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  • LIVE: Oracle FY13 Partner Kickoff - Red Stack. Red Team. Engineered to Win.

    - by Kristin Rose
    Oracle’s FY13 Partner Kickoff is still in full swing and what an exciting day it has already been! Oracle executives started their mornings off at 5 a.m. to address our partners from around the world. The day began with the EMEA region, closely followed by the North America region in front of a live audience, and then on to Latin America! But hang tight because Japan and APAC are up next!If you haven’t already done so, be sure you register to watch the rest of the show. Also, join the Twitter conversation via #OPN and @OraclePartners and keep sending in those questions. Here is what the rest of the day looks like: JAPAN - 6:00pm – 7:30pm PT APAC - 8:00 pm – 9:30pm PT We also had a chance to speak with Nick Kritikos, VP of Partner Enablement and host of the PKO after show, “Partner Pulse”, to get his thoughts on the day. See what Nick had to say below: To all of our Partners, thanks for tuning in! Until next year, Good Selling,The OPN Communications Team

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  • OpenWorld 2011 Video Index

    - by Chris Kawalek
    We did quite a few virtualization videos this year at Oracle OpenWorld 2011. You can find all these and more on our YouTube channel. Virtualization Wrapup Adam Hawley discusses the Oracle virtualization presence at Oracle OpenWorld 2011. http://www.youtube.com/oraclevirtualization#p/f/2/53_SQYljqN4 Oracle Applications on iPad Brad Lackey shows how you can access Oracle Applications on iPad. http://www.youtube.com/oraclevirtualization#p/f/9/3Ug5km3uxEQ Thinkquest.org and Oracle VM Dan Herrup describes how Thinkquest.org is using Oracle VM to help kids learn how to solve real world problems with computer technology. http://www.youtube.com/oraclevirtualization#p/f/6/Bw-km5kqzEo Avaya and Oracle Virtualization See Oracle desktop virtualization in action at Avaya's booth. http://www.youtube.com/oraclevirtualization#p/f/4/xIHRIijEPkM Eco-Features of Sun Ray Clients Michael Dann shows off the Sun Ray 3 Plus and talks about the eco benefits of Oracle's extremely low power consumption client device for desktop virtualization. http://www.youtube.com/oraclevirtualization#p/f/3/ulArHGe1OmM Application and Desktop Access with Oracle Secure Global Desktop Watch Jeff Harvey do a quick demo of Oracle Secure Global Desktop accessing Oracle Applications. http://www.youtube.com/oraclevirtualization#p/f/5/g_ikA7dwh0g Oracle VM VirtualBox for VDI Andy Hall describes how enterprises leverage Oracle VM VirtualBox as part of their VDI deployments. http://www.youtube.com/oraclevirtualization#p/f/8/WmkeYlzgnZ8 TechCast Live: The Coolest Virtualization Products Interview with Andy Hall about the desktop virtualization portfolio. http://www.youtube.com/oraclevirtualization#p/f/7/VMkrAhZ83AA

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  • Upgrade Workshops in Bucharest, Athens and Warsaw

    - by Mike Dietrich
    Finally travel time is not over yet. There are 3 more workshops Upgrade, Migrate & Consolidate to Oracle Database 12c due to happen within the next few weeks:. June 17 in Bucharest, Romaniain the Radisson Blu Hotel - Register here!. July 10 in Athens, Greece in the Pentelikon Hotel - Register here!. July 15 in Warsaw, Poland in the Marriot Warsaw Hotel - Register here!. - CU there - Mike 

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  • OpenWorld 2011 Video Index

    - by Chris Kawalek
    We did quite a few virtualization videos this year at Oracle OpenWorld 2011. You can find all these and more on our YouTube channel. Virtualization Wrapup Adam Hawley discusses the Oracle virtualization presence at Oracle OpenWorld 2011. http://www.youtube.com/oraclevirtualization#p/f/2/53_SQYljqN4 Oracle Applications on iPad Brad Lackey shows how you can access Oracle Applications on iPad. http://www.youtube.com/oraclevirtualization#p/f/9/3Ug5km3uxEQ Thinkquest.org and Oracle VM Dan Herrup describes how Thinkquest.org is using Oracle VM to help kids learn how to solve real world problems with computer technology. http://www.youtube.com/oraclevirtualization#p/f/6/Bw-km5kqzEo Avaya and Oracle Virtualization See Oracle desktop virtualization in action at Avaya's booth. http://www.youtube.com/oraclevirtualization#p/f/4/xIHRIijEPkM Eco-Features of Sun Ray Clients Michael Dann shows off the Sun Ray 3 Plus and talks about the eco benefits of Oracle's extremely low power consumption client device for desktop virtualization. http://www.youtube.com/oraclevirtualization#p/f/3/ulArHGe1OmM Application and Desktop Access with Oracle Secure Global Desktop Watch Jeff Harvey do a quick demo of Oracle Secure Global Desktop accessing Oracle Applications. http://www.youtube.com/oraclevirtualization#p/f/5/g_ikA7dwh0g Oracle VM VirtualBox for VDI Andy Hall describes how enterprises leverage Oracle VM VirtualBox as part of their VDI deployments. http://www.youtube.com/oraclevirtualization#p/f/8/WmkeYlzgnZ8 TechCast Live: The Coolest Virtualization Products Interview with Andy Hall about the desktop virtualization portfolio. http://www.youtube.com/oraclevirtualization#p/f/7/VMkrAhZ83AA

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  • Collision Detection problems in Voxel Engine (XNA)

    - by Darestium
    I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have the same problem. It always seems to be off by about a block. for instance, if I walk across a bridge which is one block high I fall through it. Also, if you walk towards a "row" of blocks like this: You are able to stand "inside" the left most one, and you collide with nothing in the right most side (where there is no block and is not visible on this image). Here is all my collision code: private void Move(GameTime gameTime, Vector3 direction) { float speed = playermovespeed * (float)gameTime.ElapsedGameTime.TotalSeconds; Matrix rotationMatrix = Matrix.CreateRotationY(player.Camera.LeftRightRotation); Vector3 rotatedVector = Vector3.Transform(direction, rotationMatrix); rotatedVector.Normalize(); Vector3 testVector = rotatedVector; testVector.Normalize(); Vector3 movePosition = player.position + testVector * speed; Vector3 midBodyPoint = movePosition + new Vector3(0, -0.7f, 0); Vector3 headPosition = movePosition + new Vector3(0, 0.1f, 0); if (!world.GetBlock(movePosition).IsSolid && !world.GetBlock(midBodyPoint).IsSolid && !world.GetBlock(headPosition).IsSolid) { player.position += rotatedVector * speed; } //player.position += rotatedVector * speed; } ... public void UpdatePosition(GameTime gameTime) { player.velocity.Y += playergravity * (float)gameTime.ElapsedGameTime.TotalSeconds; Vector3 footPosition = player.Position + new Vector3(0f, -1.5f, 0f); Vector3 headPosition = player.Position + new Vector3(0f, 0.1f, 0f); // If the block below the player is solid the Y velocity should be zero if (world.GetBlock(footPosition).IsSolid || world.GetBlock(headPosition).IsSolid) { player.velocity.Y = 0; } UpdateJump(gameTime); UpdateCounter(gameTime); ProcessInput(gameTime); player.Position = player.Position + player.velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; velocity = Vector3.Zero; } and the one and only function in the camera class: protected void CalculateView() { Matrix rotationMatrix = Matrix.CreateRotationX(upDownRotation) * Matrix.CreateRotationY(leftRightRotation); lookVector = Vector3.Transform(Vector3.Forward, rotationMatrix); cameraFinalTarget = Position + lookVector; Vector3 cameraRotatedUpVector = Vector3.Transform(Vector3.Up, rotationMatrix); viewMatrix = Matrix.CreateLookAt(Position, cameraFinalTarget, cameraRotatedUpVector); } which is called when the rotation variables are changed: public float LeftRightRotation { get { return leftRightRotation; } set { leftRightRotation = value; CalculateView(); } } public float UpDownRotation { get { return upDownRotation; } set { upDownRotation = value; CalculateView(); } } World class: public Block GetBlock(int x, int y, int z) { if (InBounds(x, y, z)) { Vector3i regionalPosition = GetRegionalPosition(x, y, z); Vector3i region = GetRegionPosition(x, y, z); return regions[region.X, region.Y, region.Z].Blocks[regionalPosition.X, regionalPosition.Y, regionalPosition.Z]; } return new Block(BlockType.none); } public Vector3i GetRegionPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; return new Vector3i(regionx, regiony, regionz); } public Vector3i GetRegionalPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int X = x % Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int Y = y % Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; int Z = z % Variables.REGION_SIZE_Z; return new Vector3i(X, Y, Z); } Any ideas how to fix this problem? EDIT 1: Graphic of the problem: EDIT 2 GetBlock, Vector3 version: public Block GetBlock(Vector3 position) { int x = (int)Math.Floor(position.X); int y = (int)Math.Floor(position.Y); int z = (int)Math.Ceiling(position.Z); Block block = GetBlock(x, y, z); return block; } Now, the thing is I tested the theroy that the Z is always "off by one" and by ceiling the value it actually works as intended. Altough it still could be greatly more accurate (when you go down holes you can see through the sides, and I doubt it will work with negitive positions). I also does not feel clean Flooring the X and Y values and just Ceiling the Z. I am surely not doing something correctly still.

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  • Would Ubuntu support this Avell G1711?

    - by Bernardo
    I just bought a gaming notebook (model G1711) from a local brand in Brazil named Avell. Its configuration is quite advanced and this is the reason for my purchase. However, all of their official support relies on Windows 7 or 8, actually. So would Ubuntu work on this machine? It is an i5 Haswell, Chipset Intel HM87, Nvidia Geforce GTX 765M, sound with THX TruStudio Pro, Blu-ray writer, US layout keybord 101/102, USB 2 and 3.0, eSata port, 9 in one memory card reader.

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  • 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)

    - by Georges Oates Larsen
    What are your suggestions for a physics engine that satisfies the following criteria? Capable of calculating collisions between multiple concave mesh-based colliders Handles many collisions going on at once (for instance one mesh being wedged between two others, which themselves may be wedged between two meshes) Does not allow for collider passthrough, even at high speeds. For instance, if I am applying force to a programmatically hinged object that makes it spin, I do not want it to pass through another rigidbody that it collides with while spinning. I have this problem using PhysX As implied before, reacts well to hinged objects, preferably has its own implementation of a hinge, but I am willing to program my own. The important part is that it has some sort of interface that guarantees accurate collision tracking even when dealing with these things Platform independent -- runs on mac as well as PC, also not tied down to specific graphics cards I think that's the best way to explain what I am looking for. Basically, I need SUPER reliable collisions. Something that can't be accomplished with a simple ray casting approach that sends a ray from the last position of the object to the current position (as this object may be potentially large and colliding with small objects via rotation) Bonus points for also including an OPEN SOURCE engine.

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  • OBIA on Teradata - Part 3 Stats

    - by Mohan Ramanuja
    Statements to run table stats on W_Party_Per_DS and W_Party_Per_DCOLLECT STATISTICS ON W_PARTY_PER_DS COLUMN ("DEPARTMENT_NAME");COLLECT STATISTICS ON W_PARTY_PER_DS COLUMN ("CONTACT_ID");COLLECT STATISTICS ON W_PARTY_PER_DS COLUMN ("CITY");COLLECT STATISTICS ON W_PARTY_PER_D COLUMN ("ACCNT_FLG");COLLECT STATISTICS ON W_PARTY_PER_D COLUMN ("SUPPLIER_FLG");help statistics w_party_per_d; Date Time    Unique Values    Column Names10/06/02    15:37:47  5,002,185        ROW_WID10/06/21    14:02:55  0     VIS_PR_POS_ID10/06/02    15:37:48  2     CREATED_BY_WID10/06/02    15:37:49  2     CHANGED_BY_WID10/06/02    15:37:50  2     SRC_EFF_FROM_DT10/06/02    15:37:51  1     SRC_EFF_TO_DT10/06/02    15:37:52  2     EFFECTIVE_FROM_DT10/06/02    15:37:53  2     EFFECTIVE_TO_DT10/06/02    15:37:57  1     DELETE_FLG10/06/21    14:02:54  0     CURRENT_FLG10/06/02    15:37:59  2     DATASOURCE_NUM_ID10/06/02    15:38:02  1     ETL_PROC_WID10/06/10    18:27:21  1,000     INTEGRATION_ID select top 10 * from DBC.TableSize; VprocDataBaseName AccountName     TableName     CurrentPerm PeakPerm 0    T21_ETL_TEMP_ENT         IM IT/IM IT Enterprise region  RZ_PENDD_FCLTY_CLM_STG   1024     0 0    SSB_RDS                  IM IT/IM IT ENTERPRISE REGION  RDS_RESP_997_TLR         1024     0 0    T17_EDL                  IM IT/IM IT Enterprise region  SPCMN_ACTN               1024     0 0    T20_ETL_CAPTR_DATA_ENT   IM IT/IM IT Enterprise region  HZ_CS90_VSGPNTE_S9MGNT14 2048     0 0    T5_ETL_DATA_PBM          IM IT/IM IT Enterprise region  PRCG_OVRD_BY_RX_NM       1536     0 0    PIP_DB                   $H&D&H                         PIPTRGENTSRC             1024     0 0    STest5_ADW0              sysadmin                       PROV_RGSTRTN             59904     0 0    AEDWSTG1                 NEIM/NEIM                      MEMBERSHIP_LKUP_ETL      1024     0 0    AEDWTST5                 dbc                            cptn_agrmt_xwlk          1024     0 0    VAL_LAG_TEMP             $H1$&D&HDBA                    clm_lag_stg              347136     0 select vproc, CurrentPerm from DBC.TableSize where databasename = 'PRJ_CRM_STGC' and tablename='w_party_per_d' ORDER BY 2 DESC;Vproc    DataBaseName    AccountName TableName        CurrentPerm    PeakPerm0        PRJ_CRM_STGC    DBA/DBA      W_PARTY_PER_D    8704.00        841728.003        PRJ_CRM_STGC    DBA/DBA      W_PARTY_PER_D    8704.00        782848.00

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  • Make Gameobject Stand On Surface Facing Certain Direction

    - by Julian
    I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector pointing directly away from the cube. If my character is facing "forward" and I click on a surface which is to the left or right of me ( left or right walls), I want my character to now be standing on that surface but still be facing in the direction he initially was. If I click on a wall which is in the forward path of my character i want him to now be standing on that surface and his forward to now be what was once "up" relative to my character. Here is the code I am working with now. void Update() { if (Input.GetMouseButtonUp (0)) { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Vector3 upVectBefore = transform.up; Vector3 forwardVectBefore = transform.forward; Quaternion rotationVectBefore = transform.rotation; Vector3 hitPosition = hit.transform.position; transform.position = hitPosition; float lookDifference = Vector3.Distance(hit.transform.up, forwardVectBefore); if(Vector3.Distance(hit.transform.up, upVectBefore) < .23) //Same normal { transform.rotation = rotationVectBefore; } else if(lookDifference > 1.412 && lookDifference <= 1.70607) //side wall { transform.up = hit.transform.up; transform.forward = forwardVectBefore; } else //head on wall { transform.up = hit.transform.up; transform.forward = upVectBefore; } } } } The first case "Same normal" works fine, however the other two do not work as I would like them to. Sometimes my character is laying down on the surface or on the wrong side of the surface. Does anyone know nice way of solving this problem?

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  • Learn Advanced ADF Online, For Free

    - by Grant Ronald
    The second part of the advanced ADF on line ecourse is now live.  This covers the advanced topics of region and region interaction as well as getting down and dirty with some of the layout features of ADF Faces, skinning and DVT components.  The aim of this course is to give you a self-paced learning aid which covers the more advanced topics of ADF development.  The content is developed by Product Management and our Curriculum development teams and is based on advanced training material we've been running internally for about 18 months. We'll get started on the next chapter, but in the meantime, enjoy chapters one and two.

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  • Partition tool with console UI (as in server installation)?

    - by lepe
    Back in 2006, Ray (3DLover) posted the same question in: http://ubuntuforums.org/showthread.php?t=309680 but none of the answers were really useful. Now with a little help from AskUbuntu community, I would like to repeat his question again to see if this time it can be answered correctly. So this is the question (and what I wish too): I'm looking for a UI tool for managing partitions in a console. I have installed Ubuntu Server, so I don't have X Windows at all. fdisk and sfdisk are entirely command line. parted is slightly better, but it's not really a UI. cfdisk has somewhat of a UI, but it only works on one disk at a time, and there's no advanced options like configuring LVM or RAID. Just partitioning. I love the partition tool that is available during the OS install procedure. You can partition, configure RAID's and LMV sets. It can format the partitions with several different file systems, it can set labels, mount options and it can insert your volumes into your fstab. Is this tool available as a stand-alone program? I can't find it anywhere. I think it's called parted_server, but I can't find much information about where to get it. In the past, I have run the Ubuntu install procedure just to use the partition manager that comes with it. (canceling the install after making my partition edits) Anyone help me on this? Thanks -Ray Thanks in advance.

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  • Blender: Having trouble moving vertices

    - by capcom
    I've been using Blender for two days now, and ran into an issue while following a tutorial. Before anything else, I'd like to show you all what my problem precisely is. Here is a short video I uploaded: click here. I thought it may be easier for you all to help me identify and solve my problem more accurately with a visual aid. I would like to emphasize that this issue began to occur after I extruded that trapezoidal region (misstated as a parallelogram in the video). I decided that I did not want the extruded region, and just hit undo. Ever since then, I began to experience the problem you viewed. Thanks.

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  • Monitor Review: ViewSonic VX2739wm

    If the idea of getting a spacious 27-inch HD monitor for $349 doesn't get your attention, how about one with a 1-millisecond response time? We check out ViewSonic's Blu-ray- and game-worthy widescreen.

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  • Monitor Review: ViewSonic VX2739wm

    If the idea of getting a spacious 27-inch HD monitor for $349 doesn't get your attention, how about one with a 1-millisecond response time? We check out ViewSonic's Blu-ray- and game-worthy widescreen.

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  • How to Use The US Windows 8 Store From Another Country

    - by Taylor Gibb
    Have you ever searched for an app only to find that its not available in your country? Luckily for us there is a work around for the Windows Store. How to use the US Windows Store from Another Country Press the Win + X keyboard combination, or right click in the bottom left hand corner of your screen to open the WinX menu, then launch the Control Panel. Now change the Control Panel’s view to the Small icons view. Then head into the Region settings. When the Region settings open you will need to switch over to the Location tab. Here you will be able to see the location that the Windows Store, as well as other applications , is using. You can change it by simply selecting United States from the drop down. That’s all there is to it. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Player position triggering teleports

    - by jSherz
    I'm developing a Minecraft plugin (bukkit) in which a server admin can create 'portals' - a small region that will teleport any players who enter it. I have the teleportation sorted and I know how I could define areas that the player's position could be tested against. This would involve an ArrayList containing the zones and then hooking the PlayerMoveEvent so that the ArrayList is searched each time for a matching portal region. Although this method would work, I doubt that it would be very efficient when 100+ players are all moving around at the same time. Is there a better way of checking a player position against a set of 'zones' / regions?

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  • Save the Date: Oracle Partner Day Sweden, January 2013

    - by A&C Redaktion
    Welcome to the new edition of the EMEA Oracle Partner Days for FY13. Staged at locations throughout most of the EMEA countries, these events will deliver to you real Business return on your OPN membership. You will hear the business opportunities coming from the adoption of the entire Oracle stack, the latest products value propositions and related sales strategy and be able to connect directly with Oracle executives and find new business opportunities with other partners in your region. Mark your calender and register today for our first Partner Day in the Nordics region on January 30th in Stockholm, Sweden. Click here for the agenda & registration page (in Swedish). The calendar of all upcoming Partner Days you will find here.

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  • Scaling MKMapView Annotations relative to the zoom level

    - by Jonathan
    The Problem I'm trying to create a visual radius circle around a annonation, that remains at a fixed size in real terms. Eg. So If i set the radius to 100m, as you zoom out of the Map view the radius circle gets progressively smaller. I've been able to achieve the scaling, however the radius rect/circle seems to "Jitter" away from the Pin Placemark as the user manipulates the view. The Manifestation Here is a video of the behaviour. The Implementation The annotations are added to the Mapview in the usual fashion, and i've used the delegate method on my UIViewController Subclass (MapViewController) to see when the region changes. -(void)mapView:(MKMapView *)pMapView regionDidChangeAnimated:(BOOL)animated{ //Get the map view MKCoordinateRegion region; CGRect rect; //Scale the annotations for( id<MKAnnotation> annotation in [[self mapView] annotations] ){ if( [annotation isKindOfClass: [Location class]] && [annotation conformsToProtocol:@protocol(MKAnnotation)] ){ //Approximately 200 m radius region.span.latitudeDelta = 0.002f; region.span.longitudeDelta = 0.002f; region.center = [annotation coordinate]; rect = [[self mapView] convertRegion:foo toRectToView: self.mapView]; if( [[[self mapView] viewForAnnotation: annotation] respondsToSelector:@selector(setRadiusFrame:)] ){ [[[self mapView] viewForAnnotation: annotation] setRadiusFrame:rect]; } } } The Annotation object (LocationAnnotationView)is a subclass of the MKAnnotationView and it's setRadiusFrame looks like this -(void) setRadiusFrame:(CGRect) rect{ CGPoint centerPoint; //Invert centerPoint.x = (rect.size.width/2) * -1; centerPoint.y = 0 + 55 + ((rect.size.height/2) * -1); rect.origin = centerPoint; [self.radiusView setFrame:rect]; } And finally the radiusView object is a subclass of a UIView, that overrides the drawRect method to draw the translucent circles. setFrame is also over ridden in this UIView subclass, but it only serves to call [UIView setNeedsDisplay] in addition to [UIView setFrame:] to ensure that the view is redrawn after the frame has been updated. The radiusView object's (CircleView) drawRect method looks like this -(void) drawRect:(CGRect)rect{ //NSLog(@"[CircleView drawRect]"); [self setBackgroundColor:[UIColor clearColor]]; //Declarations CGContextRef context; CGMutablePathRef path; //Assignments context = UIGraphicsGetCurrentContext(); path = CGPathCreateMutable(); //Alter the rect so the circle isn't cliped //Calculate the biggest size circle if( rect.size.height > rect.size.width ){ rect.size.height = rect.size.width; } else if( rect.size.height < rect.size.width ){ rect.size.width = rect.size.height; } rect.size.height -= 4; rect.size.width -= 4; rect.origin.x += 2; rect.origin.y += 2; //Create paths CGPathAddEllipseInRect(path, NULL, rect ); //Create colors [[self areaColor] setFill]; CGContextAddPath( context, path); CGContextFillPath( context ); [[self borderColor] setStroke]; CGContextSetLineWidth( context, 2.0f ); CGContextSetLineCap(context, kCGLineCapSquare); CGContextAddPath(context, path ); CGContextStrokePath( context ); CGPathRelease( path ); //CGContextRestoreGState( context ); } Thanks for bearing with me, any help is appreciated. Jonathan

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  • WPF Tree doesn't work

    - by phenevo
    Could you tell me why I can't see subItems? I've got winforms apps and I added my wpfusercontrol:ObjectsAndZonesTree ServiceProvider is my webservice. Adn method to get listofcountires with subitems works properly (i get countires, regions from this countires, provinces etc...) ElementHost elementHost = new ElementHost { Width = 150, Height = 50, Dock = DockStyle.Fill, Child = new ObjectsAndZonesTree() }; this.splitContainer3.Panel1.Controls.Add(elementHost); XAML: <TreeView Name="GroupView" Grid.Row="0" Grid.Column="0" ItemsSource="{Binding}"> <TreeView.Resources> <HierarchicalDataTemplate DataType="{x:Type ServiceProvider:Country }" ItemsSource="{Binding Items}"> <TextBlock Text="{Binding Path=Name}" /> </HierarchicalDataTemplate> <DataTemplate DataType="{x:Type ServiceProvider:Region}" > <TextBlock Text="{Binding Path=Name}" /> </DataTemplate> <DataTemplate DataType="{x:Type ServiceProvider:Province}" > <TextBlock Text="{Binding Path=Name}" /> </DataTemplate> </TreeView.Resources> </TreeView> XAML.CS public ObjectsAndZonesTree() { InitializeComponent(); LoadView(); } private void LoadView() { GroupView.ItemsSource = new ServiceProvider().GetListOfObjectsAndZones(); } class Country: public class Country { string _name; [XmlAttribute] public string Name { get { return _name; } set { _name = value; } } string _code; [XmlAttribute] public string Code { get { return _code; } set { _code = value; } } string _continentCode; [XmlAttribute] public string ContinentCode { get { return _continentCode; } set { _continentCode = value; } } public Region[] ListOfRegions { get { return _listOfRegions; } set { _listOfRegions = value; } } private Region[] _listOfRegions; public IList<object> Items { get { IList<object> childNodes = new List<object>(); foreach (var group in this.ListOfRegions) childNodes.Add(group); return childNodes; } } } Class Region: public class Region { private Province[] _listOfProvinces; private string _name; private string _code; public Province[] ListOfProvinces { get { return _listOfProvinces; } set { _listOfProvinces = value; } } public string Name { get { return _name; } set { _name = value; } } public string Code { get { return _code; } set { _code = value; } } public string CountryCode { get { return _countryCode; } set { _countryCode = value; } } private string _countryCode; public IList<object> Items { get { IList<object> childNodes = new List<object>(); foreach (var group in this.ListOfProvinces) childNodes.Add(group); return childNodes; } } } It displays me only list of countires.

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  • handle null values for string when implementing IXmlSerializable interface

    - by user208081
    I have the following class that implements IXmlSerializable. When implementing WriteXml(), I need to handle the case where the string members of this class may be null values. What is the best way of handling this? Currently, I am using the default constructor in which all the string properties are initialized to empty string values. This way, when WriteXml() is called, the string will not be null. One other way I could do this is check using String.IsNullOrEmpty before writing each string in xml. Any suggestions on how I can improve this code? using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; using System.Globalization; namespace TCS.Common.InformationObjects { public sealed class FaxSender : IXmlSerializable { #region Public Constants private const string DEFAULT_CLASS_NAME = "FaxSender"; #endregion Public Constants #region Public Properties public string Name { get; set; } public string Organization { get; set; } public string PhoneNumber { get; set; } public string FaxNumber { get; set; } public string EmailAddress { get; set; } #endregion Public Properties #region Public Methods #region Constructors public FaxSender() { Name = String.Empty; Organization = String.Empty; PhoneNumber = String.Empty; FaxNumber = String.Empty; EmailAddress = String.Empty; } public FaxSender(string name, string organization, string phoneNumber, string faxNumber, string emailAddress) { Name = name; Organization = organization; PhoneNumber = phoneNumber; FaxNumber = faxNumber; EmailAddress = emailAddress; } #endregion Constructors #region IXmlSerializable Members public System.Xml.Schema.XmlSchema GetSchema() { throw new NotImplementedException(); } public void ReadXml(System.Xml.XmlReader reader) { throw new NotImplementedException(); } public void WriteXml(System.Xml.XmlWriter xmlWriter) { try { // <sender> xmlWriter.WriteStartElement("sender"); // Write the name of the sender as an element. xmlWriter.WriteElementString("name", this.Name.ToString(CultureInfo.CurrentCulture)); // Write the organization of the sender as an element. xmlWriter.WriteElementString("organization", this.Organization.ToString(CultureInfo.CurrentCulture)); // Write the phone number of the sender as an element. xmlWriter.WriteElementString("phone_number", this.PhoneNumber.ToString(CultureInfo.CurrentCulture)); // Write the fax number of the sender as an element. xmlWriter.WriteElementString("fax_number", this.FaxNumber.ToString(CultureInfo.CurrentCulture)); // Write the email address of the sender as an element. xmlWriter.WriteElementString("email_address", this.EmailAddress.ToString(CultureInfo.CurrentCulture)); // </sender> xmlWriter.WriteEndElement(); } catch { // Rethrow any exceptions. throw; } } #endregion IXmlSerializable Members #endregion Public Methods } }

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  • Portion from CGPDFPage + Scale (zoom)

    - by malcom
    I wanna take a rect from CGPDFPage (the portion of image around the user's touch point(x,y)) and scale it by a scaleFactor (ie 2x). Below the code I've used to get CGPDFPage's rect. The problem with it is the scaleFactor support. The idea is: 1) pageRect size is pageRect.size *2 2) myThumbRect (the region to zoom) become resultImageSize/scaleFactor (because the final output will be scaleFactor times bigger) 3) pointOfClick (x,y) become pointOfClick(2x,2y) 4) scale up the context by factor CGContextScaleCTM(ctx, scaleFactor, -scaleFactor); 5) grab the rect However the result is an empty image. Any idea? -(UIImage *) zoomedPDFImageAtPoint:(CGPoint) pointOfClick size:(CGSize) resultImageSize scale:(CGFloat) scaleFactor { // get the rect of our page CGRect pageRect = CGPDFPageGetBoxRect(myPageRef, kCGPDFCropBox); // my thumb rect is a portion of our CGPDFPage with size as /scaleFactor of resultImageSize // then we need to scale the image portiong by *scaleFactor and draw it in our resultImageSize sized graphic context CGSize myThumbRect = resultImageSize; // page rect has size as original size * scaleFactor //resultImageSize = pageRect.size; // to remove, i've used it to see where the rect is printed in final image pointOfClick = CGPointMake(-pointOfClick.x, -pointOfClick.y); NSLog(@"Click (%0.f,%0.f) Page (%0.f,%0.f ; %0.f,%0.f)",pointOfClick.x,pointOfClick.y,pageRect.origin.x,pageRect.origin.y,pageRect.size.width,pageRect.size.height); // create a new context for resulting image of my desidered size UIGraphicsBeginImageContext(resultImageSize); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSaveGState(ctx); // because rect is that for drawing in a flipped coordinate system, this translate the lower-left corner of the rect // in an upright coordinate system CGContextTranslateCTM(ctx, CGRectGetMinX(pageRect),CGRectGetMaxY(pageRect)); // scale to flip the coordinate system so that the y axis goes up the drawing canvas CGContextScaleCTM(ctx, 1, -1); // translate so the origin is offset by exactly the rect origin CGContextTranslateCTM(ctx, -(pageRect.origin.x), -(pageRect.origin.y)); // zoomRect is interested region.the clickPoint is the center of this region CGRect zoomedRect = CGRectMake(-pointOfClick.x, (pageRect.size.height-(-pointOfClick.y)),myThumbRect.width,myThumbRect.height); zoomedRect.origin.y-=(myThumbRect.height/2.0); zoomedRect.origin.x-=(myThumbRect.width/2.0); NSLog(@"Zoom region at (%0.f,%0.f) (%0.f,%0.f)",zoomedRect.origin.x,zoomedRect.origin.y,zoomedRect.size.width,zoomedRect.size.height); // now we need to move clipped rect to the origin // x: x was moved subtracting current click x coordinate and adding the half of zoomed rect (because zoomedRect contains pointsOfClick at it's center) // same with y but inverse (because ctm is flipped) CGPoint translateToOrigin = CGPointMake(pointOfClick.x+(zoomedRect.size.width/2.0), -pointOfClick.y-(zoomedRect.size.height/2.0));//(pageRect.size.height-zoomedRect.size.height)+pointOfClick.y); NSLog(@"Translate zoomed region to origin using translate by (%0.f,%0.f)",translateToOrigin.x,translateToOrigin.y); CGContextTranslateCTM(ctx, translateToOrigin.x,translateToOrigin.y); CGContextClipToRect (ctx, zoomedRect); // now draw the document CGContextDrawPDFPage(ctx, myPageRef); CGContextRestoreGState(ctx); // generate image UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return finalImage; }

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  • Are these computer parts compatible?

    - by Jcubed
    so I'm building a computer and i want to know if all these parts are compatible. case: http://www.amazon.com/Xion-Gaming-Steel-Tower-Computer/dp/B002139YSS/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270923001&sr=8-1 power supply: http://www.amazon.com/Thermaltake-W0121RU-PurePower-Version-PCI-Express/dp/B0015MCMRG/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924656&sr=1-1 motherboard: http://www.amazon.com/GIGABYTE-GA-EP45-UD3P-LGA-Intel-Motherboard/dp/tech-data/B001HH2WE2/ref=de_a_smtd processor: http://www.amazon.com/Intel-Processor-1333MHz-LGA775-BX80570E8400/dp/B00116SLYY/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924524&sr=1-1 hard drive: http://www.amazon.com/Western-Digital-Caviar-Black-WD1001FALS/dp/B001C271MA/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924586&sr=8-1 DVD/Blu Ray Dive: http://www.amazon.com/LITE-Blu-ray-Internal-Optical-iHOS104/dp/tech-data/B002EE996Q/ref=de_a_smtd Graphics Card: http://www.amazon.com/Sapphire-Radeon-100252HDMI-PCI-Express-Graphics/dp/B001SJLLTQ/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924798&sr=1-1-spell Sound Card: http://www.amazon.com/Creative-Labs-SB0570L4-Blaster-Audigy/dp/B000LP0R3E/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924850&sr=1-1 Memory: http://www.amazon.com/Corsair-TWIN2X4096-8500C5DF-Dominator-PC2-8500-1066MHz/dp/B0014Z0Q04/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924896&sr=1-1-spell OS: Ubuntu 64-bit

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  • MacBook Pro - Aquamacs - spell check

    - by peggy Li
    I have tried to use spell check for aquamac. I highlighted a region of the text. Then clicked Edit, then spell check region. I got the error message: Error : No word lists can be found for the language "en_US". Then I went to the website to download the following dictionaries: CocoAspell : I just clicked the download button. It was reported that the download was successful. However, when I tested it and highlighted a text region and clicked spell check. The same error message came out. Do I need to pull the downloaded .pkg to a certain place, such as the application folder, before I opened the .pkg? Or what else do I need to do make it work? I also downloaded the base package Aspell (for Intel) and the pre-built dictionaries as (as the instruction of the website), just the same way as point 1. I still got the same error message. Again, Do I need to pull the downloaded .pkg to a certain place, such as the application folder, before I opened the .pkg? Or what else do I need to do make it work? I would be greatly appreciated if someone could give me some help? Peggy Li

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  • Dealing with AVCHD. Any free software to extract or edit AVCHD video?

    - by Kelsey
    I have a Panasonic HDC-SD5 video carmera which records in HD format to a memory card. It also came with a DVD burner which burns this format to DVD which I need a blu-ray player to view. I can get about 30 min worth of video on 1 DVD. My problem is the software that comes with the camera is not very good at all so I am constantly just using the 'backup' feature in the included burner (connect drive to camera, push backup, and it spits out up to 4 DVDs worth of HD video). Now that I have the video backed up on DVD in the HD format (blu-ray), is there any free software that I can use to edit this video and create other HD DVD's with my own menus, transitions, etc? I was considering buying Pinnacle Studio but I wanted to exaust any free options before biting the bullet. Any suggestions for software I could use or anything else I could do to make dealing with this AVCHD format any easier that I am unaware of? Edit: Sorry forgot to include that I am running Windows Vista 64-bit. Edit: Still haven't found anything that is truely free. Everything has limitations by either time, watermark the video or degrade the quality. Edit: So I still haven't found really anything, so is there some software I can use to convert the video to another format that I then could use to edit the video?

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  • Is it possible to provide a wired ethernet connection to external devices with an extra LAN card?

    - by Ben McCormack
    I'm trying to provide a wired ethernet connection (wireless is not an option for this device) to a device (Samsung blu-ray player) without running Cat5 cable all over the home. I have a PC sitting next to this device and the PC is connected to the network via a wireless USB adapter. Is it possible to provide a wired connection from the PC to the wired device using the (currently unused) ethernet port in the back of the computer? Here's how I envision the device getting connected to the internet via my network: Linksys WRT54G v8 Wireless Router | ``--> Windows 7 PC connected via wireless | ``--> Blu-ray player connected via wired connection to the ethernet port on the PC. If so, how is this done? Will I need a crossover cable? What settings will I need to change in Windows 7 so that the device can connect? NOTE: I'm trying to avoid having to buy a wireless bridge and/or hacking a router with an open-source firmware to get this to work. See my previous question for more details.

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