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  • Creating a C++ DLL and then using it in C#

    - by Major
    Ok I'm trying to make a C++ DLL that I can then call and reference in a c# App. I've already made a simple dll using the numberous guides out there, however when I try to reference it in the C# app I get the error Unable to load DLL 'SDES.dll': The specified module could not be found. The code for the program is as follows (bear with me I'm going to include all the files) //These are the DLL Files. ifndef TestDLL_H define TestDLL_H extern "C" { // Returns a + b __declspec(dllexport) double Add(double a, double b); // Returns a - b __declspec(dllexport) double Subtract(double a, double b); // Returns a * b __declspec(dllexport) double Multiply(double a, double b); // Returns a / b // Throws DivideByZeroException if b is 0 __declspec(dllexport) double Divide(double a, double b); } endif //.cpp include "test.h" include using namespace std; extern double __cdecl Add(double a, double b) { return a + b; } extern double __cdecl Subtract(double a, double b) { return a - b; } extern double __cdecl Multiply(double a, double b) { return a * b; } extern double __cdecl Divide(double a, double b) { if (b == 0) { throw new invalid_argument("b cannot be zero!"); } return a / b; } //C# Program using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace ConsoleApplication1 { class Program { [DllImport("SDES.dll")] public static extern void SimulateGameDLL(int a, int b); static void Main(string[] args) { SimulateGameDLL(1, 2); //Error here... } } } Anyone have any idea's what I may be missing in my program? Let me know if I missed some code or if you have any questions.

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  • auto-document exceptions on methods in C#/.NET

    - by Sarah Vessels
    I would like some tool, preferably one that plugs into VS 2008/2010, that will go through my methods and add XML comments about the possible exceptions they can throw. I don't want the <summary> or other XML tags to be generated for me because I'll fill those out myself, but it would be nice if even on private/protected methods I could see which exceptions could be thrown. Otherwise I find myself going through the methods and hovering on all the method calls within them to see the list of exceptions, then updating that method's <exception list to include those. Maybe a VS macro could do this? From this: private static string getConfigFilePath() { return Path.Combine(Environment.CurrentDirectory, CONFIG_FILE); } To this: /// <exception cref="System.ArgumentException"/> /// <exception cref="System.ArgumentNullException"/> /// <exception cref="System.IO.IOException"/> /// <exception cref="System.IO.DirectoryNotFoundException"/> /// <exception cref="System.Security.SecurityException"/> private static string getConfigFilePath() { return Path.Combine(Environment.CurrentDirectory, CONFIG_FILE); } Update: it seems like the tool would have to go through the methods recursively, e.g., method1 calls method2 which calls method3 which is documented as throwing NullReferenceException, so both method2 and method1 are documented by the tool as also throwing NullReferenceException. The tool would also need to eliminate duplicates, like if two calls within a method are documented as throwing DirectoryNotFoundException, the method would only list <exception cref="System.IO.DirectoryNotFoundException"/> once.

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  • Dependencyproperty doesn't have value on load

    - by Jakob
    My problem is this, I have a UC called profile that contains another UC called FollowImageControl. In my Profile.xaml i declaretively bind a property of FollowImageControl called FollowerId to a CurrentUserId from Profile.xaml.cs. Problem is that I CurrentUserId is assigned in Profile.xaml.cs; the Profile.xaml code-behind. This means that I do not initially get the FollowerId. I have these methods in the FollowImageControl.xaml.cs: public static readonly DependencyProperty _followUserId = DependencyProperty.Register("FollowUserId", typeof(Guid), typeof(FollowImageControl), null); public Guid FollowUserId { get { return (Guid)GetValue(_followUserId); } set { SetValue(_followUserId, value); } } public FollowImageControl() { // Required to initialize variables InitializeComponent(); LoggedInUserId = WebContext.Current.User.UserId; var ctx = new NotesDomainContext(); if (ctx.IsFollowingUser(LoggedInUserId, FollowUserId).Value) SwitchToDelete.Begin(); } private void AddImg_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (LoggedInUserId != FollowUserId) { var ctx = new NotesDomainContext(); ctx.FollowUser(FollowUserId, LoggedInUserId); ctx.SubmitChanges(); } } THE WEIRD THING IS that when i insert breakpoints the FollowerUserId in FollowImageControl() is 0, but it has a value in AddImg_MouseLeftButtonDown, and there is no inbetween logic that sets the value of it. How is this??? Here's a little more code info: This is my binding from profile.xaml <internalCtrl:FollowImageControl FollowUserId="{Binding ElementName=ProfileCtrl, Path=CurrentUserId}" /> this is my constructor in profile.xaml.cs wherein the CurrentUserId is set public static readonly DependencyProperty _CurrentUserId = DependencyProperty.Register("CurrentUserId", typeof(Guid), typeof(Profile), null); public Guid CurrentUserId { get { return (Guid)GetValue(_CurrentUserId); } set { SetValue(_CurrentUserId, value); } } public Profile(Guid UserId) { CurrentUserId = UserId; InitializeComponent(); Loaded += new RoutedEventHandler(Profile_Loaded); } I'm seriously dumbfound that one minute the FollowerId has no value, and the next it holds the right, without me having changed the value in the code-behind.

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  • Why doesn't String's hashCode() cache 0?

    - by polygenelubricants
    I noticed in the Java 6 source code for String that hashCode only caches values other than 0. The difference in performance is exhibited by the following snippet: public class Main{ static void test(String s) { long start = System.currentTimeMillis(); for (int i = 0; i < 10000000; i++) { s.hashCode(); } System.out.format("Took %d ms.%n", System.currentTimeMillis() - start); } public static void main(String[] args) { String z = "Allocator redistricts; strict allocator redistricts strictly."; test(z); test(z.toUpperCase()); } } Running this in ideone.com gives the following output: Took 1470 ms. Took 58 ms. So my questions are: Why doesn't String's hashCode() cache 0? What is the probability that a Java string hashes to 0? What's the best way to avoid the performance penalty of recomputing the hash value every time for strings that hash to 0? Is this the best-practice way of caching values? (i.e. cache all except one?) For your amusement, each line here is a string that hash to 0: pollinating sandboxes amusement & hemophilias schoolworks = perversive electrolysissweeteners.net constitutionalunstableness.net grinnerslaphappier.org BLEACHINGFEMININELY.NET WWW.BUMRACEGOERS.ORG WWW.RACCOONPRUDENTIALS.NET Microcomputers: the unredeemed lollipop... Incentively, my dear, I don't tessellate a derangement. A person who never yodelled an apology, never preened vocalizing transsexuals.

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  • VS2010 and CSS: What is the best way to position a single form control

    - by George
    OK, I have a ton of controls on my page that I need to individually place. I need to set a margin here, a padding there, etc. None of these particular styles that I want to apply will be applied to more than control. What is the bets practice for determining at which level the style is placed, etc? OK, my choices are 1) External CSS file 1A) Using ClientIdMode = Auto (the default) I could assign a unique CssClass value to the ASP.NET control and, in the external CSS file, create a class selector that would only be applied to that one control. 1B) User Client ID = Predicatable In the external CSS file, I could determine what the ID will be for the controls of interest and create an ID selector (#ControlID{Style} ). However, I fear maintenance issues due to including/removing parent containers that would cause the ID to change. 1C) User Client ID = Static. I could choose static IDs for the controls such that I minimize the likelihood of a clash with auto generated IDs (perhaps by prefixing the ID with "StaticID_" and use an external stylesheet with ID selectors. 2) I could place the style right on the control. The only disadvantage here, as I see it, is that style info is brought down each time instead of being cached , which is what I'd get using an external CSS. If a style isn't resused, I personally don't see much benefit to placing it in an external file, though please explain why if you disagree. Is there moire of a reason that "It's nice to have all the CSS in one place?"

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  • Failed to create a 'System.Windows.RoutedEventHandler' from the text 'Button_Click'

    - by ay89
    In my windows phone 8 application, while trying to create a dependency property I am always getting this exception. what I am doing wrong, plz guide me. {System.Windows.Markup.XamlParseException: Failed to create a 'System.Windows.RoutedEventHandler' from the text 'Button_Click'. [Line: 108 Position: 66] at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator) at com.sap.View.HomePage.InitializeComponent() at com.sap.View.HomePage..ctor()} this is code-behind of Header public static readonly DependencyProperty MenuClickProperty = DependencyProperty.Register("MenuClick", typeof(RoutedEventHandler), typeof(Header), new PropertyMetadata(OnMenuClickHandlerChanged)); public RoutedEventHandler MenuClick { get { return (RoutedEventHandler)GetValue(MenuClickProperty); } set { SetValue(MenuClickProperty, new RoutedEventHandler(value)); } } private static void OnMenuClickHandlerChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { Header header = d as Header; header.OnMenuClickHandlerPropertyChanged(e); } private void OnMenuClickHandlerPropertyChanged(DependencyPropertyChangedEventArgs e) { MenuButton.Click += MenuClick; } this is in my user control (Header) <Button Click="{Binding Path=MenuClick, Source={RelativeSource Mode=Self}}" /> this is how i am including control on my Page: <myControls:Header Title="{Binding Title}" MenuClick="Button_Click" /> this is in code-behind: public void Button_Click(object sender, RoutedEventArgs e) { OpenSettings(); }

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  • C# and Objects/Classes

    - by user1192890
    I have tried to compile code from Deitel's C# 2010 for programmers. I copied it exactly out of the book, but it still can't find main, even though I declared it in one of the classes. Here is a look at the two classes: For GradeBookTest: // Fig. 4.2: GradeBookTest.cs // Create a GradeBook object and call its DisplayMessage method. public class GradeBookTest { // Main method begins program execution public static void Main(string[] args) { // create a GradeBook object and assign it to myGradeBook GradeBook myGradeBook = new GradeBook(); // call myGradeBook's DisplayMessage method myGradeBook.DisplayMessage(); } // end Main } // end class GradeBookTest Now for the GradeBook class: // Fig. 4.1: GradeBook.cs // Class declaration with one method. using System; public class GradeBook { // display a welcome message to the GradeBook user public void DisplayMessage() { Console.WriteLine( "Welcome to the Grade Book!" ); } // end method DisplayMessage } // end class GradeBook That is how I copied them. Here is how they appeared in the book: 1 // Fig. 4.2: GradeBookTest.cs 2 // Create a GradeBook object and call its DisplayMessage method. 3 public class GradeBookTest 4 { 5 // Main method begins program execution 6 public static void Main( string[] args ) 7 { 8 // create a GradeBook object and assign it to myGradeBook 9 GradeBook myGradeBook = new GradeBook(); 10 11 // call myGradeBook's DisplayMessage method 12 myGradeBook.DisplayMessage(); 13 } // end Main 14 } // end class GradeBookTest and // Fig. 4.1: GradeBook.cs // Class declaration with one method. using System; public class GradeBook { // display a welcome message to the GradeBook user public void DisplayMessage() { Console.WriteLine( "Welcome to the Grade Book!" ); } // end method DisplayMessage } // end class GradeBook I don't see why they are not working. Right now I am using Visual Studio Pro 2010. Any Thoughts?

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  • Measuring the CPU frequency scaling effect

    - by Bryan Fok
    Recently I am trying to measure the effect of the cpu scaling. Is it accurate if I use this clock to measure it? template<std::intmax_t clock_freq> struct rdtsc_clock { typedef unsigned long long rep; typedef std::ratio<1, clock_freq> period; typedef std::chrono::duration<rep, period> duration; typedef std::chrono::time_point<rdtsc_clock> time_point; static const bool is_steady = true; static time_point now() noexcept { unsigned lo, hi; asm volatile("rdtsc" : "=a" (lo), "=d" (hi)); return time_point(duration(static_cast<rep>(hi) << 32 | lo)); } }; Update: According to the comment from my another post, I believe redtsc cannot use for measure the effect of cpu frequency scaling because the counter from the redtsc does not affected by the CPU frequency, am i right?

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  • How to filter and intercept Linux packets by using net_dev_add() API?

    - by Khajavi
    I'm writing ethernet network driver for linux. I want to receive packets, edit and resend them. I know how to edit the packet in packet_interceptor function, but how can I drop incoming packets in this function?? #include <linux/netdevice.h> #include <linux/skbuff.h> #include <linux/ip.h> #include <net/sock.h> struct packet_type my_proto; int packet_interceptor(struct sk_buff *skb, struct net_device *dev, struct packet_type *pt, struct net_device *orig_dev) { // I dont want certain packets go to upper in net_devices for further processing. // How can I drop sk_buff here?! return 0; } static int hello_init( void ) { printk(KERN_INFO "Hello, world!\n"); my_proto.type = htons(ETH_P_ALL); my_proto.dev = NULL; my_proto.func = packet_interceptor; dev_add_pack(&my_proto); return 0; } static void hello_exit(void) { dev_remove_pack(&my_proto); printk(KERN_INFO "Bye, world\n"); } module_init(hello_init); module_exit(hello_exit);

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  • Objective C Naming Convention for an object that owns itself

    - by Ed Marty
    With the latest releases of XCode that contain static analyzers, some of my objects are throwing getting analyzer issues reported. Specifically, I have an object that owns itself and is responsible for releasing itself, but should also be returned to the caller and possibly retained there manually. If I have a method like + (Foo) newFoo the analyzer sees the word New and reports an issue in the caller saying that newFoo is expected to return an object with retain +1, and it isn't being released anywhere. If I name it + (Foo) getFoo the analyzer reports an issue in that method, saying there's a potential leak because it's not deallocated before returning. My class basically looks like this: + (Foo *) newFoo { Foo *myFoo = [[[Foo new] retain] autorelease]; [myFoo performSelectorInBackground:@selector(bar) withObject:nil]; return myFoo; } - (void) bar { //Do something that might take awhile [self release]; } The object owns itself and when its done, will release itself, but there's nowhere that it's being stored, so the static analyzer sees it as a leak somewhere. Is there some naming or coding convention to help?

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  • Int - number too large. How to get program to fail?

    - by Dave
    Hi Problem: How do you get a program to fail if a number goes beyond the bounds of its type? This code below gives the wrong answer for sum of primes under 2 million as I'd used an int instead of a long. [TestMethod] public void CalculateTheSumOfPrimesBelow2million() { int result = PrimeTester.calculateTheSumOfPrimesBelow(2000000); // 2million Assert.AreEqual(1, result); // 1,179,908,154 .. this was what I got with an int... // correct answer was 142,913,828,922 with a long } public static class PrimeTester { public static int calculateTheSumOfPrimesBelow(int maxPrimeBelow) { // we know 2 is a prime number int sumOfPrimes = 2; int currentNumberBeingTested = 3; while (currentNumberBeingTested < maxPrimeBelow) { double squareRootOfNumberBeingTested = (double)Math.Sqrt(currentNumberBeingTested); bool isPrime = true; for (int i = 2; i <= squareRootOfNumberBeingTested; i++) { if (currentNumberBeingTested % i == 0) { isPrime = false; break; } } if (isPrime) sumOfPrimes += currentNumberBeingTested; currentNumberBeingTested += 2; // as we don't want to test even numbers } return sumOfPrimes; } }

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  • Singleton issue causing a buffer overrun

    - by Rudiger
    Hi everyone, Ive created a singleton to store 2 arrays: @interface Globals : NSObject { NSMutableArray *items; NSMutableArray *extras; } + (Globals *)sharedInstance; @property (nonatomic, assign) NSMutableArray *items; @property (nonatomic, assign) NSMutableArray *extras; @end @implementation Globals @synthesize items, extras; + (Globals *)sharedInstance { static Globals *myInstance = nil; @synchronized(self) { if(!myInstance) { myInstance = [[Globals alloc] init]; } } return myInstance; } -(void)dealloc { [items release]; [extras release]; [super dealloc]; } @end When I set the Arrays in the singleton from the App delegate and then output them to NSLog it displays what is expected. But when I call it from a view controller further into the App it displays the first entry fine, some of the second entry and then garbage which is i assume a buffer overrun, sometimes it also crashes. I set the singleton array in the appDelegate like so: Globals *sharedInstance = [Globals sharedInstance]; [sharedInstance setItems:items]; and retrieve it: [[[sharedInstance items] objectAtIndex:indexPath.row] objectForKey:@"name"]; cell.description.text = [[[sharedInstance items] objectAtIndex:indexPath.row] objectForKey:@"description"]; Name works fine in both cells if there is 2, description works in the first case, never in the second case. Is it because the arrays in my singleton aren't static? If so why is it outputting the first entry fine? Cheers for any help.

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  • How to encrypt a RSAKey using another RSAKey?

    - by Tom Brito
    I know its not the usual thing to do. But the specification I'm implementing is discribed this way, and I cannot run out. I was trying to encrypt the modulus and exponent of the private key, but the following test code raises an exception because the byte array is 1 byte larger then the maximum allowed by RSA block: import java.security.KeyPair; import java.security.KeyPairGenerator; import java.security.NoSuchAlgorithmException; import java.security.NoSuchProviderException; import java.security.interfaces.RSAPrivateKey; import java.security.interfaces.RSAPublicKey; import javax.crypto.Cipher; import org.apache.commons.lang.ArrayUtils; public class TEST { public static KeyPair generateKeyPair() throws NoSuchAlgorithmException, NoSuchProviderException { KeyPairGenerator keyPairGenerator = KeyPairGenerator.getInstance("RSA", "BC"); keyPairGenerator.initialize(1024); return keyPairGenerator.generateKeyPair(); } public static void main(String[] args) throws Exception { KeyPair keyPair = generateKeyPair(); RSAPrivateKey privateKey = (RSAPrivateKey) keyPair.getPrivate(); System.out.println("Priv modulus len = " + privateKey.getModulus().bitLength()); System.out.println("Priv exponent len = " + privateKey.getPrivateExponent().bitLength()); System.out.println("Priv modulus toByteArray len = " + privateKey.getModulus().toByteArray().length); byte[] byteArray = privateKey.getModulus().toByteArray(); // the byte at index 0 have no value (in every generation it is always zero) byteArray = ArrayUtils.subarray(byteArray, 1, byteArray.length); System.out.println("byteArray size: " + byteArray.length); RSAPublicKey publicKey = (RSAPublicKey) keyPair.getPublic(); Cipher cipher = Cipher.getInstance("RSA", "BC"); cipher.init(Cipher.ENCRYPT_MODE, publicKey); byte[] encryptedBytes = cipher.doFinal(byteArray); System.out.println("Success!"); } } (obs. its just a test, i would never encrypt the private key with its pair public key) The byte array is 128 bytes, the exactly maximum allowed by a RSA block, so why the exception? And how to fix it?

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  • How do I want untill is finished in C#?

    - by Grienders
    Let's say, I want to send a request to a server and get a result from it: private static string Send(int id) { Task<HttpResponseMessage> responseTask = client.GetAsync("aaaaa"); string result = string.Empty; responseTask.ContinueWith(x => result = Print(x)); responseTask.Wait(); // it doesn't wait for complemeting of response task return result; } private static string Print(Task<HttpResponseMessage> httpTask) { Task<string> task = httpTask.Result.Content.ReadAsStringAsync(); string result = string.Empty; task.ContinueWith(t => { Console.WriteLine("Result: " + t.Result); result = t.Result; }); task.Wait(); // it does wait return result; } Am I using task correct? I don't think so because Send() method return string.Empty all the time, while Print returns the correct value. What am I doing wrong? How do I get a result from a server?

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  • Is this use of PreparedStatements in a Thread in JAVA correct?

    - by Gormcito
    I'm still an undergrad just working part time and so I'm always trying to be aware of better ways to do things. Recently I had to write a program for work where the main thread of the program would spawn "task" threads (for each db "task" record) which would perform some operations and then update the record to say that it has finished. Therefore I needed a database connection object and PreparedStatement objects in or available to the ThreadedTask objects. This is roughly what I ended up writing, is creating a PreparedStatement object per thread a waste? I thought static PreparedStatments could create race conditions... Thread A stmt.setInt(); Thread B stmt.setInt(); Thread A stmt.execute(); Thread B stmt.execute(); A´s version never gets execed.. Is this thread safe? Is creating and destroying PreparedStatement objects that are always the same not a huge waste? public class ThreadedTask implements runnable { private final PreparedStatement taskCompleteStmt; public ThreadedTask() { //... taskCompleteStmt = Main.db.prepareStatement(...); } public run() { //... taskCompleteStmt.executeUpdate(); } } public class Main { public static final db = DriverManager.getConnection(...); }

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  • How to properly assign a value to the member of a struct that has a class data type?

    - by sasayins
    Hi, Please kindly see below for the codes. Its compiling successfully but the expected result is not working. Im very confused because my initialization of the array is valid, //cbar.h class CBar { public: class CFoo { public: CFoo( int v ) : m_val = v {} int GetVal() { return m_val; } private: int m_val; }; public: static const CFoo foo1; static const CFoo foo2; public: CBar( CFoo foo ) m_barval( foo.GetVal() ){} int GetFooVal() { return m_barval; } private: int m_barval; }; //cbar.cpp const CBar::CFoo foo1 = CBar::CFoo(2); const CBar::CFoo foo2 = CBar::CFoo(3); //main.cpp struct St { CBar::CFoo foo; }; St st[] = { CBar::foo1, CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } But then when I change the St::foo to a pointer. And like assign the address of CBar::foo1 or CBar::foo2, its working, like this, //main.cpp struct St { const CBar::CFoo *foo; }; St st[] = { &CBar::foo1, &CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( *st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } The real problem is. The app should output 2 3 Please advice. Many thanks.

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  • What was your "aha moment" in understanding delegates?

    - by CM90
    Considering the use of delegates in C#, does anyone know if there is a performance advantage or if it is a convenience to the programmer? If we are creating an object that holds a method, it sounds as if that object would be a constant in memory to be called on, instead of loading the method every time it is called. For example, if we look at the following Unity3D-based code: public delegate H MixedTypeDelegate<G, H>(G g) public class MainParent : MonoBehaviour // Most Unity classes inherit from M.B. { public static Vector3 getPosition(GameObject g) { /* GameObject is a Unity class, and Vector3 is a struct from M.B. The "position" component of a GameObject is a Vector3. This method takes the GameObject I pass to it & returns its position. */ return g.transform.position; } public static MixedTypeDelegate<GameObject, Vector3> PositionOf; void Awake( ) // Awake is the first method called in Unity, always. { PositionOf = MixedTypeDelegate<GameObject, Vector3>(getPosition); } } public class GameScript : MainParent { GameObject g = new GameObject( ); Vector3 whereAmI; void Update( ) { // Now I can say: whereAmI = PositionOf(g); // Instead of: whereAmI = getPosition(g); } } . . . But that seems like an extra step - unless there's that extra little thing that it helps. I suppose the most succinct way to ask a second question would be to say: When you had your aha moment in understanding delegates, what was the context/scenario/source? Thank you!

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  • adding elements in to the doubly linked list

    - by user329820
    Hi this is my code for main class and doubly linked class and node class but when I run the program ,in the concole will show this"datastructureproject.DoublyLinkedList@19ee1ac" instead of the random numbers .please help me thanks! main class: public class Main { public static int getRandomNumber(double min, double max) { Random random = new Random(); return (int) (random.nextDouble() * (max - min) + min); } public static void main(String[] args) { int j; int i = 0; i = getRandomNumber(10, 10000); DoublyLinkedList listOne = new DoublyLinkedList(); for (j = 0; j <= i / 2; j++) { listOne.add(getRandomNumber(10, 10000)); } System.out.println(listOne); } } doubly linked list class: public class DoublyLinkedList { private Node head ; private Node tail; private long size = 0; public DoublyLinkedList() { head= new Node(0, null, null); tail = new Node(0, head, null); } public void add(int i){ head.setValue(i); Node newNode = new Node(); head.setNext(newNode); newNode.setPrev(head); newNode = head; } } and the node class is like the class that you have seen before (Node prev,Node next,int value)

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  • What's the deal with the hidden Throw when catching a ThreadAbortException?

    - by priehl
    I'm going through a book of general c# development, and I've come to the thread abort section. The book says something along the lines that when you call Thread.Abort() on another thread, that thread will throw a ThreadAbortException, and even if you tried to supress it it would automatically rethrow it, unless you did some bs that's generally frowned upon. Here's the simple example offered. using System; using System.Threading; public class EntryPoint { private static void ThreadFunc() { ulong counter = 0; while (true) { try { Console.WriteLine("{0}", counter++); } catch (ThreadAbortException) { // Attempt to swallow the exception and continue. Console.WriteLine("Abort!"); } } } static void Main() { try { Thread newThread = new Thread(new ThreadStart(EntryPoint.ThreadFunc)); newThread.Start(); Thread.Sleep(2000); // Abort the thread. newThread.Abort(); // Wait for thread to finish. newThread.Join(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } } The book says: When your thread finishes processing the abort exception, the runtime implicitly rethrows it at the end of your exception handler. It’s the same as if you had rethrown the exception yourself. Therefore, any outer exception handlers or finally blocks will still execute normally. In the example, the call to Join won’t be waiting forever as initially expected. So i wrapped a try catch around the Thread.Abort() call and set a break point, expecting it to hit this, considering the text says "any outer exception handlers or finally blocks will still execute normally". BUT IT DOES NOT. I'm racking my brain to figure out why. Anyone have any thoughts on why this isn't the case? Is the book wrong? Thanks in advance.

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  • Cloning ID3DXMesh with declration that has 12 floats breaks?

    - by meds
    I have the following vertex declration: struct MESHVERTInstanced { float x, y, z; // Position float nx, ny, nz; // Normal float tu, tv; // Texcoord float idx; // index of the vertex! float tanx, tany, tanz; // The tangent const static D3DVERTEXELEMENT9 Decl[6]; static IDirect3DVertexDeclaration9* meshvertinstdecl; }; And I declare it as such: const D3DVERTEXELEMENT9 MESHVERTInstanced::Decl[] = { { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 }, { 0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, { 0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 }, { 0, 36, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 }, D3DDECL_END() }; What I try to do next is copy an ID3DXMesh into another one with the new vertex declaration as such: model->CloneMesh( model->GetOptions(), MESHVERTInstanced::Decl, gd3dDevice, &pTempMesh ); When I try to get the FVF size of pTempMesh (D3DXGetFVFVertexSize(pTempMesh-GetFVF())) I get '0' though the size should be 48. The whole thing is fine if I don't have the last declaration, '{ 0, 36, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 },' in it and the CloneMesh function does not return a FAIL. I've also tried using different declarations such as D3DDECLUSAGE_TEXCOORD and that has worked fine, returning a size of 48. Is there something specific about D3DDECLUSAGE_TANGENT I don't know? I'm at a complete loss as to why this isn't working...

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  • Refactoring. Your way to reduce code complexity of big class with big methods

    - by Andrew Florko
    I have a legacy class that is rahter complex to maintain: class OldClass { method1(arg1, arg2) { ... 200 lines of code ... } method2(arg1) { ... 200 lines of code ... } ... method20(arg1, arg2, arg3) { ... 200 lines of code ... } } methods are huge, unstructured and repetitive (developer loved copy/paste aprroach). I want to split each method into 3-5 small functions, whith one pulic method and several helpers. What will you suggest? Several ideas come to my mind: Add several private helper methods to each method and join them in #region (straight-forward refactoring) Use Command pattern (one command class per OldClass method in a separate file). Create helper static class per method with one public method & several private helper methods. OldClass methods delegate implementation to appropriate static class (very similiar to commands). ? Thank you in advance!

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  • Problem Binding to a Brush Property in WPF

    - by Krisc
    Working in WPF, writing a custom user control. I am trying to change the background property of the Border element when I change the value of a property of the class. Right now I am working on simply binding it to a DP, though if there is a better way I am open to suggestions. Here is the XAML for the UserControl <UserControl x:Class="MyProject.MyControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:js="clr-namespace:MyProject" mc:Ignorable="d" x:Name="MyControlRootLayout" Background="Transparent" d:DesignHeight="300" d:DesignWidth="300" Cursor="Hand"> <Border x:Name="RootBorder" Background="{Binding Path=CoreBackground, ElementName=MyControlRootLayout}" > </Border> </UserControl> And the code... public partial class MyControl : UserControl { public static DependencyProperty IsSelectedProperty = DependencyProperty.Register("IsSelected", typeof(bool), typeof(MyControl)); public static DependencyProperty CoreBackgroundProperty = DependencyProperty.Register("CoreBackground", typeof(Brush), typeof(MyControl)); public MyControl() { CoreBackground = new SolidColorBrush(Color.FromArgb(0, 255, 245, 104)); InitializeComponent(); Margin = new Thickness(5); } public Brush CoreBackground { get { return (Brush)GetValue(CoreBackgroundProperty); } set { SetValue(CoreBackgroundProperty, value); } } public bool IsSelected { get { return (bool)GetValue(IsSelectedProperty); } private set { SetValue(IsSelectedProperty, value); } } } Instead, the background comes out as transparent.

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  • loop is cut one element of the array

    - by Walaa
    The problem is : Write a program that reads a number n and then declares an array of n elements. The program then fills the array with the first n numbers, where each number is two to the power of the previous. Finally, display array’s contents. My code : import java.util.*; public class Q1 { static Scanner scan = new Scanner (System.in); public static void main(String args [] ) { int num; int i = 0; System.out.println("Enter a number :"); num = scan.nextInt(); double [] a=new double[num]; a[0]= num ; for ( ;i<=a.length-1 ; i++) { a[i+1] = Math.pow(2,a[i]); System.out.println((int)(a[i]) ); } } } The error is : ----jGRASP exec: java Q1 Enter a number : 4 4 16 65536 Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 4 at Q1.main(Q1.java:16) ----jGRASP wedge2: exit code for process is 1. why it says that? And the number by user printed twice!

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  • C#: Passing data to forms UI using BeginInvoke

    - by Bi
    Hi I am a C# newbie and have a class that needs to pass row information to a grid in the windows form. What is the best way to do it? I have put in some example code for better understanding. Thanks. public class GUIController { private My_Main myWindow; public GUIController( My_Main window ) { myWindow = window; } public void UpdateProducts( List<myProduct> newList ) { object[] row = new object[3]; foreach (myProduct product in newList) { row[0] = product.Name; row[1] = product.Status; row[2] = product.Day; //HOW DO I USE BeginInvoke HERE? } } } And the form class below: public class My_Main : Form { //HOW DO I GO ABOUT USING THIS DELEGATE? public delegate void ProductDelegate( string[] row ); public static My_Main theWindow = null; static void Main( ) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); theWindow = new My_Main(); Application.Run(theWindow); } private void My_Main_Load( object sender, EventArgs e ) { /// Create GUIController and pass the window object gui = new GUIController( this ); } public void PopulateGrid( string[] row ) { ProductsGrid.Rows.Add(row); ProductsGrid.Update(); } } Thanks!

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  • How to check if a child-object is populated

    - by TheQ
    How can i check if a child-object of a linq-object is populated or not? Example code below. My model have two methods, one joins data, and the other does not: public static Member GetMemberWithPhoto(Guid memberId) { using (DataContext db = new DataContext()) { DataLoadOptions dataLoadOptions = new DataLoadOptions(); dataLoadOptions.LoadWith<Member>(x => x.UserPhoto); db.LoadOptions = dataLoadOptions; var query = from x in db.Members where x.MemberId == memberId select x; return query.FirstOrDefault(); } } public static Member GetMember(Guid memberId) { using (DataContext db = new DataContext()) { var query = from x in db.Members where x.MemberId == memberId select x; return query.FirstOrDefault(); } } Then my control have the following code: Member member1 = Member.GetMemberWithPhoto(memberId); Member member2 = Member.GetMember(memberId); Debug.WriteLine(member1.UserPhoto.ToString()); Debug.WriteLine(member2.UserPhoto.ToString()); The last line will generate a "Cannot access a disposed object" exception. I know that i can get rid of that exception just by not disposing the datacontext, but then the last line will generate a new query to the database, and i don't want that. What i would like is something like: Debug.WriteLine((member1.UserPhoto.IsPopulated()) ? member1.UserPhoto.ToString() : "none"); Debug.WriteLine((member2.UserPhoto.IsPopulated()) ? member2.UserPhoto.ToString() : "none"); Is it possible?

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