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  • Java OutOfMemoryError strange behaviour

    - by Evgeniy Dorofeev
    Assuming we have a max memory of 256M, why does this code work: public static void main(String... args) { for (int i = 0; i < 2; i++) { byte[] a1 = new byte[150000000]; } byte[] a2 = new byte[150000000]; } but this one throw an OOME? public static void main(String... args) { //for (int i = 0; i < 2; i++) { byte[] a1 = new byte[150000000]; } byte[] a2 = new byte[150000000]; }

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  • Java File and ByteArray or InputStream - please quick help

    - by Peter Perhác
    I want to use jFuge to play some MIDI music in an applet. There's a class for the MIDI pattern - Pattern - and the only method to load the pattern is from a File. Now, I don't know how applets load files and what not, but I am using a framework (PulpCore) that makes loading assets a simple task. If I need to grab an asset from a ZIP catalogue, I can use the Assets class which provides get() and getAsStream() methods. get() returns the given asset as a ByteArray, the other as an InputStream. I need jFuge to load the pattern from either ByteArray or InputStream. In pseudo-code, I would like to do this: Pattern.load(new File(Assets.get("mymidifile.midi"))); however there is no File constructor that would take a ByteArray. Suggestions, please?

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  • Java - Collections.binarySearch with PriorityQueue?

    - by msr
    Hello, Can I use Collections.binarySearch() method to search elements in a PriorityQueue? Otherwise, how can I apply search algorithms to a PriorityQueue? I have this (class Evento implements Comparable): public class PriorityQueueCAP extends PriorityQueue<Evento>{ // (...) public void removeEventos(Evento evento){ Collections.binarySearch(this, evento); // ERROR! } } And I got this error: "The method binarySearch(List, T) in the type Collections is not applicable for the arguments (PriorityQueueCAP, Evento)" Why? Thanks in advance!

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  • Java : Sorting unsorted array in descending order

    - by Bader
    hi guys i had an array of objects , i need to know how should i sort my unsorted array in descending order according to the highest value inside objects i need this using for loops not the easy way. i had done this but it seems there is a problem code student[] temp=new student[s.length]; for (int i=0;i s[i + 1].GetGpa()) { temp[i] = s[i]; } } how should i do it using for loops

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  • Java add leading zeros to a number....

    - by user69514
    I need to return a string in the form xxx-xxxx where xxx is a number and xxxx is another number, however when i have leading zeros they disappear. I'm trying number formatter, but it's not working. public String toString(){ NumberFormat nf3 = new DecimalFormat("#000"); NumberFormat nf4 = new DecimalFormat("#0000"); if( areaCode != 0) return nf3.format(areaCode) + "-" + nf3.format(exchangeCode) + "-" + nf4.format(number); else return exchangeCode + "-" + number; } } I figured it out: public String toString(){ NumberFormat nf3 = new DecimalFormat("000"); NumberFormat nf4 = new DecimalFormat("0000"); if( areaCode != 0) //myFormat.format(new Integer(someValue)); return nf3.format(new Integer(areaCode)) + "-" + nf3.format(new Integer(exchangeCode)) + "-" + nf4.format(new Integer(number)); else return nf3.format(new Integer(exchangeCode)) + "-" + nf4.format(new Integer(number)); }

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  • Java Scripting Engine importing my classes does not work

    - by Ayman
    A code is worth 1000 words of explaining it :-) package jasim; import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; import javax.script.ScriptException; public class JSTest { public static void main(String[] args) throws ScriptException { ScriptEngine jse = new ScriptEngineManager().getEngineByExtension("js"); jse.eval("println(new jasim.JSTest().toString)"); } @Override public String toString() { return "JSTest Object"; } } This code will fail with the below exception: Exception in thread "main" javax.script.ScriptException: sun.org.mozilla.javascript.internal.EcmaError: ReferenceError: "jasim" is not defined. (<Unknown source>#1) in <Unknown source> at line number 1 How do I import my own classes into the ScriptEngine?

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  • compact Number formatting behavior in Java (automatically switch between decimal and scientific notation)

    - by kostmo
    I am looking for a way to format a floating point number dynamically in either standard decimal format or scientific notation, depending on the value of the number. For moderate magnitudes, the number should be formatted as a decimal with trailing zeros suppressed. If the floating point number is equal to an integral value, the decimal point should also be suppressed. For extreme magnitudes (very small or very large), the number should be expressed in scientific notation. Alternately stated, if the number of characters in the expression as standard decimal notation exceeds a certain threshold, switch to scientific notation. I should have control over the maximum number of digits of precision, but I don't want trailing zeros appended to express the minimum precision; all trailing zeros should be suppressed. Basically, it should optimize for compactness and readability. 2.80000 - 2.8 765.000000 - 765 0.0073943162953 - 0.00739432 (limit digits of precision—to 6 in this case) 0.0000073943162953 - 7.39432E-6 (switch to scientific notation if the magnitude is small enough—less than 1E-5 in this case) 7394316295300000 - 7.39432E+6 (switch to scientific notation if the magnitude is large enough—for example, when greater than 1E+10) 0.0000073900000000 - 7.39E-6 (strip trailing zeros from significand in scientific notation) 0.000007299998344 - 7.3E-6 (rounding from the 6-digit precision limit causes this number to have trailing zeros which are stripped) Here's what I've found so far: The .toString() method of the Number class does most of what I want, except it doesn't upconvert to integer representation when possible, and it will not express large integral magnitudes in scientific notation. Also, I'm not sure how to adjust the precision. The "%G" format string to the String.format(...) function allows me to express numbers in scientific notation with adjustable precision, but does not strip trailing zeros. I'm wondering if there's already some library function out there that meets these criteria. I guess the only stumbling block for writing this myself is having to strip the trailing zeros from the significand in scientific notation produced by %G.

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  • Java Swing Table questions

    - by Dalton Conley
    Hey guys, working on an event calendar. I'm having some trouble getting my column heads to display.. here is the code private JTable calendarTable; private DefaultTableModel calendarTableModel; final private String [] days = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"}; ////////////////////////////////////////////////////////////////////// /* Setup the actual calendar table */ calendarTableModel = new DefaultTableModel() { public boolean isCellEditable(int row, int col){ return false; } }; // setup columns for(int i = 0; i < 7; i++) calendarTableModel.addColumn(days[i]); calendarTable = new JTable(calendarTableModel); calendarTable.getTableHeader().setResizingAllowed(false); calendarTable.getTableHeader().setReorderingAllowed(false); calendarTable.setColumnSelectionAllowed(true); calendarTable.setRowSelectionAllowed(true); calendarTable.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); calendarTable.setRowHeight(105); calendarTableModel.setColumnCount(7); calendarTableModel.setRowCount(6); Also, Im sort of new with tables.. how can I make the rowHeight split between the max size of the table?

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  • Java error on bilinear interpolation of 16 bit data

    - by Jon
    I'm having an issue using bilinear interpolation for 16 bit data. I have two images, origImage and displayImage. I want to use AffineTransformOp to filter origImage through an AffineTransform into displayImage which is the size of the display area. origImage is of type BufferedImage.TYPE_USHORT_GRAY and has a raster of type sun.awt.image.ShortInterleavedRaster. Here is the code I have right now displayImage = new BufferedImage(getWidth(), getHeight(), origImage.getType()); try { op = new AffineTransformOp(atx, AffineTransformOp.TYPE_BILINEAR); op.filter(origImage, displayImage); } catch (Exception e) { e.printStackTrace(); } In order to show the error I have created 2 gradient images. One has values in the 15 bit range (max of 32767) and one in the 16 bit range (max of 65535). Below are the two images 15 bit image 16 bit image These two images were created in identical fashions and should look identical, but notice the line across the middle of the 16 bit image. At first I thought that this was an overflow problem however, it is weird that it's manifesting itself in the center of the gradient instead of at the end where the pixel values are higher. Also, if it was an overflow issue than I would suspect that the 15 bit image would have been affected as well. Any help on this would be greatly appreciated.

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  • Java Date vs Calendar

    - by Marty Pitt
    Could someone please advise the current "best practice" around Date and Calendar types. When writing new code, is it best to always favour Calendar over Date, or are there circumstances where Date is the more appropriate datatype?

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  • Java regex return after first match

    - by user216915
    hi how do i return after the first match of regular expression? (does the Matcher.find() method do that? ) say I have a string "abcdefgeee". I want to ask the regex engine stop finding immediately after it finds the first match of "e" for example. I am writing a method to return true/false if the pattern is found and i don't want to find the whole string for "e". (I am looking for a regex solution ) thanks

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  • Some more multitasking java issues

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/200660/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. When I type the values it sometimes catches them and decrease amount of matches but that's not exactly what I was up to :) Logics is : I check the value of current player. If it corresponds to this of the thread currently active I use scanner to catch the amount of matches. Else I wait one second (I know it's kinda harsh solution, but I have no other idea how to do it). Class Shared keeps the value of current player, and also amount of matches. By the way, is there any way I can make Player and Shared attributes private instead of public and still make the code work ? CONSOLE and INPUT-DIALOG is just for choosing way of inserting values. class PlayerMan extends Player{ static final int CONSOLE=0; static final int INPUT_DIALOG=1; private int input; public PlayerMan(String name, Shared data, int c){ super(name, data); input = c; } @Override public void run(){ Scanner scanner = new Scanner(System.in); int n = 0; System.out.println("Matches on table: "+data.matchesAmount); System.out.println("which: "+data.which); System.out.println("number: "+number); while(data.matchesAmount != 0){ if(number == data.which){ System.out.println("Choose amount of matches (from 1 to 3): "); n = scanner.nextInt(); if(data.matchesAmount == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } data.matchesAmount = data.matchesAmount - n; System.out.println(" "+ name+" takes "+n+" matches."); if(number != 0){ data.which = 0; } else{ data.which = 1; } } else{ try { Thread.sleep(1000); } catch(InterruptedException exc) { System.out.println("End of thread."); return; } } System.out.println("Matches on table: "+data.matchesAmount); } if(data.matchesAmount == 0){ System.out.println("Winner is player: "+name); stop(); } } }

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  • Java: repetition, overuse -- problem?

    - by HH
    I try to be as minimalist as possible. Repetition is a problem. I hate it. When is it really a problem? what is static-overuse? what is field-method overuse? what is class-overuse? are there more types of overuse? Problem A: when it is too much to use of static? private static class Data { private static String fileContent; private static SizeSequence lineMap; private static File fileThing; private static char type; private static boolean binary; private static String name; private static String path; } private static class Print { //<1st LINE, LEFT_SIDE, 2nd LINE, RIGHT_SIDE> private Integer[] printPositions=new Integer[4]; private static String fingerPrint; private static String formatPrint; } Problem B: when it is too much to get field data with private methods? public Stack<Integer> getPositions(){return positions;} public Integer[] getPrintPositions(){return printPositions;} private Stack<String> getPrintViews(){return printViews;} private Stack<String> getPrintViewsPerFile(){return printViewsPerFile;} public String getPrintView(){return printView;} public String getFingerPrint(){return fingerPrint;} public String getFormatPrint(){return formatPrint;} public String getFileContent(){return fileContent;} public SizeSequence getLineMap(){return lineMap;} public File getFile(){return fileThing;} public boolean getBinary(){return binary;} public char getType(){return type;} public String getPath(){return path;} public FileObject getData(){return fObj;} public String getSearchTerm(){return searchTerm;} Related interface overuse overuse of static in a Game

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  • Java static and thread safety or what to do

    - by Parhs
    I am extending a library to do some work for me. Here is the code: public static synchronized String decompile(String source, int flags,UintMap properties,Map<String,String> namesMap) { Decompiler.namesMap=namesMap; String decompiled=decompile(source,flags,properties); Decompiler.namesMap=null; return decompiled; } The problem is that namesMap is static variable. Is that thread safe or not? Because if this code runs concurently namesMap variable may change. What can I do for this?

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  • Java Slick2d - How to translate mouse coordinates to world coordinates

    - by SYNYST3R1
    I am translating in my main class' render. How do I get the mouse position based on the translation? public void render(GameContainer gc, Graphics g) throws SlickException { float centerX = 800/2; float centerY = 600/2; g.translate(centerX, centerY); g.translate(-player.playerX, -player.playerY); gen.render(g); player.render(g); } playerX = 800 /2 - sprite.getWidth(); playerY = 600 /2 - sprite.getHeight(); I update the player position on keydown by .2f * delta Picture to help with explanation i92.photobucket.com/albums/l22/occ31191/Untitled-4.png

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  • Java: define terms initialization, declaration and assignment

    - by HH
    I find the defs circular statements, the subjects are defined by their verbs but the verbs are undefined! So how do you define them? The question is central to understand the term final, related. The Circular Definitions itialization: to initilise a variable. It can be can be done at the time of declaration. assignment: to assign value to a variable. It can be done anywhere. declaration: to declare value to a variable.

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