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  • Blit SDL_Surface onto another SDL_Surface and apply a colorkey

    - by NordCoder
    I want to load an SDL_Surface into an OpenGL texture with padding (so that NPOT-POT) and apply a color key on the surface afterwards. I either end up colorkeying all pixels, regardless of their color, or not colorkey anything at all. I have tried a lot of different things, but none of them seem to work. Here's the working snippet of my code. I use a custom color class for the colorkey (range [0-1]): // Create an empty surface with the same settings as the original image SDL_Surface* paddedImage = SDL_CreateRGBSurface(image->flags, width, height, image->format->BitsPerPixel, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ); // Map RGBA color to pixel format value Uint32 colorKeyPixelFormat = SDL_MapRGBA(paddedImage->format, static_cast<Uint8>(colorKey.R * 255), static_cast<Uint8>(colorKey.G * 255), static_cast<Uint8>(colorKey.B * 255), static_cast<Uint8>(colorKey.A * 255)); SDL_FillRect(paddedImage, NULL, colorKeyPixelFormat); // Blit the image onto the padded image SDL_BlitSurface(image, NULL, paddedImage, NULL); SDL_SetColorKey(paddedImage, SDL_SRCCOLORKEY, colorKeyPixelFormat); Afterwards, I generate an OpenGL texture from paddedImage using similar code to the SDL+OpenGL texture loading code found online (I'll post if necessary). This code works if I just want the texture with or without padding, and is likely not the problem. I realize that I set all pixels in paddedImage to have alpha zero which causes the first problem I mentioned, but I can't seem to figure out how to do this. Should I just loop over the pixels and set the appropriate colors to have alpha zero?

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  • Globally define parts of virtualhost definition to reduce redundancy

    - by user1428900
    I have setup an apache server and this apache server points to a bunch of virtualhosts. The definition of the virtualhosts are as follows, <VirtualHost *:80> ServerName <url> RewriteEngine on ReWriteCond %{SERVER_PORT} !^443$ RewriteRule ^/(.*) https://%{HTTP_HOST}/$1 [NC,R,L] # Enable client-side caching of resources ExpiresActive On ExpiresByType image/png "now plus 48 hours" ExpiresByType image/jpeg "now plus 48 hours" ExpiresByType image/gif "now plus 48 hours" ExpiresByType application/javascript "now plus 48 hours" ExpiresByType application/x-javascript "now plus 48 hours" ExpiresByType text/javascript "now plus 48 hours" ExpiresByType text/css "now plus 48 hours" </VirtualHost> . . . <VirtualHost *:80> ServerName <url> RewriteEngine on ReWriteCond %{SERVER_PORT} !^443$ RewriteRule ^/(.*) https://%{HTTP_HOST}/$1 [NC,R,L] # Enable client-side caching of resources ExpiresActive On ExpiresByType image/png "now plus 48 hours" ExpiresByType image/jpeg "now plus 48 hours" ExpiresByType image/gif "now plus 48 hours" ExpiresByType application/javascript "now plus 48 hours" ExpiresByType application/x-javascript "now plus 48 hours" ExpiresByType text/javascript "now plus 48 hours" ExpiresByType text/css "now plus 48 hours" </VirtualHost> I have a ton of virtual host definitions similar to the examples shown above. Since, most of the definitions other than the ServerName are the same, I was wondering if there was a way to define these common definitions globally. I am new to apache configuration and I felt that as the number of virtualhost definitions increase my configuration file becomes longer and redundant.

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  • How do I get a thumbnail or saveable path from UIImagePickerController to use for a UIImageView?

    - by viperacr99
    Could somebody please explain or show some sample code of how I can use get a thumbnail to be put into a UIImageView after the user selects a photo with UIImagePickerController? Let's say I want to set a thumbnail as the image of a table view cell. When the user presses the cell, the image picker is shown and the user selects an image that is already on their device. I also want to save the path to that thumbnail so that the next time the view is displayed, the proper thumbnail can be shown. I am able to display an image picker and my delegate get's the chosen image correctly, but I want the path to the thumbnail, and I want to load the thumbnail using that path (i.e. I want to save the path). I've searched for hours today and haven't figured this out. Perhaps I'm not understanding ALAsset, or maybe it is something else, but I can't find any examples that are helping me. I have never used the image picker or ALAsset before now, so I'm completely new at this.

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  • XNA running slow when making a texture

    - by Anthony
    I'm using XNA to test an image analysis algorithm for a robot. I made a simple 3D world that has a grass, a robot, and white lines (that are represent the course). The image analysis algorithm is a modification of the Hough line detection algorithm. I have the game render 2 camera views to a render target in memory. One camera is a top down view of the robot going around the course, and the second camera is the view from the robot's perspective as it moves along. I take the rendertarget of the robot camera and convert it to a Color[,] so that I can do image analysis on it. private Color[,] TextureTo2DArray(Texture2D texture, Color[] colors1D, Color[,] colors2D) { texture.GetData(colors1D); for (int x = 0; x < texture.Width; x++) { for (int y = 0; y < texture.Height; y++) { colors2D[x, y] = colors1D[x + (y * texture.Width)]; } } return colors2D; } I want to overlay the results of the image analysis on the robot camera view. The first part of the image analysis is finding the white pixels. When I find the white pixels I create a bool[,] array showing which pixels were white and which were black. Then I want to convert it back into a texture so that I can overlay on the robot view. When I try to create the new texture showing which ones pixels were white, then the game goes super slow (around 10 hz). Can you give me some pointers as to what to do to make the game go faster. If I comment out this algorithm, then it goes back up to 60 hz. private Texture2D GenerateTexturesFromBoolArray(bool[,] boolArray,Color[] colorMap, Texture2D textureToModify) { for(int i =0;i < screenWidth;i++) { for(int j =0;j<screenHeight;j++) { if (boolArray[i, j] == true) { colorMap[i+(j*screenWidth)] = Color.Red; } else { colorMap[i + (j * screenWidth)] = Color.Transparent; } } } textureToModify.SetData<Color>(colorMap); return textureToModify; } Each Time I run draw, I must set the texture to null, so that I can modify it. public override void Draw(GameTime gameTime) { Vector2 topRightVector = ((SimulationMain)Game).spriteRectangleManager.topRightVector; Vector2 scaleFactor = ((SimulationMain)Game).config.scaleFactorScreenSizeToWindow; this.spriteBatch.Begin(); // Start the 2D drawing this.spriteBatch.Draw(this.textureFindWhite, topRightVector, null, Color.White, 0, Vector2.Zero, scaleFactor, SpriteEffects.None, 0); this.spriteBatch.End(); // Stop drawing. GraphicsDevice.Textures[0] = null; } Thanks for the help, Anthony G.

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  • Set up a TFS Server/Service demo environment in less than 1 minute now!

    - by Tarun Arora
    Release Notes – http://tfsdemosetup.codeplex.com/  | Download | Source Code | Report a Bug | Ideas To Demonstrate the capabilities of TFS 2012 Server/Service Task board you would need to set up TFS with some teams, a few team members, some sample stories, tasks, etc. That’s too many steps if you as me! Hi! My name is Tarun Arora, I am a Microsoft MVP in Visual Studio ALM & a Visual Studio ALM Ranger, as a consultant I have had to demo TFS Preview to potential customers several times a day. I usually create the team project during the demo to show off how quick and efficient it is, but setting up teams, team members, tasks usually takes longer I don’t prefer carrying out these steps during the demo. I have developed a .net based console application which uses the TFS API to create a standard demo environment saving me from all these manual steps. The console application reads the set up information from an XML file, leaving the setup process highly customizable. Figure 1 – Demo Dictionary, change values here for unique setup The console application today sets up, 1. Create a new Team 2. Set the team as the default team 3. Configure team settings      a. Set Backlog Iteration path      b. Set Team Iterations and start & finish dates      c. Set Team Area path 4. Add Team Members 5. Add Product Backlog Items & linked Tasks. Image 2 – The team website before (on the left) and after (on the right) running the console app Image 3 – Team configuration before (on left) and after (on right) with new team Demo and 2 members Image 4 – Iteration configuration before (on left) and after (on right) with new backlog iteration path & sprint dates set Image 5 – Area configuration (on left) and after (on right) with area path configured for the team   Image 6 – A demo ready Task Board and Task Board for Team Members Credits, - Mattias Sköld [Visual Studio ALM Ranger] – I have used TfsTeamTools to perform team creation & add members - Ivan Popek – TFS 2012 API blog posts had some fantastic reusable samples.  - Shai Raiten [Microsoft ALM MVP] – Great collection of posts on TFS API. Enjoy!

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  • Do I have to worry about "error: superfluous RAID member"?

    - by 0xC0000022L
    When running update-grub on the newly installed Ubuntu 12.04 with an older software RAID (md), I get: error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). Generating grub.cfg ... error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). Found linux image: /boot/vmlinuz-3.2.0-24-generic Found initrd image: /boot/initrd.img-3.2.0-24-generic error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). Found linux image: /boot/vmlinuz-3.2.0-23-generic Found initrd image: /boot/initrd.img-3.2.0-23-generic error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). Found memtest86+ image: /boot/memtest86+.bin error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). error: superfluous RAID member (5 found). Found Debian GNU/Linux (5.0.9) on /dev/sdb1 Found Debian GNU/Linux (5.0.9) on /dev/sdc1 done I would be less worried if the message would say warning: ..., but since it says error: ... I'm wondering what the problem is. # cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md2 : active raid1 sdc1[1] sdb1[0] 48829440 blocks [2/2] [UU] md3 : active raid1 sdc2[1] sdb2[0] 263739008 blocks [2/2] [UU] md1 : active raid5 sdg1[3] sdf1[2] sde1[1] sdh1[0] sdi1[4] sdd1[5](S) 1250274304 blocks level 5, 64k chunk, algorithm 2 [5/5] [UUUUU] unused devices: <none> Do I have to worry or is this harmless? btw: disregard the mentioning of Debian 5.0.9, that was the previously installed system and is going to be overwritten. It's on /dev/md2 actually.

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  • WebLogic Server 11gR1 Interactive Quick Reference

    - by JuergenKress
    The WebLogic Server 11gR1 Administration interactive quick reference is a multimedia tool for various terms and concepts used in WebLogic Server architecture. This tool is available for administrators for online or offline use. This is built as a multimedia web page which provides descriptions of WebLogic Server Architectural components, and references to relevant documentation. This tool offers valuable reference information for any complex concept or product in an intuitive and useful manner. Each interactive type presents data that may be available in the documentation (in the case of Oracle products), but presents it in a way that is more intuitive and useful to a user of Oracle products because it displays data the way it is used in a real world, best practice scenario. For example, the architectural diagram interactive type provides an image of an architectural diagram that is typically larger than a single slide or paper. The image is scrollable and provides zoom capabilities to easily and clearly view any part of the image. The image itself contains a hotspot map that you can click to get more information about a feature, including reference links to the documentation in question. Linking the visual image of the component and where it fits in the overall architecture of the product, or technology in use, to the technical explanation and how-to materials related to that component is something not offered by the documentation. In a future release, the poster will also enable you to drill down even further into the individual subsystems in nested diagrams to look at the details of that subsystem. In short, the interactive posters are good at showing you the big picture, then quickly and easily getting you to the detailed information you need. In an instant, you can see where a technical component fits into an overall architecture, and zero in on the nitty-gritty details that show you how to do it yourself. Note: This is a first initial release with more features in development. Currently known information: Only Firefox 8.0 and higher is known to work with this product. This product may work with Chrome and Safari browsers, but is known to have issues in Internet Explorer at this time. Smartphones, such as iPads and iPhones, are partially supported WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: WebLogic server quick reference,weblogic overview,weblogic 12c,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Error while removing the new kernel 2.6.37

    - by Tarek
    Hi! I tried to install the new kernel but something went wrong and I'm trying to remove it now. The error massege is: mhd@Tarek-Laptop:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: linux-image-2.6.37-020637-generic 0 upgraded, 0 newly installed, 1 to remove and 9 not upgraded. 1 not fully installed or removed. After this operation, 111MB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 188780 files and directories currently installed.) Removing linux-image-2.6.37-020637-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 2.6.37-020637-generic /boot/vmlinuz-2.6.37-020637-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 2.6.37-020637-generic /boot/vmlinuz-2.6.37-020637-generic /etc/default/grub: 33: Syntax error: EOF in backquote substitution run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 2 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-2.6.37-020637-generic.postrm line 328. dpkg: error processing linux-image-2.6.37-020637-generic (--remove): subprocess installed post-removal script returned error exit status 1 Errors were encountered while processing: linux-image-2.6.37-020637-generic E: Sub-process /usr/bin/dpkg returned an error code (1) The previous unsloved error is on this bug. This is my grub configuration file: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` RUB_CMDLINE_LINUX_DEFAULT="quiet splash nomodeset video=uvesafb:mode_option=1024x768-24,mtrr=3,scroll=ywrap" video=uvesafb:mode_option=>>1024x768-24<<,mtrr=3,scroll=ywrap" GRUB_CMDLINE_LINUX=" vga=792 splash" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' GRUB_GFXMODE=1024x768-24 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_LINUX_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" thank you for answering.

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  • Can a 10-bit monitor connection preserve all tones in 8-bit sRGB gradients on a wide-gamut monitor?

    - by hjb981
    This question is about color management and the use of a higher color depth, 10 bits per channel (30 bits in total, resulting in 1.07 billion colors, or 1024 shades of gray, sometimes referred to as "deep color") compared to the standard of 8 bits per channel (24 bits in total, 16.7 million colors, 256 shades of gray, sometimes referred to as "true color"). Do not confuse with "32 bit color", which usually refers to standard 8 bit color with an extra channel ("alpha channel") for transparency (used to achieve effects like semi-transparent windows etc). The following can be assumed to be in place: 1: A wide-gamut monitor that supports 10-bit input. Further, it can be assumed that the monitor has been calibrated to its native gamut and that an ICC color profile has been created. 2: A graphics card that supports 10-bit output (and is connected to the monitor via DisplayPort). 3: Drivers for the graphics card that support 10-bit output. If applications that support 10-bit output and color profiles would be used, I would expect them to display images that were saved using different color spaces correctly. For example, both an sRGB and an adobeRGB image should be displayed correctly. If an sRGB image was saved using 8 bits per channel (almost always the case), then the 10-bit signal path would ensure that no tonal gradients were lost in the conversion from the sRGB of the image to the native color space of the monitor. For example: If the image contains a pixel that is pure red in 8 bits (255,0,0), the corresponding value in 10 bits would be (1023,0,0). However, since the monitor has a larger color space than sRGB, sending the signal (1023,0,0) to the monitor would result in a red that was too saturated. Therefore, according to the ICC color profile, the signal would be transformed into a different value with less red saturation, for example (987,0,0). Since there are still plenty of levels left between 0 and 987, all 256 values (0-255) for red in the sRGB color space of the file could be uniquely mapped to color-corrected 10-bit values in the monitor's native color space. However, if the conversion was done in 8 bits, (255,0,0) would be translated to (246,0,0), and there would now only be 247 available levels for the red channel instead of 256, degrading the displayed image quality. My question is: how does this work on Ubuntu? Let's say that I use Firefox (which is color-aware and uses ICC color profiles). Would I get 10-bit processing, thus preserving all levels of an 8-bit picture? What is the situation like for other applications, especially photo applications like Shotwell, Rawtherapee, Darktable, RawStudio, Photivo etc? Does Ubuntu differ from other operating systems (Linux and others) on this point?

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  • Building a Solaris 11 repository without network connection

    - by user12611852
    Solaris 11 has been released and is a fantastic new iteration of Oracle's rock solid, enterprise operating system.  One of the great new features is the repository based Image Packaging system.  IPS not only introduces new cloud based package installation services, it is also integrated with our zones, boot environment and ZFS file systems to provide a safe, easy and fast way to perform system updates. My customers typically don't have network access and, in fact, can't connect to any network until they have "Authority to connect."  It's useful, however, to build up a Solaris 11 system with additional software using the new Image Packaging System and locally stored repository. The Solaris 11 documentation describes how to create a locally stored repository with full explanations of what the commands do. I'm simply providing the quick and dirty steps.  The easiest way is to download the ISO image, burn to a DVD and insert into your DVD drive.  Then as root: pkg set-publisher -G '*' -g file:///cdrom/sol11repo_full/repo solaris Now you can to install software using the GUI package manager or the pkg commands.  If you would like something more permanent (or don't have a DVD drive), however, it takes a little more work. After installing Solaris 11, download (on another system perhaps) the two files that make up the Solaris 11 repository from our download site Sneaker-net the files to your Solaris 11 system Unzip and cat the two files together to create one large ISO image. The file is about 6.9 GB in size zfs create rpool/export/repoSolaris11 zfs set atime=off rpool/export/repoSolaris11 zfs set compression=on rpool/export/repoSolaris11 (save some space) lofiadm -a sol-11-1111-repo-full.iso /dev/lofi/1 mount -F hsfs /dev/lofi/1 /mnt You could stop here and set the publisher to point to the /mnt/repo location, however, this mount will not be persistent across reboots. Copy the repository from the mounted ISO image to a permanent, on disk location. rsync -aP /mnt/repo /export/repoSolaris11 pkgrepo -s /export/repoSolaris11 refresh pkg set-publisher -G '*' -g /export/repoSolaris11/repo solaris You now have a locally installed repository for adding additional software packages for Solaris 11.  The documentation also takes you through publishing your repository on the network so that others can access it.

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  • Django: What's an awesome plugin to maintain images in the admin?

    - by meder
    I have an articles entry model and I have an excerpt and description field. If a user wants to post an image then I have a separate ImageField which has the default standard file browser. I've tried using django-filebrowser but I don't like the fact that it requires django-grappelli nor do I necessarily want a flash upload utility - can anyone recommend a tool where I can manage image uploads, and basically replace the file browse provided by django with an imagepicking browser? In the future I'd probably want it to handle image resizing and specify default image sizes for certain article types. Edit: I'm trying out adminfiles now but I'm having issues installing it. I grabbed it and added it to my python path, added it to INSTALLED_APPS, created the databases for it, uploaded an image. I followed the instructions to modify my Model to specify adminfiles_fields and registered but it's not applying in my admin, here's my admin.py for articles: from django.contrib import admin from django import forms from articles.models import Category, Entry from tinymce.widgets import TinyMCE from adminfiles.admin import FilePickerAdmin class EntryForm( forms.ModelForm ): class Media: js = ['/media/tinymce/tiny_mce.js', '/media/tinymce/load.js']#, '/media/admin/filebrowser/js/TinyMCEAdmin.js'] class Meta: model = Entry class CategoryAdmin(admin.ModelAdmin): prepopulated_fields = { 'slug': ['title'] } class EntryAdmin( FilePickerAdmin ): adminfiles_fields = ('excerpt',) prepopulated_fields = { 'slug': ['title'] } form = EntryForm admin.site.register( Category, CategoryAdmin ) admin.site.register( Entry, EntryAdmin ) Here's my Entry model: class Entry( models.Model ): LIVE_STATUS = 1 DRAFT_STATUS = 2 HIDDEN_STATUS = 3 STATUS_CHOICES = ( ( LIVE_STATUS, 'Live' ), ( DRAFT_STATUS, 'Draft' ), ( HIDDEN_STATUS, 'Hidden' ), ) status = models.IntegerField( choices=STATUS_CHOICES, default=LIVE_STATUS ) tags = TagField() categories = models.ManyToManyField( Category ) title = models.CharField( max_length=250 ) excerpt = models.TextField( blank=True ) excerpt_html = models.TextField(editable=False, blank=True) body_html = models.TextField( editable=False, blank=True ) article_image = models.ImageField(blank=True, upload_to='upload') body = models.TextField() enable_comments = models.BooleanField(default=True) pub_date = models.DateTimeField(default=datetime.datetime.now) slug = models.SlugField(unique_for_date='pub_date') author = models.ForeignKey(User) featured = models.BooleanField(default=False) def save( self, force_insert=False, force_update= False): self.body_html = markdown(self.body) if self.excerpt: self.excerpt_html = markdown( self.excerpt ) super( Entry, self ).save( force_insert, force_update ) class Meta: ordering = ['-pub_date'] verbose_name_plural = "Entries" def __unicode__(self): return self.title Edit #2: To clarify I did move the media files to my media path and they are indeed rendering the image area, I can upload fine, the <<<image>>> tag is inserted into my editable MarkItUp w/ Markdown area but it isn't rendering in the MarkItUp preview - perhaps I just need to apply the |upload_tags into that preview. I'll try adding it to my template which posts the article as well.

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  • My ashx stopped working (Works locally, but not online)

    - by Madi D.
    i have a simple ASHX file that returns pictures upon request (mainly a counter), previously the code simply fetched pre-made pictures(already uploaded and available) and sent them to the requester.. i just modified the code,so it would take a base picture, do some modifications on it, save it to the server, then serve it to the user.. tested it locally and it worked like a charm. however when i uploaded the code to my hosting service (Godaddy..) it didnt work. Can someone point the problem out to me? Note: ASHX worked with me before,so i know the web.config and IIS are handling them properly, however i think i am missing something .. Code: <%@ WebHandler Language="C#" Class="NWEmpPhotoHandler" %> using System; using System.Web; using System.IO; using System.Drawing; using System.Drawing.Imaging; public class NWEmpPhotoHandler : IHttpHandler { public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext ctx) { try { //Some Code to fetch # of vistors from DB int x = 10,000; // # of Vistors, fetched from DB string numberOfVistors = (1000 + x).ToString(); string filePath = ctx.Server.MapPath("counter.jpg"); Bitmap myBitmap = new Bitmap(filePath); Graphics g = Graphics.FromImage(myBitmap); g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; StringFormat strFormat = new StringFormat(); g.DrawString(numberOfVistors , new Font("Tahoma", 24), Brushes.Maroon, new RectangleF(55, 82, 500, 500),null); string PathToSave = ctx.Server.MapPath("counter-" + numberOfVistors + ".jpg"); saveJpeg(PathToSave, myBitmap, 100); if (File.Exists(PathToSave)) { ctx.Response.ContentType = "image/jpg"; ctx.Response.WriteFile(PathToSave); //ctx.Response.OutputStream.Write(picByteArray, 0, picByteArray.Length); } } catch (ArgumentException exe) { } } private ImageCodecInfo getEncoderInfo(string mimeType) { // Get image codecs for all image formats ImageCodecInfo[] codecs = ImageCodecInfo.GetImageEncoders(); // Find the correct image codec for (int i = 0; i < codecs.Length; i++) if (codecs[i].MimeType == mimeType) return codecs[i]; return null; } private void saveJpeg(string path, Bitmap img, long quality) { // Encoder parameter for image quality EncoderParameter qualityParam = new EncoderParameter(Encoder.Quality, quality); // Jpeg image codec ImageCodecInfo jpegCodec = this.getEncoderInfo("image/jpeg"); if (jpegCodec == null) return; EncoderParameters encoderParams = new EncoderParameters(1); encoderParams.Param[0] = qualityParam; img.Save(path, jpegCodec, encoderParams); } }

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  • AppEngine BlobStore upload failing when request is programmatic

    - by Joe Ludwig
    I have an AppEngine application that uses the blobstore to store user-provided image data. When I upload images to that application from a form in Chrome it works fine. When I try to upload an image from an Android application it fails. Both methods work fine if I am running against the development server, but the Android upload doesn't work against the live service. This is the request from Chrome: POST /_ah/upload/?userToken=11001/AMmfu6ZCyMQQ9YdiXal3SmSXIRTQIuSRXkNc-i3JmU0fqx_kJbUJ2OMLcS2lXhVJSK4qs7regViTKzOPz5ejoZYi0nAD5o8vNltiOViQw6DZO7_byZz3Ut0/ALBNUaYAAAAAS_lusgPMAGmpPrg0BuNsJyymX-57ob4i/ HTTP/1.1 Host: photohuntservice.appspot.com Connection: keep-alive User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1064 Safari/532.5 Referer: http://photohuntservice.appspot.com/debug_newpuzzle?userToken=11001 Content-Length: 60360 Cache-Control: max-age=0 Origin: http://photohuntservice.appspot.com Content-Type: multipart/form-data; boundary=----WebKitFormBoundarybl05YLmLbFRf2MzN Accept: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 Accept-Encoding: gzip,deflate,sdch Accept-Language: en-US,en;q=0.8 Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3 ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="userToken" 11001 ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="img"; filename="Photo_020908_001.jpg" Content-Type: image/jpeg <image data> ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="longitude" -122.084095 ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="latitude" 37.422006 ------WebKitFormBoundarybl05YLmLbFRf2MzN-- This is the request from my client (which is written in Java on Android, but I don't think that's relevant): POST /_ah/upload/?userToken=11001/AMmfu6Zf9an6AU4lT9UuhIpxOZyOYb1LMwimFpeSh8zr6J1sX9F2ddJW3Qlsw0kwV3oALv-TNPWRQ6g4_Dgwk0UTwF47bbc78Yl44kDeV69MydTuR3N46S4/ALBNUaYAAAAAS_mMr3CYqTg3aVBDjhRxP0DyyRdvotyG/ HTTP/1.1 Content-Type: multipart/form-data;boundary=----WebKitFormBoundaryhdyNAhmOouRDGErG Cache-Control: max-age=0 Accept: */* Origin: http://photohuntservice.appspot.com Connection: keep-alive Referer: http://photohuntservice.appspot.com/getuploadurl?userToken=11001 Content-Length: 2638 Host: photohuntservice.appspot.com User-Agent: Apache-HttpClient/UNAVAILABLE (java 1.4) Expect: 100-Continue ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="userToken" 11001 ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="img";filename="PhotoHunt.jpg" Content-Type: image/jpeg <image data> ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="latitude" 37.422006 ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="longitude" -122.084095 ------WebKitFormBoundaryhdyNAhmOouRDGErG-- In both cases the AppEngine Python code to catch the request is the same: class UploadPuzzle( blobstore_handlers.BlobstoreUploadHandler ): def post(self): upload_files = self.get_uploads( ) The problem is that when running on the production AppEngine service self.get_uploads() returns an empty list when the request is made from my client app. Both requests return what I expect (a list with one blob_info in it) on the development server, and Chrome returns what I expect in both cases.

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  • Custom Annotation not showing all

    - by funatsg
    Okay, i have a number of pins on the mapkit. These pins showing different types of attractions. (E.g Parks, Farms and etc) I want to add custom images for these different types of pin. Parks have a park image and vice versa. However, when i added in, not all the images are showing successfully. For example, in parks, it should have 5 pins, but the image only came up in 2 pins, whereas other 3 is in default red pins. But if i used colours to differentiate them. For example, [pinsetPinColor:MKPinAnnotationColorGreen]; It works! Anyone knows what is the problem? Relevant codes below. Tell me if you need more. thanks! - (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation{ if ([annotation isKindOfClass:MKUserLocation.class]) { //user location view is being requested, //return nil so it uses the default which is a blue dot... return nil; } //NSLog(@"View for Annotation is called"); MKPinAnnotationView *pin=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:nil]; pin.userInteractionEnabled=TRUE; MapEvent* event = (MapEvent*)annotation; NSLog(@"thetype: %@", event.thetype); if ([event.thetype isEqualToString:@"adv"]) { //[pin setPinColor:MKPinAnnotationColorGreen]; pin.image = [UIImage imageNamed:@"padv.png"]; } else if ([event.thetype isEqualToString:@"muse"]){ //[pin setPinColor:MKPinAnnotationColorPurple]; pin.image = [UIImage imageNamed:@"pmuse.png"]; } else if ([event.thetype isEqualToString:@"nightlife"]){ pin.image = [UIImage imageNamed:@"pnight.png"]; } else if ([event.thetype isEqualToString:@"parks"]){ pin.image = [UIImage imageNamed:@"ppark.png"]; } else if ([event.thetype isEqualToString:@"farms"]){ pin.image = [UIImage imageNamed:@"pfarm.png"]; } else { [pin setPinColor:MKPinAnnotationColorRed]; } pin.canShowCallout = YES; pin.animatesDrop = YES; UIButton *rightButton = [UIButton buttonWithType:UIButtonTypeDetailDisclosure]; [rightButton addTarget:self action:@selector(clickAnnotation:) forControlEvents:UIControlEventTouchUpInside]; [rightButton setTitle:event.uniqueID forState:UIControlStateNormal]; pin.rightCalloutAccessoryView = rightButton; return pin; }

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  • [Android] For-Loop Performance Oddity

    - by Jack Holt
    I just noticed something concerning for-loop performance that seems to fly in the face of the recommendations given by the Google Android team. Look at the following code: package com.jackcholt; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class Main extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); loopTest(); finish(); } private void loopTest() { final long loopCount = 1228800; final int[] image = new int[8 * 320 * 480]; long start = System.currentTimeMillis(); for (int i = 0; i < (8 * 320 * 480); i++) { image[i] = i; } for (int i = 0; i < (8 * 320 * 480); i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (recompute loop limit): " + (System.currentTimeMillis() - start)); start = System.currentTimeMillis(); for (int i = 0; i < 1228800; i++) { image[i] = i; } for (int i = 0; i < 1228800; i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (literal loop limit): " + (System.currentTimeMillis() - start)); start = System.currentTimeMillis(); for (int i = 0; i < loopCount; i++) { image[i] = i; } for (int i = 0; i < loopCount; i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (precompute loop limit): " + (System.currentTimeMillis() - start)); } } When I run this code I get the following output in logcat: I/loopTest( 726): Elapsed time (recompute loop limit): 759 I/loopTest( 726): Elapsed time (literal loop limit): 755 I/loopTest( 726): Elapsed time (precompute loop limit): 1317 As you can see the code that seems to recompute the loop limit value on every iteration of the loop compares very well to the code that uses a literal value for the loop limit. However, the code that uses a variable which contains the precomputed value for the loop limit is significantly slower than either of the others. I'm not surprised that accessing a variable should be slower that using a literal but why does code that looks like it should be using two multiply instructions on every iteration of the loop so comparable in performance to a literal? Could it be that because literals are the only thing being multiplied, the Java compiler is optimizing out the multiplication and using a precomputed literal?

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  • extremely small gap between two divs that are width 100%

    - by Naomi K
    hi I have two container divs one of them has a div with an image background and i think this is the div that is causing problem. I tried removing both container divs and the gap was still here. there are no margins no paddings, and i know it is not the image that has this line its not there when i open it in photoshop. I am also using css reset Where is this space coming from? css .container{ width:100%; } .container2{ width:100%; } .first-image{ width:1430px; height:497px; background-image:url('../images/introimg.jpg'); background-repeat:no-repeat; background-size: 100%; border:none; } .jamey{ width:35%; } .second-image{ width:1430px; height:430px; background-image:url('../images/secondimg.jpg'); background-repeat:no-repeat; background-size: 100%; } html <div class="container"> <div class="wrapper"> <div id="overlay"></div> <div class="first-image"> <div class="jamey"> <p class="def"> JAMEY </p> <p class="rip-date">03.02.1997 - 09.18.2011</p> <p class="def2">Anonymous hate messages were posted on his Formspring account including one that claimed:</p> </div> </div> </div> </div> <div class="container2"> <div class="intro-div"> <div class="end-hate"> <h1>PUT AN END TO HATE.</h1> <p> ANYTHING WRITTEN ONLINE can become viral </p> <p> We believe that the way we behave online should be no different from the way that we behave in </p> <button type="button">JOIN CAMPAIGN</button> </div> </div>

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  • AppEngine BlobStore upload failing with a request that works in the Development Environment

    - by Joe Ludwig
    I have an AppEngine application that uses the blobstore to store user-provided image data. When I upload images to that application from a form in Chrome it works fine. When I try to upload an image from an Android application it fails. Both methods work fine if I am running against the development server, but the Android upload doesn't work against the live service. This is the request from Chrome: POST /_ah/upload/?userToken=11001/AMmfu6ZCyMQQ9YdiXal3SmSXIRTQIuSRXkNc-i3JmU0fqx_kJbUJ2OMLcS2lXhVJSK4qs7regViTKzOPz5ejoZYi0nAD5o8vNltiOViQw6DZO7_byZz3Ut0/ALBNUaYAAAAAS_lusgPMAGmpPrg0BuNsJyymX-57ob4i/ HTTP/1.1 Host: photohuntservice.appspot.com Connection: keep-alive User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1064 Safari/532.5 Referer: http://photohuntservice.appspot.com/debug_newpuzzle?userToken=11001 Content-Length: 60360 Cache-Control: max-age=0 Origin: http://photohuntservice.appspot.com Content-Type: multipart/form-data; boundary=----WebKitFormBoundarybl05YLmLbFRf2MzN Accept: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 Accept-Encoding: gzip,deflate,sdch Accept-Language: en-US,en;q=0.8 Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3 ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="userToken" 11001 ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="img"; filename="Photo_020908_001.jpg" Content-Type: image/jpeg <image data> ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="longitude" -122.084095 ------WebKitFormBoundarybl05YLmLbFRf2MzN Content-Disposition: form-data; name="latitude" 37.422006 ------WebKitFormBoundarybl05YLmLbFRf2MzN-- This is the request from my client (which is written in Java on Android, but I don't think that's relevant): POST /_ah/upload/?userToken=11001/AMmfu6Zf9an6AU4lT9UuhIpxOZyOYb1LMwimFpeSh8zr6J1sX9F2ddJW3Qlsw0kwV3oALv-TNPWRQ6g4_Dgwk0UTwF47bbc78Yl44kDeV69MydTuR3N46S4/ALBNUaYAAAAAS_mMr3CYqTg3aVBDjhRxP0DyyRdvotyG/ HTTP/1.1 Content-Type: multipart/form-data;boundary=----WebKitFormBoundaryhdyNAhmOouRDGErG Cache-Control: max-age=0 Accept: */* Origin: http://photohuntservice.appspot.com Connection: keep-alive Referer: http://photohuntservice.appspot.com/getuploadurl?userToken=11001 Content-Length: 2638 Host: photohuntservice.appspot.com User-Agent: Apache-HttpClient/UNAVAILABLE (java 1.4) Expect: 100-Continue ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="userToken" 11001 ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="img";filename="PhotoHunt.jpg" Content-Type: image/jpeg <image data> ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="latitude" 37.422006 ------WebKitFormBoundaryhdyNAhmOouRDGErG Content-Disposition: form-data; name="longitude" -122.084095 ------WebKitFormBoundaryhdyNAhmOouRDGErG-- In both cases the AppEngine Python code to catch the request is the same: class UploadPuzzle( blobstore_handlers.BlobstoreUploadHandler ): def post(self): upload_files = self.get_uploads( ) The problem is that when running on the production AppEngine service self.get_uploads() returns an empty list when the request is made from my client app. Both requests return what I expect (a list with one blob_info in it) on the development server, and Chrome returns what I expect in both cases.

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  • div automatically added in $item->get_description(); using simplepie

    - by Carey Estes
    I am getting a div that is appearing in the output from calling a RSS feed. It is ignoring my attempts to wrap it in a paragraph tag and pushes the data out to the div. foreach ($feed->get_items(0 , 3) as $item): $feedDescription = $item->get_content(); $image = returnImage($feedDescription); $image = scrapeImage($image); $image_url= $item->get_permalink(); $description = $item->get_description(); ?> <div class="item"> <h4><a href="<?php echo $item->get_permalink(); ?>"><?php echo $item->get_title(); ?></a></h4> <div class="image-box"><?php echo '<a href="' . $image_url . '"><img src="' . $image . '" /></a>'."\n";?></div> <p><?php echo $description ?></p> <p><a href="<?php echo $item->get_permalink(); ?>">Continue Reading</a></p> </div> <?php endforeach; ?> Here is the html output: <div class="item"> <h4><a href="#">Lorem Ipsum</a></h4> <div class="image-box"><a href="#"><img src="image.jpg"></a> </div> <p></p> <div>Lorem Ipsum description [...]</div> <p></p> <p><a href="#">Continue Reading</a></p> </div> Why does the description call add a div tag and not get wrapped in the paragraph tag?

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  • Why won't this Jquery run on IE?

    - by Charles Marsh
    Hello All, I have this Jquery code (function($){ $.expr[':'].linkingToImage = function(elem, index, match){ // This will return true if the specified attribute contains a valid link to an image: return !! ($(elem).attr(match[3]) && $(elem).attr(match[3]).match(/\.(gif|jpe?g|png|bmp)$/i)); }; $.fn.imgPreview = function(userDefinedSettings){ var s = $.extend({ /* DEFAULTS */ // CSS to be applied to image: imgCSS: {}, // Distance between cursor and preview: distanceFromCursor: {top:2, left:2}, // Boolean, whether or not to preload images: preloadImages: true, // Callback: run when link is hovered: container is shown: onShow: function(){}, // Callback: container is hidden: onHide: function(){}, // Callback: Run when image within container has loaded: onLoad: function(){}, // ID to give to container (for CSS styling): containerID: 'imgPreviewContainer', // Class to be given to container while image is loading: containerLoadingClass: 'loading', // Prefix (if using thumbnails), e.g. 'thumb_' thumbPrefix: '', // Where to retrieve the image from: srcAttr: 'rel' }, userDefinedSettings), $container = $('<div/>').attr('id', s.containerID) .append('<img/>').hide() .css('position','absolute') .appendTo('body'), $img = $('img', $container).css(s.imgCSS), // Get all valid elements (linking to images / ATTR with image link): $collection = this.filter(':linkingToImage(' + s.srcAttr + ')'); // Re-usable means to add prefix (from setting): function addPrefix(src) { return src.replace(/(\/?)([^\/]+)$/,'$1' + s.thumbPrefix + '$2'); } if (s.preloadImages) { (function(i){ var tempIMG = new Image(), callee = arguments.callee; tempIMG.src = addPrefix($($collection[i]).attr(s.srcAttr)); tempIMG.onload = function(){ $collection[i + 1] && callee(i + 1); }; })(0); } $collection .mousemove(function(e){ $container.css({ top: e.pageY + s.distanceFromCursor.top + 'px', left: e.pageX + s.distanceFromCursor.left + 'px' }); }) .hover(function(){ var link = this; $container .addClass(s.containerLoadingClass) .show(); $img .load(function(){ $container.removeClass(s.containerLoadingClass); $img.show(); s.onLoad.call($img[0], link); }) .attr( 'src' , addPrefix($(link).attr(s.srcAttr)) ); s.onShow.call($container[0], link); }, function(){ $container.hide(); $img.unbind('load').attr('src','').hide(); s.onHide.call($container[0], this); }); // Return full selection, not $collection! return this; }; })(jQuery); It works perfectly in all browsers apart from IE, which it does nothing, no errors, no clues? I have a funny feeling IE doesn't support attr? Can anyone offer any advice?

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  • Please help with iPhone Memory & Images, memory usage crashing app

    - by Andrew Gray
    I have an issue with memory usage relating to images and I've searched the docs and watched the videos from cs193p and the iphone dev site on memory mgmt and performance. I've searched online and posted on forums, but I still can't figure it out. The app uses core data and simply lets the user associate text with a picture and stores the list of items in a table view that lets you add and delete items. Clicking on a row shows the image and related text. that's it. Everything runs fine on the simulator and on the device as well. I ran the analyzer and it looked good, so i then starting looking at performance. I ran leaks and everything looked good. My issue is when running Object Allocations as every time i select a row and the view with the image is shown, the live bytes jumps up a few MB and never goes down and my app eventually crashes due to memory usage. Sorting the live bytes column, i see 2 2.72MB mallocs (5.45Mb total), 14 CFDatas (3.58MB total), 1 2.74MB malloc and everything else is real small. the problem is all the related info in instruments is really technical and all the problem solving examples i've seen are just missing a release and nothing complicated. Instruments shows Core Data as the responsible library for all but one (libsqlite3.dylib the other) with [NSSQLCore _prepareResultsFromResultSet:usingFetchPlan:withMatchingRows:] as the caller for all but one (fetchResultSetReallocCurrentRow the other) and im just not sure how to track down what the problem is. i've looked at the stack traces and opened the last instance of my code and found 2 culprits (below). I havent been able to get any responses at all on this, so if anyone has any tips or pointers, I'd really appreciate it!!!! //this is from view controller that shows the title and image - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; self.title = item.title; self.itemTitleTextField.text = item.title; if ([item.notes length] == 0) { self.itemNotesTextView.hidden = YES; } else { self.itemNotesTextView.text = item.notes; } //this is the line instruments points to UIImage *image = item.photo.image; itemPhoto.image = image; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the managed object for the given index path NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; [context deleteObject:[fetchedResultsController objectAtIndexPath:indexPath]]; // Save the context. NSError *error = nil; if (![context save:&error]) //this is the line instruments points to { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); exit(-1); } } }

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  • How can I specify resources in an MVVM view model?

    - by gix
    Suppose I want to show list of objects where each object should have a name and a suitable image (for example MenuItems with Icons, or buttons with text and image). All examples and programs exposed the image in the viewmodel as a path to a PNG file and then bound the Source of an Image to that. But what if I want to use vector images (for example as a DrawingImage in a local ResourceDictionary)? Exposing the DrawingImage from the view model seems bad because I would have to store a reference to the application/window/user control/... (and it is advised to not expose such XAML objects from view models). So a better approach would be to use a string identifier in the view model and then somehow select the appropriate resource. If that identifier is the resource key this snippet looks tempting but does not work: <Image Source="{StaticResource {Binding Icon}}"/> I found two workarounds for that though they did not work for me. The first one was using a normal binding to the icon with a converter that looked up the resource in Application.Current. This does not work if the resource is stored somewhere else I think (and the situation where I initially bumped into this problem had no Application running yet since it was a Window choosing the Application to launch!). The second workaround was using a markup extension derived from StaticResourceExtension that fetched its ResourceKey from the passed binding: <Image Source="{local:BindableStaticResource {Binding Icon}"/> This one looks really neat because it could use local resources, also be used for other things. But when using it I always got an exception ("Resource named {FooIcon} could not be found.", showing the correct XAML file and position of the extension). Even an empty resource extension derived from StaticResourceExtension that just passed the resource key to the base constructor did not work and I cannot explain why. Just using StaticResourceExtension worked just fine. Any ideas how I could fix the second approach, or even better solutions? Edit I noticed that it does work when used directly like this: <Window> <Window.Resources> <DrawingImage x:Key="SomeIcon"/> </Window.Resources> <Image Source="{BindableStaticResource {Binding Icon}}"/> </Window> but fails for example in a DataTemplate. Though a normal StaticResourceExtension works on both occasions so I am puzzled what is going wrong.

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  • Memory allocation and release for UIImage in iPhone?

    - by rkbang
    Hello all, I am using following code in iPhone to get smaller cropped image as follows: - (UIImage*) getSmallImage:(UIImage*) img { CGSize size = img.size; CGFloat ratio = 0; if (size.width < size.height) { ratio = 36 / size.width; } else { ratio = 36 / size.height; } CGRect rect = CGRectMake(0.0, 0.0, ratio * size.width, ratio * size.height); UIGraphicsBeginImageContext(rect.size); [img drawInRect:rect]; UIImage *tempImg = [UIGraphicsGetImageFromCurrentImageContext() retain]; UIGraphicsEndImageContext(); return [tempImg autorelease]; } - (UIImage*)imageByCropping:(UIImage *)imageToCrop toRect:(CGRect)rect { //create a context to do our clipping in UIGraphicsBeginImageContext(rect.size); CGContextRef currentContext = UIGraphicsGetCurrentContext(); //create a rect with the size we want to crop the image to //the X and Y here are zero so we start at the beginning of our //newly created context CGFloat X = (imageToCrop.size.width - rect.size.width)/2; CGFloat Y = (imageToCrop.size.height - rect.size.height)/2; CGRect clippedRect = CGRectMake(X, Y, rect.size.width, rect.size.height); //CGContextClipToRect( currentContext, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(0, 0, imageToCrop.size.width, imageToCrop.size.height); CGContextTranslateCTM(currentContext, 0.0, drawRect.size.height); CGContextScaleCTM(currentContext, 1.0, -1.0); //draw the image to our clipped context using our offset rect //CGContextDrawImage(currentContext, drawRect, imageToCrop.CGImage); CGImageRef tmp = CGImageCreateWithImageInRect(imageToCrop.CGImage, clippedRect); //pull the image from our cropped context UIImage *cropped = [UIImage imageWithCGImage:tmp];//UIGraphicsGetImageFromCurrentImageContext(); CGImageRelease(tmp); //pop the context to get back to the default UIGraphicsEndImageContext(); //Note: this is autoreleased*/ return cropped; } I am using following line of code in cellForRowAtIndexPath to update the image of the cell: cell.img.image = [self imageByCropping:[self getSmallImage:[UIImage imageNamed:@"goal_image.png"]] toRect:CGRectMake(0, 0, 36, 36)]; Now when I add this table view and pop it from navigation controller, I see a memory hike.I see no leaks but memory keeps climbing. Please note that the images changes for each row and I am creating the controller using lazy initialization that is I create or alloc it whenever I need it. I saw on internet many people facing the same issue, but very rare good solutions. I have multiple views using the same way and I see almost memory raised to 4MB within 20-25 view transitions. What is the good solution to resolve this issue. tnx.

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  • C++ Virtual Constructor, without clone()

    - by Julien L.
    I want to perform "deep copies" of an STL container of pointers to polymorphic classes. I know about the Prototype design pattern, implemented by means of the Virtual Ctor Idiom, as explained in the C++ FAQ Lite, Item 20.8. It is simple and straightforward: struct ABC // Abstract Base Class { virtual ~ABC() {} virtual ABC * clone() = 0; }; struct D1 : public ABC { virtual D1 * clone() { return new D1( *this ); } // Covariant Return Type }; A deep copy is then: for( i = 0; i < oldVector.size(); ++i ) newVector.push_back( oldVector[i]->clone() ); Drawbacks As Andrei Alexandrescu states it: The clone() implementation must follow the same pattern in all derived classes; in spite of its repetitive structure, there is no reasonable way to automate defining the clone() member function (beyond macros, that is). Moreover, clients of ABC can possibly do something bad. (I mean, nothing prevents clients to do something bad, so, it will happen.) Better design? My question is: is there another way to make an abstract base class clonable without requiring derived classes to write clone-related code? (Helper class? Templates?) Following is my context. Hopefully, it will help understanding my question. I am designing a class hierarchy to perform operations on a class Image: struct ImgOp { virtual ~ImgOp() {} bool run( Image & ) = 0; }; Image operations are user-defined: clients of the class hierarchy will implement their own classes derived from ImgOp: struct CheckImageSize : public ImgOp { std::size_t w, h; bool run( Image &i ) { return w==i.width() && h==i.height(); } }; struct CheckImageResolution; struct RotateImage; ... Multiple operations can be performed sequentially on an image: bool do_operations( std::vector< ImgOp* > v, Image &i ) { std::for_each( v.begin(), v.end(), /* bind2nd(mem_fun(&ImgOp::run), i ...) don't remember syntax */ ); } int main( ... ) { std::vector< ImgOp* > v; v.push_back( new CheckImageSize ); v.push_back( new CheckImageResolution ); v.push_back( new RotateImage ); Image i; do_operations( v, i ); } If there are multiple images, the set can be split and shared over several threads. To ensure "thread-safety", each thread must have its own copy of all operation objects contained in v -- v becomes a prototype to be deep copied in each thread.

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  • mootools fx working except in ie9

    - by Craig
    This is my first attempt with Mootools, so I welcome a critique of the code. I have a dynamic list of images that expand on the 'click" event and contract on the 'mouseout' event. The code works fine in all browsers (FF, Safari, Chrome, even the smartphones) but not in IE9 (JS is enabled) Anyone with similar problem or solution? I plan to use a lightbox effect, downloading a larger & clearer image to the center of the page, instead of just resizing a small image. However, I am hesitant to attempt this, if there is problems with IE9. I have coded three image sizes with the upload commit, so the larger image is available for the lightbox, but, I don't see anything in mootools for a lightbox, or am I missing it? $i = 0; while($i < count($validate)) { <div class="validate"> <div class="validate_image_<?php echo $validate[$i]['validate_type']; ?>"> <div class="validate_image" id="validate_image_wrapper_<?php echo $i; ?>"> <?php if ($validate[$i]['validate_image_filename'] != '') { if (file_exists(UPLOAD_DIR . 'validate_image/' . str_replace('.', '_medium.', $validate[$i]['validate_image_filename']))) { echo '<img src="' . UPLOAD_URL . 'validate_image/' . str_replace('.', '_medium.', $validate[$i]['validate_image_filename']) . '" alt="Listing Image" />'; } else { echo '<img src="' . UPLOAD_URL . 'validate_image/' . str_replace('.', '_large.', $validate[$i]['validate_image_filename']) . '" alt="Listing image" />'; } } else { ?> <img src="/images/no_image_posted_validate.png" alt="no image posted" /> <?php } ?> </div> ... remainder of HTML display code function setupEnlargeImage() { window.myFx = new Fx({ duration: 200, transition: Fx.Transitions.Sine.easeOut }); $$('.validate_image').addEvent('click', function() { window.selectedImage = this.id; myFx.start(1,2.0); }); $$('.validate_image').addEvent('mouseout', function() { window.selectedImage = this.id; myFx.start(1.0,1); }); myFx.set = function(value) { var style = "scale(" + (value) + ")"; $(window.selectedImage).setStyles({ "-webkit-transform": style, "-moz-transform": style, "-o-transform": style, "-ms-transform": style, transform: style }); } }

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  • Flash: How to preload upcoming SWF while current one plays

    - by pthesis
    I have a Flash slideshow that plays SWFs listed in an XML file. I would like to have the upcoming SWF load while the current one displays. I've tried all sorts of combinations of LoadMovie and LoadMovieNum, including creating an empty movie clip, but there's something I'm just not getting. Right now, after making the first round through all the files, it transitions smoothly from slide to slide, but I'd like for it to preload so that it transitions without the "Loading..." screen the first time around. It can be viewed here: slideshow Where should I put the LoadMovie line to load the next file (image[p+1]), and how should it look? function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = []; description = []; total = xmlNode.childNodes.length; for (i=0; i<total; i++) { image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue; description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue; } firstImage(); } else { content = "file not loaded!"; } } xmlData = new XML(); xmlData.ignoreWhite = true; xmlData.onLoad = loadXML; xmlData.load("xmlfile.xml"); ///////////////////////////////////// back_btn.onRelease = function () { backImage(); }; next_btn.onRelease = function () { nextImage(); }; p = 0; function nextImage() { if (p<(total-1)) { p++; trace(this); _root.mc_loadfile.loadMovie (image[p]); _root.movie_name.text = image[p]; next_btn._visible = true; back_btn._visible = true; if (getBytesLoaded() == getBytesTotal()) slideshow(); } else if (p == (total-1)) { p = 0; firstImage(); } } function backImage() { clearInterval(myInterval); if (p>0) { --p; _root.mc_loadfile.loadMovie (image[p]); _root.movie_name.text = image[p]; next_btn._visible = true; if (p != 0) { back_btn._visible = true; } else { back_btn._visible = false; } slideshow(); } } I'd appreciate any help.

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