Slick2D Rendering Lots of Polygons
- by Hazzard
I'm writing an little isometric game using Slick. The world terrain is made up of lots of quadrilaterals. In a small world that is 128 by 128 squares, over 16,000 quadrilaterals need to be rendered. This puts my pretty powerful computer down to 30 fps.
I've though about caching "chunks" of the world so only single chunks would ever need updating…