Search Results

Search found 18662 results on 747 pages for 'iphone beginner'.

Page 29/747 | < Previous Page | 25 26 27 28 29 30 31 32 33 34 35 36  | Next Page >

  • iphone app crash, crash log posted, help please

    - by terry jones
    hi, we recenty had a programmer to develop a program for us but seems to have left us in the lurch with a part functioning application. my boss isnt happy at moment as we have spent a few hundred and have nothing to show for it at the moment. can anyone see any information in the crash log below as its gibberish to me. Incident Identifier: D4F482FE-167A-44BB-A642-7E8EF7B568BF CrashReporter Key: 2d8e2d17415c55e48ec20dae7cbe6c36b33bcce1 Process: Logistics [328] Path: /var/mobile/Applications/32A03443-ADE3-4AAE-AB32-05DB7BEB15D8/Logistics.app/Logistics Identifier: Logistics Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-03-29 17:07:06.474 +0200 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x31a279ac 0x319a9000 + 518572 1 libSystem.B.dylib 0x31a2799c 0x319a9000 + 518556 2 libSystem.B.dylib 0x31a2798e 0x319a9000 + 518542 3 libSystem.B.dylib 0x31a3c63a 0x319a9000 + 603706 4 libstdc++.6.dylib 0x3361d3b0 0x335d8000 + 283568 5 libobjc.A.dylib 0x32401858 0x323fc000 + 22616 6 libstdc++.6.dylib 0x3361b776 0x335d8000 + 276342 7 libstdc++.6.dylib 0x3361b7ca 0x335d8000 + 276426 8 libstdc++.6.dylib 0x3361b896 0x335d8000 + 276630 9 libobjc.A.dylib 0x32400714 0x323fc000 + 18196 10 CoreFoundation 0x32537b86 0x32511000 + 158598 11 CoreFoundation 0x32537b24 0x32511000 + 158500 12 Foundation 0x3145ddaa 0x313ed000 + 462250 13 Foundation 0x31454ee2 0x313ed000 + 425698 14 Logistics 0x00002df8 0x1000 + 7672 15 CoreFoundation 0x32569ede 0x32511000 + 364254 16 UIKit 0x32ba205e 0x32b60000 + 270430 17 UIKit 0x32bf4d4e 0x32b60000 + 609614 18 CoreFoundation 0x32569ede 0x32511000 + 364254 19 UIKit 0x32ba205e 0x32b60000 + 270430 20 UIKit 0x32ba1ffe 0x32b60000 + 270334 21 UIKit 0x32ba1fd0 0x32b60000 + 270288 22 UIKit 0x32ba1d2a 0x32b60000 + 269610 23 UIKit 0x32ba263e 0x32b60000 + 271934 24 UIKit 0x32ba1656 0x32b60000 + 267862 25 UIKit 0x32ba1032 0x32b60000 + 266290 26 UIKit 0x32b9d928 0x32b60000 + 252200 27 UIKit 0x32b9d3a0 0x32b60000 + 250784 28 GraphicsServices 0x32913b72 0x3290f000 + 19314 29 CoreFoundation 0x32567c26 0x32511000 + 355366 30 CoreFoundation 0x32567356 0x32511000 + 353110 31 GraphicsServices 0x32912cb8 0x3290f000 + 15544 32 GraphicsServices 0x32912d64 0x3290f000 + 15716 33 UIKit 0x32b62768 0x32b60000 + 10088 34 UIKit 0x32b6146c 0x32b60000 + 5228 35 Logistics 0x000023c4 0x1000 + 5060 36 Logistics 0x00002380 0x1000 + 4992 Thread 1: 0 libSystem.B.dylib 0x319a9818 0x319a9000 + 2072 1 libSystem.B.dylib 0x319abff8 0x319a9000 + 12280 2 CoreFoundation 0x325677f6 0x32511000 + 354294 3 CoreFoundation 0x32567356 0x32511000 + 353110 4 WebCore 0x305d59de 0x30578000 + 383454 5 libSystem.B.dylib 0x319cd92a 0x319a9000 + 149802 Thread 2: 0 libSystem.B.dylib 0x31a28228 0x319a9000 + 520744 1 libSystem.B.dylib 0x319d3244 0x319a9000 + 172612 2 libSystem.B.dylib 0x319d2d0e 0x319a9000 + 171278 3 CoreMedia 0x33552b04 0x3354f000 + 15108 4 CoreMedia 0x33552a3a 0x3354f000 + 14906 5 MediaToolbox 0x31e1b50c 0x31e18000 + 13580 6 libSystem.B.dylib 0x319cd92a 0x319a9000 + 149802 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x383c43cc r4: 0x00000006 r5: 0x3361b30d r6: 0x00172f5c r7: 0x2fffe97c r8: 0x2fffe968 r9: 0x00000065 r10: 0x00007150 r11: 0x334bd104 ip: 0x00000025 sp: 0x2fffe97c lr: 0x31a279a3 pc: 0x31a279ac cpsr: 0x00000010 Binary Images: 0x1000 - 0x6fff +Logistics armv6 <350fc970d77b4d8d67bf43f4d7f2a68c> /var/mobile/Applications/32A03443-ADE3-4AAE-AB32-05DB7BEB15D8/Logistics.app/Logistics 0x2c000 - 0x2dfff dns.so armv7 <35ac487c38e38ed5810d5ed0d5c67546> /usr/lib/info/dns.so 0x2fe00000 - 0x2fe24fff dyld armv7 <5db9f5d0275997de58efff111816706e> /usr/lib/dyld 0x30028000 - 0x3004ffff ContentIndex armv7 <67165d749b79ad4b14c8a24f14dab29d> /System/Library/PrivateFrameworks/ContentIndex.framework/ContentIndex 0x30050000 - 0x30054fff ITSync armv7 <a0bf9af6f4ebc7e5977d3da853671162> /System/Library/PrivateFrameworks/ITSync.framework/ITSync 0x30149000 - 0x3016efff AppSupport armv7 <ca2e9a4f0475af20028968840ab94ecf> /System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x30175000 - 0x3017ffff MobileCoreServices armv7 <36d71cd8dd49f5d5addb356f449b562a> /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x30184000 - 0x30184fff Accelerate armv7 <939f94df6c7e6e7a090ddee1ec09c844> /System/Library/PrivateFrameworks/Accelerate.framework/Accelerate 0x30185000 - 0x301b7fff iCalendar armv7 <235e05f7e167e6dbbd75528a4a37f3a3> /System/Library/PrivateFrameworks/iCalendar.framework/iCalendar 0x301b8000 - 0x301c3fff libz.1.dylib armv7 <8faba7ded9b3527ccf54c2f224f9a12f> /usr/lib/libz.1.dylib 0x301c4000 - 0x301eefff CoreText armv7 <821e9c7c935b6a8d735e2d2d9ebcee04> /System/Library/PrivateFrameworks/CoreText.framework/CoreText 0x301f6000 - 0x301fffff IAP armv7 <36e57cf20df9fcea10ebd0d1c3526a9a> /System/Library/PrivateFrameworks/IAP.framework/IAP 0x30247000 - 0x30279fff MessageUI armv7 <51d0498fb3dba758dae660754f1afb9c> /System/Library/Frameworks/MessageUI.framework/MessageUI 0x3027a000 - 0x3027efff MobileMusicPlayer armv7 <f0e7d2d2d69e9cc2a84e20bced0e1d07> /System/Library/PrivateFrameworks/MobileMusicPlayer.framework/MobileMusicPlayer 0x302c6000 - 0x302cefff CoreVideo armv7 <9259f5ae2a74b53e4f13b27fa3d511e8> /System/Library/PrivateFrameworks/CoreVideo.framework/CoreVideo 0x30348000 - 0x3034afff CrashReporterSupport armv7 <a0a25c381e45f8a3f4ec63bcb17a5a39> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/CrashReporterSupport 0x304a3000 - 0x304cefff MIME armv7 <55a4de1d243273ee7ef4e86a85d591f5> /System/Library/PrivateFrameworks/MIME.framework/MIME 0x304cf000 - 0x3050ffff libsqlite3.dylib armv7 <c2b5985d8307d73b39140e76adfd2eb7> /usr/lib/libsqlite3.dylib 0x3054a000 - 0x30569fff Bom armv7 <37e498957087af50894156808e0a486b> /System/Library/PrivateFrameworks/Bom.framework/Bom 0x30578000 - 0x30a4efff WebCore armv7 <4e2bac4e01a15979c9ac096f78280db0> /System/Library/PrivateFrameworks/WebCore.framework/WebCore 0x30a58000 - 0x30b12fff Message armv7 <a5a7de97c57a6965f27547bf8ff8810c> /System/Library/PrivateFrameworks/Message.framework/Message 0x30b13000 - 0x30b13fff vecLib armv7 <4eb91bf56603dc0db6784d8d3240bfa8> /System/Library/PrivateFrameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib 0x30c1e000 - 0x30c23fff ProtocolBuffer armv7 <91af9ee5b2f271cbd8c138b3c61e508d> /System/Library/PrivateFrameworks/ProtocolBuffer.framework/ProtocolBuffer 0x30d05000 - 0x30d29fff SystemConfiguration armv7 <c57df668b510f025ee5a173ad30fb48e> /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0x30d6c000 - 0x30decfff QuartzCore armv7 <af0722911ffc74fc08075e9831a6222e> /System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x30e5d000 - 0x30e72fff libresolv.9.dylib armv7 <2b6a9404652dd2b5abd1c6a5583e8533> /usr/lib/libresolv.9.dylib 0x30e73000 - 0x30ebdfff GMM armv7 <72c87b3b08ab4359802b6efed472bf46> /System/Library/PrivateFrameworks/GMM.framework/GMM 0x30ec7000 - 0x30ed0fff SpringBoardServices armv7 <17ca8b5262cd6484d41efdc72c6fd057> /System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 0x30ed1000 - 0x30f43fff LDAP armv7 <a5f6d51ebcab28eeabe0f2bbbdeb8cc7> /System/Library/PrivateFrameworks/LDAP.framework/LDAP 0x30fe6000 - 0x30ffbfff OpenGLES armv7 <be80a5e4c55c2920be2c31f740bb9dba> /System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x31003000 - 0x31009fff libkxld.dylib armv7 <04ab19af95239c12a98539478eebc560> /usr/lib/system/libkxld.dylib 0x3114f000 - 0x311acfff MediaPlayer armv7 <1021fc5da1419ba297464f71049ad084> /System/Library/Frameworks/MediaPlayer.framework/MediaPlayer 0x311ad000 - 0x311cefff CoreLocation armv7 <a3857b8324f90ae48994df15fdfbcda6> /System/Library/Frameworks/CoreLocation.framework/CoreLocation 0x311d5000 - 0x31214fff Celestial armv7 <f8bde8e040e6aac9e36e0aa8b43ee8cc> /System/Library/PrivateFrameworks/Celestial.framework/Celestial 0x312f6000 - 0x312fcfff libgcc_s.1.dylib armv7 <263b2691cd12171b31fa600716104e4a> /usr/lib/libgcc_s.1.dylib 0x31338000 - 0x31367fff libCGFreetype.A.dylib armv7 <2ec5ad6812f5ea3859cb4189d62b7265> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCGFreetype.A.dylib 0x31393000 - 0x313cafff IOKit armv7 <0afabe8bf08fc163ba8e4ed614092cd3> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x313e9000 - 0x313eafff IOMobileFramebuffer armv7 <9d9f0254b5b64ced3d58191748f3027b> /System/Library/PrivateFrameworks/IOMobileFramebuffer.framework/IOMobileFramebuffer 0x313ed000 - 0x314e2fff Foundation armv7 <ede5b943f529ce1b862c15dc876992c1> /System/Library/Frameworks/Foundation.framework/Foundation 0x314ed000 - 0x31599fff libxml2.2.dylib armv7 <a491bfc5f062f33185a3f98969bae3c2> /usr/lib/libxml2.2.dylib 0x315fc000 - 0x315fefff MobileInstallation armv7 <b8ebf64838bdfe5315dab5745482e30c> /System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 0x31919000 - 0x31923fff MobileBluetooth armv7 <bc6cf9563c3a14a86cde6ddf6cc3ed45> /System/Library/PrivateFrameworks/MobileBluetooth.framework/MobileBluetooth 0x31926000 - 0x319a8fff WebKit armv7 <b9b7246a09f5db68e44497d318cb3ab6> /System/Library/PrivateFrameworks/WebKit.framework/WebKit 0x319a9000 - 0x31aa0fff libSystem.B.dylib armv7 <3f94d4b13815a93cbdfc6c7dc2afe5b4> /usr/lib/libSystem.B.dylib 0x31aa2000 - 0x31b8bfff AudioToolbox armv7 <393fa1e155bb0523c2a90555bb394498> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x31b8d000 - 0x31bfcfff CFNetwork armv7 <b55671f2472fdae3f811ae6f636b4e2e> /System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x31cb2000 - 0x31d12fff AddressBookUI armv7 <5e5b83d3c9e2c0676671feebfb8d37c9> /System/Library/Frameworks/AddressBookUI.framework/AddressBookUI 0x31d19000 - 0x31d21fff AccountSettings armv7 <37a8916d02c399bfccc56e92ad68e84b> /System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0x31d28000 - 0x31d34fff MobileDeviceLink armv7 <d757be3521f8ed71709728790c29bdb2> /System/Library/PrivateFrameworks/MobileDeviceLink.framework/MobileDeviceLink 0x31d3a000 - 0x31d3cfff Notes armv7 <f7c579348cb58b5f2218c042cf46f422> /System/Library/PrivateFrameworks/Notes.framework/Notes 0x31d59000 - 0x31d5cfff IOSurface armv7 <81661b8e151a9af6ce5704a728e12dc7> /System/Library/PrivateFrameworks/IOSurface.framework/IOSurface 0x31e18000 - 0x31ed8fff MediaToolbox armv7 <b9023dc22073ab28f6fb8ecbe00951c2> /System/Library/PrivateFrameworks/MediaToolbox.framework/MediaToolbox 0x31ed9000 - 0x31f8dfff JavaScriptCore armv7 <d3434c868a9a0f4016ed32ba90a35c4d> /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore 0x31f91000 - 0x320e6fff CoreGraphics armv7 <5852bd39fd1ef304da7b017949755cab> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0x32150000 - 0x3217cfff DAVKit armv7 <80cf41b34d377d21d406fcb6835fbf77> /System/Library/PrivateFrameworks/DAVKit.framework/DAVKit 0x321d4000 - 0x322d5fff libicucore.A.dylib armv7 <1081389fef915d9b8858d0dfff04568e> /usr/lib/libicucore.A.dylib 0x322d6000 - 0x322d9fff ActorKit armv7 <c81b8278a35c6e8293aaf7c55811ba2d> /System/Library/PrivateFrameworks/ActorKit.framework/ActorKit 0x322da000 - 0x32388fff DataAccess armv7 <e9225a8b94fe76047095ebecd6fd58c5> /System/Library/PrivateFrameworks/DataAccess.framework/DataAccess 0x32389000 - 0x32390fff libbz2.1.0.dylib armv7 <6675987a84fc3d127305c175085914aa> /usr/lib/libbz2.1.0.dylib 0x323fc000 - 0x32499fff libobjc.A.dylib armv7 <1a57ecb9f5c0f274a274b3eb53df48ed> /usr/lib/libobjc.A.dylib 0x324b5000 - 0x324cbfff AddressBook armv7 <c21d7ab21d7e67f84c487bc278568bbe> /System/Library/Frameworks/AddressBook.framework/AddressBook 0x324d6000 - 0x32510fff CoreTelephony armv7 <5b68ed8ffac45237acc948e9d5bb5e83> /System/Library/PrivateFrameworks/CoreTelephony.framework/CoreTelephony 0x32511000 - 0x325bbfff CoreFoundation armv7 <51c03f1f8755868781e3e719d8df7b6f> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x325ca000 - 0x3268bfff MusicLibrary armv7 <ce4922bef1cc1d6706da32480c2272bd> /System/Library/PrivateFrameworks/MusicLibrary.framework/MusicLibrary 0x3268c000 - 0x3268efff AppleJPEG armv7 <af51b716dce446178b366a8d5af48ebb> /System/Library/PrivateFrameworks/AppleJPEG.framework/AppleJPEG 0x3268f000 - 0x326adfff MobileSync armv7 <1eecaede37e5d042180473311efccda3> /System/Library/PrivateFrameworks/MobileSync.framework/MobileSync 0x32860000 - 0x3286bfff PersistentConnection armv7 <73c2bec8b5f870ea528f359c2374f19c> /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0x3286c000 - 0x328f2fff ImageIO armv7 <ea76d0fd3ca8c1a6104bc0f013255e2d> /System/Library/PrivateFrameworks/ImageIO.framework/ImageIO 0x3290f000 - 0x32918fff GraphicsServices armv7 <5387c7197570ac7df97759c0402d453d> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x32933000 - 0x3299bfff PhotoLibrary armv7 <0535fc553452b7b6cc25ac990cff4a40> /System/Library/PrivateFrameworks/PhotoLibrary.framework/PhotoLibrary 0x3299f000 - 0x329ccfff Calendar armv7 <52446b9087d707210cb515b0894afee5> /System/Library/PrivateFrameworks/Calendar.framework/Calendar 0x329d6000 - 0x329fffff TextInput armv7 <2e983bf3876bfeaf7151aa8a0e68dabc> /System/Library/PrivateFrameworks/TextInput.framework/TextInput 0x32a01000 - 0x32a02fff CoreSurface armv7 <f3aae0195e4510657029b19161138593> /System/Library/PrivateFrameworks/CoreSurface.framework/CoreSurface 0x32a09000 - 0x32a0bfff Camera armv7 <81c49c0f094225be8a6ad129a8641c86> /System/Library/PrivateFrameworks/Camera.framework/Camera 0x32a56000 - 0x32a7efff libvDSP.dylib armv7 <d846b621ce13b16241ac2d32ddd28615> /System/Library/PrivateFrameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib 0x32a81000 - 0x32a86fff liblockdown.dylib armv7 <5b665cd59d9884ceecec6441fc42bc14> /usr/lib/liblockdown.dylib 0x32a8a000 - 0x32a96fff DataAccessExpress armv7 <ad1aeb0c6df9b0b917c1c99405e36cc4> /System/Library/PrivateFrameworks/DataAccessExpress.framework/DataAccessExpress 0x32ab5000 - 0x32ac3fff TelephonyUI armv7 <b34206a34dfb1cc4183274cc6c0a3f36> /System/Library/PrivateFrameworks/TelephonyUI.framework/TelephonyUI 0x32ac4000 - 0x32ae5fff MobileQuickLook armv7 <06cb03b3f1bd2c5bfa27ba2aef0849b2> /System/Library/PrivateFrameworks/MobileQuickLook.framework/MobileQuickLook 0x32aed000 - 0x32b07fff libRIP.A.dylib armv7 <0dc4e83b63c1350517949e24204817fb> /System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib 0x32b09000 - 0x32b2dfff Security armv7 <3a3406fe12445942f4d767c7fa4c24ce> /System/Library/Frameworks/Security.framework/Security 0x32b2e000 - 0x32b5bfff VideoToolbox armv7 <08b68b92f987faff46a127f6f78708a0> /System/Library/PrivateFrameworks/VideoToolbox.framework/VideoToolbox 0x32b60000 - 0x33524fff UIKit armv7 <47c9d61f9cbe72938d1bfb1588306b97> /System/Library/Frameworks/UIKit.framework/UIKit 0x3354f000 - 0x33580fff CoreMedia armv7 <584770f5de9c599a2d420eb8666921ac> /System/Library/PrivateFrameworks/CoreMedia.framework/CoreMedia 0x33586000 - 0x33588fff ArtworkCache armv7 <66057eb40ba62cb544fe00ac4f2b498e> /System/Library/PrivateFrameworks/ArtworkCache.framework/ArtworkCache 0x33594000 - 0x33599fff MBX2D armv7 <ae091892e4419221d25f8db9307cedf0> /System/Library/PrivateFrameworks/MBX2D.framework/MBX2D 0x3359a000 - 0x335d7fff CoreAudio armv7 <1eb427066a911d979a024e445464a067> /System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x335d8000 - 0x33621fff libstdc++.6.dylib armv7 <99401ed10ec4d5608ce23ec33dd757c6> /usr/lib/libstdc++.6.dylib 0x33627000 - 0x33632fff libbsm.0.dylib armv7 <03f3879bad1802636dadeb457ee74cb2> /usr/lib/libbsm.0.dylib

    Read the article

  • Design pattern for procedural terrain assets

    - by Alex
    I'm developing a procedural terrain class at the moment and am stuck on the correct design pattern. The terrain is 2D and is constructed from a series of (x,y) points. I currently have a method that just randomly adds points to an array of points to generate a random spread of points. However I need a more elaborate system for generating the terrain. The terrain will be built form a series of re-accuring terrain structures eg. a pit, jump, hill etc. Each structure will have some randomness assigned to it, each height of hill will be random, pit size will be random etc. Each terrain structure will have: A property detailing the number of points making up that structure A method for generating the points (not absolutely necessary) My current thinking is to have a class for each terrain structure, create a fixed amount of terrain elements ahead of the player, loop over these and add the corresponding points to the game. What is the best way to create these procedural terrain structures when they are ultimately just a set of functions for generating terrain elements? Is a class for each terrain element excessive? I'm developing the game for iphone so any objective-c related answers would be welcome.

    Read the article

  • Moving 2d camera in the y direction

    - by Alex
    I'm developing a simple game for the iphone and am struggling to work out the best way for the camera to follow the main character. The following picture hightlights the three main components: There are 3 components to this: Circle - the main character Green line - terrain Black background The terrain is simply made from an array of points (approx 20 points per screen width). The terrain is moved in the x direction relative to the black background in order to keep the circle in its position shown. The distance to move the terrain is simply: movex = circle.position.x - terrain.position.x with a constant to fix the circle at some distance from the left of the screen. I am struggling to determine the best way to position the terrain in the y plane keep the focus in the character. I want to move the terrain in the y direction smoothly and not fix it to the position of the circle, so the circle can move in the y plane. If I take the same approach as the x positioning, the character is fixed at a point on the screen and the terrain moves. I could sample some terrain points either side of the character and produce an average, but in my implementation this was not smooth. I thought another approach might be to create a camera 'line' that is a smooth version of the terrain line and make the camerea follow this, but I'm not sure if this is the optimum solution. Any advice is much appreciated!

    Read the article

  • Grails beginner problem "Failed to invoke Servlet 2.5"

    - by A Lion
    I'm trying to get Groovy on Grails set up on a Snow Leopard machine. I followed all the grails.com install directions and am trying to start the application from Grails: A Quick-Start Guide by Dave Klein. I ran grails create-app TekDays with no apparent problems and was able to cd to the TekDays folder, but when I try to run grails run-app I get the following: Welcome to Grails 1.3.1 - http://grails.org/ Licensed under Apache Standard License 2.0 Grails home is set to: /grails Base Directory: /apps/TekDays Resolving dependencies... Dependencies resolved in 4469ms. Running script /grails/scripts/RunApp.groovy Environment set to development [delete] Deleting directory /Users/name/.grails/1.3.1/projects/TekDays/tomcat Running Grails application.. 2010-05-24 21:42:39,559 [main] ERROR context.GrailsContextLoader - Error executing bootstraps: Failed to invoke Servlet 2.5 getContextPath method java.lang.IllegalStateException: Failed to invoke Servlet 2.5 getContextPath method at org.grails.tomcat.TomcatServer.start(TomcatServer.groovy:164) at grails.web.container.EmbeddableServer$start.call(Unknown Source) at _GrailsRun_groovy$_run_closure5_closure12.doCall(_GrailsRun_groovy:159) at _GrailsRun_groovy$_run_closure5_closure12.doCall(_GrailsRun_groovy) at _GrailsSettings_groovy$_run_closure10.doCall(_GrailsSettings_groovy:282) at _GrailsSettings_groovy$_run_closure10.call(_GrailsSettings_groovy) at _GrailsRun_groovy$_run_closure5.doCall(_GrailsRun_groovy:150) at _GrailsRun_groovy$_run_closure5.call(_GrailsRun_groovy) at _GrailsRun_groovy.runInline(_GrailsRun_groovy:116) at _GrailsRun_groovy.this$4$runInline(_GrailsRun_groovy) at _GrailsRun_groovy$_run_closure1.doCall(_GrailsRun_groovy:59) at RunApp$_run_closure1.doCall(RunApp.groovy:33) at gant.Gant$_dispatch_closure5.doCall(Gant.groovy:381) at gant.Gant$_dispatch_closure7.doCall(Gant.groovy:415) at gant.Gant$_dispatch_closure7.doCall(Gant.groovy) at gant.Gant.withBuildListeners(Gant.groovy:427) at gant.Gant.this$2$withBuildListeners(Gant.groovy) at gant.Gant$this$2$withBuildListeners.callCurrent(Unknown Source) at gant.Gant.dispatch(Gant.groovy:415) at gant.Gant.this$2$dispatch(Gant.groovy) at gant.Gant.invokeMethod(Gant.groovy) at gant.Gant.executeTargets(Gant.groovy:590) at gant.Gant.executeTargets(Gant.groovy:589) Caused by: java.lang.NoSuchMethodException: javax.servlet.ServletContext.getContextPath() at java.lang.Class.getMethod(Class.java:1605) ... 23 more I've googled every derivative of "Failed to invoke Servlet 2.5" that I can think of, but have thus far been unable to find anything that helps me understand, yet alone resolve, the error. Any advice to help me resolve this would be very much appreciated!

    Read the article

  • Beginner to RUBY - require_relative problem

    - by WANNABE
    Hi, I'm learning Ruby (using version 1.8.6) on Windows 7. When I try to run the stock_stats.rb program below, I get the following error: C:\Users\Will\Desktop\ruby>ruby stock_stats.rb stock_stats.rb:1: undefined method `require_relative' for main:Object (NoMethodE rror) I have three v.small code files: stock_stats.rb require_relative 'csv_reader' reader = CsvReader.new ARGV.each do |csv_file_name| STDERR.puts "Processing #{csv_file_name}" reader.read_in_csv_data(csv_file_name) end puts "Total value = #{reader.total_value_in_stock}" csv_reader.rb require 'csv' require_relative 'book_in_stock' class CsvReader def initialize @books_in_stock = [] end def read_in_csv_data(csv_file_name) CSV.foreach(csv_file_name, headers: true) do |row| @books_in_stock << BookInStock.new(row["ISBN"], row["Amount"]) end end # later we'll see how to use inject to sum a collection def total_value_in_stock sum = 0.0 @books_in_stock.each {|book| sum += book.price} sum end def number_of_each_isbn # ... end end book_in_stock.rb require 'csv' require_relative 'book_in_stock' class CsvReader def initialize @books_in_stock = [] end def read_in_csv_data(csv_file_name) CSV.foreach(csv_file_name, headers: true) do |row| @books_in_stock << BookInStock.new(row["ISBN"], row["Amount"]) end end # later we'll see how to use inject to sum a collection def total_value_in_stock sum = 0.0 @books_in_stock.each {|book| sum += book.price} sum end def number_of_each_isbn # ... end end Thanks in advance for any help.

    Read the article

  • Quick, beginner MASM register question - DX:AX

    - by Francisco P.
    Hello, I am currently studying for an exam I'll have on x86 assembly. I didn't have much luck googling for ":", too common of a punctuation mark :/ IDIV - Signed Integer Division Usage: IDIV src Modifies flags: (AF,CF,OF,PF,SF,ZF undefined) Signed binary division of accumulator by source. If source is a byte value, AX is divided by "src" and the quotient is stored in AL and the remainder in AH. If source is a word value, DX:AX is divided by "src", and the quotient is stored in AL and the remainder in DX. Taken from "Intel Opcodes and Mnemonics" What does DX:AX mean? Thanks a lot for your time :)

    Read the article

  • WPF Beginner - A simple XAML layout not working as expected

    - by OrWhen
    Hi, I've just started learning WPF, and followed a book to make this sample calculator application in XAML. The XAML code is attached below. I don't have any UI specific code in the xaml.cs file. However, I'm seeing a difference between design time and runtime. As you can see in the attached screenshot, the upper left button of the calculator is bigger than the rest. Even more confusingly, the designer when I edit the XAML shows the button correctly. I've tried to determine why is that, and I'm stumped. Can anyone help? I'm using VS2008, targeting framework 3.5, if it's any help. Here's the XAML: <TextBlock Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="4" FontSize="24" Name="Header" VerticalAlignment="Center" HorizontalAlignment="Center">Calculator</TextBlock> <TextBox Grid.ColumnSpan="4" Grid.Column="0" Grid.Row="1" Name="Display" HorizontalContentAlignment="Left" Margin="5" /> <Button Grid.Row="2" Grid.Column="0" Click="Button_Click">7</Button> <Button Grid.Row="2" Grid.Column="1" Click="Button_Click">8</Button> <Button Grid.Row="2" Grid.Column="2" Click="Button_Click">9</Button> <Button Grid.Row="3" Grid.Column="0" Click="Button_Click">4</Button> <Button Grid.Row="3" Grid.Column="1" Click="Button_Click">5</Button> <Button Grid.Column="2" Grid.Row="3" Click="Button_Click">6</Button> <Button Grid.Row="4" Grid.Column="0" Click="Button_Click">1</Button> <Button Grid.Row="4" Grid.Column="1" Click="Button_Click">2</Button> <Button Grid.Row="4" Grid.Column="2" Click="Button_Click">3</Button> <Button Grid.Row="5" Grid.Column="0" Click="Button_Click">0</Button> <Button Grid.Row="5" Grid.Column="3" Tag="{x:Static local:Operation.PLUS}" Click="Op_Click">+</Button> <Button Grid.Row="4" Grid.Column="3" Tag="{x:Static local:Operation.MINUS}" Click="Op_Click">-</Button> <Button Grid.Row="3" Grid.Column="3" Tag="{x:Static local:Operation.TIMES}" Click="Op_Click">*</Button> <Button Grid.Row="2" Grid.Column="3" Tag="{x:Static local:Operation.DIVIDE}" Click="Op_Click">/</Button> <Button Grid.Row="5" Grid.Column="1" >.</Button> <Button Grid.Row="5" Grid.Column="2" Tag="{x:Static local:Operation.EQUALS}" Click="Op_Click">=</Button> </Grid>

    Read the article

  • High level macro not recognized - Beginner MASM

    - by Francisco P.
    main proc finit .while ang < 91 invoke func, ang fstp res print real8$(ang), 13, 10 print real8$(res), 13, 10 fld ang fld1 fadd fstp ang .endw ret main endp What's wrong with this piece of MASM code? I get an error on .endw. I have ran some tests to ensure myself of that. Assembler tells me invalid instruction operands. Thank you for your time!

    Read the article

  • Python beginner having trouble running code

    - by Protean
    For some reason this code will not seem to run in the interpreter. When I hit F5 nothing happens, not even the debugger seems to recognize it. I assume it has something to do with the class, as when removed the interpreter seems to recognize the rest of the code. Please tell me what I am doing wrong. Edit: I have restarted the interpreter multiple times, any other piece of code I try to load runs fine, just this one is having trouble. print ('Why won't this work?') class sorting_class: def __init__(self): self.order = ['a', 'b', 'c', 'd'] self.globali = 0 self.orderi = 0 self.sortedlist = [] def sort(self, array): carry, leave = [] for arrayi in array: print ('run', arrayi) if self.order[self.orderi] == arrayi[self.globali]: carry.append(arrayi) else: if self.globali != 0: leave.append(arrayi) return carry, leave def srt(self, array): globalii = 0 carry, leave = my.sort(array) while len(self.sortedlist) != len(array): if len(self.carry) == 1: self.sortedlist.append(carry) arrayt = leave self.globali = 1 self.orderi = 0 carry, leave = my.sort(arrayt) elif len(self.carry) == 0: if len(self.leave) != 0: arrayt = leave self.globali = 1 self.orderi += 1 my.sort(arrayt) else: self.arrayt globalii += 1 self.orderi = globalii self.globali = 0 my.sort(arrayt) self.orderi = 0 else: arrayt = carry carry = [] self.globali += 1 carry, leave += my.sort(arrayt) my = sorting_class() x = ['ac', 'bc' ,'ab', 'da'] my.srt(x)

    Read the article

  • Beginner - C# iteration through directory to produce a file list

    - by dassouki
    The end goal is to have some form of a data structure that stores a hierarchal structure of a directory to be stored in a txt file. I'm using the following code and so far, and I'm struggling with combining dirs, subdirs, and files. /// <summary> /// code based on http://msdn.microsoft.com/en-us/library/bb513869.aspx /// </summary> /// <param name="strFolder"></param> public static void TraverseTree ( string strFolder ) { // Data structure to hold names of subfolders to be // examined for files. Stack<string> dirs = new Stack<string>( 20 ); if ( !System.IO.Directory.Exists( strFolder ) ) { throw new ArgumentException(); } dirs.Push( strFolder ); while ( dirs.Count > 0 ) { string currentDir = dirs.Pop(); string[] subDirs; try { subDirs = System.IO.Directory.GetDirectories( currentDir ); } catch ( UnauthorizedAccessException e ) { MessageBox.Show( "Error: " + e.Message ); continue; } catch ( System.IO.DirectoryNotFoundException e ) { MessageBox.Show( "Error: " + e.Message ); continue; } string[] files = null; try { files = System.IO.Directory.GetFiles( currentDir ); } catch ( UnauthorizedAccessException e ) { MessageBox.Show( "Error: " + e.Message ); continue; } catch ( System.IO.DirectoryNotFoundException e ) { MessageBox.Show( "Error: " + e.Message ); continue; } // Perform the required action on each file here. // Modify this block to perform your required task. /* foreach ( string file in files ) { try { // Perform whatever action is required in your scenario. System.IO.FileInfo fi = new System.IO.FileInfo( file ); Console.WriteLine( "{0}: {1}, {2}", fi.Name, fi.Length, fi.CreationTime ); } catch ( System.IO.FileNotFoundException e ) { // If file was deleted by a separate application // or thread since the call to TraverseTree() // then just continue. MessageBox.Show( "Error: " + e.Message ); continue; } } */ // Push the subdirectories onto the stack for traversal. // This could also be done before handing the files. foreach ( string str in subDirs ) dirs.Push( str ); foreach ( string str in files ) MessageBox.Show( str ); }

    Read the article

  • c# beginner problem

    - by Yehonatan
    I am trying to learning C# and I have problem with following code using System; class IfSelect { public static void Main() { string myInput; int myInt; Console.Write("Please enter a number: "); myInput = Console.ReadLine(); myInt = Int32.Parse(myInput); if (myInt = 10) { Console.WriteLine("Your number is 10.", myInt); } } }

    Read the article

  • Beginner SQL question: querying gold and silver tag badges in Stack Exchange Data Explorer

    - by polygenelubricants
    I'm using the Stack Exchange Data Explorer to learn SQL, but I think the fundamentals of the question is applicable to other databases. I'm trying to query the Badges table, which according to Stexdex (that's what I'm going to call it from now on) has the following schema: Badges Id UserId Name Date This works well for badges like [Epic] and [Legendary] which have unique names, but the silver and gold tag-specific badges seems to be mixed in together by having the same exact name. Here's an example query I wrote for [mysql] tag: SELECT UserId as [User Link], Date FROM Badges Where Name = 'mysql' Order By Date ASC The (slightly annotated) output is: as seen on stexdex: User Link Date --------------- ------------------- // all for silver except where noted Bill Karwin 2009-02-20 11:00:25 Quassnoi 2009-06-01 10:00:16 Greg 2009-10-22 10:00:25 Quassnoi 2009-10-31 10:00:24 // for gold Bill Karwin 2009-11-23 11:00:30 // for gold cletus 2010-01-01 11:00:23 OMG Ponies 2010-01-03 11:00:48 Pascal MARTIN 2010-02-17 11:00:29 Mark Byers 2010-04-07 10:00:35 Daniel Vassallo 2010-05-14 10:00:38 This is consistent with the current list of silver and gold earners at the moment of this writing, but to speak in more timeless terms, as of the end of May 2010 only 2 users have earned the gold [mysql] tag: Quassnoi and Bill Karwin, as evidenced in the above result by their names being the only ones that appear twice. So this is the way I understand it: The first time an Id appears (in chronological order) is for the silver badge The second time is for the gold Now, the above result mixes the silver and gold entries together. My questions are: Is this a typical design, or are there much friendlier schema/normalization/whatever you call it? In the current design, how would you query the silver and gold badges separately? GROUP BY Id and picking the min/max or first/second by the Date somehow? How can you write a query that lists all the silver badges first then all the gold badges next? Imagine also that the "real" query may be more complicated, i.e. not just listing by date. How would you write it so that it doesn't have too many repetition between the silver and gold subqueries? Is it perhaps more typical to do two totally separate queries instead? What is this idiom called? A row "partitioning" query to put them into "buckets" or something?

    Read the article

  • jQuery simplifying code (beginner)

    - by Jonny Wood
    I'm getting to grips with jQuery but find myself repeating code over and over again... Surely there's a simpler way to write this: $('#more-mcr, #more-hilton, #more-lpool').hide(); $('#mcr-hatters').hoverIntent(function() { $('#mcr-hilton').stop().animate({opacity: 0.4}); $('#more-mcr').fadeIn({duration:200}); }, function() { $('#mcr-hilton').stop().animate({opacity: 1}); $('#more-mcr').fadeOut({duration:200}); }); $('#mcr-hilton').hoverIntent(function() { $('#mcr-hatters').stop().animate({opacity: 0.4}); $('#more-hilton').fadeIn({duration:200}); }, function() { $('#mcr-hatters').stop().animate({opacity: 1}); $('#more-hilton').fadeOut({duration:200}); }); $('#lpool-hostel').hoverIntent(function() { $('#more-lpool').fadeIn({duration:200}); }, function() { $('#more-lpool').fadeOut({duration:200}); }); $('#offers-mcr').hoverIntent(function() { $('#offers-lpool').stop().animate({opacity: 0.4}); $('#offers-bham').stop().animate({opacity: 0.4}); }, function() { $('#offers-lpool').stop().animate({opacity: 1}); $('#offers-bham').stop().animate({opacity: 1}); }); $('#offers-lpool').hoverIntent(function() { $('#offers-mcr').stop().animate({opacity: 0.4}); $('#offers-bham').stop().animate({opacity: 0.4}); }, function() { $('#offers-mcr').stop().animate({opacity: 1}); $('#offers-bham').stop().animate({opacity: 1}); }); $('#offers-bham').hoverIntent(function() { $('#offers-lpool').stop().animate({opacity: 0.4}); $('#offers-mcr').stop().animate({opacity: 0.4}); }, function() { $('#offers-lpool').stop().animate({opacity: 1}); $('#offers-mcr').stop().animate({opacity: 1}); }); I'd also like to set the delay for hoverIntent but I don't think this is possible with the way I've written the code currently...?

    Read the article

  • Beginner python - stuck in a loop

    - by Jeremy
    I have two begininer programs, both using the 'while' function, one works correctly, and the other gets me stuck in a loop. The first program is this; num=54 bob = True print('The guess a number Game!') while bob == True: guess = int(input('What is your guess? ')) if guess==num: print('wow! You\'re awesome!') print('but don\'t worry, you still suck') bob = False elif guess>num: print('try a lower number') else: print('close, but too low') print('game over')`` and it gives the predictable output of; The guess a number Game! What is your guess? 12 close, but too low What is your guess? 56 try a lower number What is your guess? 54 wow! You're awesome! but don't worry, you still suck game over However, I also have this program, which doesn't work; #define vars a = int(input('Please insert a number: ')) b = int(input('Please insert a second number: ')) #try a function def func_tim(a,b): bob = True while bob == True: if a == b: print('nice and equal') bob = False elif b > a: print('b is picking on a!') else: print('a is picking on b!') #call a function func_tim(a,b) Which outputs; Please insert a number: 12 Please insert a second number: 14 b is picking on a! b is picking on a! b is picking on a! ...(repeat in a loop).... Can someone please let me know why these programs are different? Thank you!

    Read the article

  • C++ Beginner - Trouble using classes inside of classes

    - by Francisco P.
    Hello, I am working on a college project, where I have to implement a simple Scrabble game. I have a player class (containing a Score and the player's hand, in the form of a std::string, and a score class (containing a name and numeric (int) score). One of Player's member-functions is Score getScore(), which returns a Score object for that player. However, I get the following error on compile time: player.h(27) : error C2146: syntax error : missing ';' before identifier 'getScore' player.h(27) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int player.h(27) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int player.h(27) : warning C4183: 'getScore': missing return type; assumed to be a member function returning 'int' player.h(35) : error C2146: syntax error : missing ';' before identifier '_score' player.h(35) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int player.h(35) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Here's lines 27 and 35, respectively: Score getScore(); //defined as public (...) Score _score; //defined as private I get that the compiler is having trouble recognizing Score as a valid type... But why? I have correctly included Score.h at the beginning of player.h: #include "Score.h" #include "Deck.h" #include <string> I have a default constructor for Score defined in Score.h: Score(); //score.h //score.cpp Score::Score() { _name = ""; _points = 0; } Any input would be appreciated! Thanks for your time, Francisco EDIT: As requested, score.h and player.h: http://pastebin.com/3JzXP36i http://pastebin.com/y7sGVZ4A

    Read the article

  • Beginner SQL question: arithmetic with multiple COUNT(*) results

    - by polygenelubricants
    Continuing with the spirit of using the Stack Exchange Data Explorer to learn SQL, (see: Can we become our own “Northwind” for teaching SQL / databases?), I've decided to try to write a query to answer a simple question (on meta): What % of stackoverflow users have over 10,000 rep?. Here's what I've done: Query#1 SELECT COUNT(*) FROM Users WHERE Users.Reputation >= 10000 Result: 556 Query#2 SELECT COUNT(*) FROM USERS Result: 227691 Now, how do I put them together into one query? What is this query idiom called? What do I need to write so I can get, say, a one-row three-column result like this: 556 227691 0,00244190592

    Read the article

  • Beginner's guide for rails

    - by piemesons
    Hello friends i need a book/ tutorials for rails without using scoffold. All the books mentioned in the other questions are creating some depot application or etc using scaffold and then explaining things. I believe in the thing that creating big depot is worthless when you are not getting anything. All of my frnds are suggesting me to go for this pragmatic book. look i understand the book is good but i m not getting the proper things. I got the logic cause i m good in php doctrine. asp.net c c++ so i m getting the things but i m not feeling confident. I want to have a another book. Can anybody suggest me some other books. I m saying this cause it really feels good when u create a simple form and insert the values in db and u can retreive those values and MOST IMP you can explain the whole logic of the that small form application instaed of that colorfull Depot application in which things are done with scaffold and u r not getting the thing and u are confused abt the real picture.

    Read the article

  • recommended parser for XML in java(absolute beginner to xml)

    - by poeschlorn
    Hi Pro's, which parser (java) would you recommend for parsing GPX data? Im looking for a one that is very intuitive to use and should not need too much RAM (it seems that DOM requires too much, doesn't it?). I have no idea about parsing xml, so it is time for me to learn this ;-) My documents are not very huge and are always read twice(a point for DOM), but I don't want to keep as few things as possible in RAM. What would you do in this situation? Which one would you coose and why?

    Read the article

  • Android beginner

    - by Karthick
    Hi I am new android. I need to know how to install it in windows xp and which one is the best IDE and what are the requirements are needed. And I need to know how to develop an application in that platform.

    Read the article

  • Beginner question: What is binding?

    - by JDelage
    Hi, I was trying to understand the difference between early and late binding, and in the process realized that the concept of binding is nebulous to me. I think I understand that it relates to the way data-as-a-word-of-memory is linked to type-as-a-set-of-language-features but I am not sure those are the right concepts. Also, how does understanding this deeply help people become better programmers? Please note: This question is not "what is late v. early binding" or "what are the trade-offs between the 2". Those already exist here. Thanks, JDelage

    Read the article

  • good beginner tutorial for turbogears 2

    - by coder10
    I find myself struggling to do simple things that would normally take me about 5 minutes to do in PHP. At the moment, I'm trying to create a basic form which will print the details on another page when you click submit. Looking at the documentation, I find examples but none explaining why it works in such a way.

    Read the article

< Previous Page | 25 26 27 28 29 30 31 32 33 34 35 36  | Next Page >