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  • How to hide website's real address

    - by Nick
    I'm building a website for public use. It's a sharing website - everyone is allowed to download specific content, but I want to make sure nobody knows where all the files are kept, so I've decided to use URL Forwarding, e.g. when someone visits fakesite.com, it returns realsite.com without revealing/redirecting to realsite.com. Question: I don't know how to make this work. Please help me by explaining how to use URL Forwarding! Thanks!

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  • ubuntu 12.04 with windows 8 dual boot not booting

    - by Nick
    I followed the procedure mentioned at Installing Ubuntu on a Pre-Installed Windows 8 (64-bit) System (UEFI Supported) on toshiba satellite laptop. also tried the boot-repair and logs @ http://paste.ubuntu.com/6327398/ Its not booting to windows as well as ubuntu. It goes to grub command prompt. When on initial screen it briefly shows error message as failed to open /efi/Microsoft/boot/grubx64. Please advise. EDIT : Secure boot in on and boot mode is UEFI Boot

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  • VMWare Unity Mode with Ubunty 12.10

    - by Nick
    This is a very difficult thing to search for, and find an answer to because of the unfortunate choice VMWare and Ubuntu both having something called "Unity". My host operating system is Windows 7 - 64 bit, running VMWare Workstation 9.0.1. I have a virtual machine running Ubuntu 12.10 - 64 bit. When I attempt to put VMWare in "Unity mode", I get the following message: The virtual machine cannot enter Unity mode because: - Unity is not supported on the guest operating system. From the VMWare site, there is nothing listed that says that Ubuntu is not supported for this... and I have installed the latest vmware-tools on the guest operating system. It seems like a lot of people have had this issue, but I haven't seen a good resolution to it yet. Does anyone know how to get Unity mode working with Ubuntu?

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  • How would I migrate a front page form based site to an IIS7 server? [on hold]

    - by Nick Gilpin
    I have an large html website on a very old server and I'm attempting to move it to a brand new server running IIS7. I've tried moving the entire site to the WWW directory, but then all my forms return "The HTTP verb POST used to access path is not allowed". Additionally, all the solutions I've found online only work on a page by page basis. Is there a simpler/faster way to migrate a large website containing many forms to IIS7? Here is the specific error message: The HTTP verb POST used to access path '/FormServer/Mig/_vti_bin/shtml.dll/admissions/askseaaggie.htm' is not allowed.

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  • Is there a data structure for this type of list/map?

    - by Nick
    Perhaps there's a name for what I want, but I'm not aware of it. I need something similar to a LinkedHashMap in Java, but where it returns the 'previous' value if there's no value at the specified key. That is, I have a list of objects stored by an integer key (which is in units of time in my case): ; key->value 10->A 15->B 20->C So, if I were to query for a value for key 0-9, it would return null. The special part is if I queried for something 10 <= i <= 14 it would return A. Or, for i = 20, it would return C. Is there a data structure for this?

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  • How can I make my generic comparer (IComparer) handle nulls? [closed]

    - by Nick G
    Hi, I'm trying to write a generic object comparer for sorting, but I have noticed it does not handle the instance where one of the values it's comparing is null. When an object is null, I want it to treat it the same as the empty string. I've tried setting the null values to String.Empty but then I get an error of "Object must be of type String" when calling CompareTo() on it. public int Compare(T x, T y) { PropertyInfo propertyInfo = typeof(T).GetProperty(sortExpression); IComparable obj1 = (IComparable)propertyInfo.GetValue(x, null); IComparable obj2 = (IComparable)propertyInfo.GetValue(y, null); if (obj1 == null) obj1 = String.Empty; // This doesn't work! if (obj2 == null) obj2 = String.Empty; // This doesn't work! if (SortDirection == SortDirection.Ascending) return obj1.CompareTo(obj2); else return obj2.CompareTo(obj1); } I'm pretty stuck with this now! Any help would be appreciated.

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  • Are there Windows virtual images available for development? [closed]

    - by Nick T
    I want to test deployment of a Windows application and a virtual PC seems the easiest method (I could be wrong, feel free to comment, but the question still stands). Courtesy my Windows 7 I have Virtual PC, and I seem to recall way back in XP I could download a pre-made image for Virtual PC 200x(7?) and use that without having to install from media. Are there any similar images for developers for Virtual PC?

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  • Are Intel and Motorola moving towards a MIPS/RISC model? [closed]

    - by Nick Rosencrantz
    Is it true what I read that Intel and Motorola are moving from CISC to a programming model more like RISC/MIPS? Why? From the famous book "Computer Architecture" by Hennessay which usually is recommended around here: Recent implementations of the x86 architecture actually translate x86 instruction into simple operation that look like MIPS instuctions.... Page 335. What does this mean specifically? Can you show me an example?

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  • How do you make a bootable usb stick on OSX with a corrupted harddrive`?

    - by Nick
    I cant access the desktop because my harddrive is corrupted. Therefore I want to make a bootable USB stick so i can transfer all of my important files to my External HD. Problem is that Im stuck on Step 3 --- http://www.ubuntu.com/download/help/create-a-usb-stick-on-mac-osx . Im not sure of what i should change this to: hdiutil convert -format UDRW -o ~/path/to/target.img ~/path/to/ubuntu.iso It says convert failed - No such file or directory. Obviously the problem is that i dont know the path to the USB, maybe you know how to find out? Please help me. Thanks. ps. Ive downloaded the ubuntu desktop amd64+mac.

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Build failing - VS2010 solution on TFS2008

    - by Nick
    I have migrated a VS2008 ASP.NET MVC solution to VS2010/MVC2/.NET 4.0 The solution builds locally and all unit tests pass. Our TFS server is still TFS2008 and I am having problems getting the CI build to pass. The projects all build successfully, the unit tests all run and pass but the Running Tests item fails. I followed this blog post on how to get the build working and I'm almost there. Combing the log file for failures I have found the following: Test Run Completed. Passed 1101 ------------ Total 1101 Results file: C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\TestResults\apptemetrybuild_ATT15DEV01 2010-04-27 09_09_59_Any CPU_Release.trx Test Settings: Default Test Settings Waiting to publish... Publishing results of test run apptemetrybuild@ATT15DEV01 2010-04-27 09:09:59_Any CPU_Release to http://att15tfs01:8080/... .....Publish completed successfully. Command: D:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\MSTest.exe /nologo /searchpathroot:"C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\Binaries\Release" /resultsfileroot:"C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\TestResults" /testcontainer:"C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\Binaries\Release\\Attenda.Stargate.Security.Tests.dll" /publish:"http://att15tfs01:8080/" /publishbuild:"vstfs:///Build/Build/149" /teamproject:"Client Portal 3" /platform:"Any CPU" /flavor:"Release" The "TestToolsTask" task is using "MSTest.exe" from "D:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE\MSTest.exe". Loading C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\Binaries\Release\\Attenda.Stargate.Security.Tests.dll... C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\Binaries\Release\\Attenda.Stargate.Security.Tests.dll Could not load file or assembly 'file:///C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\Binaries\Release\Attenda.Stargate.Security.Tests.dll' or one of its dependencies. This assembly is built by a runtime newer than the currently loaded runtime and cannot be loaded. MSBUILD : warning MSB6006: "MSTest.exe" exited with code 1. [C:\Documents and Settings\apptemetrybuild\Local Settings\Temp\Client Portal 3\CI\BuildType\TFSBuild.proj] The previous error was converted to a warning because the task was called with ContinueOnError=true. Build continuing because "ContinueOnError" on the task "TestToolsTask" is set to "true". Done executing task "TestToolsTask" -- FAILED. It looks like it's trying to use the 2008 MSTest tool even though I have specified ToolsVersion="4.0" in the tfsbuild.proj and changed the MSBuildPath in the TfsBuildService.exe.config on the build server. Can anyone point me in the right direction to get this to build successfully? Many thanks, Nick

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  • How do I add values to semi-complex JSON object?

    - by Nick Verheijen
    I'm fairly new to using JSON objects and I'm kinda stuck. I've got an JSON object that was converted from this array: Array ( [status] => success [id] => 1 [name] => Zone 1 [description] => Awesome zone deze.. [tiles] => Array ( // Column for the tile grid [0] => Array ( // Row for the tile grid [0] => Array ( [tileID] => 1 [rotation] => 0 ) [1] => Array ( [tileID] => 1 [rotation] => 0 ) // Etc.. ) [1] => Array // etc.. etc.. ) ) I use this object to render out an isometric grid for my HTML5 Canvas game. I'm building a map editor and to put more tiles on the map, i'll have to add values to this json object. This is how I would do it in PHP: mapData[column][row] = array( 'tileID' => 1, 'rotation' => 0 ); So my question is, how do I achieve this with a JSON object in javascript? Thanks in advance! Nick Update I've ran into an error: can't convert undefined to object mapDataTiles[mouseY][mouseX] = { tileID: editorSelectedTile, rotation: 0 }; This is the code i use for clicking & then saving the new tile to the JSON object. At first I though that one of my parameters was 'undefined', so i logged those to the console but they came out perfectly.. // If there is already a tile placed on these coordinates if( mapDataTiles[mouseX] && mapDataTiles[mouseX][mouseY] ) { mapDataTiles[mouseX][mouseY]['tileID'] = editorSelectedTile; } // If there is no tile placed on these coordinates else { mapDataTiles[mouseX][mouseY] = { tileID: editorSelectedTile, rotation: 0 }; } My variables have the following values: MouseX: 5 MouseY: 17 tileID: 2 Also weird fact, that for some coordinates it does actually work and save new data to the array. mapDataTiles[mouseY][mouseX] = { tileID: editorSelectedTile, rotation: 0 };

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  • Implementing rounded corners on slide down navigation menu

    - by Nick
    I am working on the slide down menu you can see here. I have rounded corners on both ul#navigation and ul.subnavigation. When the submenu slides down it is possible to see the border at the bottom of ul.subnavigation overlap with the content of ul#navigation, when I would like it to slide down smoothly, without the 'flicker'. I am aware that this issue is caused by the rounded corners. I need ul.subnavigation to cover the rounded corners at the bottom of ul#navigation when the menu drops down, without seeing the double border-bottom issue. I hope this is clear! Code is below. Thanks, Nick HTML <ul id="navigation"> <li class="dropdown"><a href="#">menu</a> <ul class="sub_navigation"> <li><a href="#">home</a></li> <li><a href="#">help</a></li> <li><a href="#">disable tips</a></li> </ul> </li> </ul> JQUERY $('.dropdown').hover(function() { $(this).find('.sub_navigation').slideToggle(); });? CSS ul#navigation, ul.sub_navigation { margin:0; padding:0; list-style-type:none; min-width:100px; background-color: white; font-size:15px; font-family: Trebuchet MS; text-align: center; -khtml-border-radius: 0 0 5px 5px; -moz-border-radius: 0 0 5px 5px; -webkit-border-radius: 0 0 5px 5px; border-radius: 0 0 5px 5px; border:1px black solid; border-top:none; } ul.sub_navigation { margin-left:-1px; position: absolute; top:28px; } ul#navigation { float:left; position:absolute; top:0; } ul#navigation li { float:left; min-width:100px; } ul.sub_navigation { position:absolute; display:none; } ul.sub_navigation li { clear:both; } a, a:active, a:visited { display:block; padding:7px; }

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  • n900 - SIP - Google Voice - DTMF

    - by Walter White
    Hi all, I've been using Google Voice on my n900 and it works reasonably well, but DTMF tones do not work whatsoever. According to this page, it is fixed and has been for quite some time. https://bugs.maemo.org/show_bug.cgi?id=5505 Has anyone had any luck with SIP on the n900 and DTMF tones? An earlier version of Skype on the n900 didn't support DTMF, but that was fixed. I would have thought this bug would have been fixed for some time now. Thanks, Walter

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  • OpenSolaris Dead / Alive?

    - by Walter White
    Hi all, I have used Open Solaris in the past and really liked it, minus the lack of support for a few applications I use such as UFraw, Hugin, and wacom. I can compile from source, but where is the fun in that. It seems the release dates for the next Open Solaris keep getting pushed back and the release that was scheduled to happen quietly got pulled from their site. So, they're no longer saying development for 10.03 has already begun because it has come and gone and there is no release. Walter

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  • Roaming user profile issues on Server 2008

    - by Alicia White
    I thought I cleared a user's profile from 2008, but it keeps coming back. So, I was looking for the best way to clear a roaming profile in Server 2008, but I have been unable to find anything. But, I did see the post here: http://serverfault.com/questions/18724/user-profile-keeps-loading-temp-profile I wanted to add a comment to that post, but it was closed as not being related to sysadmin. But, I think it IS related because I dealt with precisely this same problem on our Wndows 2008 terminal server. Here was the issue: we have a user who was getting an "unable to load your roaming profile" type of error at logon in Windows 2008. Looking at the server, we could see her temp profile listed in the profile list while she was loggged (listed as a "temporary" and not a "roaming" profile). While she was logged on, a folder called C:\Users\Temp.DOMAIN existed in the users folder, but that disappeared as soon as she logged out. When this thing happened in 2003, we would clear the contents of the roaming profile folder & delete the temp folder in C:\Documents and Settings. The thing is, 2008 behaves a bit differently. Server 2008 created a new roaming profile folder in the roaming profile folder share: \SERVER\ProfileShare\UserName.V2 The local profile disappears from the profile list in System Properties, so there is no profile to clear Also the local profile folder, C:\Users\Temp.DOMAIN doesn't stay on the server when the user logs out, so we can't delete that as we would normally do when this sort of thing happens in Windows 2003 Despite all of this, every time the user logs back on, the frickin' Temp profile always comes back. One of my team-mates, who is much more experienced with 2008, said I should check the registry for the user's profile in this key (the users are listed by SID): HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\WindowsNT\CurrentVersion\ProfileList I saw the user's SID listed there, but it ended in .BAK. I checked several other servers where she is having the same profile errors: in all cases, her SID ended with .BAK. For example (xxx replacing the LONG SID): HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\S-1-5-21-xxxxx-xxxx.bak On the server she was logged on to, there were two keys for her profile in the registry: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\S-1-5-21-xxxxx-xxxx and HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\S-1-5-21-xxxxx-xxxx.bak So, here is how I cleared up the issue. I had the user log off. I deleted the apparently bad profiles ending in .BAK from the ProfileList key on each server where it appeared. I made sure her roaming profile folder was empty I made sure that all the TEMP profile folders were gone The user logged back on: no more profile errors! Anyway, I wanted to make a comment on that closed question, but I didn't see any way to re-open the question so I could add it. But, I also would like to know if this is the best practice to clear out a bad roaming profile for Server 2008? I'm having a hard time finding any instructions on line on how best to do this, but this method I used seemed to work. I'd like to find some documentation to give to our Level 1 support staff so they will know how to clear user profiles on 2008 since this seems to be more involved that clearing user profiles in server 2003. Thanks, Alicia

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  • Sending Adobe PDF attachments from Adobe Reader (in Outlook 2003) takes too long

    - by White Island
    I have a customer who is using Outlook 2003 (Microsoft Online Services) and Adobe reader 9+. When they send a PDF from Adobe reader to Outlook (via the Send as attachment to e-mail feature in Adobe), it freezes for 30 seconds to 5 minutes before the new e-mail pops up with the PDF attachment. I'm pretty sure the issue is on the Outlook side of things, as I've tried Adobe reader 8 and Foxit Reader with the same results (Windows XP/7 doesn't seem to make a difference, either). I tried Outlook in safe mode on the first (Win7) machine I was working on, and the e-mail attachment worked a lot faster, but when I tried to replicate the results on another machine, one wouldn't go into safe mode, the other didn't seem to show a difference. In an effort to fix the problem in Outlook normal mode, I tried disabling all add-ins, Com add-in (Office Communicator is the only one), reading pane, Word 2003 as e-mail editor... but none of these seemed to address the issue. Does anyone have any other ideas? I need to get this resolved as soon as possible, and it doesn't seem practical to make them run in safe mode. :P

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  • Jetty - Virtualhosting - SSL Certificates

    - by Walter White
    Hi all, I want to have different SSL certificates for different domains that I am hosting in a single Jetty instance. I do not want to front my Jetty application server with Apache. I am running Jetty 6.1.22. So far, I have only seen configurations with a single SSL certificate, and the configuration for SSL happens within server which leads me to believe that Jetty was designed to support a single SSL certificate. Please let me know if I can use Jetty with more than 1 certificate. I am considering migrating to JBoss Application Server 6.0 since it is closer to a real application server. Is this something that can be done there, and is it a supported feature? Walter

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  • n900 Windows driver

    - by Walter White
    Hi all, I have an n900 and am attempting to use it for tethering. On Ubuntu Linux, this works perfectly fine, I don't need to install any drivers; however, on the Windows equivalent - Windows XP in my case, I don't seem to have any drivers for it. Is there a driver I need to download to make this happen, if so, where can I find it? Thanks, Walter

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  • Where to download n900 songbird client?

    - by Walter White
    Hi all, I am confused ... is Songbird releasing a client for the n900? This page has been up for a few months. I've been eagerly awaiting a download, but cannot find the link: http://getsongbird.com/gadgets/ Does anyone have any ideas here? The media player with the n900 works well, but it doesn't connect to last.fm. It isn't a deal breaker, but it would be a nice to have. Songbird seems to run better than Rhythmbox and offers a cleaner, more polished look. Thanks, Walter

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  • Dynamic group membership to work around no nested security group support for Active Directory

    - by Bernie White
    My problem is that I have a number of network administration applications like SAN switches that do not support nested groups from Active Directory Domain Services (AD DS). These legacy administration applications use either LDAP or LDAPS. I am fairly sure I can use Active Directory Lightweight Directory Services (AD LDS) and possibly Windows Authorization Manager to work around this issue; however I am not really sure where to start. I want to end up with: A single group that can be queried over LDAP/LDAPS for all it’s direct members LDAP proxy for user name and password credentials to AD DS Easy way to admin the group, ideally the group would aggregate the nested membership in AD DS. a native solution using freely available components from the Windows stack. If you have any suggestions or solutions that you have previously used to solve this issue please let me know.

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  • Bash script 'while read' loop causes 'broken pipe' error when run with GNU Parallel

    - by Joe White
    According to the GNU Parallel mailing list this is not a GNU Parallel-specific problem. They suggested that I post my problem here. The error I'm getting is a "broken pipe" error, but I feel I should first explain the context of my problem and what causes this error. It happens when trying to use any bash script containing a 'while read' loop in GNU Parallel. I have a basic bash script like this: #!/bin/bash # linkcheck.sh while read domain do host "$domain" done Assume that I want to pipe in a large list (250mb say). cat urllist | ./linkcheck.sh Running host command on 250mb worth of URLs is rather slow. To speed things up I want to break up the input into chunks before piping it and then run multiple jobs in parallel. GNU Parallel is capable of doing this. cat urllist | parallel --pipe -j0 parallel ./linkcheck.sh {} {} is substituted by the contents of urllist line-by-line. Assume that my systems default setup is capable of running 500ish jobs per instance of parallel. To get round this limitation we can parallelize Parallel itself: cat urllist | parallel -j10 --pipe parallel -j0 ./linkcheck.sh {} This will run 5000'ish jobs. It will also, sadly, cause the error "broken pipe" (bash FAQ). Yet the script starts to work if I remove the while read loop and take input directly from whatever is fed into {} e.g., #!/bin/bash # linkchecker.sh domain="$1" host "$1" Why will it not work with a while read loop? Is it safe to just turn off the SIGPIPE signal to stop the "broken pipe" message, or will that have side effects such as data corruption? Thanks for reading.

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  • Sending Adobe PDF attachments from Adobe Reader (in Outlook 2003) takes too long

    - by White Island
    I have a customer who is using Outlook 2003 (Microsoft Online Services) and Adobe reader 9+. When they send a PDF from Adobe reader to Outlook (via the Send as attachment to e-mail feature in Adobe), it freezes for 30 seconds to 5 minutes before the new e-mail pops up with the PDF attachment. I'm pretty sure the issue is on the Outlook side of things, as I've tried Adobe reader 8 and Foxit Reader with the same results (Windows XP/7 doesn't seem to make a difference, either). I tried Outlook in safe mode on the first (Win7) machine I was working on, and the e-mail attachment worked a lot faster, but when I tried to replicate the results on another machine, one wouldn't go into safe mode, the other didn't seem to show a difference. In an effort to fix the problem in Outlook normal mode, I tried disabling all add-ins, Com add-in (Office Communicator is the only one), reading pane, Word 2003 as e-mail editor... but none of these seemed to address the issue. Does anyone have any other ideas? I need to get this resolved as soon as possible, and it doesn't seem practical to make them run in safe mode. :P

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  • Apache hanging with MaxClients is reached

    - by Ash White
    My Apache 2.2 (preform MPM) is hanging when MaxClients is reached, rather than queueing up requests and serving them when child processes become free. When this happens, the web server is totally unresponsive until it is manually restarted. The server stack is Ubuntu 8, MySQL 5, PHP 5. Hardware is Dual Xeons (2.8) with 2GB of RAM. It serves 30,000 - 50,000 pageviews per day. Static images, CSS, and JS are offloaded to a separate server and PHP is cached using eAccelerator. The HTML output of many pages is cached to the filesystem. Relevant Apache directives: KeepAlive On MaxKeepAliveRequests 50 KeepAliveTimeout 2 StartServers 2 MaxClients 150 MinSpareThreads 25 MaxSpareThreads 75 ThreadsPerChild 25 MaxRequestsPerChild 2000

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