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  • One label, two different fonts?

    - by 4thSpace
    I need to format text in a label like this: username: some text from this user. This will create additional lines of text that will go on and on and on. Where "username" is bold. This will go into a UILabel, which is in a custom table cell. Is there a way to get this type of layout?

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  • Stubborn UIButton

    - by Mike
    I have a UIButton that is supposed to be disabled during certain phases. So, when this happens I do [myButton setEnabled:NO]; This is perfect because the button stays grayed and if clicked will not trigger its action, but... when the button is clicked even grayed, it enables again and a second click will trigger its actions (???????!!!!!!!!!!). How can that be? If the button is disabled it is supposed to be "part of the background", i.e., an image without any action. I have tried to make the button vanish using alpha but even if you click on the empty spot, it reappears after the first click and then can trigger actions after the second click... (????) Am I missing something?

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  • cocoa - referencing a method on the parent

    - by Mike
    I had a method on my main view controller named "calculateThis". This method was run, obviously, as int newValue = [self calculateThis:myVariable]; when I run it from inside the view controller. Then I created a static class and I need to run this method from there. How do I reference this method from that class using just relative references, as super, superview, delegate, etc. I cannot use the class name defined on the delegate because this static class is used in several apps of mine.

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  • Obj-C crashes on substringWithRange message

    - by code_burgar
    The following code is making my app crash at line 3 without an error I would recognize or know how to deal with. Any ideas as to what I am doing wrong? NSInteger *match = [str1 intValue] + [str2 intValue]; NSString *strrep = [NSString stringWithFormat:@"%i", match]; label.text = [strrep substringWithRange:NSMakeRange(1,3)];

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  • testing an in app purchase??

    - by hemant
    i developed a application with in app purchases..when user buys the subscription it gets stored on my server..after testing it few times i deleted the data from server to test it again but when i buy it the sandbox environment says u you already purchased this.TAP OK to download it again for free also i have used this test account on my previous application?? does it means i will have to create a new test account for this application?? also by mistake i used this account on apple store..i read somewhere that doing this will make your test account invalid...is it true?? should i create a new account for it??

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  • Why am I losing precision when populating an NSDecimalNumber with a double?

    - by Mike
    Here is a simple code that shows what I think is a bug when dealing with double numbers... double wtf = 36.76662445068359375000; id xxx = [NSDecimalNumber numberWithDouble: wtf]; NSString *myBug = [xxx stringValue]; NSLog(@"%.20f", wtf); NSLog(@"%@", myBug); NSLog(@"-------\n"); the terminal will show two different numbers 36.76662445068359375000 and 36.76662445068359168 Is this a bug or am I missing something? if the second number is being rounded, it is a very strange rounding btw...

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  • Most Efficient way to deal with multiple CCSprites?

    - by nardsurfer
    I have four different types of objects within my environment(box2d), each type of object having multiple instances of itself, and would like to find the most efficient way to deal with adding and manipulating all the CCSprites. The sprites are all from different files, so would it be best to create each sprite and add it to a data structure (NSMutableArray) or would I use a CCSpriteBatchNode even though each CCSprite file is different (for each type of object)? Thanks. @interface LevelScene : CCLayer { b2World* world; GLESDebugDraw *m_debugDraw; CCSpriteBatchNode *ballBatch; CCSpriteBatchNode *blockBatch; CCSpriteBatchNode *springBatch; CCSprite *goal; } +(id) scene; // adds a new sprite at a given coordinate -(void) addNewBallWithCoords:(CGPoint)p; // loads the objects (blocks, springs, and the goal), returns the Level Object -(Level) loadLevel:(int)level; @end or using NSMutableArray objects within the Level object... @interface zLevel : zThing { NSMutableArray *springs; NSMutableArray *blocks; NSMutableArray *balls; zGoal *goal; int levelNumber; } @property(nonatomic,retain)NSMutableArray *springs; @property(nonatomic,retain)NSMutableArray *blocks; @property(nonatomic,retain)NSMutableArray *balls; @property(nonatomic,retain)zGoal *goal; @property(nonatomic,assign)int levelNumber; -(void)initWithLevel:(int)level; -(void)loadLevelThings; @end

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  • how to determine when two NSDates are 1 week apart?

    - by cgossain
    I'm my app I have an NSMutableArray, and each entry has an NSMutableDictionary with several Key-Value pairs. One of these pairs contains the date of the entry. For one of the functions of my app I need to determine which entries are exactly 1 week apart from each other (i.e from Sunday to Saturday) and sum the data from one of the Key-Value pairs for each day of that week. How should I go about doing this?

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  • cocoa - I've discovered what I think is a bug with double numbers...

    - by Mike
    Here is a simple code that shows what I think is a bug when dealing with double numbers... double wtf = 36.76662445068359375000; id xxx = [NSDecimalNumber numberWithDouble: wtf]; NSString *myBug = [xxx stringValue]; NSLog(@"%.20f", wtf); NSLog(@"%@", myBug); NSLog(@"-------\n"); the terminal will show two different numbers 36.76662445068359375000 and 36.76662445068359168 Is this a bug or am I missing something? if the second number is being rounded, it is a very strange rounding btw...

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  • Ops Center 12c - Provisioning Solaris Using a Card-Based NIC

    - by scottdickson
    It's been a long time since last I added something here, but having some conversations this last week, I got inspired to update things. I've been spending a lot of time with Ops Center for managing and installing systems these days.  So, I suspect a number of my upcoming posts will be in that area. Today, I want to look at how to provision Solaris using Ops Center when your network is not connected to one of the built-in NICs.  We'll talk about how this can work for both Solaris 10 and Solaris 11, since they are pretty similar.  In both cases, WANboot is a key piece of the story. Here's what I want to do:  I have a Sun Fire T2000 server with a Quad-GbE nxge card installed.  The only network is connected to port 2 on that card rather than the built-in network interfaces.  I want to install Solaris on it across the network, either Solaris 10 or Solaris 11.  I have met with a lot of customers lately who have a similar architecture.  Usually, they have T4-4 servers with the network connected via 10GbE connections. Add to this mix the fact that I use Ops Center to manage the systems in my lab, so I really would like to add this to Ops Center.  If possible, I would like this to be completely hands free.  I can't quite do that yet. Close, but not quite. WANBoot or Old-Style NetBoot? When a system is installed from the network, it needs some help getting the process rolling.  It has to figure out what its network configuration (IP address, gateway, etc.) ought to be.  It needs to figure out what server is going to help it boot and install, and it needs the instructions for the installation.  There are two different ways to bootstrap an installation of Solaris on SPARC across the network.   The old way uses a broadcast of RARP or more recently DHCP to obtain the IP configuration and the rest of the information needed.  The second is to explicitly configure this information in the OBP and use WANBoot for installation WANBoot has a number of benefits over broadcast-based installation: it is not restricted to a single subnet; it does not require special DHCP configuration or DHCP helpers; it uses standard HTTP and HTTPS protocols which traverse firewalls much more easily than NFS-based package installation.  But, WANBoot is not available on really old hardware and WANBoot requires the use o Flash Archives in Solaris 10.  Still, for many people, this is a great approach. As it turns out, WANBoot is necessary if you plan to install using a NIC on a card rather than a built-in NIC. Identifying Which Network Interface to Use One of the trickiest aspects to this process, and the one that actually requires manual intervention to set up, is identifying how the OBP and Solaris refer to the NIC that we want to use to boot.  The OBP already has device aliases configured for the built-in NICs called net, net0, net1, net2, net3.  The device alias net typically points to net0 so that when you issue the command  "boot net -v install", it uses net0 for the boot.  Our task is to figure out the network instance for the NIC we want to use.  We will need to get to the OBP console of the system we want to install in order to figure out what the network should be called.  I will presume you know how to get to the ok prompt.  Once there, we have to see what networks the OBP sees and identify which one is associated with our NIC using the OBP command show-nets. SunOS Release 5.11 Version 11.0 64-bit Copyright (c) 1983, 2011, Oracle and/or its affiliates. All rights reserved. {4} ok banner Sun Fire T200, No Keyboard Copyright (c) 1998, 2010, Oracle and/or its affiliates. All rights reserved. OpenBoot 4.30.4.b, 32640 MB memory available, Serial #69057548. Ethernet address 0:14:4f:1d:bc:c, Host ID: 841dbc0c. {4} ok show-nets a) /pci@7c0/pci@0/pci@2/network@0,1 b) /pci@7c0/pci@0/pci@2/network@0 c) /pci@780/pci@0/pci@8/network@0,3 d) /pci@780/pci@0/pci@8/network@0,2 e) /pci@780/pci@0/pci@8/network@0,1 f) /pci@780/pci@0/pci@8/network@0 g) /pci@780/pci@0/pci@1/network@0,1 h) /pci@780/pci@0/pci@1/network@0 q) NO SELECTION Enter Selection, q to quit: d /pci@780/pci@0/pci@8/network@0,2 has been selected. Type ^Y ( Control-Y ) to insert it in the command line. e.g. ok nvalias mydev ^Y for creating devalias mydev for /pci@780/pci@0/pci@8/network@0,2 {4} ok devalias ... net3 /pci@7c0/pci@0/pci@2/network@0,1 net2 /pci@7c0/pci@0/pci@2/network@0 net1 /pci@780/pci@0/pci@1/network@0,1 net0 /pci@780/pci@0/pci@1/network@0 net /pci@780/pci@0/pci@1/network@0 ... name aliases By looking at the devalias and the show-nets output, we can see that our Quad-GbE card must be the device nodes starting with  /pci@780/pci@0/pci@8/network@0.  The cable for our network is plugged into the 3rd slot, so the device address for our network must be /pci@780/pci@0/pci@8/network@0,2. With that, we can create a device alias for our network interface.  Naming the device alias may take a little bit of trial and error, especially in Solaris 11 where the device alias seems to matter more with the new virtualized network stack. So far in my testing, since this is the "next" network interface to be used, I have found success in naming it net4, even though it's a NIC in the middle of a card that might, by rights, be called net6 (assuming the 0th interface on the card is the next interface identified by Solaris and this is the 3rd interface on the card).  So, we will call it net4.  We need to assign a device alias to it: {4} ok nvalias net4 /pci@780/pci@0/pci@8/network@0,2 {4} ok devalias net4 /pci@780/pci@0/pci@8/network@0,2 ... We also may need to have the MAC for this particular interface, so let's get it, too.  To do this, we go to the device and interrogate its properties. {4} ok cd /pci@780/pci@0/pci@8/network@0,2 {4} ok .properties assigned-addresses 82060210 00000000 03000000 00000000 01000000 82060218 00000000 00320000 00000000 00008000 82060220 00000000 00328000 00000000 00008000 82060230 00000000 00600000 00000000 00100000 local-mac-address 00 21 28 20 42 92 phy-type mif ... From this, we can see that the MAC for this interface is  00:21:28:20:42:92.  We will need this later. This is all we need to do at the OBP.  Now, we can configure Ops Center to use this interface. Network Boot in Solaris 10 Solaris 10 turns out to be a little simpler than Solaris 11 for this sort of a network boot.  Since WANBoot in Solaris 10 fetches a specified In order to install the system using Ops Center, it is necessary to create a OS Provisioning profile and its corresponding plan.  I am going to presume that you already know how to do this within Ops Center 12c and I will just cover the differences between a regular profile and a profile that can use an alternate interface. Create a OS Provisioning profile for Solaris 10 as usual.  However, when you specify the network resources for the primary network, click on the name of the NIC, probably GB_0, and rename it to GB_N/netN, where N is the instance number you used previously in creating the device alias.  This is where the trial and error may come into play.  You may need to try a few instance numbers before you, the OBP, and Solaris all agree on the instance number.  Mark this as the boot network. For Solaris 10, you ought to be able to then apply the OS Provisioning profile to the server and it should install using that interface.  And if you put your cards in the same slots and plug the networks into the same NICs, this profile is reusable across multiple servers. Why This Works If you watch the console as Solaris boots during the OSP process, Ops Center is going to look for the device alias netN.  Since WANBoot requires a device alias called just net, Ops Center uses the value of your netN device alias and assigns that device to the net alias.  That means that boot net will automatically use this device.  Very cool!  Here's a trace from the console as Ops Center provisions a server: Sun Sun Fire T200, No KeyboardCopyright (c) 1998, 2010, Oracle and/or its affiliates. All rights reserved.OpenBoot 4.30.4.b, 32640 MB memory available, Serial #69057548.Ethernet address 0:14:4f:1d:bc:c, Host ID: 841dbc0c.auto-boot? =            false{0} ok  {0} ok printenv network-boot-argumentsnetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=0100144F1DBC0C,file=http://10.140.204.22:5555/cgi-bin/wanboot-cgi{0} ok {0} ok devalias net net                      /pci@780/pci@0/pci@1/network@0{0} ok devalias net4 net4                     /pci@780/pci@0/pci@8/network@0,2{0} ok devalias net /pci@780/pci@0/pci@8/network@0,2{0} ok setenv network-boot-arguments host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=0100144F1DBC0C,file=http://10.140.204.22:8004/cgi-bin/wanboot-cginetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=0100144F1DBC0C,file=http://10.140.204.22:8004/cgi-bin/wanboot-cgi{0} ok {0} ok boot net - installBoot device: /pci@780/pci@0/pci@8/network@0,2  File and args: - install/pci@780/pci@0/pci@8/network@0,2: 1000 Mbps link up<time unavailable> wanboot info: WAN boot messages->console<time unavailable> wanboot info: configuring /pci@780/pci@0/pci@8/network@0,2 See what happened?  Ops Center looked for the network device alias called net4 that we specified in the profile, took the value from it, and made it the net device alias for the boot.  Pretty cool! WANBoot and Solaris 11 Solaris 11 requires an additional step since the Automated Installer in Solaris 11 uses the MAC address of the network to figure out which manifest to use for system installation.  In order to make sure this is available, we have to take an extra step to associate the MAC of the NIC on the card with the host.  So, in addition to creating the device alias like we did above, we also have to declare to Ops Center that the host has this new MAC. Declaring the NIC Start out by discovering the hardware as usual.  Once you have discovered it, take a look under the Connectivity tab to see what networks it has discovered.  In the case of this system, it shows the 4 built-in networks, but not the networks on the additional cards.  These are not directly visible to the system controller.  In order to add the additional network interface to the hardware asset, it is necessary to Declare it.  We will declare that we have a server with this additional NIC, but we will also  specify the existing GB_0 network so that Ops Center can associate the right resources together.  The GB_0 acts as sort of a key to tie our new declaration to the old system already discovered.  Go to the Assets tab, select All Assets, and then in the Actions tab, select Add Asset.  Rather than going through a discovery this time, we will manually declare a new asset. When we declare it, we will give the hostname, IP address, system model that match those that have already been discovered.  Then, we will declare both GB_0 with its existing MAC and the new GB_4 with its MAC.  Remember that we collected the MAC for GB_4 when we created its device alias. After you declare the asset, you will see the new NIC in the connectivity tab for the asset.  You will notice that only the NICs you listed when you declared it are seen now.  If you want Ops Center to see all of the existing NICs as well as the additional one, declare them as well.  Add the other GB_1, GB_2, GB_3 links and their MACs just as you did GB_0 and GB_4.  Installing the OS  Once you have declared the asset, you can create an OS Provisioning profile for Solaris 11 in the same way that you did for Solaris 10.  The only difference from any other provisioning profile you might have created already is the network to use for installation.  Again, use GB_N/netN where N is the interface number you used for your device alias and in your declaration.  And away you go.  When the system boots from the network, the automated installer (AI) is able to see which system manifest to use, based on the new MAC that was associated, and the system gets installed. {0} ok {0} ok printenv network-boot-argumentsnetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=01002128204292,file=http://10.140.204.22:5555/cgi-bin/wanboot-cgi{0} ok {0} ok devalias net net                      /pci@780/pci@0/pci@1/network@0{0} ok devalias net4 net4                     /pci@780/pci@0/pci@8/network@0,2{0} ok devalias net /pci@780/pci@0/pci@8/network@0,2{0} ok setenv network-boot-arguments host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=01002128204292,file=http://10.140.204.22:5555/cgi-bin/wanboot-cginetwork-boot-arguments =  host-ip=10.140.204.234,router-ip=10.140.204.1,subnet-mask=255.255.254.0,hostname=atl-sewr-52,client-id=01002128204292,file=http://10.140.204.22:5555/cgi-bin/wanboot-cgi{0} ok {0} ok boot net - installBoot device: /pci@780/pci@0/pci@8/network@0,2  File and args: - install/pci@780/pci@0/pci@8/network@0,2: 1000 Mbps link up<time unavailable> wanboot info: WAN boot messages->console<time unavailable> wanboot info: configuring /pci@780/pci@0/pci@8/network@0,2...SunOS Release 5.11 Version 11.0 64-bitCopyright (c) 1983, 2011, Oracle and/or its affiliates. All rights reserved.Remounting root read/writeProbing for device nodes ...Preparing network image for useDownloading solaris.zlib--2012-02-17 15:10:17--  http://10.140.204.22:5555/var/js/AI/sparc//solaris.zlibConnecting to 10.140.204.22:5555... connected.HTTP request sent, awaiting response... 200 OKLength: 126752256 (121M) [text/plain]Saving to: `/tmp/solaris.zlib'100%[======================================>] 126,752,256 28.6M/s   in 4.4s    2012-02-17 15:10:21 (27.3 MB/s) - `/tmp/solaris.zlib' saved [126752256/126752256] Conclusion So, why go to all of this trouble?  More and more, I find that customers are wiring their data center to only use higher speed networks - 10GbE only to the hosts.  Some customers are moving aggressively toward consolidated networks combining storage and network on CNA NICs.  All of this means that network-based provisioning cannot rely exclusively on the built-in network interfaces.  So, it's important to be able to provision a system using other than the built-in networks.  Turns out, that this is pretty straight-forward for both Solaris 10 and Solaris 11 and fits into the Ops Center deployment process quite nicely. Hopefully, you will be able to use this as you build out your own private cloud solutions with Ops Center.

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  • iPhone Open GL ES using FBX - How do I import animations from FBX into iPhone?

    - by Dominic Tancredi
    I've been researching this extensively. We have a game that's 90% complete, using custom game logic in iPhone 4.0. We've been asked to import a 3D model and have it animate when various events happen in the game. I've put together an OpenGL view (based on Eagl and several examples), and used Blender to import the model, as well as Jeff LeMarche's script to export the .h file. After much trial, it worked, and I was able to show a rotating model (unskinned). However, the 3d artist hadn't UV unwrapped the model, so provided me a new model, this one as a Maya file, along with animation in a FBX format, a .obj file, and .tga texture unwrapped. My question is : how can I use FBX inside OpenGL ES inside iPhone to run through animations? And what's the pipeline to get this Maya file into Blender to be able to create a .h file. I've tried the obj2opengl however the model is missing normals (did it have it in the first place?) and the skin isn't applying at all (possibly a code issue, something I think I can fix). I'm trying to use Jeff LeMarche's animation tutorial but can't figure out how to get the model files into a proper .h file for use. Any advice?

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  • iPhone/iPad: Get Alerts When Paid Apps Go Free

    - by Gopinath
    iPhone users has thousands of cool applications to choose. These apps are either paid or absolutely free. Many of the paid applications goes free for either a limited time or forever depending on the mood of their developers. Will it not be cool to get alerts whenever a paid app goes free? Yeah, it will be great. Free App Alert is a handy website that checks iTunes store regularly and sends alerts to it’s subscribers about the apps that have gone from paid to free. You can receive the alerts by following them on twitter, facebook or subscribing to the traditional RSS feeds(yeah RSS is a traditional technology). The home page of this website shows the apps that have gone free today and you can browse through the previous day free apps listing with the help of links available at the bottom. Free App Alert is definitely a cool site to check out for iPhone/iPod/iPad users and certainly easier than scrolling through iTunes store and checking prices. Tip: Immediately download the app that have gone from paid to free as many apps are free for limited time. You can see many free apps going back to paid version if you go through the previous pages the website. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Player sprite moving slower on iPhone 4

    - by nvillec
    I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to (sprite.position.x + xVel, sprite.position.y + yVel). Each time a movement button is tapped, the appropriate velocity (initialized to 0) is changed to whatever speed I choose, then a stop movement button returns the velocity to 0. It's not an ideal solution but I'm very new at this and stoked to at least have that working with little help from the internet. So I may not have explained that perfectly, but it is in fact working to my satisfaction in Xcode's iPhone Simulator, however when I build it for my device and run it on my phone, the sprite's movement speed is noticeably slower than in Xcode. At first I thought it must have to do with the resolution of the iPhone 4, making the sprite's movement path twice as long, but I found that if I pull up the multitask bar, then return to the app the speed will sometimes jump back to normal. My second theory was that the code is just inefficient and is bogging the processes down, but I would see this reflected in the frame rate wouldn't I? It stays at 59-60 the whole time, and the spritesheet animation runs at the correct speed. Has anyone experienced this? Is this a really obvious issue that I'm completely missing? Any help (or tips for optimizing my approach to movement) would be much appreciated!

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  • Creating new games on Android and/or iPhone

    - by James Clifton
    I have a succesfull facebook poker game that is running very nicely, now some people have asked if I can port this to other platforms - mainly mobile devices (and I have been asked to make a tablet version, do I really need a seperate version?) I am currently a PHP programmer (and game designer) and I simply dont' have the time to learn Android and other languages - so I have decided to pay third parties to program them (if viable). The information I need to know is what programming language is needed for the following four devices - Android mobile phone, iPhone, iPad and tablets? Can they all run off a central sql database? If they can't then i'm not interested :( Do any of these run FLASH? Have I covered all my main bases here? For example if a person programs for a ANDROID mobile phone is that to much differant to an ANDROID tablet? They will have slightly differant graphics (because the tablet has a greater screen area might as well use it) but do they need to be started from scratch? Same goes for iPhone/iPad, do they really need to be programmed differantly if the only differance is the graphics?

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  • Uploading User Made Videos to iPhone (from Vista)

    - by Darren E.
    Once a user downloads a video created with the iPhone 3GS and then deletes it from the iPhone, that video cannot be uploaded back to the iPhone...according to Apple. The videos are not treated as Photos and are not allowed to sync to and from the iPhone freely. Has anyone discovered a program or tweek that allows one to upload video to the iPhone? Thanks.

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  • iphone app crash, crash log posted, help please

    - by terry jones
    hi, we recenty had a programmer to develop a program for us but seems to have left us in the lurch with a part functioning application. my boss isnt happy at moment as we have spent a few hundred and have nothing to show for it at the moment. can anyone see any information in the crash log below as its gibberish to me. Incident Identifier: D4F482FE-167A-44BB-A642-7E8EF7B568BF CrashReporter Key: 2d8e2d17415c55e48ec20dae7cbe6c36b33bcce1 Process: Logistics [328] Path: /var/mobile/Applications/32A03443-ADE3-4AAE-AB32-05DB7BEB15D8/Logistics.app/Logistics Identifier: Logistics Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-03-29 17:07:06.474 +0200 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x31a279ac 0x319a9000 + 518572 1 libSystem.B.dylib 0x31a2799c 0x319a9000 + 518556 2 libSystem.B.dylib 0x31a2798e 0x319a9000 + 518542 3 libSystem.B.dylib 0x31a3c63a 0x319a9000 + 603706 4 libstdc++.6.dylib 0x3361d3b0 0x335d8000 + 283568 5 libobjc.A.dylib 0x32401858 0x323fc000 + 22616 6 libstdc++.6.dylib 0x3361b776 0x335d8000 + 276342 7 libstdc++.6.dylib 0x3361b7ca 0x335d8000 + 276426 8 libstdc++.6.dylib 0x3361b896 0x335d8000 + 276630 9 libobjc.A.dylib 0x32400714 0x323fc000 + 18196 10 CoreFoundation 0x32537b86 0x32511000 + 158598 11 CoreFoundation 0x32537b24 0x32511000 + 158500 12 Foundation 0x3145ddaa 0x313ed000 + 462250 13 Foundation 0x31454ee2 0x313ed000 + 425698 14 Logistics 0x00002df8 0x1000 + 7672 15 CoreFoundation 0x32569ede 0x32511000 + 364254 16 UIKit 0x32ba205e 0x32b60000 + 270430 17 UIKit 0x32bf4d4e 0x32b60000 + 609614 18 CoreFoundation 0x32569ede 0x32511000 + 364254 19 UIKit 0x32ba205e 0x32b60000 + 270430 20 UIKit 0x32ba1ffe 0x32b60000 + 270334 21 UIKit 0x32ba1fd0 0x32b60000 + 270288 22 UIKit 0x32ba1d2a 0x32b60000 + 269610 23 UIKit 0x32ba263e 0x32b60000 + 271934 24 UIKit 0x32ba1656 0x32b60000 + 267862 25 UIKit 0x32ba1032 0x32b60000 + 266290 26 UIKit 0x32b9d928 0x32b60000 + 252200 27 UIKit 0x32b9d3a0 0x32b60000 + 250784 28 GraphicsServices 0x32913b72 0x3290f000 + 19314 29 CoreFoundation 0x32567c26 0x32511000 + 355366 30 CoreFoundation 0x32567356 0x32511000 + 353110 31 GraphicsServices 0x32912cb8 0x3290f000 + 15544 32 GraphicsServices 0x32912d64 0x3290f000 + 15716 33 UIKit 0x32b62768 0x32b60000 + 10088 34 UIKit 0x32b6146c 0x32b60000 + 5228 35 Logistics 0x000023c4 0x1000 + 5060 36 Logistics 0x00002380 0x1000 + 4992 Thread 1: 0 libSystem.B.dylib 0x319a9818 0x319a9000 + 2072 1 libSystem.B.dylib 0x319abff8 0x319a9000 + 12280 2 CoreFoundation 0x325677f6 0x32511000 + 354294 3 CoreFoundation 0x32567356 0x32511000 + 353110 4 WebCore 0x305d59de 0x30578000 + 383454 5 libSystem.B.dylib 0x319cd92a 0x319a9000 + 149802 Thread 2: 0 libSystem.B.dylib 0x31a28228 0x319a9000 + 520744 1 libSystem.B.dylib 0x319d3244 0x319a9000 + 172612 2 libSystem.B.dylib 0x319d2d0e 0x319a9000 + 171278 3 CoreMedia 0x33552b04 0x3354f000 + 15108 4 CoreMedia 0x33552a3a 0x3354f000 + 14906 5 MediaToolbox 0x31e1b50c 0x31e18000 + 13580 6 libSystem.B.dylib 0x319cd92a 0x319a9000 + 149802 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x383c43cc r4: 0x00000006 r5: 0x3361b30d r6: 0x00172f5c r7: 0x2fffe97c r8: 0x2fffe968 r9: 0x00000065 r10: 0x00007150 r11: 0x334bd104 ip: 0x00000025 sp: 0x2fffe97c lr: 0x31a279a3 pc: 0x31a279ac cpsr: 0x00000010 Binary Images: 0x1000 - 0x6fff +Logistics armv6 <350fc970d77b4d8d67bf43f4d7f2a68c> /var/mobile/Applications/32A03443-ADE3-4AAE-AB32-05DB7BEB15D8/Logistics.app/Logistics 0x2c000 - 0x2dfff dns.so armv7 <35ac487c38e38ed5810d5ed0d5c67546> /usr/lib/info/dns.so 0x2fe00000 - 0x2fe24fff dyld armv7 <5db9f5d0275997de58efff111816706e> /usr/lib/dyld 0x30028000 - 0x3004ffff ContentIndex armv7 <67165d749b79ad4b14c8a24f14dab29d> /System/Library/PrivateFrameworks/ContentIndex.framework/ContentIndex 0x30050000 - 0x30054fff ITSync armv7 <a0bf9af6f4ebc7e5977d3da853671162> /System/Library/PrivateFrameworks/ITSync.framework/ITSync 0x30149000 - 0x3016efff AppSupport armv7 <ca2e9a4f0475af20028968840ab94ecf> /System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x30175000 - 0x3017ffff MobileCoreServices armv7 <36d71cd8dd49f5d5addb356f449b562a> /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x30184000 - 0x30184fff Accelerate armv7 <939f94df6c7e6e7a090ddee1ec09c844> /System/Library/PrivateFrameworks/Accelerate.framework/Accelerate 0x30185000 - 0x301b7fff iCalendar armv7 <235e05f7e167e6dbbd75528a4a37f3a3> /System/Library/PrivateFrameworks/iCalendar.framework/iCalendar 0x301b8000 - 0x301c3fff libz.1.dylib armv7 <8faba7ded9b3527ccf54c2f224f9a12f> /usr/lib/libz.1.dylib 0x301c4000 - 0x301eefff CoreText armv7 <821e9c7c935b6a8d735e2d2d9ebcee04> /System/Library/PrivateFrameworks/CoreText.framework/CoreText 0x301f6000 - 0x301fffff IAP armv7 <36e57cf20df9fcea10ebd0d1c3526a9a> /System/Library/PrivateFrameworks/IAP.framework/IAP 0x30247000 - 0x30279fff MessageUI armv7 <51d0498fb3dba758dae660754f1afb9c> /System/Library/Frameworks/MessageUI.framework/MessageUI 0x3027a000 - 0x3027efff MobileMusicPlayer armv7 <f0e7d2d2d69e9cc2a84e20bced0e1d07> /System/Library/PrivateFrameworks/MobileMusicPlayer.framework/MobileMusicPlayer 0x302c6000 - 0x302cefff CoreVideo armv7 <9259f5ae2a74b53e4f13b27fa3d511e8> /System/Library/PrivateFrameworks/CoreVideo.framework/CoreVideo 0x30348000 - 0x3034afff CrashReporterSupport armv7 <a0a25c381e45f8a3f4ec63bcb17a5a39> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/CrashReporterSupport 0x304a3000 - 0x304cefff MIME armv7 <55a4de1d243273ee7ef4e86a85d591f5> /System/Library/PrivateFrameworks/MIME.framework/MIME 0x304cf000 - 0x3050ffff libsqlite3.dylib armv7 <c2b5985d8307d73b39140e76adfd2eb7> /usr/lib/libsqlite3.dylib 0x3054a000 - 0x30569fff Bom armv7 <37e498957087af50894156808e0a486b> /System/Library/PrivateFrameworks/Bom.framework/Bom 0x30578000 - 0x30a4efff WebCore armv7 <4e2bac4e01a15979c9ac096f78280db0> /System/Library/PrivateFrameworks/WebCore.framework/WebCore 0x30a58000 - 0x30b12fff Message armv7 <a5a7de97c57a6965f27547bf8ff8810c> /System/Library/PrivateFrameworks/Message.framework/Message 0x30b13000 - 0x30b13fff vecLib armv7 <4eb91bf56603dc0db6784d8d3240bfa8> /System/Library/PrivateFrameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib 0x30c1e000 - 0x30c23fff ProtocolBuffer armv7 <91af9ee5b2f271cbd8c138b3c61e508d> /System/Library/PrivateFrameworks/ProtocolBuffer.framework/ProtocolBuffer 0x30d05000 - 0x30d29fff SystemConfiguration armv7 <c57df668b510f025ee5a173ad30fb48e> /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0x30d6c000 - 0x30decfff QuartzCore armv7 <af0722911ffc74fc08075e9831a6222e> /System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x30e5d000 - 0x30e72fff libresolv.9.dylib armv7 <2b6a9404652dd2b5abd1c6a5583e8533> /usr/lib/libresolv.9.dylib 0x30e73000 - 0x30ebdfff GMM armv7 <72c87b3b08ab4359802b6efed472bf46> /System/Library/PrivateFrameworks/GMM.framework/GMM 0x30ec7000 - 0x30ed0fff SpringBoardServices armv7 <17ca8b5262cd6484d41efdc72c6fd057> /System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 0x30ed1000 - 0x30f43fff LDAP armv7 <a5f6d51ebcab28eeabe0f2bbbdeb8cc7> /System/Library/PrivateFrameworks/LDAP.framework/LDAP 0x30fe6000 - 0x30ffbfff OpenGLES armv7 <be80a5e4c55c2920be2c31f740bb9dba> /System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x31003000 - 0x31009fff libkxld.dylib armv7 <04ab19af95239c12a98539478eebc560> /usr/lib/system/libkxld.dylib 0x3114f000 - 0x311acfff MediaPlayer armv7 <1021fc5da1419ba297464f71049ad084> /System/Library/Frameworks/MediaPlayer.framework/MediaPlayer 0x311ad000 - 0x311cefff CoreLocation armv7 <a3857b8324f90ae48994df15fdfbcda6> /System/Library/Frameworks/CoreLocation.framework/CoreLocation 0x311d5000 - 0x31214fff Celestial armv7 <f8bde8e040e6aac9e36e0aa8b43ee8cc> /System/Library/PrivateFrameworks/Celestial.framework/Celestial 0x312f6000 - 0x312fcfff libgcc_s.1.dylib armv7 <263b2691cd12171b31fa600716104e4a> /usr/lib/libgcc_s.1.dylib 0x31338000 - 0x31367fff libCGFreetype.A.dylib armv7 <2ec5ad6812f5ea3859cb4189d62b7265> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCGFreetype.A.dylib 0x31393000 - 0x313cafff IOKit armv7 <0afabe8bf08fc163ba8e4ed614092cd3> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x313e9000 - 0x313eafff IOMobileFramebuffer armv7 <9d9f0254b5b64ced3d58191748f3027b> /System/Library/PrivateFrameworks/IOMobileFramebuffer.framework/IOMobileFramebuffer 0x313ed000 - 0x314e2fff Foundation armv7 <ede5b943f529ce1b862c15dc876992c1> /System/Library/Frameworks/Foundation.framework/Foundation 0x314ed000 - 0x31599fff libxml2.2.dylib armv7 <a491bfc5f062f33185a3f98969bae3c2> /usr/lib/libxml2.2.dylib 0x315fc000 - 0x315fefff MobileInstallation armv7 <b8ebf64838bdfe5315dab5745482e30c> /System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 0x31919000 - 0x31923fff MobileBluetooth armv7 <bc6cf9563c3a14a86cde6ddf6cc3ed45> /System/Library/PrivateFrameworks/MobileBluetooth.framework/MobileBluetooth 0x31926000 - 0x319a8fff WebKit armv7 <b9b7246a09f5db68e44497d318cb3ab6> /System/Library/PrivateFrameworks/WebKit.framework/WebKit 0x319a9000 - 0x31aa0fff libSystem.B.dylib armv7 <3f94d4b13815a93cbdfc6c7dc2afe5b4> /usr/lib/libSystem.B.dylib 0x31aa2000 - 0x31b8bfff AudioToolbox armv7 <393fa1e155bb0523c2a90555bb394498> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x31b8d000 - 0x31bfcfff CFNetwork armv7 <b55671f2472fdae3f811ae6f636b4e2e> /System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x31cb2000 - 0x31d12fff AddressBookUI armv7 <5e5b83d3c9e2c0676671feebfb8d37c9> /System/Library/Frameworks/AddressBookUI.framework/AddressBookUI 0x31d19000 - 0x31d21fff AccountSettings armv7 <37a8916d02c399bfccc56e92ad68e84b> /System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0x31d28000 - 0x31d34fff MobileDeviceLink armv7 <d757be3521f8ed71709728790c29bdb2> /System/Library/PrivateFrameworks/MobileDeviceLink.framework/MobileDeviceLink 0x31d3a000 - 0x31d3cfff Notes armv7 <f7c579348cb58b5f2218c042cf46f422> /System/Library/PrivateFrameworks/Notes.framework/Notes 0x31d59000 - 0x31d5cfff IOSurface armv7 <81661b8e151a9af6ce5704a728e12dc7> /System/Library/PrivateFrameworks/IOSurface.framework/IOSurface 0x31e18000 - 0x31ed8fff MediaToolbox armv7 <b9023dc22073ab28f6fb8ecbe00951c2> /System/Library/PrivateFrameworks/MediaToolbox.framework/MediaToolbox 0x31ed9000 - 0x31f8dfff JavaScriptCore armv7 <d3434c868a9a0f4016ed32ba90a35c4d> /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore 0x31f91000 - 0x320e6fff CoreGraphics armv7 <5852bd39fd1ef304da7b017949755cab> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0x32150000 - 0x3217cfff DAVKit armv7 <80cf41b34d377d21d406fcb6835fbf77> /System/Library/PrivateFrameworks/DAVKit.framework/DAVKit 0x321d4000 - 0x322d5fff libicucore.A.dylib armv7 <1081389fef915d9b8858d0dfff04568e> /usr/lib/libicucore.A.dylib 0x322d6000 - 0x322d9fff ActorKit armv7 <c81b8278a35c6e8293aaf7c55811ba2d> /System/Library/PrivateFrameworks/ActorKit.framework/ActorKit 0x322da000 - 0x32388fff DataAccess armv7 <e9225a8b94fe76047095ebecd6fd58c5> /System/Library/PrivateFrameworks/DataAccess.framework/DataAccess 0x32389000 - 0x32390fff libbz2.1.0.dylib armv7 <6675987a84fc3d127305c175085914aa> /usr/lib/libbz2.1.0.dylib 0x323fc000 - 0x32499fff libobjc.A.dylib armv7 <1a57ecb9f5c0f274a274b3eb53df48ed> /usr/lib/libobjc.A.dylib 0x324b5000 - 0x324cbfff AddressBook armv7 <c21d7ab21d7e67f84c487bc278568bbe> /System/Library/Frameworks/AddressBook.framework/AddressBook 0x324d6000 - 0x32510fff CoreTelephony armv7 <5b68ed8ffac45237acc948e9d5bb5e83> /System/Library/PrivateFrameworks/CoreTelephony.framework/CoreTelephony 0x32511000 - 0x325bbfff CoreFoundation armv7 <51c03f1f8755868781e3e719d8df7b6f> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x325ca000 - 0x3268bfff MusicLibrary armv7 <ce4922bef1cc1d6706da32480c2272bd> /System/Library/PrivateFrameworks/MusicLibrary.framework/MusicLibrary 0x3268c000 - 0x3268efff AppleJPEG armv7 <af51b716dce446178b366a8d5af48ebb> /System/Library/PrivateFrameworks/AppleJPEG.framework/AppleJPEG 0x3268f000 - 0x326adfff MobileSync armv7 <1eecaede37e5d042180473311efccda3> /System/Library/PrivateFrameworks/MobileSync.framework/MobileSync 0x32860000 - 0x3286bfff PersistentConnection armv7 <73c2bec8b5f870ea528f359c2374f19c> /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0x3286c000 - 0x328f2fff ImageIO armv7 <ea76d0fd3ca8c1a6104bc0f013255e2d> /System/Library/PrivateFrameworks/ImageIO.framework/ImageIO 0x3290f000 - 0x32918fff GraphicsServices armv7 <5387c7197570ac7df97759c0402d453d> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x32933000 - 0x3299bfff PhotoLibrary armv7 <0535fc553452b7b6cc25ac990cff4a40> /System/Library/PrivateFrameworks/PhotoLibrary.framework/PhotoLibrary 0x3299f000 - 0x329ccfff Calendar armv7 <52446b9087d707210cb515b0894afee5> /System/Library/PrivateFrameworks/Calendar.framework/Calendar 0x329d6000 - 0x329fffff TextInput armv7 <2e983bf3876bfeaf7151aa8a0e68dabc> /System/Library/PrivateFrameworks/TextInput.framework/TextInput 0x32a01000 - 0x32a02fff CoreSurface armv7 <f3aae0195e4510657029b19161138593> /System/Library/PrivateFrameworks/CoreSurface.framework/CoreSurface 0x32a09000 - 0x32a0bfff Camera armv7 <81c49c0f094225be8a6ad129a8641c86> /System/Library/PrivateFrameworks/Camera.framework/Camera 0x32a56000 - 0x32a7efff libvDSP.dylib armv7 <d846b621ce13b16241ac2d32ddd28615> /System/Library/PrivateFrameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib 0x32a81000 - 0x32a86fff liblockdown.dylib armv7 <5b665cd59d9884ceecec6441fc42bc14> /usr/lib/liblockdown.dylib 0x32a8a000 - 0x32a96fff DataAccessExpress armv7 <ad1aeb0c6df9b0b917c1c99405e36cc4> /System/Library/PrivateFrameworks/DataAccessExpress.framework/DataAccessExpress 0x32ab5000 - 0x32ac3fff TelephonyUI armv7 <b34206a34dfb1cc4183274cc6c0a3f36> /System/Library/PrivateFrameworks/TelephonyUI.framework/TelephonyUI 0x32ac4000 - 0x32ae5fff MobileQuickLook armv7 <06cb03b3f1bd2c5bfa27ba2aef0849b2> /System/Library/PrivateFrameworks/MobileQuickLook.framework/MobileQuickLook 0x32aed000 - 0x32b07fff libRIP.A.dylib armv7 <0dc4e83b63c1350517949e24204817fb> /System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib 0x32b09000 - 0x32b2dfff Security armv7 <3a3406fe12445942f4d767c7fa4c24ce> /System/Library/Frameworks/Security.framework/Security 0x32b2e000 - 0x32b5bfff VideoToolbox armv7 <08b68b92f987faff46a127f6f78708a0> /System/Library/PrivateFrameworks/VideoToolbox.framework/VideoToolbox 0x32b60000 - 0x33524fff UIKit armv7 <47c9d61f9cbe72938d1bfb1588306b97> /System/Library/Frameworks/UIKit.framework/UIKit 0x3354f000 - 0x33580fff CoreMedia armv7 <584770f5de9c599a2d420eb8666921ac> /System/Library/PrivateFrameworks/CoreMedia.framework/CoreMedia 0x33586000 - 0x33588fff ArtworkCache armv7 <66057eb40ba62cb544fe00ac4f2b498e> /System/Library/PrivateFrameworks/ArtworkCache.framework/ArtworkCache 0x33594000 - 0x33599fff MBX2D armv7 <ae091892e4419221d25f8db9307cedf0> /System/Library/PrivateFrameworks/MBX2D.framework/MBX2D 0x3359a000 - 0x335d7fff CoreAudio armv7 <1eb427066a911d979a024e445464a067> /System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x335d8000 - 0x33621fff libstdc++.6.dylib armv7 <99401ed10ec4d5608ce23ec33dd757c6> /usr/lib/libstdc++.6.dylib 0x33627000 - 0x33632fff libbsm.0.dylib armv7 <03f3879bad1802636dadeb457ee74cb2> /usr/lib/libbsm.0.dylib

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  • Design pattern for procedural terrain assets

    - by Alex
    I'm developing a procedural terrain class at the moment and am stuck on the correct design pattern. The terrain is 2D and is constructed from a series of (x,y) points. I currently have a method that just randomly adds points to an array of points to generate a random spread of points. However I need a more elaborate system for generating the terrain. The terrain will be built form a series of re-accuring terrain structures eg. a pit, jump, hill etc. Each structure will have some randomness assigned to it, each height of hill will be random, pit size will be random etc. Each terrain structure will have: A property detailing the number of points making up that structure A method for generating the points (not absolutely necessary) My current thinking is to have a class for each terrain structure, create a fixed amount of terrain elements ahead of the player, loop over these and add the corresponding points to the game. What is the best way to create these procedural terrain structures when they are ultimately just a set of functions for generating terrain elements? Is a class for each terrain element excessive? I'm developing the game for iphone so any objective-c related answers would be welcome.

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  • Moving 2d camera in the y direction

    - by Alex
    I'm developing a simple game for the iphone and am struggling to work out the best way for the camera to follow the main character. The following picture hightlights the three main components: There are 3 components to this: Circle - the main character Green line - terrain Black background The terrain is simply made from an array of points (approx 20 points per screen width). The terrain is moved in the x direction relative to the black background in order to keep the circle in its position shown. The distance to move the terrain is simply: movex = circle.position.x - terrain.position.x with a constant to fix the circle at some distance from the left of the screen. I am struggling to determine the best way to position the terrain in the y plane keep the focus in the character. I want to move the terrain in the y direction smoothly and not fix it to the position of the circle, so the circle can move in the y plane. If I take the same approach as the x positioning, the character is fixed at a point on the screen and the terrain moves. I could sample some terrain points either side of the character and produce an average, but in my implementation this was not smooth. I thought another approach might be to create a camera 'line' that is a smooth version of the terrain line and make the camerea follow this, but I'm not sure if this is the optimum solution. Any advice is much appreciated!

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  • IPhone App Signing: A valid signing identity matching this profile could not be found in your keycha

    - by Ben Reeves
    I'm pulling my hair out over this. I just downloaded the iphone 3.0 SDK, but now I can't get my provisioning profiles to work. Here is what I have tried: Delete all provisioning profiles Delete login keychain Create new "login" keychain, make it default Create a new cert signing request Create new developer and distribution certs in the apple developer center Download and install them Download the WWDR cert and install it Create a new provisioning profile and double click it to install All the certificates report as valid, but xcode still won't recognize them. Anyone got any ideas? Thanks Edit: I completely re-installed osx and from a fresh install installed the 3.0 sdk and still the same problem.

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