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  • Flex SDK the right tool for this project

    - by RWAC
    A client wants a site similar to this one (but different purpose): http://www.spokeo.com/search?q=Samantha+Dawes,+&s7=t30 where the user searches by name and a map is displayed with the count over each state. When the user clicks the count the list is displayed. I am a PHP developer (and have experience with C, C++, etc). Would Flex SDK, Flash Builder 4.5 for PHP, or Flash be the best tool? The Flex SDK http://www.adobe.com/products/flex.html looks promising and it looks like I can download it free without having to purchase Flash or Flex. Is that correct? Do you think this kind of project can be done with the Flex SDK? Without purchasing Flex or Flash? Thank you for taking the time to read this.

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  • Windows Azure SDK 1.2 Available - .NET 4.0 Support

    - by Shaun
    The Windows Azure team had just announced the release of the latest version of its tools and SDK (v1.2) at the TechED 2010 New Orleans. You can download it here. The biggest new feature/improvement of this version of the SDK would be Visual Studio 2010 RTM and .NET 4.0 support. It gives us the facilities to build our azure-based applications on top of .NET 3.5 and 4.0 as well. So the guys who is working on, like me, or is going to be working on .NET 4 would better to have this SDK installed I think. Also there are some other information about the envolution of the Windows Azure at this TechED session you can find here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Google I/O 2012 - What's Possible with the Google Drive SDK

    Google I/O 2012 - What's Possible with the Google Drive SDK Nicolas Garnier Partners of Google Drive have already implemented a number of extremely compelling applications that use Google Drive for file storage. Implementing on the Google Drive SDK enables developers to distribute the cost of storage, while also removing the pain of reimplementing file management. In this session, we'll take a look at a number of existing Google Drive SDK implementations with popular apps. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 276 6 ratings Time: 56:25 More in Science & Technology

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  • La beta du SDK de Kinect pour Windows est disponible gratuitement pour un usage non commercial

    La beta du SDK de Kinect pour Windows est disponible gratuitement Pour un usage non commercial Mise à jour du 17/06/11, par Hinault Romaric Comme l'avait annoncé Microsoft lors de la conférence MiX 11 de la Las Vegas en avril (lire ci-avant), le SDK de Kinect pour Windows est disponible aujourd'hui en version Beta. Ce SDK permettra aux développeurs de créer des applications pour PC exploitant son capteur de mouvements, de porter les jeux initialement conçus pour la Xbox 360 vers le PC ou appliquer la technologie à d'autres usages. Pour Microsoft, Kinect est en effet « plus qu'une simple plateforme pour les jeux et le ...

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  • Citrix SDK: Where to start? [closed]

    - by Bob Dole
    I'm needing to start hacking around the Citrix SDK and am trying to figure out where to start. I'm wanting to basically find a way to pass data from the client to the server and figure out how to open an application on the citrix client. I see there is a XenApp SDK, and Virtual Channel SDK but really don't know which one I need to start with. I have a Citrix development virtual server set up, but am unsure how to get started. Does someone know of a good site/tutorial on how to get started with the various Citrix API's quickly?

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  • Linking Libraries in iOS?

    - by Joey Green
    This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps. Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on. What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time. The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way. You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path. So, is the way I view linking libraries correct? If , not can someone correct me on this ?

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  • First steps with Oracle ADF Mobile for iOS and Android

    - by Bruno.Borges
    Oracle announced recently its new Mobile development platform, called Oracle ADF Mobile. With it, you can build truly Java applications, deploy and run real Java code on both Android and iOS with its self-contained Java runtime. It also comes with PhoneGap. which allows you to use any feature your phone offers, like sensors and camera. It's probably the most complete solution for mobile development out there, simply because with Oracle ADF Mobile, you can write Native, Hybrid or Web applications for your smartphone and tablet. Do you want to take a quick look on what can be done with it? Check out this video!  Now, to start with Oracle ADF Mobile, here are the first steps you will have to go through. Download Oracle JDeveloperGo to this link and download the install file for your environment (Windows, Linux-32bit or Generic) Install JDeveloper (of course)If you need help on this, look at the documentation (if you've downloaded 11gR2, click here) Download Oracle ADF Mobile BundleThis is the download page for Oracle ADF Mobile. Accept the license as usual at the top, and follow with the Download button. It will take you to another page, where you will see a table containing a download link. Click on it and it will start downloading a ZIP file. Start JDeveloperStart Oracle JDev. It may self update. Restart the IDE if you are asked to. Go to Help > Check for updates Click Next and make sure you are at the "Source" tab Select "Install From Local File" Select the Oracle ADF Mobile ZIP you downloaded on step 3 Finish the process   Now you have JDeveloper with Oracle ADF Mobile sucessfully installed! There are two great tutorials to start coding with ADF Mobile. Just choose your platform! Android Tutorial iOS Tutorial And have fun! :-) 

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  • Workaround for an Xcode/iOS SDK Issue...

    - by Joe Huang
    Hi, everyone: When you are doing ADF Mobile development, and you need to deploy the application to an iOS device, you would need to compile/deploy the app with iOS App Certificates and Provisioning Profile. This means you would need to "Deploy to Package" or "Deploy to iTunes" during deployment, and configure JDeveloper with the proper certificates/profiles. In some instances (exact combination is still not clear), deploy and signing the application to generate the ipa file may fail with similar error message at the end of the deployment log: [01:04:45 PM] Deployment failed due to one or more errors returned by '/usr/bin/xcrun'. The following is a summary of the returned error(s): Command-line execution failed (Return code: 1) error: /usr/bin/codesign --force --preserve-metadata=identifier,entitlements,resource-rules --sign iPhone Distribution: Oracle Corporation --resource-rules=/var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/Payload/HelloWorld.app/ResourceRules.plist --entitlements /var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/entitlements_plistEINPBkIG /var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/Payload/HelloWorld.app failed with error 1. Output: /var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/Payload/HelloWorld.app: replacing existing signature Program /usr/bin/codesign returned 1 : [/var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/Payload/HelloWorld.app: replacing existing signature This issue is a known issue and is not related to ADF Mobile. The workaround is discussed in this article from StackOverflow. This article refers to the old location of Xcode, so you would need to adjust the paths accordingly. The path for Xcode 4.3 and above would be like: /Applications/Xcode.app/Contents//Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication to this script file. To modify it, you probably can’t use Text Editor. I end up opening a terminal session, changed the file permission, and used vi to update it. Thanks, Oracle ADF Mobile Product Management Team

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  • Linking Libraries in iOS?

    - by Bob Dole
    This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps. Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on. What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time. The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way. You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path. So, is the way I view linking libraries correct? If , not can someone correct me on this ?

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  • iPhone SDK: subFolders inside the main bundle

    - by codemercenary
    Hi, in the current project I have a number of folders, with subfolders, and these contain images: 01.png, 02.png. Folder1/FolderA/f1.png Folder1/FolderB/F1.png When I compile the app, I looked inside the the .app and noticed that all the images are placed in the top level, with no sub-folders. So clearly when trying to load the image this doesn't work: NSString *filePath = [[NSBundle mainBundle] pathForResource:@"f1" ofType:@"png" inDirectory:@"Folder1/FolderA"]; But even more strangely, when loading image "f1", the image actually loads "F1" UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"f1.png"]]; Anyone have ideas on how to get around this problem? Is there a compile option to create the folders in the app bundle? TIA.

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  • iPhone SDK: subFolders inside the main bundle

    - by codemercenary
    Hi, in the current project I have a number of folders, with subfolders, and these contain images: 01.png, 02.png. Folder1/FolderA/f1.png Folder1/FolderB/F1.png When I compile the app, I looked inside the the .app and noticed that all the images are placed in the top level, with no sub-folders. So clearly when trying to load the image this doesn't work: NSString *filePath = [[NSBundle mainBundle] pathForResource:@"f1" ofType:@"png" inDirectory:@"Folder1/FolderA"]; But even more strangely, when loading image "f1", the image actually loads "F1" UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"f1.png"]]; Anyone have ideas on how to get around this problem? Is there a compile option to create the folders in the app bundle? TIA.

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  • Iphone SDK - adding UITableView to UIView

    - by Shashi
    Hi, I am trying to learn how to use different views, for this sample test app, i have a login page, upon successful logon, the user is redirected to a table view and then upon selection of an item in the table view, the user is directed to a third page showing details of the item. the first page works just fine, but the problem occurs when i go to the second page, the table shown doesn't have title and i cannot add title or toolbar or anything other than the content of the tables themselves. and when i click on the item, needless to say nothing happens. no errors as well. i am fairly new to programming and have always worked on Java but never on C(although i have some basic knowledge of C) and Objective C is new to me. Here is the code. import @interface NavigationTestAppDelegate : NSObject { UIWindow *window; UIViewController *viewController; IBOutlet UITextField *username; IBOutlet UITextField *password; IBOutlet UILabel *loginError; //UINavigationController *navigationController; } @property (nonatomic, retain) IBOutlet UIViewController *viewController; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITextField *username; @property (nonatomic, retain) IBOutlet UITextField *password; @property (nonatomic, retain) IBOutlet UILabel *loginError; -(IBAction) login; -(IBAction) hideKeyboard: (id) sender; @end import "NavigationTestAppDelegate.h" import "RootViewController.h" @implementation NavigationTestAppDelegate @synthesize window; @synthesize viewController; @synthesize username; @synthesize password; @synthesize loginError; pragma mark - pragma mark Application lifecycle -(IBAction) hideKeyboard: (id) sender{ [sender resignFirstResponder]; } (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch //RootViewController *rootViewController = [[RootViewController alloc] init]; //[window addSubview:[navigationController view]]; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; return YES; } -(IBAction) login { RootViewController *rootViewController = [[RootViewController alloc] init]; //NSString *user = [[NSString alloc] username. if([username.text isEqualToString:@"test"]&&[password.text isEqualToString:@"test"]){ [window addSubview:[rootViewController view]]; //[window addSubview:[navigationController view]]; [window makeKeyAndVisible]; //rootViewController.awakeFromNib; } else { loginError.text = @"LOGIN ERROR"; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; } } (void)applicationWillTerminate:(UIApplication *)application { // Save data if appropriate } pragma mark - pragma mark Memory management (void)dealloc { //[navigationController release]; [viewController release]; [window release]; [super dealloc]; } @end import @interface RootViewController : UITableViewController { IBOutlet NSMutableArray *views; } @property (nonatomic, retain) IBOutlet NSMutableArray * views; @end // // RootViewController.m // NavigationTest // // Created by guest on 4/23/10. // Copyright MyCompanyName 2010. All rights reserved. // import "RootViewController.h" import "OpportunityOne.h" @implementation RootViewController @synthesize views; //@synthesize navigationViewController; pragma mark - pragma mark View lifecycle (void)viewDidLoad { views = [ [NSMutableArray alloc] init]; OpportunityOne *opportunityOneController; for (int i=1; i<=20; i++) { opportunityOneController = [[OpportunityOne alloc] init]; opportunityOneController.title = [[NSString alloc] initWithFormat:@"Opportunity %i",i]; [views addObject:[NSDictionary dictionaryWithObjectsAndKeys: [[NSString alloc] initWithFormat:@"Opportunity %i",i], @ "title", opportunityOneController, @"controller", nil]]; self.title=@"GPS"; } /*UIBarButtonItem *temporaryBarButtonItem = [[UIBarButtonItem alloc] init]; temporaryBarButtonItem.title = @"Back"; self.navigationItem.backBarButtonItem = temporaryBarButtonItem; [temporaryBarButtonItem release]; */ //self.title =@"Global Platform for Sales"; [super viewDidLoad]; //[temporaryBarButtonItem release]; //[opportunityOneController release]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } pragma mark - pragma mark Table view data source // Customize the number of sections in the table view. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [views count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. cell.textLabel.text = [[views objectAtIndex:indexPath.row] objectForKey:@"title"]; return cell; } pragma mark - pragma mark Table view delegate (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //UIViewController *targetViewController = [[views objectAtIndex:indexPath.row] objectForKey:@"controller"]; UIViewController *targetViewController = [[views objectAtIndex:indexPath.row] objectForKey:@"controller"]; [[self navigationController] pushViewController:targetViewController animated:YES]; } pragma mark - pragma mark Memory management (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } (void)dealloc { [views release]; [super dealloc]; } @end Wow, i was finding it real hard to post the code. i apologize for the bad formatting, but i just couldn't get past the formatting rules for this text editor. Thanks, Shashi

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  • Accessing Instance Attributes from Secondary Thread (iPhone-SDK)

    - by Travis
    I have a class with an NSDictionary attribute. Inside this class I dispatch another thread to handle NSXMLParser handling. Inside my -didStartElement, I access the dictionary in the class (to compare an element found in the XML to one in the dictionary). At this point I get undefined results. Using NSLog (I'm not advanced in XCode debugging), I see that it bombs around access of the NSDictionary. I tried just iterating the dictionary and dumping the key/values inside the didStartElement and this bombs at different keys each time. The only thing I can conclude is that something is not kosher that I'm doing with regards to accessing main thread attributes from the secondary thread. I'm somewhat new to multithreading and am not sure what the best protocol is safely access attributes from additional threads. Thanks all.

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  • Iphone SDK 4 [CLLocationManager headingAvailable]

    - by Raphael Pinto
    I used to get disponibility of heading on iphone OS 3.1.3 checking headingAvailable property. But in OS 4.0 it has been deprecated. Now we have to use headingAvailable function. My problem is that I get a : warning: 'headingAvailable' is deprecated when I call the function : if([locationManager headingAvailable]) [locationManager startUpdatingHeading]; I realy want to understand why?!

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  • iPhone SDK 3.2 UIGestureRecognizer interfering with UIView animations?

    - by Brian Cooley
    Are there known issues with gesture recognizers and the UIView class methods for animation? I am having problems with a sequence of animations on a UIImageView from UIGestureRecognizer callback. If the sequence of animations is started from a standard callback like TouchUpInside, the animation works fine. If it is started via the UILongPressGestureRecognizer, then the first animation jumps to the end and the second animation immediately begins. Here's a sample that illustrates my problem. In the .xib for the project, I have a UIImageView that is connected to the viewToMove IBOutlet. I also have a UIButton connected to the startButton IBOutlet, and I have connected its TouchUpInside action to the startButtonClicked IBAction. The TouchUpInside action works as I want it to, but the longPressGestureRecognizer skips to the end of the first animation after about half a second. When I NSLog the second animation (animateTo200) I can see that it is called twice when a long press starts the animation but only once when the button's TouchUpInside action starts the animation. - (void)viewDidLoad { [super viewDidLoad]; UILongPressGestureRecognizer *longPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(startButtonClicked)]; NSArray *recognizerArray = [[NSArray alloc] initWithObjects:longPressRecognizer, nil]; [startButton setGestureRecognizers:recognizerArray]; [longPressRecognizer release]; [recognizerArray release]; } -(IBAction)startButtonClicked { if (viewToMove.center.x < 150) { [self animateTo200:@"Right to left" finished:nil context:nil]; } else { [self animateTo100:@"Right to left" finished:nil context:nil]; } } -(void)animateTo100:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:@"Right to left" context:nil]; [UIView setAnimationDuration:4]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animateTo200:finished:context:)]; viewToMove.center = CGPointMake(100.0, 100.0); [UIView commitAnimations]; } -(void)animateTo200:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:@"Left to right" context:nil]; [UIView setAnimationDuration:4]; viewToMove.center = CGPointMake(200.0, 200.0); [UIView commitAnimations]; }

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  • iPhone SDK NSString To NSDate

    - by disp
    I got a string from parsing a XML file which looks like this: Fri, 09 Apr 2010 00:00:45 +0200 and the corresponding pattern should be this "EEE, dd MMM yyyy HH:mm:ss ZZ", but I get (null). This is my code: NSString *dateString = @"Fri, 09 Apr 2010 00:00:45 +0200"; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateFormat:@"EEE, dd MMM yyyy HH:mm:ss ZZ"]; NSDate *date = [dateFormatter dateFromString:dateString]; NSLog(@"date:%@",date); // result date:(null) Edit: This works for me now, I had to switch to en-US locale: NSLocale* usLocale = [[NSLocale alloc] initWithLocaleIdentifier:@"en-US"]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setLocale:usLocale]; [dateFormatter setDateFormat:@"EEE, dd MMM yyyy HH:mm:ss ZZ"]; NSDate *date = [dateFormatter dateFromString:dateString];

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  • How to change UINavigationBar background image - iphone sdk ?

    - by tester
    first of all, i read all "changing uinavigationbar color & backgound image", but i couldnt get over my problem. i have a tabbar app with 4 tabs. each tab has navigationcontroller. (i arranged all the objects in mainwindow.xib file in IB) in thew first tab, i wanna display 1.jpg on navigationbars background image in first view. when the use taps the tableviews row, how can i display "2.jpg" on navigationbar for second view? i also wanna display different images for each tabs. how can i solve it? thanx for all.

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  • image filters for iphone sdk development

    - by plsp
    Hi All, I am planning to develop an iphone app which makes use of image filters like blurring, sharpening,etc. I noticed that there are few approaches for this one, Use openGL ES. I even found an example code on apple iphone dev site. How easy is openGL for somebody who has never used it? Can the image filters be implemented using the openGL framework? There is a Quartz demo as well posted on apple iphone dev site. Has anybody used this framework for doing image processing? How is this approach compared to openGL framework? Don't use openGL and Quartz framework. Basically access the raw pixels from the image and do the manipulation myself. Make use of any custom built image processing libraries like this one. Do you know of any other libraries like this one? Can anybody provide insights/suggestions on which option is the best? Your opinions are highly appreciated. Thanks!

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  • iPhone SDK: Get GPS coordinates from Google Maps

    - by RaYell
    In an iPhone application I'm developing I need to get GPS coordinates to perform some actions based on the values received. Users should have two possibilities of giving the location: automatically from iPhone build-in GPS by finding a specific point on a map (Google Maps) I know how to user CLLocationManager to get current position coordinates and I know how to add Google Maps using JS API. What I would like to know if how can I get coordinates for a specific point on a map that user clicks. Is that possible with UIWebView or is there any other way of getting the values I need?

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  • Accelerometer & Calibration - iPhone SDK

    - by Kevin
    Hello everyone, I need to use the functionality of an accelerometer in my iphone game. I just have to move an image by tilting the device. However most videos on youtube just show the tilt feature that is somehow inverted and forget to include the calibration. I want the user to calibrate their device to whatever position they're in. Does anyone know how I should get started on this? Your help is greatly appreciated, Kevin

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  • New to iPhone SDK: touchesBegan not called

    - by coriolan
    Hi, I created a very very basic iPhone app with File/New Projet/View-Based application. No NIB file there. Here is my appDelegate .h @interface MyAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MyViewController *viewController; } .m - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } And here is my loadView method in my controller - (void)loadView { CGRect mainFrame = [[UIScreen mainScreen] applicationFrame]; UIView *contentView = [[UIView alloc] initWithFrame:mainFrame]; contentView.backgroundColor = [UIColor redColor]; self.view = contentView; [contentView release]; } Now, in order to catch the touchesBegan event, I created a new subclass of UIView: .h @interface TouchView : UIView { } .m - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"Touch detected"); } and modified the second line in my loadView into this : TouchView *contentView = [[UIView alloc] initWithFrame:mainFrame]; Why is touchesBegan never called?

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  • Getting list of bluetooth devices nearby on iphone sdk

    - by Michael Cindric
    Hi Guys, I need to be able to search for all bluetooth devices nearby and just get there ids. I don't need to pair at all. I am using iphone 2.3 beta. Is this possible l have tried using GameKit and no luck does anyone know how to do this. BOOL result = NO; if (!session) { session = [[GKSession alloc] initWithSessionID:@"SCANNER" displayName:nil sessionMode:GKSessionModePeer]; self.session.delegate = self; [self.session setDataReceiveHandler:self withContext:nil]; self.session.available = YES; result = YES; } it dies on [self.session setDataReceiveHandler:self withContext:nil]; with the following error Scanner[42754:207] Error: 30500 -- Invalid parameter for -setDataReceiveHandler:withContext:. then ~ DNSServiceRegister callback: Ref=471fa40, Flags=2, ErrorType=0 name=00rusor1A..iPhone Simulator regtype=_q1eu29voete9jf._udp. domain=local.

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  • Can't change background for UIWebView in iPhone SDK

    - by leon
    Hi, Is there a way to change background color for UIWebView? None of the colors set in IB effect UIWebView behavior: before acctual content is loaded it shows as up as white (causing a white flash between the moment it is loaded and content is rendered). Setting background color programmatically does not do anything either. Here is code: @interface Web_ViewViewController : UIViewController { UIWebView *web; } @property (nonatomic, retain) IBOutlet UIWebView *web; @end .... (void)viewDidLoad { super viewDidLoad; web.backgroundColor = UIColor blueColor; NSURL *clUrl = NSURL URLWithString:@"http://www.apple.com" ; NSURLRequest *req = NSURLRequest requestWithURL:clUrl; web loadRequest:req; } thanks

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