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  • willAnimateSecondHalfOfRotationFromInterfaceOrientation not called in root view controller

    - by pJosh
    I have created the one rootviewcontroller , and then make that geosensitive by writing - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } In rootviewcontroller willAnimateSecondHalfOfRotationFromInterfaceOrientation method is called and images are resizing. I also have some views on it, but when I rotate the screen the view will be rotate but the images are not resizing though I have used the same -(void)willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration:(NSTimeInterval)duration { UIInterfaceOrientation toOrientation = self.interfaceOrientation; } method but it cannot called. So, what can I do? Please help me.

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  • How return 304 status with FileResult in ASP.NET MVC RC1

    - by Maysam
    As you may know we have got a new ActionResult called FileResult in RC1 version of ASP.NET MVC. Using that, your action methods can return image to browser dynamically. Something like this: public ActionResult DisplayPhoto(int id) { Photo photo = GetPhotoFromDatabase(id); return File(photo.Content, photo.ContentType); } In the HTML code, we can use something like this: <img src="http://mysite.com/controller/DisplayPhoto/657"> Since the image is returned dynamically, we need a way to cache the returned stream so that we don't need to read the image again from database. I guess we can do it with something like this, I'm not sure: Response.StatusCode = 304; This tells the browser that you already have the image in your cache. I just don't know what to return in my action method after setting StatusCode to 304. Should I return null or something?

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  • How to draw a rectangle in WinForm app in the correct location

    - by TooFat
    I have a WinForm app that has an image displayed in a PictureBox that has the added functionality of allowing a user to draw a rectangle on the image by clicking and dragging. The Location, Height and Width of the rectangle are saved to disk. When the image is viewed again I would like to automatically redraw that rectangle in the same position on the image. When I redraw it, however, the Height and Width are fine but the location is always off. The location is being captured in the MouseDown Event like so private void pbSample_MouseDown(object Sender, MouseEventArgs e) { if (SelectMode) { StartLocation.X = e.X; StartLocation.Y = e.Y; //later on these are saved as the location of the rectangle } } And I am redrawing it like so public void DrawSelectedArea(Rectangle rect) { Graphics g = this.PictureBox1.CreateGraphics(); Pen p = new Pen(Brushes.Black); g.DrawRectangle(p, rect); } Given the location from the MouseEventArgs captured during the MouseDown Event how can I calculate the correct location to redraw my rectangle?

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  • UITableViewCellStyleDefault label width

    - by Rob Bonner
    Hello all, I am getting some odd behavior from stock table cells, or maybe not odd, maybe I am making some assumptions. I create the cells as follows: cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; Then I assign an image to the default imageView property. My image usually comes in from a user, so it might be larger than the default size. To take care of this I: [cell.imageView setContentMode:UIViewContentModeScaleAspectFit]; which I expected to scale the image for me within the control, but in reality, the images are all over the map. So, is there a proper way to constrain the image in stock cell types? Thanks in advance!

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  • Can't set anchor tag to [disabled] in IE

    - by Alex
    Hi. I have the following css code. button.png is image where 3 button states are pasted vetrically, so i just move image in css. a.button { background-image: url(button.png); background-position: 0px 0px; width: 100px; height: 30px; display: block; background-repeat: no-repeat; text-indent: -9999px; } a:hover.button { background-position: -100px 0px; } a.button[disabled] { background-position: -200px 0px; cursor:default; } I put this in html <a href="#" class="button" disabled="disabled"></a> In Chrome all is ok. IE dont show disabled image.

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  • how to make tooltip move along with mouse?

    - by George2
    Hello everyone, I am using Silverlight 3 + VSTS 2008. I have a image (Multiscale image control) and I place tooltip on this image. The function of Tooltip works fine. Since the image is big (about 500 * 500 size), and since end user could move mouse on the picture, and I want to display tooltip position along with the mouse (i.e. when mouse moves, I want to tooltip move along with the mouse). Currently, the tooltip displays at a fixed position. Here is my current XAML code, any ideas how to solve this issue? <MultiScaleImage x:Name="msi" Height="500" Width="500"> <ToolTipService.ToolTip> <ToolTip Content="Here is a tool tip" Name="DeepZoomToolTip"></ToolTip> </ToolTipService.ToolTip> </MultiScaleImage> thanks in advance, George

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  • Qt not displaying PNG images on Linux

    - by ereOn
    Hi, I have a software written using Qt which is meant to work on both Windows and Linux. I use PNG images as icons for my QActions, embedded in a resource. I have the following tree directory: / resources/ icons.qrc image.png Here is the content of icons.qrc: <RCC> <qresource prefix="/resources" lang="fr"> <file alias="image.png">image.png</file> </qresource> </RCC> I declare my QIcon like that: QIcon(":/resources/image.png") Under Windows, it works well but on Linux (I only tried on Ubuntu 10.4 so far), the images aren't displayed. Is there anything special I have to do for this to work ? Is this a configuration problem ? Thank you.

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  • c# resize window over display resolution

    - by Sebastian
    I am total newbie in .Net programming so be patient, please ;-). I have problem with resizing window. I want to resize from my app other app's window and take screenshot of it. I do resizing based on this example: http://blogs.geekdojo.net/richard/archive/2003/09/24/181.aspx. But I have a problem. I work on a laptop with 1024x640 pixels screen resolution but I want to resize my window to 1200x1600 px. I can't do that couse display limitations. Is there any tricky solution to resize window for this resolution and take a screenshot of whole window? I've alos tried Sdesk program witch is suggested here: http://stackoverflow.com/questions/445893/create-window-larger-than-desktop-display-resolution. Any help?

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  • Any good source of explanatory documentation on ColorMatrix?

    - by mackenir
    I'd like to try using ColorMatrix, but am only able to find examples that convert an image to grayscale. And even then, they tend to be presented as a chunk of 'magic numbers' code with no explanation. Does anyone know of a 'tutorial' on how to use ColorMatrix? For example I'd be interested in converting a grayscale image to a color image, where white == transparent, and black = a solid color, with gray pixels somewhere in between. Could ColorMatrix do that?

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  • how to change the ubuntu logo which appears while booting the ubuntu?

    - by ganapati hegde
    Hi, how can i replace ubuntu logo,(white logo with black background) which comes very first while booting (it also comes while shuting down) in ubuntu 9.10. I am able to replace other images, which comes after this image. I have done it by replaceing my images with the images present in /usr/share/images/xflash.But it is not possible to replace the mentioned image by this way. Where the above mentioned image (white with black bg) will be stored? Thank you for answering...

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  • help with eclipse debugging /or/ subclassed SimpleAdapter not calling setViewImage()

    - by edzillion
    Hi I was following the method for asynchronously loading images into a listview as outlined in evan charlton's blog here. The problem I am having is that the setViewImage function is not being called by the system: @Override public void setViewImage(final ImageView image, final String value) { if (value != null && value.length() > 0 && image instanceof RemoteImageView) { RemoteImageView riv = (RemoteImageView) image; riv.setLocalURI(API.getCacheFileName(value)); riv.setRemoteURI(value); super.setViewImage(image, R.drawable.icon); } else { image.setVisibility(View.GONE); } } I have built his example code, and setViewImage is called fine - it seems to me that the code is functionally identical. Looking into the docs it says: First, if a SimpleAdapter.ViewBinder is available, setViewValue(android.view.View, Object, String) is invoked. If the returned value is true, binding has occured. If the returned value is false and the view to bind is a TextView, setViewText(TextView, String) is invoked. If the returned value is false and the view to bind is an ImageView, setViewImage(ImageView, int) or setViewImage(ImageView, String) is invoked. If no appropriate binding can be found, an IllegalStateException is thrown. I don't really understand how to debug (in eclipse) to find out how this process is occuring, advice on how to do so would be a help. Thanks.

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  • "filter" json through ajax (jquery)

    - by Hyung Suh
    I'm trying to filter the json array through ajax and not sure how to do so. { posts: [{"image":"images/bbtv.jpg", "group":"a"}, {"image":"images/grow.jpg", "group":"b"}, {"image":"images/tabs.jpg", "group":"a"}, {"image":"images/bia.jpg", "group":"b"}]} i want it so that i can only show items in group A or group B. how would i have to change my ajax to filter through the content? $.ajax({ type: "GET", url: "category/all.js", dataType: "json", cache: false, contentType: "application/json", success: function(data) { $('#folio').html("<ul/>"); $.each(data.posts, function(i,post){ $('#folio ul').append('<li><div class="boxgrid captionfull"><img src="' + post.image + '" /></div></li>'); }); initBinding(); }, error: function(xhr, status, error) { alert(xhr.status); } }); Also, how can I can I make each link process the filter? <a href="category/all.js">Group A</a> <a href="category/all.js">Group B</a> Sorry for all these questions, can't seem to find a solution.. Any help in the right direction would be appreciated. Thanks!

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  • drag and drop with jquery and php

    - by robertdd
    hy, i have a php array with the name of some images! i list all the images use this: $files = $_SESSION['files']; $imgid = $_POST['id']; if ($files){ foreach($files as $image ): print '<li id="liupimages">'."\n"; print '<a href="uploads/'.$image.'"><img id="'.$imgid.'" alt="'.$image.'" src="uploads/'.$image.'"></a>'."\n"; print "</li>\n"; endforeach; print <<<JS <script> $(".thumbs li a").click(function(){ var largePath = $(this).attr("href"); $('.thumbs li').removeClass('thumbac'); $(this).parent().addClass('thumbac'); $("#largeImg").hide() .attr({ src: largePath }) .load(function() { $(this).show(); }); return false; }); </script> JS; } i use jquery-ui to drag and drop images using this function: $(function() { $("#upimagesQueue").sortable({ opacity: 0.6, cursor: 'move', update: function() { //?? } }); }); after i drag and drop one image i want to be able to update the php array to! how to do this?

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  • css block links and images

    - by Andrew Heath
    Given this html: <div class="nation"> <a href="library.php?type=nation&amp;id=America"> <div class="nation-image"> <img src="nations/America.png" alt="snip" /> </div> <h3>America</h3> </a> </div> the following CSS results in the entire <div class="nation"> becoming a clickable block link: .nation {float: left; text-align: center; width: 189px;} .nation img {width: 160px; margin: 10px 0 0 0; border: 1px solid #16160C;} but if I make the following single addition: .nation {float: left; text-align: center; width: 189px;} .nation-image {height: 138px;} .nation img {width: 160px; margin: 10px 0 0 0; border: 1px solid #16160C;} to specify the height of <div class="nation-image"> then the image (and only the image) is no longer a link, but the rest of the div (margin around it, h3 etc) remain a block link... /I am teh confussd :-?

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  • recognising hand written code [closed]

    - by ben-jolly
    i need to perform some operations on image files. i need to verify each pixels of that particular image file. how can i do that?? ... help me by providing a method to include image file..... iam planning to do it in c language... so provide useful commands too.

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  • How does one enhance Silverlight WritableBitmap quality when replacing UIElements for animations

    - by Stephen Ellis
    I'm doing an animation where I temporarily drop down the visibility of UIElements and overlay WritableBitmap versions of the original Image. The problem I have is that when I do this on element with text, it results in a noticeably blurry and darker image meaning the switch from UIElement to Image is noticeable. Has anyone experienced this and/or know how to deal with this issue?

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  • Android maps out of memory error

    - by SamB09
    Hi , sometimes when running a google maps program with an overlay image i will receive a bit map out of memory error. It always seems to be at a random point in the app. Im not sure how to solve this. Anyone have any ideas ? My overlay code is below , im not sure if you need to see the class its called in though? public class MyOverlay2 extends Overlay { private static final double MAX_TAP_DISTANCE_KM = 3; // Rough approximation - one degree = 50 nautical miles private static final double MAX_TAP_DISTANCE_DEGREES = MAX_TAP_DISTANCE_KM * 0.5399568 * 50; private final GeoPoint gPoint; private final Context cont; private final int draw; // private final int lat; public MyOverlay2(Context cont, GeoPoint gPoint1, int draw) { // constructor will be called in the userLocation class to draw an overly image this.cont = cont; this.gPoint = gPoint1; this.draw = draw; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { // constructor takes 3 arguments super.draw(canvas, mapView, shadow); // Convert geo coordinates to screen pixels Point screenPoint = new Point(); mapView.getProjection().toPixels(gPoint, screenPoint); //Read the image from the xml resource using a bitmap factory BitmapFactory.Options options=new BitmapFactory.Options(); options.inSampleSize = 1; Bitmap preview_bitmap=BitmapFactory.decodeResource(cont.getResources(),R.drawable.monday12,options); //draw the image at the location specified by the co-ordinates canvas.drawBitmap(preview_bitmap, screenPoint.x - preview_bitmap.getWidth() /2, screenPoint.y - preview_bitmap.getHeight()/2 , null); // get the images height and width values divided by two draw the image at the specified screen points return true; } @Override public boolean onTap(GeoPoint s, MapView mapView) { // Handle tapping on the overlay here return true; } }

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  • How to display data uri scheme into a C# WebBrowser Controler

    - by Emanuel
    How can I show an image base64 encoded using WebBrowser control in C#? I used the following code: <img src="data:image/gif;base64,/9j/4AAQSkZJRgABAgAAZABkAA7AAR R894ADkFkb2JlAGTAAAAAAfbAIQABAMDAwMDBAMDBAYEAwQGBwUEBAUHCAYGBw ... uhWkvoJfQO2z/rf4VpL6CX0Dts/63+FaS+gl9A7bP+tthWkvoJfQODCde4qfcg RiNWK3UyUeX9CXpHU43diOK915X5fG/reux5hUAUBftZ" /> but no image is displayed. One solution would be to save images locally and using absolute path, but this is not desirable. Any idea? Thanks.

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  • PROBLEM LOADING IMAGES FROM DOM

    - by bappyiub
    I HAVE PROBLEM IN LOADING IMAGES USING JQUERY. MY PROGRAM IS SUCH THAT IT INSERTS ASWELL AS DELETES FROM THE SAME FORM. WHEN I DELETE AN IMAGE AND INSERTS THE IMAGE AND AFTER LOADING THE JQUERY FUNCTION THE DELETED IMAGE IS SHOWN. I HAVE FOUND INCOSTIENCY IN DOM AND ACTUAL LOACTION. THE BROWSER LOADS THE IMAGES FROM DOM NOT FORM ACTULA LOCATION. IS THERE ANY FUNCTION THAT WILL FORCE TO READ FROM DOM./ DELETE THE IMAGES IN DOM

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  • How to generate automatic response from the server in flex

    - by Jeeva
    I'm developing a web based game application using flex. I'm placing images dynamically inside a canvas . Whenever i place an image it should change it state after a period of time. For example after 2 mins it should change it state. The time has to be calculated for each image after i place the image. How shall i handle this.

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  • ASP.NET error on Bitmap.Save "Exception (0x80004005): A generic error occurred in GDI+."

    - by Batu
    Hi, I have a function which first reads an image from disk, resizes it and then saves to another directory. when i use the Bitmap.Save(directory + theimagename) it returns the error as i stated in the question title. i checked the directory is right, and the given image name doesn't exist in that dir. what is weird, is that the same code works great on the local machine. but when i upload it to my shared server. it just doesn't work. the code is below. bmpOut = new Bitmap(Size, Size); Graphics g = Graphics.FromImage(bmpOut); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; g.FillRectangle(Brushes.White, 0, 0, Size, Size); int topBottomPadding = 0; int leftRightPadding = 0; if (Size > lnNewWidth + 1) leftRightPadding = Convert.ToInt32((Size - lnNewWidth) / 2); else if (Size > lnNewHeight + 1) topBottomPadding = Convert.ToInt32((Size - lnNewHeight) / 2); g.DrawImage(loBMP, leftRightPadding, topBottomPadding, lnNewWidth, lnNewHeight); Bitmap bmp = new Bitmap(bmpOut); if (bmp != null) bmp.Save(ResizedOutput); bmp.Dispose(); bmpOut.Dispose(); g.Dispose(); loBMP.Dispose(); stack trace: [ExternalException (0x80004005): A generic error occurred in GDI+.] System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams) +377630 System.Drawing.Image.Save(String filename, ImageFormat format) +69 System.Drawing.Image.Save(String filename) +25 Utilities.ResizeImage(String fileName, String mode) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\App_Code\Utilities.cs:181 Link.ToProductImage(String fileName) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\App_Code\Link.cs:79 Product.PopulateControls(ProductDetails pd) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\Product.aspx.cs:37 Product.Page_Load(Object sender, EventArgs e) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\Product.aspx.cs:20

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  • Why is my UIImageView blurred?

    - by Denis M
    I have a really weird problem with UIImageView. I have an image (an RGB png) 45x45 pixels which I add to the view. I can see that image is blurred after added to the view. Here is the same image in the simulator (left) and in Xcode (right): I have custom UIImageView class with this initWithImage code: - (id) initWithImage:(UIImage*) image { self = [super initWithImage:image]; self.frame = CGRectMake(0, 0, 45, 45); self.contentMode = UIViewContentModeScaleAspectFit; self.quantity = 1; if (self) { self.label = [[UITextField alloc]initWithFrame:CGRectMake(0,40,45,25)]; self.label.font = [UIFont systemFontOfSize:16]; self.label.borderStyle = UITextBorderStyleNone; self.label.enabled = TRUE; self.label.userInteractionEnabled = TRUE; self.label.delegate = self; self.label.keyboardType = UIKeyboardTypeNumbersAndPunctuation; self.label.textAlignment = UITextAlignmentCenter; } self.userInteractionEnabled = TRUE; // Prepare 3 buttons: count up, count down, and delete self.deleteButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.deleteButton.hidden = NO; self.deleteButton.userInteractionEnabled = YES; self.deleteButton.titleLabel.font = [UIFont systemFontOfSize:20]; self.deleteButton.titleLabel.textColor = [UIColor redColor]; [self.deleteButton setTitle:@"X" forState:UIControlStateNormal]; [self.deleteButton addTarget:self action:@selector(deleteIcon:) forControlEvents:UIControlEventTouchUpInside]; self.upCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.upCountButton.hidden = NO; self.upCountButton.userInteractionEnabled = YES; [self.upCountButton setTitle:@"+" forState:UIControlStateNormal]; [self.upCountButton addTarget:self action:@selector(addQuantity:) forControlEvents:UIControlEventTouchUpInside]; self.downCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.downCountButton.hidden = YES; self.downCountButton.userInteractionEnabled = YES; [self.downCountButton setTitle:@"-" forState:UIControlStateNormal]; [self.downCountButton addTarget:self action:@selector(removeQuantity:) forControlEvents:UIControlEventTouchUpInside]; return self; } I create it like this: UIImage *desertIcon = [UIImage imageNamed:@"desert.png"]; IconObj *desertIconView = [[IconObj alloc] initWithImage:desertIcon]; desertIconView.center = CGPointMake(265,VERTICAL_POINT_ICON); desertIconView.type = [IconObj TYPE_DESERT]; [self.view addSubview:desertIconView]; [desertIconView release]; Why would the displayed image be so than the one stored in a file?

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  • Graphics/Bitmap Limits?

    - by Dean
    Im having some weird problems with Graphics and Bitmap. I have a Graphics Object that is displayed on a PictureBox and im capturing the MouseMove and MouseClick Events that give X and Y Position of the Mouse on the Image but if the Y Position goes Bigger then 32775 it then goes into Negatives which means everything breaks. And if the Image is Bigger then 65535 it then stops displaying the Image. Any Ideas how these problems can be fixed? Thanks Example Code: http://pastebin.com/YEX0XD1q Just Click Make 10,000 Bigger about 4 times then scroll down and on the right it will show the mouse X and Y position and as you move down through the image and hover over the Red Area if you go down enough it will go into Negative Y.

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