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  • List of Commonly Used Value Types in XNA Games

    - by Michael B. McLaughlin
    Most XNA programmers are concerned about generating garbage. More specifically about allocating GC-managed memory (GC stands for “garbage collector” and is both the name of the class that provides access to the garbage collector and an acronym for the garbage collector (as a concept) itself). Two of the major target platforms for XNA (Windows Phone 7 and Xbox 360) use variants of the .NET Compact Framework. On both variants, the GC runs under various circumstances (Windows Phone 7 and Xbox 360). Of concern to XNA programmers is the fact that it runs automatically after a fixed amount of GC-managed memory has been allocated (currently 1MB on both systems). Many beginning XNA programmers are unaware of what constitutes GC-managed memory, though. So here’s a quick overview. In .NET, there are two different “types” of types: value types and reference types. Only reference types are managed by the garbage collector. Value types are not managed by the garbage collector and are instead managed in other ways that are implementation dependent. For purposes of XNA programming, the important point is that they are not managed by the GC and thus do not, by themselves, increment that internal 1 MB allocation counter. (n.b. Structs are value types. If you have a struct that has a reference type as a member, then that reference type, when instantiated, will still be allocated in the GC-managed memory and will thus count against the 1 MB allocation counter. Putting it in a struct doesn’t change the fact that it gets allocated on the GC heap, but the struct itself is created outside of the GC’s purview). Both value types and reference types use the keyword ‘new’ to allocate a new instance of them. Sometimes this keyword is hidden by a method which creates new instances for you, e.g. XmlReader.Create. But the important thing to determine is whether or not you are dealing with a value types or a reference type. If it’s a value type, you can use the ‘new’ keyword to allocate new instances of that type without incrementing the GC allocation counter (except as above where it’s a struct with a reference type in it that is allocated by the constructor, but there are no .NET Framework or XNA Framework value types that do this so it would have to be a struct you created or that was in some third-party library you were using for that to even become an issue). The following is a list of most all of value types you are likely to use in a generic XNA game: AudioCategory (used with XACT; not available on WP7) AvatarExpression (Xbox 360 only, but exposed on Windows to ease Xbox development) bool BoundingBox BoundingSphere byte char Color DateTime decimal double any enum (System.Enum itself is a class, but all enums are value types such that there are no GC allocations for enums) float GamePadButtons GamePadCapabilities GamePadDPad GamePadState GamePadThumbSticks GamePadTriggers GestureSample int IntPtr (rarely but occasionally used in XNA) KeyboardState long Matrix MouseState nullable structs (anytime you see, e.g. int? something, that ‘?’ denotes a nullable struct, also called a nullable type) Plane Point Quaternion Ray Rectangle RenderTargetBinding sbyte (though I’ve never seen it used since most people would just use a short) short TimeSpan TouchCollection TouchLocation TouchPanelCapabilities uint ulong ushort Vector2 Vector3 Vector4 VertexBufferBinding VertexElement VertexPositionColor VertexPositionColorTexture VertexPositionNormalTexture VertexPositionTexture Viewport So there you have it. That’s not quite a complete list, mind you. For example: There are various structs in the .NET framework you might make use of. I left out everything from the Microsoft.Xna.Framework.Graphics.PackedVector namespace, since everything in there ventures into the realm of advanced XNA programming anyway (n.b. every single instantiable thing in that namespace is a struct and thus a value type; there are also two interfaces but interfaces cannot be instantiated at all and thus don’t figure in to this discussion). There are so many enums you’re likely to use (PlayerIndex, SpriteSortMode, SpriteEffects, SurfaceFormat, etc.) that including them would’ve flooded the list and reduced its utility. So I went with “any enum” and trust that you can figure out what the enums are (and it’s rare to use ‘new’ with an enum anyway). That list also doesn’t include any of the pre-defined static instances of some of the classes (e.g. BlendState.AlphaBlend, BlendState.Opaque, etc.) which are already allocated such that using them doesn’t cause any new allocations and therefore doesn’t increase that 1 MB counter. That list also has a few misleading things. VertexElement, VertexPositionColor, and all the other vertex types are structs. But you’re only likely to ever use them as an array (for use with VertexBuffer or DynamicVertexBuffer), and all arrays are reference types (even arrays of value types such as VertexPositionColor[ ] or int[ ]). * So that’s it for now. The note below may be a bit confusing (it deals with how the GC works and how arrays are managed in .NET). If so, you can probably safely ignore it for now but feel free to ask any questions regardless. * Arrays of value types (where the value type doesn’t contain any reference type members) are much faster for the GC to examine than arrays of reference types, so there is a definite benefit to using arrays of value types where it makes sense. But creating arrays of value types does cause the GC’s allocation counter to increase. Indeed, allocating a large array of a value type is one of the quickest ways to increment the allocation counter since a .NET array is a sequential block of memory. An array of reference types is just a sequential block of references (typically 4 bytes each) while an array of value types is a sequential block of instances of that type. So for an array of Vector3s it would be 12 bytes each since each float is 4 bytes and there are 3 in a Vector3; for an array of VertexPositionNormalTexture structs it would typically be 32 bytes each since it has two Vector3s and a Vector2. (Note that there are a few additional bytes taken up in the creation of an array, typically 12 but sometimes 16 or possibly even more, which depend on the implementation details of the array type on the particular platform the code is running on).

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  • Online Multiplayer Game Architecture [on hold]

    - by Eric
    I am just starting to research online multiplayer game development and I have a high-level architectural question regarding how online multiple games function. I have server-side and client-side programming experience, and I understand how AJAX-esque transfer protocol operates. What I don't understand yet is how online multiple fits into all of that. For example, an online Tetris multiplayer game. Would both players have the entire Tetris game built out on their client-side and then get pushed "moves" from the other player via some AJAX-esque mechanism, in which case each client would have to be constantly listening via JavaScript for inbound "moves" and update the client appropriately? Or would each client build out the aesthetics and run a virtual server per game to which each client connects and thus pull and push commands in real-time via something like web sockets? I apologize if this question is too high-level and general, but I couldn't find anything online that offered this high-level of a perspective on the topic.

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  • Should I avoid SharePoint Development in Visual Studio?

    - by SaphuA
    Hello, Not long ago I started an internship at a company that supplies SharePoint consultancy, hosting and development. While their consultancy seems to be pretty good and solid, I feel their development department lacks direction. The reason for this, most likely, is that they stopped outsourcing not too long ago. One thing that I've frequently bumped my head into is the following: My supervisor strongly insists that everything that can be done natively in SharePoint (somehow this includes editing xslt files in Designer) should be done in SharePoint. Even if this results in longer development time (at least when they make me write XSLT) and reduced usability. Her main arguments for this are: Better maintainability Editing the functionality doesn't require programming knowledge I feel the company is a little biassed and I am unable to get a decent discussion going. This is why I am looking for other places to get some responses on the subject (and not only on the arguments of my supervisor, but more on the subject in general). Kind regards

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  • What are the most important OO skills to show off in the job hunt?

    - by Kat
    I am in the market for new employment, and found a position were they asked me to create a programming sample based off an assignment. I blew the sample trying to get it done quickly one night, and got declined - only to be given a second chance recently. The concern was that I didn't really demonstrate object oriented knowledge. I've rethought my approach but I figure it's worth asking: if you were hiring someone for an OO position, what skills would you most want to see them demonstrate they had a firm grasp on? I want to be sure that I'm missing anything important this time around.

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  • Professional iOS Development as a Backup Career [closed]

    - by New Coder
    I am a research chemist by day and I am a self-taught hobbyist iOS programmer by night. I am in the process of developing a moderately complex iOS app and hope to launch it within a month or two. I love everything about iOS development (and programming in general). I want to know if iOS development could become a backup career for me if I loose my job. My question: Let's say I had a couple of apps in the app store, a solid foundation in objective-C and the apple frameworks and basic knowledge on network integrated apps. Without a formal CS degree, what other experience/knowledge would I need to land a job as a professional iOS developer? Forgive me if this question is out of bounds for this forum. If it is, suggestions on where to post such a question would be appreciated.

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  • NY Coherence SIG, June 3

    - by ruma.sanyal
    The New York Coherence SIG is hosting its eighth meeting. Since its inception in August 2008, over 85 different companies have attended NYCSIG meetings, with over 375 individual members. Whether you're an experienced Coherence user or new to Data Grid technology, the NYCSIG is the community for realizing Coherence-related projects and best practices. Date: Thursday, June 3, 2010 Time: 5:30pm - 8:00pm ET Where: Oracle Office, Room 30076, 520 Madison Avenue, 30th Floor, NY The new book by Aleksander Seovic "Oracle Coherence 3.5" will be raffled! Presentations:? "Performance Management of Coherence Applications" - Randy Stafford, Consulting Solutions Architect (Oracle) "Best practices for monitoring your Coherence application during the SDLC" - Ivan Ho, Co-founder and EVP of Development (Evident Software) "Coherence Cluster-side Programming" - Andrew Wilson, Coherence Architect (at a couple of Tier-1 Banks in London) Please Register! Registration is required for building security.

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  • Upgrading in java web development

    - by Vladimir Ivanov
    I'm a java web developer for nearly 3 years. Always trying to learn more and be better but still I feel that the amount of knowledge is not that good as I want. The knowledge in some places still seems to be non-systematic and don't provide a very strong base to solve the problems as good as I want to do it. The example I have is my senior developer, whose solutions are always more efficient and beautiful. So, the question is rather simple and hard the same time. What is the right way to get my knowlege be more systematic and therefore improve it's quality. I understand that there is no practically good answer for the all java programming, so let's focus on the modern java web or nearly web technologies: JSF 2.0 JPA2 and Hibernate as persistence provider Web services and Java SE as a core. What methodologies or books or learning technics lead to the strong knowledge base within the given knowledge area?

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  • How to program for constraints/rules

    - by Gaurav
    First the background, during interviews in the past, many times I have been asked to design some or other variation of card game as programming puzzle, and I have tried to design it in OO way, but I have never been satisfied with my solutions. However it was not until recently that I realized that I had been approaching the problem from the wrong direction. Specifically I was trying to solve the problem by modeling individual card as an object. Problem with this is individual cards don't have any non-trivial intrinsic behavior and therefore are not suitable (or primary) candidate as objects. What is interesting and important about cards are rules and constraints, such as there could be only four suits, or only thirteen cards in each suit. Of course, then there are any number of rules for games. So my questions are Are there any idioms/constructs/patterns to program for rules & constraints. How many in 1 can be applied in conjunction with OO paradigm.

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  • Puppet: Making Windows Awesome Since 2011

    - by Robz / Fervent Coder
    Originally posted on: http://geekswithblogs.net/robz/archive/2014/08/07/puppet-making-windows-awesome-since-2011.aspxPuppet was one of the first configuration management (CM) tools to support Windows, way back in 2011. It has the heaviest investment on Windows infrastructure with 1/3 of the platform client development staff being Windows folks.  It appears that Microsoft believed an end state configuration tool like Puppet was the way forward, so much so that they cloned Puppet’s DSL (domain-specific language) in many ways and are calling it PowerShell DSC. Puppet Labs is pushing the envelope on Windows. Here are several things to note: Puppet x64 Ruby support for Windows coming in v3.7.0. An awesome ACL module (with order, SIDs and very granular control of permissions it is best of any CM). A wealth of modules that work with Windows on the Forge (and more on GitHub). Documentation solely for Windows folks - https://docs.puppetlabs.com/windows. Some of the common learning points with Puppet on Windows user are noted in this recent blog post. Microsoft OpenTech supports Puppet. Azure has the ability to deploy a Puppet Master (http://puppetlabs.com/solutions/microsoft). At Microsoft //Build 2014 in the Day 2 Keynote Puppet Labs CEO Luke Kanies co-presented with Mark Russonivich (http://channel9.msdn.com/Events/Build/2014/KEY02  fast forward to 19:30)! Puppet has a Visual Studio Plugin! It can be overwhelming learning a new tool like Puppet at first, but Puppet Labs has some resources to help you on that path. Take a look at the Learning VM, which has a quest-based learning tool. For real-time questions, feel free to drop onto #puppet on freenode.net (yes, some folks still use IRC) with questions, and #puppet-dev with thoughts/feedback on the language itself. You can subscribe to puppet-users / puppet-dev mailing lists. There is also ask.puppetlabs.com for questions and Server Fault if you want to go to a Stack Exchange site. There are books written on learning Puppet. There are even Puppet User Groups (PUGs) and other community resources! Puppet does take some time to learn, but with anything you need to learn, you need to weigh the benefits versus the ramp up time. I learned NHibernate once, it had a very high ramp time back then but was the only game on the street. Puppet’s ramp up time is considerably less than that. The advantage is that you are learning a DSL, and it can apply to multiple platforms (Linux, Windows, OS X, etc.) with the same Puppet resource constructs. As you learn Puppet you may wonder why it has a DSL instead of just leveraging the language of Ruby (or maybe this is one of those things that keeps you up wondering at night). I like the DSL over a small layer on top of Ruby. It allows the Puppet language to be portable and go more places. It makes you think about the end state of what you want to achieve in a declarative sense instead of in an imperative sense. You may also find that right now Puppet doesn’t run manifests (scripts) in order of the way resources are specified. This is the number one learning point for most folks. As a long time consternation of some folks about Puppet, manifest ordering was not possible in the past. In fact it might be why some other CMs exist! As of 3.3.0, Puppet can do manifest ordering, and it will be the default in Puppet 4. http://puppetlabs.com/blog/introducing-manifest-ordered-resources You may have caught earlier that I mentioned PowerShell DSC. But what about DSC? Shouldn’t that be what Windows users want to choose? Other CMs are integrating with DSC, will Puppet follow suit and integrate with DSC? The biggest concern that I have with DSC is it’s lack of visibility in fine-grained reporting of changes (which Puppet has). The other is that it is a very young Microsoft product (pre version 3, you know what they say :) ). I tried getting it working in December and ran into some issues. I’m hoping that newer releases are there that actually work, it does have some promising capabilities, it just doesn’t quite come up to the standard of something that should be used in production. In contrast Puppet is almost a ten year old language with an active community! It’s very stable, and when trusting your business to configuration management, you want something that has been around awhile and has been proven. Give DSC another couple of releases and you might see more folks integrating with it. That said there may be a future with DSC integration. Portability and fine-grained reporting of configuration changes are reasons to take a closer look at Puppet on Windows. Yes, Puppet on Windows is here to stay and it’s continually getting better folks.

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  • Getting started as a programmer -- school or self-study?

    - by Cyberherbalist
    My son who has is married with two small children has decided that he needs a change of career, and is considering getting into programming. He would do well in the field, I am certain, but I am uncertain how to advise him with regards to a lengthy course of schooling, or just try to learn 'on the job", so to speak. I suspect that if he doesn't ultimately get at least an associate degree in program (like his old man), that his job possibilities are going to be very constrained. This isn't the Dot-Com Bubble, after all, when they'd hire you if you could spell c-o-m-p-u-t-e-r because they needed bodies and the ability to fog a mirror wasn't quite enough. Should he go for a full program at the university, a two-year program (he already has a 2-year degree in video production, so he's got the general ed requirements whipped), or does anyone think self-study alone might be enough? To get started, anyway. I started back in 1987 with COBOL and a 2-year degree, which seemed the minimum at the time, but perhaps things are different now?

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  • Create Device Reccieve SMS Parse To Text ( SMS Gateway )

    - by Chris Okyen
    I want to use a server as a device to run a script to parse a SMS text in the following way. I. The person types in a specific and special cell phone number (Similar to Facebook’s 32556 number used to post on your wall) II. The user types a text message. III. The user sends the text message. IV. The message is sent to some kind of Device (the server) or SMS Gateway and receives it. V. The thing described above that the message is sent to then parse the test message. I understand that these three question will mix Programming and Server Stuff and could reside here or at DBA.SE How would I make such a cell phone number (described in step I) that would be sent to the Device? How do I create the device that then would receive it? Finally, how do I Parse the text message?

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  • Compiler Dependencies [closed]

    - by asghar ashgari
    I'm a newbie researcher who's passion is programming languages (Web era). I'm wondering why all the Web frameworks and Web-based general purposes languages, have a huge number of dependencies when you want to install and then use (e.g., extend, alternate, etc.) their compilers. For example, Ruby on Rails or Scala. If I want to download their source code, and try to build it again, to me at least, feels like a can of worms. I have a MAC, so I need to install MACports, then update my XCode, then get the compiler source code that has bunch of other dependencies, then its hard to set things up; just to see the installed open-source compiler works fine.

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  • Choosing 3D modeling software Maya or 3D max?

    - by Kenneth J
    I've am a developer whose has spent most of my programming life developing web and business applications. I want to try my hand at something more challenging (but stay in the comfort of Visual Studio) ...perhaps XNA. Want 3D modeling software would be best for someone developing XNA? I have played with 3d MAX and Maya but never really did anything too involved. What are the pros and cons between them (in terms of game development)? Does one win out over the other for game development? Or is it pretty much just preference? I am new to game development and just trying to figure out the best tools to use before I really started. Any advice or other suggections would be greatly appreciated.

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  • Visual Studio Async CTP

    - by Daniel Moth
    While most of the buzz at the recent PDC here at Microsoft's headquarters has been about Windows Azure and Windows Phone, there is a truly noteworthy technology that as a .NET developer (of any kind of application) you should pay attention to, even in its early technology preview stage: Visual Studio Async CTP. I could provide many more direct links, but you do not need them: just visit the home page of this technology to download whitepapers, watch videos on how this technology integrates with C# and with VB, (through the new async and await language keywords) as well as videos on how the technology works under the covers (based largely on the Task Parallel Library). More importantly, download the actual bits (they install on top of your Visual Studio 2010), which include many samples. Get ready for a revolution in Asynchronous Programming with C# and Visual Basic. Comments about this post welcome at the original blog.

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  • Free E-Book - TypeScript Succinctly

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/22/free-e-book---typescript-succinctly.aspxAt http://www.syncfusion.com/resources/techportal/ebooks/typescript, Syncfusion are a free E-book "TypeScript Succinctly""The extensive adoption of JavaScript for application development, and the ability to use HTML and JavaScript to create Windows Store apps, led Microsoft to develop TypeScript, a superset of JavaScript. Though the messiness of JavaScript causes many .NET developers to avoid the language, Microsoft's additions extend many familiar features of .NET programming to JavaScript. With TypeScript Succinctly by Steve Fenton, you will learn how TypeScript provides optional static typing and classes to JavaScript development, how to create and load modules, and how to work with existing JavaScript libraries through ambient declarations. TypeScript is even significantly integrated with Visual Studio to provide the autocompletion and type checking you are most comfortable with."

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  • SEO Suggestion For My Blog [closed]

    - by Rana
    I have a programming tutorial blog, which have decent traffic. However, I am interested to do some basic seo for my blog to get it optimized. I want to do it myself by learning. I was wondering if experts here can suggest me how should I proceed please? Also, if you please review my blog and suggest the most common seo concern that come to your mind first, those will be helpful as well. My blog site url is as follow: http://codesamplez.com/ Looking forward to your feedback soon. Thanks.

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  • What would be a best way to code a rudimentary LIMS?

    - by Sam
    Hi, I hope that I am asking the right question at right place. If not, please do not hesitate to point me to the right place. I am working in a laboratory, where computers/programming/programmers are all used only as support. But I believe that we need better information organization and management. Given the diverse information generated in the lab I believe that we need some sort of Laboratory Information Management System. Is there a good starting point to do this? I am myself not a trained programmer. I can code reasonably well in python and R, and if necessary I can learn MySql, php.

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  • WebForms vs MVC (again)

    There's a new video up on www.asp.net which aims to help developers pick between ASP.NET WebForms and ASP.NET MVC. The video boils down to 5 benefits per technology which Microsoft thinks you should consider. Let's go over the points, shall we? First, ASP.NET WebForms: 1 - Familiar control and event base programming model The claim here is that the ASP.NET model is comfortable for WinForm programmers (thankfully this unbiased analysis left out who it's more familiar for). This is largely...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Floppy Autoloader Automatically Archives Thousands of Floppies

    - by Jason Fitzpatrick
    The thought of hand loading 5,000 floppy disks is more than enough to drive an inventive geek to create a better alternative–like this automated floppy disk archiver. DwellerTunes has several crates of floppy disks that contain old Amiga software and related material, personal programming projects, personal documents, and more. Realistically there’s no way he could devout time to hand loading and archiving thousands upon thousands of floppy disks so he built a automatic loader that accepts stacks of several hundred floppy disks at time. The loader not only loads and archives the floppy disks, but it photographs the label of each disk so that each archive includes a picture of the original label. Watch the video above to see it in action and then hit up the link below for more information. Converting All My Amiga Disks [DwellerTunes via Make] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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  • Flixel Game Over Screen

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. I am just stuck on how I can create a new screen/game over screen if a player runs out of lives. I would like the process to be like following: Check IF lives are equal to 0 Pause the game and display a new screen (probably transparent) that says 'Game Over' When a user clicks or hits ENTER restart the level Here is the function I currently have to update the lives: private function loseLive(_ball:FlxObject, _bottomWall:FlxObject):void { // check for game over if (lives_count == 0) { } else { FlxG:lives_count -= 1; lives.text = 'Lives: ' + lives_count.toString() } } Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } }

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  • How does whitespace affect Python code?

    - by Codereview
    I've started programming about a year ago, I've learned the C and C++ languages and bits of Java. Recently I've started to learn the Python language (Notable: I'm using the Eclipse IDE). I'm used to formatting my code with whitespace, placing statements a bit to the right of my code for easier readability. Since I started working with Python it seems whitespace is a problem, I get some unnecessary whitespace warnings, and my code gets underlined (In eclipse). After a while I figured Python is very restrictive about whitespace for some reason, so I've been looking for the effects of whitespace on Python code. How does it affect the code? Does the code work different with unnecessary whitespace?

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  • Scripting a sophisticated RTS AI with Lua

    - by T. Webster
    I'm planning to develop a somewhat sophisticated RTS AI (eg see BWAPI). have experience programming, but none in game development, so it seems easiest to start by scripting the AI of an existing game I've played, Warhammer 40k: Dawn of War (2004). As far as I can tell, the game AI is scripted with some variant of Lua (by the file extension .ai or .scar). The online documentation is sparse and the community isn't active anymore. I'd like to get some idea of the difficulty of this undertaking. Is it practical with a scripting language like Lua to develop a RTS AI that includes FSMs, decision trees, case-based reasoning, and transposition tables? If someone has any experience scripting Dawn of War, that would also help.

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  • Best Practices and Etiquette for Setting up Email Notifications

    - by George Stocker
    If you were going to set up a Email Alerts for the customers of your website to subscribe to, what rules of etiquette ought to be followed? I can think of a few off the top of my head: Users can Opt-Out Text Only (Or tasteful Remote Images) Not sent out more than once a week Clients have fine-grained control over what they receive emails about (Only receive what they are interested in) What other points should I consider? From a programming standpoint, what is the best method for setting up and running email notifications? Should I use an ASP.NET Service? A Windows Service? What are the pitfalls to either? How should I log emails that are sent? I don't care if they're received, but I do need to be able to prove that I did or did not send an email.

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  • Compiling C++ Source code?iostream.h not found?

    - by gabriel
    I do not want to discuss about C++ or any programming language!I just want to know what am i doing wrong with linux ubuntu about compiling helloworld.cpp! I am learning C++ so my steps are: open hello.cpp in vim and write this #include <iostream.h> int main() { cout << "Hello World!\n";` return 0; } So, after that i tried in the terminal this g++ hello.cpp AND the output is hello.cpp:1:22: fatal error: iostream.h: No such file or directory compilation terminated. What do you suggest? Any useful step by step guide for me?Thanks!

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  • Java EE/GlassFish Adoption Story by Kerry Wilson/Vanderbilt University

    - by reza_rahman
    Kerry Wilson is a Software Engineer at the Vanderbilt University Medical Center. He served in a consultant role to design a lightweight systems integration solution for the next generation Foundations Recovery Network using GlassFish, Java EE 6, JPA, @Scheduled EJBs, CDI, JAX-RS and JSF. He shared his story at the JavaOne 2013 Sunday GlassFish community event - check out the video below: Kerry outlined some of the details of the implementation and emphasized the fact that Java EE can be a great solution for applications that are considered small/lightweight. He mentioned the productivity gains through the modern Java EE programming model centered on annotations, POJOs and zero-configuration - comparing it with competing frameworks that aim towards similar productivity for lightweight applications. Kerry also stressed the quality of the excellent NetBeans integration with GlassFish and the need for community self-support in free, non-commercial open source projects like GlassFish. You can check out the details of his story on the GlassFish stories blog. Do you have a Java EE/GlassFish adoption story to share? Let us know and we will highlight it for the community.

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