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  • Why does Unity not extend to my 2nd monitor, even when it is displaying an X-Screen?

    - by Gridwalker
    I recently added a 2nd video card to my system, but unity refuses to extend my desktop over to the second screen. Although the secondary monitor initialises when I boot and I can move the mouse cursor over to the 2nd screen, the screen is otherwise blank (showing no wallpaper or interface elements) and I am unable to move any windows to this monitor. Moving the mouse cursor over to the 2nd monitor changes it from the default cursor to the old-style X cursor, such as the one that appears when you run X-kill, indicating that this screen is initialised in the X Server but that Unity is not recognising it. Although the Nvidia X Server Settings application can see both monitors, the unity systems settings application does not detect the 2nd adapter. Sometimes the additional drivers application can see both adapters, but it doesn't consistently show options for them both. Xrandr also fails to detect the 2nd monitor, but iNex lists both adapters. I have experimented with several different drivers for each adapter and with setting each of the graphics cards as the primary adapter in the BIOS, but this has made little difference. The two adapters are an onboard Geforce 8200 and a PCIE Geforce 7200 GX. The onboard adapter is currently set as the primary, however this adapter crashes whenever I use the Nouveau driver and I have to switch over to the PCIE as a primary whenever I purge the proprietary drivers (switching back when the 304 driver has been reinstalled). It doesn't matter which adapter I set as my primary, the results are the same : one screen showing the unity interface and one screen showing an X-Screen that only displays the mouse cursor. All I want is to be able to run this system in a dual screen configuration. I am not a gamer, nor do I require 3D rendering capabilities. Anything you can suggest to get the desktop to extend across both screens will be massively appreciated!

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  • Source code not matching uploaded HTML file

    - by benhowdle89
    I'm not sure if this is the right place to ask but i'm having a hugely frustrating problem with Coda and my website (i'm not sure which one is causing the issue) I'm using Coda to make changes to my website, Coda uses built in FTP to save changes to your web page. So when you hit Save, it uploads the new file. I've been using Coda for months and never had a problem until now. I am making changes in the html of my index.php and hitting save, it's successfully uploading the file but no changes are reflected in the source code in ANY browser. I even logged into cPanel on my website, ie. www.example.com:2082 and looked at the file - the changes have been made successfully. But the actual webpage in browser's source code, no changes?? I have tried adding which made no difference. Interestingly i make changes to style.css and the changes are instant. I have emptied the cache on all of my browsers but i'm still having an issue. Does this sound like a Coda problem or has anyone heard of such a thing?

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  • GPU based procedual terrain borders?

    - by OnePie
    I'm working on a game that preferibly should feature a combination of designed and procedually generated terrain where the designer specifies in somewhat detailed terms what type of terrain a given area will have (grasslands, forest etc...) and then a precedual algorithm takes care of the rest. I'm not talking about minecraft style biomoes, but rather the game map for a strategy game. Each 'area' will not take up that much of the screen, and thus be more akin to a tile whose texture is procedually generated. While procedually generating terrain textures on the GPU are not that difficult, the hard part is making the borders between them look good. Currently, the 'tiles' are large enough to be visible (due to memory constraints mainly, we are talking planetary sized textures for a game taking place in space and on a continental ground view with seamless transitions between them) and creating good borders between them with an algorithm that is fast enough to be useful has proven difficult. Sampling the n-surrounding pixels and using the combiened result did not yield very good borders and was fairly slow on the GPU to boot (ca 12ms for me, that is without any lighning or shading and with very simple terrain texture shaders). So are there any practical known methods to solve this problem?

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  • How to convince a client to switch to a framework *now*; also examples of great, large-scale php applications.

    - by cbrandolino
    Hi everybody. I'm about to start working on a very ambitious project that, in my opinion, has some great potential for what concerns the basic concept and the implementation ideas (implementation as in how this ideas will be implemented, not as in programming). The state of the code right now is unluckily subpar. It's vanilla php, no framework, no separation between application and visualization logic. It's been done mostly by amateur students (I know great amateur/student programmers, don't get me wrong: this was not the case though). The clients are really great, and they know the system won't scale and needs a redesign. The problem is, they would like to launch a beta ASAP and then think of rebuilding. Since just the basic functionalities are present now, I suggested it would be a great idea if we (we're a three-people shop, all very proficient) ported that code to some framework (we like CodeIgniter) before launching. We would reasonably be able to do that in < 10 days. Problem is, they don't think php would be a valid long-term solution anyway, so they would prefer to just let it be and fix the bugs for now (there's quite a bit) and then directly switch to some ruby/python based system. Porting to CI now will make future improvements incredibly easier, the current code more secure, changing the style - still being discussed with the designers - a breeze (reminder: there are database calls in template files right now); the biggest obstacle is the lack of trust in php as a valid, scalable technology. So well, I need some examples of great php applications (apart from facebook) and some suggestions on how to try to convince them to port soon. Again, they're great people - it's not like they would like ruby cause it's so hot right now; they just don't trust php since us cool programmers like bashing it, I suppose, but I'm sure going on like this for even one more day would be a mistake. Also, we have some weight in the decision process.

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  • Grid Based Lighting in XNA/Monogame

    - by sm81095
    I know that questions like this have been asked many times, but I have not found one exactly like this yes. I have implemented a top-down grid based world in Monogame, and am starting on the lighting system soon. How I want to do lighting is to have a grid that is 4 times wider and higher, basically splitting each world tile into a 4x4 system of "subtiles". I would like to use a flow like system to spread light across the tiles by reducing the light by a small amount each time. This is kind of the effect I was going for: http://i.imgur.com/rv8LCxZ.png The black grid lines are the light grid, and the red lines are the actual tile grid, and the light drop-off is very exaggerated. I plan to render the world by drawing the unlit grid to a separate RenderTarget2D, then rendering the lighting grid to a separate target and overlaying the two. Basically, my questions are: What would be the algorithm for a flow style lighting system like this? Would there be a more efficient way of rendering this? How would I handle the darkening of the light with colors, reducing the RGB values in each grid, or reducing the alpha in each grid, assuming that I render the light map over the grid using blending? Even assuming the former are possible, what BlendState would I use for that?

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  • Java enum pairs / "subenum" or what exactly?

    - by vemalsar
    I have an RPG-style Item class and I stored the type of the item in enum (itemType.sword). I want to store subtype too (itemSubtype.long), but I want to express the relation between two data type (sword can be long, short etc. but shield can't be long or short, only round, tower etc). I know this is wrong source code but similar what I want: enum type { sword; } //not valid code! enum swordSubtype extends type.sword { short, long } Question: How can I define this connection between two data type (or more exactly: two value of the data types), what is the most simple and standard way? Array-like data with all valid (itemType,itemSubtype) enum pairs or (itemType,itemSubtype[]) so more subtype for one type, it would be the best. OK but how can I construct this simplest way? Special enum with "subenum" set or second level enum or anything else if it does exists 2 dimensional "canBePairs" array, itemType and itemSubtype dimensions with all type and subtype and boolean elements, "true" means itemType (first dimension) and itemSubtype (second dimension) are okay, "false" means not okay Other better idea Thank you very much!

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  • Hexagonal Tiles

    - by PATRY
    i'm doing a tactical game (X-Com / Fallout style) for fun. I've decided to use an hexagonal map, but i'm having a graphic problem. My current map display is HUD-like, with only the border of the map cells displayed, without any texture. it's simple and allow for display of different types of informations by varying the color of the border. For exemple the "danger view mode" displays the borders with a color going from green (no damage possible) to red (prob of damage 90%). Now, It's a bit hard to différenciate the kind of tile the player is on. I could put a plain color (green is grass, pale blue is water...), but this is going to limit the possibilities. Thus, i would like to display a texture on my tiles. Since the map are generated, i can not use a picture for the whole map with the HUD over. So, my question is : does any one knows how i could generate the sealess hexagonal textures (algo or plugin), or if there is a site with some hexagonal tiles ?

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  • Strategy for hosting 700+ domains names, each with a static HTML site

    - by jonschlinkert
    I have a portfolio of more than 700 domain names, and ideally I'd like to put up a single-page HTML/CSS/JavaScript webpage for each domain. Is there a system/strategy/workflow that will allow me to: Automate the deployment of new websites, quickly and easily without having to manually initiate each new website in an admin panel. For instance, I've seen dropbox-based solutions that claim to make it simple to setup new websites on your dropbox account, but you still have to set each one up in an admin interface first. It would be so much easier to have a folder naming convention that allowed the user to easily clone/copy/duplicate sites inside their Dropbox App folder (https://www.dropbox.com/developers/blog/23) to create new ones. Sounds interesting, however... It's easy to manage CNAMEs on the registrar-side, but is there a way to quickly associate CNAMEs with new websites (on the hosting side), maybe using the method offered by gh-pages-style (https://help.github.com/articles/setting-up-a-custom-domain-with-pages)? With GitHub's gh-pages, all you have to do is drop a file called CNAME into your repo, with the domain name you want associated with the repo inside the file. gh-pages isn't a good solution for what I'm doing though unfortunately. I'm also a front-end developer, specializing in rapid web development and "front-end build systems", so I building and maintaining static assets for hundreds of sites is no problem. It's the hosting-side that I really struggle with. Any suggestions?

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  • StyleCop Custom Rules

    - by Aligned
    There are several blogs on how to do this (http://scottwhite.blogspot.com/2008/11/creating-custom-stylecop-rules-in-c.html, etc). I’ve found a few useful things to point out: Debugging is difficult, but here are the steps (thanks to Tintin’s answer). “One way: 1) Delete your custom rules 2) Open Visual Studio (for dev), open your custom rule solution 3) Build & Deploy custom rules (a PostBuild action to copy the rules into the StyleCop folder is handy) 4) Open Visual Studio (for test) 5) Use VS (dev) and Attach to process devenv.exe (the test VS instance), set breakpoints in the rules you want to debug 6) Use VS’ (test) and right-click on project, Run StyleCop 7) Debug” ~ it worked once, now I’m having problems getting it to work again ~ I also get the message “Cannot evaluate expression because the code of the current method is optimized.” when I try to look at properties. Looking at the source code of the StyleCop.CSharp.Rules.dll that comes with the install. I used JustDecompile from Telerik. Create one xml file and name it the same as the one cs file (CodingGuildelineRules.cs and CodingGuidelinRules.xml) Deploy: 1. Build in Visual Studio 2. Close Visual Studio (Style cop is running so you can’t override your dll without closing) 3. Copy the dll from the bin to the C: \Program Files (x86)\StyleCop 4.7\ 4. Open the settings file or re-open Visual Studio

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  • Generic rule parser for RPG board game rules - how to do it?

    - by burzum
    I want to build a generic rule parser for pen and paper style RPG systems. A rule can involve usually 1 to N entities 1 to N roles of a dice and calculating values based on multiple attributes of an entity. For example: Player has STR 18, his currently equipped weapon gives him a bonus of +1 STR but a malus of DEX -1. He attacks a monster entity and the game logic now is required to run a set of rules or actions: Player rolls the dice, if he gets for example 8 or more (base attack value he needs to pass is one of his base attributes!) his attack is successfully. The monster then rolls the dice to calculate if the attack goes through it's armor. If yes the damage is taken if not the attack was blocked. Besides simple math rules can also have constraints like applying only to a certain class of user (warrior vs wizzard for example) or any other attribute. So this is not just limited to mathematical operations. If you're familiar with RPG systems like Dungeon and Dragons you'll know what I'm up to. My issue is now that I have no clue how to exactly build this the best possible way. I want people to be able to set up any kind of rule and later simply do an action like selecting a player and a monster and run an action (set of rules like an attack). I'm asking less for help with the database side of things but more about how to come up with a structure and a parser for it to keep my rules flexible. The language of choice for this is php by the way.

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  • Why don't languages use explicit fall-through on switch statements?

    - by zzzzBov
    I was reading Why do we have to use break in switch?, and it led me to wonder why implicit fall-through is allowed in some languages (such as PHP and JavaScript), while there is no support (AFAIK) for explicit fall-through. It's not like a new keyword would need to be created, as continue would be perfectly appropriate, and would solve any issues of ambiguity for whether the author meant for a case to fall through. The currently supported form is: switch (s) { case 1: ... break; case 2: ... //ambiguous, was break forgotten? case 3: ... break; default: ... break; } Whereas it would make sense for it to be written as: switch (s) { case 1: ... break; case 2: ... continue; //unambiguous, the author was explicit case 3: ... break; default: ... break; } For purposes of this question lets ignore the issue of whether or not fall-throughs are a good coding style. Are there any languages that exist that allow fall-through and have made it explicit? Are there any historical reasons that switch allows for implicit fall-through instead of explicit?

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  • Are You Specialized, Excellent and Want to be Recognized for your Efforts? – Submit by July 9th 2012

    - by Kristin Rose
    You’re simply the best, better than all the rest, better than anyone! We here at OPN thought this might be the perfect opportunity to quote the great Tina Turner when referring to our Specialized partners. You’re SO darn great in fact; we want you to submit your entries for the Oracle Excellence for Specialized Partner of the Year Awards! The Call for Submission is now open in many regions, so please make note of the submission deadlines- North America’s is July 9th at 12pm PT sharp. North America winners will receive the following benefits: Recognition at Oracle OpenWorld in San Francisco An Oracle Excellence Award for Specialized Partner of the Year – North America trophy will be sent to the winner’s office Use of the Award Logo for one year News coverage in Oracle Magazine, mention in an official Oracle Press Release, quote support for their own press releases from Group Vice-President, North America Alliances and Channels So, if you too think you’re company is the best, or just like Tina’s style, we want to hear from you! But hurry because the deadline is quickly approaching. Click here to find out which award your region qualifies for. What’s Love Got To Do With It, The OPN Communications Team

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  • To sell or give for free

    - by QAH
    Hello everyone! I am currently making a game that I was originally planning to sell. It is a simple 2D arcade style game for the PC. I've seen many indie games become popular and generate revenue from advertisements, but the game itself remains free. I need some advice on whether or not I should sell my game, release it for free with advertisements, or ask for donations and keep the game free. I feel that my game is fun, but of course the graphics aren't tip top because I am a programmer, not an artist. I just take screenshots of 3D models I get from Turbosquid and crop around it to make a sprite. Also, and I could be very wrong about this, it seems that there are more legal issues surrounding selling a game than making it free and generating revenue from advertisement, or asking for donations. If I am wrong, someone please correct me. Also, I am very interested in generating some revenue for my work, but that isn't at the very top of my list. I am in my last year of high school, soon to be going to college, and I am going to major in computer science/software engineering. So I am trying to gain some preliminary experience at home by coding stuff every day. One way of getting this experience is by making this game. So what do you think? What route should I take? What has worked well with other indie games? Thanks in advance.

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  • Improving the efficiency of my bloom/glow shader

    - by user1157885
    I'm making a neon style game where everything is glowing but the glow I have is kinda small and I want to know if there's an efficient way to increase the size of it other than increasing the pixel sample iterations. Right now I have something like this: float4 glowColor = tex2D(glowSampler, uvPixel); //Makes the inital lines brighter/closer to white if (glowColor.r != 0 || glowColor.g != 0 || glowColor.b != 0) { glowColor += 0.5; } //Loops over the weights and offsets and samples from the pixels based on those numbers for (int i = 0; i < 20; i++) { glowColor += tex2D(glowSampler, uvPixel + glowOffsets[i] + 0.0018) * glowWeights[i]; } finalColor += glowColor; for the offsets it moves up, down, left and right (5 times each so it loops over 20 times) and the weights just lower the glow amount the further away it gets. The method I was using before to increase it was to increase the number of iterations from 20 to 40 and to increase the size of the offset/weight array but my computer started to have FPS drops when I was doing this so I was wondering how can I make the glow bigger/more vibrant without making it so CPU/Gcard intensive?

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  • ReSharper 7.1 update

    - by TATWORTH
    Jet Brains have announced ReSharper 7.1: a considerable update to the powerful .NET developer productivity tool for Visual Studio. They invite you to download ReSharper 7.1 and take it for a free 30-day trial. I urge you to try this excellent Visual Studio add-on. Here is their announcement: Following this update, ReSharper 7 brings even more value to all .NET developers, such as more ways to refactor, inspect, clean up, review and generate code. Feature highlights of ReSharper 7 now include: Full integration with Visual Studio 2012 while maintaining support for Visual Studio 2005, 2008, and 2010.Performance and bug fixes: Since releasing version 7.0 this summer, we have fixed over 300 performance problems and bugs.New code inspections and contract annotations for a more robust .NET code quality analysis. Sharing ReSharper code inspection results with teammates has been streamlined as well for the purposes of code review.Improved tooling for .NET code maintenance including the top requested Extract Class refactoring that helps decrease code complexity, as well as a way to remove unused assembly references across the entire solution.Enhanced code formatter: We have implemented some of the most demanded code formatter improvements so far. For example, ReSharper 7.1 is able to format XML doc comments and chained method calls.Additional code exploration features helping visualize hierarchies of polymorphic members and CSS styles.An extended and fine-tuned code generation toolset. In terms of support for specific technologies and frameworks, ReSharper 7 is on the cutting edge as well, providing: Support for VB.NET refined with the Extract Class refactoring, new quick-fixes and improved IntelliSense.XAML support considerably enhanced in terms of code completion, typing assistance, naming style control, and code generation.An extensive pack of functionality for developers looking to create Windows Store applications for Windows 8.INotifyPropertyChanged interface support pack to improve productivity of Windows Forms, WPF and Silverlight application developers.Extended web development toolset, including improvements to JavaScript support, and initial support for ASP.NET 4.5 and ASP.NET MVC 4.Addition of two previously unsupported Microsoft development technologies: LightSwitch and SharePoint. For details on features and improvements in ReSharper 7 and a 30-day free trial, please read What's New in ReSharper 7.

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  • Firefox and Chrome Display "top: -5px differently"

    - by Kevin
    Using Google Web Toolkit, I have a DIV parent with a DIV and anchor children. <div class="unseen activity"> <div class = "unseen-label"/> <a href .../> </div> With the following CSS, Chrome shows the "unseen label" slightly below the anchor. which is positioned correctly in both Chrome and FireFox. However, FireFox shows the label in line with the anchor. .unseen-activity div.unseen-label { display: inline-block; position: relative; top: -5px; } and .unseen-activity a { background: url('style/images/refreshActivity.png') no-repeat; background-position: 0 2px; height: 20px; overflow: hidden; margin-left: 10px; display: inline-block; margin-top: 2px; padding-left: 20px; padding-right: 10px; position: relative; top: 2px; } Please tell me how to change my CSS so that Chrome render the label centered to the anchor. However, I need to keep FireFox happy and rendered correctly.

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  • External TV only allows 640x480 using VGA cable

    - by EdC
    I have Ubuntu precise installed on a MacBook Pro. When connecting to an external television using a VGA style cable the highest resolution available seems to be 640x480. I'm using the proprietary NVIDEA Accelerated Graphics Driver (version current) and attempting to setup the TV using the nvidea-settings tool. I know all the equipment supports higher resolutions because of the following: Prior to rebuilding my machine with precise, the same TV, cabel & adapter gave higher resolutions The same machine & TV when used with a HDMI cable allows higher resolutions Windows laptops with the same cable & TV are able to achieve higher resolutions I'm not sure what to look for next, there are some similar FAQ questions but I'm not sufficiently familiar with the areas involved to know if these are my issue or are safe to try. Specifically: colord problem & my monitor resolution 640*480 with no other options! - is the closest, but as I'm having no problems with the main laptop monitor I'm not sure the described symptoms apply. I can't work out from the answer or Bumblebee site how to determine if nvidia optimus applies to my laptop. Why isn't my monitor's native resolution appearing as an option? - suggests configuring X by hand, but doesn't entirely match the symptoms I'm seeing

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  • Layout Columns - Equal Height

    - by Kyle
    I remember first starting out using tables for layouts and learned that I should not be doing that. I am working on a new site and can not seem to do equal height columns without using tables. Here is an example of the attempt with div tags. <div class="row"> <div class="column">column1</div> <div class="column">column2</div> <div class="column">column3</div> <div style="clear:both"></div> </div> Now what I tried with that was doing making columns float left and setting their widths to 33% which works fine, I use the clear:both div so that the row would be the size of the biggest column, but the columns will be different sizes based on how much content they have. I have found many fixes which mostly involve css hacks and just making it look like its right but that's not what I want. I thought of just doing it in javascript but then it would look different for those who choose to disable their javascript. The only true way of doing it that I can think of is using tables since the cells all have equal heights in the same row. But I know its bad to use tables. After searching forever I than came across this: http://intangiblestyle.com/lab/equal-height-columns-with-css/ What it seems to do is exactly the same as tables since its just setting its display exactly like tables. Would using that be just as bad as using tables? I honestly can't find anything else that I could do. edit @Su' I have looked into "faux columns" and do not think that is what I want. I think I would be able to implement better designs for my site using the display:table method. I posted this question because I just wasn't sure if I should since I have always heard its bad using tables in website layouts.

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  • Dualboot Asus n56v (ubuntu / win 7 x64) - ubuntu doesn't detect partition table made by windows

    - by user76439
    I have an Asus n56v and I've got troubles installing Ubuntu 12.04 x64. I already have installed Windows 7 x64! The hard drive is: Hitachi HTS547575A9E384 My problem: The installation program doesn't recognize the already existing partitions and is offering only options where there are partitions. Can someone help me out? Is this an ACPI/IDE conflict, missing driver or conflict with Windows 7? (I'm not an expert on Linux, only working sometimes with it.) I now tried out some options concerning EFI with a GTP-table. Everything worked but I wasn't able to fix a dual boot (Windows boot loader) nor with GRUB2. The laptop is still having a BIOS, but is able to boot DVDs/CDs in EFI-mode. Now I try to avoid EFI and GTP using the old windows MBR style. I reinstalled Windows, so far no problem. When I want to try to install Ubuntu, it doesn't detect the already existing partition table. It is just showing me an empty space for the whole disk. Other threads like Ubuntu 12.04 does not see windows already install on my computer (dual installation) don't help me out. os-prober shows me a correct result. I don't know how to deal with gdisk as shown in Installer doesn't detect existing partition table/windows 7 partition. I have 750GB for the whole disk. I'm using: 90GB for Windows reserved partition + system partition, 500GB for data and the rest should be for SWAP and linux-system. How can I make Ubuntu detect the partition table?

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  • Strange resolution on Ubuntu 11.10

    - by FSchmidt
    I only just installed Ubuntu 11.10, so excuse me if this question is silly ;-) I have a Fujitsu Esprimo Mobile V655, nvidia 8200 graphics, and recently installed Ubuntu 11.10 using wubi. I had to modify booting commands to include nomodeset; otherwise Ubuntu would not boot. Now I did set my screen resolution to 1280 x 720, which is the correct resolution for this screen. Still, the display seems imperfect. The font sizes seem unnatural(too large / stretched) and text is quite blurry (especially in Firefox). Could it have something to do withe the nvidia graphics driver and/or the nomodeset parameter? How can I fix this? Update: I used jockey-gtk to update nvidia to the current version. This improved the resolution dramatically (no blurriness, fonts are good). It also means that I no loger need to include nomodesetin the boot commands. However, other problems were brought up by this. It seems that certain files cannot be accessed - icon (images) are missing, some task bars are completely unstyled (grey, block-form, win97 style). I also get this error message(roughly translated from German, so may be slightly different from actual) every time I reboot: Could not apply the stored configuration for the monitor: none of the chosen modi is compatible with the available modi. I have tried nvidia-xconfig, unity --reset , no improvements. Can anyone help, please?

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  • Restore Default Appearance in Ubuntu 12.04

    - by katya sehgal
    I'd like the original colour scheme, icon style of 12.04. I somehow lost the Ambiance theme (possible error or upgrade error). I re-installed 'light-themes' from the terminal and got it back. But the panel on the top that shows the options of sound, battery and wi-fi has changed and I can-not get the original setting back. In the windows, the close, minimize tools have shifted to the right instead of the original left side. I had installed MyUnity and Ubuntu Tweak but deleted them. As such, I want the original setting back. Kindly help me with the commands. I have searched for solutions; there are multiple and I need to be sure if I should follow the same. Kindly bear before marking duplicate. Discoveries *. [The appearance is gray and boxy as outlined here.] Not sure same problem. *. [Similar 'gray and boxy' article here] *. Desktop forgets theme.] *. I have also tried unity --reset command. It never completes. I gave it 20 minutes.

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  • .NET vs Windows 8: Rematch!

    - by Simon Cooper
    So, although you will be able to use your existing .NET skills to develop Metro apps, it turns out Microsoft are limiting Visual Studio 2011 Express to Metro-only. From the Express website: Visual Studio 11 Express for Windows 8 provides tools for Metro style app development. To create desktop apps, you need to use Visual Studio 11 Professional, or higher. Oh dear. To develop any sort of non-Metro application, you will need to pay for at least VS Professional. I suspect Microsoft (or at least, certain groups within Microsoft) have a very explicit strategy in mind. By making VS Express Metro-only, developers who don't want to pay for Professional will be forced to make their simple one-shot or open-source application in Metro. This increases the number of applications available for Windows 8 and Windows mobile devices, which in turn make those platforms more attractive for consumers. When you use the free VS 11 Express, instead of paying Microsoft, you provide them a service by making applications for Metro, which in turn makes Microsoft's mobile offering more attractive to consumers, increasing their market share. Of course, it remains to be seen if developers forced to jump onto the Metro bandwagon will simply jump ship to Android or iOS instead. At least, that's what I think is going on. With Microsoft, who really knows?

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  • Clutter for game GUI

    - by tjameson
    I'm pretty new to game development, having only written a simple 3d game for a class project, but I'd like to get started on a bigger project. I'm writing an MMORPG to run in both the browser (WebGL) and natively (OpenGL ES 2). In choosing a GUI toolkit, I'm trying to find a style that work work natively and would be simple to emulate in WebGL. I am considering using D or Go for writing my game, so interfacing with C++ libraries will be difficult, if not impossible. Of course, the language isn't the end goal here, so if using C++ will save considerable time, I'll bite the bullet and use that. In order to reduce the amount of code I'll have to write for the browser, I'm considering using something simple like Clutter for basic abstractions, which I think will be pretty easy to emulate (layered canvases maybe?). Does anyone have experience using Clutter for a 3d game? Note: I haven't used any game development libraries, and I only have limited experience with GUI libraries. I do have HTML+CSS experience, so maybe librocket is a viable solution?

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  • Android 2D terrain scrolling

    - by Nikola Ninkovic
    I want to make infinite 2D terrain based on my algorithm.Then I want to move it along Y axis (to the left) This is how I did it : public class Terrain { Queue<Integer> _bottom; Paint _paint; Bitmap _texture; Point _screen; int _numberOfColumns = 100; int _columnWidth = 20; public Terrain(int screenWidth, int screenHeight, Bitmap texture) { _bottom = new LinkedList<Integer>(); _screen = new Point(screenWidth, screenHeight); _numberOfColumns = screenWidth / 6; _columnWidth = screenWidth / _numberOfColumns; for(int i=0;i<=_numberOfColumns;i++) { // Generate terrain point and put it into _bottom queue } _paint = new Paint(); _paint.setStyle(Paint.Style.FILL); _paint.setShader(new BitmapShader(texture, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT)); } public void update() { _bottom.remove(); // Algorithm calculates next point _bottom.add(nextPoint); } public void draw(Canvas canvas) { Iterator<Integer> i = _bottom.iterator(); int counter = 0; Path path = new Path(); path.moveTo(0, _screen.y); while (i.hasNext()) { path.lineTo(counter, _screen.y-i.next()); counter += _columnWidth; } path.lineTo(_screen.x, _screen.y); path.lineTo(0, _screen.y); canvas.drawPath(path2, _paint); } } The problem is that the game is too 'fast', so I tried with pausing thread with Thread.sleep(50); in run() method of my game thread but then it looks too torn. Well, is there any way to slow down drawing of my terrain ?

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  • What constitutes a programming language and how does one copyright a programming language?

    - by Yannbane
    I've decided to create a programming language of my own, mostly just for fun. However, I got interested in the legal aspect of it all. You can, for example, licence specific programs under specific terms. However, how do you go about licensing a language? Also, by that I don't just mean the implementation of the language (compiler & VM), but the standard itself. Is there something else to a programming language I'm missing? What I would like to achieve by such licensing: Make it completely FOSS (can a language even be FOSS, or is that the implementation that can be FOSS?) Establish myself as the author (can you legally be an author of a language? Or, again, just the implementation?) Make it so that anyone implementing my language would be required to attribute me (MIT-style. Please note that I do not have any hopes for anyone actually ever doing that though, I'm just learning.) I think that the solution would be to separately license the VM and the compiler for my language, as "the official implementation", and then license the design document as the language itself. What exactly am I missing here?

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