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  • Calling base class constructor

    - by The Void
    In the program below, is the line Derived(double y): Base(), y_(y) correct/allowed? That is, does it follow ANSI rules? #include <iostream> class Base { public: Base(): x_(0) { std::cout << "Base default constructor called" << std::endl; } Base(int x): x_(x) { std::cout << "Base constructor called with x = " << x << std::endl; } void display() const { std::cout << x_ << std::endl; } protected: int x_; }; class Derived: public Base { public: Derived(): Base(1), y_(1.2) { std::cout << "Derived default constructor called" << std::endl; } Derived(double y): Base(), y_(y) { std::cout << "Derived constructor called with y = " << y << std::endl; } void display() const { std::cout << Base::x_ << ", " << y_ << std::endl; } private: double y_; }; int main() { Base b1; b1.display(); Derived d1; d1.display(); std::cout << std::endl; Base b2(-9); b2.display(); Derived d2(-8.7); d2.display(); return 0; }

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  • C++ privately contructed class

    - by Nona Urbiz
    How can I call a function and keep my constructor private? If I make the class static, I need to declare an object name which the compiler uses to call the constructor, which it cannot if the constructor is private (also the object would be extraneous). Here is the code I am attempting to use (it is not compilable): I want to keep the constructor private because I will later be doing a lot of checks before adding an object, modifying previous objects when all submitted variables are not unique rather than creating new objects. #include <iostream> #include <fstream> #include <regex> #include <string> #include <list> #include <map> using namespace std; using namespace tr1; class Referral { public: string url; map<string, int> keywords; static bool submit(string url, string keyword, int occurrences) { //if(Referrals.all.size == 0){ // Referral(url, keyword, occurrences); //} } private: list<string> urls; Referral(string url, string keyword, int occurrences) { url = url; keywords[keyword] = occurrences; Referrals.all.push_back(this); } }; struct All { list<Referral> all; }Referrals; int main() { Referral.submit("url", "keyword", 1); }

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  • Car Class (first time with classes)

    - by user2967605
    For an assignment I needed to use a class named car and have it display the make and model, and also have the speed increase by 5 when you use accelerate and decrease by 5 when you brake. My teacher helped me along the way but when I got to the end I couldn't get it to run. Could someone correct me and tell my why it's wrong? Imp--------- #include <iostream> #include <string> using namespace std; void accelerate() { int speed; speed = speed + 5; } void brake() { int speed; speed = speed - 5; } Header #include <iostream> #include <string> using namespace std; class car { public: car(int getYear, string getMake); void accelerate(); void brake(); private: int year; string make; int speed; }; CarClass.cpp #include <string> #include "CarClass.h" using namespace std; int main() { car.(2013,"Kia") car.accelerate() car.brake() }

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  • jquery .hide() bug in safari

    - by phil crowe
    ive been having issues with this hide bug thats only affecting safari. This is a simple vertical scroller that hides the first element in the list then shows the last. and works in everything apart from safari. the problem seems to be that the divs im working with here share the same class but have unique ids like #mycollectioncomment1, #mycollectioncomment2, #mycollectioncomment3 etc... however hiding just one of these divs hides all the other divs that share the same class. Ive tried .fadeOut(0) that everyone suggests as the work around but it just doesnt work here. var commentListCount = $(".myCollectionLatest").size(); var mycollclickCount = 0; var showingcomments = 5; if ($('.licomment').size() > 0) { showingcomments = 4; //alert("this"); } if ($('.lookInSeasonList').size() > 0) { showingcomments = 5; } if ($('.lookDescMiddle').size() > 0) { showingcomments = 8; } if ($('.MyCollectionsCollectionHolder').size() > 0) { showingcomments = 5; } // if (commentListCount > 5) { $(".myCollectionLatest").hide(); for (i = 0; i < showingcomments; i++) { $("#mycollectioncomment" + i).show(); } $('#mycolldown').click(function () { var element1, element2; if (showingcomments <= commentListCount) { mycollclickCount++; element1 = $("#mycollectioncomment" + mycollclickCount.toString()); element2 = $("#mycollectioncomment" + showingcomments.toString()); element1.closest('.licomment').hide(); element2.closest('.licomment').show(); showingcomments++; } }); $('#mycollup').click(function () { if (showingcomments <= 5) { } else { $("#mycollectioncomment" + mycollclickCount.toString()).show(); $("#mycollectioncomment" + mycollclickCount.toString()).closest('.licomment').show(); mycollclickCount--; showingcomments--; $("#mycollectioncomment" + showingcomments.toString()).hide(); $("#mycollectioncomment" + showingcomments.toString()).closest('.licomment').show(); } }); ---html markup --- <div style="width:260px; height:975px; float:left; border-right:solid 1px #e70079; border-bottom:solid 1px #e70079; border-left:solid 1px #e70079; margin-top:180px;"> <h2 align="center"> <br /> COLLECTION LATEST </h2> <img src="/images/my-collection/black-up.jpg" id="mycollup" /><ul><li class="licomment"><div class="myCollectionLatest" id="mycollectioncomment1"><div style="float:left;"><div class="colltoppic"><a href="/my-collection.aspx?memberId=6855"><img src="/media/6855/makeuo_main.jpg" width="74" height="74" onerror="ImgError(this);" /></a></div><div class="collbottompic" /><div style="float:left; position:absolute; margin-left:83px; margin-top:-84px;" class="mycolllatestlinks"><b><a href="/my-collection.aspx?memberId=6855" class="usernamelinkdiv">CHARLOTTE</a> SAID ABOUT <span class="pinkTxt"><br /><a href="/products/face/powder/pressed-powder.aspx">PRESSED POWDER</a></span></b><p>put this on after foundation. its the best cover powder + re... </p></div><div class="randomCommentsSeeMore"><span class="pinkTxt"><a href="/my-collection.aspx?memberId=6855"> See more <img src="/images/navControls/more-arrow.jpg" alt="see more" /></a></span></div></div></div></li><li class="licomment"><div class="myCollectionLatest" id="mycollectioncomment2"><div style="float:left;"><div class="colltoppic"><a href="/my-collection.aspx?memberId=6331"><img src="/media/6331/26462_1267423081357_1103204986_2592317_7875205_n_main.jpg" width="74" height="74" onerror="ImgError(this);" /></a></div><div class="collbottompic" /><div style="float:left; 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EYE DUST</a></span></b><p>Brilliant Pigment Eye shadow dusts, stop wasting your money ... </p></div><div class="randomCommentsSeeMore"><span class="pinkTxt"><a href="/my-collection.aspx?memberId=5242"> See more <img src="/images/navControls/more-arrow.jpg" alt="see more" /></a></span></div></div></div></li><li class="licomment"><div class="myCollectionLatest" id="mycollectioncomment10"><div style="float:left;"><div class="colltoppic"><a href="/my-collection.aspx?memberId=5048"><img src="/media/5048/Melissa x_main.jpg" width="74" height="74" onerror="ImgError(this);" /></a></div><div class="collbottompic" /><div style="float:left; position:absolute; margin-left:83px; margin-top:-84px;" class="mycolllatestlinks"><b><a href="/my-collection.aspx?memberId=5048">MELISSA</a> SAID </b><p>I have the whole collection and wear it everyday :D I absolu... </p></div><div class="randomCommentsSeeMore"><span class="pinkTxt"><a href="/my-collection.aspx?memberId=5048"> See more <img src="/images/navControls/more-arrow.jpg" alt="see more" /></a></span></div></div></div></li></ul><img src="/images/my-collection/black-down.jpg" id="mycolldown" /><script> if (BrowserDetect.browser == "Safari") { if ($('#myCollectionFeaturedCollection').size() == 1) { $('#mycolldown').css({ "margin-top": "580px !important" }); } else { $('#mycolldown').css({ "margin-top": "380px !important" }); } } </script> <!--<img src="/images/my-collection/black-up.jpg" id="mycollup" /><ul /><img src="/images/my-collection/black-down.jpg" id="mycolldown" /> --> </div>

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  • Add child to scene from within a class.

    - by Fecal Brunch
    Hi, I'm new to flash in general and have been writing a program with two classes that extend MovieClip (Stems and Star). I need to create a new Stems object as a child of the scene when the user stops dragging a Star object, but do not know how to reference the scene from within the Star class's code. I've tried passing the scene into the constructor of the Star and doing sometihng like: this.scene.addChild (new Stems ()); But apparently that's not how to do it... Below is the code for Stems and Stars, any advice would be appreciated greatly. package { import flash.display.MovieClip; import flash.events.*; import flash.utils.Timer; public class Stems extends MovieClip { public const centreX=1026/2; public const centreY=600/2; public var isFlowing:Boolean; public var flowerType:Number; public const outerLimit=210; public const innerLimit=100; public function Stems(fType:Number) { this.isFlowing=false; this.scaleX=this.scaleY= .0007* distanceFromCentre(this.x, this.y); this.setXY(); trace(distanceFromCentre(this.x, this.y)); if (fType==2) { gotoAndStop("Aplant"); } } public function distanceFromCentre(X:Number, Y:Number):int { return (Math.sqrt((X-centreX)*(X-centreX)+(Y-centreY)*(Y-centreY))); } public function rotateAwayFromCentre():void { var theX:int=centreX-this.x; var theY:int = (centreY - this.y) * -1; var angle = Math.atan(theY/theX)/(Math.PI/180); if (theX<0) { angle+=180; } if (theX>=0&&theY<0) { angle+=360; } this.rotation = ((angle*-1) + 90)+180; } public function setXY() { do { var tempX=Math.random()*centreX*2; var tempY=Math.random()*centreY*2; } while (distanceFromCentre (tempX, tempY)>this.outerLimit || distanceFromCentre (tempX, tempY)<this.innerLimit); this.x=tempX; this.y=tempY; rotateAwayFromCentre(); } public function getFlowerType():Number { return this.flowerType; } } } package { import flash.display.MovieClip; import flash.events.*; import flash.utils.Timer; public class Star extends MovieClip { public const sWide=1026; public const sTall=600; public var startingX:Number; public var startingY:Number; public var starColor:Number; public var flicker:Timer; public var canUpdatePos:Boolean=true; public const innerLimit=280; public function Star(color:Number, basefl:Number, factorial:Number) { this.setXY(); this.starColor=color; this.flicker = new Timer (basefl + factorial * (Math.ceil(100* Math.random ()))); this.flicker.addEventListener(TimerEvent.TIMER, this.tick); this.addEventListener(MouseEvent.MOUSE_OVER, this.hover); this.addEventListener(MouseEvent.MOUSE_UP, this.drop); this.addEventListener(MouseEvent.MOUSE_DOWN, this.drag); this.addChild (new Stems (2)); this.flicker.start(); this.updateAnimation(0, false); } public function distanceOK(X:Number, Y:Number):Boolean { if (Math.sqrt((X-(sWide/2))*(X-(sWide/2))+(Y-(sTall/2))*(Y-(sTall/2)))>innerLimit) { return true; } else { return false; } } public function setXY() { do { var tempX=this.x=Math.random()*sWide; var tempY=this.y=Math.random()*sTall; } while (distanceOK (tempX, tempY)==false); this.startingX=tempX; this.startingY=tempY; } public function tick(event:TimerEvent) { if (this.canUpdatePos) { this.setXY(); } this.updateAnimation(0, false); this.updateAnimation(this.starColor, false); } public function updateAnimation(color:Number, bright:Boolean) { var brightStr:String; if (bright) { brightStr="bright"; } else { brightStr="low"; } switch (color) { case 0 : this.gotoAndStop("none"); break; case 1 : this.gotoAndStop("N" + brightStr); break; case 2 : this.gotoAndStop("A" + brightStr); break; case 3 : this.gotoAndStop("F" + brightStr); break; case 4 : this.gotoAndStop("E" + brightStr); break; case 5 : this.gotoAndStop("S" + brightStr); break; } } public function hover(event:MouseEvent):void { this.updateAnimation(this.starColor, true); this.canUpdatePos=false; } public function drop(event:MouseEvent):void { this.stopDrag(); this.x=this.startingX; this.y=this.startingY; this.updateAnimation(0, false); this.canUpdatePos=true; } public function drag(event:MouseEvent):void { this.startDrag(false); this.canUpdatePos=false; } } }

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  • php - Can I integrate functions with same content, different names?

    - by Gal
    I have a couple of functions inside a class that essentially do the same thing: public function fn_a(){ return __FUNCTION__; } public function fn_b(){ return __FUNCTION__; } public function fn_c(){ return __FUNCTION__; } I need those functions to remain in their current names so I intentionally did not do: public function fn_($letter){ return __FUNCTION__.$letter; } I was hoping for some sort of way to minify the verboseness of code here, since they all do the same. The ultimate situation would be something like this: public functions fn_a, fn_b, fn_c() { return __FUNCTION__; } Another solution, if applicable, might be doing something like Class's "extends": fn_b, fn_c extend fn_a? What do you think guys?

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  • calling constructor of the class in the destructor of the same class

    - by dicaprio
    Experts !! I know this question is one of the lousy one , but still I dared to open my mind , hoping I would learn from all. I was trying some examples as part of my routine and did this horrible thing, I called the constructor of the class from destructor of the same class. I don't really know if this is ever required in real programming , I cant think of any real time scenarios where we really need to call functions/CTOR in our destructor. Usually , destructor is meant for cleaning up. If my understanding is correct, why the compiler doesn't complain ? Is this because it is valid for some good reasons ? If so what are they ? I tried on Sun Forte, g++ and VC++ compiler and none of them complain about it. using namespace std; class test{ public: test(){ cout<<"CTOR"<<endl; } ~test() {cout<<"DTOR"<<endl; test(); }};

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  • Call from a singleton class to a function which in turn calls that class's method

    - by dare2be
    Hello, I am still looking for a way to phrase it properly (I'm not a native speaker...). So I have this class SQL which implements the singleton pattern (for obvious reasons) and I also have this function, checkUsr(), which queries the database using one of SQL's methods. Everything works fine as long as I don't call checkUsr() from within the SQL class. When I do so, the scripts just exits and a blank page is displayed - no errors are returned, no exception is thrown... What's happening? And how do I work around this problem? EDIT: class SQL { public static function singleton() { static $instance; if(!isset($instance)) $instance = new SQL; return $instance; } public function tryLoginAuthor( $login, $sha1 ) { (...) } } function checkUsr() { if (!isset($_SESSION['login']) || !isset($_SESSION['sha1'])) throw new Exception('Not logged in', 1); $SQL = SQL::singleton(); $res = $SQL->tryLoginAuthor($_SESSION['login'], $_SESSION['sha1']); if (!isset($res[0])) throw new Exception('Not logged in', 1); }

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  • UML Class Diagram for User Login

    - by 01010011
    Hi, The diagram below is my very first attempt at creating a UML class diagram describing a user login into a website. I'm sure its a poor design and full of flaws, but I'm hoping to learn from you guys how you would design a simple login like this. I'm particularly interested in your use of design patterns and which patterns you would use, how you would implement it in the design, and why. Any advise, criticisms, comments and suggestions will be really appreciated. Thanks in advance.

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  • PHP: Class to parse OGG and .ogv files?

    - by Nic Hubbard
    I am looking for a php class that can parse ogg and .ogv files so that I can get some of the metadata out of the files, such as comments, bitrate, length, etc. I have found this: http://opensource.grisambre.net/ogg/ but after testing it, it does not seem to parse and of the files that I test it with. Has anyone had luck with an alternative? I would use getID3(), but it does not support ogg video.

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  • Ruby Abstract Class Design

    - by MattDiPasquale
    I'm creating a video game. It has Characters & Items. Since I want Characters & Items to each have a name, should I make another class called NamedObjects with just a name field and have Characters & Items extend that? Or is that going overboard?

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  • C++ code to class diagram

    - by AJ
    Is there is a way I can generate a hierachial class diagram from C++ code. My code is spread over 5 to 6 .cpp files. I would like to know if there is any free tool for the same. Regards, AJ

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  • why is java.lang.Throwable a class?

    - by mdma
    In java adjectives ending in -able are interfaces Serializable, Comparable etc... So why is Throwable a class? Wouldn't exception handling be easier if Throwable were an interface? Obviously, changing it now is out the question. But could it be made abstract? Wouldn't that avoid the bad practice of throw new Throwable();

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  • Ambiguos class name

    - by Pedro Dias
    Hello If have a new project (ProjNew ) where i want to put several classes, that are on other project (ProjOld). The problem is i want to maintain the old classes marked with Obsolete to avoid running all my projects and check if they using it. But in that way this may throw a ambiguos class name error because i didn't explicity call by namespace.. There is an way to say in the obsolete what assymbly to use in ambiguity case=

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  • What exactly is a Class Factory?

    - by Olaseni
    I see the word thrown around often, and I may have used it myself in code and libraries over time, but I never really got it. In most write-ups I came across, they just went on expecting you to figure it out. What is a Class Factory? Can someone explain the concept?

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  • How to modify a given class to use const operators

    - by zsero
    I am trying to solve my question regarding using push_back in more than one level. From the comments/answers it is clear that I have to: Create a copy operator which takes a const argument Modify all my operators to const But because this header file is given to me there is an operator what I cannot make into const. It is a simple: float & operator [] (int i) { return _item[i]; } In the given program, this operator is used to get and set data. My problem is that because I need to have this operator in the header file, I cannot turn all the other operators to const, what means I cannot insert a copy operator. How can I make all my operators into const, while preserving the functionality of the already written program? Here is the full declaration of the class: class Vector3f { float _item[3]; public: float & operator [] (int i) { return _item[i]; } Vector3f(float x, float y, float z) { _item[0] = x ; _item[1] = y ; _item[2] = z; }; Vector3f() {}; Vector3f & operator = ( const Vector3f& obj) { _item[0] = obj[0]; _item[1] = obj[1]; _item[2] = obj[2]; return *this; }; Vector3f & operator += ( const Vector3f & obj) { _item[0] += obj[0]; _item[1] += obj[1]; _item[2] += obj[2]; return *this; }; bool operator ==( const Vector3f & obj) { bool x = (_item[0] == obj[0]) && (_item[1] == obj[1]) && (_item[2] == obj[2]); return x; } // my copy operator Vector3f(const Vector3f& obj) { _item[0] += obj[0]; _item[1] += obj[1]; _item[2] += obj[2]; return this; } };

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  • PHP pagination class

    - by Lizard
    I am looking for a php pagination class, I have used a rather simple one in the past and it is no longer supported. I was wondering if anyone had any recommendations ? It seems pointless to build my own when there are probably so many good ones out there. Thanks in advnace!

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