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  • Access inner function variables in Javascript

    - by Elazar Leibovich
    In many frameworks, internal function variables are used as private variables, for example Raphael = (function(){ var private = function(a,b) {return a+b;}; var public = function(a) {return private(a,a);} var object = {mult2:public}; return object; })(); here, we cannot access from the global namespace the variable named private, as it is an inner variable of the anonymous function in the first line. Sometimes this function is contains a big Javascript framework, so that it wouldn't pollute the global namespace. I need to unit tests some object Raphael uses internally (in the above example, I wish to run unit tests on the object private). How can I test them?

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  • Constructor initializer list: code from the C++ Primer, chapter 16

    - by Alexandros Gezerlis
    Toward the end of Chapter 16 of the "C++ Primer" I encountered the following code (I've removed a bunch of lines): class Sales_item { public: // default constructor: unbound handle Sales_item(): h() { } private: Handle<Item_base> h; // use-counted handle }; My problem is with the Sales_item(): h() { } line. For the sake of completeness, let me also quote the parts of the Handle class template that I think are relevant to my question (I think I don't need to show the Item_base class): template <class T> class Handle { public: // unbound handle Handle(T *p = 0): ptr(p), use(new size_t(1)) { } private: T* ptr; // shared object size_t *use; // count of how many Handles point to *ptr }; I would have expected something like either: a) Sales_item(): h(0) { } which is a convention the authors have used repeatedly in earlier chapters, or b) Handle<Item_base>() if the intention was to invoke the default constructor of the Handle class. Instead, what the book has is Sales_item(): h() { }. My gut reaction is that this is a typo, since h() looks suspiciously similar to a function declaration. On the other hand, I just tried compiling under g++ and running the example code that uses this class and it seems to be working correctly. Any thoughts?

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  • Java NullPointerException In the constructor's class

    - by AndreaF
    I have made a Java class where I have defined a constructor and some methods but I get a NullPointer Exception, and I don't know how I could fix It. public class Job { String idJob; int time; int timeRun; Job j1; List<Job> startBeforeStart; List<Job> restricted; Job(String idJob, int time){ this.idJob=idJob; this.time=time; } public boolean isRestricted() { return restricted.size() != 0; } public void startsBeforeStartOf(Job job){ startBeforeStart.add(job); job.restricted.add(this); } public void startsAfterStartOf(Job job){ job.startsBeforeStartOf(this); } public void checkRestrictions(){ if (!isRestricted()){ System.out.println("+\n"); } else{ Iterator<Job> itR = restricted.iterator(); while(itR.hasNext()){ Job j1 = itR.next(); if(time>timeRun){ System.out.println("-\n"); time--; } else { restricted.remove(j1); } } } } @Override public boolean equals(Object obj) { return obj instanceof Job && ((Job) obj).idJob.equals(idJob); } public void run() { timeRun++; } } PS Looking in a forum a user says that to fix the error I should make an ArrayList inside the constructor (without modify the received parameters that should remain String id and int time), but I haven't understand what He mean.

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  • Calling an Overridden Method from a Parent-Class Constructor

    - by Vaibhav Bajpai
    I tried calling an overridden method from a constructor of a parent class and noticed different behavior across languages. C++ - echoes A.foo() class A{ public: A(){foo();} virtual void foo(){cout<<"A.foo()";} }; class B : public A{ public: B(){} void foo(){cout<<"B.foo()";} }; int main(){ B *b = new B(); } Java - echoes B.foo() class A{ public A(){foo();} public void foo(){System.out.println("A.foo()");} } class B extends A{ public void foo(){System.out.println("B.foo()");} } class Demo{ public static void main(String args[]){ B b = new B(); } } C# - echoes B.foo() class A{ public A(){foo();} public virtual void foo(){Console.WriteLine("A.foo()");} } class B : A{ public override void foo(){Console.WriteLine("B.foo()");} } class MainClass { public static void Main (string[] args) { B b = new B(); } } I realize that in C++ objects are created from top-most parent going down the hierarchy, so when the constructor calls the overridden method, B does not even exist, so it calls the A' version of the method. However, I am not sure why I am getting different behavior in Java and C#.

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  • Dynamically register constructor methods in an AbstractFactory at compile time using C++ templates

    - by Horacio
    When implementing a MessageFactory class to instatiate Message objects I used something like: class MessageFactory { public: static Message *create(int type) { switch(type) { case PING_MSG: return new PingMessage(); case PONG_MSG: return new PongMessage(); .... } } This works ok but every time I add a new message I have to add a new XXX_MSG and modify the switch statement. After some research I found a way to dynamically update the MessageFactory at compile time so I can add as many messages as I want without need to modify the MessageFactory itself. This allows for cleaner and easier to maintain code as I do not need to modify three different places to add/remove message classes: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <inttypes.h> class Message { protected: inline Message() {}; public: inline virtual ~Message() { } inline int getMessageType() const { return m_type; } virtual void say() = 0; protected: uint16_t m_type; }; template<int TYPE, typename IMPL> class MessageTmpl: public Message { enum { _MESSAGE_ID = TYPE }; public: static Message* Create() { return new IMPL(); } static const uint16_t MESSAGE_ID; // for registration protected: MessageTmpl() { m_type = MESSAGE_ID; } //use parameter to instanciate template }; typedef Message* (*t_pfFactory)(); class MessageFactory· { public: static uint16_t Register(uint16_t msgid, t_pfFactory factoryMethod) { printf("Registering constructor for msg id %d\n", msgid); m_List[msgid] = factoryMethod; return msgid; } static Message *Create(uint16_t msgid) { return m_List[msgid](); } static t_pfFactory m_List[65536]; }; template <int TYPE, typename IMPL> const uint16_t MessageTmpl<TYPE, IMPL >::MESSAGE_ID = MessageFactory::Register( MessageTmpl<TYPE, IMPL >::_MESSAGE_ID, &MessageTmpl<TYPE, IMPL >::Create); class PingMessage: public MessageTmpl < 10, PingMessage > {· public: PingMessage() {} virtual void say() { printf("Ping\n"); } }; class PongMessage: public MessageTmpl < 11, PongMessage > {· public: PongMessage() {} virtual void say() { printf("Pong\n"); } }; t_pfFactory MessageFactory::m_List[65536]; int main(int argc, char **argv) { Message *msg1; Message *msg2; msg1 = MessageFactory::Create(10); msg1->say(); msg2 = MessageFactory::Create(11); msg2->say(); delete msg1; delete msg2; return 0; } The template here does the magic by registering into the MessageFactory class, all new Message classes (e.g. PingMessage and PongMessage) that subclass from MessageTmpl. This works great and simplifies code maintenance but I still have some questions about this technique: Is this a known technique/pattern? what is the name? I want to search more info about it. I want to make the array for storing new constructors MessageFactory::m_List[65536] a std::map but doing so causes the program to segfault even before reaching main(). Creating an array of 65536 elements is overkill but I have not found a way to make this a dynamic container. For all message classes that are subclasses of MessageTmpl I have to implement the constructor. If not it won't register in the MessageFactory. For example commenting the constructor of the PongMessage: class PongMessage: public MessageTmpl < 11, PongMessage > { public: //PongMessage() {} /* HERE */ virtual void say() { printf("Pong\n"); } }; would result in the PongMessage class not being registered by the MessageFactory and the program would segfault in the MessageFactory::Create(11) line. The question is why the class won't register? Having to add the empty implementation of the 100+ messages I need feels inefficient and unnecessary.

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  • C++ array initialization without assignment

    - by david
    This question is related to the post here. Is it possible to initialize an array without assigning it? For example, class foo's constructor wants an array of size 3, so I want to call foo( { 0, 0, 0 } ). I've tried this, and it does not work. I'd like to be able to initialize objects of type foo in other objects' constructor initialization lists. Is this possible?

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  • I'm following Qt Tutorials and got a simple question

    - by nzer0
    If I want to create my own class MyWidget which inherits from QWidget Tutorial tells me to write constructor like this... MyWidget::MyWidget(QWidget *parent) : QWidget(parent){....} I'm wondering what is the role of : QWidget(parent) Does it mean explicit call for QWidget's constructor?

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  • C++ class is not recognizing string data type

    - by reallythecrash
    I'm working on a program from my C++ textbook, and this this the first time I've really run into trouble. I just can't seem to see what is wrong here. Visual Studio is telling me Error: identifier "string" is undefined. I separated the program into three files. A header file for the class specification, a .cpp file for the class implementation and the main program file. These are the instructions from my book: Write a class named Car that has the following member variables: year. An int that holds the car's model year. make. A string that holds the make of the car. speed. An int that holds the car's current speed. In addition, the class should have the following member functions. Constructor. The constructor should accept the car's year and make as arguments and assign these values to the object's year and make member variables. The constructor should initialize the speed member variable to 0. Accessors. Appropriate accessor functions should be created to allow values to be retrieved from an object's year, make and speed member variables. There are more instructions, but they are not necessary to get this part to work. Here is my source code: // File Car.h -- Car class specification file #ifndef CAR_H #define CAR_H class Car { private: int year; string make; int speed; public: Car(int, string); int getYear(); string getMake(); int getSpeed(); }; #endif // File Car.cpp -- Car class function implementation file #include "Car.h" // Default Constructor Car::Car(int inputYear, string inputMake) { year = inputYear; make = inputMake; speed = 0; } // Accessors int Car::getYear() { return year; } string Car::getMake() { return make; } int Car::getSpeed() { return speed; } // Main program #include <iostream> #include <string> #include "Car.h" using namespace std; int main() { } I haven't written anything in the main program yet, because I can't get the class to compile. I've only linked the header file to the main program. Thanks in advance to all who take the time to investigate this problem for me.

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  • windbg dv cmd fail - Private symbols (symbols.pri) are required for locals

    - by leif
    i have a C++ application compiled with VS 2008 with pdb file enabled. After i tried to use dv command to display local vars, it shows the following message: Unable to enumerate locals, HRESULT0x80004005 Private symbols (symbols.pri) are required for locals. Type ".hh dbgerr005" for details. Note that: i've run the "dv" command on the correct frame which has the symbol file. i can use "dt" command successfully. i've included the symbol path and the pdb file has been loaded successfully as following: start end module name 00400000 0043f000 helloworld (private pdb symbols) c:\test... Does anyone know the cause? Is there any configuration i missed to enable local var watch? Or VS 2008 pdb is not supported by windbg (i'm using the latest windbg version)?

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  • Encryption Product Keys : Public and Private key encryption

    - by Aran Mulholland
    I need to generate and validate product keys and have been thinking about using a public/private key system. I generate our product keys based on a client name (which could be a variable length string) a 6 digit serial number. It would be good if the product key would be of a manageable length (16 characters or so) I need to encrypt them at the base and then distrubute the decryption/validation system. As our system is written in managed code (.NET) we dont want to distribute the encryption system, only the decryption. I need a public private key seems a good way to do this, encrypt with the one key that i keep and distribute the other key needed for decrpytion/verification. What is an appropriate mechanism to do this with the above requirements?

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  • Toggle Wifi On/Off using MobileWifi private framework

    - by Ben Williams
    Hello, For a private project using the iPhone SDK (not for the app store), I would like to toggle wifi on & off. I've done something similar for Bluetooth, but can't find the required information for Wifi. I assume I need to use the MobileWifi framework. Can anyone give some directions and/or code? Most likely I expect I need a header file for the MobileWifi framework as well. Note once again, this is not for the app store, as Apple will not allow apps that use private frameworks such as this.

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  • setSearchDisplayController considered private-API?

    - by Adun
    Hi, I recently submitted an app for app review but I got rejected because of the use of a private API. I'm still a bit new to iPhone developing so I was wondering if someone could help me understand how this part was rejected: UISearchBar *searchBar = [[[UISearchBar alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, 0)] autorelease]; searchBar.showsCancelButton = NO; searchBar.placeholder = @"Search Exhibitors"; [searchBar sizeToFit]; [self.tableView setTableHeaderView:searchBar]; UISearchDisplayController *searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:self]; [self performSelector:@selector(setSearchDisplayController:) withObject:searchDisplayController]; [searchDisplayController setDelegate:self]; [searchDisplayController setSearchResultsDataSource:self]; [searchDisplayController setSearchResultsDelegate:self]; [searchDisplayController release]; The part that they mentioned was the "setSearchDisplayController". I based the searching of a UITableView on the example given here. So can anyone explain why this is considered a private API?

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  • Boost C++ Singleton error LNK2001: unresolved external symbol "private: static long Nsp::HL::flag" (

    - by Soós Roland
    I try to create a multi-threaded singleton pattern class. Header: class HL{ public: static HL* getInstance(); ......... private: static HL* instance; static boost::once_flag flag; HL(); static void initOnce(); } CPP: HL* HL::instance = NULL; HL* HL::getInstance(){ if(instance == NULL){ boost::call_once(flag, initOnce); } return instance; } void HL::initOnce(){ instance = new HL(); } I get this error: error LNK2001: unresolved external symbol "private: static long Nsp::HL::flag" (?flag@HL@Nsp@@0JA) What's wrong?

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  • Rhino Mocks verify a private method is called from a public method

    - by slowcelica
    I have been trying to figure this one out, how do i test that a private method is called with rhino mocks with in the class that I am testing. So my class would be something like this. Public class Foo { public bool DoSomething() { if(somevalue) { //DoSomething; } else { ReportFailure("Failure"); } } private void ReportFailure(string message) { //DoSomeStuff; } } So my unit test is on class Foo and method DoSomething() I want to check and make sure that a certain message is passed to ReportFailure if somevalue is false, using rhino mocks.

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  • Custom QGraphicsItems not compiling and gives "object is private" error

    - by bahree
    Hi, I am trying to create a Custom QGraphicsItem button as shown by Fred here. The code which he posted can be found here. The problem is when I try and compile the code I get the following two errors: /usr/include/qt4/QtGui/qgraphicsitem.h ‘QGraphicsItem::QGraphicsItem(const QGraphicsItem&)’ is private /usr/include/qt4/QtCore/qobject.h ‘QObject::QObject(const QObject&)’ is private Here is the code snippet which essentially is the same as that in the sample above. The error is on the class deceleration. class MyButton : public QObject, public QGraphicsItem { Q_OBJECT Q_INTERFACES(QGraphicsItem) public: MyButton(QGraphicsItem *parent = 0); MyButton(const QString normal, const QString pressed = "", QGraphicsItem *parent = 0); .... } Interestingly the other sample as shown here works fine. The sample code for that can be found here. Any idea what is wrong? Thanks in advance.

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  • Free hosting service for private and public git repositories

    - by Alexander
    Hi, does anyone know a free service for hosting private and public git repositories? There are a lot of services like for example the well known github. Most of them only allow hosting of public repositories. I want to host one or more of my private programming projects using git, but not all of them should be public (at least not for now). I also found the free service GitFarm which is build using the Google App Engine technology, but i couldn't find any information how it works (don't know what "built on Google App Engine technology" means) or if there are any other limitations. Also it seams like there is no web front-end available. An integrated web front-end, bug tracker and stuff like this would also be a big plus!

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  • Classes, constructor and pointer class members

    - by pocoa
    I'm a bit confused about the object references. Please check the examples below: class ListHandler { public: ListHandler(vector<int> &list); private: vector<int> list; } ListHandler::ListHandler(vector<int> &list) { this->list = list; } Here I would be wasting memory right? So the right one would be: class ListHandler { public: ListHandler(vector<int>* list); private: vector<int>* list; } ListHandler::ListHandler(vector<int>* list) { this->list = list; } ListHandler::~ListHandler() { delete list; }

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  • Best practice for copying private instance vars with NSCopying

    - by Ben
    I might be missing something obvious here, but I'm implementing NSCopying on one of my objects. That object has private instance variables that are not exposed via getters, as they shouldn't be used outside the object. In my implementation of copyWithZone:, I need alloc/init the new instance, but also set up its state to match the current instance. I can obviously access current private state from inside copyWithZone:, but I can't set it into the new object, because there are no accessors for that state. Is there a standard way around this while still keeping data privacy intact? Thanks.

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  • Does changing the order of class private data members breaks ABI

    - by Dmitry Yudakov
    I have a class with number of private data members (some of them static), accessed by virtual and non-virtual member functions. There's no inline functions and no friend classes. class A { int number; string str; static const int static_const_number; public: // got virtual and non-virtual functions, working with these memebers virtual void func1(); void func2(); // no inline functions or friends }; Does changing the order of private data members breaks ABI in this case? class A { string str; static const int static_const_number; int number; // <-- integer member moved here ... };

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  • Custom QGraphicsItems not compiling and give object is is private error

    - by bahree
    Hi, I am trying to create a Custom QGraphicsItem button as shown by Fred here. The code which he posted can be found here. The problem is when I try and compile the code I get the following two errors: /usr/include/qt4/QtGui/qgraphicsitem.h ‘QGraphicsItem::QGraphicsItem(const QGraphicsItem&)’ is private /usr/include/qt4/QtCore/qobject.h ‘QObject::QObject(const QObject&)’ is private Here is the code snippet which essentially is the same as that in the sample above. The error is on the class deceleration. class MyButton : public QObject, public QGraphicsItem { Q_OBJECT Q_INTERFACES(QGraphicsItem) public: MyButton(QGraphicsItem *parent = 0); MyButton(const QString normal, const QString pressed = "", QGraphicsItem *parent = 0); .... } Interestingly the other sample as shown here works fine. The sample code for that can be found here. Any idea what is wrong? Thanks in advance.

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  • File private variables in PHP

    - by kayahr
    Is it possible to define private variables in a PHP script so these variables are only visible in this single PHP script and nowhere else? I want to have an include file which does something without polluting the global namespace. It must work with PHP 5.2 so PHP namespaces are not an option. And no OOP is used here so I'm not searching for private class members. I'm searching for "somewhat-global" variables which are global in the current script but nowhere else. In C I could do it with the static keyword but is there something similar in PHP? Here is a short example of a "common.php" script: $dir = dirname(__FILE__); set_include_path($dir . PATH_SEPARATOR . get_include_path()); // Do more stuff with the $dir variable When I include this file in some script then the $dir variable is visible in all other scripts as well and I don't want that. So how can I prevent this?

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