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  • MVC pattern implementation. What is the n-relation between its components

    - by Srodriguez
    Dear all, I'm working in a C# project and we are , in order to get some unity across the different parts of our UI, trying to use the MVC pattern. The client is windows form based and I'm trying to create a simple MVC pattern implementation. It's been more challenging than expected, but I still have some questions regarding the MVC pattern. The problem comes mostly from the n-n relationships between its components: Here is what I've understood, but I'm not sure at all of it. Maybe someone can correct me? Model: can be shared among different Views. 1-n relationship between Model-View View: shows the state of the model. only one controller (can be shared among different views?). 1-1 relationship with the Model, 1-1 relationship with the controller Controller: handles the user actions on the view and updates the model. One controller can be shared among different views, a controller interacts only with one model? I'm not sure about the two last ones: Can a view have several controller? Or can a view share a controller with another view? Or is it only a 1:1 relationship? Can a controller handle several views? can it interact with several models? Also, I take advantage of this question to ask another MVC related question. I've suppressed all the synchronous calls between the different members of the MVC, making use of the events and delegates. One last call is still synchronous and is actually the most important one: The call between the view and the controller is still synchronous, as I need to know rather the controller has been able to handle the user's action or not. This is very bad as it means that I could block the UI thread (hence the client itself) while the controller is processing or doing some work. How can I avoid this? I can make use of the callback but then how do i know to which event the callback comes from? PS: I can't change the pattern at this stage, so please avoid answers of type "use MVP or MVVC, etc ;) Thanks!

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  • MVC pattern implementation. What is the n-relation between its components

    - by Srodriguez
    Dear all, I'm working in a C# project and we are , in order to get some unity across the different parts of our UI, trying to use the MVC pattern. The client is windows form based and I'm trying to create a simple MVC pattern implementation. It's been more challenging than expected, but I still have some questions regarding the MVC pattern. The problem comes mostly from the n-n relationships between its components: Here is what I've understood, but I'm not sure at all of it. Maybe someone can correct me? Model: can be shared among different Views. 1-n relationship between Model-View View: shows the state of the model. only one controller (can be shared among different views?). 1-1 relationship with the Model, 1-1 relationship with the controller Controller: handles the user actions on the view and updates the model. One controller can be shared among different views, a controller interacts only with one model? I'm not sure about the two last ones: Can a view have several controller? Or can a view share a controller with another view? Or is it only a 1:1 relationship? Can a controller handle several views? can it interact with several models? Also, I take advantage of this question to ask another MVC related question. I've suppressed all the synchronous calls between the different members of the MVC, making use of the events and delegates. One last call is still synchronous and is actually the most important one: The call between the view and the controller is still synchronous, as I need to know rather the controller has been able to handle the user's action or not. This is very bad as it means that I could block the UI thread (hence the client itself) while the controller is processing or doing some work. How can I avoid this? I can make use of the callback but then how do i know to which event the callback comes from? PS: I can't change the pattern at this stage, so please avoid answers of type "use MVP or MVVC, etc ;) Thanks!

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  • Code Contracts Vs. Object Initializers (.net 4.0)

    - by Mystagogue
    At face value, it would seem that object initializers present a problem for .net 4.0 "code contracts", where normally the invariant should be established by the time the object constructor is finished. Presumably, however, object-initializers require properties to be set after construction is complete. My question is if the invariants of "code contracts" are able to handle object initializers, "as if" the properties were set before the constructor completes? That would be very nice indeed!!

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  • Better to use constructor or method factory pattern?

    - by devoured elysium
    I have a wrapper class for the Bitmap .NET class called BitmapZone. Assuming we have a WIDTH x HEIGHT bitmap picture, this wrapper class should serve the purpose of allowing me to send to other methods/classes itself instead of the original bitmap. I can then better control what the user is or not allowed to do with the picture (and I don't have to copy the bitmap lots of times to send for each method/class). My question is: knowing that all BitmapZone's are created from a Bitmap, what do you find preferrable? Constructor syntax: something like BitmapZone bitmapZone = new BitmapZone(originalBitmap, x, y, width, height); Factory Method Pattern: BitmapZone bitmapZone = BitmapZone.From(originalBitmap, x , y, width, height); Factory Method Pattern: BitmapZone bitmapZone = BitmapZone.FromBitmap(originalBitmap, x, y, width, height); Other? Why? Thanks

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  • How should i organize authority code?

    - by acidzombie24
    I have users that fall into the following Not logged in Not Verified Verified Moderator Admin All code that only admin and moderators can access (like banning) is in ModeratorUser which inherits from verified which inherits from BaseUser. Some pages are accessible to all users such as public profiles. If a user is logged in he can leave a comment. To check this i use if (IsVerifiedUser). Now here is the problem. To avoid problems if a user is banned he is not recognized as a verified user. However in the rare case i need to know if he is verified i can use usertype & Verified. Should i not be doing this? I have a bunch of code in my VerifiedUser class and find i am moving tons of it to BaseUser. Is this something i help because a not logged in user can access the page? Should i handle the ban user in a different way and allow IsVerifiedUser to be true even if the user is banned?

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  • Code understanding, reverse engineering, best concepts and tools. Java.

    - by core07
    One of most demanding tasks for any programmer, architect is understanding other's code. E.g. I am contractor, hired to rescue some project very quickly. Fix bugs, plan global refactoring and therefore I need most efficient way to understand the code. What is the list of concepts, their priority and best tools for this? Of what I know: reverse code engineering to create object models (creating of diagram per package is not so convenient), create sequence diagrams (the tool connects in debug mode to the system and generates diagrams from runtime). Some visualizing techniques, using some tools to work not just with .java but also with e.g. JPA implementors like Hibernate. Generate diagram for not all the codebase, but add some class and then classes used by it. Is Sparx Enterprise Architect state of the art in reverse engineering or far from that. Any other better tools? Ideally would be that tool makes me understand the code as if I wrote it myself :)

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  • Why is it bad to use boolean flags in databases? And what should be used instead?

    - by David Chanin
    I've been reading through some of guides on database optimization and best practices and a lot of them suggest not using boolean flags at all in the DB schema (ex http://forge.mysql.com/wiki/Top10SQLPerformanceTips). However, they never provide any reason as to why this is bad. Is it a peformance issue? is it hard to index or query properly? Furthermore, if boolean flags are bad, what should you use to store boolean values in a database? Is it better to store boolean flags as an integer and use a bitmask? This seems like it would be less readable.

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  • Natural vs surrogate keys on support tables

    - by Bugeo
    I have read many articles about the battle between natural versus surrogate primary keys. I agree in the use of surrogate keys to identify records of tables whose contents are created by the user. But in the case of supporting tables what should I use? For example, in a hypothetical table "orderStates". If you use a natural key would have the following data: TABLE ORDERSTATES {ID: "NEW", NAME: "New"} {ID: "MANAGEMENT" NAME: "Management"} {ID: "SHIPPED" NAME: "Shipped"} If I use a surrogate key would have the following data: TABLE ORDERSTATES {ID: 1 CODE: "NEW", NAME: "New"} {ID: 2 CODE: "MANAGEMENT" NAME: "Management"} {ID: 3 CODE: "SHIPPED" NAME: "Shipped"} Now let's take an example: a user enters a new order. In the case in which use natural keys, in the code I can write this: newOrder.StateOrderId = "NEW"; With the surrogate keys instead every time I have an additional step. stateOrderId_NEW = .... I retrieve the id corresponding to the recod code "NEW" newOrder.StateOrderId = stateOrderId_NEW; The same will happen every time I have to move the order in a new status. So, in this case, what are the reason to chose one key type vs the other one?

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  • Immutability of big objects

    - by Malax
    Hi StackOverflow! I have some big (more than 3 fields) Objects which can and should be immutable. Every time I run into that case i tend to create constructor abominations with long parameter lists. It doesn't feel right, is hard to use and readability suffers. It is even worse if the fields are some sort of collection type like lists. A simple addSibling(S s) would ease the object creation so much but renders the object mutable. What do you guys use in such cases? I'm on Scala and Java, but i think the problem is language agnostic as long as the language is object oriented. Solutions I can think of: "Constructor abominations with long parameter lists" The Builder Pattern Thanks for your input!

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  • Method hiding with interfaces

    - by fearofawhackplanet
    interface IFoo { int MyReadOnlyVar { get; } } class Foo : IFoo { int MyReadOnlyVar { get; set; } } public IFoo GetFoo() { return new Foo { MyReadOnlyVar = 1 }; } Is the above an acceptable way of implementing a readonly/immutable object? The immutability of IFoo can be broken with a temporary cast to Foo. In general (non-critical) cases, is hiding functionality through interfaces a common pattern? Or is it considered lazy coding? Or even an anti-pattern?

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  • Tips on designing a .NET API for future use with F#

    - by Drew Noakes
    I'm in the process of designing a .NET API to allow developers to create RoboCup agents for the 3D simulated soccer league. I'm pretty happy with how the API work with C# code, however I would like to use this project to improve my F# skill (which is currently based on reading rather than practice). So I would like to ask what kinds of things I should consider when designing an API that is to be consumed by both C# and F# code. Some points. I make fairly heavy use of matrix and vector math. These are currently immutable classes/structs. The API currently defines a few interfaces with the consumer implements (eg: IAgent), using instances of their implementations (eg: MyAgent) to construct other API classes (eg: new Client(myAgent)). The API fires events. The API exposes a few delegate types. The API includes several enums. I'd like to release a version of the API as soon as possible and don't want to make major changes to it later if I realise it's too difficult to work with from F#. Any advice is appreciated.

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  • Avoid loading unnecessary data from db into objects (web pages)

    - by GmGr
    Really newbie question coming up. Is there a standard (or good) way to deal with not needing all of the information that a database table contains loaded into every associated object. I'm thinking in the context of web pages where you're only going to use the objects to build a single page rather than an application with longer lived objects. For example, lets say you have an Article table containing id, title, author, date, summary and fullContents fields. You don't need the fullContents to be loaded into the associated objects if you're just showing a page containing a list of articles with their summaries. On the other hand if you're displaying a specific article you might want every field loaded for that one article and maybe just the titles for the other articles (e.g. for display in a recent articles sidebar). Some techniques I can think of: Don't worry about it, just load everything from the database every time. Have several different, possibly inherited, classes for each table and create the appropriate one for the situation (e.g. SummaryArticle, FullArticle). Use one class but set unused properties to null at creation if that field is not needed and be careful. Give the objects access to the database so they can load some fields on demand. Something else? All of the above seem to have fairly major disadvantages. I'm fairly new to programming, very new to OOP and totally new to databases so I might be completely missing the obvious answer here. :)

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  • Data Modeling Help - Do I add another table, change existing table's usage, or something else?

    - by StackOverflowNewbie
    Assume I have the following tables and relationships: Person - Id (PK) - Name A Person can have 0 or more pets: Pet - Id (PK) - PersonId (FK) - Name A person can have 0 or more attributes (e.g. age, height, weight): PersonAttribute _ Id (PK) - PersonId (FK) - Name - Value PROBLEM: I need to represent pet attributes, too. As it turns out, these pet attributes are, in most cases, identical to the attributes of a person (e.g. a pet can have an age, height, and weight too). How do I represent pet attributes? Do I create a PetAttribute table? PetAttribute Id (PK) PetId (FK) Name Value Do I change PersonAttribute to GenericAttribute and have 2 foreign keys in it - one connecting to Person, the other connecting to Pet? GenericAttribute Id (PK) PersonId (FK) PetId (FK) Name Value NOTE: if PersonId is set, then PetId is not set. If PetId is set, PersonId is not set. Do something else?

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  • CSS box around box technique

    - by webzide
    Dear Experts, I was trying to make an CSS division box with content in it as well as a border around it. Instead of using the box-border technique, I was trying out a new box to box technique instead. <html> <head> <style type="text/css"> #outer{ height: 20px; width: 20px; background-color:#233D78; } #inner{ height:18px; width: 18px; background-color: #FFF; font-size: 1em; text-align:center; font-family:'Bookman Old Style', serif; padding: 0px; margin-top: 1px; margin-right:auto; margin-left:auto; margin-bottom:1px; vertical-align:middle; } </style> </head> <body> <div id="outer"><div id="inner">TEXT</div></div> </body> </html> Somehow the borders are just not showing up right with FireFox. I tried everything. Setting up the Paddings of both boxes, margin, and messing around with the width. TO be honest, it took me around 30min to do this and I still can't get it right :( I know that a way to achieve the same result would be setting up a border around just one box. But I just wanna learn this box around box background-color technique. THanks in advance

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  • smallest mysql type that accomodates single decimal

    - by donpal
    Database newbie here. I'm setting up a mysql table. One of the fields will accept a value in increment of a 0.5. e.g. 0.5, 1.0, 1.5, 2.0, .... 200.5, etc. I've tried int but it doesn't capture the decimals. `value` int(10), What would be the smallest type that can accommodate this value, considering it's only a single decimal. I also was considering that because the decimal will always be 0.5 if at all, I could store it in a separate boolean field? So I would have 2 fields instead. Is this a stupid or somewhat over complicated idea? I don't know if it really saves me any memory, and it might get slower now that I'm accessing 2 fields instead of 1 `value` int(10), `half` bool, //or something similar to boolean What are your suggestions guys? Is the first option better, and what's the smallest data type in that case that would get me the 0.5?

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  • Singleton Pattern combine with a Decorator

    - by Mike
    Attached is a classic Decorator pattern. My question is how would you modify the below code so that you can wrap zero or one of each topping on to the Pizza Right now I can have a Pepporini - Sausage -- Pepporini -- Pizza class driving the total cost up to $10, charging twice for Pepporini. I don't think I want to use the Chain of Responsibility pattern as order does not matter and not all toppings are used? Thank you namespace PizzaDecorator { public interface IPizza { double CalculateCost(); } public class Pizza: IPizza { public Pizza() { } public double CalculateCost() { return 8.00; } } public abstract class Topping : IPizza { protected IPizza _pizzaItem; public Topping(IPizza pizzaItem) { this._pizzaItem = pizzaItem; } public abstract double CalculateCost(); } public class Pepporini : Topping { public Pepporini(IPizza pizzaItem) : base(pizzaItem) { } public override double CalculateCost() { return this._pizzaItem.CalculateCost() + 0.50; } } public class Sausage : Topping { public Sausage(IPizza pizzaItem) : base(pizzaItem) { } public override double CalculateCost() { return this._pizzaItem.CalculateCost() + 1.00; } } public class Onions : Topping { public Onions(IPizza pizzaItem) : base(pizzaItem) { } public override double CalculateCost() { return this._pizzaItem.CalculateCost() + .25; } } }

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  • Rails Full Engine using a Full Engine

    - by SirLenz0rlot
    I've got this full rails engine Foo with functionality X. I want to make another engine, engine Bar, that is pretty much the same, but override funcitonality x with y. (it basically does the same, but a few controller actions and views are differently implemented). (I might split this later in several mountable engines, but for now, this will be the setup: project Baz, using engine Bar, which uses engine Foo) I would like to know if there are any pitfalls. It doesn't seem like a pattern that is often used? Anybody else using this 'some sort of engine inheritance'?

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  • How can I make a family of singletons?

    - by Jay
    I want to create a set of classes that share a lot of common behavior. Of course in OOP when you think that you automatically think "abstract class with subclasses". But among the things I want these classes to do is to each have a static list of instances of the class. The list should function as sort of a singleton within the class. I mean each of the sub-classes has a singleton, not that they share one. "Singleton" to that subclass, not a true singleton. But if it's a static, how can I inherit it? Of course code like this won't work: public abstract A { static List<A> myList; public static List getList() { if (myList==null) myList=new ArrayList<A>(10); return myList; } public static A getSomethingFromList() { List listInstance=getList(); ... do stuff with list ... } public int getSomethingFromA() { ... regular code acting against current instance ... } } public class A1 extends A { ... } public class A2 extends A { ... } A1 somethingfromA1List=(A1) A1.getSomethingFromList(); A2 somethingfromA2List=(A2) A2.getSomethingFromList(); The contents of the list for each subclass would be different, but all the code to work on the lists would be the same. The problem with the above code is that I'd only have one list for all the subclasses, and I want one for each. Yes, I could replicate the code to declare the static list in each of the subclasses, but then I'd also have to replicate all the code that adds to the lists and searches the list, etc, which rather defeats the purpose of subclassing. Any ideas on how to do this without replicating code?

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  • C#: How to inherit constructors?

    - by Ian Boyd
    Imagine a base class with many constructors and a virtual method public class Foo { ... public Foo() {...} public Foo(int i) {...} ... public virtual void SomethingElse() {...} ... } and now I want to create a descendant class that overrides the virtual method: public class Bar : Foo { public override void SomethingElse() {...} } And another descendant that does some more stuff: public class Bah : Bar { public void DoMoreStuff() {...} } Do I really have to copy all constructors from Foo into Bar and Bah? And then if I change a constructor signature in Foo, do I have to update it in Bar and Bah? Is there no way to inherit constructors? Is there no way to encourage code reuse?

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  • Where should I put contextual data related to an Object that is not really a property of the object?

    - by RenderIn
    I have a Car class. It has three properties: id, color and model. In a particular query I want to return all the cars and their properties, and I also want to return a true/false field called "searcherKnowsOwner" which is a field I calculate in my database query based on whether or not the individual conducting the search knows the owner. I have a database function that takes the ID of the searcher and the ID of the car and returns a boolean. My car class looks like this (pseudocode): class Car{ int id; Color color; Model model; } I have a screen where I want to display all the cars, but I also want to display a flag next to each car if the person viewing the page knows the owner of that car. Should I add a field to the Car class, a boolean searcherKnowsOwner? It's not a property of the car, but is actually a property of the user conducting the search. But this seems like the most efficient place to put this information.

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  • Need alternative field names for these reserved words

    - by MattSlay
    “type” and “class” are likely reserved or problematic words in C# and/or Ruby, two languages I may use to program against my new database schema in the future. So, in order to avoid potential conflicts with those languages, I’m looking for alternative names for these field names in my tables. In this case, it is from my Machines table, where I have: “class” field (values would be something like “manual” or “computerized”) and “type” field (values would be “lathe” or “mill”) I could call the fields “machineclass” and “machinetype”, but that is inconsistent with naming scheme in the rest of my schema (meaning, I do not re-use the table name in the field… For instance, I use Machine.name, not Machine.machinename) Any thought on this madness?

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  • Haskell: "how much" of a type should functions receive? and avoiding complete "reconstruction"

    - by L01man
    I've got these data types: data PointPlus = PointPlus { coords :: Point , velocity :: Vector } deriving (Eq) data BodyGeo = BodyGeo { pointPlus :: PointPlus , size :: Point } deriving (Eq) data Body = Body { geo :: BodyGeo , pict :: Color } deriving (Eq) It's the base datatype for characters, enemies, objects, etc. in my game (well, I just have two rectangles as the player and the ground right now :p). When a key, the characters moves right, left or jumps by changing its velocity. Moving is done by adding the velocity to the coords. Currently, it's written as follows: move (PointPlus (x, y) (xi, yi)) = PointPlus (x + xi, y + yi) (xi, yi) I'm just taking the PointPlus part of my Body and not the entire Body, otherwise it would be: move (Body (BodyGeo (PointPlus (x, y) (xi, yi)) wh) col) = (Body (BodyGeo (PointPlus (x + xi, y + yi) (xi, yi)) wh) col) Is the first version of move better? Anyway, if move only changes PointPlus, there must be another function that calls it inside a new Body. I explain: there's a function update which is called to update the game state; it is passed the current game state, a single Body for now, and returns the updated Body. update (Body (BodyGeo (PointPlus xy (xi, yi)) wh) pict) = (Body (BodyGeo (move (PointPlus xy (xi, yi))) wh) pict) That tickles me. Everything is kept the same within Body except the PointPlus. Is there a way to avoid this complete "reconstruction" by hand? Like in: update body = backInBody $ move $ pointPlus body Without having to define backInBody, of course.

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