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  • Can I learn the iPhone SDK and complete an app by September?

    - by Kuro
    Hi everyone, I'm wondering if it's realistically possible to learn the iPhone SDK and complete an app by the end of this summer. The app shouldn't be too difficult, it would just interact with my site's API and essentially just fetch, create, and edit resources. I already have a little experience with the SDK (and I'm comfortable with Objective-C), so I'm not completely new to it. Although here I things I don't know how to do and what I'd need to learn: Log in to my site using basic http authentication and store the user's username/password for all future requests Implement a toolbar at the bottom to navigate between different views Fetch and parse xml into list items Do POST/PUT requests to create/edit a resource on my server Are there any good resources available to learn how to do those tasks above? Thanks!

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  • Facebook Connect in iPhone app: Able to have two sessions?

    - by TheGambler
    Does anyone know if you are able to have two sessions save in one iphone app? I don't mean two sessions active. I want to be able to let someone switch between facebook accounts in my app without having to logout and back in. To my understanding a sessions state is saved in user preferences and is resumed when you basically say [ session resume ]. What I'm wondering is if I can choose which session to resume based on the uid? If so then I can choose which session to resume. Thanks to all that reply.

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  • how can i set the background color of a particular button in iphone ?

    - by suchita
    for this I used btnName1 = [ColorfulButton buttonWithType:UIButtonTypeRoundedRect]; btnName1.frame=CGRectMake(45,146,220,40); [btnName1 setTitle:@"Continue" forState:UIControlStateNormal]; [btnName1 setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; [btnName1 setImage:[UIImage imageNamed:@"green.png"] forState:UIControlStateNormal]; UIImage *img =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:@"greenish" ofType:@"png"]]; UIImage *strechableImage = [img stretchableImageWithLeftCapWidth:12 topCapHeight:0]; [btnName1 setBackgroundImage:strechableImage forState:UIControlStateNormal]; [btnName1 setNeedsDisplay]; [InfoView addSubview:btnName1]; it's correctly working on iphone simulator but not on ipod(color not show in ipod)

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  • How to change the name of an iPhone app?

    - by Robert Gould
    I began an iPhone project the other day with a silly development code name, and now I want to change the name of the project since its nearly finished. But I'm not sure how to do this with XCode, trying the obvious of changing the application's name in the pinfo, causes the signing process to go wrong (I think...) and my app won't launch giving me a Launcher error. I guess I could make a new project and copy paste everything over, but it seems so primitive, that I'm hoping for a more civilized solution. Thanks!

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  • How can I combine multiple iPhone applications in to one application?

    - by Toret
    At the moment I have 2 completed iPhone applications. Both these applications must be contained in to one application. I can't have multiple apps on the app store and to avoid confusion among people using these apps I must have them contained to a single application that gives the user the capability to launch any application in the wrapper. How can I go about doing this. Some of the ideas that crossed my mind are: Building a Framework, or building a library. But Im not even sure if I'm heading in the right direction.

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  • IPhone track title

    - by woodbase
    If you have an IPhone, you probably know that the name in the playlist comes from the “Title”-attribute instead of the filename. Usually that is not a problem. But when I plug my IPhone to the car stereo the tracks are sorted alphabetically by the “title”-attribute. That becomes a problem when You have an e-book where each chapter starts with “Track 01”. You can manually update this in the file properties (from the context menu in Windows Explorer), but doing so for +200 tracks – no thank you :) The FileInfo-class does not contain a property for this special audio file attribute. However the problem is easily solved using TagLib. The method below, not optimized in any way - just solving the problem at hand, will set the “title”-attribute to the file name. private static void UpdateTitleAttr(string dirPath, string fileFilter)         {             var files = System.IO.Directory.GetFiles(dirPath, fileFilter);                         foreach (var file in files)             {                 var f = TagLib.File.Create(file);                 var newTitle = f.Name.Substring(f.Name.LastIndexOf(@"\") + 1);                 f.Tag.Title = newTitle;                 f.Save();                }         } So now I can hear e-books while driving :P

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  • How to fix codesign when it says user cancelled the operation? (And I didn't)

    - by eipipuz
    I'm compiling an iPhone app meant to be Distributed. It's my first app so I followed the "iPhone Provisioning Profiles" instructions. Unfortunately it fails with this: CodeSign build/*_*_.app cd "/Users/videojuegos/Documents/*_*_" setenv IGNORE_CODESIGN_ALLOCATE_RADAR_7181968 /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /usr/bin/codesign -f -s "iPhone Distribution: ******" "--resource-rules=/Users/videojuegos/Documents/*_*_/build/*_*_.app/ResourceRules.plist" --entitlements "/Users/videojuegos/Documents/*_*_/build/Unity-iPhone.build/Distribution-iphoneos/Unity-iPhone.build/*_*_.xcent" "/Users/videojuegos/Documents/*_*_/build/*_*_.app" /Users/videojuegos/Documents/*_*_/build/*_*_.app: The operation was cancelled by the user. Command /usr/bin/codesign failed with exit code 1 I thought Keychain wasn't allowing Codesign to work but as far as I can tell that isn't the case. I also attempted running these commands from a terminal and it failed with this message: Users/videojuegos/Documents/*_*_/build/Unity-iPhone.build/Distribution-iphoneos/Unity-iPhone.build/*_*_.xcent: cannot read entitlement data I have made the xcode setting from scratch three times. Googled it. No results. I don't have any idea what else to try. Any suggestions?

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  • XCode linking error when targeting armv7.

    - by Tom
    I've already spent countless hours puzzling over this, utilizing Google searches and other Stack Overflow questions to no avail. I have an iPhone/iPad universal application, which seems to compile fine when the target is armv6. However, when the device is iPad, I get this warning: warning: building for SDK 'Device - iPhone OS 3.2' requires an armv7 architecture. Oddly enough, the app still runs great on iPad in spite of this warning. However, I do want to do things the "right way" what ever that means in this case. When I switch the target architecture to armv7, I get linking errors: "___restore_vfp_d8_d15_regs", referenced from: *redacted* "___save_vfp_d8_d15_regs", referenced from: *redacted* ld: symbol(s) not found collect2: ld returned 1 exit status The "redacted" portions of the errors are references to the static library to which I'm trying to link. Here's what I've tried from the many suggestions online. Each of these were suggested more than once without any explanation, which leads me to believe nobody quite understands this problem: "Never use the drop down menu in the upper left of the XCode window to choose the target. Instead, set this to Base SDK and then the Base SDK to iPhone OS 3.0 in the target configuration. Set the target device to your preferred target (iPad, iPhone OS 3.2 in my situation.)" This yields the error "Library not found for -lcrt1.3.1.o" "Make sure that GCC isn't linking against the wrong version of the standard library. (You'll have to make sure the LIBRARY_SEARCH_PATH doesn't have the wrong path in it.)" My LIBRARY_SEARCH_PATH is already empty, so this doesn't seem relevant. "Try compiling with GCC 4.0 rather than GCC 4.2." I get a syntax error inside a UIKit header file. The error is "Syntax error before 'AT_NAME' token." The line is "UIKIT_EXTERN @interface UILocalizedIndexedCollation : NSObject." Another project compiles just fine with the same target settings, which is really making me question my sanity. Could I be dealing with a corrupt XCode project? If anyone knows what's actually happening and has a reference or doesn't mind explaining it, I would be so very grateful. Cheers!

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  • HTML APIs for touch devices?

    - by askvictor
    What HTML APIs are available for touch screen devices (e.g. tablet PCs)? I notice that GMail's iPad interface (and other mobile interfaces) doesn't scroll down in a normal web browser (pretending to be an iPad via a user-agent hack). How can one access this API on a PC? I have a school full of tablet PCs that aren't wonderful in tablet mode due to lack of application support, but there looks to be an increasing number of web-based apps that will fill this gap.

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  • Java on Iphone / IPad - Java Simulator / Proxy?

    - by Kovu
    Hey, I wish to have a java-chat on the iphone / ipad. With both, as far i know, it's not possible to have java there. But I see a lot of mysteriuos things in the internet the last years, so I must ask - is there any possibilty to run a java-chat on IPad / Iphone?!

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  • How do I load all my location based content into google maps

    - by user333639
    I am writing an iPad application that uses the MapKit control. How do I get all my content into Google Maps. i.e. I have a bunch of locations along with photos, video, audio and various other information. So when the iPad user loads my App and zooms into a certain place in the world I want my Annotations to be visible and when they touch the pins they get access to more information etc.

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  • iOS: Text translation from English to different language and visa-versa

    - by AppleDeveloper
    I want to translate English texts to different languages from my iPad App. These texts are generated dynamically from the front end website so I can use static mapping between English and other language. Basically I will receive line of text in English from the server and I want to convert it to iPad's Locale language settings and display it. Is there anyone I can achieve this? Can I use Google translator? Thanks.

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  • How to upload a file from iPhone SDK to an ASP.NET vb.net web form using ASIFormDataRequest

    - by user289348
    Download http://allseeing-i.com/ASIHTTPRequest/. This works like a charm and is a good wrapper and handles things nicely. The make the request this way to the asp.net code listed below. Create a asp.net webpage that has a file control. IPHONE CODE: NSURL *url = [NSURL URLWithString:@"http://YourWebSite/Upload.aspx"]; ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:url]; //These two must be added. ASP.NET Looks for them, if //they are not there in the request, the file will not upload [request setPostValue:@"" forKey:@"__VIEWSTATE"]; [request setPostValue:@"" forKey:@"__EVENTVALIDATION"]; [request setFile:@"PATH_TO_Local_File_on_Iphone/file/jpg" forKey:@"fu"]; [request startSynchronous]; This is the website code <%@ Page Language="VB" AutoEventWireup="false" CodeFile="Upload.aspx.vb" Inherits="Upload" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Untitled Page</title> </head> <body> <form id="form1" runat="server"> <div> <asp:FileUpload ID="fu" runat="server" EnableViewState="False" /> </div> <asp:Button ID="Submit" runat="server" Text="Submit" /> </form> </body> </html> //Code behind page Partial Class Upload Inherits System.Web.UI.Page Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim tMarker As New EventMarkers If fu.HasFile = True Then 'fu.PostedFile fu.SaveAs("E:\InetPub\UploadedImage\" & fu.FileName) End If End Sub End Class

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  • Drawing custom graphics on the iPhone: CALayer vs. CGContext

    - by Henry Cooke
    Hi all, I have an application in which I'm doing some custom drawing, a bunch of lines on a gradient background, like so (ignore the text, they're just UILabels): At the moment, that's all done by starting a new CGContext, drawing stuff into it with CGContextDrawLinearGradient and CGContextStrokePath, then finally saving the resulting image with UIGraphicsGetImageFromCurrentImageContext. The positioning info is calculated while I'm laying out those labels, so it'd be a PITA (and duplication of effort) to calculate it all over again when the containing UIView is drawn with drawRect, so I'm drawing it ahead of time into a UIImage. All works fine, so far so good. However, I have a sneaking suspicion that it may be more efficient to use CALayers to do this drawing. My (cursory) understanding of the difference between the two approaches is that a CALayer is more like a bunch of instructions to draw stuff, and so takes up less memory until it's actually drawn onscreen, whereas drawing everything into a UIImage ahead of time means that you've got a sodding great bitmap kicking around in memory all the time, whether it's drawn or not. Is that a correct understanding? What is generally considered to be the best way of drawing custom images on the iPhone?

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  • iPhone Core Data Lightweight Migration error: reason = "Can't find model for source store";

    - by tul697
    Steps taken: 1. Added Data Model version: Changed my XXX.xcdatamodel to XXX.xcdatamodeId with Design - Data Model - Add Model Version. Set the new XXX 2.xcdatamodel as current version Added an attribute to XXX 2.xcdatamodel Added NSMigratePersistentStoresAutomaticallyOption and NSInferMappingModelAutomaticallyOption like most tutorials, I added the option in the addPersistentStoreWithType. ran the code and I got this error: Unresolved error Error Domain=NSCocoaErrorDomain Code=134130 UserInfo=0x146bb80 "Operation could not be completed. (Cocoa error 134130.)", { URL = file://localhost/Users/tleung/Library/Application%20Support/iPhone%20Simulator/3.0/Applications/B585CDFC-17C3-4A44-84E2-0B75893C46B8/Documents/favorites.sqlite; metadata = { NSPersistenceFrameworkVersion = 241; NSStoreModelVersionHashes = { City = <70ea1f9f aaa9af29 52d2bfe4 3071d97f 8224f765 d69928d5 e5844120 52742a35; StationStore = <40d8093a 1d7d00ec 178b4374 36dfc137 ccfa3a88 87e2d467 69e8ae7e d4c49dbb; }; NSStoreModelVersionHashesVersion = 3; NSStoreModelVersionIdentifiers = ( ); NSStoreType = SQLite; NSStoreUUID = "9DD342A6-1F68-4997-A097-096DC96D7BF3"; }; reason = "Can't find model for source store"; } I've also tried NSString *path = [[NSBundle mainBundle] pathForResource:@"YOURDB" ofType:@"momd"]; NSURL *momURL = [NSURL fileURLWithPath:path]; managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:momURL]; as suggested by other posts with no success. It seems that it can't find ANY of my models... anyone have any idea?

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  • Twitpic API from iPhone - pic posted but no URL returned?

    - by Jamie Badman
    This is a weird one... With the help of people here, I've got my iPhone app posting to TwitPic successfully - and when I first got it working, I could see an XML result being returned too... But for some reason over the past two days, the API call seems to succeed - the pic appears on TwitPic - but... the response seems to be empty... Anyone have any ideas? Seen anything similar? The code I use to invoke the API call is: ASIFormDataRequest *request = [[[ASIFormDataRequest alloc] initWithURL:url] autorelease]; [request setData:twitpicImage forKey:@"media"]; [request setPostValue:username forKey:@"username"]; [request setPostValue:password forKey:@"password"]; // Initiate the WebService request [request start]; // Need to find out how I can access the result from this call... /* Result structure should be: <?xml version="1.0" encoding="UTF-8"?> <rsp stat="ok"> <mediaid>abc123</mediaid> <mediaurl>http://twitpic.com/abc123</mediaurl> </rsp> */ // Check for errors if ([[request responseHeaders] objectForKey:@"stat"] != @"ok"){ UIAlertView *errorAlert = [[UIAlertView alloc] initWithTitle:@"TwitPic Submission" message:[[request responseHeaders] objectForKey:@"mediaurl"] delegate:nil cancelButtonTitle:@"OK!" otherButtonTitles:nil]; [errorAlert show]; [errorAlert release]; } NSString *twitpicURL = [[request responseHeaders] objectForKey:@"mediaurl"]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"TwitPic Submission" message:twitpicURL delegate:nil cancelButtonTitle:@"OK!" otherButtonTitles:nil]; I tried just dumping out [request responseString]... that's empty now also. That WAS showing a response, for sure. As always, any help gratefully received. I'll give back once I'm able! Cheers, Jamie.

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  • Horizontal page curl in iPhone - I have - But Valid ?

    - by sagar
    Hello ! Every one. I was googling for applying horizontal page curl in iPhone. I also tried this, but it wasn't appropriate for me (To change orientation & work in different ori.). I tried to google more. Finally I got a link or link . From Where, I could Understand the horizontal page curl. But when I went to code deeply, I found some confusing points. Let me list down. Please download attached code - it's not my code. ( I am not selling any code, but Direct project link would be better than placing multiple codes here. ) extern NSString *kCAFilterPageCurl; // From QuartzCore.framework is it valid to use internal variable ? ( as it's mentioned - from QuartzCore ) CAFilter *previousFilter = [[CAFilter filterWithType:kCAFilterPageCurl] retain]; Above statement is giving warning ( not error ) - no '+filterWithType:' method found Might be using internal (apple's private) method. [previousFilter setDefaults]; Above statement is giving warning ( not error ) - no '-setDefaults:' method found Might be using internal (apple's private) method. Now My queries. I have above doubts in the project ( that might be using apple's private methods ). Is this code safe for apple store approval ? If 2's answer is wrong, what should be done for horizontal page curl ? In short, I want a horizontal page curl, But Need your suggestions for having the proper solution, which might not trouble me in future. Thanks in advance for your great help. Sagar.

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  • How to download a wav file from the web to a location on iPhone using NSFileHandle and NSURLConnecti

    - by Jinru
    Hi all, I want to download a wav file from a web service, cache it on the iphone and playback it using AVAudioPlayer. Using NSFileHandle and NSURLConnection seems a viable solution when dealing with relatively large files. However, after running the app in the simulator I don't see any saved file under the defined directory (NSHomeDirectory/tmp). Below is my basic code. Where am I doing wrong? Any thoughts are appreciated! #define TEMP_FOLDER [NSHomeDirectory() stringByAppendingPathComponent:@"tmp"] - (void)downloadToFile:(NSString*)name { NSString* filePath = [[NSString stringWithFormat:@"%@/%@.wav", TEMP_FOLDER, name] retain]; self.localFilePath = filePath; // set up FileHandle self.audioFile = [[NSFileHandle fileHandleForWritingAtPath:localFilePath] retain]; [filePath release]; // Open the connection NSURLRequest* request = [NSURLRequest requestWithURL:self.webURL cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; NSURLConnection* connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; } #pragma mark - #pragma mark NSURLConnection methods - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData*)data { [self.audioFile writeData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError*)error { NSLog(@"Connection failed to downloading sound: %@", [error description]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; [audioFile closeFile]; }

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  • Which pattern should be used for editing properties with modal view controller on iPhone?

    - by Matthew Daugherty
    I am looking for a good pattern for performing basic property editing via a modal view on the iPhone. Assume I am putting together an application that works like the Contacts application. The "detail" view controller displays all of the contact's properties in a UITableView. When the UITableView goes into edit mode a disclosure icon is displayed in the cells. Clicking a cell causes a modal "editor" view controller to display a view that allows the user to modify the selected property. This view will often contain only a single text box or picker. The user clicks Cancel/Save and the "editor" view is dismissed and the "detail" view is updated. In this scenario, which view is responsible for updating the model? The "editor" view could update the property directly using Key-Value Coding. This appears in the CoreDataBooks example. This makes sense to me on some level because it treats the property as the model for the editor view controller. However, this is not the pattern suggested by the View Controller Programming Guide. It suggests that the "editor" view controller should define a protocol that the "detail" controller adopts. When the user indicates they are done with the edit, the "detail" view controller is called back with the entered value and it dismisses the "editor" view. Using this approach the "detail" controller updates the model. This approach seems problematic if you are using the same "editor" view for multiple properties since there is only a single call-back method. Would love to get some feedback on what approach works best.

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  • Can I embed a custom font in an iPhone application?

    - by Airsource Ltd
    I would like to have an app include a custom font for rendering text, load it, and then use it with standard UIKit elements like UILabel. Is this possible? I found these links: http://discussions.apple.com/thread.jspa?messageID=8304744 http://forums.macrumors.com/showthread.php?t=569311 but these would require me to render each glyph myself, which is a bit too much like hard work, especially for multi-line text. I've also found posts that say straight out that it's not possible, but without justification, so I'm looking for a definitive answer. EDIT - failed -[UIFont fontWithName:size:] experiment I downloaded Harrowprint.tff (downloaded from here) and added it to my Resources directory and to the project. I then tried this code: UIFont* font = [UIFont fontWithName:@"Harrowprint" size:20]; which resulted in an exception being thrown. Looking at the TTF file in Finder confirmed that the font name was Harrowprint. EDIT - there have been a number of replies so far which tell me to read the documentation on X or Y. I've experimented extensively with all of these, and got nowhere. In one case, X turned out to be relevant only on OS X, not on iPhone. Consequently I am setting a bounty for this question, and I will award the bounty to the first person who provides an answer (using only documented APIs) who responds with sufficient information to get this working on the device. Working on the simulator too would be a bonus. EDIT - it appears that the bounty auto-awards to the answer with the highest nunber of votes. Interesting. No one actually provided an answer that solved the question as asked - the solution that involves coding your own UILabel subclass doesn't support word-wrap, which is an essential feature for me - though I guess I could extend it to do so.

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  • iPhone programming - problem with CoreFoundation forking, PLEASE for the love of god help! lol

    - by Tom
    Hello all, I've been working on an iPhone for several months. It's a 2d shooting game akin to the old Smash TV type games. I'm doing everything alone and it has come out well so far, but now I am getting unpredictable crashes which seem to be related to CoreFoundation forking and not exec()ing, as the message THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONA LITY_YOU_MUST_EXEC__ always shows up somewhere in the debugger. Usually it shows up around a CFRunLoopRunSpecific and is related to either a timer firing or _InitializeTouchTapCount. I cannot figure out exactly what is causing the fork to occur. My main game loop is running on a timer, first updating all the logic and then drawing everything with openGL. There is nothing highly complex or unusual. I understand you cannot make CF calls on the childside of a fork, or access shared memory and things like that. I am not explicitly trying to fork anything. My question is: can anyone tell me what type of activity might cause CoreFoundation to randomly fork like this? I'd really like to finish this game and I don't know how to solve this problem. Thanks for any help.

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  • Core Audio on iPhone - any way to change the microphone gain (either for speakerphone mic or headpho

    - by Halle
    After much searching the answer seems to be no, but I thought I'd ask here before giving up. For a project I'm working on that includes recording sound, the input levels sound a little quiet both when the route is external mic + speaker and when it's headphone mic + headphones. Does anyone know definitively whether it is possible to programmatically change mic gain levels on the iPhone in any part of Core Audio? If not, is it possible that I'm not really in "speakerphone" mode (with the external mic at least) but only think I am? Here is my audio session init code: OSStatus error = AudioSessionInitialize(NULL, NULL, audioQueueHelperInterruptionListener, r); [...some error checking of the OSStatus...] UInt32 category = kAudioSessionCategory_PlayAndRecord; // need to play out the speaker at full volume too so it is necessary to change default route below error = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category); if (error) printf("couldn't set audio category!"); UInt32 doChangeDefaultRoute = 1; error = AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryDefaultToSpeaker, sizeof (doChangeDefaultRoute), &doChangeDefaultRoute); if (error) printf("couldn't change default route!"); error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, audioQueueHelperPropListener, r); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); UInt32 inputAvailable = 0; UInt32 size = sizeof(inputAvailable); error = AudioSessionGetProperty(kAudioSessionProperty_AudioInputAvailable, &size, &inputAvailable); if (error) printf("ERROR GETTING INPUT AVAILABILITY! %d\n", (int)error); error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioInputAvailable, audioQueueHelperPropListener, r); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); error = AudioSessionSetActive(true); if (error) printf("AudioSessionSetActive (true) failed"); Thanks very much for any pointers.

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  • How to get a volume measurement of iPhone recording in dB, with a limit of at least 120dB

    - by Cyber
    Hello, I am trying to make a simple volume meter for the iPhone. I want the volume displayed in dB. When using this turorial, I am only getting measurements up to 78 dB. I've read that that is because the dBFS spectrum for 16 bit audio recordings is only 96 dB. I tried modifying this piece of code in the init funcyion: dataFormat.mSampleRate = 44100.0f; dataFormat.mFormatID = kAudioFormatLinearPCM; dataFormat.mFramesPerPacket = 1; dataFormat.mChannelsPerFrame = 1; dataFormat.mBytesPerFrame = 2; dataFormat.mBytesPerPacket = 2; dataFormat.mBitsPerChannel = 16; dataFormat.mReserved = 0; I changed the value of mBitsPerChannel, hoping to increase the bit value of the recording. dataFormat.mBitsPerChannel = 32; With that variable set to 32, the "mAveragePower" function returns only 0. So, how can i measure more decibels? All my code is practically the same as in the tutorial i posted above. Thanks in advance, Thomas

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  • iPhone and Core Data: how to retain user-entered data between updates?

    - by Shaggy Frog
    Consider an iPhone application that is a catalogue of animals. The application should allow the user to add custom information for each animal -- let's say a rating (on a scale of 1 to 5), as well as some notes they can enter in about the animal. However, the user won't be able to modify the animal data itself. Assume that when the application gets updated, it should be easy for the (static) catalogue part to change, but we'd like the (dynamic) custom user information part to be retained between updates, so the user doesn't lose any of their custom information. We'd probably want to use Core Data to build this app. Let's also say that we have a previous process already in place to read in animal data to pre-populate the backing (SQLite) store that Core Data uses. We can embed this database file into the application bundle itself, since it doesn't get modified. When a user downloads an update to the application, the new version will include the latest (static) animal catalogue database, so we don't ever have to worry about it being out of date. But, now the tricky part: how do we store the (dynamic) user custom data in a sound manner? My first thought is that the (dynamic) database should be stored in the Documents directory for the app, so application updates don't clobber the existing data. Am I correct? My second thought is that since the (dynamic) user custom data database is not in the same store as the (static) animal catalogue, we can't naively make a relationship between the Rating and the Notes entities (in one database) and the Animal entity (in the other database). In this case, I would imagine one solution would be to have an "animalName" string property in the Rating/Notes entity, and match it up at runtime. Is this the best way to do it, or is there a way to "sync" two different databases in Core Data?

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