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  • Saving associated domain classes in Grails

    - by Cesar
    I'm struggling to get association right on Grails. Let's say I have two domain classes: class Engine { String name int numberOfCylinders = 4 static constraints = { name(blank:false, nullable:false) numberOfCylinders(range:4..8) } } class Car { int year String brand Engine engine = new Engine(name:"Default Engine") static constraints = { engine(nullable:false) brand(blank:false, nullable:false) year(nullable:false) } } The idea is that users can create cars without creating an engine first, and those cars get a default engine. In the CarController I have: def save = { def car = new Car(params) if(!car.hasErrors() && car.save()){ flash.message = "Car saved" redirect(action:index) }else{ render(view:'create', model:[car:car]) } } When trying to save, I get a null value exception on the Car.engine field, so obviously the default engine is not created and saved. I tried to manually create the engine: def save = { def car = new Car(params) car.engine = new Engine(name: "Default Engine") if(!car.hasErrors() && car.save()){ flash.message = "Car saved" redirect(action:index) }else{ render(view:'create', model:[car:car]) } } Didn't work either. Is Grails not able to save associated classes? How could I implement such feature?

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  • C#: Passing data to forms UI using BeginInvoke

    - by Bi
    Hi I am a C# newbie and have a class that needs to pass row information to a grid in the windows form. What is the best way to do it? I have put in some example code for better understanding. Thanks. public class GUIController { private My_Main myWindow; public GUIController( My_Main window ) { myWindow = window; } public void UpdateProducts( List<myProduct> newList ) { object[] row = new object[3]; foreach (myProduct product in newList) { row[0] = product.Name; row[1] = product.Status; row[2] = product.Day; //HOW DO I USE BeginInvoke HERE? } } } And the form class below: public class My_Main : Form { //HOW DO I GO ABOUT USING THIS DELEGATE? public delegate void ProductDelegate( string[] row ); public static My_Main theWindow = null; static void Main( ) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); theWindow = new My_Main(); Application.Run(theWindow); } private void My_Main_Load( object sender, EventArgs e ) { /// Create GUIController and pass the window object gui = new GUIController( this ); } public void PopulateGrid( string[] row ) { ProductsGrid.Rows.Add(row); ProductsGrid.Update(); } } Thanks!

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  • version control projects in eclipse

    - by Stan
    Say I have eclipse installed in office and home. Both eclipse are 3.5 but may have slightly difference, like plugins version. I'd like to commit the code to online repo when get off work and then checkout at home. What would be a possible solution? github? sourceforge? Are they free? Would those slightly difference in eclipse cause any problem? Since I might commit whole project folder which consist some configurations. Can the community explain a bit or suggest some keyword? I will look up more online. Thanks.

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  • ok.. what's with this 'var' thing in C#?? [closed]

    - by KevinDeus
    Possible Duplicate: Use of var keyword in C# I have ReSharper, which is a pretty good tool to remind me of some good programming practices.. for example it always recommends that I use the most narrowed convention I can use when passing variables to functions (such as recommending IEnumerable instead of List when I fail to use any of List's specific function. Awesome. However, one of its new behaviors (for C# 4.0) is to remind me at every opportunity to use 'var' when declaring variables. Now I know that there are some valid uses of 'var', but do I really want to use it all the time? I'm sure that ReSharper has a reason for this, but I can't figure it out.. for me it makes the code less readable..

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  • Controlling race condition at startup.

    - by Will Hartung
    I have some code that I want to have some one time initialisation performed. But this code doesn't have a definite lifecycle, so my logic can be potentially invoked by multiple threads before my initialisation is done. So, I want to basically ensure that my logic code "waits" until initialisation is done. This is my first cut. public class MyClass { private static final AtomicBoolean initialised = new AtomicBoolean(false); public void initialise() { synchronized(initialised) { initStuff(); initialised.getAndSet(true); initialised.notifyAll(); } } public void doStuff() { synchronized(initialised) { if (!initialised.get()) { try { initialised.wait(); } catch (InterruptedException ex) { throw new RuntimeException("Uh oh!", ex); } } } doOtherStuff(); } } I basically want to make sure this is going to do what I think it's going to do -- block doStuff until the initialised is true, and that I'm not missing a race condition where doStuff might get stuck on a Object.wait() that will never arrive. Edit: I have no control over the threads. And I want to be able to control when all of the initialisation is done, which is why doStuff() can't call initialise(). I used an AtomicBoolean as it was a combination of a value holder, and an object I could synchronize. I could have also simply had a "public static final Object lock = new Object();" and a simple boolean flag. AtomicBoolean conveniently gave me both. A Boolean can not be modified. The CountDownLatch is exactly what I was looking for. I also considered using a Sempahore with 0 permits. But the CountDownLatch is perfect for just this task.

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  • Multiple locking task (threading)

    - by Archeg
    I need to implement the class that should perform locking mechanism in our framework. We have several threads and they are numbered 0,1,2,3.... We have a static class called ResourceHandler, that should lock these threads on given objects. The requirement is that n Lock() invokes should be realeased by m Release() invokes, where n = [0..] and m = [0..]. So no matter how many locks was performed on single object, only one Release call is enough to unlock all. Even further if o object is not locked, Release call should perform nothing. Also we need to know what objects are locked on what threads. I have this implementation: public class ResourceHandler { private readonly Dictionary<int, List<object>> _locks = new Dictionary<int, List<object>>(); public static ResourceHandler Instance {/* Singleton */} public virtual void Lock(int threadNumber, object obj) { Monitor.Enter(obj); if (!_locks.ContainsKey(threadNumber)) {_locks.Add(new List<object>());} _locks[threadNumber].Add(obj); } public virtual void Release(int threadNumber, object obj) { // Check whether we have threadN in _lock and skip if not var count = _locks[threadNumber].Count(x => x == obj); _locks[threadNumber].RemoveAll(x => x == obj); for (int i=0; i<count; i++) { Monitor.Exit(obj); } } // ..... } Actually what I am worried here about is thread-safety. I'm actually not sure, is it thread-safe or not, and it's a real pain to fix that. Am I doing the task correctly and how can I ensure that this is thread-safe?

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  • TSQL - create a stored proc inside a transaction statement

    - by Chris L
    I have a sql script that is set to roll to production. I've wrapped the various projects into separate transactions. In each of the transactions we created stored procedures. I'm getting error messages Msg 156, Level 15, State 1, Line 4 Incorrect syntax near the keyword 'procedure'. I created this example script to illustrate Begin Try Begin Transaction -- do a bunch of add/alter tables here -- do a bunch of data manipulation/population here -- create a stored proc create procedure dbo.test as begin select * from some_table end Commit End Try Begin Catch Rollback Declare @Msg nvarchar(max) Select @Msg=Error_Message(); RaisError('Error Occured: %s', 20, 101,@Msg) With Log; End Catch The error seems to imply that I can't create stored procs inside of transaction, but I'm not finding any docs that say otherwise(maybe google isn't being freindly today).

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  • Property hiding and reflection (C#)

    - by tehMick
    Declaring a property in a derived class that matches the name of a property in the base class "hides" it (unless it overrides it with the override keyword). Both the base and derived class properties will be returned by Type.GetProperties() if their types don't match. However, if their types do match, shockingly only the derived class's property is returned. For instance: class A { protected double p; public int P { get { return (int)p; } set { p = value; } } } class B : A { public new int P { get { return (int)p; } set { p = value; } } } class C : B { public new float P { get { return (float)p; } set { p = value; } } } Calling typeof(C).GetProperties() will only return B.P and C.P. Is it possible to call GetProperties() in a way that returns all three? There is almost certainly a way to do it by traversing the inheritance hierarchy, but is there a cleaner solution?

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  • Is `auto int i` valid C++0x?

    - by Motti
    In answering this question the question arose as to whether the traditional C meaning of the keyword auto (automatic storage) is still valid in C++0x now that it means type deduction. I remember that the old meaning of auto should remain where relevant but others disagreed. auto char c = 42; // either compilation error or c = '*' Looking at compilers I see the current division. Old meaning of auto is no longer allowed VS10 g++ Old meaning of auto is used where relevant Comeau Do you know which is the correct behaviour?

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  • how to pass arraylist as parameter to another screen

    - by user2867267
    how to pass arraylist as parameter to another activity in my condition im not using listview and checkif arraylist contain single element then pass that arrraylist as parameter toanother screen see thisline Category_name.get(position).toString()); how i remove position?? how to passs arraylist parameter toanother activity static ArrayList<Long> Menu_ID = new ArrayList<Long>(); static ArrayList<String> Category_name = new ArrayList<String>(); JSONArray school = json2.getJSONArray("data"); for (int i = 0; i < school.length(); i++) { JSONObject object = school.getJSONObject(i); Category_ID.add((long) i); Menu_ID.add(Long.parseLong(object.getString("menu_id"))); Category_name.add(object.getString("menu_title")); } Intent iMenuList = new Intent(MenuGroup.this, thirdstep.class); menuidvalue=""; menuidvalue =( Menu_ID.get(position)).toString(); iMenuList.putExtra("Menu_ID",menuidvalue); iMenuList.putExtra("menu_group", Category_name.get(position).toString()); startActivity(iMenuList);

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  • What's the deal with the hidden Throw when catching a ThreadAbortException?

    - by priehl
    I'm going through a book of general c# development, and I've come to the thread abort section. The book says something along the lines that when you call Thread.Abort() on another thread, that thread will throw a ThreadAbortException, and even if you tried to supress it it would automatically rethrow it, unless you did some bs that's generally frowned upon. Here's the simple example offered. using System; using System.Threading; public class EntryPoint { private static void ThreadFunc() { ulong counter = 0; while (true) { try { Console.WriteLine("{0}", counter++); } catch (ThreadAbortException) { // Attempt to swallow the exception and continue. Console.WriteLine("Abort!"); } } } static void Main() { try { Thread newThread = new Thread(new ThreadStart(EntryPoint.ThreadFunc)); newThread.Start(); Thread.Sleep(2000); // Abort the thread. newThread.Abort(); // Wait for thread to finish. newThread.Join(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } } The book says: When your thread finishes processing the abort exception, the runtime implicitly rethrows it at the end of your exception handler. It’s the same as if you had rethrown the exception yourself. Therefore, any outer exception handlers or finally blocks will still execute normally. In the example, the call to Join won’t be waiting forever as initially expected. So i wrapped a try catch around the Thread.Abort() call and set a break point, expecting it to hit this, considering the text says "any outer exception handlers or finally blocks will still execute normally". BUT IT DOES NOT. I'm racking my brain to figure out why. Anyone have any thoughts on why this isn't the case? Is the book wrong? Thanks in advance.

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  • multiplying all elements in an array by an outside number?

    - by prodo
    I need to multiple all the values in an array by 3000 which in turn would create a new array that I will use to subtract from another array. I've tried to create a separate method that would do that for me but all I got back in the multiplied array was a bunch of numbers and symbols strangely? here is the code that I wrote public static void main(String[] args) { int numberOfTaxpayers = Integer.parseInt(JOptionPane.showInputDialog("Enter how many users you would like to calculate taxes for: "); int[] usernumChild = new int[numberOfTaxPayers]; for (int i = 0; i < usernumChild.length; i++) { usernumChild[i] = Integer.parseInt(JOptionPane.showInputDialog("Enter number of children for user "+ (i+1) +": ")); }//this for loop finds out the number of children per user so we can later multiply each input by 3000 to create an array that determine dependency exemption for each user int[] depndExemp = multiply(usernumChild, 3000);//this was the calling of the multiply method... somewhere here is the error!! }//end main method public static int[] multiply(int[] children, int number) { int array[] = new int[children.length]; for( int i = 0; i < children.length; i++) { children[i] = children[i] * number; }//end for return array; }//this is the method that I was shown in a previous post on how to create return an array in this the dependency exemption array but when I tested this by printing out the dependency array all I received were a jumble of wrong numbers.

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  • showDialog in Activity not displaying dialog

    - by Mohit Deshpande
    Here is my code: public class TasksList extends ListActivity { ... private static final int COLUMNS_DIALOG = 7; private static final int ORDER_DIALOG = 8; ... /** * @see android.app.Activity#onCreateDialog(int) */ @Override protected Dialog onCreateDialog(int id) { Dialog dialog; final String[] columns; Cursor c = managedQuery(Tasks.CONTENT_URI, null, null, null, null); columns = c.getColumnNames(); final String[] order = { "Ascending", "Descending" }; switch (id) { case COLUMNS_DIALOG: AlertDialog.Builder columnDialog = new AlertDialog.Builder(this); columnDialog.setSingleChoiceItems(columns, -1, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { bundle.putString("column", columns[which]); } }); dialog = columnDialog.create(); case ORDER_DIALOG: AlertDialog.Builder orderDialog = new AlertDialog.Builder(this); orderDialog.setSingleChoiceItems(order, -1, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { String orderS; if (order[which].equalsIgnoreCase("Ascending")) orderS = "ASC"; else orderS = "DESC"; bundle.putString("order", orderS); } }); dialog = orderDialog.create(); default: dialog = null; } return dialog; } /** * @see android.app.Activity#onOptionsItemSelected(android.view.MenuItem) */ @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case SORT_MENU: showDialog(COLUMNS_DIALOG); showDialog(ORDER_DIALOG); String orderBy = bundle.getString("column") + bundle.getString("order"); Cursor tasks = managedQuery(Tasks.CONTENT_URI, projection, null, null, orderBy); adapter = new TasksAdapter(this, tasks); getListView().setAdapter(adapter); break; case FILTER_MENU: break; } return false; } The showDialog doesn't display the dialog. I used the Debugger and it does executes these statements, but the dialog doesn't show. }

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  • NameError on accessing ancestor constants when using Class.new?

    - by PDG
    To my current knowledge Ruby classes defined with Class.new should not differ from classes created with the class keyword. Then why do following classes B and C behave differently? class A TEST = 'A' def test TEST end end class B < A def test TEST end end C = Class.new(A) { def test TEST end } puts 'A: ' + A.new.test # => "A: A" puts 'B: ' + B.new.test # => "B: A" puts 'C: ' + C.new.test # => uninitialized constant TEST (NameError) Tested with ruby 1.9.3p327 and ruby 1.8.7p358.

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  • Call from a singleton class to a function which in turn calls that class's method

    - by dare2be
    Hello, I am still looking for a way to phrase it properly (I'm not a native speaker...). So I have this class SQL which implements the singleton pattern (for obvious reasons) and I also have this function, checkUsr(), which queries the database using one of SQL's methods. Everything works fine as long as I don't call checkUsr() from within the SQL class. When I do so, the scripts just exits and a blank page is displayed - no errors are returned, no exception is thrown... What's happening? And how do I work around this problem? EDIT: class SQL { public static function singleton() { static $instance; if(!isset($instance)) $instance = new SQL; return $instance; } public function tryLoginAuthor( $login, $sha1 ) { (...) } } function checkUsr() { if (!isset($_SESSION['login']) || !isset($_SESSION['sha1'])) throw new Exception('Not logged in', 1); $SQL = SQL::singleton(); $res = $SQL->tryLoginAuthor($_SESSION['login'], $_SESSION['sha1']); if (!isset($res[0])) throw new Exception('Not logged in', 1); }

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  • How to model a relationship that NHibernate (or Hibernate) doesn’t easily support

    - by MylesRip
    I have a situation in which the ideal relationship, I believe, would involve Value Object Inheritance. This is unfortunately not supported in NHibernate so any solution I come up with will be less than perfect. Let’s say that: “Item” entities have a “Location” that can be in one of multiple different formats. These formats are completely different with no overlapping fields. We will deal with each Location in the format that is provided in the data with no attempt to convert from one format to another. Each Item has exactly one Location. “SpecialItem” is a subtype of Item, however, that is unique in that it has exactly two Locations. “Group” entities aggregate Items. “LocationGroup” is as subtype of Group. LocationGroup also has a single Location that can be in any of the formats as described above. Although I’m interested in Items by Group, I’m also interested in being able to find all items with the same Location, regardless of which group they are in. I apologize for the number of stipulations listed above, but I’m afraid that simplifying it any further wouldn’t really reflect the difficulties of the situation. Here is how the above could be diagrammed: Mapping Dilemma Diagram: (http://www.freeimagehosting.net/uploads/592ad48b1a.jpg) (I tried placing the diagram inline, but Stack Overflow won't allow that until I have accumulated more points. I understand the reasoning behind it, but it is a bit inconvenient for now.) Hmmm... Apparently I can't have multiple links either. :-( Analyzing the above, I make the following observations: I treat Locations polymorphically, referring to the supertype rather than the subtype. Logically, Locations should be “Value Objects” rather than entities since it is meaningless to differentiate between two Location objects that have all the same values. Thus equality between Locations should be based on field comparisons, not identifiers. Also, value objects should be immutable and shared references should not be allowed. Using NHibernate (or Hibernate) one would typically map value objects using the “component” keyword which would cause the fields of the class to be mapped directly into the database table that represents the containing class. Put another way, there would not be a separate “Locations” table in the database (and Locations would therefore have no identifiers). NHibernate (or Hibernate) do not currently support inheritance for value objects. My choices as I see them are: Ignore the fact that Locations should be value objects and map them as entities. This would take care of the inheritance mapping issues since NHibernate supports entity inheritance. The downside is that I then have to deal with aliasing issues. (Meaning that if multiple objects share a reference to the same Location, then changing values for one object’s Location would cause the location to change for other objects that share the reference the same Location record.) I want to avoid this if possible. Another downside is that entities are typically compared by their IDs. This would mean that two Location objects would be considered not equal even if the values of all their fields are the same. This would be invalid and unacceptable from the business perspective. Flatten Locations into a single class so that there are no longer inheritance relationships for Locations. This would allow Locations to be treated as value objects which could easily be handled by using “component” mapping in NHibernate. The downside in this case would be that the domain model becomes weaker, more fragile and less maintainable. Do some “creative” mapping in the hbm files in order to force Location fields to be mapped into the containing entities’ tables without using the “component” keyword. This approach is described by Colin Jack here. My situation is more complicated than the one he describes due to the fact that SpecialItem has a second Location and the fact that a different entity, LocatedGroup, also has Locations. I could probably get it to work, but the mappings would be non-intuitive and therefore hard to understand and maintain by other developers in the future. Also, I suspect that these tricky mappings would likely not be possible using Fluent NHibernate so I would use the advantages of using that tool, at least in that situation. Surely others out there have run into similar situations. I’m hoping someone who has “been there, done that” can share some wisdom. :-) So here’s the question… Which approach should be preferred in this situation? Why?

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  • C++, constructor restrictions

    - by Pie86
    Hi everybaody, I'm studing C++ and I can't understand the meaning of the boldface sentence below: From IBM manual: The following restrictions apply to constructors and destructors: Constructors and destructors do not have return types nor can they return values. References and pointers cannot be used on constructors and destructors because their addresses cannot be taken. Constructors cannot be declared with the keyword virtual. Constructors and destructors cannot be declared static, const, or volatile. Unions cannot contain class objects that have constructors or destructors. Could you please provide me an example? Thank you!

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  • Printing distinct integers in an array

    - by ???
    I'm trying to write a small program that prints out distinct numbers in an array. For example if a user enters 1,1,3,5,7,4,3 the program will only print out 1,3,5,7,4. I'm getting an error on the else if line in the function checkDuplicate. Here's my code so far: import javax.swing.JOptionPane; public static void main(String[] args) { int[] array = new int[10]; for (int i=0; i<array.length;i++) { array[i] = Integer.parseInt(JOptionPane.showInputDialog("Please enter" + "an integer:")); } checkDuplicate (array); } public static int checkDuplicate(int array []) { for (int i = 0; i < array.length; i++) { boolean found = false; for (int j = 0; j < i; j++) if (array[i] == array[j]) { found = true; break; } if (!found) System.out.println(array[i]); } return 1; } }

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  • Project Euler #3

    - by Alex
    Question: The prime factors of 13195 are 5, 7, 13 and 29. What is the largest prime factor of the number 600851475143? I found this one pretty easy, but running the file took an extremely long time, it's been going on for a while and the highest number I've got to is 716151937. Here is my code, am I just going to have a wait or is there an error in my code? //User made class public class Three { public static boolean checkPrime(long p) { long i; boolean prime = false; for(i = 2;i<p/2;i++) { if(p%i==0) { prime = true; break; } } return prime; } } //Note: This is a separate file public class ThreeMain { public static void main(String[] args) { long comp = 600851475143L; boolean prime; long i; for(i=2;i<comp/2;i++) { if(comp%i==0) { prime = Three.checkPrime(i); if(prime==true) { System.out.println(i); } } } } }

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  • Python configuration file generator

    - by Stan
    I want to use Python to make a configuration file generator. My roughly idea is feeding input with template files and some XML files with the real settings. Then use the program to generate the real configuration files. I got several questions: Is there any open source configuration generator program? (what could be the keyword), I wonder if there's anything can be added/modified in the design. Does Python have good XML parser module? Is it good idea to use XML file to save the original settings? I've been thinking to use Excel since it's more intuitive to maintain, but harder for program to parse. Not sure how people deal with this. Hope the community can give me some suggestions. Thanks a lot!

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  • how does [<Literal>] differ from other constants in F#

    - by Mitzh
    I am a bit confused by the Literal keyword and why it is necessary in F#. Reading the docs, it sounds to me that [<Literal>] is used to define a constant, however I am a bit confused how this constant differs from all other constants in F#.. Values that are intended to be constants can be marked with the Literal attribute. This attribute has the effect of causing a value to be compiled as a constant. When I think of a constant, I think of something which is immutable.... let x = "a" + "b" //this is a immutable value, its value is constant [<Literal>] let y = "a" + "b" //this is also a immutable value, but why is this a special constant? Is it because the 'normal' F# values are evaluated lazily and the [<Literal>] is not evaluated lazily..? is that what they mean with 'compiled as constant'..? or is there something else to it?

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  • Own params to PeriodicTask run() method in Celery

    - by Alex Isayko
    Hello to all! I am writing a small Django application and I should be able to create for each model object its periodical task which will be executed with a certain interval. I'm use for this a Celery application, but i can't understand one thing: class ProcessQueryTask(PeriodicTask): run_every = timedelta(minutes=1) def run(self, query_task_pk, **kwargs): logging.info('Process celery task for QueryTask %d' % query_task_pk) task = QueryTask.objects.get(pk=query_task_pk) task.exec_task() return True Then i'm do following: >>> from tasks.tasks import ProcessQueryTask >>> result1 = ProcessQueryTask.delay(query_task_pk=1) >>> result2 = ProcessQueryTask.delay(query_task_pk=2) First call is success, but other periodical calls returning the error - TypeError: run() takes exactly 2 non-keyword arguments (1 given) in celeryd server. So, can i pass own params to PeriodicTask run() ? Thanks!

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  • Java How to find a value in a linked list iteratively and recursively

    - by Roxy
    Hi I have a method that has a reference to a linked list and a int value. So, this method would count and return how often the value happens in the linked list. So, I decided to make a class, public class ListNode{ public ListNode (int v, ListNode n) {value = v; next = n;) public int value; public ListNode next; } Then, the method would start with a public static int findValue(ListNode x, int valueToCount){ // so would I do it like this?? I don't know how to find the value, // like do I check it? for (int i =0; i< x.length ;i++){ valueToCount += valueToCount; } So, I CHANGED this part, If I did this recursively, then I would have public static int findValue(ListNode x, int valueToCount) { if (x.next != null && x.value == valueToCount { return 1 + findValue(x, valueToCount);} else return new findvalue(x, valueToCount); SO, is the recursive part correct now?

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  • Calling an Overridden Method from a Parent-Class Constructor

    - by Vaibhav Bajpai
    I tried calling an overridden method from a constructor of a parent class and noticed different behavior across languages. C++ - echoes A.foo() class A{ public: A(){foo();} virtual void foo(){cout<<"A.foo()";} }; class B : public A{ public: B(){} void foo(){cout<<"B.foo()";} }; int main(){ B *b = new B(); } Java - echoes B.foo() class A{ public A(){foo();} public void foo(){System.out.println("A.foo()");} } class B extends A{ public void foo(){System.out.println("B.foo()");} } class Demo{ public static void main(String args[]){ B b = new B(); } } C# - echoes B.foo() class A{ public A(){foo();} public virtual void foo(){Console.WriteLine("A.foo()");} } class B : A{ public override void foo(){Console.WriteLine("B.foo()");} } class MainClass { public static void Main (string[] args) { B b = new B(); } } I realize that in C++ objects are created from top-most parent going down the hierarchy, so when the constructor calls the overridden method, B does not even exist, so it calls the A' version of the method. However, I am not sure why I am getting different behavior in Java and C#.

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  • Can this extension method be improve

    - by Newbie
    I have the following extension method public static class ListExtensions { public static IEnumerable<T> Search<T>(this ICollection<T> collection, string stringToSearch) { foreach (T t in collection) { Type k = t.GetType(); PropertyInfo pi = k.GetProperty("Name"); if (pi.GetValue(t, null).Equals(stringToSearch)) { yield return t; } } } } What it does is by using reflection, it finds the name property and then filteres the record from the collection based on the matching string. This method is being called as List<FactorClass> listFC = new List<FactorClass>(); listFC.Add(new FactorClass { Name = "BKP", FactorValue="Book to price",IsGlobal =false }); listFC.Add(new FactorClass { Name = "YLD", FactorValue = "Dividend yield", IsGlobal = false }); listFC.Add(new FactorClass { Name = "EPM", FactorValue = "emp", IsGlobal = false }); listFC.Add(new FactorClass { Name = "SE", FactorValue = "something else", IsGlobal = false }); List<FactorClass> listFC1 = listFC.Search("BKP").ToList(); It is working fine. But a closer look into the extension method will reveal that Type k = t.GetType(); PropertyInfo pi = k.GetProperty("Name"); is actually inside a foreach loop which is actually not needed. I think we can take it outside the loop. But how? PLease help. (C#3.0)

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