Search Results

Search found 25391 results on 1016 pages for 'update notification'.

Page 290/1016 | < Previous Page | 286 287 288 289 290 291 292 293 294 295 296 297  | Next Page >

  • Confusion with floats converted into ints during collision detection

    - by TheBroodian
    So in designing a 2D platformer, I decided that I should be using a Vector2 to track the world location of my world objects to retain some sub-pixel precision for slow-moving objects and other such subtle nuances, yet representing their bodies with Rectangles, because as far as collision detection and resolution is concerned, I don't need sub-pixel precision. I thought that the following line of thought would work smoothly... Vector2 wrldLocation; Point WorldLocation; Rectangle collisionRectangle; public void Update(GameTime gameTime) { Vector2 moveAmount = velocity * (float)gameTime.ElapsedGameTime.TotalSeconds wrldLocation += moveAmount; WorldLocation = new Point((int)wrldLocation.X, (int)wrldLocation.Y); collisionRectangle = new Rectangle(WorldLocation.X, WorldLocation.Y, genericWidth, genericHeight); } and I guess in theory it sort of works, until I try to use it in conjunction with my collision detection, which works by using Rectangle.Offset() to project where collisionRectangle would supposedly end up after applying moveAmount to it, and if a collision is found, finding the intersection and subtracting the difference between the two intersecting sides to the given moveAmount, which would theoretically give a corrected moveAmount to apply to the object's world location that would prevent it from passing through walls and such. The issue here is that Rectangle.Offset() only accepts ints, and so I'm not really receiving an accurate adjustment to moveAmount for a Vector2. If I leave out wrldLocation from my previous example, and just use WorldLocation to keep track of my object's location, everything works smoothly, but then obviously if my object is being given velocities less than 1 pixel per update, then the velocity value may as well be 0, which I feel further down the line I may regret. Does anybody have any suggestions about how I might go about resolving this?

    Read the article

  • Windows Metro Requests

    - by Scott Dorman
    Windows 8 and Windows Metro style apps have a lot of potential, but only if application vendors realize there is a demand to see their app as a Metro style app and not just as a desktop app (or worse, only as an Android or iOS app). As consumers, the only thing we can do is be vocal about our desire to see these apps on Windows 8 as a Metro style app. In an effort to raise awareness, I just launched WinMetro Requests. This is our opportunity to request Windows Metro style apps  and show those companies just how much interest there is for seeing their app as a Metro style app. This site is running on UserVoice, so it allows you to easily submit application requests, add comments, and, more importantly, vote for your favorite applications to come to Windows as a Metro style app! As I find out the status of requested applications, I will update the status of the request. If you know and have official communication from one of the companies indicating they will be or are working on a Windows Metro style app, please let me know and I'll update the status of the request after verifying (or at least trying to verify) the information.

    Read the article

  • Best scripting language for project [on hold]

    - by Dave
    This is a subjective question, but I don't know where else to ask it. I'd appreciate it if someone could direct me to an appropriate scripting language for my project. I'm a little new at this so I'd appreciate any help. The project is a website that will display a list of photo subject groups (such as "nature" "people" "sports" etc) on the home page. The photos will all be in subdirectories of the main photo directory (photos) and each subject group will represent a subdirectory in photos. For example in directory photos there might be 3 subdirectories, "nature" "people" "sports" and in each of those subdirectories there will be the actual photos. The idea is that when the website owner wants to update/add/delete a subject group all he has to do is add, delete or update a subdirectory of the photos directory. This means, I think, that I need a scripting language that can read the directories and files in the website and then send a web page with the information in it. What is the simplest and easiest scripting language to do this in? Any ideas? Thanks

    Read the article

  • ATI Radeon Drivers works with which linux distribution and version?

    - by amit.codename13
    I have ATI Mobility Radeon HD 5850 graphics card. Almost every new linux distribution seems to have an issue with it, when i install the drivers. Working without utilizing the graphics card leaves me so unproductive. So i made a plan to use older versions of linux, any distribution suitable as a desktop distribution. UPDATE: The kind of problems that i am facing are, 1) After installing drivers the system boots and hangs, 2) There are unusual lines over the screen 3) After upgrade system doesn't start properly(hangs the usual old way) The kind of answers i am looking for is, distribution X(the newer the version the better) doesn't have the above problem after installing drivers for ATI Mobility Radeon HD 5850 graphics card. UPDATE: The new drivers released by AMD seems to fix all the issues, although they are still beta Thanks

    Read the article

  • State changes in entities or components

    - by GriffinHeart
    I'm having some trouble figuring how to deal with state management in my entities. I don't have trouble with Game state management, like pause and menus, since these are not handled as an entity component system; just with state in entities/components. Drawing from Orcs Must Die as an example, I have my MainCharacter and Trap entities which only have their components like PositionComponent, RenderComponent, PhysicsComponent. On each update the Entity will call update on its components. I also have a generic EventManager with listeners for different event types. Now I need to be able to place the traps: first select the trap and trap position then place the trap. When placing a trap it should appear in front of the MainCharacter, rendered in a different way and following it around. When placed it should just respond to collisions and be rendered in the normal way. How is this usually handled in component based systems? (This example is specific but can help figure out the general way to deal with entities states.)

    Read the article

  • How do I compare two Excel documents?

    - by arathorn
    The compare function in Word 2007 is very handy -- is there a similar capability in Excel 2007? I can't seem to find it... The documents I'm trying to compare are essentially two versions of the same content. Unfortunately, "Track Changes" has not been used. If file comparison not a built-in feature, what alternatives are out there for doing this? UPDATE [2009-08-05]: I ran across this (somewhat dated) overview of some of the third-party options that are available: http://www.comparesuite.com/solutions/compare_utilities_review/compare-files-excel.htm UPDATE [2009-08-12]: I ended up going with the Beyond Compare answer, but several of the other answers below were adequate as well, and might be more useful for someone else. (E.g., if you don't own a license for BeyondCompare, or want a comparison GUI that's integrated into Excel.) See also: How do I diff two spreadsheets on Stack Overflow

    Read the article

  • Some services refusing to start on Win 7 machine. What could the root cause be?

    - by BombDefused
    When I check msconfig, there are no services that are blocked from starting up. When I look in services.msc, the problem services have a start up type of 'Automatic', but have a blank space where others will show 'Started'. Attempting to start them manually results in the following pop up error messages. I have no idea what's causing this, looks like some sort of cascade effect from another problem service. It's affecting scheduled tasks, SQL server agent and windows back up services. How can I resolve this? I don't know how to work out what the root cause is. Task Scheduler Service Start Error: "Windows could not start the Task Scheduler service on local computer. 1068: The dependecy service or group failed to start. SQL Server Service Start Error: "The SQL Server Agent service on Local Computer started and then stopped. Some services stop automatically if they are not in use by other services or programs." UPDATE: I've just noticed some other services have a description of "Failed to Read Description. Error Code: 2" They are: NetMsmqActivator, NetPipeActivator, NetTcpActivator, NetTcpPortSharing UPDATE 2: As joeqwerty says the Event Log service does seem to be the root of the problem. This service will not start either. It fails with 'Error 31 - A device attached to the system is not functioning correctly'. I've tried detaching all devices. I've also followed the advice here, where the same problem is described, but with no luck: http://social.technet.microsoft.com/Forums/en/w7itprosecurity/thread/44479c49-55e6-4bd7-b25e-3f2a6497306e Update 3 @ Pacey - The following was a good tip, really clear instruction. However, I found that those reg keys do not exist on my system. "Your Problem might also derive from the UpperFilter or LowerFilter Settings of the CDROM Drive. These are a known cause for Errorcode 31. You can find step-by-step instructions on removing the filters on about.com" I followed the advice through to checking every component in device manager separately, but everything is reported as working correctly!? These services did all work at one point. The hardware set up hasn't changed much. Guess I'm looking at a repair install maybe???!

    Read the article

  • How do I draw a scrolling background?

    - by droidmachine
    How can I draw background tile in my 2D side-scrolling game? Is that loop logical for OpenGL es? My tile 2400x480. Also I want to use parallax scrolling for my game. batcher.beginBatch(Assets.background); for(int i=0; i<100; i++) batcher.drawSprite(0+2400*i, 240, 2400, 480, Assets.backgroundRegion); batcher.endBatch(); UPDATE And thats my onDrawFrame.I'm sending deltaTime for fps control. public void onDrawFrame(GL10 gl) { GLGameState state = null; synchronized(stateChanged) { state = this.state; } if(state == GLGameState.Running) { float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); screen.present(deltaTime); } if(state == GLGameState.Paused) { screen.pause(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } if(state == GLGameState.Finished) { screen.pause(); screen.dispose(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } }

    Read the article

  • Example of DOD design

    - by Jeffrey
    I can't seem to find a nice explanation of the Data Oriented Design for a generic zombie game (it's just an example, pretty common example). Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombie list class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie } Or would creating a generic World container that contains every action from bite(zombieId, playerId) to moveTo(playerId, vector) to createPlayer() to shoot(playerId, vector) to face(radians)/face(vector); and contains: std::vector<zombie> std::vector<player> ... std::vector<mapchunk> ... std::vector<vbobufferid> player_run_animation; ... be a good example? Whats the proper way to organize a game with DOD?

    Read the article

  • New Beta of GhostDoc v4

    - by TATWORTH
    A new beta of GhostDoc v4 is available at http://submain.com/download/ghostdoc/beta/The updated license key is at http://submain.com/blog/GhostDocV4Beta2IsAvailable.aspxHere are some of the excellent features of GhostDoc v4"Version 4 is a major milestone for us with great new features and rewrites that we have done over the last year. Here are the most significant additions to the GhostDoc feature set: Visual Studio 2012 support (Pro) Source code Spell Checker C/C++ language support XML Comment Preview StyleCop Compliance – comments generated by GhostDoc are now pass StyleCop validation Exception Documentation - exceptions raised within a method are documented in the XML Comment (Pro) File Header menu and template (Pro) Visual Studio toolbar with commands for documenting, comment preview and spell-checking (Pro) Options -> Global Properties - allows to reference custom configured user properties within T4 templates (CodeIt.Right users will find this very familiar) (Pro) IntelliSense in the T4 template editor Version update notification – you won’t miss new version release ever again!"

    Read the article

  • Why does m4 error "linux-gnu.m4 - No such file or directory" appear the first time after updating sendmail.mc?

    - by Mike B
    SendMail 8.14.x | CentOS 5.x I've noticed that if I manually update /etc/mail/sendmail.mc (for example, enable TLS support), and then bounce sendmail, I get the following error: Shutting down sm-client: [ OK ] Shutting down sendmail: [ OK ] Starting sendmail: sendmail.mc:18: m4: cannot open `/usr/share/sendmail-cf/ostype/linux-gnu.mf': No such file or directory [ OK ] Starting sm-client: [ OK ] This only happens one time after I update a sendmail.mc file. If I bounce sendmail again (without making any other change), I don't see the error any more. Any idea why this happens? It doesn't cause any errors - I'm just curious.

    Read the article

  • My computer will not reboot after fresh install of ubuntu 12.04LTS

    - by user170715
    I bought a new computer yesterday and it came with Windows 8. When installing Ubuntu, i choose the erase and install option thinking that Ubuntu would install easily like it did for my old laptop... After a successful install and following the instructions telling me to reboot to finish installation and remove installation media. It worked and my computer booted fine, however once I began installing updates via update manager and activating additional driver {ATI/AMD proprietary FGLRX graphics driver (post-release updates)} out of the following: Experimental AMD binary Xorg driver and kernel module ATI/AMD proprietary FGLRX graphics driver (*experimental*beta) ATI/AMD proprietary FGLRX graphics driver (post-release updates) Then reboot to finish making changes I reboot and get an error (Reboot and select proper boot device) At this point I was stuck, so I eventually reinstalled ubuntu and repeated the exacted same steps until right before i rebooted to finish making changes. However this time i used this Boot Repair tool sudo add-apt-repository ppa:yannubuntu/boot-repair sudo apt-get update sudo apt-get install -y boot-repair boot-repair After running the program i get a "boot successfully repaired" message. Then I try to reboot again and get the GNU Grub screen where it says would you like to boot: normal recovery memorytest Once it begins loading, you see the code moving across the screen then it pauses when it gets to and doesnt do anything. If someone could tell me how to fix this or get Windows 8 back soon, I'd appreciate it because like i said i just bought it yesterday and now i cant even use it.

    Read the article

  • Parse text file on click and display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

    Read the article

  • Configure htaccess to show index.php as the default page instead of permissions error

    - by Jan De Laet
    Having a problem with my .htaccess. I have this to secure all my documents: Order Deny,Allow Deny from all Allow from 127.0.0.1 <FilesMatch "\.(htm|html|css|js|php)$"> Order Allow,Deny Allow from all Allow from 127.0.0.1 </FilesMatch> Now everything works fine except that the index page of www.mysite.com doesn't work and gives me the notification: You don't have permission to access / on this server. How can you fix this? If there stands www.example.com/index.php it works but if you surf to www.example.com I get this message.

    Read the article

  • Are injectable classes allowed to have constructor parameters in DI?

    - by Songo
    Given the following code: class ClientClass{ public function print(){ //some code to calculate $inputString $parser= new Parser($inputString); $result= $parser->parse(); } } class Parser{ private $inputString; public __construct($inputString){ $this->inputString=$inputString; } public function parse(){ //some code } } Now the ClientClass has dependency on class Parser. However, if I wanted to use Dependency Injection for unit testing it would cause a problem because now I can't send the input string to the parser constructor like before as its calculated inside ClientCalss itself: class ClientClass{ private $parser; public __construct(Parser $parser){ $this->parser=$parser; } public function print(){ //some code to calculate $inputString $result= $this->parser->parse(); //--> will throw an exception since no string was provided } } The only solution I found was to modify all my classes that took parameters in their constructors to utilize Setters instead (example: setInputString()). However, I think there might be a better solution than this because sometimes modifying existing classes can cause much harm than benefit. So, Are injectable classes not allowed to have input parameters? If a class must take input parameters in its constructor, what would be the way to inject it properly? UPDATE Just for clarification, the problem happens when in my production code I decide to do this: $clientClass= new ClientClass(new Parser($inputString));//--->I have no way to predict $inputString as it is calculated inside `ClientClass` itself. UPDATE 2 Again for clarification, I'm trying to find a general solution to the problem not for this example code only because some of my classes have 2, 3 or 4 parameters in their constructors not only one.

    Read the article

  • Create intentional border with xrandr

    - by benizi
    Is there a way to tell xrandr "this space intentionally left blank"? I have a laptop that drives its internal display at 1920x1080, but the external monitor I'm using, due to its different aspect ratio, doesn't have that mode. It runs at 1920x1200. So, the basic setup: xrandr \ --output LVDS-1 --mode 1920x1080 \ --output DP-1 --mode 1920x1200 --same-as LVDS-1 [not to scale:] +-----------------------------------+ ¦ ¦ ¦ ¦ (laptop) ¦ (external) ¦ ¦ (LVDS-1) ¦ (DP-1) ¦ ¦ ¦ ¦ ¦ ¦ ¦ +-----------------¦ ¦ (blank...) ¦ ¦ +-----------------+ How can I specify that the 1920x120-sized region below LVDS-1 should be displayed as a black bar that can't be accessed by mouse on DP-1? I tried just coping with --panning 1920x1200+0+0/1920x1080+0+0/0/0/0/120, but I found the screen movement to be very annoying. Update: I found a workaround. (Update 2: changed it to an answer, per suggestion -- workaround doesn't answer the underlying question of leaving space blank.)

    Read the article

  • Distributing application updates using SCCM 2007

    - by theraneman
    Hi all, If there are any System Center Config Manager (SCCM) users out there, please clarify my doubt here. I have used the ConfigMgr console to distribute a custom application to a client machine. Now I need to distribute some updated files of that application. Isnt's it possible to add those files in the same package source used earlier and advertise again? Or should I use the SCCM software update section for this? Not sure if its only me, but the Software distribution process looks much easier than the Software Updates process in SCCM 2007. Please do let me know if there any online tutorials which explain how to update a custom application. Any help much appreciated.

    Read the article

  • Particle trajectory smoothing: where to do the simulation?

    - by nkint
    I have a particle system in which I have particles that are moving to a target and the new targets are received via network. The list of new target are some noisy coordinates of a moving target stored in the server that I want to smooth in the client. For doing the smoothing and the particle I wrote a simple particle engine with standard euler integration model. So, my pseudo code is something like that: # pseudo code class Particle: def update(): # do euler motion model integration: # if the distance to the target is more than a limit # add a new force to the accelleration # seeking the target, # and add the accelleration to velocity # and velocity to the position positionHistory.push_back(position); if history.length > historySize : history.pop_front() class ParticleEngine: particleById = dict() # an associative array # where the keys are the id # and particle istances are sotred as values # this method is called each time a new tcp packet is received and parsed def setNetTarget(int id, Vec2D new_target): particleById[id].setNewTarget(new_target) # this method is called each new frame def draw(): for p in particleById.values: p.update() beginVertex(LINE_STRIP) for v in p.positionHistory: vertex(v.x, v.y) endVertex() The new target that are arriving are noisy but setting some accelleration/velocity parameters let the particle to have a smoothed trajectories. But if a particle trajectory is a circle after a while the particle position converge to the center (a normal behaviour of euler integration model). So I decided to change the simulation and use some other interpolation (spline?) or smooth method (kalman filter?) between the targets. Something like: switch( INTERPOLATION_MODEL ): case EULER_MOTION: ... case HERMITE_INTERPOLATION: ... case SPLINE_INTERPOLATION: ... case KALMAN_FILTER_SMOOTHING: ... Now my question: where to write the motion simulation / trajectory interpolation? In the Particle? So I will have some Particle subclass like ParticleEuler, ParticleSpline, ParticleKalman, etc..? Or in the particle engine?

    Read the article

  • Is acousting fingerprinting too broad for one audio file only?

    - by IBG
    So we were looking for some topics related to audio analysis and found acoustic fingerprinting. As it is, it seems like the most famous application for it is for identification of music. Enter our manager, who requested us to research and possible find an algorithm or existing code that we can use for this very simple approach (like it's easy, source codes don't show up like mushrooms): Always-on app for listening Compare the audio patterns to a single audio file (assume sound is a simple beep) If beep is detected, send notification to server With a flow this simple, do you think acousting fingerprinting is a broad approach to use? Should we stop and take another approach? Where to best start? We haven't started anything yet (on the development side) on this regard, so I want to get other opinion if this is pursuit is worth it or moot.

    Read the article

  • Orange Brightbox and NO-IP.com

    - by JSweete
    Strange one here i didnt know where to ask, and i know this is a developer resource but i was hoping with everyones tech know how someone may have a solution for my problem. Ok i had an orange livebox before and in the dynamic dns settings it had no-ip.com as a drop down option with login variables to update my account with a dynamic ip address. This worked great for years. However my livebox died and i now have a orange brightbox, and this doesnt have no-ip.com as a login update option for dynamic dns on my router. Does any one have any idea how i can get my domain to point to my home server with a dynamic ip address ideally for free? This is merely for testing and to have a backup server for my main remote server.

    Read the article

  • Cocos2d rotating sprite while moving with CCBezierBy

    - by marcg11
    I've done my moving actions which consists of sequences of CCBezierBy. However I would like the sprite to rotate by following the direction of the movement (like an airplane). How sould I do this with cocos2d? I've done the following to test this out. CCSprite *green = [CCSprite spriteWithFile:@"enemy_green.png"]; [green setPosition:ccp(50, 160)]; [self addChild:green]; ccBezierConfig bezier; bezier.controlPoint_1 = ccp(100, 200); bezier.controlPoint_2 = ccp(400, 200); bezier.endPosition = ccp(300,160); [green runAction:[CCAutoBezier actionWithDuration:4.0 bezier:bezier]]; In my subclass: @interface CCAutoBezier : CCBezierBy @end @implementation CCAutoBezier - (id)init { self = [super init]; if (self) { // Initialization code here. } return self; } -(void) update:(ccTime) t { CGPoint oldpos=[self.target position]; [super update:t]; CGPoint newpos=[self.target position]; float angle = atan2(newpos.y - oldpos.y, newpos.x - oldpos.x); [self.target setRotation: angle]; } @end However it rotating, but not following the path...

    Read the article

  • Error while reomving the new kernel 2.6.37

    - by Tarek
    Hi! I tried to install the new kernel but something went wrong and I'm trying to remove it now. The error massege is: mhd@Tarek-Laptop:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: linux-image-2.6.37-020637-generic 0 upgraded, 0 newly installed, 1 to remove and 9 not upgraded. 1 not fully installed or removed. After this operation, 111MB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 188780 files and directories currently installed.) Removing linux-image-2.6.37-020637-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 2.6.37-020637-generic /boot/vmlinuz-2.6.37-020637-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 2.6.37-020637-generic /boot/vmlinuz-2.6.37-020637-generic /etc/default/grub: 33: Syntax error: EOF in backquote substitution run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 2 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-2.6.37-020637-generic.postrm line 328. dpkg: error processing linux-image-2.6.37-020637-generic (--remove): subprocess installed post-removal script returned error exit status 1 Errors were encountered while processing: linux-image-2.6.37-020637-generic E: Sub-process /usr/bin/dpkg returned an error code (1) The previous unsloved error is on this bug.

    Read the article

  • Cisco VPN Client on Vista - Virtual Adapter

    - by ScaleOvenStove
    I have used the Cisco VPN client for years, and on XP it is pretty much rock solid, on Vista, not so much. You might be able to connect, but unless you set up a constant ping to something, it usually will disconnect, with this error: Reason 442: Failed to enable Virtual Adapater Now, most sysadmins will say, update you client - yes, I know, it hasnt mitigated the issue, ever. I have been using it on Vista since it came out, and updated my client every time a new update comes out. I have used it where the VPN server was a Cisco PIX and a Windows Box allowing the Cisco Client to connect. Anyone have any fixes that you can do on your client to fix this issue?

    Read the article

  • OpenGL - Rendering from part of an index and vertex array depending on an element count

    - by user1423893
    I'm currently drawing my shapes as lines by using a VAO and then assigning the dynamic vertices and indices each frame. // Bind VAO glBindVertexArray(m_vao); // Update the vertex buffer with the new data (Copy data into the vertex buffer object) glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(VertexPosition), m_vertices.data(), GL_DYNAMIC_DRAW); // Update the index buffer with the new data (Copy data into the index buffer object) glBufferData(GL_ELEMENT_ARRAY_BUFFER, numIndices * sizeof(unsigned short), indices.data(), GL_DYNAMIC_DRAW); glDrawElements(GL_LINES, numIndices, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0)); // Unbind VAO glBindVertexArray(0); What I would like to do is draw the lines using only part of the data stored in the index and vertex buffer objects. The vertex buffer has its vertices set from an array of defined maximum size: std::array<VertexPosition, maxVertices> m_vertices; The index buffer has its elements set from an array of defined maximum size: std::array<unsigned short, maxIndices> indices = { 0 }; A running total is kept of the number of vertices and indices needed for each draw call numVertices numIndices Can I not specify that the buffer data contain the entire array and only read from part of it when drawing? For example using the vertex buffer object glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(VertexPosition), m_vertices.data(), GL_DYNAMIC_DRAW); m_vertices.data() = Entire array is stored numVertices * sizeof(VertexPosition) = Amount of data to read from the entire array Is this not the correct way to approach this? I do not wish to use std::vector if possible.

    Read the article

  • Parse text file on click - and then display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

    Read the article

< Previous Page | 286 287 288 289 290 291 292 293 294 295 296 297  | Next Page >