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  • How to add multiple menu items with the same title to NSPopUpButton(NSMenu)?

    - by William S. Pear
    As docs say it's impossible to add two menu items to NSPopUpButton if they both have the same title. I was trying to add menu items to [popupButton menu], but with no luck. I was also trying to create a new menu, add items to it and then use [popupButton setMenu:newMenu], but no. Menu always display only one item per name. But I know it should be possible, if you try to create a smart playlist in iTunes, you could select "Playlist" from the left popup button, "=" from the middle, and the right one will hold menu items for every playlist in iTunes EVEN if they have the same title. So how do they do it?

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  • NSScrollView frame and flipped documentView

    - by StrAbZ
    Hi, I have problems with NSScrollView, It is not displayed the way I want. Yes I know there is a lot of post about it around the web, I need to override the isFlipped, in order to make it return YES, in my NSView subclass. Ok, it's done, so now, my scrollView scroll from top to bottom, and not in the reverse way, as it was before overriding isFlipped. But, this is the second part, my real problem, which I didn't found any answer on the web, how the hell I'm supposed to code, or create my view in interface builder, if everything is flipped? If I put something at the top, it is displayed a the bottom… do you have any magic trick to handle that? And my last problem, is the NSScrollView frame. before setting the documentView of my scroll view, everything is fine, the scrollView is displayed at the place I choose, but, when I set the document view, it looks like the scrollview frame looks bigger, so I have to resize it…. is this a normal behavior? Thank you very much.

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  • Cocoa Core data: cannot save Created Items in NSTableview

    - by Paul Rostorp
    Hello, I'm am a beginner in mac os x development and am trying to get started with all this. Here is my problem : I've create a non-document based cocoa app using core data as storage. I've added an entity and attributes to the xdatamodel. In IB i've created an NSArrayController and linked it properly. I've created an nstableview binded to the nsarraycontroller. Next I added a button linked to nsarraycontroller with the " add: " method. When I try it out, I can add and edit the items in the table. Here comes the problem: Core data is supposed to save everything automatically, but to make sure i linked the "save" button in the menu to the appdelegate and to the " file's owner" , first responder, application... everything possible ( with both " save :" and " saveaction:" methods ). And still it doesn't save when clicking save: when I restart the cell created ( and renamed ) are gone. And also, I didn't even edit the source code yet; core data for such simple tasks is supposed to only need Interface builder. Please help me for this, I haven't found any threads resolving this problem. Thank you in advance.

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  • Building a Java EE app on Mac OS X Snow Leopard for Glassfish 3

    - by Simon
    I'm having a bit of a problem building a Java Enterprise Edition web application on Mac OS X 10.6.2 using Ant 1.7.1, Glassfish v3 and Java EE 6. The problem is that the build process does not find the Java EE libraries which fair enough as I don't think Apple supply them with the default Java installation but I know they exist in the Glassfish distribution. Which jars are the correct ones to build against (I'm assuming javaee.jar is a general jar which references all the other needed jars) and what should I be putting in my ant build.xml file? Any help is very much appreciated.

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  • NSOutlineview - strange behavior after reloading data

    - by matei
    I have a NSOutlineView which loads data from a data source. The table is displayed in a panel. The items shown in the table are items which belong to an object (the relation is one-to many between the object and the items). I have a list of objects in a combo box (in fact a NSPopupButton), and when I select another object in the combo box, I want it's items to be shown in the table (the NSOutlineView). I managed to do all this , however when I select another object from the combo box, not all of it's items are displayed. I have put some logging messages in the data source and it seems that there are some items that are being returned from the data source , but are not shown in the table (and are not queried for children). Now the strange part is that when I click the main window (as I said, all that I described here is in a NSPanel loaded on top of the window) , all the data is displayed correctly. It seems as if clicking the main window triggers something in the NSOutlineView that makes it display the missing items, but I can't tell what it is.

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  • NSStream sockets missing data

    - by Chris T.
    I am trying to pull some sample data from FreeDB as a proof of concept, but I am having a tough time retrieving all of the data off the incoming stream (I am only getting the last bits for the final query listed here (if handshakeCode = 3) I think this may be something with the threading on the main runloop, but I am not sure. Odd thing is when the buffer size is larger than 1-2 bytes (which works as expected), I seem to be losing access to the data programmatically (the totalOutput variable on the first set of data is incomplete). I set up a packet capture, and it looks like those 1024 bytes are coming across the wire, but the app just isn't working with it. It looks like the next event is coming through and basically taking over. I tried using an NSLock to no avail as well. If I drop the buffer size down to 1 or 2, things seem to be reading just fine. This is probably obvious to someone who does this all the time, but this is my first foray into this with something I am familiar with, technology wise in other languages / platforms. The following code will show you what is happening. Run with the buffer set to 1024, and you will see a short final string, but once you set it to 1, you will see the amount of data I was expecting (I was even expecting it to be split, so that's not a big worry) #import <Foundation/Foundation.h> #import <Cocoa/Cocoa.h> //STACK OVERFLOW CODE: @interface stackoverflow : NSObject <NSStreamDelegate> { NSInputStream *iStream; NSOutputStream *oStream; int handshakeCode; NSString *selectedDiscId; NSString *selectedGenre; } -(void)getMatchesFromFreeDB; -(void)sendToOutputStream:(NSString*)command; @end @implementation stackoverflow -(void)getMatchesFromFreeDB { NSHost *host = [NSHost hostWithName:@"freedb.freedb.org"]; [NSStream getStreamsToHost:host port:8880 inputStream:&iStream outputStream:&oStream]; [iStream retain]; [oStream retain]; [iStream setDelegate:self]; [oStream setDelegate:self]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [iStream open]; [oStream open]; handshakeCode = 0; //not done any processing } -(void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { switch(eventCode) { case NSStreamEventOpenCompleted: { NSLog(@"Stream open completed"); break; } case NSStreamEventHasBytesAvailable: { NSLog(@"Stream has bytes available"); if (aStream == iStream) { NSMutableString *totalOutput = [NSMutableString stringWithString:@""]; //read data uint8_t buffer[1024]; int len; while ([iStream hasBytesAvailable]) { len = [iStream read:buffer maxLength:sizeof(buffer)]; if (len 0) { NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSUTF8StringEncoding]; //this could have also been put into an NSData object if (nil != output) { //append to the total output [totalOutput appendString:output]; } } } NSLog(@"OUTPUT , %i:\n\n%@", [totalOutput lengthOfBytesUsingEncoding:NSUTF8StringEncoding], totalOutput); NSArray *outputComponents = [totalOutput componentsSeparatedByString:@" "]; //Attempt to get handshake code, since we haven't done it yet: if (handshakeCode == 1) { //we are just getting the sign-on banner: //let's move on: handshakeCode = 2; } else if (handshakeCode == 2) { handshakeCode = [[outputComponents objectAtIndex:0] intValue]; if (handshakeCode == 200) { NSLog(@"---Handshake OK %i", handshakeCode); NSMutableString *query = [NSMutableString stringWithString:@"cddb query f3114b11 17 225 19915 36489 54850 69425 87025 103948 123242 136075 152817 178335 192850 211677 235104 262090 284882 308658 4430\n"]; handshakeCode = 3; [self sendToOutputStream:query]; } } else if (handshakeCode == 3) { //now, we are reading out the matches: if ([[outputComponents objectAtIndex:0] intValue] == 200) //found exact match: { NSLog(@"Found exact match"); selectedGenre = [outputComponents objectAtIndex:1] ; selectedDiscId = [outputComponents objectAtIndex:2]; if (selectedGenre && selectedDiscId) { //send off the request to get the entry: NSString *query = [NSString stringWithFormat:@"cddb read %@ %@\n", selectedGenre, selectedDiscId]; [self sendToOutputStream:query]; handshakeCode = 4; } } } } break; } case NSStreamEventEndEncountered: { NSLog(@"Stream event end encountered"); break; } case NSStreamEventErrorOccurred: { NSLog(@"Stream error occurred"); break; } case NSStreamEventHasSpaceAvailable: { NSLog(@"Stream has space available"); if (aStream == oStream) { if (handshakeCode == 0) { handshakeCode = 1; [self sendToOutputStream:@"cddb hello stackoverflow localhost.localdomain test .01BETA\n"]; } } break; } } } -(void)sendToOutputStream:(NSString*)command { const uint8_t *rawCommand = (const uint8_t *)[command UTF8String]; [oStream write:rawCommand maxLength:strlen(rawCommand)]; NSLog(@"Sent command: %@",command); } @end int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; stackoverflow *test = [[stackoverflow alloc] init]; [test getMatchesFromFreeDB]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; [runLoop run]; [pool drain]; return 0; } Any help is much appreciated! Thanks

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  • Flash video hiding the cursor on Mac OS X

    - by Tibor
    I found a Core Graphics function, CGCursorIsVisible, that one can use to determine whether the mouse cursor is shown on screen. I have a small app that uses a timer to call that function a few times a second to see if the cursor is shown or hidden (as I found no way to get my app notified when the mouse cursor shown/hidden status changes). The above works correctly except… when the Flash browser plugin plays a video: the mouse cursor gets hidden after a few seconds of mouse inactivity but CGCursorIsVisible() still keeps telling me that the cursor is indeed shown as if nothing happened. What I need is to be able to tell, at any given moment, whether the mouse cursor is shown to the end user on any screen. Is there any way to do that even in the case of playing a video using the Flash plugin?

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  • Installing Mercurial on Mac OS X 10.6 Snow Leopard

    - by Matthew Rankin
    Installing Mercurial on Mac OS X 10.6 Snow Leopard I installed Mercurial 1.3.1 on Mac OS X 10.6 Snow Leopard from source using the following: cd ~/src curl -O http://mercurial.selenic.com/release/mercurial-1.3.1.tar.gz tar xzvf mercurial-1.3.1.tar.gz cd mercurial-1.3.1 make ALL sudo make install This installs the site-packages files for Mercurial in /usr/local/lib/python2.6/site-packages/. I know that installing Mercurial from the Mac Disk Image will install the files into /Library/Python/2.6/site-packages/, which is the site-packages directory for the Mac OS X default Python install. I have Python 2.6.2+ installed as a Framework with its site-packages directory in: /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages With Mercurial installed this way, I have to issue: PYTHONPATH=/usr/local/lib/python2.6/site-packages:"${PYTHONPATH}" in order to get Mercurial to work. Questions How can I install Mercurial from source with the site-packages in a different directory? Is there an advantage or disadvantage to having the site-packages in the current location? Would it be better in one of the Python site-package directories that already exist? Do I need to be concerned about virtualenv working correctly since I have modified PYTHONPATH (or any other conflicts for that matter)? Reasons for Installing from Source Dan Benjamin of Hivelogic provides the benefits of and instructions for installing Mercurial from source in his article Installing Mercurial on Snow Leopard.

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  • Chinese text not working in terminal

    - by Dave
    I'm trying to paste chinese text into terminal but I just get lots of numbers instead. if I quickly paste as soon as terminal loads the paste will work that once but not again? Its utf-8 unicode i'm using. I dont think its the font as it works in textedit the only place I get the problem is in terminal but I need to use it to make my sqlite database. What would be the best thing to do? Thanks

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  • Core-data: when accessing a relationship, the count method on NSSet fails

    - by lordsandwich
    I'm trying to access a relationship (one to many) programatically. My Data model contains an NSManagedEntity called language (with a two string attributes) with a relationship to an entity called WordCategory (one-to-many). I use an NSFetchRequest to get all the Language entities. that works fine. I get the valueForKey for the relationship and that works fine. I can work with its objects. However, when I try to send the message count to the NSSet that stores the WordCategory objects I get a In other words, this line works: NSLog(@"word category count %@",[[wordCategory anyObject] valueForKey:@"name"]); This one doesn't: NSLog(@"word category count %@",[wordCategory count] I get a the message: EXC_BAD_ACCESS in the debugger. Here's the rest of the code: NSManagedObjectContext *moc = [myAppDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:[NSEntityDescription entityForName:@"Language" inManagedObjectContext:moc]]; NSError *error = nil; NSArray *results = [moc executeFetchRequest:request error: &error]; if (error) { [NSApp presentError:error]; return; } NSManagedObject *obj = [results objectAtIndex:0]; NSSet *wordCategory = [obj valueForKey:@"category"]; NSLog(@"word category count %@",[wordCategory count]); I'll appreciate any light than anybody can shed in this mystery. Thanks for your help!

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  • Using Apple autorelease pools without Objective-C

    - by PierreBdR
    I am developing an application that needs to work on Linux, Windows and Mac OS X. To that purpose, I am using C++ with Qt. For many reasons, on Mac OS X, I need to use CoreFoundation functions (such as CFBundleCopyBundleURL) that creates core objects that need to be released with CFRelease. But doing so generate a lots of these warnings: *** __NSAutoreleaseNoPool(): Object 0x224f7e0 of class NSURL autoreleased with no pool in place - just leaking All the code I've seen concerning these autorelease pools are written in Objective-C. Does anybody know how to create/use autorelease pools in C or C++?

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  • Sharing classes between projects in xcode/objective-c

    - by Allyn
    Hey folks, I've got a client<=server app I'm building for Mac OS X, using Objective-c/Cocoa and xCode. I've created a different project for both the apps I have, and I'm wondering the best way to share classes between them. There are several classes I've made that would be useful to both. This far I've been copying them around, but I feel like this isn't the best solution. How do I share classes effectively? Should I redo it as 1 project and just have two build targets? How do I do this? Any other info? Thanks.

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  • Is there a POSIX syscall to resolve file system paths?

    - by Mike
    Is there a POSIX syscall to resolve filesystem paths? I have the CWD for a path, as well as the path to a file from that CWD. I can't use chdir to switch to the directory because I need to resolve paths from multiple threads simultaneously. I considered appending a / in between the CWD and the path, but for some reason it feels like that's hacky. Is that the proper way to resolve relative paths?

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  • How to burn an Audio CD programmatically in Mac OS X

    - by Adion
    All the info I can find about burning cd's is for Windows, or about full programs to burn cd's. I would however like to be able to burn an Audio CD directly from within my program. I don't mind using Cocoa or Carbon, or if there are no API's available to do this directly, using a command-line program that can use a wav/aiff file as input would be a possibility too if it can be distributed with my application. Because it will be used to burn dj mixes to cd, it would also be great if it is possible to create different tracks without a gap between them.

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  • R Install/Update on Mac OS X (Snow Leopard): where does R put files during install/config?

    - by doug
    In sum, there's a stray preference-like file or two (probably just one) that i can't find. Here's the whole story: I recently attempted to update my R install from 2.10 to 2.11. As i have done before, i installed from source. I know that all of the dependencies are correctly installed and made available to R, because my prior install worked fine. When i upgraded to 2.11, i am unable to install packages (no exception thrown, it just doesn't appear to complete the install and is unresponsive so i have to quit + restart R. Given i install from source, there are any number of points in the process that i could have messed up. What i need to do now is "start over" which requires that i clear out my my prior install. I am having trouble doing that. There is still at least one preference file or something like that i can't find and one of these is causing the problem, so i need to find it and terminate it with extreme prejudice before i do a fresh install. Although i set a number of flags during the install, i have never opted out of the default install locations during the config step. There has to be one or more preference files still in my file structure (and that's also accessible to the new install of R) because after i follow all of the steps below, then do a fresh install, when i start R for the first time, some of my preferences have persisted (e.g., quartz settings, GUI background color, editor selection, etc.). Again, the problem is that i just cannot locate those files. Finally, the problem can't be that during my last install from source, i inadvertently caused a preference file to be sent to an off-spec location--because again, a fresh R install (whether from source or from the OS X binaries) is finding those files Here's what i've done prior to attempting a clean install of R: Removed files from these locations: ~/.RData ~/.RHistory /Applications/R64.app /Applications/R.app /Library/Frameworks/R.framework (i also removed all symlinks from these) Cleared all RAM and disk caches, in particular the directory where i know R caches: ~/Library/Caches/R* (in fact i've cleared this entire directory) Checked for all 'hidden' files in the OS X directories where login/startup files are often placed: /etc/ ~/ In addition, i've checked R-help, and i've also read through the relevant portions of 'R Installation and Administration'--no luck. I've also searched searched my file structure using the various bash utilities, which nearly always solves problems of this sort quite easily, but in this case obviously searching by name or even pattern is more problematic.

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  • Location of New Window after old window closed

    - by John Brayton
    I have an app that allows multiple windows. I have a strange bug where, if I repeatedly open and close windows, new windows are positioned lower and lower on the screen. I would expect this if I were keeping the windows open, but it seems that the OS X window tiling mechanism is unaware of when my windows are closing. Potentially relevant notes: I am using garbage collection. This is not a document-based app. When I close a window, the corresponding menu item is removed from the "Window" menu. Any hints as to what I might be doing wrong would be appreciated. Thanks!

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  • NSString's stringByAppendingPathComponent: removes a '/' in http://

    - by Jasarien
    I've been modifying some code to work between Mac OS X and iPhone OS. I came across some code that was using NSURL's URLByAppendingPathComponent: (added in 10.6), which as some may know, isn't available in the iPhone SDK. My solution to make this code work between OS's is to use NSString *urlString = [myURL absoluteString]; urlString = [urlString stringByAppendingPathComponent:@"helloworld"]; myURL = [NSURL urlWithString:urlString]; The problem with this is that NSString's stringByAppendingPathComponent: seems to remove one of the /'s from the http:// part of the URL. Is this intended behaviour or a bug? Edit Ok, So I was a bit too quick in asking the question above. I re-read the documentation and it does say: Note that this method only works with file paths (not, for example, string representations of URLs) However, it doesn't give any pointers in the right direction for what to do if you need to append a path component to a URL on the iPhone... I could always just do it manually, adding a /if necessary and the extra string, but I was looking to keep it as close to the original Mac OS X code as possible...

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  • Where are the .framework files?

    - by thyrgle
    Hi, I am wondering where the .framework files are located. I am using Mac OS 10.6. If this is more of a Superuser question just tell me because I was having trouble determining whether to put it here or Superuser or here but it seemed like it should go here.

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  • cmake, gcc, cuda and -m32 wtf

    - by Nils
    Hi all I figured out that CUDA does not work in 64bit mode on my mac (or couldn't get it running so far). Therefore I decided to compile everything for 32bit. I use cmake 2.8 and added the following options add_definitions(-Wall -m32) set(CUDA_64_BIT_DEVICE_CODE OFF) set(CMAKE_MODULE_LINKER_FLAGS -m32) However when it tries to link it it does something like this: /usr/bin/c++ -mmacosx-version-min=10.6 -Wl,-search_paths_first -headerpad_max_install_names CMakeFiles/SimpleTestsCUDA.dir/BlockMatrix.cpp.o CMakeFiles/SimpleTestsCUDA.dir/Matrix.cpp.o ./SimpleTestsCUDA_generated_SimpleTests.cu.o ./SimpleTestsCUDA_generated_BlockMatrix.cu.o -o SimpleTestsCUDA /usr/local/cuda/lib/libcudart.dylib /usr/local/cuda/lib/libcuda.dylib Which fails with a lot of "file is not of required architecture" warnings from ld. Now if I add manually -m32 to the command above it works. However I have no idea how to teach cmake to add -m32 to every gcc (or ld) invocation. So far it does it for nvcc and gcc, but not for linking..

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  • Return Immediately from "run script" in Applescript

    - by Andrew
    I want to be able to run an applescript from another applescript, but have it return immediately. I cannot use "osascript script.scpt &" because osascript does not permit "user interaction" and I want to be able to. So, I'm looking for the equivalent of: osascript script.scpt & in "run script script.scpt"

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  • AuthorizationExecuteWithPrivileges and osascript failing

    - by cygnl7
    I'm attempting to execute an uninstaller (written in AppleScript) through AuthorizationExecuteWithPrivileges. I'm setting up my rights after creating an empty auth ref like so: char *tool = "/usr/bin/osascript"; AuthorizationItem items = {kAuthorizationRightExecute, strlen(tool), tool, 0}; AuthorizationRights rights = {sizeof(items)/sizeof(AuthorizationItem), &items}; AuthorizationFlags flags = kAuthorizationFlagDefaults | kAuthorizationFlagExtendRights | kAuthorizationFlagPreAuthorize | kAuthorizationFlagInteractionAllowed; status = AuthorizationCopyRights(authorizationRef, &rights, NULL, flags, NULL); Later I call: status = AuthorizationExecuteWithPrivileges(authorizationRef, tool, kAuthorizationFlagDefaults, (char *const *)args, NULL); On Snow Leopard this works fine, but on Leopard I get the following in syslog.log: Apr 19 15:30:09 hostname /usr/bin/osascript[39226]: OpenScripting.framework - 'gdut' event blocked in process with mixed credentials (issetugid=0 uid=501 euid=0 gid=20 egid=20) Apr 19 15:30:12: --- last message repeated 1 time --- ... Apr 19 15:30:12 hostname [0x0-0x2e92e9].com.example.uninstaller[39219]: /var/folders/vm/vmkIi0nYG8mHMrllaXaTgk+++TI/-Tmp-/TestApp_tmpfiles/Uninstall.scpt: Apr 19 15:30:12 hostname [0x0-0x2e92e9].com.example.uninstaller[39219]: execution error: «constant afdmasup» doesn’t understand the «event earsffdr» message. (-1708) Am I going about this all wrong? I just want to run the equivalent of "sudo /usr/bin/osascript ..."

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  • OpenGL behaving strangely

    - by Mk12
    OpenGL is acting very strangely for some reason. In my subclass of NSOpenGLView, I have the following code in -prepareOpenGL: - (void)prepareOpenGL { GLfloat lightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat lightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat lightPosition[] = { 0.0f, 0.0f, 2.0f }; quality = 0; zCoord = -6; [self loadTextures]; glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearColor(0.2f, 0.2f, 0.2f, 0.0f); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glLightfv(GL_LIGHT1, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT1, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT1, GL_POSITION, lightPosition); glEnable(GL_LIGHT1); gameState = kGameStateRunning; int i = 0; // HERE ******** [NSTimer scheduledTimerWithTimeInterval:0.03f target:self selector:@selector(processKeys) userInfo:nil repeats:YES]; // Synchronize buffer swaps with vertical refresh rate GLint swapInt = 1; [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; // Setup and start displayLink [self setupDisplayLink]; } I wanted to assign the timer that processes key input to an ivar so that I could invalidate it when the game is paused (and reinstantiate it on resume), however when I did that (as apposed to leaving it at [NSTimer scheduledTimer…), OpenGL doesn't display the cube I draw. When I take it away, it's fine. So i tried just adding a harmless statement, int i = 0; (maked // HERE *******), and that makes the lighting not work! When I take it away, everything is fine, but when I put it back, everything is dark. Can someone come up with a rational explanation for this? Thanks.

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  • link nasm program for mac os x

    - by Fry Constantine
    i have some problems with linking nasm program for macos: GLOBAL _start SEGMENT .text _start: mov ax, 5 mov bx, ax mov [a], ebx SEGMENT .data a DW 0 t2 DW 0 fry$ nasm -f elf test.asm fry$ ld -o test test.o -arch i386 ld: warning: in test.o, file was built for unsupported file format which is not the architecture being linked (i386) ld: could not find entry point "start" (perhaps missing crt1. fry$ nasm -f macho test.asm fry$ ld -o test test.o -arch i386 ld: could not find entry point "start" (perhaps missing crt1.o) can anyone help me?

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