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  • What are the most likely reasons an application would fail on only one of my servers?

    - by Rising Star
    I have several servers to test new code on. I primarily push out asp.NET web applications. Last week, I had an issue where I installed a newly developed web application on three servers. The three servers all run in separate environments. The application worked fine on two of them, but consistently crashed on the third server with each web request. The problem was eventually traced to an in-house developed .dll file being out of date on the third server. I'm certain that this kind of thing happens all the time. However, there are numerous things that could go wrong to cause this kind of behavior. I spent quite a bit of time tracing this problem. I would like to make a list of things to be suspicious of next time this happens? What are the most likely reasons that a web application would crash on one of my servers while identical code runs fine on another server.

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • How can I import the sqlite3 module into Python 2.4?

    - by Tony
    The sqlite3 module is included in Python version 2.5+. However, I am stuck with version 2.4. I uploaded the sqlite3 module files, added the directory to sys.path, but I get the following error when I try to import it: Traceback (most recent call last): File "<stdin>", line 1, in ? File "sqlite3/__init__.py", line 23, in ? from dbapi2 import * File "sqlite3/dbapi2.py", line 26, in ? from _sqlite3 import * ImportError: No module named _sqlite3 The file '_sqlite3' is in lib-dynload, but if I include this in the sqlite3 directory, I get additional errors. Any suggestions? I am working in a limited environment; I don't have access to GCC, among other things.

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  • Is Python good for highload web projects?

    - by Vitali Fokin
    Hello! I decidet to start my own web project. It should be highload project, and I can't decide which technologies should I use. I'm good in ASP.NET MVC, but I like languages like Python more than C#. I read a lot about Python and Django/Pylons/etc but I didn't find any good examples of highload projects on python. So, the question is: Is Python good for highload project? Is it enough fast? And if it is, are python frameworks like django/pylons/etc good for this? Or asp.net mvc will be better choice? PS, I'm not interesting in Java, Ruby and PHP :) So, I'm choosing only between Python + django/pylons/etc and asp.net mvc. Thanks in advance. Please, don't make holywars :)

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  • if a JAR is placed on app servers's classpath how do we reference it from JSP

    - by Omnipresent
    On our application we are getting an error saying: PWC6117: File "/struts-tags" not found code in the file thats giving error is: <%@ taglib prefix="s" uri="/struts-tags" %> This file is in struts2-core.jar which is placed on the classpath of the app server (Sun 9.1). The code will work fine and not complain when the jar is actually in WEB-INF/lib of the application, compared to being on classpath of the appserver. But we can not change that. it has to be on appservers classpath. But how should we change our code so that this error goes away? I can create mapping in my web.xml so that tag uri's are change. but what should taglib-location be changed to? so that it references to app servers classpath? <taglib> <taglib-uri>/WEB-INF/struts-tags.tld</taglib-uri> <taglib-location>/WEB-INF/struts-tags.tld</taglib-location> </taglib>

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  • stop the CSS filter property cascading

    - by Ayoub
    I tried to make box-shadow affect work cross browsers, in order to make ie work I used "filter" property but the effect cascades to the child element (in my case a span) I tried to stop it by using filter : none but it didn't work searched the web but I couldn't find a solution. please help me solve this problem. HTML code : <div id="shadow"> <span>text text</span> </div> CSS code : #shadow{ -moz-box-shadow: 3px 3px 4px #000; -webkit-box-shadow: 3px 3px 4px #000; box-shadow: 3px 3px 4px #000; /* For IE 8 */ -ms-filter: "progid:DXImageTransform.Microsoft.Shadow(Strength=4, Direction=135, Color='#000000')"; /* For IE 5.5 - 7 */ filter: progid:DXImageTransform.Microsoft.Shadow(Strength=4, Direction=135, Color='#000000'); }

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  • Problem: connecting to drupal on hostgator without pointed domain.

    - by Kirk
    I need to connect to drupal on a website that I'm programming on a hostgator account. The website that I'm working on currently receives a lot of traffic, and I would like to make sure that it is fully functional before I launch the new website. The old website was programmed with .asp which hostgator doesn't support, and the old webhost doesn't support drupal or .php which are integral to the new web design. Drupal 6 has been freshly installed on my website, but when I try to login, it redirects me to http://gator83.hostgator.com/?q=node&destination=node instead of the drupal control panel. Is it possible to work around this? Thank you in advance.

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  • Passing time from server to client

    - by gskoli
    Dear all, i am creating a digital clock using images & javascript but i want to pass a server time that time ... How to do that ... I am getting time from server and passing it to Date Following i have given snippet . var time_str = document.clock_form.time_str.value ; //alert (time_str); function dotime(){ theTime=setTimeout('dotime();',1000); //d = new Date(Date.parse(time_str)); d= new Date(time_str); hr= d.getHours()+100; mn= d.getMinutes()+100; se= d.getSeconds()+100; var time_str = document.clock_form.time_str.value ; //alert (time_str); alert(' TIME ---> '+hr+' :: '+mn+' :: '+ se); if(hr==100){ hr=112;am_pm='am'; } else if(hr<112){ am_pm='am'; } else if(hr==112){ am_pm='pm'; } else if(hr>112){ am_pm='pm';hr=(hr-12); } tot=''+hr+mn+se; document.hr1.src = '/flash_files/digits/dg'+tot.substring(1,2)+'.gif'; document.hr2.src = '/flash_files/digits/dg'+tot.substring(2,3)+'.gif'; document.mn1.src = '/flash_files/digits/dg'+tot.substring(4,5)+'.gif'; document.mn2.src = '/flash_files/digits/dg'+tot.substring(5,6)+'.gif'; document.se1.src = '/flash_files/digits/dg'+tot.substring(7,8)+'.gif'; document.se2.src = '/flash_files/digits/dg'+tot.substring(8,9)+'.gif'; document.ampm.src= '/flash_files/digits/dg'+am_pm+'.gif'; } dotime(); But it is not working Help me out Thanks in advance.

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  • How Does WordPress Block Search Engines?

    - by Sarfraz
    Hello, If you go to wordpress admin and then settings-privacy, there are two options asking you whether you want to allow your blog to be searched though by seach engines and this option: I would like to block search engines, but allow normal visitors How does wordpress actually block search bots/crawlers from searching through this site when the site is live?

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  • JQuery: how to use "delegate" instead of "live"?

    - by JacobD
    I've read countless articles how using the JQuery delegate is much more efficient than using the "live" event. As such, I'm having trouble converting my existing Live code to using Delegate. $("#tabs li:eq(0)").live('click',function(){ //...code }); $('#A > div.listing, #B > div.listing, #C > div.listing').live('mouseover',function(){ // ...code }); When I replace the previous code with what I assume is more efficient delegate code, my page doesn't load. $("#tabs li:eq(0)").delegate('click',function(){ //...code }); $('#A > div.listing, #B > div.listing, #C > div.listing').delegate('mouseover',function(){ // ...code }); Any idea why my delegate code doesn't work? Also, any suggestions on how to make this more efficient? UPDATE: The think part of the problem is that, both "#tabs" and "#A, #B, #C" are't present on the web page at page load. Those attributes are dynamically inserted onto the page with an AJAX call. As such, does that mean I have to use live over delegate?

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  • NLB and Web Deploy

    - by asgerhallas
    I have two webservers in a cluster serving a web application. Using MS Web Deploy to push a new version of the application to one server, and then again to synchronize the files to the other server in the cluster. It seems to be the most ordinary thing to do. But wouldn't there be a problemm, when one server is deployed with the new version, and the other is not yet finished. Will it not cause troubles, when a page loaded with the new version makes a webservice request and the balancer sends the request to the server with the old version? What's the best way to avoid this? I thought about scripting a drainstop of the server, that we deploy to, and make sure only one server is running at a time. But I can't find anyone else, who seems to have written about such a solution. And guess that it doesn't scale very well too. Another solution could be to shut down all servers when updating. But that doesn't seems very clever. Any suggestions?

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • online CSS optimizer?

    - by Dand
    Is there an online CSS optimizer equivalent to Googles JavaScript Closure Optimizer. I've found plenty of CSS compressors online, but I'm looking for a CSS optimizer ... where it actually removes redundant/conflicting attributes

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  • How to bring the parent element with floated child elements to the center of the document?

    - by Starx
    I have organized a menu. Its HTML is as follows: <ul class="topmenu"> <li><a href="sample.html">Text 1</a></li> <li><a href="sample.html">Text 2</a></li> <li><a href="sample.html">Text 3</a></li> <li><a href="sample.html">Text 4</a></li> <ul> This is a horizontal menu, so I have floated the list items to left to appear them in a horizontal line. I could have used display:inline to appear them in a single line, but since IE does not support it and I don't know any other way to do so, I used float:left;. It's css is: .topmenu { list-style:none; margin:0; padding:0; } .topmenu li { float:left; } This brings the menu in a perfect horizontal line, but the entire list is floated to the left. I want to bring the .topmenu to appear in the center of the document and keep the listitem inside it floated towards the left. I found that this is achievable by defining width property of the .topmenu, but I dont want to fix its width as the list-items are dynamically generated and thus could increase and decrease. Any one know of any solution?

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  • Approach For Syncing One SharePoint List With One or More SharePoint Lists

    - by plattnum
    What would be the best approach or strategy for configuring, customizing or developing in SharePoint a solution that allows me to keep one or more SharePoint lists in sync with a SharePoint list I have designated as a master or parent list. I would like to be able to create a master/parent list of some information that can be extended or used by different parts of the organization without them being able to CRUD any items on the actual columns of the master list. (I have seen some commercial web parts that offer column security on SharePoint lists and although that’s one way of potentially meeting my needs I would like to explore other options.) Scenario: I have a list called FOO: FOO Title Description I would like to create a new list BAR based off of FOO (BAR is managed by sub-organization that doesn't have access to FOO List): BAR FOO.Title (Read-Only) FOO.Description (Read-Only) NewColumn1 NewColumn2 Actions: Create- If a new item is entered in FOO I would like the new item added to BAR. Read - N/A Update - If the title or description is changed in FOO I would like it changed in BAR. Delete- No Deletes in the scenario. (Deletes are handled by the business with status column.) Templates with content extraction offer me this but it’s a one time shot at list creation. Just not sure what the best approach or strategy would be for this in MOSS 2007. Thanks!

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  • How many pages can i add to a new website without going to the google sandbox ?

    - by François
    Hello there, I'm about to open a new website wich have 15.000 pages (ecommerce store). Of course, i will not publish all this pages at the same time, but i'm looking for infos on how much pages should i start with without going to the sandbox. For example, could i start with a 50 pages website or is it too much ? Then, have you an idea (i know there's no precises rules here) what's the frenquency / volume of pages i could add later ? (50 pages / a day is it ok ?) Thank you very much for your advice, and sorry for my english :-)

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  • Connecting C++ backend to Javascript

    - by baseballtank13
    I was hoping to make a website that displays a google map with points based of information returned by a C++ function. I know you can use Java Server Pages to call java methods on the server with javascript. Would there be a way to connect C++ code on the server with javascript in order to produce the same result as java server pages?

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  • space in url; did browser got smarter or server?

    - by Xah Lee
    It looks like today you no longer to have to encode spaces by %20 in your html links or image links. For example, suppose you have this image at ?http://example.com/i/my house.jpg?. Notice the space there. In your html code, you can just do this: <img src="http://example.com/i/my house.jpg" alt="my house"> It work in all current version of browsers. Though, what i'm not sure is that whether the browser encodes it before requesting the url, or a particular server will do the right with with paths with space? (apache)

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  • What is the weirdest language you have ever programmed in?

    - by sfoulk526
    For me, it was Forth, way back at the end of the eighties! Yes, almost prehistory. But I was an un-degree-ed programmer, unable to afford college, self-taught C and Assembly, and not enough experience to open doors. I was invited to work in software engineering, my dream job by the engineering manager of my company, but...I had to do it in Forth, and the company was willing to teach me. The position was my start into embedded systems programming, and man did I learn a lot! Like, just how easy C and Assembly language REALLY could be! But it was a good journey, and though I never coded again in Forth, my fear of not being able to learn C and Assembly proficiently disappeared... ;-)

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  • Developing and deploying games for Windows, Mac (& Linux)

    - by nornagon
    I want to write games that run on all the major platforms. I also want people to be able to play them by downloading a file and double clicking it. That means a single .exe/.app file. I'm happy to use OpenGL directly for graphics. What I don't know how to do is show a window, handle mouse/keyboard input and play sounds in a cross-platform manner. I don't really mind what the underlying language is, as long as it isn't C++ or Java. C#, Ruby or Python would be preferable, in that order :) Please, SO, save me from having to write Flash games!

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  • Code Colorer Being Used

    - by Sarfraz
    Hello, I visited this site and i really liked the code colorer used by it (apart from that CSS3 article on speech bubbles). I went through the source code of that page but could not find which syntax highlighter is being used there. Does any one have an idea?

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  • C# Changing Objects within a List

    - by kwong22
    Hi, I'm having a little problem changing members of an object in a list using a found index. So this is the method I am currently working with: static void addToInventory(ref List<baseItem> myArray, baseItem item, float maxAmount, ref float currentAmount) { if (currentAmount + item.getWeight() <= maxAmount) { Console.WriteLine("item.Quantity = {0}", item.Quantity); if (myArray.Contains(item)) { Console.WriteLine("Item ({0}) already exists", item.Name); int id = myArray.IndexOf(item); myArray[id].Quantity += item.Quantity;//Change occurs in this line, item.Quantity becomes the same as myArray[id].Quantity } else { Console.WriteLine("Adding new item ({0})", item.Name); myArray.Add(item); } currentAmount += item.getWeight(); } else { Console.WriteLine("Inventory full"); } myArray.Sort(); } This method takes several parameters including the inventory/list. I check if the item fits in and if it does, I see if there is another item of the same name in the list, find the index, and add more of the item. However, the quantity of the item added suddenly becomes the same as the quantity of the item in the list. For some reason, this also changes the quantity of the item outside of the list. So therefore, instead of quantities adding up like this: 1, 2, 3, 4, they add up like this: 1, 2, 4, 8. I've just started to learn how to use lists so if there is anything I'm missing, don't hesitate to criticize. Thanks in advance.

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