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  • CodePlex Daily Summary for Wednesday, November 07, 2012

    CodePlex Daily Summary for Wednesday, November 07, 2012Popular ReleasesMetodología General Ajustada - MGA: 03.04.03: Cambios Parmenio: Ajustes al formato F02 de programación para que la sincronización de las grillas no afecte el guardado de los datos. Cambios John: Integración de código con cambios enviados por Parmenio. Generación de instaladores. Soporte técnico por correo electrónico, telefónico y en sitio.nAPI for Windows Phone: Naver Open API Library Assemblies and Source Codes: nAPI (Naver Open API Library) for Windows Family Tested on - Windows 8 (Windows Store App) - Windows Phone 7 - Windows Phone 8 (Emulator)X-tee.NET: Xtee.NET 1.0: Generaator ja teegidFiskalizacija za developere: FiskalizacijaDev 1.2: Verzija 1.2. je, prije svega, odgovor na novu verziju Tehnicke specifikacije (v1.1.) koja je objavljena prije nekoliko dana. Pored novosti vezanih uz (sitne) izmjene u spomenutoj novoj verziji Tehnicke dokumentacije, projekt smo prošili sa nekim dodatnim feature-ima od kojih je vecina proizašla iz vaših prijedloga - hvala :) Novosti u v1.2. su: - Neusuglašenost zahtjeva (http://fiskalizacija.codeplex.com/workitem/645) - Sample projekt - iznosi se množe sa 100 (http://fiskalizacija.codeplex.c...PowerComboBox: PowerComboBox VB v1.0: Visual Basic source code class file.Edi: Themable Edi: Completed ExpressionDark theme Improved Error Handling and Reporting feature Refactored all views to be look-less controlsMFCMAPI: October 2012 Release: Build: 15.0.0.1036 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeJayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.3: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.3 For detailed release notes check the release notes. TypeScript supportWrite your code in a ...SSIS Expression Editor & Tester: Expression Editor and Tester v1.0.8.0: Getting Started Download and extract the files, no install required. The ExpressionEditor.zip download contains a folder for each SQL Server version. ExpressionEditor2005 ExpressionEditor2008 ExpressionEditor2012 Changes Fixed issues 32868 and 33291 raised by BIDS Helper users. No functional changes from previous release. Versions There are three versions included, all built from the same code with the same functionality, but each targeting a different release of SQL Server. The downlo...MCEBuddy 2.x: MCEBuddy 2.3.7: Changelog for 2.3.7 (32bit and 64bit) 1. Improved performance of MP4 Fast and M4V Fast Profiles (no deinterlacing, removed --decomb) 2. Improved priority handling 3. Added support for Pausing and Resume conversions 4. Added support for fallback to source directory if network destination directory is unavailable 5. MCEBuddy now installs ShowAnalyzer during installation 6. Added support for long description atom in iTunesFoxyXLS: FoxyXLS Releases: Source code and samplesDyanamic Reports (RDLC) - SharePoint 2010 Visual WebPart: Initial Release: This is a Initial Release.HTML Renderer: HTML Renderer 1.0.0.0 (3): Major performance improvement (http://theartofdev.wordpress.com/2012/10/25/how-i-optimized-html-renderer-and-fell-in-love-with-vs-profiler/) Minor fixes raised in issue tracker and discussions.ProDinner - ASP.NET MVC Sample (EF4.4, N-Tier, jQuery): 8: update to ASP.net MVC Awesome 3.0 udpate to EntityFramework 4.4 update to MVC 4 added dinners grid on homepageASP.net MVC Awesome - jQuery Ajax Helpers: 3.0: added Grid helper added XML Documentation added textbox helper added Client Side API for AjaxList removed .SearchButton from AjaxList AjaxForm and Confirm helpers have been merged into the Form helper optimized html output for AjaxDropdown, AjaxList, Autocomplete works on MVC 3 and 4BlogEngine.NET: BlogEngine.NET 2.7: Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.7 instructions. If you looking for Web Application Project, ...Launchbar: Launchbar 4.2.2.0: This release is the first step in cleaning up the code and using all the latest features of .NET 4.5 Changes 4.2.2 (2012-11-02) Improved handling of left clicks 4.1.0 (2012-10-17) Removed tray icon Assembly renamed and signed with strong name Note When you upgrade, Launchbar will start with the default settings. You can import your previous settings by following these steps: Run Launchbar and just save the settings without configuring anything Shutdown Launchbar Go to the folder %LOCA...Mouse Jiggler: MouseJiggle-1.3: This adds the much-requested minimize-to-tray feature to Mouse Jiggler.Umbraco CMS: Umbraco 4.10.0 Release Candidate: This is a Release Candidate, which means that if we do not find any major issues in the next week, we will release this version as the final release of 4.10.0 on November 9th, 2012. The documentation for the MVC bits still lives in the Github version of the docs for now and will be updated on our.umbraco.org with the final release of 4.10.0. Browse the documentation here: https://github.com/umbraco/Umbraco4Docs/tree/4.8.0/Documentation/Reference/Mvc If you want to do only MVC then make sur...Skype Auto Recorder: SkypeAutoRecorder 1.3.4: New icon and images. Reworked settings window. Implemented high-quality sound encoding. Implemented a possibility to produce stereo records. Added buttons with system-wide hot keys for manual starting and canceling of recording. Added buttons for opening folder with records. Added Help button. Fixed an issue when recording is continuing after call end. Fixed an issue when recording doesn't start. Fixed several bugs and improved stability. Major refactoring and optimization...New Projects"On the Fly Zip and Attach" Windows Live Writer Plugin: This is a windows live writer zipping plug-in that allows you to select files/folders and zip them on the fly that will appear as attachment inserts, while you are writing blogs. Find details @ my Blogs Site: [url: Blogs: http://www.geekscafe.net|http://www.geekscafe.net].NET Micro Framework Tools: Collection of tools usefull for creating Netduino and .NET Micro Framework applications.Aktina: Aktina is a game engine written in DirectX 11.AppHub: AppHub??????AppStore???,???????,?????????,?????????,????????????,??,???????,???????????、??、??、??????????????,???????。 ??????????,????。Calcula Calles: Calcula CallesCRM 2011 ASP.NET Membership Provider: The CRM 2011 ASP.NET Membership provider Contains a Membership and Role provider, which can be used in ASP.NET Applications and/or ASP.NET based CMS systems.CSharp Executor: Dynamically execute C# script files in the same way that you might use VB scripts.Deque (by Stephen Cleary): A simple double-ended queue (deque) in C#. Unit tested.DirST: Allows one to replicate a DIRectory STructure without copying files. Written in C#.DNNTaskManager69: Testing DNN Module DevelopmentEchelon OS: an Sister Project to Aza DOS and this one is meant to be as minimilistic as it can with a filesystem and text editorGeek Reader: Lector de noticias para windows 8. Se trata de un template que permite rápidamente construir una aplicación windows 8 store GIII_P2: projekt 2katas-gpa: Codigo de los coding dojo acerca de patrones de diseñoKendoUI: Demonstrations using Kendo UI Complete for ASP.NET MVCLTorrent: C# BitTorrent and peer-to-peer protocol implementation MECopter: A real summary will follow soon...Migrate AD Group Permissions in Sharepoint/WSS: Sharepoint AD Group Migration tool, allows conversion of AD security principals used in Sharepoint ACLs from source domain to destination domainNetSend Manager: NetSend Manager is an Asp.Net console which enables you to send windows popup messages over a domain network. Messages can be send to a single user or to a grouNONAME0: ?? ? ???????-?????? ??? ?????? ???? ?????? ???? ??? ?? ???????????????? ??? ? ?????? ??? ??????????npr2012: Projekt testowy Personal News Assistant: Vision: The Personal News Assistant is an application which collects information from different sources and informs the user either on demand or preventive.PGIrony - Tookit & Examples for AST Generation with Irony: A tool-kit to ease AST generation,, and further ease grammr construction, with Irony.Proboscis: A query provider to work against HBase. Will be developed against HBase on Windows Azure.Project13251106: papaProject13271106: sdgProjet IMA: rtjRenderCraft: This is an editor like a AMD's RenderMonkey. But this supports Direct3D 11.Rx (Reactive Extensions): The Reactive Extensions (Rx) is a library for composing asynchronous and event-based programs using observable sequences and LINQ-style query operators. Sanle: sanle project with c++Screener: Screen sharing software.SemantEx: Adds a validation wrapper around regular expressions, allowing you to automatically apply conditional logic to capture groups.SharePoint CAML Extensions: SharePoint CAML ExtensionsSilentPlace: Turn on silence mode when you are in a silence placeSmartMacros: SmartMacros allows developers to define macros in C# and use them inside other source code. These macros are much stronger and safer than C/C++ macros, therefore they're called "Smart" :-)SoundArea link grabber: Soundarea link grabber the script put a list of links in your clipboard.Time Tracker Kickstart: This project is currently a work-in-progress.TransparentImage: TransparentImage is a console application that converts BMPS into PNG files. TransparentImage is written in VB and supports drop n drag.Travis7: A Travis-CI client for Windows PhoneWindows 8 Accelerator: A set of components and controls to accelerate your Windows 8 and Windows Phone 8 application development.Windows and Windows Phone DNS Library: Simple DNS lookup library for Windows and Windows Phone applicationsWinJS Toolkit - JavaScript Toolkit for Windows 8: The WinJS Toolkit is a set of classes, helper functions and tools that help creating Windows Store applications in HTML5, CSS3 and JavaScript.WPF TB: Study WPF????????: ZJU software project homework,One part of the total stocktrade system.

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  • URL length and content optimised for SEO

    - by Brendan Vogt
    I have done some reading on what URLS should look like for search engine optimisation, but I am curious to know how mine would like, I need some advice. I have a tutorial website, and my categories is something like: Web Development -> Client Side -> JavaScript So if I have a tutorial called "What is JavaScript?", is it good to have a URL that looks something like: www.MyWebsite.com/web-development/client-side/javascript/what-is-javascipt Or would something like this be more appropriate: www.MyWebsite.com/tutorials/what-is-javascipt Just curious because I also read that it is wise to have keywords in your URLs. Do I need to add the identifiers of each categories in the link as well, something like: www.MyWebsite.com/1/web-development/5/client-side/15/javascript/100/what-is-javascipt 1 is the unique identifier (primary key) of category web development 5 is the unique identifier (primary key) of category client side 15 is the unique identifier (primary key) of category javascript 100 is the unique identifier (primary key) of tutorial what is javascript UPDATE This is not a programming question so can someone please help migrate this to the correct Q&A site without devoting my questions?

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  • ssh login successful, but scp password gives me "Permission denied"

    - by YANewb
    I'm trying to get some blogging software up on an organizational remote server. I tried to set up a SSH Key but was having problems and decided that getting the blog up and running was more important than dealing with the SSH Key issue, so I ssh-keygen -R remoteserver.com. Now I can successfully login with ssh -v [email protected] and the correct password. Once logged in I can move around and read any file and directory that I should be able to read. But when I try to edit an existing -rw-r--r-- file with VIM, it shows up as read-only, if I try to edit permissions I get chmod: file.ext: Operation not permitted, and if I try to scp a new file from my local machine I'm prompted for the remote user's password, and then get scp: /home/path/to/file.ext: Permission denied. Since I didn't have any of these problems before I tried to set up the ssh key, I suspect these anomalies are a side effect of that, but I don't know how to troubleshoot this. So what does a foolish server-newb, such as myself, need to do to get edit capability back as a remote user? Addendum 1: My userids are different between my local machine and the remote server. For ssh I ssh -v [email protected]. if I whoami I get remoteuser For scp I scp file.ext [email protected]:/path/to/file.ext from the local directory with file.ext while logged in as the local user. if I whoami I get localuser The ls -l for two different files I've tried scp: -rw-r--r--@ 1 localuser localgroup 20 Feb 11 21:03 phpinfo.php -rw-r--r-- 1 root localgroup 4 Feb 11 22:32 test.txt The ls -l for the file I've tried to VIM: -rw-r--r-- 1 remoteuser remotegroup 76 Jul 27 2009 info.txt Addendum 2: In the past I've set up ssh-keys for git repositories. I don't want to completely destroy them, so in an attempt to follow a deer's train of thinking I renamed my ~/.ssh/ to ~/.ssh-bak/, then tested the different types of access. The abridged version of the terminal commands and results is below; I think everything is working until the 8th line from the end. localcomputer:~ localuser$ ssh -v [email protected] OpenSSH_5.2p1, OpenSSL 0.9.8l 5 Nov 2009 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to remoteserver.com [###.###.###.###] port 22. debug1: Connection established. debug1: identity file /Users/localuser/.ssh/identity type -1 debug1: identity file /Users/localuser/.ssh/id_rsa type -1 debug1: identity file /Users/localuser/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p2 FreeBSD-20110503 debug1: match: OpenSSH_5.8p2 FreeBSD-20110503 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.2 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY The authenticity of host 'remoteserver.com (###.###.###.###)' can't be established. RSA key fingerprint is ##:##:##:##:##:##:##:##:##:##:##:##:##:##:##:##. Are you sure you want to continue connecting (yes/no)? yes Warning: Permanently added 'remoteserver.com,###.###.###.###' (RSA) to the list of known hosts. debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/localuser/.ssh/identity debug1: Trying private key: /Users/localuser/.ssh/id_rsa debug1: Trying private key: /Users/localuser/.ssh/id_dsa debug1: Next authentication method: password [email protected]'s password: debug1: Authentication succeeded (password). debug1: channel 0: new [client-session] debug1: Requesting [email protected] debug1: Entering interactive session. Last login: Sun Feb 12 18:00:54 2012 from 68.69.164.123 FreeBSD 6.4-RELEASE-p8 (VKERN) #1 r101746: Mon Aug 30 10:34:40 MDT 2010 [remoteuser@remoteserver /home]$ ls -l total ### -rw-r--r-- 1 remoteuser remotegroup 76 Aug 12 2009 info.txt [remoteuser@remoteserver /home]$ vim info.txt ~ {at the bottom of the VIM screen it tells me it's [read only]} [remoteuser@remoteserver /home]$ whoami remoteuser [remoteuser@remoteserver /home]$ logout debug1: client_input_channel_req: channel 0 rtype exit-status reply 0 debug1: client_input_channel_req: channel 0 rtype [email protected] reply 0 debug1: channel 0: free: client-session, nchannels 1 Connection to remoteserver.com closed. Transferred: sent 3872, received 12496 bytes, in 107.4 seconds Bytes per second: sent 36.1, received 116.4 debug1: Exit status 0 localcomputer:localdirectory name$ scp -v phpinfo.php [email protected]:/home/www/remotedirectory/phpinfo.php Executing: program /usr/bin/ssh host remoteserver.com, user remoteuser, command scp -v -t /home/www/remotedirectory/phpinfo.php OpenSSH_5.2p1, OpenSSL 0.9.8l 5 Nov 2009 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to remoteserver.com [###.###.###.###] port 22. debug1: Connection established. debug1: identity file /Users/localuser/.ssh/identity type -1 debug1: identity file /Users/localuser/.ssh/id_rsa type -1 debug1: identity file /Users/localuser/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p2 FreeBSD-20110503 debug1: match: OpenSSH_5.8p2 FreeBSD-20110503 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.2 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'remoteserver.com' is known and matches the RSA host key. debug1: Found key in /Users/localuser/.ssh/known_hosts:1 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/localuser/.ssh/identity debug1: Trying private key: /Users/localuser/.ssh/id_rsa debug1: Trying private key: /Users/localuser/.ssh/id_dsa debug1: Next authentication method: password [email protected]'s password: debug1: Authentication succeeded (password). debug1: channel 0: new [client-session] debug1: Requesting [email protected] debug1: Entering interactive session. debug1: Sending command: scp -v -t /home/www/remotedirectory/phpinfo.php Sending file modes: C0644 20 phpinfo.php Sink: C0644 20 phpinfo.php scp: /home/www/remotedirectory/phpinfo.php: Permission denied debug1: client_input_channel_req: channel 0 rtype exit-status reply 0 debug1: channel 0: free: client-session, nchannels 1 debug1: fd 0 clearing O_NONBLOCK debug1: fd 1 clearing O_NONBLOCK Transferred: sent 1456, received 2160 bytes, in 0.6 seconds Bytes per second: sent 2322.3, received 3445.1 debug1: Exit status 1

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  • Hosting WCF over internet

    - by user1876804
    I am pretty new to exposing the WCF services hosted on IIS over internet. I will be deploying a WCF service over IIS(6 or 7) and would like to expose this service over the internet. This will be hosted in a corporate network having firewall, I want this service to be accessible over the internet(should be able to pass through the firewall) I did some research on this and some of the pointers I got: 1. I could use wsHTTPBinding or nettcpbinding (the client is intended to be .net client). Which of the bindings is preferable. 2. To overcome the corporate I came across DMZ server, what is the purpose of this and do I really need to use this). 3. I will be passing some files between the client and server, and the client needs to know the progress of the processing on server and the end result. I know this is a very broad question to ask, but could anyone give me pointers where I could start on this and what approach to take for this problem.

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  • How do you keep from running into the same problems over and over?

    - by Stephen Furlani
    I keep running into the same problems. The problem is irrelevant, but the fact that I keep running into is completely frustrating. The problem only happens once every, 3-6 months or so as I stub out a new iteration of the project. I keep a journal every time, but I spend at least a day or two each iteration trying to get the issue resolved. How do you guys keep from making the same mistakes over and over? I've tried a journal but it apparently doesn't work for me. [Edit] A few more details about the issue: Each time I make a new project to hold the files, I import a particular library. The library is a C++ library which imports glew.h and glx.h GLX redefines BOOL and that's not kosher since BOOL is a keyword for ObjC. I had a fix the last time I went through this. I #ifndef the header in the library to exclude GLEW and GLX and everything worked hunky-dory. This time, however, I do the same thing, use the same #ifndef block but now it throws a bunch of errors. I go back to the old project, and it works. New project no-worky. It seems like it does this every time, and my solution to it is new each time for some reason. I know #defines and #includes are one of the trickiest areas of C++ (and cross-language with Objective-C), but I had this working and now it's not.

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  • What ports does Advantage Database Server need?

    - by asherber
    I have an application which uses ADS and I am attempting to deploy it in a Windows network environment with a rather restrictive firewall. I am having a problem configuring firewall ports appropriately. ADS lives on \\server, and it's listening on port 1234. When \\client tries to connect to \\server\tables, I get Error 6420 (Discovery process failed). When \client tries to connect to \\server:1234\tables, I get error 6097, bad IP address specified in the connection path. \\server is pingable from \\client, and I can telnet to \server:1234. If I try to connect from a client machine inside the firewall, either connection path works fine. It seems there must be something else I need to open in the firewall. Any ideas? Thanks, Aaron. Edit: I should have specified that the firewall is open to \\server:1234 specifically for TCP traffic. Is UDP involved here in some way?

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  • Website memory problem

    - by Toktik
    I have CentOS 5 installed on my server. I'm in VPS server. I have site where I have constant online ~150. First look on site looks OK. But when I go through links, sometimes I receive Out of memory PHP error. It looks like this Fatal error: Out of memory (allocated 36962304) (tried to allocate 7680 bytes) in /home/host/public_html/sites/all/modules/cck/modules/fieldgroup/fieldgroup.install on line 100 And always, not allocated memory is very small. In average I have 30% CPU load, 25% RAM load. So I think here is not a physical memory problem. My PHP memory limit was set to 1500MB. My apache error log looks like this [Thu Sep 30 17:48:59 2010] [error] [client 91.204.190.5] Out of memory, referer: http://www.host.com/17402 [Thu Sep 30 17:48:59 2010] [error] [client 91.204.190.5] Premature end of script headers: index.php, referer: http://www.host.com/17402 [Thu Sep 30 17:48:59 2010] [error] [client 91.204.190.5] Out of memory, referer: http://www.host.com/17402 [Thu Sep 30 17:48:59 2010] [error] [client 91.204.190.5] Premature end of script headers: index.php, referer: http://www.host.com/17402 [Thu Sep 30 17:49:00 2010] [error] [client 91.204.190.5] File does not exist: /home/host/public_html/favicon.ico Past I have not met with this on my server and the problem appeared itself. Besides this I'm receiving some server errors on mail. cpsrvd failed @ Fri Sep 24 16:45:20 2010. A restart was attempted automagically. Service Check Method: [tcp connect] Failure Reason: Unable to connect to port 2086 Same for tailwatchd. Support tried, and can't help me...

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  • Error creating ODBC connection to SQL Server 2008 Express

    - by DavidB
    When creating a System DSN, I get the error: Connection failed: SQLState: '08001' SQL Server Error: 2 [Microsoft][SQL Server Native Client 10.0]Named Pipes Provider: Could not open a connection to SQL Server [2]. Connection failed: SQLState: 'HYT00' SQL Server Error: 0 [Microsoft][SQL Server Native Client 10.0]Login timeout expired I'm running Vista Home Premium 64-bit SP2, and installed SQL Server 2008 Express Advanced without errors. I'll be using the database locally for an app installed on the same PC. I'm able to successfully connect with SQL Server Management Studio using Windows Authentication (my Windows account is a member of local Administrators), and I can successfully create a database with default ownership (defaults to my Windows account). SQL Server Configuration Manager shows that Shared Memory, TCP/IP, and Named Pipes are enabled for SQL Native Client 10.0 Configuration, SQL Native Client 10.0 Configuration (32bit), and SQL Server Network Configuration (SQLEXPRESS). The SQL Server (SQLEXPRESS) and SQL Server Reporting Services (SQLEXPRESS) services are running. When I create a system DSN, my driver choices are SQL server (sqlsrv32.dll 4-10-09), which gives a generic wizard, and SQL Server Native Client 10.0 (sqlncli10.dll 7-10-08), which gives the SQL Server 2008 wizard. I choose the latter. I enter name, description, and have tried both MyPCName and 127.0.0.1 for the server name (browsing turns up nothing). After clicking Next, I leave it at Integrated Windows authentication, and leave Connect to server for additional options checked. After clicking Next, I get the error above. I know it's probably a simple answer, (permission issue?) and I'm a SQL noob, so I appreciate anything that would point me in the right direction. Thanks!

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  • How to measure Citrix receiver video buffer framerate?

    - by Rex Hardin
    How can I measure Citrix receiver framerate at the client end? I've tried FRAPS, but that doesn't seem to work. Is there a way to determine how many "frames" are sent per second from the client side? Assume a Windows 7 client connecting to a Windows 7 VM using the Citrix web plugin. To restate the question, how could I potentially measure the Citrix client's frame display rate for some 200px^2 area? Assume that the remote VM will try and play back a frame sequence at 24fps. Will any frames drop?

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  • Custom Session Management using HashTable

    - by kaleidoscope
    ASP.NET session state lets you associate a server-side string or object dictionary containing state data with a particular HTTP client session. A session is defined as a series of requests issued by the same client within a certain period of time, and is managed by associating a session ID with each unique client. The ID is supplied by the client on each request, either in a cookie or as a special fragment of the request URL. The session data is stored on the server side in one of the supported session state stores, which include in-process memory, SQL Server™ database, and the ASP.NET State Server service. The latter two modes enable session state to be shared among multiple Web servers on a Web farm and do not require server affinity. Implement Custom session Handler you need to follow following process : 1. Create class library which will inherit from  SessionStateStoreProviderBase abstract Class. 2. Implement all abstract Method in your base class. 3.Change Mode of session to “Custom” in web.config file and provide Provider as your Namespace with classname. <sessionState mode=”Custom” customProvider=”Namespace.classname”> <Providers> <add name=”Name” type=”Namespace.classname”> </sessionstate> For more Details Please refer following links :   http://msdn.microsoft.com/en-us/magazine/cc163730.aspx http://msdn.microsoft.com/en-us/library/system.web.sessionstate.sessionstatestoreproviderbase.aspx - Chandraprakash, S Technorati Tags: Chandraprakash,Session state Managment

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  • Resolving "not found" messages after doing ./configure building node.js

    - by duke
    Hello I am trying to install node.js on debian AMD64. I got node.js from git. When I do ./configure a bunch of "checking for program" messages say "not found". I want to resolve all these and ensure everything needed is present. Can anyone suggest what I need to do to resolve the "not found" messages? Thanks heaps. server:/devel/node# ./configure Checking for program g++ or c++ : /usr/bin/g++ Checking for program cpp : /usr/bin/cpp Checking for program ar : /usr/bin/ar Checking for program ranlib : /usr/bin/ranlib Checking for g++ : ok Checking for program gcc or cc : /usr/bin/gcc Checking for gcc : ok Checking for library dl : yes Checking for library execinfo : not found Checking for openssl : not found Checking for function SSL_library_init : yes Checking for header openssl/crypto.h : yes Checking for library rt : yes --- libeio --- Checking for library pthread : yes Checking for function pthread_create : yes Checking for function pthread_atfork : yes Checking for futimes(2) : yes Checking for readahead(2) : yes Checking for fdatasync(2) : yes Checking for pread(2) and pwrite(2) : yes Checking for sendfile(2) : yes Checking for sync_file_range(2) : yes --- libev --- Checking for header sys/inotify.h : yes Checking for function inotify_init : yes Checking for header sys/epoll.h : yes Checking for function epoll_ctl : yes Checking for header port.h : not found Checking for header poll.h : yes Checking for function poll : yes Checking for header sys/event.h : not found Checking for header sys/queue.h : yes Checking for function kqueue : not found Checking for header sys/select.h : yes Checking for function select : yes Checking for header sys/eventfd.h : not found Checking for SYS_clock_gettime : yes Checking for library rt : yes Checking for function clock_gettime : yes Checking for function nanosleep : yes Checking for function ceil : yes Checking for fdatasync(2) with c++ : yes 'configure' finished successfully (1.479s) server:/devel/node#

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  • Inheriting projects - General Rules?

    - by pspahn
    This is an area of discussion I have long been curious about, but overall, I generally lack the experience to give myself an answer that I would fully trust. We've all been there, a new client shows up with a half-complete project they are looking to finish and launch. For whatever reason, they fired their previous developer, and it's now up to you to save the day. I am just finishing up a code review for a new client, and in my estimation is would be better to scrap what the previous developers built since and start from scratch. There's a ton of reasons why I am leaning toward this way, but it still makes me nervous since the client isn't going to want to hear "those last guys built you a big turd, and I can either polish it, or throw it in the trash". What are your general rules for accepting these projects? How do you determine whether it will be better to start from scratch or continue with the existing code base? What other extra steps might you take to help control client expectations, since the previous developer may have inflated those expectations beyond a reasonable level? Any other general advice?

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  • Convert svn repository to hg - authentication fails

    - by Kim L
    I'm trying to convert an existing svn repository to a mercurial repo with the following command hg convert <repository> <folder> My problem is that the svn repository's authentication is done with p12 certificates. I'm a bit lost on how to configure the certificate for the hg client so that I can pull the svn repo and convert it. Currently, if I try to run the above command, I get initializing destination hg-client repository abort: error: _ssl.c:480: error:14094410:SSL routines:SSL3_READ_BYTES:sslv3 alert handshake failure In other words, it cannot find the required certificate. The question is, how do I configure my hg client so that it can use my certificate? I'm using the command line hg client on linux.

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  • Issues with SSL key on CentOS

    - by yummm
    When trying to install a SSL key on my centos server, apache refuses to restart and I see the following errors in my log. [Tue Mar 16 22:32:58 2010] [error] Init: Private key not found [Tue Mar 16 22:32:58 2010] [error] SSL Library Error: 218710120 error:0D094068:asn1 encoding routines:d2i_ASN1_SET:bad tag [Tue Mar 16 22:32:58 2010] [error] SSL Library Error: 218529960 error:0D0680A8:asn1 encoding routines:ASN1_CHECK_TLEN:wrong tag [Tue Mar 16 22:32:58 2010] [error] SSL Library Error: 218595386 error:0D07803A:asn1 encoding routines:ASN1_ITEM_EX_D2I:nested asn1 error [Tue Mar 16 22:32:58 2010] [error] SSL Library Error: 218734605 error:0D09A00D:asn1 encoding routines:d2i_PrivateKey:ASN1 lib What exactly does this mean? Is my SSL key bad? If so, what is the correct way to upload the key to the server? I just opened the crt file in notepad and copied the data out and saved it over ssh.

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • Which toolkit to use for 3D MMO game development?

    - by Ahmet Yildirim
    Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & client development in same context. This question has been in mind for about 2 weeks now. So.. yesterday i started developing a game from scratch by using Irrlicht.Net Wrapper to use Socket library of .NET which im already familiar. But i found out .Net wrapper of Irrlicht is not totally finished yet and still have lacks from the original. So i lost all my motives :/. So i thought why not to ask the experts before i run into another dead end... What Game Engine and Networking Library is best way to go for 3D MMO Development? Here is some of my early conclusions: Please let me know the ones im wrong. C++: Best Performance for 3D Graphics. Most Game Engines has native C++ Libraries. Lacks a Solid Socket Library .NETC++ Lacks Intellisense Support. C#: Intellisense Support NET Socket Library Lacks 3D Graphics Performance Lacks a native solid 3D Game Engine

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  • How to configure a tun interface on Linux for SSH port forwarding?

    - by sarshad
    I am trying to forward port 139 from a Windows machine to my Ubuntu SSH server on a tun interface with the ip address 10.0.0.1. This is so that I can access the windows shares on the machine on my Ubuntu server, through the reverse tunnel. I can forward ports to 127.0.0.1, but not to 10.0.0.1. On windows I am using the Tunnelier ssh client. On my Ubuntu server, the following message is printed in auth.log: Received disconnect from 124.109.51.154: 11: Server denied request for client-side server-2-client forwarding on 10.0.0.1:139. So far i have tried the following settings: GatewayPorts yes PermitTunnel yes AllowTcpForwarding yes in the /etc/ssh/sshd_config file, but it did not work. I set up the tun like this: sudo tunctl -t loc_0 -u myusername sudo ifconfig loc_0 inet 10.0.0.1 netmask 255.255.255.0 up The settings in the Tunneler ssh client should not matter because I can forward port 139 successfully to the Microsoft Loopback Adapter on a Windows machine running the WinSSHD server. Versions: Windows is XP SP3, Ubuntu is 10.10. Update: I tried to forward the port to a number greater than 1024 mentioning the IP address of the tun, and it successfully connected but the forwarding was done on 127.0.0.1 instead of the tun's IP address 10.0.0.1. So there are two separate problems now, when connecting from the Windows machine: 1) Forwarding on ports less than 1024 is probably being denied. How can we allow that on the server? 2) Forwarding is done only on 127.0.0.1 even if I mention 10.0.0.1 which is the tun's IP address. Another attempt: I also tried to forward port 22 of a Linux machine to the tun's port 55567. It showed success. But when I tried to ssh into that port using both local addresses, on the Linux machine in its debug display I got the error Connection failed: no route to host when using 127.0.0.1 to connect and simply Connection refused when using the tun's IP address. So the tun is not getting the forwarded port no matter we connect from a Windows client or a Linux client.

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  • Understanding NFS4 exports and pseudofilesystem

    - by Trevor Harrison
    I think I understand the way pre-NFS4 exports work, specifically the namespace of the exported point. (ie. export /mnt/blah on server, use mount server:/mnt/blah /my/mnt/point on client) However, I'm having a hard time wrapping my head around NFS4 exports. What I've been able to gather so far is that you export a 'root' by marking it with fsid=0, which you then import on the client side by referring to it as '/'. (ie. exportfs -o fsid=0 /mnt/blah on server, mount server:/ on client) However, after that, it gets a little weird. From my playing around, it seems I can't export anything else thats not under /mnt/blah. For example, exportfs /home/user1 fails when trying to mount from the client unless /mnt/blah/home/user1 exists on the server. If this is the case, what is the difference between exportfs /mnt/blah/subdir1 on server and mount server:/subdir1 on client and just skipping the exportfs and mounting whatever subdir of /mnt/blah you want? Why would you need to export anything other than the root? Its all in the same namespace anyway.

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  • lirc_zilog IR transmission no longer working with HD-PVR on 12.04

    - by johnf
    I have been running a ubuntu 10.04 with a patched version of lirc_zilog for two years. I upgraded to 12.04 and lirc_zilog is no longer working with my HD-PVR. The MythTV wiki reports that it did work out of the box with 11.04. The error message I get on irsend is as follows: johnf@carbon:~$ /usr/local/bin/irsend SEND_ONCE blaster 0_130_KEY_POWER irsend: command failed: SEND_ONCE blaster 0_130_KEY_POWER irsend: hardware does not support sending The lircd daemon, run interactively, reports the following: lircd: accepted new client on /var/run/lirc/lircd lircd: could not get hardware features lircd: this device driver does not support the LIRC ioctl interface lircd: major number of /dev/lirc0 is 250 lircd: LIRC major number is 61 lircd: check if /dev/lirc0 is a LIRC device lircd: WARNING: Failed to initialize hardware lircd: error processing command: SEND_ONCE blaster 0_130_KEY_POWER lircd: hardware does not support sending lircd: removed client Checking dmesg seems to indicate that the kernel module is loading properly: [56497.730743] lirc_zilog: module is from the staging directory, the quality is unknown, you have been warned. [56497.730999] lirc_zilog: Zilog/Hauppauge IR driver initializing [56497.732484] lirc_zilog: ir_probe: ir_rx_z8f0811_hdpvr on i2c-0 (Hauppage HD PVR I2C), client addr=0x71 [56497.732493] lirc_zilog: ir_probe: ir_tx_z8f0811_hdpvr on i2c-0 (Hauppage HD PVR I2C), client addr=0x70 [56497.732496] lirc_zilog: probing IR Tx on Hauppage HD PVR I2C (i2c-0) [56497.756822] lirc_zilog: firmware of size 302355 loaded [56497.756945] lirc_zilog: 743 IR blaster codesets loaded [56497.757030] i2c i2c-0: lirc_dev: driver lirc_zilog registered at minor = 0 [56497.757033] lirc_zilog: IR unit on Hauppage HD PVR I2C (i2c-0) registered as lirc0 and ready [56497.757035] lirc_zilog: probe of IR Tx on Hauppage HD PVR I2C (i2c-0) done [56497.757056] lirc_zilog: initialization complete Here is my /etc/lirc/hardware.conf #Chosen IR Transmitter TRANSMITTER="HD-PVR" TRANSMITTER_MODULES="lirc_dev lirc_zilog" TRANSMITTER_DRIVER="" TRANSMITTER_DEVICE="/dev/lirc0" TRANSMITTER_SOCKET="" TRANSMITTER_LIRCD_CONF="" TRANSMITTER_LIRCD_ARGS="" My lircd.conf is a copy of the recommended one. Examination of the kernel source seems to indicate that the lirc_zilog module should support transmission, it's newer than the patched version I was manually compiling on 10.04. I was previously using a manually built version of lirc 0.8.7 and not the packaged one. I'm now running the packaged version 9.0. I can provide any additional information required and will perform tests quickly. I'm very eager to get this issue resolved.

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  • Add static route through DHCP

    - by MathieuK
    I'm trying to get an OSX Lion Server to provide a static route to its clients (all OSX Lion) over DHCP. I can't get the client to actually apply the static route. So far, I've managed to get the DHCP server (BOOTPD) to actually serve the DHCP OPTION 33 (static_route) on the DHCP offers by editing /etc/bootpd.plist and adding something like: <key>dhcp_option_33</key> <data>[some base64 goes here]</data> .. and restarting the DHCP service. On the client I've managed to get the client to actually request the dhcp option by modifying and adding option 33 to the DHCPRequestedParameterList key: <key>DHCPRequestedParameterList</key> <array> ... keys snipped for brevity ... <integer>33</integer> </array> .. and rebooting the client. This makes the client request the static_route option from the DHCP server ( i can see the proper output in ipconfig getpacket en0 ) but it doesn't actually apply the rule. Has anyone ever succeeded in applying static_route options on OSX clients through DHCP?

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  • Continuous integration never results in build errors

    - by Jon
    Hi, I'm working with a variety of Java EE websites which use internal libraries we've developed. For each website, we only upgrade to new versions of our internal libraries as needed, and before committing we make sure that the site compiles fine. What this means is that when TeamCity does a build of one of our sites, the site compiles fine, but later when the site is updated to the latest version of internal libraries, there might be a compile error. Is there a good way to handle this? We're not using Maven yet; would using Maven mean that our websites could automatically use the latest version of internal libraries? Thanks. Clarification: What we sometimes run into is this: Project A depends on a library, and is currently using library version 1.0 Project B also depends on that library. I make changes to the library so that it is now version 1.5. Project B now uses 1.5. Project A and project B have both been built just fine by the CI server (TeamCity) Working on project A again, I update to 1.5 and discover that 1.5 has breaking changes in it. Is there a way for the CI server to discover these kinds of breaking changes?

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  • Bridge 2 routers

    - by Nathan Adams
    I have 2 Linksys WRT54GL routers flashed with DD-WRT. On each I have a different ISP, and thus a different private network. I would like to be able to talk to either network regardless of what network I am on. Example: ISP1 - Router1 - Client ISP2 - Router2 - Client What I would like to do is something like: ISP1 - Router1 - Client              ^              |              v ISP2 - Router2 - Client This would be ideally because then I don't need to introduce another device in the mix, unless I have to. But I guess the first question is - is this even possible?

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  • Is there a way to communicate DBMS with raw memory block or binaries

    - by darkcminor
    I am trying to communicate a numerical matrix operations library like LAPACK with any DBMS. Is it possible to send/receive complete matrices as binary or as a direct memory pointers to process them (it will be something like: The Outside library processes data stored in DBMS, then it computes some huge matrix stuff and then via memory block or a binary DBMS get the result from library)? The main purpose is speed and avoid passing through a flat file, and last but not least, use library toefficiently do some operations DBMS are not designed to. * Is it possible that Oracle, SQL Server, MySQL support this technique?.

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