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  • Design pattern: static function call with input/output containers?

    - by Pavlo Dyban
    I work for a company in software research department. We use algorithms from our real software and wrap them so that we can use them for prototyping. Every time an algorithm interface changes, we need to adapt our wrappers respectively. Recently all algorithms have been refactored in such a manner that instead of accepting many different inputs and returning outputs via referenced parameters, they now accept one input data container and one output data container (the latter is passed by reference). Algorithm interface is limited to a static function call like that: class MyAlgorithm{ static bool calculate(MyAlgorithmInput input, MyAlgorithmOutput &output); } This is actually a very powerful design, though I have never seen it in a C++ programming environment before. Changes in the number of parameters and their data types are now encapsulated and they don't change the algorithm callback. In the latest algorithm which I have developed I used the same scheme. Now I want to know if this is a popular design pattern and what it is called.

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  • How to deal with OOP design problems in interviews?

    - by haps10
    This is a question where I seek guidance from fellow/senior developers to get into my dream company - it's a pioneer in OOP and Agile. I've already failed once to clear an interview. One part I feel most challenging is to come up with a proper Object Oriented design(classes, interfaces, methods, interactions etc.) in a very short time for certain situations like Pacman, Game Of Life and so on. As the problems are unprecedented ones - my approach is mostly to try different things and then make decisions - which they feel is not clear and not what they expect from a developer with 5+ years of experience. I've already studied a few books on patterns, OOP - it didn't help me much and I think it'll take a bit more than that. Could some one please guide on what specifically shall I practice so that I can do better at design problems as above. I want to refine my approach and have a better thought process.

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  • UX Design Principles Pluralsight course review

    - by pluginbaby
    I've just finished the "Creating User Experiences: Fundamental Design Principles" course on Pluralsight, I am glad I took it, and here is why you should. The course is held by Billy Hollis, an internationally known author and speaker focused on user experience design. It was published in May 2012, so it is quite fresh (You’ll hear some reference to XAML, even if the content is not focused on any particular technology). I think what I liked the most about this course is the fact that Billy is not just imposing design ideas and pushing them in your throat (which would be too confronting for us developers, even if he was right), he spends a fair share amount of time explaining each topics, and illustrate them with great metaphors. If you are a minimum open minded you should get great value out of this course. Billy makes you think outside the box, he encourages you to use your right side brain, and understand design principles by simply looking at what’s around us (physical objects, nature, …). During the course he refers several time to "don't make me think" a book on UX design, which is about giving confidence to users, by making it easier for them to achieve their goals when using your app. Billy thinks that every developer can participate in elaborating good design when building software, not only designers should be involved. Get away of the easy path "let's build functional stuff for now and we will hire a designer later if we have time and budget". The course is also live and interactive as the author suggests that you do some live exercises during each module. He actually makes you realize and understand by yourself the need for change. We’re in a new era of software and devices, where grids and menus aren't enough. You can’t remain satisfied by just making things possible, you need to make them easier for your users. Understanding some fundamental design principles will help. This course can definitely be followed by any developers who wants to improve user experience of software they are working on, and I definitely recommend it.

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  • Do your own design jobs and make it look professional

    - by Webgui
    Looks and design is becoming more and more important for customers and organizations event when we deal with internal enterprise applications. However,  many web developers who work on business apps end up not investing resources on the design. The reason may be that they ran out of time so with their client's pressure there was no choice but to skip past the design process. In some cases, especially in sall software houses, there are no trained professional designers and the developers have to do both jobs. Since designing web applications can be very complex and requires mastering several languages and concepts, unless a big budget was allocated to the project it is very hard to produce a professional custom design. For that exact reasons, Visual WebGui integrated Point & Click Design Tools within its Web/Cloud Development Platform. Those tools allow developers to customize the UI look of the applications they build in a visual way that is fairly simple and doesn't require coding or mastering HTML, CSS and JavaScript in order to design. The development tools also allow professional designers easier work interface with the developers and quicly create new skins. So if you are interested in getting your design job done much easier, you should probably tune in for about an hour and find out how. Click here to register: https://www1.gotomeeting.com/register/740450625

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  • Considerations Before Hiring Logo Design Services

    These days, hiring a logo design service is not easy. Just enter a keyword "logo design" in a search engine and you will see thousands of result pages full of online logo design services. Certainly, ... [Author: Gisselle Gloria - Web Design and Development - October 05, 2009]

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  • SQLAuthority News Guest Post FAULT Contract in WCF with Learning Video

    This is guest post by one of my very good friends and .NET MVP, Dhananjay Kumar. The very first impression one gets when they meet him is his politeness. He is an extremely nice person, but has superlative knowledge in .NET and is truly helpful to all of us. Objective: This article will give a [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQL Rally Relational Database Design Pre-Con Preview

    - by drsql
    On May 9, 2012, I will be presenting a pre-con session at the SQL Rally in Dallas, TX on relational database design. The fact is, database design is a topic that demands more than a simple one hour session to really do it right. So in my Relational Database Design Workshop, we will have seven times the amount of time in the typical session, giving us time to cover our topics in a bit more detail, look at a lot more designs/code, and even get some time to do some design as a group. Our topics will...(read more)

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  • Cross-Cultural Design (great video from HFI) - #usableapps #UX #L10n

    - by ultan o'broin
    Great video from HFI Animate, featuring user-centered design for emerging markets called Cross Cultural Design: Getting It Right the First Time. Cross Cultural Design: Getting It Right the First Time Apala Lahiri Chavan talks about the issues involved in designing solutions for Africa, India, China and more markets! Design for the local customer's ecosystem - and their feelings! Timely reminder of the important of global and local research in UX!

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  • .net design pattern question

    - by user359562
    Hi. I am trying to understand design pattern problems. I am trying to modify the code like this in winforms and trying to see if any design pattern suits my requirement. Please suggest which is the best design pattern in this scenario. This is very basic code containing 2 tab pages which might have different controls can be added dynamically and read out different files on click of particular tab. To elaborate more... I have written this code to learn and understand design pattern. This is just a scenario where user click on a particular tab which will show dynamic controls generated. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void tabControl1_SelectedIndexChanged(object sender, EventArgs e) { if (tabControl1.SelectedTab.Name.Equals("tabPage1")) { GeneratedynamicControlsForTab1(); } else if (tabControl1.SelectedTab.Name.Equals("tabPage2")) { GeneratedynamicControlsForTab2(); } } private void GeneratedynamicControlsForTab1() { Label label1 = new Label(); label1.Text = "Label1"; tabPage1.Controls.Add(label1); ReadCSVFile(); } private void GeneratedynamicControlsForTab2() { tabPage1.Controls.Clear(); Label label2 = new Label(); label2.Text = "Label2"; tabPage2.Controls.Add(label2); ReadTextFile(); } private void ReadCSVFile() { } private void ReadTextFile() { } }

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  • Are there design patterns or generalised approaches for particle simulations?

    - by romeovs
    I'm working on a project (for college) in C++. The goal is to write a program that can more or less simulate a beam of particles flying trough the LHC synchrotron. Not wanting to rush into things, me and my team are thinking about how to implement this and I was wondering if there are general design patterns that are used to solve this kind of problem. The general approach we came up with so far is the following: there is a World that holds all objects you can add objects to this world such as Particle, Dipole and Quadrupole time is cut up into discrete steps, and at each point in time, for each Particle the magnetic and electric forces that each object in the World generates are calculated and summed up (luckily electro-magnetism is linear). each Particle moves accordingly (using a simple estimation approach to solve the differential movement equations) save the Particle positions repeat This seems a good approach but, for instance, it is hard to take into account symmetries that might be present (such as the magnetic field of each Quadrupole) and is this thus suboptimal. To take into account such symmetries as that of the Quadrupole field, it would be much easier to (also) make space discrete and somehow store form of the Quadrupole field somewhere. (Since 2532 or so Quadrupoles are stored this should lead to a massive gain of performance, not having to recalculate each Quadrupole field) So, are there any design patterns? Is the World-approach feasible or is it old-fashioned, bad programming? What about symmetry, how is that generally taken into acount?

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  • Are Java's public fields just a tragic historical design flaw at this point?

    - by Avi Flax
    It seems to be Java orthodoxy at this point that one should basically never use public fields for object state. (I don't necessarily agree, but that's not relevant to my question.) Given that, would it be right to say that from where we are today, it's clear that Java's public fields were a mistake/flaw of the language design? Or is there a rational argument that they're a useful and important part of the language, even today? Thanks! Update: I know about the more elegant approaches, such as in C#, Python, Groovy, etc. I'm not directly looking for those examples. I'm really just wondering if there's still someone deep in a bunker, muttering about how wonderful public fields really are, and how the masses are all just sheep, etc. Update 2: Clearly static final public fields are the standard way to create public constants. I was referring more to using public fields for object state (even immutable state). I'm thinking that it does seem like a design flaw that one should use public fields for constants, but not for state… a language's rules should be enforced naturally, by syntax, not by guidelines.

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  • Abstracting functionality

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/22/abstracting-functionality.aspxWhat is more important than data? Functionality. Yes, I strongly believe we should switch to a functionality over data mindset in programming. Or actually switch back to it. Focus on functionality Functionality once was at the core of software development. Back when algorithms were the first thing you heard about in CS classes. Sure, data structures, too, were important - but always from the point of view of algorithms. (Niklaus Wirth gave one of his books the title “Algorithms + Data Structures” instead of “Data Structures + Algorithms” for a reason.) The reason for the focus on functionality? Firstly, because software was and is about doing stuff. Secondly because sufficient performance was hard to achieve, and only thirdly memory efficiency. But then hardware became more powerful. That gave rise to a new mindset: object orientation. And with it functionality was devalued. Data took over its place as the most important aspect. Now discussions revolved around structures motivated by data relationships. (John Beidler gave his book the title “Data Structures and Algorithms: An Object Oriented Approach” instead of the other way around for a reason.) Sure, this data could be embellished with functionality. But nevertheless functionality was second. When you look at (domain) object models what you mostly find is (domain) data object models. The common object oriented approach is: data aka structure over functionality. This is true even for the most modern modeling approaches like Domain Driven Design. Look at the literature and what you find is recommendations on how to get data structures right: aggregates, entities, value objects. I´m not saying this is what object orientation was invented for. But I´m saying that´s what I happen to see across many teams now some 25 years after object orientation became mainstream through C++, Delphi, and Java. But why should we switch back? Because software development cannot become truly agile with a data focus. The reason for that lies in what customers need first: functionality, behavior, operations. To be clear, that´s not why software is built. The purpose of software is to be more efficient than the alternative. Money mainly is spent to get a certain level of quality (e.g. performance, scalability, security etc.). But without functionality being present, there is nothing to work on the quality of. What customers want is functionality of a certain quality. ASAP. And tomorrow new functionality needs to be added, existing functionality needs to be changed, and quality needs to be increased. No customer ever wanted data or structures. Of course data should be processed. Data is there, data gets generated, transformed, stored. But how the data is structured for this to happen efficiently is of no concern to the customer. Ask a customer (or user) whether she likes the data structured this way or that way. She´ll say, “I don´t care.” But ask a customer (or user) whether he likes the functionality and its quality this way or that way. He´ll say, “I like it” (or “I don´t like it”). Build software incrementally From this very natural focus of customers and users on functionality and its quality follows we should develop software incrementally. That´s what Agility is about. Deliver small increments quickly and often to get frequent feedback. That way less waste is produced, and learning can take place much easier (on the side of the customer as well as on the side of developers). An increment is some added functionality or quality of functionality.[1] So as it turns out, Agility is about functionality over whatever. But software developers’ thinking is still stuck in the object oriented mindset of whatever over functionality. Bummer. I guess that (at least partly) explains why Agility always hits a glass ceiling in projects. It´s a clash of mindsets, of cultures. Driving software development by demanding small increases in functionality runs against thinking about software as growing (data) structures sprinkled with functionality. (Excuse me, if this sounds a bit broad-brush. But you get my point.) The need for abstraction In the end there need to be data structures. Of course. Small and large ones. The phrase functionality over data does not deny that. It´s not functionality instead of data or something. It´s just over, i.e. functionality should be thought of first. It´s a tad more important. It´s what the customer wants. That´s why we need a way to design functionality. Small and large. We need to be able to think about functionality before implementing it. We need to be able to reason about it among team members. We need to be able to communicate our mental models of functionality not just by speaking about them, but also on paper. Otherwise reasoning about it does not scale. We learned thinking about functionality in the small using flow charts, Nassi-Shneiderman diagrams, pseudo code, or UML sequence diagrams. That´s nice and well. But it does not scale. You can use these tools to describe manageable algorithms. But it does not work for the functionality triggered by pressing the “1-Click Order” on an amazon product page for example. There are several reasons for that, I´d say. Firstly, the level of abstraction over code is negligible. It´s essentially non-existent. Drawing a flow chart or writing pseudo code or writing actual code is very, very much alike. All these tools are about control flow like code is.[2] In addition all tools are computationally complete. They are about logic which is expressions and especially control statements. Whatever you code in Java you can fully (!) describe using a flow chart. And then there is no data. They are about control flow and leave out the data altogether. Thus data mostly is assumed to be global. That´s shooting yourself in the foot, as I hope you agree. Even if it´s functionality over data that does not mean “don´t think about data”. Right to the contrary! Functionality only makes sense with regard to data. So data needs to be in the picture right from the start - but it must not dominate the thinking. The above tools fail on this. Bottom line: So far we´re unable to reason in a scalable and abstract manner about functionality. That´s why programmers are so driven to start coding once they are presented with a problem. Programming languages are the only tool they´ve learned to use to reason about functional solutions. Or, well, there might be exceptions. Mathematical notation and SQL may have come to your mind already. Indeed they are tools on a higher level of abstraction than flow charts etc. That´s because they are declarative and not computationally complete. They leave out details - in order to deliver higher efficiency in devising overall solutions. We can easily reason about functionality using mathematics and SQL. That´s great. Except for that they are domain specific languages. They are not general purpose. (And they don´t scale either, I´d say.) Bummer. So to be more precise we need a scalable general purpose tool on a higher than code level of abstraction not neglecting data. Enter: Flow Design. Abstracting functionality using data flows I believe the solution to the problem of abstracting functionality lies in switching from control flow to data flow. Data flow very naturally is not about logic details anymore. There are no expressions and no control statements anymore. There are not even statements anymore. Data flow is declarative by nature. With data flow we get rid of all the limiting traits of former approaches to modeling functionality. In addition, nomen est omen, data flows include data in the functionality picture. With data flows, data is visibly flowing from processing step to processing step. Control is not flowing. Control is wherever it´s needed to process data coming in. That´s a crucial difference and needs some rewiring in your head to be fully appreciated.[2] Since data flows are declarative they are not the right tool to describe algorithms, though, I´d say. With them you don´t design functionality on a low level. During design data flow processing steps are black boxes. They get fleshed out during coding. Data flow design thus is more coarse grained than flow chart design. It starts on a higher level of abstraction - but then is not limited. By nesting data flows indefinitely you can design functionality of any size, without losing sight of your data. Data flows scale very well during design. They can be used on any level of granularity. And they can easily be depicted. Communicating designs using data flows is easy and scales well, too. The result of functional design using data flows is not algorithms (too low level), but processes. Think of data flows as descriptions of industrial production lines. Data as material runs through a number of processing steps to be analyzed, enhances, transformed. On the top level of a data flow design might be just one processing step, e.g. “execute 1-click order”. But below that are arbitrary levels of flows with smaller and smaller steps. That´s not layering as in “layered architecture”, though. Rather it´s a stratified design à la Abelson/Sussman. Refining data flows is not your grandpa´s functional decomposition. That was rooted in control flows. Refining data flows does not suffer from the limits of functional decomposition against which object orientation was supposed to be an antidote. Summary I´ve been working exclusively with data flows for functional design for the past 4 years. It has changed my life as a programmer. What once was difficult is now easy. And, no, I´m not using Clojure or F#. And I´m not a async/parallel execution buff. Designing the functionality of increments using data flows works great with teams. It produces design documentation which can easily be translated into code - in which then the smallest data flow processing steps have to be fleshed out - which is comparatively easy. Using a systematic translation approach code can mirror the data flow design. That way later on the design can easily be reproduced from the code if need be. And finally, data flow designs play well with object orientation. They are a great starting point for class design. But that´s a story for another day. To me data flow design simply is one of the missing links of systematic lightweight software design. There are also other artifacts software development can produce to get feedback, e.g. process descriptions, test cases. But customers can be delighted more easily with code based increments in functionality. ? No, I´m not talking about the endless possibilities this opens for parallel processing. Data flows are useful independently of multi-core processors and Actor-based designs. That´s my whole point here. Data flows are good for reasoning and evolvability. So forget about any special frameworks you might need to reap benefits from data flows. None are necessary. Translating data flow designs even into plain of Java is possible. ?

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  • Design for a machine learning artificial intelligence framework

    - by Lirik
    This is a community wiki which aims to provide a good design for a machine learning/artificial intelligence framework (ML/AI framework). Please contribute to the design of a language-agnostic framework which would allow multiple ML/AI algorithms to be plugged into a single framework which: runs the algorithms with a user-specified data set. facilitates learning, qualification, and classification. allows users to easily plug in new algorithms. can aggregate or create an ensemble of the existing algorithms. can save/load the progress of the algorithm (i.e. save the network and weights of a neural network, save the tree of a decision tree, etc.). What is a good design for this sort of ML/AI framework?

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  • Design for a machine learning artificial intelligence framework (community wiki)

    - by Lirik
    This is a community wiki which aims to provide a good design for a machine learning/artificial intelligence framework (ML/AI framework). Please contribute to the design of a language-agnostic framework which would allow multiple ML/AI algorithms to be plugged into a single framework which: runs the algorithms with a user-specified data set. facilitates learning, qualification, and classification. allows users to easily plug in new algorithms. can aggregate or create an ensemble of the existing algorithms. can save/load the progress of the algorithm (i.e. save the network and weights of a neural network, save the tree of a decision tree, etc.). What is a good design for this sort of ML/AI framework?

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  • Winforms Which Design Pattern / Agile Methodology to choose

    - by ZedBee
    I have developed desktop (winforms) applications without following any proper design pattern or agile methodologies. Now I have been given the task to re-write an existing ERP application in C# (Winforms). I have been reading about Domain Driven Design, scrum, extreme programming, layered architecture etc. Its quite confusing and really hard (because of time limitations) to go and try each and every method and then deciding which way to go. Its very hard for me to understand the bigger picture and see which pattern and agile methodology to follow. To be more specific about what I want to know is that: Is it possible to follow Domain Driven Design and still be agile. Should I choose Extreme programming or scrum in this specific scenario Where does MVP and MVVM fits, which one would be a better option for me

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  • What design patterns are used in diagramming tools?

    - by TheMachineCharmer
    Diagram.net is good diagramming tool. I need to understand what design patterns are used by this tool so that I can understand how it works. What design patterns are used in this tool? What design patterns are generally used for diagramming tools? I would also like to know how can I use this to develop very simple diagramming tool (Only rectangular nodes and straight links). NOTE/Caution: I am doing this for FUN so please don't direct me to existing tools(I might down vote.. just kiddin ;).

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  • android call log like design

    - by Alxandr
    I'm trying to create a design for a list that looks like (and mostly behaves like) the call log, like shown here: I don't need all the design, but what I'm trying to achieve is the two-columned design with the splitter in-between, and the behavior that if I click on the main item (the left part) one thing happens (in this case, you open some details about the call), and if you press the outer right part something else happens (you call the contact). I'm pretty new to android, but I've managed to do most of the designs I wanted so far, so I don't need the entire layout for this one, only the part that does the splitting and the splitter. And if possible it would be nice to know how to map the clicks appropriately, though I think I might be able to find that out by my self.

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  • View centric design with Django

    - by wishi_
    Hi! I'm relatively new to Django and I'm designing a website that primarily needs usability experience, speaking of optimized CSS, HTML5 and UI stuff. It's very easy to use Django for data/Model centric design. Just designing a couple of Python classes and ./manage.py syncdb - there's your Model. But I'm dealing with a significant amount of View centric challenges. (Different user classes, different tasks, different design challenges.) The official Django tutorial cursorily goes through using a "Template". Is there any Design centric guide for Django, or a set of Templates that are ready and useable? I don't want to start from scratch using JS, HTML5, Ajax and everything. From the Model layer perspective Django is very rapid and delivering a working base system. I wonder whether there's something like that for the Views.

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  • Alternative design for a synonyms table?

    - by Majid
    I am working on an app which is to suggest alternative words/phrases for input text. I have doubts about what might be a good design for the synonyms table. Design considerations: number of synonyms is variable, i.e. football has one synonym (soccer), but in particular has two (particularly, specifically) if football is a synonym to soccer, the relation exists in the opposite direction as well. our goal is to query a word and find its synonyms we want to keep the table small and make adding new words easy What comes to my mind is a two column design with col a = word and col b = delimited list of synonyms Is there any better alternative? What about using two tables, one for words and the other for relations?

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  • Proper design a Model-Controller in Cocoa?

    - by legege
    Hi, I'm trying to design a simple Cocoa application and I would like to have a clear and easy to understand software architecture. Of course, I'm using a basic MVC design and my question concerns the Model layer. For my application, the Model represents data fetched on the Internet with a XML-RPC API. I'm planning to use Core Data to represent a locally fetched version. How should the data be loaded initially? I'm reading the Cocoa Design Pattern book, and they talk about a Model-Controller that is centric to the Model. How would that be done? Thanks!

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  • Good workflow for website design

    - by Olav
    I would like some idea about a good workflow for Website Design, with a high degree of "offshoring" (Elance, Odesk etc.). I would to do as much as possible "pre production", with client input, ideas etc. stored in IA diagrams, wireframe mockups etc. in something like a Wiki. Also a like the idea about having different people come up with different design proposals. Wouldlike to have some ideas of costs of different phases and tasks ($, %, hours). With Design I mean roughly the aspects of a site that can be done with client-side tools, especially XHTML and CSS. What other tools should I use than IA diagrams.

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  • Design pattern for mouse interaction

    - by mike
    I need some opinions on what is the "ideal" design pattern for a general mouse interaction. Here the simplified problem. I have a small 3d program (QT and openGL) and I use the mouse for interaction. Every interaction is normally not only a single function call, it is mostly performed by up to 3 function calls (initiate, perform, finalize). For example, camera rotation: here the initial function call will deliver the current first mouse position, whereas the performing function calls will update the camera etc. However, for only a couple of interactions, hardcoding these (inside MousePressEvent, MouseReleaseEvent MouseMoveEvent or MouseWheelEvent etc) is not a big deal, but if I think about a more advanced program (e.g 20 or more interactions) then a proper design is needed. Therefore, how would you design such a interactions inside QT. I hope I made my problem clear enough, otherwise don't bother complain :-) Thanks

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  • Good Design for Initialization of Static Array

    - by jplot
    I have a question regarding good design in C++. I have a class A, and all objects of this class use an integer array of constant values (they should share the same array, as their values are constant). The array needs to be computed (just once) before any object A. I thought about having another class B which contains the integer array as a static member, an init() method which would fill this array according to some formula and a static boolean flag initialized (if this variable if true then the init() method would do nothing), but I'm not sure this is the best way to solve my design issue. So my question is, what would be a good design/way to accomplish this ? Thanks in advance.

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  • Worst Web Site Design Ever

    - by Alex Angas
    I'm looking for a very good example of a very poorly designed web site. For example: use of <blink> mixed with many 'cute' animated GIFs (a common home page in the mid-'90s). It needs to display relatively correctly in the popular web browsers of today. Thank you!

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