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  • Updating from OSX Lion 10.7.2 to 10.7.4

    - by Ozair Kafray
    I just got my Mac upgraded to 10.7.2, just to be able to install Xcode 4.3.3. However, when I try to install Xcode 4.3.3, it says that it requires a minimum of OSX 10.7.3. Then using the "Software Upgrade" tool it detects successfully for me that a combined upgrade to 10.7.4 is available. As I select Install Item, the download starts however, it fails after complete download (taking two hours) saying something like "the update cannot be saved". I have done this twice already, and followed it up until 5 minutes were left. I have also checked that there is enough space (60 GB) available on my hard disk, while the update requires around 1.5 GB. The question is what is causing the problem mentioned in bold above.

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  • Disable ARC with Xcode 5

    - by user2187565
    First, sorry for my bad english, I'm french and had 15years old but StackOverFlow is for me the best forum for developers. So, in the previous versions of Xcode, we can disable ARC (Automatic Reference Counting) in the project settings when we create the project. Not now with Xcode 5 and ARC to pose me a problem: with an property list file, for the reading step, Xcode send me an error: "implicit conversion of 'int' to 'id' is disallowed with ARC". I had not the problem with the same code with Xcode 4. In my property list file, The keys are numbers and also in my viewController.m . NIKOS M.: No problem, but I don't see how I can add compiler flag with the 5th version of Xcode. The code (with french string...): NSString *error; NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *plistPath = [rootPath stringByAppendingPathComponent:@"Save.plist"]; NSArray *keys = [NSArray arrayWithObjects:@"valeurCompteur1", @"valeurCompteur2", @"valeurCompteur3", @"valeurCompteur4", @"valeurCompteur5", @"nomCompteur1", @"nomCompteur2", @"nomCompteur3", @"nomCompteur4", @"nomCompteur5", nil]; NSArray *objs = [NSArray arrayWithObjects: compteur1, compteur2, compteur3, compteur4, compteur5, nameC1, nameC2, nameC3, nameC4, nameC5, nil]; REVIEW: When I disallow ARC for the target, an warning persist. How I can resolve that please ? Thank you very much.

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  • How to block this URL pattern in Varnish VCL?

    - by iTech
    My website is getting badly hit by spambots and scrappers, I am using Cloudflare but the problem still remains there. The problem is spambots accessing non-existing urls causing a lot of load to my drupal backend which goes all the way and bootstraps db just to serve a 404 error doc. I cant simply dish out non-drupal 404's for all page not found errors, as I need to have drupal catch them. Since, varnish is in front it can check if the bot is acting nice and asking for valid url - if not it servers them a 404 or 403. These bots are causing errors using this pattern : http://www.megaleecher.net/http:/www.megaleecher.net/Using_iPhone_As_USB_Mass_S/Using_iPhone_As_USB_Mass_S/Using_iPhone_As_USB_Mass_S/Using_iPhone_As_USB_Mass_S/Using_iPhone_As_USB_Mass_S/Using_iPhone_As_USB_Mass_S/Using_iPhone_As_USB_Mass_S/Using_iPhone_As_USB_Mass_Storage Now, pls. suggest a regex varnbisg VCL directive which catches this URL pattern and serves a 404 error from varnish, preventing it from reaching apache/drupal ?

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  • OSX/Darwin unresolved symbols when linking functions from <math.h>

    - by tbone
    I'm in the process of porting a large'ish (~1M LOC) project from a Window/Visual Studio environment to other platforms, the first of which happens to be Mac OS X. Originally the project was configured as Visual Studio solutions and projects, but now I'm using (the excellent) Premake (http://industriousone.com/premake) to generate project files for multiple platforms (VS, XCode, GMake). I configured, ported and built the first few projects without any significant problems, but having ported the math lib, I ran into this weird linking error that I haven't been able to resolve: Any functions used from math.h will fail to link (causing unresolved symbols). For reference, I'm using Premake v4.2.1 to generate projects for XCode v3.2.1, which is building using gcc v4.2 for the x86_64 architecture. (All this on 64-bit Snow Leopard) I've tried to persuade gcc to link and build everything against a 'known' SDK by adding -isysroot /Developer/SDKs/MacOSX10.6.sdk -mmacosx-version-min=10.6 to the build command line. Now under normal circumstances, adding -lm should take care of this, however in Darwin, those math libs are included in libSystem, which, as far as I can tell, gets implicitly linked by gcc/ld. I've tried creating a dummy project from within XCode which just runs: float f = log2(2.0)+log2f(3.f)+log1p(1.1)+log1pf(1.2f)+sin(8.0); std::cout << f << std::endl; and as expected, this builds just fine. However, if I put the same thing in the code inside the Premake generated project, all those math functions end up unresolved. Now comparing the linking command from the 'native' XCode project with my generated XCode project, they seem pretty identical (except that my generated project links other libs as well). 'Native' project: /Developer/usr/bin/g++-4.2 -arch x86_64 -dynamiclib -isysroot /Developer/SDKs/MacOSX10.6.sdk -Lsomepath -Fsomepath -filelist somefile -install_name somename -mmacosx-version-min=10.6 -single_module -compatibility_version 1 -current_version 1 -o somename Generated project: /Developer/usr/bin/g++-4.2 -arch x86_64 -dynamiclib -Lsomepath -Fsomepath -filelist somefile -install_name somename -isysroot /Developer/SDKs/MacOSX10.6.sdk -mmacosx-version-min=10.6 somelib.a somelib2.a somelib.dylib somelib2.dylib -single_module -compatibility_version 1 -current_version 1 -o somename Any help or hints about how to proceed would be most appreciated. Are there any gcc flags or other tools that can help me resolve this?

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  • libXcodeDebuggerSupport.dylib is missing in iOS 4.2.1 development SDK

    - by Kalle
    Note: creating a symbolic link to use the 4.2 lib seems to work fine -- maybe cd /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1\ \(8C148\)/Symbols/ sudo ln -s ../../4.2 (8C134)/Symbols/Developer Request: See end of this question! After upgrading from 4.2.0 (beta, I believe) to 4.2.1, the libXcodeDebuggerSupport.dylib file is missing, which results in: warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1 (8C148)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found). which I guess isn't good. Looking at the directory in question I note: .../DeviceSupport/4.2 (8C134)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib but .../DeviceSupport/4.2.1 (8C148)/Symbols/System/ .../DeviceSupport/4.2.1 (8C148)/Symbols/usr/ the above two dirs make up all the content in the 4.2.1 folder. No "Developer" folder. Checking the /usr/ dir there, I find no libXcodeDebuggerSupport.dylib file in the lib dir either, so ln -s'ing isn't an option. Worth mentioning: after the upgrade, I plugged the iPad in and had to click "Use for development" in Xcode organizer. Doing so, I got a message about symbols missing for that version, and Xcode proceeded to generate such, then failed. I restored the iPad and did "Use for development" again, and nothing about missing symbols appeared... Update: deletion of /Developer and reinstallation of Xcode from scratch does not fix this issue. Update 2: I just realized that after the reinstall of Xcode, .../DeviceSupport/4.2 (8C134)/Symbols is now a symbolic link, lrwxr-xr-x 1 root admin 36 Dec 3 17:17 Symbols -> ../../Developer/SDKs/iPhoneOS4.2.sdk And the directory in question has the appropriate files. Maybe this is simply a matter of linking the 4.2.1 dir in the same fashion? I'll try that and see if Xcode freaks out. If someone who has this file could provide a md5 sum that would be splendid. This is what it says for me: $ md5 /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2\ \(8C134\)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib MD5 (/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2 (8C134)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib) = 08f93a0a2e3b03feaae732691f112688 If the MD5 sum is identical to the output of $ md5 /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1\ \(8C148\)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib then we're all set.

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  • What alternatives do I have for source control and does GIT does that?

    - by RubberDuck
    I work as a freelancer programmer for some clients and also create apps for myself. When I work for myself, obviously I work alone. I generally don't work in a linear way. My big problems today are: I have a lot of apps that use the same classes I have developed; In the past, I put all these common classes on a directory outside all projects and included them on my apps using absolute paths, but this method sucks because by accident (if you forget) you may change a path or the disk and all projects are broken. Then I decided to copy those classes to my projects every time. Because the majority of these classes do not change frequently, I am relatively ok, but when they change, I am in hell; When I change one of these classes I have to propagate the changes to all other apps using copies of them. I have also tried to create frameworks but thanks to Apple, I cannot create frameworks for iOS and have to create libraries and bundles and create a nightmare of paths from one to the other and to the project to make that sh!t works. So, I am done with frameworks/libraries on Xcode until Xcode is a decent IDE. So, I see I need something better to manage my source code. What I need is this (I never used GIT on Xcode. I have read Apple docs but I still have these points): does git locally on Xcode allows me to deal with assets or just code? Can I have the equivalent of a "framework" (code + assets) managed by git locally? Can an entire xcodeproj be managed as a unity? I mean, Suppose I have a xcodeproj created and want GIT to manage it. How do I enable git on a project that was created without it and start designating files for management. (I have enabled git on Xcode's preferences, but all source control menu is grayed out). Is git the best option? Do I have another? Remember that my main condition is that the files should stay on the local computer. Please save me (I am a bit dramatic today). Thanks.

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  • Trying to get codeblocks working on Mac, running Lion. Can't get the compiler set up properly

    - by tjtoml
    First off, sorry if this is a stupid question. I installed code::blocks to try and get to know the program and start working on teaching myself c++. I have a MacBook Pro with OS 10.7.3. I ave code::blocks 10.05. When I try to build a "Hello world" nothing happens. Based on some googling I've figured out that it's because code::blocks doesn't know where to find the debugger/compiler. Further googling yielded me this page which tells me to install Xcode and to fix some things in the code::blocks settings. However, this wiki obviously has not been updated since Apple went to the App store, because the file paths it gives for the compiler do not exist (there is no /Developer/* even after installing Xcode). Xcode 4.3.2 was already installed when I installed code::blocks and code::blocks "auto-detected" several compilers. They did not work. If anyone knows where Xcode hides its compilers now that Apple has moved to the app store, I would be much obliged.

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  • Including an embedded framework using a cross-project-reference: Header no such file or directory

    - by d11wtq
    I'm trying to create a Cocoa framework by using a cross-project reference in Xcode. I have 2 projects: one for the framework; one for the application that will use the framework. This framework is not intended to be stored within the system; it is an embedded framework that lives within the application bundle. I have successfully made the cross-project reference, marked the framework as being a dependency of my target, added a Copy Files build phase that puts the framework in Contents/Frameworks/ and added the framework to the linker phase (I checked the little "Target" checkbox; I've also done it manually by dragging the framework into the linker phase). My framework's install directory is correctly set to @executable_path/../Frameworks. However, when I try to build my app it: a) Correctly builds the framework first b) Correctly copies the framework c) Errors because it cannot find the master header file in my framework I have verified that the header is there. I can see it in the app product that is partially built. ls build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework/Headers/Cioccolata.h build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework/Headers/Cioccolata.h I have been able to successfully build the app by copying my framework into /Library/Frameworks (I can then delete it again after the successful build), but this is a workaround, I'm looking to find it out why Xcode doesn't find the framework's master header file without it being copied to a system directory. Is copying it to the app bundle during the build not sufficient? Here's the full build transcript if it's any help (it's just a Hello World app right now, so not much going on here): Build Cioccolata of project Cioccolata with configuration Debug SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/Current A cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf A /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/Current SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Resources Versions/Current/Resources cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Resources /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Resources SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Headers Versions/Current/Headers cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Headers /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Headers SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Cioccolata Versions/Current/Cioccolata cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Cioccolata /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Cioccolata ProcessInfoPlistFile /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/Info.plist Info.plist cd /Users/chris/Projects/Mac/Cioccolata builtin-infoPlistUtility Info.plist -expandbuildsettings -platform macosx -o /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/Info.plist CpHeader build/Debug/Cioccolata.framework/Versions/A/Headers/CWHelloWorld.h CWHelloWorld.h cd /Users/chris/Projects/Mac/Cioccolata /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.h /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Headers CpHeader build/Debug/Cioccolata.framework/Versions/A/Headers/Cioccolata.h Cioccolata.h cd /Users/chris/Projects/Mac/Cioccolata /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/Cioccolata.h /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Headers CopyStringsFile /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings cd /Users/chris/Projects/Mac/Cioccolata setenv ICONV /usr/bin/iconv /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copystrings --validate --inputencoding utf-8 --outputencoding UTF-16 English.lproj/InfoPlist.strings --outdir /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/English.lproj ProcessPCH /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch.gch Cioccolata_Prefix.pch normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/Cioccolata setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c-header -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-generated-files.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-own-target-headers.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-project-headers.hmap -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -I/Users/chris/Projects/Mac/Cioccolata/build/Debug/include -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources -c /Users/chris/Projects/Mac/Cioccolata/Cioccolata_Prefix.pch -o /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch.gch CompileC build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/CWHelloWorld.o /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.m normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/Cioccolata setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-generated-files.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-own-target-headers.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-project-headers.hmap -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -I/Users/chris/Projects/Mac/Cioccolata/build/Debug/include -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources -include /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch -c /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.m -o /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/CWHelloWorld.o Ld /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Cioccolata normal i386 cd /Users/chris/Projects/Mac/Cioccolata setenv MACOSX_DEPLOYMENT_TARGET 10.5 /Developer/usr/bin/gcc-4.2 -arch i386 -dynamiclib -isysroot /Developer/SDKs/MacOSX10.5.sdk -L/Users/chris/Projects/Mac/Cioccolata/build/Debug -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -filelist /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/Cioccolata.LinkFileList -install_name @executable_path/../Frameworks/Cioccolata.framework/Versions/A/Cioccolata -mmacosx-version-min=10.5 -framework Foundation -single_module -compatibility_version 1 -current_version 1 -o /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Cioccolata Touch /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework cd /Users/chris/Projects/Mac/Cioccolata /usr/bin/touch -c /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework Build CioccolataTest of project CioccolataTest with configuration Debug ProcessInfoPlistFile /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Info.plist Info.plist cd /Users/chris/Projects/Mac/CioccolataTest builtin-infoPlistUtility Info.plist -expandbuildsettings -platform macosx -o /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Info.plist PBXCp build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework cd /Users/chris/Projects/Mac/CioccolataTest /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Frameworks CopyStringsFile /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings cd /Users/chris/Projects/Mac/CioccolataTest setenv ICONV /usr/bin/iconv /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copystrings --validate --inputencoding utf-8 --outputencoding UTF-16 English.lproj/InfoPlist.strings --outdir /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Resources/English.lproj CompileC build/CioccolataTest.build/Debug/CioccolataTest.build/Objects-normal/i386/main.o main.m normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/CioccolataTest setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-generated-files.hmap -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-own-target-headers.hmap -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-project-headers.hmap -F/Users/chris/Projects/Mac/CioccolataTest/build/Debug -I/Users/chris/Projects/Mac/CioccolataTest/build/Debug/include -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/DerivedSources -include /Users/chris/Projects/Mac/CioccolataTest/prefix.pch -c /Users/chris/Projects/Mac/CioccolataTest/main.m -o /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/Objects-normal/i386/main.o In file included from <command-line>:0: /Users/chris/Projects/Mac/CioccolataTest/prefix.pch:13:35: error: Cioccolata/Cioccolata.h: No such file or directory /Users/chris/Projects/Mac/CioccolataTest/main.m: In function 'main': /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: 'CWHelloWorld' undeclared (first use in this function) /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: (Each undeclared identifier is reported only once /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: for each function it appears in.) /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: 'hello' undeclared (first use in this function)

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  • In addition to Google's First Flick Free, should you whitelist search engine bots past a paywall?

    - by tobek
    Our site has subscription-only pages - non-subscribed visitors see a snippet preview. As per Google's FCF requirements, your first 5 hits to a subscriber-only pages with .google. as the referrer, you see the full page. In addition to this, should we whitelist search engine bots so that they can index the full content? I assume this is not required for Google, which can use FCF to index our content, but what about other search engines? Is this considered cloaking? My gut says that whitelisting bots past the paywall is bad practice., but I wanted to confirm - any evidence or references would be amazing.

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  • In addition to Google's First Click Free, should you whitelist search engine bots past a paywall?

    - by tobek
    Our site has subscription-only pages - non-subscribed visitors see a snippet preview. As per Google's FCF requirements, your first 5 hits to a subscriber-only pages with .google. as the referrer, you see the full page. In addition to this, should we whitelist search engine bots so that they can index the full content? I assume this is not required for Google, which can use FCF to index our content, but what about other search engines? Is this considered cloaking? My gut says that whitelisting bots past the paywall is bad practice., but I wanted to confirm - any evidence or references would be amazing.

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  • itunes connect rejection: "The binary you uploaded was invalid. A pre-release beta version of the SD

    - by Adam
    I'm having trouble submitting apps on Apple's app store. I was using a beta version of xcode- 3.2.3/iphone sdk 4.0- and I assumed that if I set the base sdk and deployment target to an acceptable version it would work, but it didn't. I deleted the beta version of xcode/sdk using "sudo /Developer/Library/uninstall-devtools --mode=all" and did a fresh install of the old release version- xcode 3.2.2/iphone sdk 3.2- but I still have the same problem. Has anyone run into this before? Is there something left over from the beta version that could still be hanging around causing problems?

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  • Replace these OpenGL functions with OpenGL ES?

    - by Constantin
    I search for a possibility to migrate my PC OpenGL application and an iPhone App into one XCode project (for convenience). So if I make chances to these source files I want to apply this for both plattforms and want to be able to compile for both plattforms from one project. How could I accomplish this? Is there a way to do so in XCode 4 or 3.25? Any help would be highly appreciated edit: Okay, I went so far - All in all, it seems to work with XCode 4. My only problems are these openGL/Glut functions, that aren't working on iPhone: glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_LIGHTING_BIT ); glPopAttrib(); glutGet(GLUT_ELAPSED_TIME); glutSwapBuffers(); Any ideas how to fix these issues?

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  • Building iPhone static library for armv6 and armv7 that includes another static library

    - by Martijn Thé
    Hi, I have an Xcode project that has a "master" static library target, that includes/links to a bunch of other static libraries from other Xcode projects. When building the master library target for "Optimized (armv6 armv7)", an error occurs in the last phase, during the CreateUniversalBinary step. For each .o file of the libraries that is included by the master library, the following error is reported (for example, the FBConnectGlobal.o file): warning for architecture: armv6 same member name (FBConnectGlobal.o) in output file used for input files: /Developer_Beta/Builds/MTToolbox/MTToolbox.build/Debug-iphoneos/MTToolbox.build/Objects-normal/armv6/libMTToolbox.a(FBConnectGlobal.o) and: /Developer_Beta/Builds/MTToolbox/MTToolbox.build/Debug-iphoneos/MTToolbox.build/Objects-normal/armv7/libMTToolbox.a(FBConnectGlobal.o) due to use of basename, truncation and blank padding In the end, Xcode tells that the build has succeeded. However, when using the final static library in an application project, it won't build because it finds duplicate symbols in one part of build (armv6) and misses symbols in the other part of the build (armv7). Any ideas how to fix this? M

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  • iPhone dev question: "No provisioned iPhone OS is connected" error, I don't know what else to try fo

    - by dsobol
    Howdy, I am trying to compile and install my first application onto my iPhone after setting up a profile and certificate. At this point I am getting the "No provisioned iPhone OS is connected" error when I Build & Go. I am using iPhone OS 3.1.3, and Xcode 3.2.2 on 10.6.3. • I have verified that my iPhone is connected to my development machine (it is seen on the computer by both iTunes and Xcode Organizer (in Organizer, it has the green dot next to it)). • I have rebooted the iPhone and restarted Xcode multiple times. • I have verified that the Bundle Identifier in my appname.plist is set to com.. (with the appropriate values between the angle brackets). I have looked the error message up on the web, and so far have not found a hint that has gotten me over the hump.... Thanks for any and all assistance! Regards, Steve O'Sullivan

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  • iphone build error that makes me want to buy a nail gun

    - by sol
    I'm just trying to build a simple update (which I have done before) for an iphone app, but now for some reason I'm getting this error. Can anyone tell me what it means? Command/Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist failed with exit code 127 sh: plutil: command not found Here are the Build Results: CopyPNGFile /Users/me/path/build/Dist-iphoneos/MyApp.app/img_000.png images/img_000.png cd /Users/me/ setenv COPY_COMMAND /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/System/Library/Frameworks/JavaVM.frameworK/Versions/1.6/Home/" "/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneOS Build System Support.xcplugin/Contents/Resources/copypng" -compress "" /Users/path/images/img_000.png /Users/me/path/build/Dist-iphoneos/MyApp.app/img_000.png sh: dirname: command not found CopyPlistFile /Users/me/path/build/Dist-iphoneos/MyApp.app/Entitlements.plist Entitlements.plist cd /Users/me/ setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/System/Library/Frameworks/JavaVM.frameworK/Versions/1.6/Home/" /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist --convert binary1 Entitlements.plist --outdir /Users/me/path/build/Dist-iphoneos/MyApp.app sh: plutil: command not found

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  • Starting with Liferay and a bit overwhelmed with how to begin

    - by hairbymaurice
    Hello I would like to start developing a lifeRay theme and am a little bit lost! I am a Mac user and i have installed liferay and also Xcode but i am not clear how to begin. I have downloaded the SDK for liferay but i do not understand how to install it or use it for that matter, so questions: Is Xcode an appropriate development environment to work with or is something else a little easier to get on with? Does Xcode build in the same way ANT does? How do i install the SDK? Do i just drop it into Tomcat and away i go? Yes i am very new to all this!! I am not actually sure if i am asking the right questions

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  • Develop iPhone application remotely?

    - by ANE
    4 java developers are new to iPod Touch/iPhone app development. They have an idea for an app. They have never used Xcode or Macs before. Instead of spending money for a new iMac or Mac Mini for each of them, my boss would like to sell them a $999 Apple server, hosted at a facility connected a single T1 line, and have all 4 people work remotely in Xcode. Is this feasible? Is anyone doing anything like this? Specifically, is 1 T1 enough for realistic remote app development? Would they have to work in black & white via Logmein or Gotomeeting to get decent speed? Can four people work remotely together on an Xcode project at the same time? Do they absolutely need their own Macs to connect their iPod Touches or iPhones physically to, or can they connect to their existing PCs with iTunes and install their in-development apps that way?

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  • Why won't gcc compile a class declaration as a reference argument?

    - by Jorge
    This compiles fine in Visual studio, but why not in XCode? class A() {}; someMethod(A& a); someMethod(A()); //error: no matching function call in XCode only :( Is this bad form? it seems annoying to have to write the following every time: A a(); someMethod(a); //successful compile on Xcode Am i missing something? I am not very experienced so thank you for any help!

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  • How to submit an app that uses an iOS6 feature?

    - by Darren
    I'm ready to submit my app to apple, however it says on the iOS Dev portal that xCode 4.5 cannot be used to submit apps yet, use the public release. xCode 4.4 wont compile my project because I am using -(NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskPortrait; } which is the new way to support orientation changes. It seems strange with iOS6 round the corner that I cannot submit this. Must I remove this and submit, then resubmit to support iOS6 when they allow it, or has anyone successfully submitted from xCode 4.5 beta 4? Thanks

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  • How do I tell gdb how long my zero-length array is?

    - by Joe
    Slightly oxymoronic title! Bonus points for Xcode answer but it's a gdb question. If I have a standard, statically sized array gdb will print all its elements [and Xcode will let me browse through it] but if I have a zero length array, it won't, because it doesn't know. Obviously I can print the array indexes one by one, but I'd like a dump of the whole thing. How do I tell gdb how much space I have allocated for the array to allow it to print the array (or to allow Xcode to view the array). Is it even possible?

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