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  • PHP Menu Items More Button

    - by Adrian M.
    Hello, I use the bellow code to load the main menu elements from some CMS, the present code is perfect except that it loads ALL the main items on a single line of menu - which will make the width of it unusable in any centered design (under 1000px).. I want to change this script so after 15 main elements will add a "MORE" button under which the rest of the main menu items will show as sub-items of this "MORE" button (they will not have their own sub-items as the first 15 do).. How can I do it? Thanks! <?php require_once( '../../../inc/header.inc.php' ); require_once( DIRECTORY_PATH_INC . 'membership_levels.inc.php' ); require_once( DIRECTORY_PATH_ROOT . "templates/tmpl_{$tmpl}/scripts/TemplMenu.php" ); class SimpleMenu extends TemplMenu { function getCode() { $this->iElementsCntInLine = 100; $this->getMenuInfo(); $this->genTopItems(); return $this->sCode; } function genTopItem($sText, $sLink, $sTarget, $sOnclick, $bActive, $iItemID, $isBold = false, $sPicture = '') { $sActiveStyle = ($bActive) ? ' id="tm_active"' : ''; if (!$bActive) { $sAlt= $sOnclick ? ( ' alt="' . $sOnclick . '"' ) : ''; $sTarget = $sTarget ? ( ' target="_parent"' ) : ''; } $sLink = (strpos($sLink, 'http://') === false && !strlen($sOnclick)) ? $this->sSiteUrl . $sLink : $sLink; $sSubMenu = $this->getAllSubMenus($iItemID); $sImgTabStyle = $sPictureRep = ''; if ($isBold && $sPicture != '') { $sPicturePath = getTemplateIcon($sPicture); $sPictureRep = "<img src='{$sPicturePath}' style='vertical-align:middle;width:16px;height:16px;' />"; $sText = '&nbsp;'; $sImgTabStyle = 'style="width:38px;"'; } $sMainSubs = ($sSubMenu=='') ? '' : " {$sSubMenu} </a>"; $this->sCode .= " <li><a href='{$sLink}' {$sOnclick} target='_parent'>{$sPictureRep}{$sText}</a> <div id='submenu'> <ul> <li>{$sMainSubs}</li> </ul> </div> </li> "; } } $objMenu = new SimpleMenu(); echo "<ul id='ddmenu'>"; echo $objMenu->getCode(); echo "</ul>"; ?>

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  • PHP Menu Items Count then add under more button

    - by Adrian M.
    Hello, I use the bellow code to load the main menu elements from some CMS, the present code is perfect except that it loads ALL the main items on a single line of menu - which will make the width of it unusable in any centered design (under 1000px).. I want to change this script so after 15 main elements will add a "MORE" button under which the rest of the main menu items will show as sub-items of this "MORE" button (they will not have their own sub-items as the first 15 do).. How can I do it? Thanks! <?php require_once( '../../../inc/header.inc.php' ); require_once( DIRECTORY_PATH_INC . 'membership_levels.inc.php' ); require_once( DIRECTORY_PATH_ROOT . "templates/tmpl_{$tmpl}/scripts/TemplMenu.php" ); class SimpleMenu extends TemplMenu { function getCode() { $this->iElementsCntInLine = 100; $this->getMenuInfo(); $this->genTopItems(); return $this->sCode; } function genTopItem($sText, $sLink, $sTarget, $sOnclick, $bActive, $iItemID, $isBold = false, $sPicture = '') { $sActiveStyle = ($bActive) ? ' id="tm_active"' : ''; if (!$bActive) { $sAlt= $sOnclick ? ( ' alt="' . $sOnclick . '"' ) : ''; $sTarget = $sTarget ? ( ' target="_parent"' ) : ''; } $sLink = (strpos($sLink, 'http://') === false && !strlen($sOnclick)) ? $this->sSiteUrl . $sLink : $sLink; $sSubMenu = $this->getAllSubMenus($iItemID); $sImgTabStyle = $sPictureRep = ''; if ($isBold && $sPicture != '') { $sPicturePath = getTemplateIcon($sPicture); $sPictureRep = "<img src='{$sPicturePath}' style='vertical-align:middle;width:16px;height:16px;' />"; $sText = '&nbsp;'; $sImgTabStyle = 'style="width:38px;"'; } $sMainSubs = ($sSubMenu=='') ? '' : " {$sSubMenu} </a>"; $this->sCode .= " <li><a href='{$sLink}' {$sOnclick} target='_parent'>{$sPictureRep}{$sText}</a> <div id='submenu'> <ul> <li>{$sMainSubs}</li> </ul> </div> </li> "; } } $objMenu = new SimpleMenu(); echo "<ul id='ddmenu'>"; echo $objMenu->getCode(); echo "</ul>"; ?>

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  • How to fix button size?

    - by rob
    I am using three buttons along with the list view.These three buttons are added to the layout using the TableRow.The first button takes more space on content, so the other two becomes smaller in size than first one. When the application runs, it doesn't even show the two other buttons. How can I make the size of three buttons equal and display all of them when application runs?

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  • Facebook Like Button (<fb:like>) Height Always 80px

    - by David
    Why is the height of my Facebook Like button (technically the iframe that gets generated) always getting set to 80px? Example page is here: http://www.davidkasper.net/test.html I am using the javascript sdk and have had it work on other pages but for some reason the height will not change dynamically on this one! I can even do something like <fb:like style="height:40px"> and that will indeed set the visible height, but the iframe will still be 80px, whereas I can see it changing in the demo at http://developers.facebook.com/docs/reference/plugins/like

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  • Can I set a Custom Icon for a jQueryUI Button

    - by Boycs
    Is it possible to create a jQueryUI Button with a custom icon, ie: an icon that is not part of the sprite icons that are provided with jQueryUI??? I am using the ButtonSet functionality for a group of 3 checkboxes but need a more stylised icon than what is provided out of the box...

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  • Enable submit button javascript ( asp page )

    - by Filipe Costa
    Good morning. By default, and i don't know why, when the page ends the rendering, i get the submit button disabled. <input type="submit" class="buttonColor" disabled="disabled" id="MyMatrix_ctl10_Form_btnSubmit" value="Enviar" name="MyMatrix$ctl10$Form$btnSubmit"> I need some way to enable it, or else i can't submit the form. How can i do it? Thanks.

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  • android: how to add an image button?

    - by Yang
    I am trying to replace my previous ugly text button with an imagebutton. However, after changing the XML file with the following ImageButton code, my application won't even start. Why? <ImageButton android:layout_height="fill_parent" android:id="@+id/refresh" android:src="@drawable/refresh" />

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  • Command button requires two clicks (sometimes)

    - by Shelly
    i am using icefaces 1.8.2. For some command buttons, sometimes i need to click the button twice. previously whole applivcation was working fine with single click. after upgrade to 1.8.2,i am facing this problem......Any suggestion,what could be the reason??? Thanks

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  • Update usb Driver

    - by Enrico Caponi
    i just now start to use Xubuntu, and i install Xubuntu on my second laptop i had in my garage, just for put back in use. On the ASUS xubuntu work really perfect but now after i put on my old laptop i have some little proble. My Laptop old is a Fujitsu Siemens AMILO L7310GW, i explain my problem: The installation works fine, everything is quite good but there are few little problem i have a know idea, how I can fix them... so USB: i have a optical mouse usb and works quite strage, when i tip on terminal "lsusb" the system recognized fine my mouse but the strange thing is the mouse it move like jump around the desktop. what i had done: - update the usbdrive - change mouse - tried mouse on different pc and on both they work fine another problem i don't know where came from: when i take off my mouse, and try to put back doesn't work at all, if i want back i have to restart the OS. and no usb pen or other ar working so for that i think is usb problem. i can tell before Xubuntu whit winXP the usb work fine, but i don't want windows anymore... So i tried almost everything you can find on the net, maybe i have done something wrong so please help me. I tried also to install the new version 12.04, but i came back for the 11.10.

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  • jquery mouse events masked by img in IE8 - all other platforms/browsers work fine

    - by Bruce
    Using the jQuery mouse events for mouseenter, mouseleave or hover all work swimmingly on all Mac or Windows browsers except for IE8/Windows. I am using mouseenter and mouseleave to test for hot rectangles (absolutely positioned and dimensioned divs that have no content) over an image used as hotspots to make visible the navigation buttons when different regions of the main enclosing rectangle (image) are touched by the cursor. Windows/IE jQuery never sends notifications (mouseenter our mouseleave) as the cursor enters or exits one of the target divs. If I turn off the visibility of the image everything works as expected (like it does in every other browser), so the image is effectively blocking all messages (the intention was for the image to be a background and all the divs float above it, where they can be clicked on). I understand that there's a z-index gotcha (so explicitly specifying z-index for each absolute positioned div does not work), but unclear as to how to nest or order multiple divs to allow a single set of jQuery rules to support all browsers. The image tag seems to trump all other divs and always appear in front of them... BTW: I could not use i m g as a tag in this text so it is spelled image in the following, so the input editor does not think that I am trying to pull a fast one on stackoverflow... How used? "mainview" is the background image, "zoneleft" and "zoneright" are the active areas where when the cursor enters the nav buttons "leftarrow" and rightarrow" are supposed to appear. Javascript $("div#zoneleft").bind("mouseenter",function () // enters left zone see left arrow { arrowVisibility("left"); document.getElementById("leftarrow").style.display="block"; }).bind("mouseleave",function () { document.getElementById("leftarrow").style.visibility="hidden"; document.getElementById("rightarrow").style.visibility="hidden"; }); HTML <div id="zoneleft" style="position:absolute; top:44px; left:0px; width:355px; height:372px; z-index:40;"> <div id="leftarrow" style="position:absolute; top:158px; left:0px; z-index:50;"><img src="images/newleft.png" width="59" height="56"/></div></div> <div id="zoneright" style="position:absolute; top:44px; left:355px; width:355px; height:372px; z-index:40;"> <div id="rightarrow" style="position:absolute; top:158px; left:296px; z-index:50;"> (tag named changed so that I could include it here) <image src="images/newright.png" width="59" height="56" /></div></div> </div><!-- navbuttons --> <image id="mainview" style="z-index:-1;" src="images/projectPhotos/photo1.jpg" width:710px; height:372px; /> (tag named changed so that I could include it here) </div><!--photo-->

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  • How can I get mouse capture to work in virtualbox when I move guest window to second monitor?

    - by Dan
    I'm running VirtualBox on a Win7 host. Guest OS is Centos. My setup is a laptop (screen 1) with a huge external monitor (screen 2). I'm only telling Centos there is one monitor though. When I start up VirtualBox on screen 1, the mouse capture works fine. I don't have mouse integration because (I think) the kernel on Centos is too old to support it. That's fine, I don't mind doing the Right-Control thing. The problem I have is that when I drag the whole VM window over to my second monitor, the mouse capture doesn't work right anymore. I click inside the VM and can move the VM cursor a little bit, but I can't always get to the edges of the VM screen -- before I get all the way to an edge, the cursor will escape from the VM as if I had hit right-control. But it's still captured according to the icon, and if I then hit right-control, the guest cursor jumps to a different screen location. My workaround: if I have the VM window mostly on screen 2, but a small corner of it still on screen 1, then the mouse capture works correctly. Is there a setting to make this work better?

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  • Android Alert Dialog Extract User Choice Radio Button?

    - by kel196
    Apologies for any coding ignorance, I am a beginner and am still learning! I am creating a quiz app which reads questions off a SQL database and plots them as points on a google map. As the user clicks each point, an alert dialog appears with radio buttons to answer some question. My radiobuttons are in CustomItemizedOverlay file and when I click submit, I want to be able to send the user choice back to the database, save it and return to the user if their answer is correct. My question is this, how do I pass the user choice out once the submit button has been clicked? I tried making a global variable to read what was selected to no avail. Any suggestions would be appreciated! If I need to post any other code, please ask and I will do so ASAP! package uk.ac.ucl.cege.cegeg077.uceskkw; import java.util.ArrayList; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.graphics.drawable.Drawable; import android.widget.Toast; import com.google.android.maps.ItemizedOverlay; import com.google.android.maps.OverlayItem; public class CustomItemizedOverlay2 extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> mapOverlays = new ArrayList<OverlayItem>(); private Context context; public CustomItemizedOverlay2(Drawable defaultMarker) { super(boundCenterBottom(defaultMarker)); } public CustomItemizedOverlay2(Drawable defaultMarker, Context context) { this(defaultMarker); this.context = context; } @Override protected OverlayItem createItem(int i) { return mapOverlays.get(i); } @Override public int size() { return mapOverlays.size(); } @Override protected boolean onTap(int index) { OverlayItem item = mapOverlays.get(index); // gets the snippet from ParseKMLAndDisplayOnMap and splits it back into // a string. final CharSequence allanswers[] = item.getSnippet().split("::"); AlertDialog.Builder dialog = new AlertDialog.Builder(context); dialog.setIcon(R.drawable.easterbunnyegg); dialog.setTitle(item.getTitle()); dialog.setSingleChoiceItems(allanswers, -1, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { Toast.makeText(context, "You have selected " + allanswers[whichButton], Toast.LENGTH_SHORT).show(); } }); dialog.setPositiveButton(R.string.button_submit, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { dialog.dismiss(); // int selectedPosition = ((AlertDialog) // dialog).getListView().getCheckedItemPosition(); Toast.makeText(context, "hi!", Toast.LENGTH_SHORT) .show(); } }); dialog.setNegativeButton(R.string.button_close, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { dialog.dismiss(); // on cancel button action } }); AlertDialog question = dialog.create(); question.show(); return true; } public void addOverlay(OverlayItem overlay) { mapOverlays.add(overlay); this.populate(); } }

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  • JPanel clock and button merge

    - by user1509628
    I'm having a problem with in merging time and button together... I can't get the button show in the JPanel. This is my code: import java.awt.Color; import java.awt.Font; import java.text.DateFormat; import java.text.SimpleDateFormat; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; public final class Date_Time extends JFrame{ private static final long serialVersionUID = 1L; private JPanel show_date_time = new JPanel(); private JLabel time = new JLabel("Time:"); private JLabel show_time = new JLabel("Show Time"); DateFormat dateFormat2 = new SimpleDateFormat("h:mm:ss a"); java.util.Date date2; private JLabel label; private JPanel panel; public Date_Time(){ this.setSize(300, 300); this.setResizable(false); getContentPane().add(Show_Time_date()); } private JButton button1 = new JButton(); private JFrame frame1 = new JFrame(); public JPanel Show_Time_date(){ frame1.add(show_date_time); show_date_time.setBackground(Color.ORANGE); frame1.add(button1); getShow_date_time().setLayout(null); Font f; f = new Font("SansSerif", Font.PLAIN, 15); getTime().setBounds(0,250,400,30); getTime().setFont(f); getShow_date_time().add(getTime()); setShow_time(new JLabel("")); updateDateTime(); getShow_time().setBounds(37,250,400,30); getShow_time().setFont(f); getShow_date_time().add(getShow_time()); return getShow_date_time(); } public static void main(String[] args) { Date_Time Main_win=new Date_Time(); Main_win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Main_win.setVisible(true); } public void updateDateTime() { Thread th = new Thread(new Runnable() { @Override public void run() { while(true) { date2 = new java.util.Date(); String dateTime = dateFormat2.format(date2); getShow_time().setText(dateTime); getShow_time().updateUI(); } } }); th.start(); } /** * @return the show_time */ public JLabel getShow_time() { return show_time; } /** * @param show_time the show_time to set */ public void setShow_time(JLabel show_time) { this.show_time = show_time; } /** * @return the time */ public JLabel getTime() { return time; } /** * @param time the time to set */ public void setTime(JLabel time) { this.time = time; } /** * @return the show_date_time */ public JPanel getShow_date_time() { return show_date_time; } /** * @param show_date_time the show_date_time to set */ public void setShow_date_time(JPanel show_date_time) { this.show_date_time = show_date_time; } /** * @return the label1 */ /** * @param label1 the label1 to set */ /** * @return the label */ public JLabel getLabel() { return label; } /** * @param label the label to set */ public void setLabel(JLabel label) { this.label = label; } /** * @return the panel */ public JPanel getPanel() { return panel; } /** * @param panel the panel to set */ public void setPanel(JPanel panel) { this.panel = panel; } }

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  • back button android

    - by Raogrimm
    i am having trouble implementing the back button properly. all of the code snippets i have seen have not worked for me. what i am trying to do when i press the back button is just go back to the previous list. pretty much i have a list within a list and i just want it to go back to the previous list. how would i go about doing this? this is the list i have, every item has a separate list that it has. lets say you click on weapons, you then get a list of different weapon types and so on final String[] weapons = getResources().getStringArray(R.array.weapons); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, weapons)); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { System.out.println("item clicked: "+weapons[position]); switch(position) { case 0: final String[] axes = getResources().getStringArray(R.array.axes); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, axes)); break; case 1: final String[] clubs = getResources().getStringArray(R.array.clubs); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, clubs)); break; case 2: final String[] daggers = getResources().getStringArray(R.array.daggers); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, daggers)); break; case 3: final String[] great_axes = getResources().getStringArray(R.array.great_axes); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, great_axes)); break; case 4: final String[] great_katana = getResources().getStringArray(R.array.great_katana); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, great_katana)); break; case 5: final String[] great_swords = getResources().getStringArray(R.array.great_swords); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, great_swords)); break; case 6: final String[] hand_to_hand = getResources().getStringArray(R.array.hand_to_hand); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, hand_to_hand)); break; case 7: final String[] katana = getResources().getStringArray(R.array.katana); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, katana)); break; case 8: final String[] polearms = getResources().getStringArray(R.array.polearms); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, polearms)); break; case 9: final String[] scythes = getResources().getStringArray(R.array.scythes); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, scythes)); break; case 10: final String[] staves = getResources().getStringArray(R.array.staves); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, staves)); break; case 11: final String[] swords = getResources().getStringArray(R.array.swords); setListAdapter(new ArrayAdapter<String>(ffxidirectory.this, R.layout.list_item, swords)); break; } } });

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  • disable the Home Button and Back Button"

    - by michael
    i want way to disable the Home Button & Back Button when click on checkbox in application , my application on version 4.2.2 i have code but not work when click on checkbox work stop to application public void HardButtonOnClick(View v) { boolean checked1 = ((CheckBox) v).isChecked(); if(checked1) { SQLiteDatabase db; db = openOrCreateDatabase("Saftey.db", SQLiteDatabase.CREATE_IF_NECESSARY, null); db.setVersion(1); db.setLocale(Locale.getDefault()); db.setLockingEnabled(true); ContentValues values = new ContentValues(); values.put("hardBtn", "YES"); db.update("Setting", values, "id = ?", new String[] { "1" }); Toast.makeText(this, "Hard Button Locked", Toast.LENGTH_LONG).show(); //SharedPreferences pref = getSharedPreferences("pref",0); //SharedPreferences.Editor edit = pref.edit(); //edit.putString("hard","yes"); //edit.commit(); /* String Lock="yes" ; Bundle bundle = new Bundle(); bundle.putString("key", Lock); Intent a = new Intent(Change_setting.this, ChildMode.class); a.putExtras(bundle); startActivity(a);*/ super.onAttachedToWindow(); this.getWindow().setType(WindowManager.LayoutParams.TYPE_KEYGUARD); isLock = true; } else { SQLiteDatabase db; db = openOrCreateDatabase("Saftey.db", SQLiteDatabase.CREATE_IF_NECESSARY, null); db.setVersion(1); db.setLocale(Locale.getDefault()); db.setLockingEnabled(true); ContentValues values = new ContentValues(); values.put("hardBtn", "NO"); db.update("Setting", values, "id = ?", new String[] { "1" }); //SharedPreferences pref = getSharedPreferences("pref",0); //SharedPreferences.Editor edit = pref.edit(); //edit.putString("hard","no"); //edit.commit(); Toast.makeText(this, "Hard Button Un-Locked", Toast.LENGTH_LONG).show(); isLock = false; } } how can work it??

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  • Is there any way to tweak / rotate mouse orientation? Any applications? Registry edits?

    - by calbar
    I've got a very frustrating issue with my new Logitech Marathon Mouse M705. It is absolutely perfect for what I need, with the exception that it tracks on an angle for some reason. What I mean is when you slide the cursor to the left, it trends upward - when you slide to the right, it trends down. Moving the cursor along a flat horizontal line is no longer a natural motion - you need to fight what I suspect is a mechanical error of some kind. Unfortunately, I've already exchanged this mouse once and tested both on different Windows 7 and Mac OS machines - the problem continues to occur. So is there a software solution for me? I'm incredibly surprised there is no simple way to adjust the orientation... How can every mouse manufacturer possibly adjust their hardware to track to everyone's tastes? What about those who need to flip orientation a full 90 or 180 degrees? I only need to adjust mine a few degrees, but I'm sure that need has arisen as well. Anyway, I'm running the latest SetPoint drivers (6.00) on Windows 7 and there are no orientation options available. I've checked out uberOptions (http://uberoptions.net/) and the M705 isn't supported yet (with the last version update over 6 months ago). MAF Mouse (http://www.maf-soft.de/mafmouse/) instructions are a very strange series of mouse clicks to activate? This app also seems a little overkill and costs $$ (which I'm willing to pay as a last resort). Is there no universal registry value for mouse orientation? How about for SetPoint drivers specifically? I've done a simple search in regedit without any luck. An XML file somewhere? Anything?? Thanks a million for any help - it's driving me nuts!

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  • Is there any way to tweak / rotate mouse orientation? Any applications? Registry edits?

    - by calbar
    I've got a very frustrating issue with my new Logitech Marathon Mouse M705. It is absolutely perfect for what I need, with the exception that it tracks on an angle for some reason. What I mean is when you slide the cursor to the left, it trends upward - when you slide to the right, it trends down. Moving the cursor along a flat horizontal line is no longer a natural motion - you need to fight what I suspect is a mechanical error of some kind. Unfortunately, I've already exchanged this mouse once and tested both on different Windows 7 and Mac OS X machines - the problem continues to occur. Is there a software solution for me? I'm incredibly surprised there is no simple way to adjust the orientation... how can every mouse manufacturer possibly adjust their hardware to track to everyone's tastes? What about those who need to flip orientation a full 90 or 180 degrees? I only need to adjust mine a few degrees, but I'm sure that need has arisen as well. Anyway, I'm running the latest SetPoint drivers (6.00) on Windows 7 and there are no orientation options available. I've checked out uberOptions and the M705 isn't supported yet (with the last version update over 6 months ago). MAF Mouse instructions are a very strange series of mouse clicks to activate. This app also seems a little overkill and costs $$ (which I'm willing to pay as a last resort). Is there no universal registry value for mouse orientation? How about for SetPoint drivers specifically? I've done a simple search in regedit without any luck. An XML file somewhere? Anything?

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  • as3 - controlling flicker when scaling up a button or movieclip

    - by sol
    This is a situation I run into a lot but never seem to find a good solution. I have movieclips that I scale up slightly on rollover, but if you hover over the edge of the movieclip it just sits there and flickers, continuously receiving mouseOver and mouseOut events. How do you deal with this? Again, it's usually a problem when tweening the scale of a movieclip or button. my_mc.addEventListener(MouseEvent.MOUSE_OVER, mOver); my_mc.addEventListener(MouseEvent.MOUSE_OUT, mOut); private function mOver(m:MouseEvent) { TweenLite.to(m.target, .2, { scaleX:1.1, scaleY:1.1} ); } private function mOut(m:MouseEvent) { TweenLite.to(m.target, .2, { scaleX:1, scaleY:1} ); }

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  • Handling button click in ASP.NET MVC 2 RTM

    - by Leniel Macaferi
    I have a View in which the user is able to upload a file to the server. In this view I also have 2 buttons: one to Upload a file and other to Download the last file imported. In my Controller I created 2 action methods: Import and Export. How could I manage to redirect each button click to the proper action method in my Controller? I have tried Html.ActionLink: <%= Html.ActionLink("Upload", "Import", "OracleFile")%> <%= Html.ActionLink("Download", "Export", "OracleFile")%> Html.ActionLink didn't do the trick. The action links were taking me to the right Action methods but they were generating a GET request. This way Request.Files.Count = 0. I need a POST request.

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  • WPF DataGrid button style

    - by imekon
    If I have a DataGrid in a XAML form, and add the following style: <Style TargetType="Button"> <Setter Property="Margin" Value="2"/> </Style> The data grid locks up the application. I found if I put the style into a resource block that isn't seen by any data grid, then it seems to be happy. However, if I want to have the style above applied to all buttons on my window, I have to put it in various resource blocks that cannot be seen by the data grid. Is there any way to avoid this?

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  • HTTP MODULE Event Does Not Fire When Click Browser's Back Button

    - by Ali
    I Wrote an Http Module that checks if logged user is restricted disables images on the page. void application_AuthorizeRequest(object sender, EventArgs e) { . . . if (context.User.IsInRole("Restricted")) { context.Response.StatusCode = 401; context.Response.End(); } The code works fine. When the page loads, every image on the screen disapears. but when I go to another page and click back button on the browser and goto previous page images appear. What should I? (I dont want to clear Cache every time) context.Response.Cache.SetNoStore(); context.Response.Cache.SetCacheability(HttpCacheability.NoCache);

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  • Javascript back button for iframe parent window

    - by DisgruntledGoat
    I have some pages with iframes in them. I want to add a link/button inside the iframe, to make the browser go back one page in history. But I want the PARENT to go back, not the iframe itself. I originally had this, which makes the iframe page go back (if it exists): <a href="javascript:history.back()">&laquo; Go back</a> I've tried window.parent.history.back() and window.parent.document.history.back() but neither one works. There are no cross-domain issues accessing the iframe from the parent and vice-versa.

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