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  • Screen capture from windows service

    - by bezieur
    I've got DirectShow based screen capture software. Internally it calls CopyScreenToBitmap function to grab screen. Then the picture is compressed by ffdshow. It works fine as a desktop application, but as window service, on certain computers it does not work (black picture). I've set 'Allow service to interact with desktop' and run that service on current user account. Any ideas what could be wrong? I test it on windows XP, but it is expected to work on Vista and 7 as well. Yes it works as desktop application on all computers, but on some of them (on majority of them) it fails as a service.

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  • convert.php does not run in a screen session

    - by Tobias
    I am trying to convert a big forum. At the moment I have to do this via ssh and start convert.php with "php5 -f convert.php -- $OPTIONS". But my internet connection is a bit buggy and so it is often killed. If i start the above working command in a screen session it does not work. Instead php gives me the HTML code of the "convert.php" back. head of the page: X-Powered-By: PHP/5.2.12 Set-Cookie: PHPSESSID=6bc4370b2d8d40ff8c3ab23672ff4135; path=/ Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Content-type: text/html Does it has something to do with the Sessions? But why does it work on the same ssh-connection without screen?

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  • Screen overlay with Python, paint over an active window with background python script

    - by tvlife.admin
    Hi I'm writing a python script that runs in the background and takes screenshots of another application that is active. Then it analyses the screenshots and now it should overlay a certain image over the active app or the screen. I still need to be able to make mouse and keyboard inputs in the active app. So I need a way to overlay/paint on another window or on the screen, and still keep the other window the active window so that I can make inputs. I would prefer to do that with python in Mac OS, but if it isn't possible, other languages and even Windows (if really necessary) would also be ok. Can anybody help me? Thanks in advance!

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  • Android - Adjust screen when keyboard pops up?

    - by Donal Rafferty
    I want to be able to adjust my UI screen on Android when the soft keyboard pops up. So at the minute I have something similiar to the first picture below where I have and EditText at the bottom of the screen and when a user taps the EditText I want the same as what happens in the second picture. That is that the EditText gets moved up and appears to "sit" on top of the soft keyboard, when the soft keyboard dissapears it should then return to its prior state. Can anyone let me know the best way to approach and implement this?

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  • AVD Screen orientation not changing with CTRL+F11 or CTRL+F12

    - by Brad Hein
    I run my app in the AVD emulator using eclipse but I'm unable to change the screen orientation in the AVD (Android 2.0 platform on the emulator). When I press CONTROL+F11 or CONTROL+F12 on the keyboard, nothing happens. No messages are generated in the adb debuglog/logcat either when I press either hotkey. According to http://developer.android.com/guide/developing/tools/emulator.html these are the correct hotkeys to switch the emulator's screen orientation. I tried it with my app, and with the messaging app. The hotkey has no affect in any case. I'm running Fedora 12, Gnome. I checked my Keyboard Shortcuts in the System - Preferences menu, nothing's attached to either hotkey. Same problem, 3 different PCs (all running Fedora Gnome).

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  • Screen capture of MDI app with OpenGL graphics using MFC

    - by NPVN
    In our MDI application - which is written in MFC - we have a function to save a screenshot of the MDI client area to file. We are currently doing a BitBlt from the screen into a bitmap, which is then saved. The problem is that some of the MDI child windows have their content rendered by OpenGL, and in the destination bitmap these areas show up as blank or garbled. I have considered some alternatives: - Extract the OpenGL content directly (using glReadPixels), and draw this to the relevant portions of the screen bitmap. - Simulate an ALT+PrtScr, since doing this manually seems to get the content just fine. This will trash the clipboard content, though. - Try working with the DWM. Appart from Vista and Win7, this also needs to work on Win2000 and XP, so this probably isn't the way to go. Any input will be appreciated!

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  • How does NetBeans' Splash Screen feature work?

    - by Pam
    New to NetBeans and just noticed that in the File Project Properties Application dialog there is a text field labeled Splash Screen that allows you to specify a path to an image that you would like displayed when your program is launching. I want to customize the way my splash screen works (adding a progress bar, etc.) and would like to code it from the ground up but don't know where to start. What are the best practices for Java/Swing-based splash screens? Thanks for any and all input!

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  • PHP Magento Screen Scraping

    - by Grant unwin
    I am trying to scrape a suppliers magento site in an effort to save some time because of there being around 2000 products I need to gather info for. I'm totally OK with writing a screen scraper for pretty much anything but i've encountered a major problem. Im using get_file_contentsto gather the html of the product page. The problem is: You need to be logged in, to view the product page. Its a standard magento login, so how can I get round this in my screen scraper? I don't require a full script, just advice on a method. Thanks

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  • Why Matlab in screen in Linux on PuTTY terminates itself after closing PuTTY session?

    - by Karl
    I connected to a linux server with PuTTY and start a screen session, and start matlab with: matlab -nodesktop Then, I run my matlab code as usual. The code will run for hours. So to test whether screen works, I start another PuTTY session and run top. Then, I close PuTTY session with still-running Matlab (top shows Matlab at 100% CPU usage) in screen. To my surprise, my Matlab process vanished after I close the aforementioned session. I've tried this a few times, and it seems the same thing happened. screen -ls shows that my screens are there but detached. top also shows that my matlab is not there. What might be the possible cause of this? Doesn't screen normally should keep on running even I terminate my PuTTY session?

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  • How do I ask screen to behave like a standard bash shell?

    - by thornomad
    Just learned about the screen command on linux - it is genius. I love it. However, the actual terminal/prompt in screen looks and behaves differently than my standard bash prompt. That is, the colors aren't the same, tab completion doesn't seem to work, etc. Is there a way I can tell screen to behave just like a normal (at least, normal as in what I am used to) bash prompt ? Additional Information I am connecting via ssh from a Mac (Terminal) to a headless linux box (Ubuntu). After logging in, I have TERM=xterm-color and when I run screen I have TERM=screen. Am going to try the suggestions below to see if I can change the $TERM value first.

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  • Session Sharing with another User on *NIX and Windows

    - by Giri Mandalika
    Oracle Solaris Since Solaris is not widely known for its graphical interface, let's just focus on sharing a terminal session in read-only mode with another user on the same system. Here is an example. eg., % finger Login Name TTY Idle When Where root Super-User pts/1 Sat 16:57 dhcp-amer-vpn-rmdc-a sunperf ??? pts/2 4 Sat 16:41 pitcher.sfbay.sun.com In this example, two users root and sunperf are connected to the same system from two different terminals pts/1 and pts/2 respectively. If the root user wants to show something to sunperf user -- what s/he is doing in her/his terminal, for example, it can be accomplished with the following command. script -a /dev/null | tee -a <target_terminal eg., # script -a /dev/null | tee -a /dev/pts/2 Script started, file is /dev/null # # uptime 5:04pm up 1 day(s), 2:56, 2 users, load average: 0.81, 0.81, 0.81 # # isainfo -v 64-bit sparcv9 applications crc32c cbcond pause mont mpmul sha512 sha256 sha1 md5 camellia kasumi des aes ima hpc vis3 fmaf asi_blk_init vis2 vis popc 32-bit sparc applications crc32c cbcond pause mont mpmul sha512 sha256 sha1 md5 camellia kasumi des aes ima hpc vis3 fmaf asi_blk_init vis2 vis popc v8plus div32 mul32 # # exit Script done, file is /dev/null After the script .. | tee .. command, sunperf user should be able to see the root user's stdin and stdout contents in her/his own terminal until the script session exits in root user's terminal. Since this kind of sharing is based on capturing and redirecting the contents to the target terminal, the users on the receiving end won't be able to see whatever is being edited on initiators' terminal [using editors such as vi]. Also it is not possible to share the session with any connected user on the system unless the initiator has the necessary permissions and privileges. The script utility records everything printed in a terminal session, while the tee utility replicates the contents of the screen capture on to the standard output of the target terimal. The tee utility does not buffer the output - so, the screen capture from the initiators' terminal appears almost right away in the target terminal. Though I never tested, this technique may work on all *NIX and Linux flavors with little or no changes. Also there might be other ways to accomplish this. [Thanks to Sujeet for sharing this tip] Microsoft Windows Most of the Windows users may rely on VNC services to share a desktop session. Another way to share the desktop session is to use the Remote Desktop Connection (RDC) client. Here are the steps. Connect to the target Windows system using Remote Desktop Connection client Launch Windows Task Manager Navigate to the "Users" tab Find the user session that you want to connect to and have full control over as the other user who is currently holding that session Select the user name in Windows Task Manager, right click and choose the option "Remote Control" A window pops up on the other user's session with the message "<USER is requesting to control your session remotely. Do you accept the request?" Once the other user says "Yes", you will be granted access to that session. Since then both users should be able to see the same screen and even control the session from their respective workstations.

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  • Ubuntu 14.04 stalling. Problem with LightDM. Plymouth (and logging out) switches over to a black screen w/ white cursor

    - by Kage
    if its a duplicate, sorry. Couldn't find anything that fits my issue, much less that was on 14.04. I changed a few things recently. Switched to the Numix theme (from PPA), installed lm-sensors and psensor (ran all the I/O probes), Ubuntu Tweak, Pinta, and well, Team Fortress 2 on Steam. :P The system will get to the Plymouth 'ubuntu' screen, load load, all dots filled, switches over to LightDM, but wait! No LightDM. :I Just a blank screen with that white cursor. Can't switch out to tty1-6 - not sure if the Ctrl-Alt-F1 is disabled in 14.04 or if its literally just locked down. If I change any files, I have access to the filesystem from my Windows 8 partition. That's it. :/ I'm pretty familiar with Linux, especially Ubuntu, but I think I'm still at the point I know just enough to break things and not always how to fix 'em. Any help would be greatly appreciated. Thanks! UPDATE I was just able to get into my desktop briefly. I booted Ubuntu. When the black screen froze, I hit Ctrl-Alt-Del. When it started switching off, I hit Ctrl-Alt-Backspace. It rebooted. I plugged the second monitor in I had been using before the issue ever came about. Plymouth displayed on both. LightDM came up, displayed on both (it used to show only the ubuntu logo on the unfocused monitor though). I logged in just fine. Even ran some pending software updates. I logged out of the desktop though, and LightDM refused to show again. xP

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  • Get the screen height in Android

    - by Dan Bray
    How can I get the available height of the screen in Android? I need to the height minus the status bar / menu bar or any other decorations that might be on screen and I need it to work for all devices. Also, I need to know this in the onCreate function. I know this question has been asked before but I have already tried their solutions and none of them work. Here are some of the things I have tried: I have tested this code on API 7 - 17. Unfortunately, on API 13 there is extra space at bottom both horizontally and vertically and on API 10, 8, and 7 there is not enough space at the bottom both horizontally and vertically. (I have not tested on obsolete API's): Display display = getWindowManager().getDefaultDisplay(); DisplayMetrics metrics = new DisplayMetrics(); display.getMetrics(metrics); screenWidth = metrics.widthPixels; screenHeight = metrics.heightPixels; TypedValue tv = new TypedValue(); if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { if (getTheme().resolveAttribute(android.R.attr.actionBarSize, tv, true)) screenHeight -= TypedValue.complexToDimensionPixelSize(tv.data,getResources().getDisplayMetrics()); } int resourceId = getResources().getIdentifier("status_bar_height", "dimen", "android"); if (resourceId > 0) screenHeight -= getResources().getDimensionPixelSize(resourceId); This does not take into account the status bar / menu bar: Display display = getWindowManager().getDefaultDisplay(); screenWidth = display.getWidth(); screenHeight = display.getHeight(); Neither does this: Point size = new Point(); getWindowManager().getDefaultDisplay().getSize(size); screenWidth = size.x; screenHeight = size.y; Nor this: Point size = new Point(); getWindowManager().getDefaultDisplay().getRealSize(size); screenWidth = size.x; screenHeight = size.y; This does not work: Display display = getWindowManager().getDefaultDisplay(); DisplayMetrics metrics = new DisplayMetrics(); display.getMetrics(metrics); // since SDK_INT = 1; screenWidth = metrics.widthPixels; screenHeight = metrics.heightPixels; try { // used when 17 > SDK_INT >= 14; includes window decorations (statusbar bar/menu bar) screenWidth = (Integer) Display.class.getMethod("getRawWidth").invoke(display); screenHeight = (Integer) Display.class.getMethod("getRawHeight").invoke(display); } catch (Exception ignored) { // Do nothing } try { // used when SDK_INT >= 17; includes window decorations (statusbar bar/menu bar) Point realSize = new Point(); Display.class.getMethod("getRealSize", Point.class).invoke(display, realSize); screenWidth = realSize.x; screenHeight = realSize.y; } catch (Exception ignored) { // Do nothing } I then used the following code to subtract the height of the status bar and menu bar from the screen height: int result = 0; int resourceId = getResources().getIdentifier("status_bar_height", "dimen", "android"); if (resourceId > 0) result = getResources().getDimensionPixelSize(resourceId); screenHeight -= result; result = 0; if (screenHeight >= screenWidth) resourceId = getResources().getIdentifier("navigation_bar_height", "dimen", "android"); else resourceId = getResources().getIdentifier("navigation_bar_height_landscape", "dimen", "android"); if (resourceId > 0) result = getResources().getDimensionPixelSize(resourceId); screenHeight -= result; On API 17 it correctly calculates the height of the status bar and menu bar in portrait but not in landscape. On API 10, it returns 0. I need it to work ideally on all devices or minimum API 7. Any help would be greatly appreciated.

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  • Multiple screen support in android?

    - by Yugesh
    In my application have six buttons,the screen size is 4.65" 720p(720X1280 : xhdpi),device take this resolution from normal layout folder.when i run it in device.it display like the image am shown below.how to set this six buttons fit to the screen according to layout width and height.I don't know how to do.Can any one know please help me to solve this problem. My XML coding <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/home_xml" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#ffffff" > <Button android:id="@+id/btn_login" android:layout_width="101dp" android:layout_height="193dp" android:layout_alignParentLeft="true" android:layout_below="@+id/imageView1" android:layout_marginLeft="4dp" android:layout_marginTop="78dp" android:background="@drawable/login_button" /> <Button android:id="@+id/btn_order" android:layout_width="101dp" android:layout_height="wrap_content" android:layout_alignBottom="@+id/btn_login" android:layout_alignTop="@+id/btn_login" android:layout_marginLeft="3dp" android:layout_toRightOf="@+id/btn_login" android:background="@drawable/order_button" /> <Button android:id="@+id/btn_abtus" android:layout_width="101dp" android:layout_height="wrap_content" android:layout_alignBottom="@+id/btn_order" android:layout_alignTop="@+id/btn_order" android:layout_marginLeft="3dp" android:layout_toRightOf="@+id/btn_order" android:background="@drawable/aboutus_button" /> <Button android:id="@+id/btn_outlet" android:layout_width="100dp" android:layout_height="198dp" android:layout_alignLeft="@+id/btn_login" android:layout_alignRight="@+id/btn_login" android:layout_below="@+id/btn_login" android:background="@drawable/outlets_button" /> <Button android:id="@+id/btn_feedback" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignBottom="@+id/btn_outlet" android:layout_alignLeft="@+id/btn_order" android:layout_alignRight="@+id/btn_order" android:layout_alignTop="@+id/btn_outlet" android:background="@drawable/feedback_button" /> <Button android:id="@+id/btn_games" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignBottom="@+id/btn_feedback" android:layout_alignLeft="@+id/btn_abtus" android:layout_alignRight="@+id/btn_abtus" android:layout_alignTop="@+id/btn_feedback" android:background="@drawable/games_button" /> <RelativeLayout android:id="@+id/relativeLayout1" android:layout_width="match_parent" android:layout_height="44dp" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:background="#98110e" > </RelativeLayout>

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  • Android - Dealing with a Dialog on Screen Orientation change

    - by Donal Rafferty
    I am overriding the onCreateDialog and onPrepareDialog methods or the Dialog class. I have followed the example from Reto Meier's Professional Android Application Development book, Chapter 5 to pull some XML data and then use a dialog to display the info. I have basically followed it exactly but changed the variables to suit my own XML schema as follows: @Override public Dialog onCreateDialog(int id) { switch(id) { case (SETTINGS_DIALOG) : LayoutInflater li = LayoutInflater.from(this); View settingsDetailsView = li.inflate(R.layout.details, null); AlertDialog.Builder settingsDialog = new AlertDialog.Builder(this); settingsDialog.setTitle("Provisioned Settings"); settingsDialog.setView(settingsDetailsView); return settingsDialog.create(); } return null; } @Override public void onPrepareDialog(int id, Dialog dialog) { switch(id) { case (SETTINGS_DIALOG) : String afpunText = " "; if(setting.getAddForPublicUserNames() == 1){ afpunText = "Yes"; } else{ afpunText = "No"; } String Text = "Login Settings: " + "\n" + "Password: " + setting.getPassword() + "\n" + "Server: " + setting.getServerAddress() + "\n"; AlertDialog settingsDialog = (AlertDialog)dialog; settingsDialog.setTitle(setting.getUserName()); tv = (TextView)settingsDialog.findViewById(R.id.detailsTextView); if (tv != null) tv.setText(Text); break; } } It works fine until I try changing the screen orientation, When I do this onPrepareDialog gets call but I get null pointer exceptions on all my variables. The error still occurs even when I tell my activity to ignore screen orientation in the manifest. So I presume something has been left out of the example in the book do I need to override another method to save my variables in or something?

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  • What components have you built that you are reusing over and over again for your desktop application

    - by Jason
    We are building our internal library of components up, and was wondering what everybody has in their library of reusable components for your organization, for desktop applications. Our list currently includes only a couple of components: Logon, Security and User Group functionality System Tray / Service Framework Component for Internet Communications (to handle proxies, security, etc...) Billing What else do you have, that we should add to our list? If you have reusable web components, save your answers... I will open a different question if this one is successful.

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  • 5 Ways Microsoft Can Improve the Windows 8 Start Screen

    - by Matt Klein
    After having used Windows 8 over the past few months, we’ve found a few ways Microsoft could immediately improve the Start Screen to make it less disorienting and more usable, not only for tablets but desktops and laptops as well. It’s safe to say that the one thing Windows 8 doesn’t lack is criticism. Since the Consumer Preview debuted in February, it has proven to be one of the most polarizing Windows releases ever. But regardless of whether you love or hate it, Windows 8 is where Microsoft’s venerable operating system is headed. Portable computing is here to stay and if the company is to survive, let alone remain relevant, it has to change, adapt, embrace, and extend. Perhaps the single most universally controversial change to Windows is Microsoft’s decision to remove the Start button (or orb, if you’ve moved beyond XP) and with it, what we know to be the Start Menu. In their place we now have a Start hot corner (a workable alternative) and the newly redesigned Metro Start Screen. The Start Screen is, if nothing else, different. Beyond a doubt, there has not been such a radical redesign of Windows’ Start functionality since it went to a two-column design with a nested “All Programs” menu in Windows XP. The Start Screen can be a little jarring because it requires users to not only relearn what they’ve known for nearly two decades but to also rethink the way they interact with Windows. However, the Start Screen maintains its core elements: a Start “menu”, a place for all installed programs (All apps), and a search pane. The Start Screen is attractive, clean, bold, and very imperfect. Here are five changes we’d like to see in the Start Screen before Windows 8 goes gold … How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • How can I force fullscreen on my right screen?

    - by Boris
    I have 2 screens: 17" on left and 22" screen on right side. When I watch a movie with VLC and want to watch on full-screen on my 22" screen (the right one), I move my VLC window in right screen and then click on full-screen = no problem. BUT when using Firefox and watching streaming video, watching on full-screen is always on 17" screen (left one). How can I force full-screen to be on my 22" screen (right one) ?

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  • double screen in ubuntu 12.04?

    - by johan
    I am using ubuntu 12.04 and my video card is ATI Radeon 5000. I cannot use double screen (extended version). I get this error The selected configuration for displays could not be applied requested position/size for CRTC 148 is outside the allowed limit: position=(1280, 0), size=(1280, 768), maximum=(1440, 1440) I tried all display settings but it does not work. Some outputs from the system settings: root@ubuntu:~# lshw -C display *-display description: VGA compatible controller product: Madison [Radeon HD 5000M Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=fglrx_pci latency=0 resources: irq:46 memory:e0000000-efffffff memory:f0020000-f003ffff ioport:d000(size=256) memory:f0000000-f001ffff root@ubuntu:~# aticonfig --initial Uninitialised file found, configuring. Using /etc/X11/xorg.conf Saving back-up to /etc/X11/xorg.conf.original-0 root@ubuntu:~# cat /etc/X11/xorg.conf Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "aticonfig-Monitor[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection I would appreciate any suggestions how to solve the problem. Thank you

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  • Unity3D - Android pause screen - double click issue

    - by user3666251
    I made a pause script for the game im developing for android. I added the script to the GUITexture I created and placed on the top right side of the screen.The issue stands at the part where if the player clicks the pause button then clicks resume then he wants to pause the game again.When he clicks pause the second time the buttons dont show up unless he clicks again. This is the script : #pragma strict var paused = false; var isButtonVisible : boolean = true; function OnMouseDown(){ this.paused = !this.paused; Time.timeScale = 0; isButtonVisible = true; } function OnGUI(){ if ( isButtonVisible ) { if(this.paused){ if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+3,200,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); Time.timeScale = 1; isButtonVisible = false; } if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2-50,200,50),"Resume")){ Time.timeScale = 1; isButtonVisible = false; } // Insert the rest of the pause menu logic if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+56,200,50),"Main Menu")){ Application.LoadLevel ("MainMenu"); isButtonVisible = false; Time.timeScale = 1; } } } } Thank you.

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  • Black bars around screen? Catalyst Control Center problem?

    - by Josh B
    I just newly install Ubuntu 12.04, and im running an HDMI cable from my computer to my ASUS monitor. Now in Windows 7, i did not have these black bar issues running at 1080p. But now in Ubuntu, i have these black bars. I installed the ATI Catalyst Control Center, and I went to go in to fix the scaling but it is grayed out. As you can see, even with the override box checked i still can not set the scaling. The monitor was set to a lower resolution to hopefully fix it but that did not work either. Does anyone know how to fix this? Thanks.

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  • I'm getting a black screen right after Install Ubuntu option on GRUB menu. Any ideas?

    - by Silight
    I've formatted my USB and remade the live USB twice. I tried editing editing the commands (pressing the 'e' key while the command was highlighted on the GRUB menu) by 1. deleting quiet splash and replacing it with nomodeset 2. adding nomodeset right before quiet splash 3. deleting quiet splash and adding radeon.modeset=0 I saw another solution for a fix by editing GRUB but in command line 'sudo' 'nano' and 'update-grub' all show up as unknown commands. I'm brand new to Ubuntu, in case you couldn't tell. I would appreciate any help you could give me. I want to convince my brother that Ubuntu is a better option than iOS but I can't do that if I can't install it. If you need more information, please ask. I'm not dual booting. I want this to be a full install. Thanks.

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  • How to capture the screen in DirectX 9 to a raw bitmap in memory without using D3DXSaveSurfaceToFile

    - by cloudraven
    I know that in OpenGL I can do something like this glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, _width, _height, GL_RGB, GL_UNSIGNED_BYTE, _buffer ); And its pretty fast, I get the raw bitmap in _buffer. When I try to do this in DirectX. Assuming that I have a D3DDevice object I can do something like this if (SUCCEEDED(D3DDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackbuffer))) { HResult hr = D3DXSaveSurfaceToFileA(filename, D3DXIFF_BMP, pBackbuffer, NULL, NULL); But D3DXSaveSurfaceToFile is pretty slow, and I don't need to write the capture to disk anyway, so I was wondering if there was a faster way to do this

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