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  • How to serialize each item in IEnumerable for ajax post

    - by bflemi3
    I have a PartialView that displays IEnumerable<Movie>. _MoviePartial.cshtml @foreach(var movie in Model) { <div class="content"> <span class="image"><img src="@movie.Posters.Profile" alt="@movie.Title"/></span> <span class="title">@movie.Title</span> <div class="score`"> <span class="critics-score">@movie.Ratings.CriticsScore</span> <span class="audience-score">@movie.Ratings.AudienceScore</span> </div> @Html.ActionLink("Add Movie", "Add", "MyMovies") </div> } When the user clicks the "Add Movie" ActionLink I am going to do an ajax post to add the selected movie to the users collection. My problem is that I would like to send the entire selected Movie class to the "Add" action but not sure how to serialize each movie since the entire Movie class is not rendered in the PartialView, just a few properties. I know I can serialize something like this... <script type="text/javascript"> var obj = @Html.Raw(Json.Encode(movie)); </script> But I'm not sure how that would work inside a foreach loop that renders html, especially inside a PartialView. So, just to be clear, when a user clicks the "Add Movie" ActionLink I would like to send the serialized Movie class for that respective movie to my controller via ajax. My questions is... Is there a better way to serialize each movie and append it to it's respective anchor? I know there's the data- html5 attribute but I thought they only allow string values, not json objects. I also know I could use jQuery's .data() function but I'm struggling to think through how to get that to run from a PartialView, especially since the html rendered by _MoviePartial.cshtml may be returned from a controller via ajax.

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  • C++ reinterpret cast ?

    - by Ian
    I would like to cast one object of the class PointsList to another object Points3DList (and vice versa) where: template <class T> class PointsList { protected: std::vector <Point <T> *> points; //Only illustration, not possible with templaes }; and template <class T> class Points3DList { protected: std::vector <Point3D<T> *> points; //Only illustration, not possible with templaes }; Between Point and Point3D there is no relationship (inheritance nor composition)... template <class T> class Point { protected: T x; T y; }; template <class T> class Point3D { protected: T x; T y; T z; }; What do you think about conversion Points3DList <T> *pl3D = new Points3DList <T> (); ... PointsList <T> *pl = reinterpret_cast < PointList <T> * > ( pl3D ); where pl3D represents pointer to Points3DList object.. Can reinterpret_cast be used in this case or it is better to create a conversion function? Data model in this case can not be changed...

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  • jQuery - Having a problem with $(this).find(".event_recur").html()

    - by Fostah
    Hello, I am trying get the html within .event_recur. $(".entry").each(function(){ alert($(this).find(".event_recur").html()); }); <div class="entry"> <p class="event_title">June 21st Event - eat</p> <p class="event_start_date">1277160289</p> <p class="event_end_date">1277505889</p> <p class="event_body"><p>June 21-25th </p></p> <p class="event_recur"><p>No </p></p> <p class="event_body"><p>June 21-25th </p></p> <p class="event_location"><p>Pac Sun </p></p> <p class="event_categories"> Eat </p> </div> I get nothing when I do: $(".entry").each(function(){ alert($(this).find(".event_recur").html(); }); I was expecting: <p>No </p> Am I missing something? Thanks!

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  • JPA 2.0 Provider Hibernate Spring MVC 3.0

    - by user558019
    Dear All i have very strange problem we are using jpa 2.0 with hibernate and spring 3.0 mvc annotations based Database generated through JPA DDL is true and MySQL as Database; i will provide some refference classes and then my porblem. public abstract class Common implements serializable{ @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "id", updatable = false) private Long id; @ManyToOne @JoinColumn private Address address; //with all getter and setters //as well equal and hashCode } public class Parent extends Common{ private String name; @OneToMany(cascade = {CascadeType.MERGE,CascadeType.PERSIST}, mappedBy = "parent") private List<Child> child; //setters and rest of class } public class child extends Common{ //some properties with getter/setters } public class Address implements Serializable{ @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "id", updatable = false) private Long id; private String street; //rest of class with get/setter } as in code you can see that parents and child classes extends Common class so both have address property and id , the problem occurs when change the address refference in parent class it reflect same change in all child objects in list and if change address refference in child class then on merge it will change address refference of parent as well i am not able to figure out is it is problem of jpa or hibernate or spring thanks in advance

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  • jquery anchor click doesn't seem to work....

    - by Pandiya Chendur
    Here is function , <script type="text/javascript"> $(document).ready(function() { getRecordspage(1, 5); $("a.page-numbers").click(function() { alert(1); getRecordspage($(this).text(), 5); return false; }); }); And in my page i am appending anchors dynamically to this div, <div id="pager" class="pager"> //my anchors will be present here... </div> i am appending anchors dynamically... All anchors will have class="page-numbers"... How it can be done... When inspected through firebug my pager div had this when i clicked 3, <div class="pager" id="pager"> <a class="page-numbers prev" href="#">Prev</a> <a class="page-numbers" href="#">1</a> <a class="page-numbers" href="#">2</a> <span class="page-numbers current">3</span> <a class="page-numbers" href="#">4</a> <a class="page-numbers next" href="#">Next</a></div>

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  • XSLT apply attribute depending on position

    - by Burt
    I am using XSLT for a website based on the 960 grid css framework. I have columns of divs that span across the page if it is the first div in a row it should have a class first applied, if it is the middle one then no class and if it is the 3rd in the row it should have the class last applied. I am really scratching my head as the best way to go about this any help is appreciated. Below is the structure I want to end up with, the numbers inside the divs represent the position. <div class="container_12"> <div id="main-content" class="alpha grid_12" style="margin-bottom: 20px;"> <div class="grid_4 alpha"> 1 </div> <div class="grid_4 "> 2 </div> <div class="grid_4 omega"> 3 </div> <div class="grid_4 alpha"> 4 </div> </div> </div>

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • ASP.NET Grid with CSS in Rows and Columns

    - by user1089173
    I have the following code List<Department> depts = new List<Department>(); Department.Add(new Department() { DNo = 1, DName = "Accounting", DFloor="6" }); Department.Add(new Department() { DNo = 2, DName = "FInance", DFloor="3" }); I want to bind this data to a GridView, so that it outputs the following. Observe the classes on each th and tr. How can I achieve this in ASP.NET? <thead> <tr> <th class="DNo">DNo</th> <th class="DName">DName</th> <th class= "DFloor">DFloor</th> </tr> </thead> <tr> <td class="DNo">1</td> <td class="DName">Accounting</td> <td class="DFloor">6</td> </tr> <tr> <td class="DNo">2</td> <td class="DName">FInance</td> <td class="DFloor">3</td> </tr>

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  • Jquery form Ajax Submit

    - by user1766080
    I want to submit a form using ajax in the background. I tried: <div class="form-horizontal" id="form"> <label for="name" class="control-label">Username</label> <div class="controls"> <span id="name_input"><input type="text" name="name" id="medium" class='input-medium input-square'></span> <span class="help-inline" id = "ajax_load"></span> </div> <div class="form-actions"> <button class="btn btn-red5" onclick="resolve()">Login</button> <input type="reset" class='btn btn-danger' value="Reset"> </div> </div> And the Javascript: <script type="text/javascript"> var resolve = function () { jAlert('test', 'test'); $('#ajax_load').html('<a href="#" class="btn btn-mini btn-square tip" title="Reloading"><img src="templates/img/ajax-loader.gif" alt=""></a>'); $.ajax( { url : 'plugin.php?plugin=test', type : 'post', data: $("#form").serialize(), success : function( resp ) { if(resp.ajax_success == false) { } else { jAlert('test', 'test'); } } }); }; </script> I get an alert, but there is no form submit. I checked that with Live http headers. Why does it not submit the form?

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  • Why are some classes created on the fly and others aren't in CakePHP 1.2.7?

    - by JoseMarmolejos
    I have the following model classes: class User extends AppModel { var $name= 'User'; var $belongsTo=array('SellerType' => array('className' => 'SellerType'), 'State' => array('className' => 'State'), 'Country' => array('className' => 'Country'), 'AdvertMethod' => array('className' => 'AdvertMethod'), 'UserType' => array('className' => 'UserType')); var $hasMany = array('UserQuery' => array('className' => 'UserQuery'));} And: class UserQuery extends AppModel { var $name = 'UserQuery'; var $belongsTo = array('User', 'ResidenceType', 'HomeType');} Everything works fine with the user class and all its associations, but the UserQuery class is being completely ignored by the orm (table name user_queries and the generated queries do cast it as UserQuery. Another weird thing is that if I delete the code inside the User class I get an error, but if I do the same for the UserQuery class I get no errors. So my question is why does cakephp generate a class on the fly for the UserQuery and ignores my class, and why doesn't it generate a class on the fly for the User as well ?

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  • Speed of Synchronization vs Normal

    - by Swaranga Sarma
    I have a class which is written for a single thread with no methods being synchronized. class MyClass implements MyInterface{ //interface implementation methods, not synchronized } But we also needed a synchronized version of the class. So we made a wrapper class that implements the same interface but has a constructor that takes an instance of MyClass. Any call to the methods of the synchronized class are delegated to the instance of MyClass. Here is my synchronized class.. class SynchronizedMyClass implements MyInterface{ //the constructor public SynchronizedMyClass(MyInterface i/*this is actually an instance of MyClass*/) //interface implementation methods; all synchronized; all delegated to the MyInterface instance } After all this I ran numerous amounts of test runs with both the classes. The tests involve reading log files and counting URLs in each line. The problem is that the synchronized version of the class is consistently taking less time for the parsing. I am using only one thread for the teste, so there is no chance of deadlocks, race around condition etc etc. Each log file contains more than 5 million lines which means calling the methods more than 5 million times. Can anyone explain why synchronized versiuon of the class migt be taking less time than the normal one?

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  • my div tag is not aligning properly after jquery.html replacement

    - by Adam
    <div class="container"><span class="field_label">Job</span><input class="fields2" type="text" maxlength="200" name="first_name" /></div> <div class="container"><span class="field_label">Date</span><input class="fields2" type="text" maxlength="200" name="the_date" id="the_date" /></div> <div class="container" id="sched_text">sdfdsfdsf</div> <!-- schedule text--> <div class="container"><span class="field_label">Time</span> .container{ position:relative; display:block; float:right; border: 1px solid; padding-bottom: 10px; } my html/css here has my containers aligning right below each other. However, when I use .html in jquery to change or add text to sched_text it throws the css off and places the div tag not as a block anymore but placed somewhere to the side. Does something change when you use .html text? what would the proper way of doing it? Thanks Ok the issue is that my .html or .text is not a string. I just did .text(the_Week[i][1]); which results in a number. How do I present it as a string?

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  • destructor being called by subclass

    - by zero
    I'm currently learning more about php objects and constructors/destructors, but i've noticed in my code that the parent class's destructor is being called twice, I thought it was because i was extending the first class to my second class and that the second class was calling it, but this is what the php docs say about that: Like constructors, parent destructors will not be called implicitly by the engine. In order to run a parent destructor, one would have to explicitly call parent::__destruct() in the destructor body. so if it is not being called by the subclass then is it because by extended the first class that i've made a reference to the parent class making it call itself twice or I'm I way off base here? the code: <?php class test{ public $test1 = "this is a test of a pulic property"; private $test2 = "this is a test of a private property"; protected $test3 = "this is a test of a protected property"; const hello = 900000; function __construct($h){ //echo 'this is the constructor test '.$h; } function x($x2){ echo ' this is fn x'.$x2; } function y(){ print "this is fn y"; } } $obj = new test("this is an \"arg\" sent to instance of test"); class hey extends test{ function hey(){ $this->x('<br>from the host with the most'); echo ' <br>from hey class'.$this->test3; } } $obj2 = new hey(); echo $obj2::hello; ?>

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  • how to arrange the checkboxes in 3/3 format on a layout of a form

    - by anwaar
    hi there can anyone plz tell me how to arrange the list of checkboxes of cuisines label which is retrived from the data base and when it is displaying it is not in the order coming side by side all together i want it to be displayed in a 3 by 3 format.here is the code for that: <div id="frmform"> <form name="frmrestaurant" id="frmrestaurant" method="post" onsubmit="" enctype="multipart/form-data"> <p class="msgsignup">Add Restaurant</p> <div id="iderror"></div> <div class="topinputs"> <div> <label for="restaurant_name" class="name">Restaurant Name :</label><input type="text" name="restaurant_name" size="32" id="restaurant_name" value="<?php echo $row->restaurant_name; ?>" class="validate[required,custom[onlyLetter],length[0,100]] text-input" /> </div> </div> <div> <label for="website" class="name">Website :</label><input size="32" type="text" name="website" id="website" value="<?php echo $row->website; ?>" class="validate[required,length[0,100]] text-input" /> </div> <div> <label for="budget" class="name">Budget :</label> <?php echo $this->lists['budget'];?> </div> <div> <label for="idcuisine" class="cuisine" >Cuisine:</label> <?php echo $this->lists['cuisine'] ;?> <div> <label for="idcategory" class="category">Category:</label> <?php echo $this->lists['category'];?> </div> the lists of cuisine and category is not displaying properly. thanks.

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  • Adding up row number and displaying total using COUNT (PHP MySQL)

    - by Yvonne
    I'm attempting to run a query that adds up the total number of subjects in a class. A class has many subjects. There is a 'teachersclasses' table between teachers (the user table) and classes. The principles sounds pretty simple but I'm having some trouble in getting my page to display the number of subjects for each class (directly associated with the teacher) This is what I have so far, trying to make use of the COUNT with a nested SELECT: SELECT (SELECT count(*) FROM subjects WHERE subjects.classid = class.classid) AS total_subjects, class.classname, class.classid FROM class Then I am calling up 'num_subjects' to present the total within a while loop: <?php echo $row['total_subjects']?> From the above, I am receiving the total subjects for a class, but within the same table row (for one class) and my other while loop doesnt run anymore, which returns all of the classes associated with a teacher :( ... Bit of a mess now! I know to return the classes for a particular teacher, I can do an additional WHERE clause on the session of 'teacherid' but I think my query is getting too complicated for me that errors are popping up everywhere. Anyone have a quick fix for this! Thanks very much

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  • Classes in same package

    - by nicholas_r
    I love the Intellij IDEA but i have been stacked on one little problem with Java imports. So for example there is a package with name "example" and two different classes in it: A.java and B.java. And i wanna get access to class "A" from class "B" without imports. Like this: class A: package example; public class A{ ... some stuff here ...} class B: package example; public class B{ public static void main(String[] args){ A myVar = 1234; } } This code may not work, but it's doesn't matter. Trouble just with IDE and with its mechanism of importing classes. So, problem is that i can't see A class from B. Idea says 'Cant resolve symbol' but i actually know that class A exists in package. Next strange is that complier works fine and there are no exceptions. Just IDEA can't see the class in the same package. Does anybody has any ideas?

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  • Internal typedef and circular dependency

    - by bcr
    I have two classes whose functions take typedefed pointers to eachother as return values and parameters. I.e.: class Segment; class Location : public Fwk::NamedInterface { public: // ===== Class Typedefs ===== typedef Fwk::Ptr<Location const> PtrConst; typedef Fwk::Ptr<Location> Ptr; // ===== Class Typedefs End ===== void segmentIs(Segment::Ptr seg); /* ... */ } and class Location; class Segment : public Fwk::NamedInterface { public: // ===== Class Typedefs ===== typedef Fwk::Ptr<Segment const> PtrConst; typedef Fwk::Ptr<Segment> Ptr; // ===== Class Typedefs End ===== void locationIs(Location::Ptr seg); /* ... */ } This understandably generated linker errors...which the forward declarations of the respective classes don't fix. How can I forward declare the Ptr and PtrConst typedefs while keeping these typedefs internal to the class (i.e. I would like to write Location::Ptr to refer to the location pointer type)? Thanks folks!

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  • Is it a bad practice to use divs for styling purposes?

    - by caisah
    I've seen lately a lot of discussions about this new concept called oocss and I was wondering if it is a bad practice to wrap your main tags in divs only for styling/page layout purposes. I'm asking this because I see some frameworks like Twitter Bootstrap use such a method. What are the implications of such a markup from a semantic and accessibility point of view? For example: <div class="container"> <div class="row"> <div class="span4"> <nav class="nav">...</nav> </div> <div class="span8"> <a href="#" class="btn btn-large">...</a> </div> </div> </div> instead of <div class="menu"> <nav class="nav">...</nav> <a href="#" class="bttn">...</a> </div>

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  • ajax form handling an array

    - by moata_u
    am trying to handle an array comes from php file after submitting the form data , the value of data after submitting the form is = ARRAY but i cant use this array in any way , any idea how can i handle this array !!!! Javascript : $('#file').live('change',function(){ $('#preview').html(''); $('#preview').html('<img src="loader.gif" />'); $('#data').ajaxForm(function(data){ $(data['toshow']).insertBefore('.pic_content').hide().fadeIn(1000); }).submit(); }); PHP : .... ....etc echo json_encode(array('toshow'=>somedata,'data'=>somedata)); data come from php file {"toshow":"\r\n\t\t\t\t\r\n\t\t<table class=\"out\">\r\n\t\t\t<tr ><td class=\"img\"><a title=\"2012-06-02 01-22-09\" rel=\"prettyPhoto\" href=\"img\/2012-06-02 01-22-09.284.jpg\"><img src=\"img\/thumb\/2012-06-02 01-22-09.284.jpg\"\/><\/a><\/td><\/tr>\r\n\t\t\t\r\n\t\t\t<td>\r\n\t\t\t\t<table cellSpacing=\"1\" cellPadding=\"0\">\r\n\t\t\t\t\t<tr><td class=\"data\"><span class=\"click\">2012-06-02 01-22-09<\/span><\/td><\/tr>\r\n\t\t\t\t\t<tr><td class=\"data\"><span class=\"click\">Download<\/span><\/td><\/tr>\r\n\t\t\t\t\t<tr><td class=\"data\"><a href=\"img\/2012-06-02 01-22-09.284.jpg\"><span class=\"click\">View<\/span><\/a><\/td><\/tr>\r\n\t\t\t\t<\/table>\r\n\t\t\t<\/td>\r\n\t\t\t<\/tr>\r\n\t\t<\/table>","span":"<span class='text'><img src='greencheck.png'\/>2012-06-02 01-22-09 Uploaded ,File Size =152Kb <\/span>"}

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  • mcsCustomscrollbar append new content not working

    - by Dariel Pratama
    i have this script in my website. $(document).ready(function(){ var comment = $('textarea[name=comment_text]').val(); var vid = $('input[name=video_id]').val(); $('#add_comment').on('click', function(){ $.post('<?php echo site_url('comment/addcomments'); ?>', $('#comment-form').serialize(), function(data){ data = JSON.parse(data); if(data.userdata){ var date = new Date(data.userdata.comment_create_time * 1000); var picture = data.userdata.user_image.length > 0 ? 'fileupload/'+data.userdata.user_image:'images/no_pic.gif'; var newComment = '<div class="row">\ <div class="col-md-4">\ <img src="<?php echo base_url(); ?>'+picture+'" class="profile-pic margin-top-15" />\ </div>\ <div class="col-md-8 no-pade">\ <p id="comment-user" class="margin-top-15">'+data.userdata.user_firstname+' '+data.userdata.user_lastname+'</p>\ <p id="comment-time">'+date.getTime()+'</p>\ </div>\ <div class="clearfix"></div>\ <div class="col-md-12 margin-top-15" id="comment-text">'+data.userdata.comment_text +'</div>\ <div class="col-md-12">\ <div class="hr-grey margin-top-15"></div>\ </div>\ </div>'; $('#comment-scroll').append($(newComment)); $('#comment').modal('hide'); } }); }); }); what i expect when a comment added to the DB and the PHP page give JSON response, the new comment will be added to the last line of $('#comment-scroll'). #comment-scroll is also have custom scroll bar by mcsCustomscrollbar. the above script also hiding the modal dialog when comment saved and it's working fine which is mean data.userdata is not empty, but why the append() isnt?

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  • C#: System.Lazy&lt;T&gt; and the Singleton Design Pattern

    - by James Michael Hare
    So we've all coded a Singleton at one time or another.  It's a really simple pattern and can be a slightly more elegant alternative to global variables.  Make no mistake, Singletons can be abused and are often over-used -- but occasionally you find a Singleton is the most elegant solution. For those of you not familiar with a Singleton, the basic Design Pattern is that a Singleton class is one where there is only ever one instance of the class created.  This means that constructors must be private to avoid users creating their own instances, and a static property (or method in languages without properties) is defined that returns a single static instance. 1: public class Singleton 2: { 3: // the single instance is defined in a static field 4: private static readonly Singleton _instance = new Singleton(); 5:  6: // constructor private so users can't instantiate on their own 7: private Singleton() 8: { 9: } 10:  11: // read-only property that returns the static field 12: public static Singleton Instance 13: { 14: get 15: { 16: return _instance; 17: } 18: } 19: } This is the most basic singleton, notice the key features: Static readonly field that contains the one and only instance. Constructor is private so it can only be called by the class itself. Static property that returns the single instance. Looks like it satisfies, right?  There's just one (potential) problem.  C# gives you no guarantee of when the static field _instance will be created.  This is because the C# standard simply states that classes (which are marked in the IL as BeforeFieldInit) can have their static fields initialized any time before the field is accessed.  This means that they may be initialized on first use, they may be initialized at some other time before, you can't be sure when. So what if you want to guarantee your instance is truly lazy.  That is, that it is only created on first call to Instance?  Well, there's a few ways to do this.  First we'll show the old ways, and then talk about how .Net 4.0's new System.Lazy<T> type can help make the lazy-Singleton cleaner. Obviously, we could take on the lazy construction ourselves, but being that our Singleton may be accessed by many different threads, we'd need to lock it down. 1: public class LazySingleton1 2: { 3: // lock for thread-safety laziness 4: private static readonly object _mutex = new object(); 5:  6: // static field to hold single instance 7: private static LazySingleton1 _instance = null; 8:  9: // property that does some locking and then creates on first call 10: public static LazySingleton1 Instance 11: { 12: get 13: { 14: if (_instance == null) 15: { 16: lock (_mutex) 17: { 18: if (_instance == null) 19: { 20: _instance = new LazySingleton1(); 21: } 22: } 23: } 24:  25: return _instance; 26: } 27: } 28:  29: private LazySingleton1() 30: { 31: } 32: } This is a standard double-check algorithm so that you don't lock if the instance has already been created.  However, because it's possible two threads can go through the first if at the same time the first time back in, you need to check again after the lock is acquired to avoid creating two instances. Pretty straightforward, but ugly as all heck.  Well, you could also take advantage of the C# standard's BeforeFieldInit and define your class with a static constructor.  It need not have a body, just the presence of the static constructor will remove the BeforeFieldInit attribute on the class and guarantee that no fields are initialized until the first static field, property, or method is called.   1: public class LazySingleton2 2: { 3: // because of the static constructor, this won't get created until first use 4: private static readonly LazySingleton2 _instance = new LazySingleton2(); 5:  6: // Returns the singleton instance using lazy-instantiation 7: public static LazySingleton2 Instance 8: { 9: get { return _instance; } 10: } 11:  12: // private to prevent direct instantiation 13: private LazySingleton2() 14: { 15: } 16:  17: // removes BeforeFieldInit on class so static fields not 18: // initialized before they are used 19: static LazySingleton2() 20: { 21: } 22: } Now, while this works perfectly, I hate it.  Why?  Because it's relying on a non-obvious trick of the IL to guarantee laziness.  Just looking at this code, you'd have no idea that it's doing what it's doing.  Worse yet, you may decide that the empty static constructor serves no purpose and delete it (which removes your lazy guarantee).  Worse-worse yet, they may alter the rules around BeforeFieldInit in the future which could change this. So, what do I propose instead?  .Net 4.0 adds the System.Lazy type which guarantees thread-safe lazy-construction.  Using System.Lazy<T>, we get: 1: public class LazySingleton3 2: { 3: // static holder for instance, need to use lambda to construct since constructor private 4: private static readonly Lazy<LazySingleton3> _instance 5: = new Lazy<LazySingleton3>(() => new LazySingleton3()); 6:  7: // private to prevent direct instantiation. 8: private LazySingleton3() 9: { 10: } 11:  12: // accessor for instance 13: public static LazySingleton3 Instance 14: { 15: get 16: { 17: return _instance.Value; 18: } 19: } 20: } Note, you need your lambda to call the private constructor as Lazy's default constructor can only call public constructors of the type passed in (which we can't have by definition of a Singleton).  But, because the lambda is defined inside our type, it has access to the private members so it's perfect. Note how the Lazy<T> makes it obvious what you're doing (lazy construction), instead of relying on an IL generation side-effect.  This way, it's more maintainable.  Lazy<T> has many other uses as well, obviously, but I really love how elegant and readable it makes the lazy Singleton.

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  • Console keyboard input OOP

    - by Alexandre P. Levasseur
    I am trying to build a very simple console-based game with a focus on using OOP instead of procedural programming because I intend to build up on that code for more complex projects. I am wondering if there is a design pattern that nicely handles this use case: There is a Player class with a MakeMove() method interacting with the board game. The MakeMove() method has to somehow get the user input yet I do not want to code it into the Player class as this would reduce cohesion and augment coupling. I was thinking of maybe having some controller class handle the sequence of events and thus the calls to keyboard input. However, that controller class would need to be able to handle differently the subclasses of Player (e.g. the AI class does not require keyboard input). Thoughts ?

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  • NullReferenceException when accessing variables in a 2D array in Unity

    - by Syed
    I have made a class including variables in Monodevelop which is: public class GridInfo : MonoBehaviour { public float initPosX; public float initPosY; public bool inUse; public int f; public int g; public int h; public GridInfo parent; public int y,x; } Now I am using its class variable in another class, Map.cs which is: public class Map : MonoBehaviour { public static GridInfo[,] Tile = new GridInfo[17, 23]; void Start() { Tile[0,0].initPosX = initPosX; //Line 49 } } I am not getting any error on runtime, but when I play in unity it is giving me error NullReferenceException: Object reference not set to an instance of an object Map.Start () (at Assets/Scripts/Map.cs:49) I am not inserting this script in any gameobject, as Map.cs will make a GridInfo type array, I have also tried using variables using GetComponent, where is the problem ?

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  • ANTS Memory Profiler 7.0 Review

    - by Michael B. McLaughlin
    (This is my first review as a part of the GeeksWithBlogs.net Influencers program. It’s a program in which I (and the others who have been selected for it) get the opportunity to check out new products and services and write reviews about them. We don’t get paid for this, but we do generally get to keep a copy of the software or retain an account for some period of time on the service that we review. In this case I received a copy of Red Gate Software’s ANTS Memory Profiler 7.0, which was released in January. I don’t have any upgrade rights nor is my review guided, restrained, influenced, or otherwise controlled by Red Gate or anyone else. But I do get to keep the software license. I will always be clear about what I received whenever I do a review – I leave it up to you to decide whether you believe I can be objective. I believe I can be. If I used something and really didn’t like it, keeping a copy of it wouldn’t be worth anything to me. In that case though, I would simply uninstall/deactivate/whatever the software or service and tell the company what I didn’t like about it so they could (hopefully) make it better in the future. I don’t think it’d be polite to write up a terrible review, nor do I think it would be a particularly good use of my time. There are people who get paid for a living to review things, so I leave it to them to tell you what they think is bad and why. I’ll only spend my time telling you about things I think are good.) Overview of Common .NET Memory Problems When coming to land of managed memory from the wilds of unmanaged code, it’s easy to say to one’s self, “Wow! Now I never have to worry about memory problems again!” But this simply isn’t true. Managed code environments, such as .NET, make many, many things easier. You will never have to worry about memory corruption due to a bad pointer, for example (unless you’re working with unsafe code, of course). But managed code has its own set of memory concerns. For example, failing to unsubscribe from events when you are done with them leaves the publisher of an event with a reference to the subscriber. If you eliminate all your own references to the subscriber, then that memory is effectively lost since the GC won’t delete it because of the publishing object’s reference. When the publishing object itself becomes subject to garbage collection then you’ll get that memory back finally, but that could take a very long time depending of the life of the publisher. Another common source of resource leaks is failing to properly release unmanaged resources. When writing a class that contains members that hold unmanaged resources (e.g. any of the Stream-derived classes, IsolatedStorageFile, most classes ending in “Reader” or “Writer”), you should always implement IDisposable, making sure to use a properly written Dispose method. And when you are using an instance of a class that implements IDisposable, you should always make sure to use a 'using' statement in order to ensure that the object’s unmanaged resources are disposed of properly. (A ‘using’ statement is a nicer, cleaner looking, and easier to use version of a try-finally block. The compiler actually translates it as though it were a try-finally block. Note that Code Analysis warning 2202 (CA2202) will often be triggered by nested using blocks. A properly written dispose method ensures that it only runs once such that calling dispose multiple times should not be a problem. Nonetheless, CA2202 exists and if you want to avoid triggering it then you should write your code such that only the innermost IDisposable object uses a ‘using’ statement, with any outer code making use of appropriate try-finally blocks instead). Then, of course, there are situations where you are operating in a memory-constrained environment or else you want to limit or even eliminate allocations within a certain part of your program (e.g. within the main game loop of an XNA game) in order to avoid having the GC run. On the Xbox 360 and Windows Phone 7, for example, for every 1 MB of heap allocations you make, the GC runs; the added time of a GC collection can cause a game to drop frames or run slowly thereby making it look bad. Eliminating allocations (or else minimizing them and calling an explicit Collect at an appropriate time) is a common way of avoiding this (the other way is to simplify your heap so that the GC’s latency is low enough not to cause performance issues). ANTS Memory Profiler 7.0 When the opportunity to review Red Gate’s recently released ANTS Memory Profiler 7.0 arose, I jumped at it. In order to review it, I was given a free copy (which does not include upgrade rights for future versions) which I am allowed to keep. For those of you who are familiar with ANTS Memory Profiler, you can find a list of new features and enhancements here. If you are an experienced .NET developer who is familiar with .NET memory management issues, ANTS Memory Profiler is great. More importantly still, if you are new to .NET development or you have no experience or limited experience with memory profiling, ANTS Memory Profiler is awesome. From the very beginning, it guides you through the process of memory profiling. If you’re experienced and just want dive in however, it doesn’t get in your way. The help items GAHSFLASHDAJLDJA are well designed and located right next to the UI controls so that they are easy to find without being intrusive. When you first launch it, it presents you with a “Getting Started” screen that contains links to “Memory profiling video tutorials”, “Strategies for memory profiling”, and the “ANTS Memory Profiler forum”. I’m normally the kind of person who looks at a screen like that only to find the “Don’t show this again” checkbox. Since I was doing a review, though, I decided I should examine them. I was pleasantly surprised. The overview video clocks in at three minutes and fifty seconds. It begins by showing you how to get started profiling an application. It explains that profiling is done by taking memory snapshots periodically while your program is running and then comparing them. ANTS Memory Profiler (I’m just going to call it “ANTS MP” from here) analyzes these snapshots in the background while your application is running. It briefly mentions a new feature in Version 7, a new API that give you the ability to trigger snapshots from within your application’s source code (more about this below). You can also, and this is the more common way you would do it, take a memory snapshot at any time from within the ANTS MP window by clicking the “Take Memory Snapshot” button in the upper right corner. The overview video goes on to demonstrate a basic profiling session on an application that pulls information from a database and displays it. It shows how to switch which snapshots you are comparing, explains the different sections of the Summary view and what they are showing, and proceeds to show you how to investigate memory problems using the “Instance Categorizer” to track the path from an object (or set of objects) to the GC’s root in order to find what things along the path are holding a reference to it/them. For a set of objects, you can then click on it and get the “Instance List” view. This displays all of the individual objects (including their individual sizes, values, etc.) of that type which share the same path to the GC root. You can then click on one of the objects to generate an “Instance Retention Graph” view. This lets you track directly up to see the reference chain for that individual object. In the overview video, it turned out that there was an event handler which was holding on to a reference, thereby keeping a large number of strings that should have been freed in memory. Lastly the video shows the “Class List” view, which lets you dig in deeply to find problems that might not have been clear when following the previous workflow. Once you have at least one memory snapshot you can begin analyzing. The main interface is in the “Analysis” tab. You can also switch to the “Session Overview” tab, which gives you several bar charts highlighting basic memory data about the snapshots you’ve taken. If you hover over the individual bars (and the individual colors in bars that have more than one), you will see a detailed text description of what the bar is representing visually. The Session Overview is good for a quick summary of memory usage and information about the different heaps. You are going to spend most of your time in the Analysis tab, but it’s good to remember that the Session Overview is there to give you some quick feedback on basic memory usage stats. As described above in the summary of the overview video, there is a certain natural workflow to the Analysis tab. You’ll spin up your application and take some snapshots at various times such as before and after clicking a button to open a window or before and after closing a window. Taking these snapshots lets you examine what is happening with memory. You would normally expect that a lot of memory would be freed up when closing a window or exiting a document. By taking snapshots before and after performing an action like that you can see whether or not the memory is really being freed. If you already know an area that’s giving you trouble, you can run your application just like normal until just before getting to that part and then you can take a few strategic snapshots that should help you pin down the problem. Something the overview didn’t go into is how to use the “Filters” section at the bottom of ANTS MP together with the Class List view in order to narrow things down. The video tutorials page has a nice 3 minute intro video called “How to use the filters”. It’s a nice introduction and covers some of the basics. I’m going to cover a bit more because I think they’re a really neat, really helpful feature. Large programs can bring up thousands of classes. Even simple programs can instantiate far more classes than you might realize. In a basic .NET 4 WPF application for example (and when I say basic, I mean just MainWindow.xaml with a button added to it), the unfiltered Class List view will have in excess of 1000 classes (my simple test app had anywhere from 1066 to 1148 classes depending on which snapshot I was using as the “Current” snapshot). This is amazing in some ways as it shows you how in stark detail just how immensely powerful the WPF framework is. But hunting through 1100 classes isn’t productive, no matter how cool it is that there are that many classes instantiated and doing all sorts of awesome things. Let’s say you wanted to examine just the classes your application contains source code for (in my simple example, that would be the MainWindow and App). Under “Basic Filters”, click on “Classes with source” under “Show only…”. Voilà. Down from 1070 classes in the snapshot I was using as “Current” to 2 classes. If you then click on a class’s name, it will show you (to the right of the class name) two little icon buttons. Hover over them and you will see that you can click one to view the Instance Categorizer for the class and another to view the Instance List for the class. You can also show classes based on which heap they live on. If you chose both a Baseline snapshot and a Current snapshot then you can use the “Comparing snapshots” filters to show only: “New objects”; “Surviving objects”; “Survivors in growing classes”; or “Zombie objects” (if you aren’t sure what one of these means, you can click the helpful “?” in a green circle icon to bring up a popup that explains them and provides context). Remember that your selection(s) under the “Show only…” heading will still apply, so you should update those selections to make sure you are seeing the view you want. There are also links under the “What is my memory problem?” heading that can help you diagnose the problems you are seeing including one for “I don’t know which kind I have” for situations where you know generally that your application has some problems but aren’t sure what the behavior you have been seeing (OutOfMemoryExceptions, continually growing memory usage, larger memory use than expected at certain points in the program). The Basic Filters are not the only filters there are. “Filter by Object Type” gives you the ability to filter by: “Objects that are disposable”; “Objects that are/are not disposed”; “Objects that are/are not GC roots” (GC roots are things like static variables); and “Objects that implement _______”. “Objects that implement” is particularly neat. Once you check the box, you can then add one or more classes and interfaces that an object must implement in order to survive the filtering. Lastly there is “Filter by Reference”, which gives you the option to pare down the list based on whether an object is “Kept in memory exclusively by” a particular item, a class/interface, or a namespace; whether an object is “Referenced by” one or more of those choices; and whether an object is “Never referenced by” one or more of those choices. Remember that filtering is cumulative, so anything you had set in one of the filter sections still remains in effect unless and until you go back and change it. There’s quite a bit more to ANTS MP – it’s a very full featured product – but I think I touched on all of the most significant pieces. You can use it to debug: a .NET executable; an ASP.NET web application (running on IIS); an ASP.NET web application (running on Visual Studio’s built-in web development server); a Silverlight 4 browser application; a Windows service; a COM+ server; and even something called an XBAP (local XAML browser application). You can also attach to a .NET 4 process to profile an application that’s already running. The startup screen also has a large number of “Charting Options” that let you adjust which statistics ANTS MP should collect. The default selection is a good, minimal set. It’s worth your time to browse through the charting options to examine other statistics that may also help you diagnose a particular problem. The more statistics ANTS MP collects, the longer it will take to collect statistics. So just turning everything on is probably a bad idea. But the option to selectively add in additional performance counters from the extensive list could be a very helpful thing for your memory profiling as it lets you see additional data that might provide clues about a particular problem that has been bothering you. ANTS MP integrates very nicely with all versions of Visual Studio that support plugins (i.e. all of the non-Express versions). Just note that if you choose “Profile Memory” from the “ANTS” menu that it will launch profiling for whichever project you have set as the Startup project. One quick tip from my experience so far using ANTS MP: if you want to properly understand your memory usage in an application you’ve written, first create an “empty” version of the type of project you are going to profile (a WPF application, an XNA game, etc.) and do a quick profiling session on that so that you know the baseline memory usage of the framework itself. By “empty” I mean just create a new project of that type in Visual Studio then compile it and run it with profiling – don’t do anything special or add in anything (except perhaps for any external libraries you’re planning to use). The first thing I tried ANTS MP out on was a demo XNA project of an editor that I’ve been working on for quite some time that involves a custom extension to XNA’s content pipeline. The first time I ran it and saw the unmanaged memory usage I was convinced I had some horrible bug that was creating extra copies of texture data (the demo project didn’t have a lot of texture data so when I saw a lot of unmanaged memory I instantly figured I was doing something wrong). Then I thought to run an empty project through and when I saw that the amount of unmanaged memory was virtually identical, it dawned on me that the CLR itself sits in unmanaged memory and that (thankfully) there was nothing wrong with my code! Quite a relief. Earlier, when discussing the overview video, I mentioned the API that lets you take snapshots from within your application. I gave it a quick trial and it’s very easy to integrate and make use of and is a really nice addition (especially for projects where you want to know what, if any, allocations there are in a specific, complicated section of code). The only concern I had was that if I hadn’t watched the overview video I might never have known it existed. Even then it took me five minutes of hunting around Red Gate’s website before I found the “Taking snapshots from your code" article that explains what DLL you need to add as a reference and what method of what class you should call in order to take an automatic snapshot (including the helpful warning to wrap it in a try-catch block since, under certain circumstances, it can raise an exception, such as trying to call it more than 5 times in 30 seconds. The difficulty in discovering and then finding information about the automatic snapshots API was one thing I thought could use improvement. Another thing I think would make it even better would be local copies of the webpages it links to. Although I’m generally always connected to the internet, I imagine there are more than a few developers who aren’t or who are behind very restrictive firewalls. For them (and for me, too, if my internet connection happens to be down), it would be nice to have those documents installed locally or to have the option to download an additional “documentation” package that would add local copies. Another thing that I wish could be easier to manage is the Filters area. Finding and setting individual filters is very easy as is understanding what those filter do. And breaking it up into three sections (basic, by object, and by reference) makes sense. But I could easily see myself running a long profiling session and forgetting that I had set some filter a long while earlier in a different filter section and then spending quite a bit of time trying to figure out why some problem that was clearly visible in the data wasn’t showing up in, e.g. the instance list before remembering to check all the filters for that one setting that was only culling a few things from view. Some sort of indicator icon next to the filter section names that appears you have at least one filter set in that area would be a nice visual clue to remind me that “oh yeah, I told it to only show objects on the Gen 2 heap! That’s why I’m not seeing those instances of the SuperMagic class!” Something that would be nice (but that Red Gate cannot really do anything about) would be if this could be used in Windows Phone 7 development. If Microsoft and Red Gate could work together to make this happen (even if just on the WP7 emulator), that would be amazing. Especially given the memory constraints that apps and games running on mobile devices need to work within, a good memory profiler would be a phenomenally helpful tool. If anyone at Microsoft reads this, it’d be really great if you could make something like that happen. Perhaps even a (subsidized) custom version just for WP7 development. (For XNA games, of course, you can create a Windows version of the game and use ANTS MP on the Windows version in order to get a better picture of your memory situation. For Silverlight on WP7, though, there’s quite a bit of educated guess work and WeakReference creation followed by forced collections in order to find the source of a memory problem.) The only other thing I found myself wanting was a “Back” button. Between my Windows Phone 7, Zune, and other things, I’ve grown very used to having a “back stack” that lets me just navigate back to where I came from. The ANTS MP interface is surprisingly easy to use given how much it lets you do, and once you start using it for any amount of time, you learn all of the different areas such that you know where to go. And it does remember the state of the areas you were previously in, of course. So if you go to, e.g., the Instance Retention Graph from the Class List and then return back to the Class List, it will remember which class you had selected and all that other state information. Still, a “Back” button would be a welcome addition to a future release. Bottom Line ANTS Memory Profiler is not an inexpensive tool. But my time is valuable. I can easily see ANTS MP saving me enough time tracking down memory problems to justify it on a cost basis. More importantly to me, knowing what is happening memory-wise in my programs and having the confidence that my code doesn’t have any hidden time bombs in it that will cause it to OOM if I leave it running for longer than I do when I spin it up real quickly for debugging or just to see how a new feature looks and feels is a good feeling. It’s a feeling that I like having and want to continue to have. I got the current version for free in order to review it. Having done so, I’ve now added it to my must-have tools and will gladly lay out the money for the next version when it comes out. It has a 14 day free trial, so if you aren’t sure if it’s right for you or if you think it seems interesting but aren’t really sure if it’s worth shelling out the money for it, give it a try.

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  • Subterranean IL: Custom modifiers

    - by Simon Cooper
    In IL, volatile is an instruction prefix used to set a memory barrier at that instruction. However, in C#, volatile is applied to a field to indicate that all accesses on that field should be prefixed with volatile. As I mentioned in my previous post, this means that the field definition needs to store this information somehow, as such a field could be accessed from another assembly. However, IL does not have a concept of a 'volatile field'. How is this information stored? Attributes The standard way of solving this is to apply a VolatileAttribute or similar to the field; this extra metadata notifies the C# compiler that all loads and stores to that field should use the volatile prefix. However, there is a problem with this approach, namely, the .NET C++ compiler. C++ allows methods to be overloaded using properties, like volatile or const, on the parameters; this is perfectly legal C++: public ref class VolatileMethods { void Method(int *i) {} void Method(volatile int *i) {} } If volatile was specified using a custom attribute, then the VolatileMethods class wouldn't be compilable to IL, as there is nothing to differentiate the two methods from each other. This is where custom modifiers come in. Custom modifiers Custom modifiers are similar to custom attributes, but instead of being applied to an IL element separately to its declaration, they are embedded within the field or parameter's type signature itself. The VolatileMethods class would be compiled to the following IL: .class public VolatileMethods { .method public instance void Method(int32* i) {} .method public instance void Method( int32 modreq( [mscorlib]System.Runtime.CompilerServices.IsVolatile)* i) {} } The modreq([mscorlib]System.Runtime.CompilerServices.IsVolatile) is the custom modifier. This adds a TypeDef or TypeRef token to the signature of the field or parameter, and even though they are mostly ignored by the CLR when it's executing the program, this allows methods and fields to be overloaded in ways that wouldn't be allowed using attributes. Because the modifiers are part of the signature, they need to be fully specified when calling such a method in IL: call instance void Method( int32 modreq([mscorlib]System.Runtime.CompilerServices.IsVolatile)*) There are two ways of applying modifiers; modreq specifies required modifiers (like IsVolatile), and modopt specifies optional modifiers that can be ignored by compilers (like IsLong or IsConst). The type specified as the modifier argument are simple placeholders; if you have a look at the definitions of IsVolatile and IsLong they are completely empty. They exist solely to be referenced by a modifier. Custom modifiers are used extensively by the C++ compiler to specify concepts that aren't expressible in IL, but still need to be taken into account when calling method overloads. C++ and C# That's all very well and good, but how does this affect C#? Well, the C++ compiler uses modreq(IsVolatile) to specify volatility on both method parameters and fields, as it would be slightly odd to have the same concept represented using a modifier or attribute depending on what it was applied to. Once you've compiled your C++ project, it can then be referenced and used from C#, so the C# compiler has to recognise the modreq(IsVolatile) custom modifier applied to fields, and vice versa. So, even though you can't overload fields or parameters with volatile using C#, volatile needs to be expressed using a custom modifier rather than an attribute to guarentee correct interoperability and behaviour with any C++ dlls that happen to come along. Next up: a closer look at attributes, and how certain attributes compile in unexpected ways.

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