Trying to compile a linux-based app on Mac OS X
- by Scott
I'm just trying to compile the linux-based FCEUX (NES emulator) on my mac, OS X 10.5 Leopard.
I got all the dependencies (SDL, GTK+ 2) going and everything but of all things this is now my problem:
Undefined symbols:
"_compress", referenced from: SaveSnapshot() in video.o
"_gzclose", referenced from: FCEU_fopen(char const*, char const*, char*,…