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  • How to change mod_rewrite to avoid {REQUEST_FILENAME} in order to get around 255 character URL limit?

    - by Jeremy Reimer
    According to this answer: max length of url 257 characters for mod_rewrite? there is a maximum 255 character hard limit based on the file system for using mod_rewrite. According to the accepted answer, there are two solutions: Change the URL format of your application to a max of 255 characters between each slash. Move the Rewrite rules into the apache virtual host config and remove the REQUEST_FILENAME. I cannot use the first method, so I am trying to figure out the second. I have put the Rewrite rules into the Apache virtual host config as requested. However I cannot figure out how to remove the REQUEST_FILENAME and still have my web application framework (Dragonfly) still work. Here is the portion of the rewrite rules that I moved from .htaccess into the virtual host config file of Apache: RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-l RewriteCond %{REQUEST_FILENAME} !-f [OR] # if don't want Dragonfly to process html files comment # out the line below (you may need to remove the [OR] above too). RewriteCond %{REQUEST_FILENAME} \.(html|nl)$ # Main URL rewriting. RewriteRule (.*) index.cgi?$1 [L,QSA] I've tried removing {REQUEST_FILENAME} and it just breaks the framework in various ways. How do I rewrite this without using {REQUEST_FILENAME}?

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  • How can I use the Homebrew Python with Homebrew MacVim on Mountain Lion?

    - by Stephen Jennings
    I originally asked and answered this question: How can I use the Homebrew Python version with Homebrew MacVim? These instructions worked on Snow Leopard using Xcode 4.0.1 and associated developer tools. However, they no longer seem to work on Mountain Lion with Xcode 4.4.1. My goal is to leave the system's version of Python completely untouched, and to only install PyPI packages into Homebrew's site-packages directory. I want to use the vim_bridge package in MacVim, so I need to compile MacVim against the Homebrew version of Python. I've edited the MacVim formula to add these to the arguments: --enable-pythoninterp=dynamic --with-python-config-dir=/usr/local/Cellar/python/2.7.3/Frameworks/Python.framework/Versions/Current/lib/python2.7/config Then I install with the command: brew install macvim --override-system-vim --custom-icons --with-cscope --with-lua However, it still seems to be somehow using Python 2.7.2 from the system. This seems strange to me because it also seems to be using the correct executable. :python print(sys.version) 2.7.2 (default, Jun 20 2012, 16:23:33) [GCC 4.2.1 Compatible Apple Clang 4.0 (tags/Apple/clang-418.0.60)] :python print(sys.executable) /usr/local/bin/python $ /usr/local/bin/python --version Python 2.7.3 $ /usr/local/bin/python -c "import sys; print(sys.version)" 2.7.3 (default, Aug 12 2012, 21:17:22) [GCC 4.2.1 Compatible Apple Clang 4.0 ((tags/Apple/clang-421.0.60))] $ readlink /usr/local/lib/python2.7/config /usr/local/Cellar/python/2.7.3/Frameworks/Python.framework/Versions/Current/lib/python2.7/config I've removed everything in /usr/local and reinstalled Homebrew by running these commands: $ ruby <(curl -fsSkL raw.github.com/mxcl/homebrew/go) $ brew install git mercurial python ruby $ brew install macvim (nope, still broken) $ brew remove macvim $ ln -s /usr/local/Cellar/python/..../python2.7/config /usr/local/lib/python2.7/config $ brew install macvim

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  • Need to find jni.h in cmake on Mac

    - by Ilan Tal
    I am trying to make VTK compile on a Mac Air machine. I am using CMake 2.8-9, using Xcode4 as the generator. If I press the Configure button with VTK_WRAP_JAVA not checked, it will go with no errors. However I definitely need to use the wrap java since my main program is in Java and I need to get to VTK which is c++. As soon as I check the wrap Java, I get Could NOT find JNI. It apparently is looking for jni.h which in Linux there is no problem finding, but in the Mac it apparently can't find it. I did a locate jni.h and got new-host-2:~ geraldkolodny$ locate jni.h /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/JavaVM.framework/Versions/A/Headers/jni.h /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/JavaVM.framework/Versions/A/Headers/jni.h /Library/Java/JavaVirtualMachines/jdk1.7.0_07.jdk/Contents/Home/include/jni.h I tried to manually put into JAVA_INCLUDE_PATH2 either entry 2 or 3 (without the jni.h at the end), but it still can't find jni.h. Xcode used to have a template for jni but that is now gone in the latest version. I am fresh out of ideas on how to solve this problem. I'd be grateful for any suggestions. Thanks, Ilan

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  • Windows Task Scheduler fails on EventData instruction

    - by Pete
    The Scheduled Task fails on the Event Data instruction in this XML: <ValueQueries> <Value name="eventChannel">Event/System/Channel</Value> <Value name="eventRecordID">Event/System/EventRecordID</Value> <Value name="eventData">Event/EventData/Data</Value> </ValueQueries> The other 2 fields can be passed as arguments and the EventData syntax matches other websites, so I don't know why it's failing. This is the Event Viewer XML: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Aptify.ExceptionManagerPublishedException" /> <EventID Qualifiers="0">0</EventID> <Level>2</Level> <Task>0</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2013-11-07T19:39:14.000000000Z" /> <EventRecordID>97555</EventRecordID> <Channel>Application</Channel> <Computer>[Computer Name]</Computer> <Security /> </System> <EventData> <Data>General Information ********************************************* Additional Info: ExceptionManager.MachineName: [Computer Name] ExceptionManager.TimeStamp: 11/7/2013 12:39:14 PM ExceptionManager.FullName: AptifyExceptionManagement, Version=4.0.0.0, Culture=neutral, PublicKeyToken=[key] ExceptionManager.AppDomainName: Aptify Shell.exe ExceptionManager.ThreadIdentity: ExceptionManager.WindowsIdentity: ACA_DOMAIN\pbassett 1) Exception Information ********************************************* Exception Type: Aptify.Framework.BusinessLogic.GenericEntity.AptifyGenericEntityValidationException Entity: Tasks ErrorString: Task Type "Make Contact" is not active. MachineName: [machine] CreatedDateTime: 11/7/2013 12:39:14 PM AppDomainName: Aptify Shell.exe ThreadIdentityName: WindowsIdentityName: [identity] Severity: 0 ErrorNumber: 0 Message: Task Type "Make Contact" is not active. Data: System.Collections.ListDictionaryInternal TargetSite: Boolean Save(Boolean, System.String ByRef, Sys tem.String) HelpLink: NULL Source: AptifyGenericEntity StackTrace Information ********************************************* at Aptify.Framework.BusinessLogic.GenericEntity.AptifyGenericEntity.Save(Boolean AllowGUI, String& ErrorString, String TransactionID)</Data> </EventData> </Event>

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  • How to install RMagick RubyGem on Mac OS X 10.6 Snow Leopard?

    - by misbehavens
    I am getting this error while trying to install RMagick: $ sudo gem install rmagick Building native extensions. This could take a while... ERROR: Error installing rmagick: ERROR: Failed to build gem native extension. /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby extconf.rb checking for Ruby version >= 1.8.5... yes checking for gcc... yes checking for Magick-config... no Can't install RMagick 2.13.1. Can't find Magick-config in /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin:/opt/local/bin:/usr/local/git/bin:~/bin:/usr/local/bin:/usr/local/mysql/bin:/usr/local/pear/bin *** extconf.rb failed *** Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. Provided configuration options: --with-opt-dir --without-opt-dir --with-opt-include --without-opt-include=${opt-dir}/include --with-opt-lib --without-opt-lib=${opt-dir}/lib --with-make-prog --without-make-prog --srcdir=. --curdir --ruby=/System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby Gem files will remain installed in /Library/Ruby/Gems/1.8/gems/rmagick-2.13.1 for inspection. Results logged to /Library/Ruby/Gems/1.8/gems/rmagick-2.13.1/ext/RMagick/gem_make.out How can I install the RMagick RubyGem on Snow Leopard?

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  • "Server Unavailable" and removed permissions on .NET sites after Windows Update [closed]

    - by andrewcameron
    Our company has five almost identical Windows 2003 servers with the same host, and all but one performed an automatic Windows Update last night without issue. The one that had problems, of course, was the one which hosts the majority of our sites. What the update appeared to do was cause the NETWORK user to stop having access to the .NET Framework 2.0 files, as the event log was complaining about not being able to open System.Web. This resulted in every .NET site on the server returning "Server Unavailable" as the App Domains failed to be initialise. I ran aspnet_regiis which didn't appear to fix the problem, so I ran FileMon which revealed that nobody but the Administrators group had access to any files in any of the website folders! After resetting the permissions, things appear to be fine. I was wondering if anyone had an idea of what could have caused this to go wrong? As I say, the four other servers updated without a problem. Are there any known issues involved with any of the following updates? My major suspect at the moment is the 3.5 update as all of the sites on the server are running in 3.5. Windows Server 2003 Update Rollup for ActiveX Killbits for Windows Server 2003 (KB960715) Windows Server 2003 Security Update for Internet Explorer 7 for Windows Server 2003 (KB960714) Windows Server 2003 Microsoft .NET Framework 3.5 Family Update (KB959209) x86 Windows Server 2003 Security Update for Windows Server 2003 (KB958687) Thanks for any light you can shed on this.

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  • Mac OS Leopard: SyncServer process constantly using 100% CPU

    - by macca1
    I am running Leopard that I upgraded from Tiger. I've been noticing that every once in a while the SyncServer process starts up and eats up all the CPU. The fans will start going at full blast and the laptop will slow down to a crawl. I need to force quit the process from Activity Monitor to get it under control. It disappears for a while, but eventually gets started again. I do have an iphone as well that I sync so I'm wondering if syncServer might be an apple process checking for my phone plugged in. Edit: Tried iSync and the manual resetsync as suggested, but got this output: Vince-2:~ vince$ /System/Library/Frameworks/SyncServices.framework/Versions/A/Resources/resetsync.pl full 2010-03-12 08:03:50.230 perl[176:10b] SyncServer is unavailable: exception when connecting: connection timeout: did not receive reply PerlObjCBridge: NSException raised while sending reallyResetSyncData to NSObject object name: "ISyncServerUnavailableException" reason: "Can't connect to the sync server: NSPortTimeoutException: connection timeout: did not receive reply ((null))" userInfo: "" location: "/System/Library/Frameworks/SyncServices.framework/Versions/A/Resources/resetsync.pl line 16" ** PerlObjCBridge: dying due to NSException Vince-2:~ vince$ And during that syncServer started spinning up 95-100% just like it always does.

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  • Why is SMF manifest losing configuration data when exported on SmartOS?

    - by Scott Lowe
    I'm running a server process under SMF (Server Management Facility) on Joyent's Base64 1.8.1 SmartOS image. For those not aqauinted with SmartOS, it is a cloud-based distribution of IllumOS with KVM. But essentially it is like Solaris and inherits from OpenSolaris. So even if you've not used SmartOS, I'm hoping to tap into some Solaris knowledge on ServerFault. My issue is that I want an unprivileged user to be allowed to restart a service that they own. I have worked out how to do that by using RBAC and adding an authorisation to /etc/security/auth_attr and associating that authorisation with my user. I then added the following to my SMF manifest for the service: <property_group name='general' type='framework'> <!-- Allow to be restarted--> <propval name='action_authorization' type='astring' value='solaris.smf.manage.my-server-process' /> <!-- Allow to be started and stopped --> <propval name='value_authorization' type='astring' value='solaris.smf.manage.my-server-process' /> </property_group> And this works well when imported. My unprivileged user is allowed to restart, start and stop its own server process (this is for automated code deployments). However, if I export the SMF manifest, this configuration data is gone... all I see in that section is this: <property_group name='general' type='framework'> <property name='action_authorization' type='astring'/> <property name='value_authorization' type='astring'/> </property_group> Does anybody know why this is happening? Is my syntax wrong, or am I simply not using SMF incorrectly?

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  • "Server Unavailable" and removed permissions on .NET sites after Windows Update

    - by tags2k
    Our company has five almost identical Windows 2003 servers with the same host, and all but one performed an automatic Windows Update last night without issue. The one that had problems, of course, was the one which hosts the majority of our sites. What the update appeared to do was cause the NETWORK user to stop having access to the .NET Framework 2.0 files, as the event log was complaining about not being able to open System.Web. This resulted in every .NET site on the server returning "Server Unavailable" as the App Domains failed to be initialise. I ran aspnet_regiis which didn't appear to fix the problem, so I ran FileMon which revealed that nobody but the Administrators group had access to any files in any of the website folders! After resetting the permissions, things appear to be fine. I was wondering if anyone had an idea of what could have caused this to go wrong? As I say, the four other servers updated without a problem. Are there any known issues involved with any of the following updates? My major suspect at the moment is the 3.5 update as all of the sites on the server are running in 3.5. Windows Server 2003 Update Rollup for ActiveX Killbits for Windows Server 2003 (KB960715) Windows Server 2003 Security Update for Internet Explorer 7 for Windows Server 2003 (KB960714) Windows Server 2003 Microsoft .NET Framework 3.5 Family Update (KB959209) x86 Windows Server 2003 Security Update for Windows Server 2003 (KB958687) Thanks for any light you can shed on this.

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  • Yahoo marked my mail as spam and says domainkey fails

    - by mGreet
    Hi Yahoo is marking our mail as spam. We are using PHP Zend framework to send the mail. Mail header says that Domain Key is failed. Authentication-Results: mta160.mail.in.yahoo.com from=mydomain.com; domainkeys=fail (bad sig); from=mydomain.com; dkim=pass (ok) We configured our SMTP server (Same server used to send mail from zend framework.) in outlook and send the mail to yahoo. This time yahoo says domainkeys is pass. Authentication-Results: mta185.mail.in.yahoo.com from=speedgreet.com; domainkeys=pass (ok); from=speedgreet.com; dkim=pass (ok) Domainkey is added in mail header on our server which is used by both outlook client and PHP client. yahoo recognize the mail which is sent from outlook and yahoo does not recognize the mail from PHP client. As far as I know, Signing the email is done on the server side with help of domain key. PHP and Outlook uses the same server to sign the mail. But why yahoo handling differently? What I am missing here? Any Idea? Can anyone help me?

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  • IIS and ASP.NET

    - by sam
    i'm trying to add asp.net feature on windows 7 i tried to turn it on using turn windows features on or off but it fails every time so i download web platform installer and try it that way and it fails also next i uninstall .net framework 4 restart again! and reinstall it and try again the previous steps but it fails the same i need this installed so i can view it on iis7 anyone know what i can do with this to get it working i've searched and searched and everything fails i get this error on the web platform installer Failed with 0x80070643 – Fatal Error during installation please help i cant do my work with out it working :( ok i did a few things now get this error Server Error in '/pulse' Application. Parser Error Description: An error occurred during the parsing of a resource required to service this request. Please review the following specific parse error details and modify your source file appropriately. Parser Error Message: Could not load type 'pulsesite.MvcApplication'. Source Error: Line 1: <%@ Application Codebehind="Global.asax.vb" Inherits="pulsesite.MvcApplication" Language="VB" % Source File: /pulse/global.asax Line: 1 Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.1 i know its ust about changing the code but i'm not good with c# anyone know how?

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  • "Server Unavailable" and removed permissions on .NET sites after Windows Update

    - by tags2k
    Our company has five almost identical Windows 2003 servers with the same host, and all but one performed an automatic Windows Update last night without issue. The one that had problems, of course, was the one which hosts the majority of our sites. What the update appeared to do was cause the NETWORK user to stop having access to the .NET Framework 2.0 files, as the event log was complaining about not being able to open System.Web. This resulted in every .NET site on the server returning "Server Unavailable" as the App Domains failed to be initialise. I ran aspnet_regiis which didn't appear to fix the problem, so I ran FileMon which revealed that nobody but the Administrators group had access to any files in any of the website folders! After resetting the permissions, things appear to be fine. I was wondering if anyone had an idea of what could have caused this to go wrong? As I say, the four other servers updated without a problem. Are there any known issues involved with any of the following updates? My major suspect at the moment is the 3.5 update as all of the sites on the server are running in 3.5. Windows Server 2003 Update Rollup for ActiveX Killbits for Windows Server 2003 (KB960715) Windows Server 2003 Security Update for Internet Explorer 7 for Windows Server 2003 (KB960714) Windows Server 2003 Microsoft .NET Framework 3.5 Family Update (KB959209) x86 Windows Server 2003 Security Update for Windows Server 2003 (KB958687) Thanks for any light you can shed on this.

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  • Python module: Trouble Installing Bitarray 0.8.0 on Mac OSX 10.7.4

    - by Gabriele
    I'm new here! I have trouble installing bitarray (vers 0.8.0) on my Mac OSX 10.7.4. Thanks! ('gcc' does not seem to be the problem) Last login: Sun Sep 9 22:24:25 on ttys000 host-001:~ gabriele$ gcc -version i686-apple-darwin11-llvm-gcc-4.2: no input files host-001:~ gabriele$ Last login: Sun Sep 9 22:18:41 on ttys000 host-001:~ gabriele$ cd /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/bitarray-0.8.0/ host-001:bitarray-0.8.0 gabriele$ python2.7 setup.py installrunning install running bdist_egg running egg_info creating bitarray.egg-info writing bitarray.egg-info/PKG-INFO writing top-level names to bitarray.egg-info/top_level.txt writing dependency_links to bitarray.egg-info/dependency_links.txt writing manifest file 'bitarray.egg-info/SOURCES.txt' reading manifest file 'bitarray.egg-info/SOURCES.txt' writing manifest file 'bitarray.egg-info/SOURCES.txt' installing library code to build/bdist.macosx-10.6-intel/egg running install_lib running build_py creating build creating build/lib.macosx-10.6-intel-2.7 creating build/lib.macosx-10.6-intel-2.7/bitarray copying bitarray/__init__.py -> build/lib.macosx-10.6-intel-2.7/bitarray copying bitarray/test_bitarray.py -> build/lib.macosx-10.6-intel-2.7/bitarray running build_ext building 'bitarray._bitarray' extension creating build/temp.macosx-10.6-intel-2.7 creating build/temp.macosx-10.6-intel-2.7/bitarray gcc-4.2 -fno-strict-aliasing -fno-common -dynamic -isysroot /Developer/SDKs/MacOSX10.6.sdk -arch i386 -arch x86_64 -g -O2 -DNDEBUG -g -O3 -I/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -c bitarray/_bitarray.c -o build/temp.macosx-10.6-intel-2.7/bitarray/_bitarray.o unable to execute gcc-4.2: No such file or directory error: command 'gcc-4.2' failed with exit status 1 host-001:bitarray-0.8.0 gabriele$

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  • Use subpath internal proxy for subdomains, but redirect external clients if they ask for that subpath?

    - by HostileFork
    I have a VirtualHost that I'd like to have several subdomains on. (For the sake of clarity, let's say my domain is example.com and I'm just trying to get started by making foo.example.com work, and build from there.) The simplest way I found for a subdomain to work non-invasively with the framework I have was to proxy to a sub-path via mod_rewrite. Thus paths would appear in the client's URL bar as http://foo.example.com/(whatever) while they'd actually be served http://foo.example.com/foo/(whatever) under the hood. I've managed to do that inside my VirtualHost config file like this: ServerAlias *.example.com RewriteEngine on RewriteCond %{HTTP_HOST} ^foo\.example\.com [NC] # <--- RewriteCond %{REQUEST_URI} !^/foo/.*$ [NC] # AND is implicit with above RewriteRule ^/(.*)$ /foo/$1 [PT] (Note: It was surprisingly hard to find that particular working combination. Specifically, the [PT] seemed to be necessary on the RewriteRule. I could not get it to work with examples I saw elsewhere like [L] or trying just [P]. It would either not show anything or get in loops. Also some browsers seemed to cache the response pages for the bad loops once they got one... a page reload after fixing it wouldn't show it was working! Feedback welcome—in any case—if this part can be done better.) Now I'd like to make what http://foo.example.com/foo/(whatever) provides depend on who asked. If the request came from outside, I'd like the client to be permanently redirected by Apache so they get the URL http://foo.example.com/(whatever) in their browser. If it came internally from the mod_rewrite, I want the request to be handled by the web framework...which is unaware of subdomains. Is something like that possible?

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  • best practices for setting up a new windows 2008 R2 server with ec2 AWS

    - by Alex
    Can someone comment what they would add to the following list of SOP in terms of best practices? This is being set up on AWS, and then after further testing, back in our datacenter. Standard Operation Procedure (SOP): Installation Part: 2 - Installation of Software Components in Windows 2008 R2 (Updated). Step: 1 Logon to the host through Remote Desktop. Strp: 2 Open Server Manager - Server Roles - Install Web Server IIS 7.5 with compatible of IIS 6 features and Management compatibility mode. Step: 3 Open IE/Mozilla to Download the below listed software's and save all installation files to folder called "AWS Server Install Files" for future reference.. Net Framework 2.0 (Download that from internet) Crystal reports for .Net Framework 2.0 (x64) (Download that from internet) SQL Server 2005 (AWS Image) Step: 4 Once all software's saved on local drive, then Install it one by one. Step: 5 Navigate to Desktop folder to install the below listed softwares. Microsoft Asp.net 2.0 AjaxExtention 1.0 (placed on Desktop \Softwares) WebEx recorder. (placed on Desktop \Softwares) Winrar(placed on Desktop \Softwares) Step: 6 Make sure all the software are working fine. Step: 7 Inspect the server once entirely. Step: 8 Logoff & Stop the Instance.

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  • Upgrade Centos 5 tot PHP 5.2 or 5.3 [recommended way?]

    - by solid
    We are using Zend Framework and in version 2, php 5.2 will be the minimum requirement. We love CentOS and we'd like to keep using it, but PHP 5.1 just won't do anymore when developing web applications with Zend framework. I found several links to solutions to upgrade with external repositories. http://serverfault.com/questions/106801/recommended-method-to-upgrade-php-5-1-6-to-5-2-x-on-centos-5 http://www.webtatic.com/blog/2009/05/installing-php-526-on-centos-5/ http://www.webtatic.com/blog/2009/06/php-530-on-centos-5/ We'd like to see another solution with the use of an "official?" CentOS repository if any is available. We only need to upgrade PHP, the rest of the CentOS setup is fine the way it is. For us, it's important however to keep the YUM cycle intact using the normal repositories. So in short: is it even possible to upgrade only PHP by using an external repo or otherwise? While still upgrading all our other packages safely through normal yum usage? Thanks for your help!

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  • setting the PATH for Git (not for me)

    - by Iain
    Hi, I'm running OSX 10.6.5 with Git 1.7.1 I have git installed in a non-standard location (though that really should be the standard on a mac;-) in /Library/Frameworks/Git.framework. My own PATH is set fine, git works fine, until... I set up a pre-commit hook with a Ruby script: $ git commit -m "added some Yard documentation" .git/hooks/pre-commit: line 1: #!/usr/bin/env: No such file or directory The pre-commit.sample runs ok, so it appears that git can't find /usr/bin/env, or much else as I've tried shebanging it directly to ruby etc. Just /bin/sh is ok. So, where does Git get it's PATH? because it's not using mine or this wouldn't be happening. And more to the point, how do I get it to see /usr/bin/env ? I've tested the ruby script already, it works. Just to add: $ cat /etc/paths /usr/bin /bin /usr/sbin /sbin /usr/local/bin $ cat /etc/paths.d/git /Library/Frameworks/Git.framework/Programs The first few lines of the Ruby script (which runs via ./pre-commit or ruby pre-commit) #!/usr/bin/env ruby -wKU class String def expand_path File.expand_path self end def parent_dir File.dirname self.expand_path end end

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  • The suggested way to handle pip(easy_install) with homebrew?

    - by Drake
    I know there are brew-gem and brew-pip but it is still really easy to get confused. Let's say my Mac OS X is 10.7.2. There are at least, as far as I know, 3 locations for Python modules (assume 2.7): /System/Library/Frameworks/Python.framework/Versions/2.7/ /Library/Python/2.7/site-packages /usr/local/lib/python2.7/site-packages/ (controlled within homebrew) For some Python modules, pip install them into 2, the so-called local/customized Python module location, and everything looks and works great. Ex, readline by *easy_install* (ipython suggested me to install readline by *easy_install* instead of pip) For some, it would try to install some miscellaneous files (ex, man, doc, ...) into system-wide location, which requires sudo! Ex, ipython insisted on installing man and doc into /System/Library/Frameworks/Python.framework/Versions/2.7/share/, which violates permission issue and all I can do is to use sudo. For some Python modules installed by brew, they are symbolic linked to /usr/local/lib/python2.7/site-packages/. Everything seems great except that you have to remember to add this location into PYTHONPATH. I am wondering any suggested and uniform way to handle those mass, or any explanation to make those stuff crystal clear.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Improving Partitioned Table Join Performance

    - by Paul White
    The query optimizer does not always choose an optimal strategy when joining partitioned tables. This post looks at an example, showing how a manual rewrite of the query can almost double performance, while reducing the memory grant to almost nothing. Test Data The two tables in this example use a common partitioning partition scheme. The partition function uses 41 equal-size partitions: CREATE PARTITION FUNCTION PFT (integer) AS RANGE RIGHT FOR VALUES ( 125000, 250000, 375000, 500000, 625000, 750000, 875000, 1000000, 1125000, 1250000, 1375000, 1500000, 1625000, 1750000, 1875000, 2000000, 2125000, 2250000, 2375000, 2500000, 2625000, 2750000, 2875000, 3000000, 3125000, 3250000, 3375000, 3500000, 3625000, 3750000, 3875000, 4000000, 4125000, 4250000, 4375000, 4500000, 4625000, 4750000, 4875000, 5000000 ); GO CREATE PARTITION SCHEME PST AS PARTITION PFT ALL TO ([PRIMARY]); There two tables are: CREATE TABLE dbo.T1 ( TID integer NOT NULL IDENTITY(0,1), Column1 integer NOT NULL, Padding binary(100) NOT NULL DEFAULT 0x,   CONSTRAINT PK_T1 PRIMARY KEY CLUSTERED (TID) ON PST (TID) );   CREATE TABLE dbo.T2 ( TID integer NOT NULL, Column1 integer NOT NULL, Padding binary(100) NOT NULL DEFAULT 0x,   CONSTRAINT PK_T2 PRIMARY KEY CLUSTERED (TID, Column1) ON PST (TID) ); The next script loads 5 million rows into T1 with a pseudo-random value between 1 and 5 for Column1. The table is partitioned on the IDENTITY column TID: INSERT dbo.T1 WITH (TABLOCKX) (Column1) SELECT (ABS(CHECKSUM(NEWID())) % 5) + 1 FROM dbo.Numbers AS N WHERE n BETWEEN 1 AND 5000000; In case you don’t already have an auxiliary table of numbers lying around, here’s a script to create one with 10 million rows: CREATE TABLE dbo.Numbers (n bigint PRIMARY KEY);   WITH L0 AS(SELECT 1 AS c UNION ALL SELECT 1), L1 AS(SELECT 1 AS c FROM L0 AS A CROSS JOIN L0 AS B), L2 AS(SELECT 1 AS c FROM L1 AS A CROSS JOIN L1 AS B), L3 AS(SELECT 1 AS c FROM L2 AS A CROSS JOIN L2 AS B), L4 AS(SELECT 1 AS c FROM L3 AS A CROSS JOIN L3 AS B), L5 AS(SELECT 1 AS c FROM L4 AS A CROSS JOIN L4 AS B), Nums AS(SELECT ROW_NUMBER() OVER (ORDER BY (SELECT NULL)) AS n FROM L5) INSERT dbo.Numbers WITH (TABLOCKX) SELECT TOP (10000000) n FROM Nums ORDER BY n OPTION (MAXDOP 1); Table T1 contains data like this: Next we load data into table T2. The relationship between the two tables is that table 2 contains ‘n’ rows for each row in table 1, where ‘n’ is determined by the value in Column1 of table T1. There is nothing particularly special about the data or distribution, by the way. INSERT dbo.T2 WITH (TABLOCKX) (TID, Column1) SELECT T.TID, N.n FROM dbo.T1 AS T JOIN dbo.Numbers AS N ON N.n >= 1 AND N.n <= T.Column1; Table T2 ends up containing about 15 million rows: The primary key for table T2 is a combination of TID and Column1. The data is partitioned according to the value in column TID alone. Partition Distribution The following query shows the number of rows in each partition of table T1: SELECT PartitionID = CA1.P, NumRows = COUNT_BIG(*) FROM dbo.T1 AS T CROSS APPLY (VALUES ($PARTITION.PFT(TID))) AS CA1 (P) GROUP BY CA1.P ORDER BY CA1.P; There are 40 partitions containing 125,000 rows (40 * 125k = 5m rows). The rightmost partition remains empty. The next query shows the distribution for table 2: SELECT PartitionID = CA1.P, NumRows = COUNT_BIG(*) FROM dbo.T2 AS T CROSS APPLY (VALUES ($PARTITION.PFT(TID))) AS CA1 (P) GROUP BY CA1.P ORDER BY CA1.P; There are roughly 375,000 rows in each partition (the rightmost partition is also empty): Ok, that’s the test data done. Test Query and Execution Plan The task is to count the rows resulting from joining tables 1 and 2 on the TID column: SET STATISTICS IO ON; DECLARE @s datetime2 = SYSUTCDATETIME();   SELECT COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID;   SELECT DATEDIFF(Millisecond, @s, SYSUTCDATETIME()); SET STATISTICS IO OFF; The optimizer chooses a plan using parallel hash join, and partial aggregation: The Plan Explorer plan tree view shows accurate cardinality estimates and an even distribution of rows across threads (click to enlarge the image): With a warm data cache, the STATISTICS IO output shows that no physical I/O was needed, and all 41 partitions were touched: Running the query without actual execution plan or STATISTICS IO information for maximum performance, the query returns in around 2600ms. Execution Plan Analysis The first step toward improving on the execution plan produced by the query optimizer is to understand how it works, at least in outline. The two parallel Clustered Index Scans use multiple threads to read rows from tables T1 and T2. Parallel scan uses a demand-based scheme where threads are given page(s) to scan from the table as needed. This arrangement has certain important advantages, but does result in an unpredictable distribution of rows amongst threads. The point is that multiple threads cooperate to scan the whole table, but it is impossible to predict which rows end up on which threads. For correct results from the parallel hash join, the execution plan has to ensure that rows from T1 and T2 that might join are processed on the same thread. For example, if a row from T1 with join key value ‘1234’ is placed in thread 5’s hash table, the execution plan must guarantee that any rows from T2 that also have join key value ‘1234’ probe thread 5’s hash table for matches. The way this guarantee is enforced in this parallel hash join plan is by repartitioning rows to threads after each parallel scan. The two repartitioning exchanges route rows to threads using a hash function over the hash join keys. The two repartitioning exchanges use the same hash function so rows from T1 and T2 with the same join key must end up on the same hash join thread. Expensive Exchanges This business of repartitioning rows between threads can be very expensive, especially if a large number of rows is involved. The execution plan selected by the optimizer moves 5 million rows through one repartitioning exchange and around 15 million across the other. As a first step toward removing these exchanges, consider the execution plan selected by the optimizer if we join just one partition from each table, disallowing parallelism: SELECT COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID WHERE $PARTITION.PFT(T1.TID) = 1 AND $PARTITION.PFT(T2.TID) = 1 OPTION (MAXDOP 1); The optimizer has chosen a (one-to-many) merge join instead of a hash join. The single-partition query completes in around 100ms. If everything scaled linearly, we would expect that extending this strategy to all 40 populated partitions would result in an execution time around 4000ms. Using parallelism could reduce that further, perhaps to be competitive with the parallel hash join chosen by the optimizer. This raises a question. If the most efficient way to join one partition from each of the tables is to use a merge join, why does the optimizer not choose a merge join for the full query? Forcing a Merge Join Let’s force the optimizer to use a merge join on the test query using a hint: SELECT COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID OPTION (MERGE JOIN); This is the execution plan selected by the optimizer: This plan results in the same number of logical reads reported previously, but instead of 2600ms the query takes 5000ms. The natural explanation for this drop in performance is that the merge join plan is only using a single thread, whereas the parallel hash join plan could use multiple threads. Parallel Merge Join We can get a parallel merge join plan using the same query hint as before, and adding trace flag 8649: SELECT COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID OPTION (MERGE JOIN, QUERYTRACEON 8649); The execution plan is: This looks promising. It uses a similar strategy to distribute work across threads as seen for the parallel hash join. In practice though, performance is disappointing. On a typical run, the parallel merge plan runs for around 8400ms; slower than the single-threaded merge join plan (5000ms) and much worse than the 2600ms for the parallel hash join. We seem to be going backwards! The logical reads for the parallel merge are still exactly the same as before, with no physical IOs. The cardinality estimates and thread distribution are also still very good (click to enlarge): A big clue to the reason for the poor performance is shown in the wait statistics (captured by Plan Explorer Pro): CXPACKET waits require careful interpretation, and are most often benign, but in this case excessive waiting occurs at the repartitioning exchanges. Unlike the parallel hash join, the repartitioning exchanges in this plan are order-preserving ‘merging’ exchanges (because merge join requires ordered inputs): Parallelism works best when threads can just grab any available unit of work and get on with processing it. Preserving order introduces inter-thread dependencies that can easily lead to significant waits occurring. In extreme cases, these dependencies can result in an intra-query deadlock, though the details of that will have to wait for another time to explore in detail. The potential for waits and deadlocks leads the query optimizer to cost parallel merge join relatively highly, especially as the degree of parallelism (DOP) increases. This high costing resulted in the optimizer choosing a serial merge join rather than parallel in this case. The test results certainly confirm its reasoning. Collocated Joins In SQL Server 2008 and later, the optimizer has another available strategy when joining tables that share a common partition scheme. This strategy is a collocated join, also known as as a per-partition join. It can be applied in both serial and parallel execution plans, though it is limited to 2-way joins in the current optimizer. Whether the optimizer chooses a collocated join or not depends on cost estimation. The primary benefits of a collocated join are that it eliminates an exchange and requires less memory, as we will see next. Costing and Plan Selection The query optimizer did consider a collocated join for our original query, but it was rejected on cost grounds. The parallel hash join with repartitioning exchanges appeared to be a cheaper option. There is no query hint to force a collocated join, so we have to mess with the costing framework to produce one for our test query. Pretending that IOs cost 50 times more than usual is enough to convince the optimizer to use collocated join with our test query: -- Pretend IOs are 50x cost temporarily DBCC SETIOWEIGHT(50);   -- Co-located hash join SELECT COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID OPTION (RECOMPILE);   -- Reset IO costing DBCC SETIOWEIGHT(1); Collocated Join Plan The estimated execution plan for the collocated join is: The Constant Scan contains one row for each partition of the shared partitioning scheme, from 1 to 41. The hash repartitioning exchanges seen previously are replaced by a single Distribute Streams exchange using Demand partitioning. Demand partitioning means that the next partition id is given to the next parallel thread that asks for one. My test machine has eight logical processors, and all are available for SQL Server to use. As a result, there are eight threads in the single parallel branch in this plan, each processing one partition from each table at a time. Once a thread finishes processing a partition, it grabs a new partition number from the Distribute Streams exchange…and so on until all partitions have been processed. It is important to understand that the parallel scans in this plan are different from the parallel hash join plan. Although the scans have the same parallelism icon, tables T1 and T2 are not being co-operatively scanned by multiple threads in the same way. Each thread reads a single partition of T1 and performs a hash match join with the same partition from table T2. The properties of the two Clustered Index Scans show a Seek Predicate (unusual for a scan!) limiting the rows to a single partition: The crucial point is that the join between T1 and T2 is on TID, and TID is the partitioning column for both tables. A thread that processes partition ‘n’ is guaranteed to see all rows that can possibly join on TID for that partition. In addition, no other thread will see rows from that partition, so this removes the need for repartitioning exchanges. CPU and Memory Efficiency Improvements The collocated join has removed two expensive repartitioning exchanges and added a single exchange processing 41 rows (one for each partition id). Remember, the parallel hash join plan exchanges had to process 5 million and 15 million rows. The amount of processor time spent on exchanges will be much lower in the collocated join plan. In addition, the collocated join plan has a maximum of 8 threads processing single partitions at any one time. The 41 partitions will all be processed eventually, but a new partition is not started until a thread asks for it. Threads can reuse hash table memory for the new partition. The parallel hash join plan also had 8 hash tables, but with all 5,000,000 build rows loaded at the same time. The collocated plan needs memory for only 8 * 125,000 = 1,000,000 rows at any one time. Collocated Hash Join Performance The collated join plan has disappointing performance in this case. The query runs for around 25,300ms despite the same IO statistics as usual. This is much the worst result so far, so what went wrong? It turns out that cardinality estimation for the single partition scans of table T1 is slightly low. The properties of the Clustered Index Scan of T1 (graphic immediately above) show the estimation was for 121,951 rows. This is a small shortfall compared with the 125,000 rows actually encountered, but it was enough to cause the hash join to spill to physical tempdb: A level 1 spill doesn’t sound too bad, until you realize that the spill to tempdb probably occurs for each of the 41 partitions. As a side note, the cardinality estimation error is a little surprising because the system tables accurately show there are 125,000 rows in every partition of T1. Unfortunately, the optimizer uses regular column and index statistics to derive cardinality estimates here rather than system table information (e.g. sys.partitions). Collocated Merge Join We will never know how well the collocated parallel hash join plan might have worked without the cardinality estimation error (and the resulting 41 spills to tempdb) but we do know: Merge join does not require a memory grant; and Merge join was the optimizer’s preferred join option for a single partition join Putting this all together, what we would really like to see is the same collocated join strategy, but using merge join instead of hash join. Unfortunately, the current query optimizer cannot produce a collocated merge join; it only knows how to do collocated hash join. So where does this leave us? CROSS APPLY sys.partitions We can try to write our own collocated join query. We can use sys.partitions to find the partition numbers, and CROSS APPLY to get a count per partition, with a final step to sum the partial counts. The following query implements this idea: SELECT row_count = SUM(Subtotals.cnt) FROM ( -- Partition numbers SELECT p.partition_number FROM sys.partitions AS p WHERE p.[object_id] = OBJECT_ID(N'T1', N'U') AND p.index_id = 1 ) AS P CROSS APPLY ( -- Count per collocated join SELECT cnt = COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID WHERE $PARTITION.PFT(T1.TID) = p.partition_number AND $PARTITION.PFT(T2.TID) = p.partition_number ) AS SubTotals; The estimated plan is: The cardinality estimates aren’t all that good here, especially the estimate for the scan of the system table underlying the sys.partitions view. Nevertheless, the plan shape is heading toward where we would like to be. Each partition number from the system table results in a per-partition scan of T1 and T2, a one-to-many Merge Join, and a Stream Aggregate to compute the partial counts. The final Stream Aggregate just sums the partial counts. Execution time for this query is around 3,500ms, with the same IO statistics as always. This compares favourably with 5,000ms for the serial plan produced by the optimizer with the OPTION (MERGE JOIN) hint. This is another case of the sum of the parts being less than the whole – summing 41 partial counts from 41 single-partition merge joins is faster than a single merge join and count over all partitions. Even so, this single-threaded collocated merge join is not as quick as the original parallel hash join plan, which executed in 2,600ms. On the positive side, our collocated merge join uses only one logical processor and requires no memory grant. The parallel hash join plan used 16 threads and reserved 569 MB of memory:   Using a Temporary Table Our collocated merge join plan should benefit from parallelism. The reason parallelism is not being used is that the query references a system table. We can work around that by writing the partition numbers to a temporary table (or table variable): SET STATISTICS IO ON; DECLARE @s datetime2 = SYSUTCDATETIME();   CREATE TABLE #P ( partition_number integer PRIMARY KEY);   INSERT #P (partition_number) SELECT p.partition_number FROM sys.partitions AS p WHERE p.[object_id] = OBJECT_ID(N'T1', N'U') AND p.index_id = 1;   SELECT row_count = SUM(Subtotals.cnt) FROM #P AS p CROSS APPLY ( SELECT cnt = COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID WHERE $PARTITION.PFT(T1.TID) = p.partition_number AND $PARTITION.PFT(T2.TID) = p.partition_number ) AS SubTotals;   DROP TABLE #P;   SELECT DATEDIFF(Millisecond, @s, SYSUTCDATETIME()); SET STATISTICS IO OFF; Using the temporary table adds a few logical reads, but the overall execution time is still around 3500ms, indistinguishable from the same query without the temporary table. The problem is that the query optimizer still doesn’t choose a parallel plan for this query, though the removal of the system table reference means that it could if it chose to: In fact the optimizer did enter the parallel plan phase of query optimization (running search 1 for a second time): Unfortunately, the parallel plan found seemed to be more expensive than the serial plan. This is a crazy result, caused by the optimizer’s cost model not reducing operator CPU costs on the inner side of a nested loops join. Don’t get me started on that, we’ll be here all night. In this plan, everything expensive happens on the inner side of a nested loops join. Without a CPU cost reduction to compensate for the added cost of exchange operators, candidate parallel plans always look more expensive to the optimizer than the equivalent serial plan. Parallel Collocated Merge Join We can produce the desired parallel plan using trace flag 8649 again: SELECT row_count = SUM(Subtotals.cnt) FROM #P AS p CROSS APPLY ( SELECT cnt = COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID WHERE $PARTITION.PFT(T1.TID) = p.partition_number AND $PARTITION.PFT(T2.TID) = p.partition_number ) AS SubTotals OPTION (QUERYTRACEON 8649); The actual execution plan is: One difference between this plan and the collocated hash join plan is that a Repartition Streams exchange operator is used instead of Distribute Streams. The effect is similar, though not quite identical. The Repartition uses round-robin partitioning, meaning the next partition id is pushed to the next thread in sequence. The Distribute Streams exchange seen earlier used Demand partitioning, meaning the next partition id is pulled across the exchange by the next thread that is ready for more work. There are subtle performance implications for each partitioning option, but going into that would again take us too far off the main point of this post. Performance The important thing is the performance of this parallel collocated merge join – just 1350ms on a typical run. The list below shows all the alternatives from this post (all timings include creation, population, and deletion of the temporary table where appropriate) from quickest to slowest: Collocated parallel merge join: 1350ms Parallel hash join: 2600ms Collocated serial merge join: 3500ms Serial merge join: 5000ms Parallel merge join: 8400ms Collated parallel hash join: 25,300ms (hash spill per partition) The parallel collocated merge join requires no memory grant (aside from a paltry 1.2MB used for exchange buffers). This plan uses 16 threads at DOP 8; but 8 of those are (rather pointlessly) allocated to the parallel scan of the temporary table. These are minor concerns, but it turns out there is a way to address them if it bothers you. Parallel Collocated Merge Join with Demand Partitioning This final tweak replaces the temporary table with a hard-coded list of partition ids (dynamic SQL could be used to generate this query from sys.partitions): SELECT row_count = SUM(Subtotals.cnt) FROM ( VALUES (1),(2),(3),(4),(5),(6),(7),(8),(9),(10), (11),(12),(13),(14),(15),(16),(17),(18),(19),(20), (21),(22),(23),(24),(25),(26),(27),(28),(29),(30), (31),(32),(33),(34),(35),(36),(37),(38),(39),(40),(41) ) AS P (partition_number) CROSS APPLY ( SELECT cnt = COUNT_BIG(*) FROM dbo.T1 AS T1 JOIN dbo.T2 AS T2 ON T2.TID = T1.TID WHERE $PARTITION.PFT(T1.TID) = p.partition_number AND $PARTITION.PFT(T2.TID) = p.partition_number ) AS SubTotals OPTION (QUERYTRACEON 8649); The actual execution plan is: The parallel collocated hash join plan is reproduced below for comparison: The manual rewrite has another advantage that has not been mentioned so far: the partial counts (per partition) can be computed earlier than the partial counts (per thread) in the optimizer’s collocated join plan. The earlier aggregation is performed by the extra Stream Aggregate under the nested loops join. The performance of the parallel collocated merge join is unchanged at around 1350ms. Final Words It is a shame that the current query optimizer does not consider a collocated merge join (Connect item closed as Won’t Fix). The example used in this post showed an improvement in execution time from 2600ms to 1350ms using a modestly-sized data set and limited parallelism. In addition, the memory requirement for the query was almost completely eliminated  – down from 569MB to 1.2MB. The problem with the parallel hash join selected by the optimizer is that it attempts to process the full data set all at once (albeit using eight threads). It requires a large memory grant to hold all 5 million rows from table T1 across the eight hash tables, and does not take advantage of the divide-and-conquer opportunity offered by the common partitioning. The great thing about the collocated join strategies is that each parallel thread works on a single partition from both tables, reading rows, performing the join, and computing a per-partition subtotal, before moving on to a new partition. From a thread’s point of view… If you have trouble visualizing what is happening from just looking at the parallel collocated merge join execution plan, let’s look at it again, but from the point of view of just one thread operating between the two Parallelism (exchange) operators. Our thread picks up a single partition id from the Distribute Streams exchange, and starts a merge join using ordered rows from partition 1 of table T1 and partition 1 of table T2. By definition, this is all happening on a single thread. As rows join, they are added to a (per-partition) count in the Stream Aggregate immediately above the Merge Join. Eventually, either T1 (partition 1) or T2 (partition 1) runs out of rows and the merge join stops. The per-partition count from the aggregate passes on through the Nested Loops join to another Stream Aggregate, which is maintaining a per-thread subtotal. Our same thread now picks up a new partition id from the exchange (say it gets id 9 this time). The count in the per-partition aggregate is reset to zero, and the processing of partition 9 of both tables proceeds just as it did for partition 1, and on the same thread. Each thread picks up a single partition id and processes all the data for that partition, completely independently from other threads working on other partitions. One thread might eventually process partitions (1, 9, 17, 25, 33, 41) while another is concurrently processing partitions (2, 10, 18, 26, 34) and so on for the other six threads at DOP 8. The point is that all 8 threads can execute independently and concurrently, continuing to process new partitions until the wider job (of which the thread has no knowledge!) is done. This divide-and-conquer technique can be much more efficient than simply splitting the entire workload across eight threads all at once. Related Reading Understanding and Using Parallelism in SQL Server Parallel Execution Plans Suck © 2013 Paul White – All Rights Reserved Twitter: @SQL_Kiwi

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  • Don&rsquo;t Forget! In-Memory Databases are Hot

    - by andrewbrust
    If you’re left scratching your head over SAP’s intention to acquire Sybase for almost $6 million, you’re not alone.  Despite Sybase’s 1990s reign as the supreme database standard in certain sectors (including Wall Street), the company’s flagship product has certainly fallen from grace.  Why would SAP pay a greater than 50% premium over Sybase’s closing price on the day of the announcement just to acquire a relational database which is firmly stuck in maintenance mode? Well there’s more to Sybase than the relational database product.  Take, for example, its mobile application platform.  It hit Gartner’s “Leaders’ Quadrant” in January of last year, and SAP needs a good mobile play.  Beyond the platform itself, Sybase has a slew of mobile services; click this link to look them over. There’s a second major asset that Sybase has though, and I wonder if it figured prominently into SAP’s bid: Sybase IQ.  Sybase IQ is a columnar database.  Columnar databases place values from a given database column contiguously, unlike conventional relational databases, which store all of a row’s data in close proximity.  Storing column values together works well in aggregation reporting scenarios, because the figures to be aggregated can be scanned in one efficient step.  It also makes for high rates of compression because values from a single column tend to be close to each other in magnitude and may contain long sequences of repeating values.  Highly compressible databases use much less disk storage and can be largely or wholly loaded into memory, resulting in lighting fast query performance.  For an ERP company like SAP, with its own legacy BI platform (SAP BW) and the entire range of Business Objects and Crystal Reports BI products (which it acquired in 2007) query performance is extremely important. And it’s a competitive necessity too.  QlikTech has built an entire company on a columnar, in-memory BI product (QlikView).  So too has startup company Vertica.  IBM’s TM1 product has been doing in-memory OLAP for years.  And guess who else has the in-memory religion?  Microsoft does, in the form of its new PowerPivot product.  I expect the technology in PowerPivot to become strategic to the full-blown SQL Server Analysis Services product and the entire Microsoft BI stack.  I sure don’t blame SAP for jumping on the in-memory bandwagon, if indeed the Sybase acquisition is, at least in part, motivated by that. It will be interesting to watch and see what SAP does with Sybase’s product line-up (assuming the acquisition closes), including the core database, the mobile platform, IQ, and even tools like PowerBuilder.  It is also fascinating to watch columnar’s encroachment on relational.  Perhaps this acquisition will be columnar’s tipping point and people will no longer see it as a fad.  Are you listening Larry Ellison?

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  • Duplication in parallel inheritance hierarchies

    - by flamingpenguin
    Using an OO language with static typing (like Java), what are good ways to represent the following model invariant without large amounts of duplication. I have two (actually multiple) flavours of the same structure. Each flavour requires its own (unique to that flavour data) on each of the objects within that structure as well as some shared data. But within each instance of the aggregation only objects of one (the same) flavour are allowed. FooContainer can contain FooSources and FooDestinations and associations between the "Foo" objects BarContainer can contain BarSources and BarDestinations and associations between the "Bar" objects interface Container() { List<? extends Source> sources(); List<? extends Destination> destinations(); List<? extends Associations> associations(); } interface FooContainer() extends Container { List<? extends FooSource> sources(); List<? extends FooDestination> destinations(); List<? extends FooAssociations> associations(); } interface BarContainer() extends Container { List<? extends BarSource> sources(); List<? extends BarDestination> destinations(); List<? extends BarAssociations> associations(); } interface Source { String getSourceDetail1(); } interface FooSource extends Source { String getSourceDetail2(); } interface BarSource extends Source { String getSourceDetail3(); } interface Destination { String getDestinationDetail1(); } interface FooDestination extends Destination { String getDestinationDetail2(); } interface BarDestination extends Destination { String getDestinationDetail3(); } interface Association { Source getSource(); Destination getDestination(); } interface FooAssociation extends Association { FooSource getSource(); FooDestination getDestination(); String getFooAssociationDetail(); } interface BarAssociation extends Association { BarSource getSource(); BarDestination getDestination(); String getBarAssociationDetail(); }

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  • Architecture strategies for a complex competition scoring system

    - by mikewassmer
    Competition description: There are about 10 teams competing against each other over a 6-week period. Each team's total score (out of a 1000 total available points) is based on the total of its scores in about 25,000 different scoring elements. Most scoring elements are worth a small fraction of a point and there will about 10 X 25,000 = 250,000 total raw input data points. The points for some scoring elements are awarded at frequent regular time intervals during the competition. The points for other scoring elements are awarded at either irregular time intervals or at just one moment in time. There are about 20 different types of scoring elements. Each of the 20 types of scoring elements has a different set of inputs, a different algorithm for calculating the earned score from the raw inputs, and a different number of total available points. The simplest algorithms require one input and one simple calculation. The most complex algorithms consist of hundreds or thousands of raw inputs and a more complicated calculation. Some types of raw inputs are automatically generated. Other types of raw inputs are manually entered. All raw inputs are subject to possible manual retroactive adjustments by competition officials. Primary requirements: The scoring system UI for competitors and other competition followers will show current and historical total team scores, team standings, team scores by scoring element, raw input data (at several levels of aggregation, e.g. daily, weekly, etc.), and other metrics. There will be charts, tables, and other widgets for displaying historical raw data inputs and scores. There will be a quasi-real-time dashboard that will show current scores and raw data inputs. Aggregate scores should be updated/refreshed whenever new raw data inputs arrive or existing raw data inputs are adjusted. There will be a "scorekeeper UI" for manually entering new inputs, manually adjusting existing inputs, and manually adjusting calculated scores. Decisions: Should the scoring calculations be performed on the database layer (T-SQL/SQL Server, in my case) or on the application layer (C#/ASP.NET MVC, in my case)? What are some recommended approaches for calculating updated total team scores whenever new raw inputs arrives? Calculating each of the teams' total scores from scratch every time a new input arrives will probably slow the system to a crawl. I've considered some kind of "diff" approach, but that approach may pose problems for ad-hoc queries and some aggegates. I'm trying draw some sports analogies, but it's tough because most games consist of no more than 20 or 30 scoring elements per game (I'm thinking of a high-scoring baseball game; football and soccer have fewer scoring events per game). Perhaps a financial balance sheet analogy makes more sense because financial "bottom line" calcs may be calculated from 250,000 or more transactions. Should I be making heavy use of caching for this application? Are there any obvious approaches or similar case studies that I may be overlooking?

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  • SQL SERVER – Preserve Leading Zero While Coping to Excel from SSMS

    - by pinaldave
    Earlier I wrote two articles about how to efficiently copy data from SSMS to Excel. Since I wrote that post there are plenty of interest generated on this subject. There are a few questions I keep on getting over this subject. One of the question is how to get the leading zero preserved while copying the data from SSMS to Excel. Well it is almost the same way as my earlier post SQL SERVER – Excel Losing Decimal Values When Value Pasted from SSMS ResultSet. The key here is in EXCEL and not in SQL Server. The step here is to change the format of Excel Cell to Text from Numbers and that will preserve the value of the with leading or trailing Zeros in Excel. However, I assume this is done for display purpose only because once you convert column to Text you may find it difficult to do numeric operations over the column for example Aggregation, Average etc. If you need to do the same you should either convert the columns back to Numeric in Excel or do the process in Database and export the same value as along with it as well. However, I have seen in requirement in the real world where the user has to have a numeric value with leading Zero values in it for display purpose. Here is my suggestion, instead of manipulating numeric value in the database and converting it to character value the ideal thing to do is to store it as a numeric value only in the database. Whatever changes you want to do for display purpose should be handled at the time of the display using the format function of SQL or Application Language. Honestly, database is data layer and presentation is presentation layer – they are two different things and if possible they should not be mixed. If due to any reason you cannot follow above advise and you need is to have append leading zeros in the database only here are two of my previous articles I suggest you to refer them. I am open to learn new tricks as these articles are almost three years old. Please share your opinion and suggestions in the comments area. SQL SERVER – Pad Ride Side of Number with 0 – Fixed Width Number Display SQL SERVER – UDF – Pad Ride Side of Number with 0 – Fixed Width Number Display Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Excel

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  • C#/.NET Little Wonders: The Generic Func Delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Back in one of my three original “Little Wonders” Trilogy of posts, I had listed generic delegates as one of the Little Wonders of .NET.  Later, someone posted a comment saying said that they would love more detail on the generic delegates and their uses, since my original entry just scratched the surface of them. Last week, I began our look at some of the handy generic delegates built into .NET with a description of delegates in general, and the Action family of delegates.  For this week, I’ll launch into a look at the Func family of generic delegates and how they can be used to support generic, reusable algorithms and classes. Quick Delegate Recap Delegates are similar to function pointers in C++ in that they allow you to store a reference to a method.  They can store references to either static or instance methods, and can actually be used to chain several methods together in one delegate. Delegates are very type-safe and can be satisfied with any standard method, anonymous method, or a lambda expression.  They can also be null as well (refers to no method), so care should be taken to make sure that the delegate is not null before you invoke it. Delegates are defined using the keyword delegate, where the delegate’s type name is placed where you would typically place the method name: 1: // This delegate matches any method that takes string, returns nothing 2: public delegate void Log(string message); This delegate defines a delegate type named Log that can be used to store references to any method(s) that satisfies its signature (whether instance, static, lambda expression, etc.). Delegate instances then can be assigned zero (null) or more methods using the operator = which replaces the existing delegate chain, or by using the operator += which adds a method to the end of a delegate chain: 1: // creates a delegate instance named currentLogger defaulted to Console.WriteLine (static method) 2: Log currentLogger = Console.Out.WriteLine; 3:  4: // invokes the delegate, which writes to the console out 5: currentLogger("Hi Standard Out!"); 6:  7: // append a delegate to Console.Error.WriteLine to go to std error 8: currentLogger += Console.Error.WriteLine; 9:  10: // invokes the delegate chain and writes message to std out and std err 11: currentLogger("Hi Standard Out and Error!"); While delegates give us a lot of power, it can be cumbersome to re-create fairly standard delegate definitions repeatedly, for this purpose the generic delegates were introduced in various stages in .NET.  These support various method types with particular signatures. Note: a caveat with generic delegates is that while they can support multiple parameters, they do not match methods that contains ref or out parameters. If you want to a delegate to represent methods that takes ref or out parameters, you will need to create a custom delegate. We’ve got the Func… delegates Just like it’s cousin, the Action delegate family, the Func delegate family gives us a lot of power to use generic delegates to make classes and algorithms more generic.  Using them keeps us from having to define a new delegate type when need to make a class or algorithm generic. Remember that the point of the Action delegate family was to be able to perform an “action” on an item, with no return results.  Thus Action delegates can be used to represent most methods that take 0 to 16 arguments but return void.  You can assign a method The Func delegate family was introduced in .NET 3.5 with the advent of LINQ, and gives us the power to define a function that can be called on 0 to 16 arguments and returns a result.  Thus, the main difference between Action and Func, from a delegate perspective, is that Actions return nothing, but Funcs return a result. The Func family of delegates have signatures as follows: Func<TResult> – matches a method that takes no arguments, and returns value of type TResult. Func<T, TResult> – matches a method that takes an argument of type T, and returns value of type TResult. Func<T1, T2, TResult> – matches a method that takes arguments of type T1 and T2, and returns value of type TResult. Func<T1, T2, …, TResult> – and so on up to 16 arguments, and returns value of type TResult. These are handy because they quickly allow you to be able to specify that a method or class you design will perform a function to produce a result as long as the method you specify meets the signature. For example, let’s say you were designing a generic aggregator, and you wanted to allow the user to define how the values will be aggregated into the result (i.e. Sum, Min, Max, etc…).  To do this, we would ask the user of our class to pass in a method that would take the current total, the next value, and produce a new total.  A class like this could look like: 1: public sealed class Aggregator<TValue, TResult> 2: { 3: // holds method that takes previous result, combines with next value, creates new result 4: private Func<TResult, TValue, TResult> _aggregationMethod; 5:  6: // gets or sets the current result of aggregation 7: public TResult Result { get; private set; } 8:  9: // construct the aggregator given the method to use to aggregate values 10: public Aggregator(Func<TResult, TValue, TResult> aggregationMethod = null) 11: { 12: if (aggregationMethod == null) throw new ArgumentNullException("aggregationMethod"); 13:  14: _aggregationMethod = aggregationMethod; 15: } 16:  17: // method to add next value 18: public void Aggregate(TValue nextValue) 19: { 20: // performs the aggregation method function on the current result and next and sets to current result 21: Result = _aggregationMethod(Result, nextValue); 22: } 23: } Of course, LINQ already has an Aggregate extension method, but that works on a sequence of IEnumerable<T>, whereas this is designed to work more with aggregating single results over time (such as keeping track of a max response time for a service). We could then use this generic aggregator to find the sum of a series of values over time, or the max of a series of values over time (among other things): 1: // creates an aggregator that adds the next to the total to sum the values 2: var sumAggregator = new Aggregator<int, int>((total, next) => total + next); 3:  4: // creates an aggregator (using static method) that returns the max of previous result and next 5: var maxAggregator = new Aggregator<int, int>(Math.Max); So, if we were timing the response time of a web method every time it was called, we could pass that response time to both of these aggregators to get an idea of the total time spent in that web method, and the max time spent in any one call to the web method: 1: // total will be 13 and max 13 2: int responseTime = 13; 3: sumAggregator.Aggregate(responseTime); 4: maxAggregator.Aggregate(responseTime); 5:  6: // total will be 20 and max still 13 7: responseTime = 7; 8: sumAggregator.Aggregate(responseTime); 9: maxAggregator.Aggregate(responseTime); 10:  11: // total will be 40 and max now 20 12: responseTime = 20; 13: sumAggregator.Aggregate(responseTime); 14: maxAggregator.Aggregate(responseTime); The Func delegate family is useful for making generic algorithms and classes, and in particular allows the caller of the method or user of the class to specify a function to be performed in order to generate a result. What is the result of a Func delegate chain? If you remember, we said earlier that you can assign multiple methods to a delegate by using the += operator to chain them.  So how does this affect delegates such as Func that return a value, when applied to something like the code below? 1: Func<int, int, int> combo = null; 2:  3: // What if we wanted to aggregate the sum and max together? 4: combo += (total, next) => total + next; 5: combo += Math.Max; 6:  7: // what is the result? 8: var comboAggregator = new Aggregator<int, int>(combo); Well, in .NET if you chain multiple methods in a delegate, they will all get invoked, but the result of the delegate is the result of the last method invoked in the chain.  Thus, this aggregator would always result in the Math.Max() result.  The other chained method (the sum) gets executed first, but it’s result is thrown away: 1: // result is 13 2: int responseTime = 13; 3: comboAggregator.Aggregate(responseTime); 4:  5: // result is still 13 6: responseTime = 7; 7: comboAggregator.Aggregate(responseTime); 8:  9: // result is now 20 10: responseTime = 20; 11: comboAggregator.Aggregate(responseTime); So remember, you can chain multiple Func (or other delegates that return values) together, but if you do so you will only get the last executed result. Func delegates and co-variance/contra-variance in .NET 4.0 Just like the Action delegate, as of .NET 4.0, the Func delegate family is contra-variant on its arguments.  In addition, it is co-variant on its return type.  To support this, in .NET 4.0 the signatures of the Func delegates changed to: Func<out TResult> – matches a method that takes no arguments, and returns value of type TResult (or a more derived type). Func<in T, out TResult> – matches a method that takes an argument of type T (or a less derived type), and returns value of type TResult(or a more derived type). Func<in T1, in T2, out TResult> – matches a method that takes arguments of type T1 and T2 (or less derived types), and returns value of type TResult (or a more derived type). Func<in T1, in T2, …, out TResult> – and so on up to 16 arguments, and returns value of type TResult (or a more derived type). Notice the addition of the in and out keywords before each of the generic type placeholders.  As we saw last week, the in keyword is used to specify that a generic type can be contra-variant -- it can match the given type or a type that is less derived.  However, the out keyword, is used to specify that a generic type can be co-variant -- it can match the given type or a type that is more derived. On contra-variance, if you are saying you need an function that will accept a string, you can just as easily give it an function that accepts an object.  In other words, if you say “give me an function that will process dogs”, I could pass you a method that will process any animal, because all dogs are animals.  On the co-variance side, if you are saying you need a function that returns an object, you can just as easily pass it a function that returns a string because any string returned from the given method can be accepted by a delegate expecting an object result, since string is more derived.  Once again, in other words, if you say “give me a method that creates an animal”, I can pass you a method that will create a dog, because all dogs are animals. It really all makes sense, you can pass a more specific thing to a less specific parameter, and you can return a more specific thing as a less specific result.  In other words, pay attention to the direction the item travels (parameters go in, results come out).  Keeping that in mind, you can always pass more specific things in and return more specific things out. For example, in the code below, we have a method that takes a Func<object> to generate an object, but we can pass it a Func<string> because the return type of object can obviously accept a return value of string as well: 1: // since Func<object> is co-variant, this will access Func<string>, etc... 2: public static string Sequence(int count, Func<object> generator) 3: { 4: var builder = new StringBuilder(); 5:  6: for (int i=0; i<count; i++) 7: { 8: object value = generator(); 9: builder.Append(value); 10: } 11:  12: return builder.ToString(); 13: } Even though the method above takes a Func<object>, we can pass a Func<string> because the TResult type placeholder is co-variant and accepts types that are more derived as well: 1: // delegate that's typed to return string. 2: Func<string> stringGenerator = () => DateTime.Now.ToString(); 3:  4: // This will work in .NET 4.0, but not in previous versions 5: Sequence(100, stringGenerator); Previous versions of .NET implemented some forms of co-variance and contra-variance before, but .NET 4.0 goes one step further and allows you to pass or assign an Func<A, BResult> to a Func<Y, ZResult> as long as A is less derived (or same) as Y, and BResult is more derived (or same) as ZResult. Sidebar: The Func and the Predicate A method that takes one argument and returns a bool is generally thought of as a predicate.  Predicates are used to examine an item and determine whether that item satisfies a particular condition.  Predicates are typically unary, but you may also have binary and other predicates as well. Predicates are often used to filter results, such as in the LINQ Where() extension method: 1: var numbers = new[] { 1, 2, 4, 13, 8, 10, 27 }; 2:  3: // call Where() using a predicate which determines if the number is even 4: var evens = numbers.Where(num => num % 2 == 0); As of .NET 3.5, predicates are typically represented as Func<T, bool> where T is the type of the item to examine.  Previous to .NET 3.5, there was a Predicate<T> type that tended to be used (which we’ll discuss next week) and is still supported, but most developers recommend using Func<T, bool> now, as it prevents confusion with overloads that accept unary predicates and binary predicates, etc.: 1: // this seems more confusing as an overload set, because of Predicate vs Func 2: public static SomeMethod(Predicate<int> unaryPredicate) { } 3: public static SomeMethod(Func<int, int, bool> binaryPredicate) { } 4:  5: // this seems more consistent as an overload set, since just uses Func 6: public static SomeMethod(Func<int, bool> unaryPredicate) { } 7: public static SomeMethod(Func<int, int, bool> binaryPredicate) { } Also, even though Predicate<T> and Func<T, bool> match the same signatures, they are separate types!  Thus you cannot assign a Predicate<T> instance to a Func<T, bool> instance and vice versa: 1: // the same method, lambda expression, etc can be assigned to both 2: Predicate<int> isEven = i => (i % 2) == 0; 3: Func<int, bool> alsoIsEven = i => (i % 2) == 0; 4:  5: // but the delegate instances cannot be directly assigned, strongly typed! 6: // ERROR: cannot convert type... 7: isEven = alsoIsEven; 8:  9: // however, you can assign by wrapping in a new instance: 10: isEven = new Predicate<int>(alsoIsEven); 11: alsoIsEven = new Func<int, bool>(isEven); So, the general advice that seems to come from most developers is that Predicate<T> is still supported, but we should use Func<T, bool> for consistency in .NET 3.5 and above. Sidebar: Func as a Generator for Unit Testing One area of difficulty in unit testing can be unit testing code that is based on time of day.  We’d still want to unit test our code to make sure the logic is accurate, but we don’t want the results of our unit tests to be dependent on the time they are run. One way (of many) around this is to create an internal generator that will produce the “current” time of day.  This would default to returning result from DateTime.Now (or some other method), but we could inject specific times for our unit testing.  Generators are typically methods that return (generate) a value for use in a class/method. For example, say we are creating a CacheItem<T> class that represents an item in the cache, and we want to make sure the item shows as expired if the age is more than 30 seconds.  Such a class could look like: 1: // responsible for maintaining an item of type T in the cache 2: public sealed class CacheItem<T> 3: { 4: // helper method that returns the current time 5: private static Func<DateTime> _timeGenerator = () => DateTime.Now; 6:  7: // allows internal access to the time generator 8: internal static Func<DateTime> TimeGenerator 9: { 10: get { return _timeGenerator; } 11: set { _timeGenerator = value; } 12: } 13:  14: // time the item was cached 15: public DateTime CachedTime { get; private set; } 16:  17: // the item cached 18: public T Value { get; private set; } 19:  20: // item is expired if older than 30 seconds 21: public bool IsExpired 22: { 23: get { return _timeGenerator() - CachedTime > TimeSpan.FromSeconds(30.0); } 24: } 25:  26: // creates the new cached item, setting cached time to "current" time 27: public CacheItem(T value) 28: { 29: Value = value; 30: CachedTime = _timeGenerator(); 31: } 32: } Then, we can use this construct to unit test our CacheItem<T> without any time dependencies: 1: var baseTime = DateTime.Now; 2:  3: // start with current time stored above (so doesn't drift) 4: CacheItem<int>.TimeGenerator = () => baseTime; 5:  6: var target = new CacheItem<int>(13); 7:  8: // now add 15 seconds, should still be non-expired 9: CacheItem<int>.TimeGenerator = () => baseTime.AddSeconds(15); 10:  11: Assert.IsFalse(target.IsExpired); 12:  13: // now add 31 seconds, should now be expired 14: CacheItem<int>.TimeGenerator = () => baseTime.AddSeconds(31); 15:  16: Assert.IsTrue(target.IsExpired); Now we can unit test for 1 second before, 1 second after, 1 millisecond before, 1 day after, etc.  Func delegates can be a handy tool for this type of value generation to support more testable code.  Summary Generic delegates give us a lot of power to make truly generic algorithms and classes.  The Func family of delegates is a great way to be able to specify functions to calculate a result based on 0-16 arguments.  Stay tuned in the weeks that follow for other generic delegates in the .NET Framework!   Tweet Technorati Tags: .NET, C#, CSharp, Little Wonders, Generics, Func, Delegates

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