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  • iPhone OS: Strategies for high density image work

    - by Jasconius
    I have a project that is coming around the bend this summer that is going to involve, potentially, an extremely high volume of image data for display. We are talking hundreds of 640x480-ish images in a given application session (scaled to a smaller resolution when displayed), and handfuls of very large (1280x1024 or higher) images at a time. I've already done some preliminary work and I've found that the typical 640x480ish image is just a shade under 1MB in memory when placed into a UIImageView and displayed... but the very large images can be a whopping 5+ MB's in some cases. This project is actually be targeted at the iPad, which, in my Instruments tests seems to cap out at about 80-100MB's of addressable physical memory. Details aside, I need to start thinking of how to move huge volumes of image data between virtual and physical memory while preserving the fluidity and responsiveness of the application, which will be high visibility. I'm probably on the higher ends of intermediate at Objective-C... so I am looking for some solid articles and advice on the following: 1) Responsible management of UIImage and UIImageView in the name of conserving physical RAM 2) Merits of using CGImage over UIImage, particularly for the huge images, and if there will be any performance gain 3) Anything dealing with memory paging particularly as it pertains to images I will epilogue by saying that the numbers I have above maybe off by about 10 or 15%. Images may or may not end up being bundled into the actual app itself as opposed to being loaded in from an external server.

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  • Calling method after view has loaded

    - by iamdadude
    My iPhone app allows for users to type in their usernames and passwords so that they can login. When they login once, their usernames and passwords are saved so that users don't have to type it in again. My problem is, when the app starts again, it immediately starts logging them in, leaving the interface completely black. How would I go about calling my login method AFTER all the UI methods are loaded?

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  • Custom iPad 10-key popover possible.

    - by Rick
    Hello everyone, and thanks for your responses in advance. I have been looking around for the possibility of having a 10-key, numeric only, input available when a user clicks on certain fields that do not require the use of the full size keyboard. I know that popovers can properly display custom types of input, but does anyone know if there is a way for a standard 10-keypad to display in a popover? And if so, can you point me in the right direction. Again, thanks in advance. -Rick

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  • size of view not changing after frame change

    - by MikeNelson
    I have managed to do pretty complex things on iPhone but I am always stuck with views, frames, bounds, and simple stuff that defies any logic and don't work as expected. I have a self.view in my code and it has a lot of subviews on it. At some point of the code, I need to reduce the frame vertically to a specific size and later put it back as before. Then I have this code: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.5]; // frame is changing to a newHeight (other parameters are the same as before) self.view.frame = CGRectMake (0, 0, originalWidth, newHeight); [UIView commitAnimations]; The result is simply, nothing. The view continues as before. The same size, the same position. No change. Why this kind of thing happens? how to solve that?

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  • Where can I find a list of pushViewController transitions?

    - by barfoon
    Hey everyone, Where can I find a list of transitions for bringing a new Viewcontroller onto the stack. My line of code is: [peoplePicker pushViewController:myDetail transition:6]; after selecting a contact. Where can I find a list of transitions, and why does "6" work correctly? Also I get a warning with this code saying it may not respond to transition, even though it produces the transition correctly. What is the proper way to do these animations? Thanks,

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  • UIViewTableCell didSelectRowAtIndexPath is calling but not pushing a view controller

    - by Kenneth
    Hi guys, so im having a UIViewController view with a UITableView. So the UIViewController class name is SelectionScreen. The UITableView class name is SelectionScreenTable. Picture: http://img717.imageshack.us/i/screenshot20100609atpm0.png/ I have declared a UITableView *selectionTable in SelectionScreen class and connected it to the xib file of the SelectionScreen what the problem is , is that when i click a row in the table,it stays selected as highlighted blue, it calls the didSelectRowAtIndexPath (checked with NSLog) but not pushing a new view which is called(GraphView). This is the code which i use to call the new controller WHICH WORKS with a normal button GraphView *aSelectionScreenViewController = [[GraphView alloc] initWithNibName:@"GraphView" bundle:nil]; [self presentModalViewController:aSelectionScreenViewController animated: YES]; [aSelectionScreenViewController release]; I searched around and found that I need to set a delegate for the table in the UITableView class itself on the viewload tableview.delegate = self; or self.tableview.delegate = self; But it was not working. the controller was still not being pushed, and yes i have checked the controller is not nil as i tried it with a simple button. So i was thinking whether i should set the delegate of the UITableView at the UIViewController instead, so i tried this code selectionTable.delegate = selectionTable.self; but obviously it did not work =\, it messed up the whole UITableView and caused all the cells to be its predefined settings. So does anybody have any idea on how i can get it to work.

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  • A view "transparent" to touches in some areas

    - by Mike
    I have this transparent view that covers the whole screen. I using this view to group objects because I need to run them together around a specific anchor point. Lets call this view transparentView. At some point, transparentView contains two subviews. Two vertical bars full of icons, one on the left and one on the right of the screen. I need these bars and their icons to respond to touches, so I have to set transparentView setUserInteraction to YES. The area between the two vertical bars are totally transparent. transparentView is on top of other views and I need these other views to respond to taps but, the transparent area of transparentView are intercepting the taps and not letting them go thru to the view below. This transparent view is a UIImageView based class. I have tried to forward taps on that class, using - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesBegan: touches withEvent:event]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesMoved: touches withEvent:event]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesEnded: touches withEvent:event]; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesEnded:touches withEvent:event]; } but this is not working. How can I do that? thanks.

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  • JSON to Persistent Data Store (CoreData, etc.)

    - by Bryan Veloso
    All of the data on my application is pulled through an API via JSON. The nature of a good percentage of this data is that it doesn't change very often. So to go and make JSON requests to get a list of data that doesn't change much didn't seem all that appealing. I'm looking for the most sensible option to have this JSON saved onto the iPhone in some sort of persistent data store. Obviously one plus of persisting the data would be to provide it when the phone can't access the API. I've looked at a few examples of having JSON and CoreData interact, for example, but it seems that they only describe transforming NSManagedObjects into JSON. If I can transform JSON into CoreData, my only problem would be being able to change that data when the data from the API does change. (Or, maybe this is all just silly.)

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  • Make iPad app a Universal app

    - by Peter Hajas
    I have an iPad app that I would like to make Universal, however this seems alarmingly difficult. I've changed things around so that I support both builds, but when building, I get lots of errors about using UIPopOvers. Here're my questions: Why does UI_USER_INTERFACE_IDIOM() not compile or register on 3.1.3? Can I conditionally have variables in a class definition based on UI_USER_INTERFACE_IDIOM()? If not, should I make two different view controllers? Thanks!

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  • cocoa - IF failing for double?

    - by Mike
    I have a set of NSTimeIntervals like this: NSArray *mySet = [NSArray arrayWithObjects: [NSNumber numberWithDouble: time1], // [NSNumber numberWithDouble: time2], [NSNumber numberWithDouble: time3], nil]; // suppose that at this time // time1 = 0.00000 // time2 = 18.3200 // time3 = 21.6500 at some point in my code I want to test if currentTime is greater or equal to one of the times on the array, so I do // currentTime = 18.32 right now for (int i=0; i<[mySet count]; i++) { if (currentTime >= [[mySet objectAtIndex:i] doubleValue]) { NSLog(@"%d...", i); } } The output should be "1...2..." but the output is just "1..." when i = 1, it is comparing 18.32 to 18.32 and failing to recognize that the value is equal or greater than the other? WTF??? How can that be? thanks for any help.

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  • where do I submit the ipad apps?

    - by Mike
    I read Apple is allowing developers to submit iPad apps for the great opening of the ipad store, but I cannot find anything in my account that says that or allows sending the apps. Another thing is: in order for an app to be accepted you have to sign it with your own certificate but to do that you have to select the device on Xcode. As far as I know, Xcode do not signs with certificates applications that run on the simulator. Beyond that, any try to build a distribution package on Xcode shows messages like "you should disable armv6", and others. So, I ask. Is this news true? If yes, how to I manage to have the app ready for iPad and ready for submission? thanks.

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  • Why I got a "sent to freed object error"?

    - by Tattat
    I have a Table View, and CharTableController, the CharTableController works like this: .h: #import <Foundation/Foundation.h> @interface CharTableController : UITableViewController <UITableViewDelegate, UITableViewDataSource>{ // IBOutlet UILabel *debugLabel; NSArray *listData; } //@property (nonatomic, retain) IBOutlet UILabel *debugLabel; @property (nonatomic, retain) NSArray *listData; @end The .m: #import "CharTableController.h" @implementation CharTableController @synthesize listData; - (void)viewDidLoad { NSArray *array = [[NSArray alloc] initWithObjects:@"Sleepy", @"Sneezy", @"Bashful", @"Happy", @"Doc", @"Grumpy", @"Dopey", @"Thorin", @"Dorin", @"Nori", @"Ori", @"Balin", @"Dwalin", @"Fili", @"Kili", @"Oin", @"Gloin", @"Bifur", @"Bofur", @"Bombur", nil]; self.listData = array; [array release]; [super viewDidLoad]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SimpleTableIdentifier] autorelease]; NSUInteger row = [indexPath row]; cell.textLabel.text = [listData objectAtIndex:row]; } return cell; } @end And I Use the IB to link the TableView's dataSource and delegate to the CharTableController. In the CharTableController's view is the TableView in IB obviously. Reference Object in dataSource TableView and delegate TableView. What's wrong with my setting? thz.

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  • Navigation bat not displayed at top of page. What's wrong?

    - by Eytan
    I'm having what appears to be a simple problem. I declare a navigation controller but the navigation bar that comes up is not displayed at the top of the page. http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs410.snc3/24784_889732028002_28110599_54506042_4580563_n.jpg I declare the navigation controller like so... UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:setupViewController]; [self.view addSubview:navController.view]; Any ideas?

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  • Release objects before returning a value based on those object?

    - by Moshe
    Consider the following method, where I build a string and return it. I would like to release the building blocks of the sting, but then the string is based on values that no longer exists. Now what? Am I leaking memory and if so, how can I correct it? - (NSString) getMiddahInEnglish:(int)day{ NSArray *middah = [[NSArray alloc] initWithObjects:@"Chesed", @"Gevurah", @"Tiferes", @"Netzach", @"Hod", @"Yesod", @"Malchus"]; NSString *firstPartOfMiddah = [NSString stringWithFormat: @"%@", [middah objectAtIndex: ((int)day% 7)-1]]; NSString *secondPartOfMiddah = [NSString stringWithFormat: @"%@", [middah objectAtIndex: ((int)day / 7)]]; NSString *middahStr = [NSString string@"%@ She'bi@%", firstPartOfMiddah, secondPartOfMiddah]; [middah release]; [firstPartOfMiddah release]; [secondPartOfMiddah release]; return middahStr; }

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  • IPHONE - number of row being shown

    - by Mike
    I have a table inside a UIImageView. The table occupies the entire UIImageView. The table contains a series of images. Scroll and paging are enabled. As the table size is the same of its parent view, I can see just one cell of the table at a time. When I roll the table, I see the next or previous cell. I have a variable that must contain the number of the row being shown, but how can I make this table update the variable. I can see that I can use the didSelectRowAtIndexPath to change the variable when the cell is selected, but this is not the case. I need to update the variable when the table is rolled. I want to do the same thing I could do using a UISCrollView and scrollViewDidScroll:, but even if this is possible, I would have to know the number of the row that is visible. How can I do that? thanks.

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  • How to properly use CoreData validation & error framework ?

    - by Xav
    I've created a model in Xcode, and for various attributes I have minimum & maximum values defined and that are enforced by coreData at runtime. I'm using NSManagedObject validateValue:forKey:error to check for user input values. I was a bit disappointed to see that the localized error message is not specific, and I get a "The operation couldn't be completed. (Cocoa error 1620)" for too small values and a "The operation couldn't be completed. (Cocoa error 1610)" for too large values. It's written in the coreData documentation that "you can localize most aspects of a managed object model, including entity and property names and error messages". Unfortunately it's not very detailed on how you implement it for error messages. So How do you customize error message ? How do you localize them ? Is it possible to customize it in a way where it will mentioned the reference value ex: "Value should be lower than %@" or "Value should be higher than %@" ?

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  • iphone using 2 tableview

    - by Anonymous
    Hi, I 'm a iphone programming newbie. I m trying to implement an app with multi-level tableviews. The idea is if someone selects something on the first screen say then a new view opens(tableview) car make> list of models Honda > Acura, S2000,accord ... My challenge is to show the list of models in a new tableview & secondly change the size of hte list depending on the car selected. I have programmed so that when i select 'Honda' a new tableview opens. How do i populate data for the second table?? Any suggestions on how to proceed? thanks

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  • Subclassing NSObject, can it cause problems?

    - by Sheehan Alam
    I have a very basic data class that is subclassed from NSObject. I declare a few strings, make sure they have properties (nonatomic, copy), and synthesize them. The only method I implemented was dealloc() which releases my strings. Can any memory problems arise from just this? Are there any other methods I need to implement?

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  • NSData release is not reclaiming memory

    - by ctpenrose
    iPhoneOS 3.2 I use NSKeyedUnarchiver's unarchiveObjectWithFile: to load a custom object that contains a single large NSData and another much smaller object. The dealloc method in my custom object gets called, the NSData object is released, its retainCount == 1 just before. Physical memory does not decrement by any amount, let alone a fraction of the NSData size, and with repetition memory warnings are reliably generated: I have test until I actually received level 2 warnings. =( NSString *archivePath = [[[NSBundle mainBundle] pathForResource:@"lingering"] ofType:@"data"] retain]; lingeringDataContainer = [[NSKeyedUnarchiver unarchiveObjectWithFile:archivePath] retain]; [archivePath release]; [lingeringDataContainer release]; and now the dealloc.... - (void) dealloc { [releasingObject release]; [lingeringData release]; [super dealloc]; } Before release: (gdb) p (int) [(NSData *) lingeringData retainCount] $1 = 1 After: (gdb) p (int) [(NSData *) lingeringData retainCount] Target does not respond to this message selector.

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