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  • So what *did* Alan Kay really mean by the term "object-oriented"?

    - by Charlie Flowers
    Reportedly, Alan Kay is the inventor of the term "object oriented". And he is often quoted as having said that what we call OO today is not what he meant. For example, I just found this on Google: "I made up the term 'object-oriented', and I can tell you I didn't have C++ in mind" - Alan Kay, OOPSLA '97 I vaguely remember hearing something pretty insightful about what he did mean. Something along the lines of "message passing". Do you know what he meant? Can you fill in more details of what he meant and how it differs from today's common OO? Please share some references if you have any. Thanks.

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  • Object Oriented PHP Best Practices

    - by user270797
    Say I have a class which represents a person, a variable within that class would be $name. Previously, In my scripts I would create an instance of the object then set the name by just using: $object->name = "x"; However, I was told this was not best practice? That I should have a function set_name() or something similar like this: function set_name($name) { $this->name=$name; } is this correct? If in this example I want to insert a new "person" record into the db, how do I pass all the information about the person ie $name, $age, $address, $phone etc to the class in order to insert it, should I do: function set($data) { $this->name= $data['name']; $this->age = $data['age']; etc etc } Then send it an array? Would this be best practice? or could someone please recommend best practice?

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  • zend gdata google base getting link url and parsing xml with object oriented php

    - by thrice801
    Hi, So I am using Zend frameworks Gdata extension to parse xml data from google base. http://framework.zend.com/manual/en/zend.gdata.gbase.html Working fine minus one damn important thing I cant seem to parse, the link to the actual page, because there are two elements and its returned as an array. Anyways Ive tried vardumping the array but what comes out didnt help me figure out what was going on any better. So heres the specifics of the issue. echo $entry->title->text."<br />".$entry->id->text."<br />".$entry->content->text."<br />".$entry->author[0]->name."<br />"; (the above code works fine). Now according to the documentation I thought I could get the link href by going $entry-link-text or $entry-link-url (tried both, neither worked). Anyways, Im not sure whether this is zend specific or just a gap in my OOP understanding, but any help would be much appreciated!

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  • Service Oriented Architecture & Domain-Driven Design

    - by Michael
    I've always developed code in a SOA type of way. This year I've been trying to do more DDD but I keep getting the feeling that I'm not getting it. At work our systems are load balanced and designed not to have state. The architecture is: Website ===Physical Layer== Main Service ==Physical Layer== Server 1/Service 2/Service 3/Service 4 Only Server 1,Service 2,Service 3 and Service 4 can talk to the database and the Main Service calls the correct service based on products ordered. Every physical layer is load balanced too. Now when I develop a new service, I try to think DDD in that service even though it doesn't really feel like it fits. I use good DDD principles like entities, value types, repositories, aggregates, factories and etc. I've even tried using ORM's but they just don't seem like they fit in a stateless architecture. I know there are ways around it, for example use IStatelessSession instead of ISession with NHibernate. However, ORM just feel like they don't fit in a stateless architecture. I've noticed I really only use some of the concepts and patterns DDD has taught me but the overall architecture is still SOA. I am starting to think DDD doesn't fit in large systems but I do think some of the patterns and concepts do fit in large systems. Like I said, maybe I'm just not grasping DDD or maybe I'm over analyzing my designs? Maybe by using the patterns and concepts DDD has taught me I am using DDD? Not sure if there is really a question to this post but more of thoughts I've had when trying to figure out where DDD fits in overall systems and how scalable it truly is. The truth is, I don't think I really even know what DDD is?

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  • Access modifiers in Object-Oriented Programming

    - by Imran
    I don't understand Access Modifiers in OOP. Why do we make for example in Java instance variables private and then use public getter and setter methods to access them? I mean what's the reasoning/logic behind this? You still get to the instance variable but why use setter and getter methods when you can just make your variables public? please excuse my ignorance as I am simply trying to understand why? Thank you in advance. ;-)

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  • How to design Models the correct way: Object-oriented or "Package"-oriented?

    - by ajsie
    I know that in OOP you want every object (from a class) to be a "thing", eg. user, validator etc. I know the basics about MVC, how they different parts interact with each other. However, i wonder if the models in MVC should be designed according to the traditional OOP design, that is to say, should every model be a database/table/row (solution 2)? Or is the intention more like to collect methods that are affecting the same table or a bunch of related tables (solution 1). example for an Address book module in CodeIgniter, where i want be able to "CRUD" a Contact and add/remove it to/from a CRUD-able Contact Group. Models solution 1: bunching all related methods together (not real object, rather a "package") class Contacts extends Model { function create_contact() {) function read_contact() {} function update_contact() {} function delete_contact() {} function add_contact_to_group() {} function delete_contact_from_group() {} function create_group() {} function read_group() {} function update_group() {} function delete_group() {} } Models solution 2: the OOP way (one class per file) class Contact extends Model { private $name = ''; private $id = ''; function create_contact() {) function read_contact() {} function update_contact() {} function delete_contact() {} } class ContactGroup extends Model { private $name = ''; private $id = ''; function add_contact_to_group() {} function delete_contact_from_group() {} function create_group() {} function read_group() {} function update_group() {} function delete_group() {} } i dont know how to think when i want to create the models. and the above examples are my real tasks for creating an Address book. Should i just bunch all functions together in one class. then the class contains different logic (contact and group), so it can not hold properties that are specific for either one of them. the solution 2 works according to the OOP. but i dont know why i should make such a dividing. what would the benefits be to have a Contact object for example. Its surely not a User object, so why should a Contact "live" with its own state (properties and methods). you experienced guys with OOP/MVC, please shed a light on how one should think here in this very concrete task.

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  • Good mobile oriented GWT widget library alternatives

    - by Michael Donohue
    I've been developing a travel planning site - tripgrep.com - which is built on appengine, GWT and smartgwt, among other technologies. It is still early days, and the site is now working well on my development environment, which is either a windows or mac computer. However, I am frequently talking up the website to my friends when we are at a bar or other venue, so I am standing there while they try to access the site via an iPhone, Android or Blackberry - I've witnessed all three. It has been painfully obvious that the browser based frontend takes a long time to download on a mobile device. I am pretty sure this is because of the javascript download for SmartGWT. So, I would like to look at alternatives to SmartGWT. What I like about SmartGWT is that it has a reasonable look and feel out of the box - I don't need to learn any design or css and it has an office application look. This is considerably better than the GWT built-in widgets, which just get a blue border. The better look-and-feel is why I went with SmartGWT early on. However, the slow load times are killing me on these mobile demos. So now I want a fast loading widget alternative that has good look-and-feel out of the box. The features I care about are: tabs, good form layout, Google maps API integration, grid data viewing. If those are all available in a library that loads quickly on a mobile device, then that's the library I want.

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  • Best approach to design a service oriented system

    - by Gustavo Paulillo
    Thinking about service orientation, our team are involved on new application designs. We consist in a group of 4 developers and a manager (that knows something about programming and distributed systems). Each one, having own opinion on service design. It consists in a distributed system: a user interface (web app) accessing the services in a dedicated server (inside the firewall), to obtain the business logic operations. So we got 2 main approachs that I list above : Modular services Having many modules, each one consisting of a service (WCF). Example: namespaces SystemX.DebtService, SystemX.CreditService, SystemX.SimulatorService Unique service All the business logic is centralized in a unique service. Example: SystemX.OperationService. The web app calls the same service for all operations. In your opinion, whats the best? Or having another approach is better for this scenario?

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  • Object-oriented GUI development in python

    - by ptabatt
    Hey guys, new programmer here. I have an assignment for class and I'm stuck... What I need to do is a create a GUI that gives someone a basic arithmetic problem in one box, asks the person to answer it, evaluates it, and tells you if you're right or wrong... Basically, what I have is this: [code] class Lesson(Frame): def init (self, parent=None): Frame.init(self, parent) self.pack() Lesson.make_widgets(self) def make_widgets(self): Label(self, text="").pack(side=TOP) ent = Entry(self) self.a = randrange(1,10) self.b = randrange(1,10) self.expr = choice(["+","-"]) ent.insert(END, str(self.a) + str(self.expr) + str(self.a)) [/code] I've broken this down into many little steps and basically, what I'm trying to do right now is insert a default random expression into the first entry widget. When I run this code, I just get a blank Label. Why is that? How can I put a something like "7+7" into the box? If you absolutely need background to the problem, it's question #3 on this link. http://reed.cs.depaul.edu/lperkovic/csc242/homeworks/Homework8.html -Thanks for all help in advance.

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  • Object Oriented Perl interface to read from and write to a socket

    - by user654967
    I need a perl client-server implementation as a wrapper for a server in C#. A perl script passes the server address and port number and an input string to a module, this module has to create the socket and send the input string to the server. The data sent has to follow ISO-8859-1 encoding. On receiving the information, the client has to first receive 3 byte, then the next 8 bytes, this has the length of the data that has to be received next.. so based on the length the client has to read the next data. each of the data that is read has to be stored in a variable and sent another module for further processing. Currently this is what my perl client looks like..which I'm sure isn't right..could someone tell me how to do this..and set me on the right direction.. sub WriteInfo { my ($addr, $port, $Input) = @_; $socket = IO::Socket::INET->new( Proto => "tcp", PeerAddr => $addr, PeerPort => $port, ); unless ($socket) { die "cannot connect to remote" } while (1) { $socket->send($Input); } } sub ReadData { while (1) { my $ExecutionResult = $socket->recv( $recv_data, 3); my $DataLength = $socket->recv( $recv_data, 8); $DataLength =~ s/^0+// ; my $decval = hex($DataLength); my $Data = $socket->recv( $recv_data, $decval); return($Data); } thanks a lot.. Archer

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  • Object Oriented Programming Problem

    - by Danny Love
    I'm designing a little CMS using PHP whilst putting OOP into practice. I've hit a problem though. I have a page class, whos constructor accepts a UID and a slug. This is then used to set the properties (unless the page don't exist in which case it would fail). Anyway, I wanted to implement a function to create a page, and I thought ... what's the best way to do this without overloading the constructor. What would the correct way, or more conventional method, of doing this be? My code is below: <?php class Page { private $dbc; private $title; private $description; private $image; private $tags; private $owner; private $timestamp; private $views; public function __construct($uid, $slug) { } public function getTitle() { return $this->title; } public function getDescription() { if($this->description != NULL) { return $this->description; } else { return false; } } public function getImage() { if($this->image != NULL) { return $this->image; } else { return false; } } public function getTags() { if($this->tags != NULL) { return $this->tags; } else { return false; } } public function getOwner() { return $this->owner; } public function getTimestamp() { return $this->timestamp; } public function getViews() { return $this->views; } public function createPage() { // Stuck? } }

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  • Please Recommend a Good .NET Oriented REST book

    - by DaveDev
    Hi Guys I'm Curious if somebody could recommend a book about REST that isn't "Effective REST Services Via .NET: For .NET Framework 3.5 (Microsoft .Net Development)". One of my colleagues read it and he wasn't too impressed with it. Can anyone suggest a better one? Thanks Dave

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  • Object-oriented Programming - need your help

    - by wanderameise
    hey folks, I try to realize a little game project to dive deeper into OO programming (winforms c++/cli). I already started coding but now I´d like to make a re-design. For the beginning the game should consist of four parts like game-engine, user interface, highscore and playground. Heres a little (non-UML-conform) class diagramm to visualize my purposes http://i.imgur.com/lmpwj.png Would this be the right way? In my eyes the game engine is responsible to control the game sequences (state machine?) and exchanges information betweens all other classes. I appreciate any help!

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  • User oriented regex library for java

    - by Maxim Veksler
    Hello, I'm looking for a library that could perform "easy" pattern matching, a kind of pattern that can be exposed via GUI to users. It should define a simple matching syntax like * matches any char and alike. In other words, I want to do glob (globbing) like sun's implemented logic http://openjdk.java.net/projects/nio/javadoc/java/nio/file/PathMatcher.html but without relation to the file system. Ideas?

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  • How can I use Object Oriented Javascript to interact with HTML Objects

    - by Steve
    I am very new to object orientated javascript, with experience writing gui's in python and java. I am trying to create html tables that I can place in locations throughout a webpage. Each html table would have two css layouts that control if it is selected or not. I can write all of the interaction if I only have one table. It gets confusing when I have multiple tables. I am wondering how to place these tables throughout a blank webpage and then access the tables individually. I think I am having trouble understanding how inheritance and hierarchy works in javascript/html. NOTE: I am not asking how to make a table. I am trying to dynamically create multiple tables and place them throughout a webpage. Then access their css independently and change it (move them to different locations or change the way the look, independently of the other tables).

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  • a good resource or book for architecting object-oriented software

    - by Ygam
    I have looked at a couple of books and all I have looked at were just discussing the technicalities of OOP. By technicalities I mean, here's a concept, here's some code, now get working. I have yet to see a book that discusses the architectural process, what are the ways of doing this, why doing this is bad, how to actually incorporate design patterns in a real-world project, etc. Can you recommend a good resource or book? I am mainly programming with PHP but a language-agnostic book/resource would do :)

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  • Object Oriented PHP books

    - by user275074
    Hi, I've realised just how rusty my knowledge of PHP 5 and advanced PHP programming is after completing some questions for a test. I seriously need to read a book or something. Any recommendations for PHP 5 books?

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  • object-oriented question

    - by user522962
    I am attempting to put all my database connections in 1 php file, rather than in each of my individual php pages. I have the following: //conn.php: <?php class conn { var $username = "name"; var $password = "password"; var $server = "localhost"; var $port = "3306"; var $databasename = "db"; var $tablename = "tablename"; var $connection; public function getConnected() { $this->connection = mysqli_connect( $this->server, $this->username, $this->password, $this->databasename, $this->port ); } } ?> // file.php: <?php require_once("conn.php"); class myClass{ public function con() { $conn = new conn(); $conn->getConnected(); } public function myF() { $stmt = mysqli_prepare($conn->connection, "SELECT * FROM $conn->tablename"); mysqli_stmt_execute($stmt); } } ?> I then call this as follows: $myNew = new myClass(); $myNew-con(); $myNew-myF(); When I call this, I get the following error: Undefined property: myClass::$connection What am I doing wrong?

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  • Writing fortran robust and "modern" code

    - by Blklight
    In some scientific environments, you often cannot go without FORTRAN as most of the developers only know that idiom, and there is lot of legacy code and related experience. And frankly, there are not many other cross-platform options for high performance programming ( C++ would do the task, but the syntax, zero-starting arrays, and pointers are too much for most engineers ;-) ). I'm a C++ guy but I'm stuck with some F90 projects. So, let's assume a new project must use FORTRAN (F90), but I want to build the most modern software architecture out of it. while being compatible with most "recent" compilers (intel ifort, but also including sun/HP/IBM own compilers) So I'm thinking of imposing: global variable forbidden, no gotos, no jump labels, "implicit none", etc. "object-oriented programming" (modules with datatypes + related subroutines) modular/reusable functions, well documented, reusable libraries assertions/preconditions/invariants (implemented using preprocessor statements) unit tests for all (most) subroutines and "objects" an intense "debug mode" (#ifdef DEBUG) with more checks and all possible Intel compiler checks possible (array bounds, subroutine interfaces, etc.) uniform and enforced legible coding style, using code processing tools C stubs/wrappers for libpthread, libDL (and eventually GPU kernels, etc.) C/C++ implementation of utility functions (strings, file operations, sockets, memory alloc/dealloc reference counting for debug mode, etc.) ( This may all seem "evident" modern programming assumptions, but in a legacy fortran world, most of these are big changes in the typical programmer workflow ) The goal with all that is to have trustworthy, maintainable and modular code. Whereas, in typical fortran, modularity is often not a primary goal, and code is trustworthy only if the original developer was very clever, and the code was not changed since then ! (i'm a bit joking here, but not much) I searched around for references about object-oriented fortran, programming-by-contract (assertions/preconditions/etc.), and found only ugly and outdated documents, syntaxes and papers done by people with no large-scale project involvement, and dead projects. Any good URL, advice, reference paper/books on the subject?

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  • Have you been stuck with the math in a Flash project?

    - by VideoDnd
    Have you been stuck with the math in a Flash project? It's a loose design pattern my director formulated. My goal is to keep the project object oriented, and get 'non Flash obstacles' off my plate. XML values going to AS3, updating a changing acceleration formula. I don't hate math, but it just doesn't seem OOP or good project planning to have the math stuck in Flash. Your comments are welcome.

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  • Learning to write organized and modular programs

    - by Peter
    I'm a computer science student, and I'm just starting to write relatively larger programs for my coursework (between 750 - 1500 lines). Up until now, it's been possible to get by with any reasonable level of modularization and object oriented design. However, now that I'm writing more complex code for my assignments I'd like to learn to write better code. Can anyone point me in the direction of some resources for learning about what sort of things to look for when designing your program's architecture so that you can make it as modularized as possible?

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