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  • How can I set an image for background of GUI interface?

    - by enriched
    hey everyone, im having some troubles displaying the background image for a GUI interface in java. Here is what i have at the moment, and with current stage of code it shows default(gray) background. import javax.swing.*; import java.awt.event.*; import java.util.Scanner; import java.awt.*; import java.io.File; import javax.imageio.ImageIO; import java.awt.image.BufferedImage; import java.io.IOException; ////////////////////////////////// // 3nriched Games Presents: // // MIPS The Mouse!! // ////////////////////////////////// public class mipsMouseGUI extends JFrame implements ActionListener { private static String ThePDub = ("mouse"); //the password JPasswordField pass; JPanel panel; JButton btnEnter; JLabel lblpdub; public mipsMouseGUI() { BufferedImage image = null; try { //attempts to read picture from the folder image = ImageIO.read(getClass().getResource("/mousepics/mousepic.png")); } catch (IOException e) { //catches exceptions e.printStackTrace(); } ImagePanel panel = new ImagePanel(new ImageIcon("/mousepics/neonglowOnwill.png").getImage()); setIconImage(image); //sets icon picture setTitle("Mips The Mouse Login"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pass = new JPasswordField(5); //sets password length to 5 pass.setEchoChar('@'); //hide characters as @ symbol pass.addActionListener(this); //adds action listener add(panel); //adds panel to frame btnEnter = new JButton("Enter"); //creates a button btnEnter.addActionListener(this);// Register the action listener. lblpdub = new JLabel(" Your Password: "); // label that says enter password panel.add(lblpdub, BorderLayout.CENTER);// adds label and inputbox panel.add(pass, BorderLayout.CENTER); // to panel and sets location panel.add(btnEnter, BorderLayout.CENTER); //adds button to panel pack(); // packs controls and setLocationRelativeTo(null); // Implicit "this" if inside JFrame constructor. setVisible(true);// makes them visible (duh) } public void actionPerformed(ActionEvent a) { Object source = a.getSource(); //char array that holds password char[] passy = pass.getPassword(); //characters array to string String p = new String(passy); //determines if user entered correct password if(p.equals(ThePDub)) { JOptionPane.showMessageDialog(null, "Welcome beta user: USERNAME."); } else JOptionPane.showMessageDialog(null, "You have enter an incorrect password. Please try again."); } public class ImagePanel extends JPanel { private BufferedImage img; public ImagePanel(String img) { this(new ImageIcon(img).getImage()); } public ImagePanel(Image img) { Dimension size = new Dimension(img.getWidth(null), img.getHeight(null)); } public void paintComponent(Graphics g) { g.drawImage(img, 0, 0, null); } } }

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  • Margin 0 and fixed background cause weird border OR what?

    - by alumi
    I am currently developing this site: tochat.vn As viewing in Firefox 7.0.1, it has annoying white border at top of the page. I have been trying to remove the border in many ways, but nothing really works. Actually, there are 2 things I noticed, when I removed "margin: 0" on body tag (on reset.css) OR when I removed the "fixed" value of background-attachment of the "body" class (on style.css) the border disappeared. But I can't remove these attributes :( Any suggestion?

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  • The ugly evolution of running a background operation in the context of an ASP.NET app

    - by Jeff
    If you’re one of the two people who has followed my blog for many years, you know that I’ve been going at POP Forums now for over almost 15 years. Publishing it as an open source app has been a big help because it helps me understand how people want to use it, and having it translated to six languages is pretty sweet. Despite this warm and fuzzy group hug, there has been an ugly hack hiding in there for years. One of the things we find ourselves wanting to do is hide some kind of regular process inside of an ASP.NET application that runs periodically. The motivation for this has always been that a lot of people simply don’t have a choice, because they’re running the app on shared hosting, or don’t otherwise have access to a box that can run some kind of regular background service. In POP Forums, I “solved” this problem years ago by hiding some static timers in an HttpModule. Truthfully, this works well as long as you don’t run multiple instances of the app, which in the cloud world, is always a possibility. With the arrival of WebJobs in Azure, I’m going to solve this problem. This post isn’t about that. The other little hacky problem that I “solved” was spawning a background thread to queue emails to subscribed users of the forum. This evolved quite a bit over the years, starting with a long running page to mail users in real-time, when I had only a few hundred. By the time it got into the thousands, or tens of thousands, I needed a better way. What I did is launched a new thread that read all of the user data in, then wrote a queued email to the database (as in, the entire body of the email, every time), with the properly formatted opt-out link. It was super inefficient, but it worked. Then I moved my biggest site using it, CoasterBuzz, to an Azure Website, and it stopped working. So let’s start with the first stupid thing I was doing. The new thread was simply created with delegate code inline. As best I can tell, Azure Websites are more aggressive about garbage collection, because that thread didn’t queue even one message. When the calling server response went out of scope, so went the magic background thread. Duh, all I had to do was move the thread to a private static variable in the class. That’s the way I was able to keep stuff running from the HttpModule. (And yes, I know this is still prone to failure, particularly if the app recycles. For as infrequently as it’s used, I have not, however, experienced this.) It was still failing, but this time I wasn’t sure why. It would queue a few dozen messages, then die. Running in Azure, I had to turn on the application logging and FTP in to see what was going on. That led me to a helper method I was using as delegate to build the unsubscribe links. The idea here is that I didn’t want yet another config entry to describe the base URL, appended with the right path that would match the routing table. No, I wanted the app to figure it out for you, so I came up with this little thing: public static string FullUrlHelper(this Controller controller, string actionName, string controllerName, object routeValues = null) { var helper = new UrlHelper(controller.Request.RequestContext); var requestUrl = controller.Request.Url; if (requestUrl == null) return String.Empty; var url = requestUrl.Scheme + "://"; url += requestUrl.Host; url += (requestUrl.Port != 80 ? ":" + requestUrl.Port : ""); url += helper.Action(actionName, controllerName, routeValues); return url; } And yes, that should have been done with a string builder. This is useful for sending out the email verification messages, too. As clever as I thought I was with this, I was using a delegate in the admin controller to format these unsubscribe links for tens of thousands of users. I passed that delegate into a service class that did the email work: Func<User, string> unsubscribeLinkGenerator = user => this.FullUrlHelper("Unsubscribe", AccountController.Name, new { id = user.UserID, key = _profileService.GetUnsubscribeHash(user) }); _mailingListService.MailUsers(subject, body, htmlBody, unsubscribeLinkGenerator); Cool, right? Actually, not so much. If you look back at the helper, this delegate then will depend on the controller context to learn the routing and format for the URL. As you might have guessed, those things were turning null after a few dozen formatted links, when the original request to the admin controller went away. That this wasn’t already happening on my dedicated server is surprising, but again, I understand why the Azure environment might be eager to reclaim a thread after servicing the request. It’s already inefficient that I’m building the entire email for every user, but going back to check the routing table for the right link every time isn’t a win either. I put together a little hack to look up one generic URL, and use that as the basis for a string format. If you’re wondering why I didn’t just use the curly braces up front, it’s because they get URL formatted: var baseString = this.FullUrlHelper("Unsubscribe", AccountController.Name, new { id = "--id--", key = "--key--" }); baseString = baseString.Replace("--id--", "{0}").Replace("--key--", "{1}"); Func unsubscribeLinkGenerator = user => String.Format(baseString, user.UserID, _profileService.GetUnsubscribeHash(user)); _mailingListService.MailUsers(subject, body, htmlBody, unsubscribeLinkGenerator); And wouldn’t you know it, the new solution works just fine. It’s still kind of hacky and inefficient, but it will work until this somehow breaks too.

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  • OpenGL problem with FBO integer texture and color attachment

    - by Grieverheart
    In my simple renderer, I have 2 FBOs one that contains diffuse, normals, instance ID and depth in that order and one that I use store the ssao result. The textures I use for the first FBO are RGB8, RGBA16F, R32I and GL_DEPTH_COMPONENT32F for the depth. For the second FBO I use an R16F texture. My rendering process is to first render to everything I mentioned in the first FBO, then bind depth and normals textures for reading for the ssao pass and write to the second FBO. After that I bind the second FBO's texture for reading in my blur shader and bind the first FBO for writing. What I intend to do is to write the blurred ssao value to the alpha component of the Normals texture. Here are where the problems start. First of all, I use shading language 3.3, which my graphics card does support. I manage ouputs in my shaders using layout(location = #). Now, the normals texture should be bound to color attachment 1, but when I use 1, it seems to write to my diffuse texture which should be in color attachment 0. When I instead use layout(location = 0), it gets correctly written to my normals texture. Besides this, my instance ID texture also gets resets after running the blur shader which is weird because if I use a float texture and write to it instanceID / nInstances, the texture doesn't get reset after the blur shader has ran. Here is how I prepare my first FBO: bool CGBuffer::Init(unsigned int WindowWidth, unsigned int WindowHeight){ //Create FBO glGenFramebuffers(1, &m_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo); //Create gbuffer and Depth Buffer Textures glGenTextures(GBUFF_NUM_TEXTURES, &m_textures[0]); glGenTextures(1, &m_depthTexture); //prepare gbuffer for(unsigned int i = 0; i < GBUFF_NUM_TEXTURES; i++){ glBindTexture(GL_TEXTURE_2D, m_textures[i]); if(i == GBUFF_TEXTURE_TYPE_NORMAL) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, WindowWidth, WindowHeight, 0, GL_RGBA, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_DIFFUSE) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, WindowWidth, WindowHeight, 0, GL_RGB, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_ID) glTexImage2D(GL_TEXTURE_2D, 0, GL_R32I, WindowWidth, WindowHeight, 0, GL_RED_INTEGER, GL_INT, NULL); else{ std::cout << "Error in FBO initialization" << std::endl; return false; } glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, m_textures[i], 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); } //prepare depth buffer glBindTexture(GL_TEXTURE_2D, m_depthTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, WindowWidth, WindowHeight, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthTexture, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); GLenum DrawBuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2}; glDrawBuffers(GBUFF_NUM_TEXTURES, DrawBuffers); GLenum Status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if(Status != GL_FRAMEBUFFER_COMPLETE){ std::cout << "FB error, status 0x" << std::hex << Status << std::endl; return false; } //Restore default framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; } where I use an enum defined as, enum GBUFF_TEXTURE_TYPE{ GBUFF_TEXTURE_TYPE_DIFFUSE, GBUFF_TEXTURE_TYPE_NORMAL, GBUFF_TEXTURE_TYPE_ID, GBUFF_NUM_TEXTURES }; Am I missing some kind of restriction? Does the color attachment of the FBO's textures somehow gets reset i.e. I'm using a re-size function which re-sizes the textures of the FBO but should I perhaps call glFramebufferTexture2D again too? EDIT: Here is the shader in question: #version 330 core uniform sampler2D aoSampler; uniform vec2 TEXEL_SIZE; // x = 1/res x, y = 1/res y uniform bool use_blur; noperspective in vec2 TexCoord; layout(location = 0) out vec4 out_AO; void main(void){ if(use_blur){ float result = 0.0; for(int i = -1; i < 2; i++){ for(int j = -1; j < 2; j++){ vec2 offset = vec2(TEXEL_SIZE.x * i, TEXEL_SIZE.y * j); result += texture(aoSampler, TexCoord + offset).r; // -0.004 because the texture seems to be a bit displaced } } out_AO = vec4(vec3(0.0), result / 9); } else out_AO = vec4(vec3(0.0), texture(aoSampler, TexCoord).r); }

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  • Cocos2d: Moving background on update: offsett issue

    - by mm24
    working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works as following: I create two instances of an image that has exactly 640 width x 960 height pixel of resolution, which we will call imageA and imageB I then set the two imags with exactly 480.0f of offset from each other, as the screenSize of a CCScene is set by default to 480.0f. At each update method call I move the two images by the same value. I make sure that their offsett stays to 480.0f However when running the game I see a 1 pixel height line between the two images. This literally bugs me and would like to adjust this. What am I doing wrong? This is a zoom in on the background when the "offsett line" is visible. The white line you can see divides the two background images and is not meant to exist as both images are completely black :): If I change the yPositionOfSecondElement value to 479.0f until the first loop the two images overlap correctly, but as soon as the loop starts the two images starts having an offsett of -1.0f. Here is the initialization code: -(void) init { //... screenHeight = 480.0f; yPositionOfSecondElement= screenHeight;//I tried subtracting an offsett of -1 but eventually the image would go wrong again yPositionOfFirstElement = 0.0f; loopedBackgroundImageInstanceA = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceA.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceA.position = CGPointMake(160.0f, yPositionOfFirstElement); [node addChild:loopedBackgroundImageInstanceA z:zLevelBackground]; //loopedBackgroundImageInstanceA.color= ccRED; loopedBackgroundImageInstanceB = [BackgroundLoopedImage loopImageForLevel:levelName]; loopedBackgroundImageInstanceB.anchorPoint = CGPointMake(0.5f, 0.0f); loopedBackgroundImageInstanceB.position = CGPointMake(160.0f, yPositionOfSecondElement); [node addChild:loopedBackgroundImageInstanceB z:zLevelBackground]; //.... } And here is the move code called at each update: -(void) moveBackgroundSprites:(BackgroundLoopedImage*)imageA :(BackgroundLoopedImage*)imageB :(ccTime)delta { isEligibleToMove=false; //This is done to avoid rounding errors float yStep = delta * [GameController sharedGameController].currentBackgroundSpeed; NSString* formattedNumber = [NSString stringWithFormat:@"%.02f", yStep]; yStep = atof([formattedNumber UTF8String]); //First should adjust position of images [self adjustPosition:imageA :imageB]; //The can get the actual image position CGPoint posA = imageA.position; CGPoint posB = imageB.position; //Here could verify if the checksum is equal to the required difference (should be 479.0f) if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply A"); } //At this stage can compute the hypotetical new position CGPoint newPosA = CGPointMake(posA.x, posA.y - yStep); CGPoint newPosB = CGPointMake(posB.x, posB.y - yStep); // Reposition stripes when they're out of bounds if (newPosA.y <= -yPositionOfSecondElement) { newPosA.y = yPositionOfSecondElement; [imageA shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } else if (newPosB.y <= -yPositionOfSecondElement) { newPosB.y = yPositionOfSecondElement; [imageB shuffle]; if (timeElapsed>=endTime && hasReachedEndLevel==FALSE) { hasReachedEndLevel=TRUE; shouldMoveImageEnd=TRUE; } } //Here should verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply B"); } imageA.position = newPosA; imageB.position = newPosB; //Here could verify that the check sum is equal to 479.0f if (![self verifyCheckSum:posA :posB]) { CCLOG(@"does not comply C"); } isEligibleToMove=true; } -(BOOL) verifyCheckSum:(CGPoint)posA :(CGPoint)posB { BOOL comply = false; float sum = 0.0f; if (posA.y > posB.y) { sum = posA.y - posB.y; } else if (posB.y > posA.y){ sum = posB.y - posA.y; } else{ return false; } if (sum!=yPositionOfSecondElement) { comply= false; } else{ comply=true; } return comply; } And here is what happens on the update: if(shouldMoveImageA && shouldMoveImageB) { if (isEligibleToMove) { [self moveBackgroundSprites:loopedBackgroundImageInstanceA :loopedBackgroundImageInstanceB :delta]; } Forget about shouldMoveImageA and shouldMoveImageB, this is just for when the background reaches the end of level, this works.

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  • Ubuntu 10.04 RGBA(Transparent theme) bug

    - by Nrew
    I tried to follow this tutorial frome ghacks.net. But I end up with a bug. Everytime I try to change the desktop background or the theme. It opens up lots of folders. And then close it back again. So I cannot do anything when I try to change the background or the theme to the default. Here is the tutorial And I can't even shutdown my machine now, please help. EDIT I tried executing these commands in the terminal sudo add-apt-repository ppa:erik-b-andersen/rgba-gtk sudo apt-get update && sudo apt-get upgrade sudo apt-get install gnome-color-chooser gtk2-module-rgba sudo apt-get install murrine-themes And it installed gnome color changer. It works, and the windows became transparent, but I can't change to the default theme and I can't put a background Here's the screenshot, when I try to change something in the preferences: Its just okay if I can't change the theme, but it won't let me change the background either. Or maybe the background is changed but its transparent just like the other windows. You can see that in the taskbar(or whatever its called in Ubuntu). Its full. What can I do to atleast make the background visible.

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  • Show Color Picker Value Code Within Input Text Field in Wordpress

    - by Shwan Namiq
    Hi i have options page for my theme i used color picker jquery plugin in my options page as show in image below. i want when i change the color from color picker automatically show the color value code within the text field.how can do this? this is the code within my options page related to appearing the color picker and text field function to register the options setting function YPE_register_settings_sections_fields() { register_setting ( 'YPE_header_option_group', 'YPE_header_option_name', 'YPE_sanitize_validate_callback' ); add_settings_section ( 'YPE_header_section', 'Header Section', 'YPE_header_section_callback', 'YPE_menu_page_options' ); add_settings_field ( 'YPE_header_bg', 'Header Background', 'YPE_header_bg_callback', 'YPE_menu_page_options', 'YPE_header_section' ); } add_action('admin_init', 'YPE_register_settings_sections_fields'); function to appear the text field and color picker function YPE_header_bg_callback() { $YPE_options = get_option('YPE_header_option_name'); $YPE_header_bg = isset($YPE_options['YPE_header_bg']) ? $YPE_options['YPE_header_bg'] : ''; ?> <div class="input-group color-picker"> <input class="form-control" style="width:80px;" name="YPE_header_option_name[YPE_header_bg]" id="<?php echo 'YPE_header_bg'; ?>" type="text" value="<?php echo $YPE_header_bg; ?>" /> <span class="input-group-btn"> <div id="colorSelector"> <div nam style="background-color: #0000ff"> </div> </div> </span> </div> <script> $("#colorSelector").ColorPicker({ color: '#0000ff', onShow: function (colpkr) { $(colpkr).fadeIn(500); return false; }, onHide: function (colpkr) { $(colpkr).fadeOut(500); return false; }, onChange: function (hsb, hex, rgb) { $('#colorSelector div').css('backgroundColor', '#' + hex); }); </script> <?php }

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  • Graduated transition from Green - Yellow - Red

    - by GoldBishop
    I have am having algorithm mental block in designing a way to transition from Green to Red, as smoothly as possible with a, potentially, unknown length of time to transition. For testing purposes, i will be using 300 as my model timespan but the methodology algorithm design needs to be flexible enough to account for larger or even smaller timespans. Figured using RGB would probably be the best to transition with, but open to other color creation types, assuming its native to .Net (VB/C#). Currently i have: t = 300 x = t/2 z = 0 low = Green (0, 255, 0) mid = Yellow (255, 255, 0) high = Red (255, 0, 0) Lastly, sort of an optional piece, is to account for the possibility of the low, mid, and high color's to be flexible as well. I assume that there would need to be a check to make sure that someone isnt putting in low = (255,0,0), mid=(254,0,0), and high=(253,0,0). Outside of this anomaly, which i will handle myself based on the best approach to evaluate a color. Question: What would be the best approach to do the transition from low to mid and then from mid to high? What would be some potential pitfalls of implementing this type of design, if any?

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  • SVG as CSS background for website navigation-bar

    - by Irfan Mir
    I drew a small (horizontal / in width) svg to be the background of my website's navigation. My website's navigation takes place a 100% of the browser's viewport and I want the svg image to fill that 100% space. So, using css I set the background of the navigation (.nav) to nav.svg but then I saw (whenI opened the html file in a browser) that the svg was not the full-width of the nav, but at the small width I drew it at. How can I get the SVG to stretch and fill the entire width of the navigation (100% of the page) ? Here is the code for the html file where the navigation is in: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Distributed Horizontal Menu</title> <meta name="generator" content="PSPad editor, www.pspad.com"> <style type="text/css"> *{ margin:0; padding:0; } .nav { margin:0; padding:0; min-width:42em; width:100%; height:47px; overflow:hidden; background:transparent url(nav.svg) no-repeat; text-align:justify; font:bold 88%/1.1 verdana; } .nav li { display:inline; list-style:none; } .nav li.last { margin-right:100%; } .nav li a { display:inline-block; padding:13px 4px 0; height:31px; color:#fff; vertical-align:middle; text-decoration:none; } .nav li a:hover { color:#ff6; background:#36c; } @media screen and (max-width:322px){ /* styling causing first break will go here*/ /* but in the meantime, a test */ body{ background:#ff0000; } } </style></head><body> <ul class="nav"> <!--[test to comment out random items] <li>&nbsp; <a href="#">netscape&nbsp;9</a></li> [the spacing should be distributed]--> <li>&nbsp; <a href="#">internet&nbsp;explorer&nbsp;6-8</a></li> <li>&nbsp; <a href="#">opera&nbsp;10</a></li> <li>&nbsp; <a href="#">firefox&nbsp;3</a></li> <li>&nbsp; <a href="#">safari&nbsp;4</a></li> <li class="last">&nbsp; <a href="#">chrome&nbsp;2</a> &nbsp; &nbsp;</li> </ul> </body></html> and Here is the code for the svg: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" width="321.026px" height="44.398px" viewBox="39.487 196.864 321.026 44.398" enable-background="new 39.487 196.864 321.026 44.398" xml:space="preserve"> <linearGradient id="SVGID_1_" gradientUnits="userSpaceOnUse" x1="280" y1="316.8115" x2="280" y2="275.375" gradientTransform="matrix(1 0 0 1 -80 -77)"> <stop offset="0" style="stop-color:#5A4A6A"/> <stop offset="0.3532" style="stop-color:#605170"/> <stop offset="0.8531" style="stop-color:#726382"/> <stop offset="1" style="stop-color:#796A89"/> </linearGradient> <path fill="url(#SVGID_1_)" d="M360,238.721c0,1.121-0.812,2.029-1.812,2.029H41.813c-1.001,0-1.813-0.908-1.813-2.029v-39.316 c0-1.119,0.812-2.027,1.813-2.027h316.375c1.002,0,1.812,0.908,1.812,2.027V238.721z"/> <path opacity="0.1" fill="#FFFFFF" enable-background="new " d="M358.188,197.376H41.813c-1.001,0-1.813,0.908-1.813,2.028 v39.316c0,1.12,0.812,2.028,1.813,2.028h316.375c1,0,1.812-0.908,1.812-2.028v-39.316C360,198.284,359.189,197.376,358.188,197.376z M358.75,238.721c0,0.415-0.264,0.779-0.562,0.779H41.813c-0.3,0-0.563-0.363-0.563-0.779v-39.316c0-0.414,0.263-0.777,0.563-0.777 h316.375c0.301,0,0.562,0.363,0.562,0.777V238.721z"/> <path opacity="0.5" fill="#FFFFFF" enable-background="new " d="M358.188,197.376H41.813c-1.001,0-1.813,0.908-1.813,2.028v1.461 c0-1.12,0.812-2.028,1.813-2.028h316.375c1.002,0,1.812,0.908,1.812,2.028v-1.461C360,198.284,359.189,197.376,358.188,197.376z"/> <g id="seperators"> <line fill="none" stroke="#000000" stroke-width="1.0259" stroke-miterlimit="10" x1="104.5" y1="197.375" x2="104.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="103.5" y1="197.375" x2="103.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="105.5" y1="197.375" x2="105.5" y2="240.75"/> <line fill="none" stroke="#000000" stroke-width="1.0259" stroke-miterlimit="10" x1="167.5" y1="197.375" x2="167.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="166.5" y1="197.375" x2="166.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="168.5" y1="197.375" x2="168.5" y2="240.75"/> <line fill="none" stroke="#000000" stroke-width="1.0259" stroke-miterlimit="10" x1="231.5" y1="197.375" x2="231.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="232.5" y1="197.375" x2="232.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="230.5" y1="197.375" x2="230.5" y2="240.75"/> <line fill="none" stroke="#000000" stroke-width="1.0259" stroke-miterlimit="10" x1="295.5" y1="197.375" x2="295.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="294.5" y1="197.375" x2="294.5" y2="240.75"/> <line opacity="0.1" fill="none" stroke="#FFFFFF" stroke-width="1.0259" stroke-miterlimit="10" enable-background="new " x1="296.5" y1="197.375" x2="296.5" y2="240.75"/> </g> <path fill="none" stroke="#000000" stroke-width="1.0259" stroke-miterlimit="10" d="M360,238.721c0,1.121-0.812,2.029-1.812,2.029 H41.813c-1.001,0-1.813-0.908-1.813-2.029v-39.316c0-1.119,0.812-2.027,1.813-2.027h316.375c1.002,0,1.812,0.908,1.812,2.027 V238.721z"/> </svg> I appreciate and welcome any and all comments, help, and suggestions. Thanks in Advance!

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  • SCALE 8x: Color management for everyone

    <b>LWN.net:</b> "Color management is sometimes unfairly characterized as a topic of interest only to print shops and video editors, but as Cruz explained at the top of his talk, anyone who shares digital content wants it to look correct, and everyone who uses more than one device knows how tricky that can be."

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  • My mouse pointer disappears on "system surfaces" , like background picture, menus, background for all kind of system menus

    - by Siegfried
    I have an annoying problem with Ubuntu 11.10, my mouse pointer disappears on the Ubuntu surface ( not in programs like firefox, libre office ..) The mouse pointer is there, but its size is only one pixel and in the white background of e.g. "system" it is not seen at all, although with "ctrl" I can see where it should be. I have not found any place where I can change the size or colors of the mouse pointer. Can anybody help me?

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  • XFCE session with GNOME in background

    - by 100rabh
    Hi askUbuntu I recently installed XFCE on my Ubuntu 10.04 and it runs finely but with an issue. Everytime I login into my XFCE session I see the background image of GNOME session and after few seconds it disappears which gives me the impression that XFCE session is running over an already running GNOME session. If that is really the case then it might also be eating into my system's RAM which could be a bug. All helps and suggestions are welcome.

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  • Css menu hovering background color problem

    - by Guisasso
    i have a very simple question for many, but complicated enough for me. I have tried to fix this for the last hour with no luck. I downloaded a css menu, and made all the modifications needed to me with no issue, but there's one thing that i'm having no luck trying to fix: When hovering over "ccc" (for example), and going down to 1 for example (this happens to all other cells) the black background doesn't extend all the way to the right. Here's the link: http://riversidesheetmetal.net/gui/questions/aaa.html

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  • Apple MBP 7,1 Color profile xcalib

    - by cloudlight
    I have installed Kubuntu 64bit on my MBP 7,1. After installation I was going through following documentation (screen) https://help.ubuntu.com/community/MacBookPro7-1/Maverick#Screen I am confused about line /usr/bin/xcalib "/etc/xcalib/<insert name of profile here>" which profile to put at that place? I am getting following output on command prompt bharat@bharat-MacBookPro:~$ ls /etc/xcalib Color LCD-00000610-0000-9CC5-0000-000004273140.icc EPSON PJ -00004CA3-0000-A600-0000-000028E98001.icc SyncMaster-00004C2D-0000-0117-4C45-31370B4074F5.icc

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  • isometric background that covers the viewport [on hold]

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    The background image should cover the viewport. The technique I use now is a loop with an innerloop that draws diamond shaped images on a canvas element, but it looks like a rotated square. This is a nice example: ,that covers the whole viewport. I have heard something about clickthrough maps, but what more ways are there that are most efficient with mobile devices and javascript? Any advice in grid design out there?.

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  • Cocos2d-x v3.1 for WinPhone 8 auto change texture after resumed from background

    - by Bình Nguyên
    I have some sprites in my game (for Windows Phone 8). These are my steps to reproduce the problem: Open game Play (this is an optional step) Press Windows button to send game to background Press Back button to resume game The problem is: After the game has resumed, some sprites exchange textures, some sprites go black (like there is no texture being bound). I'm using cocos2dx version 3.1.1. Can someone help me to solve this problem?

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  • Gedit embeded terminal showing both background and foreground in white color

    - by newuser
    I am using Ubuntu 12.04.I am using Gedit with one of the plugin called Embeded Terminal which is used to place the terminal attached at the bottom part of the Gedit.Now my problem is in that embeded terminal both the screen background and text is in white color,so its difficult to see any text there.I tried to configure the fonts in dconf editor.But there was not any good result.Here I am attaching the screenshot of the configuration of dconf editor that I have changed.So please help me to solve this.Any help will be highly appreciable.

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