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  • Youtube videos all appear transparent in Chrome (I can see through to my desktop -- see pic!)

    - by kalaracey
    MBP 6,2 :: Google Chrome 13.0.782.32 beta :: Adobe Flash Player 10,3,181,26 UPDATE: only Youtube is affected. Vimeo, other flash, etc. all works great. Hello. I recently had to hard reboot my MBP. After that, I could not watch Youtube videos or (I believe) other flash enabled content. The videos appear transparent, as if there were a "hole" in my browser (Chrome) such that I could see through the hole and see my desktop. I've attached a picture (just picked a random video) Thanks.

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  • Playing an Online mp3

    - by Mohsen
    I have a problem with playing online mp3s. I'm using latest version of javazoom's jlayer and basicplayer. Here is the exception: Caused by: javazoom.jlgui.basicplayer.BasicPlayerException: java.io.EOFException at javazoom.jlgui.basicplayer.BasicPlayer.initAudioInputStream(Unknown Source) at javazoom.jlgui.basicplayer.BasicPlayer.open(Unknown Source) ... 12 more Caused by: java.io.EOFException at java.io.DataInputStream.readInt(DataInputStream.java:375) at com.sun.media.sound.WaveFileReader.getFMT(WaveFileReader.java:244) at com.sun.media.sound.WaveFileReader.getAudioFileFormat(WaveFileReader.java:85) at javax.sound.sampled.AudioSystem.getAudioFileFormat(AudioSystem.java:985) at javazoom.jlgui.basicplayer.BasicPlayer.initAudioInputStream(Unknown Source) ... 15 more My java is 1.6.0_16. Certain files cannot be player through the Internet. I have a set of mp3s, playing one after the other. Randomly one mp3 doesn't work throwing above exception. Some mp3s can be played by calling again play() method if javazoom's basicplayer, but others can never be played online. I was able to find this post but I doubt if this really relates to my directx version or something. Mohsen

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  • The fastest way to encode image+audio for Youtube from command line?

    - by Pavel Vlasov
    I have an mp3 and image and I want to make a simple clip to upload onto Youtube. Is there a fast solution? If video formats are so bad designed, then maybe it is possible to use a prerendered video-only clip? This works good except it takes as much time as the audio lasts: ffmpeg -loop_input -r ntsc -i "%IMAGE%" -i "%AUDIO%" -r 1 -acodec copy -shortest -re -force_fps "%VIDEO%" This takes a second but results in a black screen video that is successfully played by a desktop video player but not acceptable by Youtube: ffmpeg -i "%IMAGE%" -i "%AUDIO%" -acodec copy "%VIDEO%" Windows 7. Preserving audio quality is preferred over video quality.

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  • Good HDMI splitter solution

    - by Mehper C. Palavuzlar
    I have a full HD TV which has only 2 HDMI ports on it. Since I have more than 2 devices I connect to TV (e.g. laptop, game console, DVD player), it becomes uncomfortable to plug in and plug out HDMI cables every time I need to use the relevant device. I need a cheap solution to increase the number of my HDMI ports at least to 3. What type of splitter do you recommend? Does the quality of splitter matter, or do they all produce the same audio & video quality?

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  • Doctrine stupid or me stupid?

    - by ropstah
    I want to use a single Doctrine install on our server and serve multiple websites. Naturally the models should be maintained in the websites' modelsfolder. I have everything up (and not running) like so: Doctrine @ /CustomFramework/Doctrine Websites @ /var/www/vhosts/custom1.com/ /var/www/vhosts/custom2.com/ Generating works fine, all models are delivered in /application_folder/models and /application_folder/models/generated for the correct website. I've added Doctrine::loadModels('path_to_models') in the bootstrap file for each website, and also registered the autoloaded. But.... This is the autoloader code: public static function autoload($className) { if (strpos($className, 'sfYaml') === 0) { require dirname(__FILE__) . '/Parser/sfYaml/' . $className . '.php'; return true; } if (0 !== stripos($className, 'Doctrine_') || class_exists($className, false) || interface_exists($className, false)) { return false; } $class = self::getPath() . DIRECTORY_SEPARATOR . str_replace('_', DIRECTORY_SEPARATOR, $className) . '.php'; if (file_exists($class)) { require $class; return true; } return false; } Am I stupid, or is the autoloader really doing this: $class = self::getPath() . DIRECTORY_SEPARATOR . str_replace('_', DIRECTORY_SEPARATOR, $className) . '.php'; or, in other words: Does it require me to have ALL my generated doctrine classes inside the Doctrine app directory? Or in other words, do I need a single Doctrine installation for each website? I'm getting an error that the BaseXXX class cannot be found. So the autoloading doesn't function correctly. I really hope i'm doing something wrong.. anyone?

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  • Errors reported by "powercfg -energy"

    - by Tim
    Running "powercfg -energy" under Windows 7 command line, I received a report with following three errors: System Availability Requests:Away Mode Request The program has made a request to enable Away Mode. Requesting Process \Device\HarddiskVolume2\Program Files\Windows Media Player\wmpnetwk.exe CPU Utilization:Processor utilization is high The average processor utilization during the trace was high. The system will consume less power when the average processor utilization is very low. Review processor utilization for individual processes to determine which applications and services contribute the most to total processor utilization. Average Utilization (%) 49.25 Platform Power Management Capabilities:PCI Express Active-State Power Management (ASPM) Disabled PCI Express Active-State Power Management (ASPM) has been disabled due to a known incompatibility with the hardware in this computer. I was wondering for the first error, what does "enable away mode" mean? for the second, what utilization percentage of CPU is reasonable? for the third, what is "PCI Express Active-State Power Management (ASPM)"? How I can correct the three errors? Thanks and regards!

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  • Best practices to develop and maintaing code for complex JQuery/JQueryUI based applications

    - by dafi
    I'm working on my first very complex JQuery based application. A single web page can contain hundreds of JQuery related code for example to JQueryUI dialogs. Now I want to organize code in separated files. For example I'm moving all initialization dialogs code $("#dialog-xxx").dialog({...}) in separated files and due to reuse I wrap them on single function call like dialogs.js function initDialog_1() { $("#dialog-1").dialog({}); } function initDialog_2() { $("#dialog-2").dialog({}); } This simplifies function code and make caller page clear $(function() { // do some init stuff initDialog_1(); initTooltip_2(); }); Is this the correct pattern? Are you using more efficient techniques? I know that splitting code in many js files introduces an ugly band-bandwidth usage so. Does exist some good practice or tool to 'join' files for production environments? I imagine some tool that does more work than simply minimize and/or compress JS code.

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  • How to get IMediaControl.Run() to start a file playing with no delay

    - by MusiGenesis
    I am attempting to use DirectShow to play two AVI files consecutively (one after the other) so that there is no interruption in the audio or video when the player transitions from one file to the next. I have two custom controls on my form. Each one is pre-loaded with an AVI file, and before playback begins I set up all the DirectShow interfaces, set the video windows and resize them, call IMediaControl.Run(), then IMediaControl.Pause(), then IMediaSeeking.SetPositions to reset to frame 0, on both controls. On the form, you can see that both files are paused at their initial frames. I then call IMediaControl.Run() on the first control, and wait for it to complete before calling Run() on the second control. Initially, I hooked into the first video's EC_COMPLETE notification message, and used this to start the second. Thinking that this event might be slow to arrive (turns out it is, but for a weird reason), I tried two other approaches: Check the first video's current position inside a timer that goes off every second or so (using IMediaPosition.get_CurrentPosition). When the current position is within a second of the video's stop time (known in advance from IMediaPosition.get_StopTime), I go into a tight while loop and wait for the current position to equal the stop time, and then call Run() on the second video. Same as the first, except I replace the while loop with a call to timeSetEvent from winmm.dll, with a delay set so that it fires right when the first file is supposed to end. I use the callback to Run() the second file. Either of these two methods substantially cuts down the delay between the end of the first file and the beginning of the second, indicating that the EC_COMPLETE message doesn't arrive immediately after the file is complete (I also tried hooking the EC_SEGMENT_COMPLETE message, which is supposed to be used for looping within a file, but apparently nobody supports this - it never occurs on my machine, at least). Doing all of the above has cut the transition delay from as much as a second, down to a barely perceptible glitch; about a third of the time the files transition with no interruption at all, which suggests there's no fundamental reason I can't get this to work all the time. The slight delay is still unacceptable, unfortunately. I assume (and I could easily be wrong) that the remaining delay is due to a slight variable delay between the call to IMediaControl.Run() and when the video actually starts playing. Does anybody know anything I can do to eliminate this little lag? It would also help to be told this is fundamentally impossible for whatever reason, which wouldn't surprise me. I've never encountered a video player in Windows that doesn't have this problem, so it may not be doable. More info: the AVI files I'm playing are completely uncompressed (video and audio are uncompressed), so I don't think the lag is due to DirectShow's having to uncompress the video ahead of play start, although it may still buffer ahead as matter of course (and this may be the source of the problem). I would have though that starting play, pausing and then rewinding to the beginning would fix this. Also, the way I'm handling the transition is to actually have the second control underneath the first; when the first completes playing, I start the second and then call BringToFront on it, creating the appearance of a single video transitioning between the two originals. I don't think the glitch is due to this, because it works perfectly some of the time, and even if this were problematic, it wouldn't explain the matching audio glitch. Even more: I just tried starting the second video 30-50 milliseconds "early" and that seemed to eliminate even more of the gap, so I'm guessing that the lag in Run() is about that long. It appears to be variable, though, so this is still not where I need it to be.

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  • Acer Aspire 7739G-6647 won't connect to the internet

    - by Nux
    Acer Aspire 7739G-6647, it belongs to a family member. I reinstalled the chipset, LAN drivers, ethernet controllers, etc. I'm positive it's not my router or modem or anything like that. I have other laptops running on the network, this one just has some strange issue. For some reason, it's saying "Work Offline" is enabled when I open Windows Media Player, and the PC seems to be connected to the network, but on the graphic in networking, it doesn't show the connection between the network and the internet. Could anyone try to state any possible reason for this issue? Any help is appreciated.

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  • Music Nav Doesn't Work After Installing IntelliType

    - by Lynda
    I have started using a Microsoft Sidewinder X4 Keyboard. It came with the Microsoft IntelliType Pro software. Since I have installed the software I am not able to change my music via the play | previous | next buttons at the top of the keyboard. I use iTunes and not Windows Media Player. How do I solve this issue? Here is a screenshot of the Keyboard Properties: Note: I am on Windows 8 using iTunes 11. Uninstalling the IntelliType software is not an option as I use the macros.

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  • How to group strings by prefix

    - by namenlos
    I am writing a Winform UI in which the user must select a single customer. (For reasons beyond my control I am limited to a UI that uses dropdown lists, text fields, checkboxes, radiobuttons only -i.e. no fancy special UI controls) The situation There are a lot of customers (a thousand for example) If i put all the customers in a single dropdown there's no way it will be easy for a customer to even see all the customers. Also the it will take too long to retireve all the customers from the DB to populate the dropdown My thought is to have two combo box, the first lists groups of the customers by their last name something like a phone book "Aa-Ac", "Ad-Ade", "Adf-B", when selecting the first combo box, it scope the second one to a managable set customer names (no more than for example 40 names) The question I need a reasonable way of grouping their names such that it will be clear to customer which group contains the name. I.e. given a group of names I need to bucketize then int "Aa-Ac". Comments I don't need to solve the general problem of an immense number of names - we know based on our data that 1000 names is the max our users will encounter. If there are other techniques please do share, but I am interested specifically in an answer to my specific question around how to determine the buckets ("Aa-Ac", etc.)

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  • slicing a 2d numpy array

    - by MedicalMath
    The following code: import numpy as p myarr=[[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6]] copy=p.array(myarr) p.mean(copy)[:,1] Is generating the following error message: Traceback (most recent call last): File "<pyshell#3>", line 1, in <module> p.mean(copy)[:,1] IndexError: 0-d arrays can only use a single () or a list of newaxes (and a single ...) as an index I looked up the syntax at this link and I seem to be using the correct syntax to slice. However, when I type copy[:,1] into the Python shell, it gives me the following output, which is clearly wrong, and is probably what is throwing the error: array([1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1, 6]) Can anyone show me how to fix my code so that I can extract the second column and then take the mean of the second column as intended in the original code above? EDIT: Thank you for your solutions. However, my posting was an oversimplification of my real problem. I used your solutions in my real code, and got a new error. Here is my real code with one of your solutions that I tried: filteredSignalArray=p.array(filteredSignalArray) logical=p.logical_and(EndTime-10.0<=matchingTimeArray,matchingTimeArray<=EndTime) finalStageTime=matchingTimeArray.compress(logical) finalStageFiltered=filteredSignalArray.compress(logical) for j in range(len(finalStageTime)): if j == 0: outputArray=[[finalStageTime[j],finalStageFiltered[j]]] else: outputArray+=[[finalStageTime[j],finalStageFiltered[j]]] print 'outputArray[:,1].mean() is: ',outputArray[:,1].mean() And here is the error message that is now being generated by the new code: File "mypath\myscript.py", line 1545, in WriteToOutput10SecondsBeforeTimeMarker print 'outputArray[:,1].mean() is: ',outputArray[:,1].mean() TypeError: list indices must be integers, not tuple Second EDIT: This is solved now that I added: outputArray=p.array(outputArray) above my code. I have been at this too many hours and need to take a break for a while if I am making these kinds of mistakes.

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  • Setting ivar in objective-c from child view in the iPhone

    - by Ivan
    Hi there! Maybe a FAQ at this website. I have a TableViewController that holds a form. In that form I have two fields (each in it's own cell): one to select who paid (single selection), and another to select people expense is paid for (multiple selection). Both fields open a new TableViewController included in an UINavigationController. Single select field (Paid By) holds an object Membership Multiple select field (Paid For) holds an object NSMutableArray Both vars are being sent to the new controller identically the same way: mySingleSelectController.crSelectedMember = self.crPaidByMember; myMultipleSelectController.crSelectedMembers = self.crSelectedMembers; From Paid for controller I use didSelectAtIndexPath method to set a mutable array of Memberships for whom is paid: if ([[tableView cellForRowAtIndexPath:indexPath] accessoryType] == UITableViewCellAccessoryCheckmark) { [self.crSelectedMembers removeObject:[self.crGroupMembers objectAtIndex:indexPath.row]]; //... } else { [self.crSelectedMembers addObject:[self.crGroupMembers objectAtIndex:indexPath.row]]; //... } So far everything goes well. An mutable array (crSelectedMembers) is perfectly set from child view. But... I have trouble setting Membership object. From Paid By controller I use didSelectAtIndexPath to set Membership: [self setCrSelectedMember:[crGroupMembers objectAtIndex:indexPath.row]]; By NSlogging crSelectedMember I get the right selected member in self, but in parent view, to which ivar is pointed, nothing is changed. Am I doing something wrong? Cause I CAN call the method of crSelectedMembers, but I can't change the value of crSelectedMember.

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  • WPF DataGrid inside Accordion height issue

    - by LucasS
    I am using the latest WPF Toolkit but am running into a height issue when I have a large record set bound into a datagrid inside an AccordionItem item. The height of the Accordion itself scales nicely but the datagrid inside the accordion control doesn't get get a scrollbar or get constrained in any way so the records are hidden. I know that I am most probably missing something very simple (like a binding from the datagrid's height property to the Accordion but that seems messy) here is a cut down version of the code (and yes, this has the same problem if you bind in a big recordset) ... </layouttoolkit:AccordionItem> <layouttoolkit:AccordionItem Header="grid 2"> <dg:DataGrid AutoGenerateColumns="False" CanUserAddRows="False" CanUserDeleteRows="False" SelectionMode="Single"> ... </dg:DataGrid.Columns> </dg:DataGrid> </layouttoolkit:AccordionItem> <layouttoolkit:AccordionItem Header="grid 3"> <dg:DataGrid AutoGenerateColumns="False" CanUserAddRows="False" CanUserDeleteRows="False" SelectionMode="Single"> ... </dg:DataGrid.Columns> </dg:DataGrid> </layouttoolkit:AccordionItem> </layouttoolkit:Accordion> </UserControl>

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  • Disabling the Driver Region on a Mac

    - by Cawas
    So, this is the first time I try to watch a DVD disc on my (new) Mac and I wonder if I can keep it as fresh-new by not choosing any region and just play discs from anywhere. I understand the media industry made that lock for copyright and whatever, but do I absolutely have to choose a region to be able to play disks, even if I got original ones from different places? Why can I "change region" just 5 times, why even allowing changing? Also, on a side-note, I wonder how to disable the regular DVD Player.

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  • Editing tags in bunch of MP3 files?

    - by overtherainbow
    I have a bunch of files whose filename looks like "<Track> - <Title> - <Artist>.mp3". I'd like to rewrite their MP3 Title tag to be "<Track> - <Title>.mp3" so that each song is displayed correctly on my elcheapo MP3 player. Since I rarely edit MP3 files anyway, MP3 Tag Tools 1.2 Build 008 from 2003 was good enough, but I can't figure out how to do this with this application. I just tried MP3Tag 2.46, but couldn't figure out if it can do this (created a new Action, to no avail). I also tried TagScanner 5.1.558, without success. Does someone know of a good, free Windows application that can do this? Thank you.

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  • How can I modify/merge Jinja2 dictionaries?

    - by Brian M. Hunt
    I have a Jinja2 dictionary and I want a single expression that modifies it - either by changing its content, or merging with another dictionary. >>> import jinja2 >>> e = jinja2.Environment() Modify a dict: Fails. >>> e.from_string("{{ x[4]=5 }}").render({'x':{1:2,2:3}}) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "jinja2/environment.py", line 743, in from_string return cls.from_code(self, self.compile(source), globals, None) File "jinja2/environment.py", line 469, in compile self.handle_exception(exc_info, source_hint=source) File "<unknown>", line 1, in template jinja2.exceptions.TemplateSyntaxError: expected token 'end of print statement', got '=' Two-stage update: Prints superfluous "None". >>> e.from_string("{{ x.update({4:5}) }} {{ x }}").render({'x':{1:2,2:3}}) u'None {1: 2, 2: 3, 4: 5}' >>> e.from_string("{{ dict(x.items()+ {3:4}.items()) }}").render({'x':{1:2,2:3}}) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "jinja2/environment.py", line 868, in render return self.environment.handle_exception(exc_info, True) File "<template>", line 1, in top-level template code TypeError: <lambda>() takes exactly 0 arguments (1 given) Use dict(x,**y): Fails. >>> e.from_string("{{ dict((3,4), **x) }}").render({'x':{1:2,2:3}}) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "jinja2/environment.py", line 868, in render return self.environment.handle_exception(exc_info, True) File "<template>", line 1, in top-level template code TypeError: call() keywords must be strings So how does one modify the dictionary x in Jinja2 by changing an attribute or merging with another dictionary? This question is similar to: How can I merge two Python dictionaries as a single expression? -- insofar as Jinja2 and Python are analogous.

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  • Synchronize DataGrid and DataForm in Silverlight 3

    - by SpiralGray
    I've been banging my head against the wall for a couple of days on this and it's time to ask for help. I've got a DataGrid and DataForm on the same UserControl. I'm using an MVVM approach so there is a single ViewModel for the UserControl. That ViewModel has a couple of properties that are relevant to this discussion: public ObservableCollection<VehicleViewModel> Vehicles { get; private set; } public VehicleViewModel SelectedVehicle { get { return selectedVehicle; } private set { selectedVehicle = value; OnPropertyChanged( "SelectedVehicle" ); } } In the XAML I've got the DataGrid and DataForm defined as follows: <data:DataGrid SelectionMode="Single" ItemsSource="{Binding Vehicles}" SelectedItem="{Binding SelectedVehicle, Mode=TwoWay}" AutoGenerateColumns="False" IsReadOnly="True"> <dataFormToolkit:DataForm CurrentItem="{Binding SelectedVehicle}" /> So as the SelectedItem changes on the DataGrid it should push that change back to the ViewModel and when the ViewModel raises the OnPropertyChanged the DataForm should refresh itself with the information for the newly-selected VehicleViewModel. However, the setter for SelectedVehicle is never being called and in the Output window of VS I'm seeing the following error: System.Windows.Data Error: ConvertBack cannot convert value 'xxxx.ViewModel.VehicleViewModel' (type 'xxxx.ViewModel.VehicleViewModel'). BindingExpression: Path='SelectedVehicle' DataItem='xxxx.ViewModel.MainViewModel' (HashCode=31664161); target element is 'System.Windows.Controls.DataGrid' (Name=''); target property is 'SelectedItem' (type 'System.Object').. System.MethodAccessException: xxxx.ViewModel.MainViewModel.set_SelectedVehicle(xxxx.ViewModel.VehicleViewModel) It sounds like it's having a problem converting from a VehicleViewModel to an object (or back again), but I'm confused as to why that would be (or even if I'm on the right track with that assumption). Each row/item in the DataGrid should be a VehicleViewModel (because the ItemsSource is bound to an ObservableCollection of that type), so when the SelectedItem changes it should be dealing with an instance of VehicleViewModel. Any insight would be appreciated.

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  • Windows 2000 Inaccessible Boot Device

    - by Foo_Chow
    I am working with a machine that had its motherboard die. The machine is running Windows 2000 for legacy software. After the motherboard died I used disk2vhd to perform a physical to virtual transfer. The drive data seemed to copy over to the vhd file well. However, whenever i try to boot I get a message saying Inaccessible Boot Device So far I have tried several things to fix it. fixMBR fixBoot chkdsk windows 2000 automated repair Also, I have attempted to open the registry of the vhd without any success. There is another fix that i have seen suggested that requires editing the registry. Is it possible to open a Windows 2000 hive in another OS or another copy of Windows 2000? One other thing to note is that the error appears in all of Virtual PC 2007, Hyper-V and VMWare Player. Does anyone know how to get past this?

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  • BITS client fails to specify HTTP Range header

    - by user256890
    Our system is designed to deploy to regions with unreliable and/or insufficient network connections. We build our own fault tolerating data replication services that uses BITS. Due to some security and maintenance requirements, we implemented our own ASP.NET file download service on the server side, instead of just letting IIS serving up the files. When BITS client makes an HTTP download request with the specified range of the file, our ASP.NET page pulls the demanded file segment into memory and serve that up as the HTTP response. That is the theory. ;) This theory fails in artificial lab scenarios but I would not let the system deploy in real life scenarios unless we can overcome that. Lab scenario: I have BITS client and the IIS on the same developer machine, so practically I have enormous network "bandwidth" and BITS is intelligent enough to detect that. As BITS client discovers the unlimited bandwidth, it gets more and more "greedy". At each HTTP request, BITS wants to grasp greater and greater file ranges (we are talking about downloading CD iso files, videos), demanding 20-40MB inside a single HTTP request, a size that I am not comfortable to pull into memory on the server side as one go. I can overcome that simply by giving less than demanded. It is OK. However, BITS gets really "confident" and "arrogant" demanding files WITHOUT specifying the download range, i.e., it wants the entire file in a single request, and this is where things go wrong. I do not know how to answer that response in the case of a 600MB file. If I just provide the starting 1MB range of the file, BITS client keeps sending HTTP requests for the same file without download range to continue, it hammers its point that it wants the entire file in one go. Since I am reluctant to provide the entire file, BITS gives up after several trials and reports error. Any thoughts?

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  • HTTP Basic authentication using Authlogic or authenticate_or_request_with_http_basic for API call?

    - by Gaius Parx
    I have a Rails 2.3.x app that implements the act_as_authentic in User model and a UserSession model as per Authlogic Github example. I am implementing an API to allow access from iPhone. Will be using HTTP Basic authentication via https (will not implement single access token). Each API call requires a username/password for the access. I am able to access the API by calling http://username:password@localhost:3000/books.xml for example. Authlogic will not persist if using the single access token. But I am using HTTP Basic which I think Authlogic will create session for the API calls, which is not used for my API methods. So for each API call I made, new session object is created. Thus appear to me that this would load up the server resource pretty quickly. Sounds like a bad idea. The alternative is to use the Rails authenticate_or_request_with_http_basic for API controllers. Example adding a before_filter: def require_http_auth_user authenticate_or_request_with_http_basic do |username, password| if @current_user = User.find_by_email(username) @current_user.valid_password?(password) else false end end end This will bypass the Authlogic UserSession and just use the User model. But this will involve using separate authentication codes in the app. Anyone has any comments and can share their experience? Thanks

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  • Facebook Graph API authentication in canvas app and track session

    - by cdpnet
    Short question is: how can i use graph api oauth redirects mechanism to authenticate user and save retrieved access_token and also use javascript SDK when needed (the problem is javascript SDK will have different access_token when initialized). I have initially setup my facebook iframe canvas app, with single sign on. This works well with graph api, as I am able to use access_token saved by facebook's javascript when it detects sessionchange(user logged in). But, I want to rather not do single sign-on. But, use graph api redirect and force user to send to a permissions dialog. But, if he has already given permissions, I shouldn't redirect user. How to handle this? Another question: I have done graph api redirects for authentication and have retrieved access_token also. But then, what if I want to use javascript call FB.ui to do stream.Publish? I think it will use it's own access_token which is set during FB.init and detecting session. So, I am looking for some path here. How to use graph api for authentication and also use facebook's javascript SDK when needed. P.S. I'm using ASP .NET MVC 2. I have an authentication filter developed, which needs to detect the user's authentication state and redirect.(currently it does this to graph api authorize url)

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  • How do I set the parental rating on a video?

    - by Les
    I can view the properties (right click, properties, details) of a video file and it has a field for parental rating. How can I add a rating to the file (the field is blank)? There is the problem that if I can add a rating, someone else may be able to change it to circumvent parental controls on a video player. This isn't of concern to me at this time. Edit: The file types are both .avi and .mpg. Edit 2: I own the file and have 'full control'.

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  • custom C++ boost::lambda expression help

    - by aaa
    hello. A little bit of background: I have some strange multiple nested loops which I converted to flat work queue (basically collapse single index loops to single multi-index loop). right now each loop is hand coded. I am trying to generalized approach to work with any bounds using lambda expressions: For example: // RANGE(i,I,N) is basically a macro to generate `int i = I; i < N; ++i ` // for (RANGE(lb, N)) { // for (RANGE(jb, N)) { // for (RANGE(kb, max(lb, jb), N)) { // for (RANGE(ib, jb, kb+1)) { // is equivalent to something like (overload , to produce range) flat<1, 3, 2, 4>((_2, _3+1), (max(_4,_3), N), N, N) the internals of flat are something like: template<size_t I1, size_t I2, ..., class L1_, class L2, ..._> boost::array<int,4> flat(L1_ L1, L2_ L2, ...){ //boost::array<int,4> current; class variable bool advance; L2_ l2 = L2.bind(current); // bind current value to lambda { L1_ l1 = L1.bind(current); //bind current value to innermost lambda l1.next(); advance = !(l1 < l1.upper()); // some internal logic if (advance) { l2.next(); current[0] = l1.lower(); } } //..., } my question is, can you give me some ideas how to write lambda (derived from boost) which can be bound to index array reference to return upper, lower bounds according to lambda expression? thank you much

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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