I exported a simple animation from Unity3D (version 4.5) in android project.
With eclipse I modified the manifest and added another activity.
In this activity I put a button that it makes start the animation,and this is the result.
The action bar appear in the main activity but it doesn't in the unity's activity :(
How can I add the action bar and the style of the first activity to unity's animation activity ?
This is the unity's activity's code :
package com.rabidgremlin.tut.redcube;
import android.app.NativeActivity;
import android.content.res.Configuration;
import android.graphics.PixelFormat;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.Window;
import android.view.WindowManager;
import com.unity3d.player.UnityPlayer;
public class UnityPlayerNativeActivity extends NativeActivity
{
protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code
// Setup activity layout
@Override protected void onCreate (Bundle savedInstanceState)
{
//requestWindowFeature(Window.FEATURE_NO_TITLE);
super.onCreate(savedInstanceState);
getWindow().takeSurface(null);
//setTheme(android.R.style.Theme_NoTitleBar_Fullscreen);
getWindow().setFormat(PixelFormat.RGB_565);
mUnityPlayer = new UnityPlayer(this);
/*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
*/
setContentView(mUnityPlayer);
mUnityPlayer.requestFocus();
}
// Quit Unity
@Override protected void onDestroy ()
{
mUnityPlayer.quit();
super.onDestroy();
}
// Pause Unity
@Override protected void onPause()
{
super.onPause();
mUnityPlayer.pause();
}
// eliminiamo questa onResume() e proviamo a modificare la onResume()
// Resume Unity
@Override protected void onResume()
{
super.onResume();
mUnityPlayer.resume();
}
// inseriamo qualche modifica qui
// This ensures the layout will be correct.
@Override public void onConfigurationChanged(Configuration newConfig)
{
super.onConfigurationChanged(newConfig);
mUnityPlayer.configurationChanged(newConfig);
}
// Notify Unity of the focus change.
@Override public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
mUnityPlayer.windowFocusChanged(hasFocus);
}
// For some reason the multiple keyevent type is not supported by the ndk.
// Force event injection by overriding dispatchKeyEvent().
@Override public boolean dispatchKeyEvent(KeyEvent event)
{
if (event.getAction() == KeyEvent.ACTION_MULTIPLE)
return mUnityPlayer.injectEvent(event);
return super.dispatchKeyEvent(event);
}
// Pass any events not handled by (unfocused) views straight to UnityPlayer
@Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); }
@Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); }
@Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); }
/*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); }
}
And this is the AndroidManifest.xml
android:versionCode="1"
android:versionName="1.0" >
<!-- android:theme="@android:style/Theme.NoTitleBar"-->
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true" />
<application
android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:theme="@android:style/Theme.Holo.Light" >
<activity
android:name="com.rabidgremlin.tut.redcube.UnityPlayerNativeActivity"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale"
android:label="@string/app_name"
android:screenOrientation="portrait" >
<!--android:launchMode="singleTask"-->
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
<meta-data
android:name="unityplayer.ForwardNativeEventsToDalvik"
android:value="false" />
</activity>
<activity
android:name="com.rabidgremlin.tut.redcube.MainActivity"
android:label="@string/title_activity_main" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-sdk
android:minSdkVersion="17"
android:targetSdkVersion="19" />
<uses-feature android:glEsVersion="0x00020000" />
</manifest>