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  • Spawning a interactive process

    - by notnoop
    How can a Java application spawn a new interactive application (e.g. an command line editor) from Java/Scala? When I use Runtime.getRuntime().exec("vim test"), I would only get a Process instance, while vim would be running in the background; rather then appear to the user.

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  • C++ thread to separate process

    - by silverbandit91
    Is there any way I can have a thread branch off into its own independent process? I know there's the CreateProcess function but as far as I can tell, you can only run external applications with it. Is what I'm asking for at all possible?

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  • Pausing a process?

    - by terabytest
    Is there a way to pause a process (running from an executable) so that it stops the cpu load while it's paused, and waits till it's unpaused to go on with its work? Possibly in python, or in some way accessible by python.

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  • C++ thread to seperate process

    - by silverbandit91
    Is there any way i can have a thread branch off into it's own independent process? I know there's the CreateProcess function but as far as I can tell, you can only run external applications with it. Is what I'm asking for at all possible?

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  • c# run process without freezing my App's GUI

    - by Data-Base
    Hello, I want to start a process (calling another program), currently the external program takes time (it is normal)! but it freezes my GUI I saw allot of examples and I'm learning, it is hard to figure it out, trying to read and learn threading, but it is not that easy (at least for me) and good simple tutorial or code sample? cheers

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  • Requirements Analysis in Game Development?

    - by Joey Green
    I'm a software engineering student with a focus on game development and am wondering how big of a part does requirement analysis play a part in game development? I'm asking because there is a class being offered and I could take it. It is all about requirements analysis. Here is a description: An in-depth study of current research and practice in requirements elicitation, requirements, analysis, requirements specification,requirements verification and validation, and requirements management. Would this type of knowledge be useful for an independent game developer?

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  • Is Java viable for serious game development?

    - by tehtros
    Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn this into a career. The problem, is that my language of choice is Java. Now, I am not intending this to be a Java vs. C++ question, but rather, is Java an acceptable language for serious game development, instead of lower level languages like C++. By serious, I mean high quality graphics, and being able to play a game with said high quality graphics, without much lag on decent computers. Also, eventually, possible making it to consoles. I have scoured the internet, but there are not very many resources for Java game development, not nearly as many as C++. In fact, most engines are written in C++. Once, I tried to play a made with jMonkeyEngine. The game was terribly slow, to the point where my computer froze. I had no other Java applications running and nothing too resource intensive. Keep in mind, that my computer can play most modern 3D games with ease. So, I am really serious about game development, is Java still a viable choice? I have tried multiple times to learn C++, but I don't really like the language. I don't really know why, but usually, whenever I try to learn, I can never grasp the topics. Also, my most of my friends know Java, and one is even anti-C++, saying that no one knows how to use it right. Then, he goes to say that "there is no right way to use C++, that it can not be used correctly. The nature of the language prevents good code." Also, if I continue to learn and improve Java now, and it turns out that later I am required to learn C++, will making the switch be difficult? So, in short, can Java be taken serious, for serious game development. This includes heavy graphics, fast game play without lag, and possibly, and easy switch to consoles?

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  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

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  • How do I get into Facebook game development?

    - by Ben Zeigler
    I have some ideas that I think might make interesting games for a Facebook-like platform, in that they are social and casual. Does anyone have advice on how to get into Facebook development from a background in traditional C++ game development? Is there anything special that differentiates developing facebook games from developing other web-based games, such as API intricacies and so forth? To start with this will probably be hobbyist level instead of some sort of professional enterprise, anything I need to know about making indie-level facebook games?

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  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

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  • what are the problems in game development that requires scientific research? [on hold]

    - by Anmar
    I been into Game Development for approximately 2 years for now mostly prototype development and testing ideas. Im in a point of my carrier where I am in a need to publish a research paper I would love to start doing research about game development however my lack of experience in actual game development in a commercial set of environment brings me into Game development in stackexchange My question is for the experience game developers out there What are the problems related to software engineering that you have faced or your team faced while developing games? Example Problems ? The lack of a strong technique for Fun detection in a game in an early stage of development A strong tailored Software Development Life Cycle for game development Agile methodology as a game development methodology Narrowing the goals gap between team members (Editors, Story Designers, Programmers, 3D artists, 2D Artists) - Community Suggestions Indie game marketing requirements for success by Yakyb Any problems you could define it I would be more than happy to take it into consideration for future research. My experience and work mostly involve process related basically SDLC (Waterfall, Spiral, Agile, RUP .Etc) Thank you for any input.

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  • I don't really understand "Backend/Serverside" when it comes to web-development?

    - by Mercfh
    In the Web development world, what exactly do backend/server-side programmers do? I guess I don't really understand the whole concept. I've done the HTML/CSS layouts and website design and a little bit of SQL with PHP (still enhancing my skills, it's more of a side project for me). I've also done a small amount of JavaScript/JQuery. But I don't understand the "backend" work, such as the scripting languages (Rails/Python/etc) and such. What exactly do you "do" with them? Are there any books on the subject? I'm not even sure what it means. Is it kinda like what Web Application Frameworks do? Or not so much?

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  • How much should I charge an hour for freelance iOS development?

    - by Tyler Bell
    I am a fairly competent developer who already holds a job developing iOS applications. This job is through the university which I attend. The producer of the apps that I develop is always trying to set me up with some freelance opportunities to get my work out there and to get me some more work/experience. What is a reasonable price to charge (either hourly or per app)? I'd be working by myself, on my own equipment, from start to finish in the design process. Just wondering what a reasonable price was...I've heard up to $30? Thanks

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  • How can I start the right way from the beginning in learning web development?

    - by Steve
    Well, I know I have to learn many things such as HTML, JavaScript, CSS, PHP, ASP.NET, SQL, etc. However, I don't know if I start, for example, learning ASP.NET before I learn HTML and CSS then would I say in the near future that it was better for me if i start learning another thing earlier so I don't need to come back and learn it now! You guys, who have the experience in web development, know after you have reached what you are now how should the right start be! So, can you tell me how?

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  • Lightweight development web server with support for PHP v2

    - by David
    In line with this question: http://stackoverflow.com/questions/171655/lightweight-web-app-server-for-php The above question has been asked numerous times and answered exactly the same in all the cases I've found using google. My question is similar to a degree but with a different desired goal: On demand development instances. I have come up with a somewhat questionable solution to host arbitrary directories in my user account for the purpose of development testing. I am not interested in custom vhosts but looking to emulate the behaviour I get when using paster or mongrel for Python & Ruby respectively. Ubuntu 9.10 TOXIC@~/ APACHE_RUN_USER=$USER APACHE_RUN_GROUP=www-data apache2 -d ~/Desktop/ -c "Listen 2990" Is there a better solution, could I do something similar with nginix or lighttpd? Note: The above won't work correctly for stock environments without a copied & altered httpd.conf. Update: The ideal goal is to mimic Paster, Webbrick, and Mongrel for rapid local development hosting. For those light weight servers, it takes less then a minute to get a working instance running ( not factoring any DB support ). Apache2 vhost is great but I've been using Apache2 for over ten years and it would be some sort of abomination hack to setup a new entry in /etc/hosts unless you have your own DNS, in which case a wildcard subdomain setup would probably work great. EXCEPT one more problem, it's pretty easy for me to know what is being hosted ( ex. by paster or mongeral ) just doing a sudo netstat -tulpn while there would be a good possibility of confusion in figure out which vhost is what.

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  • What should be the minimal design/scope documentation before development begins?

    - by Oliver Hyde
    I am a junior developer working on my own in the programming aspect of projects. I am given a png file with 5-6 of the pages designed, most times in specific detail. From this I'm asked to develop the back end system needed to maintain the website, usually a cataloging system with products, tags and categories and match the front end to the design. I find myself in a pickle because when I make decisions based on assumptions about the flow of the website, due to a lack of outlining details, I get corrected and am required to rewrite the code to suit what was actually desired. This process happens multiple times throughout a project, often times on the same detail, until it's finally finished, with broken windows all through it. I understand that projects have scope creep, and can appreciate that I need to plan for this, but I feel that in this situation, I'm not receiving enough outlining details to effectively plan for the project, resulting in broken code and a stressed mind. What should be the minimal design/scope documentation I receive before I begin development?

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  • Is big (as much as big) size display (Monitor) always better for Development?

    - by Jitendra Vyas
    Is bigger size display ( Monitor) always better for Development? I'm going to buy a new LCD Monitor. I mostly work in Adobe Photoshop, HTML, CSS, jQuery and Wordpress. Budget is not a problem. Many options are there for LCD Monitor SIZE My questions are Would it better for maximum size, or large size monitor are not good always? Would it better to buy 21.5 inch x 2 than one 30 inch monitor? Which monitor size would you would prefer between the size of 21.5 inch - 30 inch, if bugdet is not a problem?

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  • Django Development Environment Setup Questions

    - by Ross Peoples
    Hello, I'm trying to set up a good development environment for a Django project that I will be working on from two different physical locations. I have two Mac machines, one at home and one at work that I do most of my development on. I currently host a Ubuntu virtual machine on one of the machines to host the Django environemnt, install DropBox on it, and edit source code from my Mac. When I save the code file, the changes get synced over DropBox to the Ubuntu VM and the Django development server automatically restarts because of the change. This method has worked well in the past, but I am starting to use DropBox for a lot of other things now and don't want all of that to be downloaded on every virtual machine I use. Plus, I want to start using Eclipse + PyDev to be able to debug code and have code completion. Currently, I use TextEdit which is great, but doesn't support debugging or completion. So what are my options? I thought about setting up a Parallels VM on a thumb drive that has my entire environment on it (Eclipse included), but that has its own problems. Any other thoughts?

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  • Web development scheme for staging and production servers using Git Push

    - by ServAce85
    I am using git to manage a dynamic website (PHP + MySQL) and I want to send my files from my localhost to my staging and development servers in the most efficient and hassle-free way. I am currently convinced that the best way for me to approach this problem is to use this git branching model to organize my local git repo. From there, I will use the release branches to push to my staging server for testing. Once I am happy that the release code works on the staging server, I can then merge with my master branch and push that to my production server. Pushing to Staging Server: As noted in many introductory git posts, I could run into problems pushing into a non-bare repo, so, as suggested in this response, I plan to push the release branch to a bare repo on the server and have a post-receive hook that clones the bare repo to a non-bare repo that also acts as the web-hosted directory. Pushing to Production Server: Here's my newest source of confusion... In the response that I cited above, it made me curious as to why @Paul states that it's a completely different story when pushing to a live, development server. I guess I don't see the problem. Would it be safe and hassle-free to follow the same steps as above, but for the master branch? Where are the potential pit-falls? Config Files: With respect to configuration files that are unique to each environment (.htaccess, config.php, etc), it seems simplest to .gitignore each of those files in their respective repos on their respective servers. Can you see anything immediately wrong with this? Better solutions? Accessing Data: Finally, as I initially stated, the site uses MySQL databases to store data. How would you suggest I access that data (for testing purposes) from the staging server and localhost? I realize that I may have asked way too many questions for a single post, but since they're all related to the best way to set up this development scheme, I thought it was necessary.

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  • Are there references discussing the use parallel programming as a development methodology? [closed]

    - by ahsteele
    I work on a team which employs many of the extreme programming practices. We've gone to great lengths to utilize paired programming as much as possible. Unfortunately the practice sometimes breaks down and becomes ineffective. In looking for ways to tweak our process I came across two articles describing parallel pair programming: Parallel Pair Programming Death of paired programming. Its 2008 move on to parallel pairing While these are good resources I wanted to read a bit more on the topic. As you can imagine Googling for variations on parallel pair programming nets mostly results which relate to parallel programming. What I'm after is additional discussion on the topic of parallel pair programming. Do additional references exist that my Google-fu is unable to discern? Has anyone used the practice and care to share here (thus creating a reference)?

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  • Which language is productive for high phase business application development? [closed]

    - by Nizar
    If we (I and my friends) would like to build web-based products and sell it using a license approach (to renew every year for example). Which server-side language will be most suitable for our purpose? We could target the following audience: - Personal sites. - Serious small-medium companies (to sell prducts such as Help-Desks, Forms,etc.) - Restaurants (to sell online order web applications). We would like to - attract as many customers as possible. - provide updates for our prodcuts (for our customers). - make our products easy to use. There are number of open-source frameworks and languages that has potential to handle our business problems (like Django, Python, Java, etc..) However, we are not sure which one is easier to learn and has variety of tools/plugins to help us in development process. Thus we need to get you experience on this hard to decide matter. Which language and its supporting framework we should choose ?

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  • Losing a programmer, what steps to take?

    - by Zak
    One of the programmers on our team is leaving for greener pastures. We will be going from 6 to 5. What steps should we take to ensure our development process continues to run smoothly, potentially while integrating in new blood. We are currently working on a short release cycle with iterative development. Design - code - review. The person leaving was the most senior dev on the team, and would often give lots of feedback to the rest of the team, especially during the design phase.

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