Search Results

Search found 13577 results on 544 pages for 'the great gonzo'.

Page 293/544 | < Previous Page | 289 290 291 292 293 294 295 296 297 298 299 300  | Next Page >

  • Running a custom VirtualPathProvider with a PreCompiled website

    - by epilog
    Hi, currently I have a custom VirtualPathProvider in a Asp.net MVC web application. This VirtualPathProvider checks the Area from the route "/{Area}/{Controller}/..." and uses the NameSpace.{Area}.Main.dll module to return the views that are contained in that assembly as Embedded Resources. This works great and I don't have to deploy any ascx, js, css files. Now my problem is this: I would like to precompile the aspx and ascx files in the assembly and instead of having the views as embedded resources I would have the view class with all the Response.Write and dings and dongs. I can precompile the views using the aspnet_compiler but I keep getting an error when ever the ViewEngine tries to find the view and fails. My main goal is to have a way for the first time usage of a certain view/usercontrol would be faster and don't wait for the compilation to happen. This is a requirement since the application could be grouped into plugins and this plugins be deployed into the Bin directory. Any thoughts? With best regards Carlos Sobrinho

    Read the article

  • Searching for a Kohana Beginner's Tutorial for PHP

    - by Andreas Grech
    I am going to try to build a PHP website using a framework for the first time, and after some research here and there, I've decided to try to use Kohana I downloaded the source from their website, and ran the downloaded stuff on my web server, and was then greeted with a 'Welcome to Kohana!' page, and nothing more... I've tried to find some beginner tutorials on the web as regard this particular framework, but to my surprise, came up with almost nothing (only this one, but it's not a great deal of help) I am not new to PHP and neither am I new to the MVC concept, but I am very new to PHP Frameworks...so can anyone point me to a Kohana tutorial somewhere on the web that will help me get started in building my website using this framework, from scratch ? P.S. As I said, I want a beginners tutorial as regarding this case. [UPDATE] I am currently reading the Official Guide...we'll see how that goes.

    Read the article

  • How to marshal a COM-Parameter as VT_ARRAY of VT_RECORD

    - by Oliver Japes
    I've already done some extensive search, but I can't seem to find anything matching my problem. The task I'm currently working on is to create a WCF-Wrapper for some DCOM-Objects. This already works great for the most parts, but now I'm stuck with one invocation that expects a VT_ARRAY containing VT_RECORD-Objects. Marshalling as VT_ARRAY is not a problem, but how can I tell COM that the elements in this array are VT_RECORDs? This is the invocation as I current use it. InitTestCase(testCaseName, parameterFileName, testCase, cellInfos.ToArray()); The parameter I'm talking about is the last one. It's defined as List<CellInfo>, CellInfo itself is already attributed with Guid("7D422961-331E-47E2-BC71-7839E9E77D39") and ComVisible(true). It's not a struct but a class. This is the condition failing on the native side: if (VT_RECORD == varCellConfig.vt)... Because of old software using these interfaces, changing the native side is not an option Any idea?

    Read the article

  • Animation on the iPhone - use image sequence or rotation?

    - by user157733
    I am creating a basic animation for my iPhone app. I have a choice to make between 2 different types of animation. I can use this... NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"myImage1.png"], [UIImage imageNamed:@"myImage2.png"], [UIImage imageNamed:@"myImage3.png"], [UIImage imageNamed:@"myImage4.gif"], nil]; UIImageView *myAnimatedView = [UIImageView alloc]; [myAnimatedView initWithFrame:[self bounds]]; myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 0.25; [self addSubview:myAnimatedView]; [myAnimatedView release]; or something like this... [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.5]; // other animations goes here myImage.transform = CGAffineTransformMakeRotation(M_PI*0.5); // other animations goes here [UIView commitAnimations]; I have quite a few of these parts to animate so I want to choose an option which uses the least amount of memory and runds the quickest. Any advice would be great, thanks

    Read the article

  • advice on logging and sharing in via facebook, twitter, livejournal, etc on the iPhone

    - by Tristan
    Hi. I would like to enable my iPhone app users to share content via services like Facebook, Twitter and as many others as possible. It would also be great to allow them to use their Twitter/Facebook/Myspace/etc account to sign in to my app, rather than requiring them to create a new account on my server. Currently I'm interfacing with each of them individually, but I would like to use a service like Gigya (www.gigya.com) or (www.rpxnow.com) to allow me to use many more services (eg digg.com, livejournal, etc) without writing code to interact with every one of them. How would you advise doing this? Thanks, Tristan

    Read the article

  • Trying to force redraw of UITableViewCell

    - by Suresh
    I found this post on Beveled UITableViewCells from http://news.selectstartstudios.com/beveled-uitableviewcells/. I'm using the technique to reduce the width of the cells, and for the most part it works great. However, I have a small problem. Sometimes the cells are not redrawn properly. For example, even though a cell is supposed to be a "middle" cell, it is drawn as a "top" cell: yfrog.com/f1screenshot20100424at100 How can I fix this? I have tried forcing the cell to redraw via [cell setNeedsDisplay], [cell setNeedsLayout], [tableView reloadRowAtIndexPath:withAnimation:], [cell drawrect:], and [tableView drawRect:atIndexPath]. I am out of ideas. Thanks again!

    Read the article

  • Can I draw Qt objects directly to Win32 DC (Device Context)?

    - by Kevin
    I can draw Qt objects to an QImage and then draw the image to HDC or CDC. This may hurt our application's performance. It would be great if I can draw Qt objects directly to Win32 HDC or MFC CDC. I expect that there is a class, say QWin32Image for clear, then I can use it in this way: QWin32Image image(hdc, 100, 100, Format_ARGB32_Premultiplied); QPainter painter(&image); painter.drawText(....); Is it possible for my thought? Or is there a better way to do that?

    Read the article

  • PageMethods security

    - by TenaciousImpy
    Hi, I'm trying to 'AJAX-ify' my site in order to improve the UI experience. In terms of performance, I'm also trying to get rid of the UpdatePanel. I've come across a great article over at Encosia showing a way of posting using PageMethods. My question is, how secure are page methods in a production environment? Being public, can anyone create a JSON script to POST directly to the server, or are there cross-domain checks taking place? My PageMethods would also write the data into the database (after filtering). I'm using Forms Authentication in my pages and, on page load, it redirects unauthenticated users to the login page. Would the Page Methods on this page also need to check authentication if the user POSTs directly to the method, or is that authentication inherited for the entire page? (Essentially, does the entire page cycle occur even if a user has managed to post only to the PageMethod)? Thanks

    Read the article

  • Gecko/Firefox support for HTML5 Notifications

    - by jAndy
    Hi Folks, I'm wondering if there is any build-in support for the HTML5 Notification feature in Gecko browsers so far? Maybe some hidden developer thingy ? I'm aware of WebKits window.webkitNotifications which works great, so, is there a Firefox implementation ? update After searching and reading some w3c HTML5 specs, I'm maybe a little bit off here. I can't find any Notification feature anywhere there. Am I facing wrong facts here? Is that just a "very own webkit implementation" ?

    Read the article

  • Why does this jquery slideToggle code not work?

    - by cbmeeks
    I am trying to alter the button text for a expand/collapse button. Basically, a user clicks "Collapse" and I perform a slideToggle and when the slideToggle is done, I change the button text to "Expand" and vice-versa. The following code works great however if you click the expand/collapse button rapidly, it looses its mind and shows "Expand" when it's already expanded or "Collapse" when it's already collapsed. Any tips are appreciated. Thanks! function toggleBox( button, box ){ if($(box).is(":hidden")) { $(box).slideToggle("slow", function(){ $(button).html("Collapse"); }); } else { $(box).slideToggle("slow", function(){ $(button).html("Expand"); }); } }

    Read the article

  • Adsense in a ajax based application?

    - by prashant_sp
    How do I add adsense or other ads in a asp.net ajax/ajax based application ? (ex. ra-ajax samples page) or GWT Is creating an iframe a viable solution? As stated below, placing adsense script is easy. But the google bot wont be able to scan my ajax based page, as all of the content is javascript. There wont be contextual ads. So wont be able to monetize. It would be great for static ads. Any idea/inputs?

    Read the article

  • spike in my inverse fourier transform

    - by Jon
    I am trying to compare two data sets in MATLAB. To do this I need to filter the data sets by Fourier transforming the data, filtering it and then inverse Fourier transforming it. When I inverse Fourier transform the data however I get a spike at either end of the red data set (picture shows the first spike), it should be close to zero at the start, like the blue line. I am comparing many data sets and this only happens occasionally. I have three questions about this phenomenon. First, what may be causing it, secondly, how can I remedy it, and third, will it affect the data further along the time series or just at the beginning and end of the time series as it appears to from the picture. Any help would be great thanks.

    Read the article

  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

    Read the article

  • WPF command/click argument

    - by Joel Barsotti
    So I have a background in ASP.NET where a button could have a click handler or a command handler and then a command argument. That pattern was great for when you had a bunch of buttons that basically needed to execute the same block of code with only a slightly different argument. Is there a collary in WPF? From what I've seen of the Command in WPF is that it revolves around an action that is independent of the control that invokes it (and still doesn't provide a way to provide an argument). Which is not really what I need.

    Read the article

  • Java - sorted stack

    - by msr
    Hello, I need a sorted stack. I mean, the element removed from the stack must be the one with great priority. Stack dimension varies a lot (becomes bigger very fast). I need also to search elements in that stack. Does Java give some good implementation for this? What class or algorithm do you suggest for this? I'm using a PriorityQueue right now which I consider reasonable except for searching, so Im wondering if I can use something better. Thanks in advance!

    Read the article

  • Emacs Column based Narrowing or Folding

    - by froit
    Is there column based narrowing in emacs. I tend narrow in one everything between script tags but that still keeps the original indent (space before var). It would be great if I could actually column narrow to the the beginning of the indent since otherwise the electrict indent tries to bring it to column 0. var foo = 1; var bar = 2; Alternate solution could be to mark the starting indents as uneditable, but I am also not sure how to do this. P.S. I am aware of MMM and NXHTML and html-helper-modes, but I am not looking to use them due to complexities.

    Read the article

  • Add a delay to OnContactDown events for Surface controls

    - by RTigger
    We're using the Controls.PreviewContactDown, PreviewContactUp, and PreviewContactChanged events to capture tagged items being placed, removed, and moved on the Surface, which works great in the Simulator application that comes with the surface. On an actual Surface if you moved a tagged item too quickly the cameras actually lose focus of the tag, assume it was removed, and then re-capture it when it stops moving. That provides a pretty poor experience for our clients. What I'm proposing is a way to override or create a new event that would respond to tagged item events, but not fire the event handler until after a delay... i.e. if "ContactUp" is fired, wait 100ms and THEN execute the event handler. Ideally we'd just be able to use an alternate attached property to define these event handlers, i.e. <Panel local:TagDown="TagDownEventHandler" /> And if we could get it to use ICommand objects instead of event handlers that'd be even better.

    Read the article

  • Help me finish this Python self-challenge.

    - by Hamish Grubijan
    This is not a homework. I saw this article praising Linq library and how great it is for doing combinatorics stuff, and I thought to myself: Python can do it in a more readable fashion. After half hour of dabbing with Python I failed. Please finish where I left off. Also, do it in the most Pythonic and efficient way possible please. from itertools import permutations from operator import mul from functools import reduce glob_lst = [] def divisible(n): return (sum(j*10^i for i,j in enumerate(reversed(glob_lst))) % n == 0) oneToNine = list(range(1, 10)) twoToNine = oneToNine[1:] for perm in permutations(oneToNine, 9): for n in twoToNine: glob_lst = perm[1:n] #print(glob_lst) if not divisible(n): continue else: # Is invoked if the loop succeeds # So, we found the number print(perm) Thanks!

    Read the article

  • How to hook Pivotal Tracker to Redmine?

    - by cloneofsnake
    Our company is currently using Redmine, it's great for general tasks / troubleshooting (operation) but for development, I would like to adopt a more agile tool... and I found it in pivotaltracker. I googled but couldn't find any info., so that gave me a good excuse to try StackOverflow. Has anyone done it? I'm thinking of using PivotalTracker as the main tool, and all activities will be posted back to redmine for archiving and reporting. (Redmine isn't particularly strong at that either, but it does have a budget plugin and I can query the database directly for my custom reports.) Thanks.

    Read the article

  • Unit testing .Net CF apps on Windows Mobile 6.5.3 in Visual Studio 2008

    - by Johann Gerell
    Did anyone get that to work? I mean, unit testing .Net CF apps on Windows Mobile 6.5.3 in Visual Studio 2008. It works great for a WM 6 Pro target, but not for a WM 6.5.3 target. I get this error: The test adapter ('Microsoft.VisualStudio.TestTools.TestTypes.Unit.UnitTestAdapter, Microsoft.VisualStudio.QualityTools.Tips.UnitTest.Adapter, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a') required to execute this test could not be loaded. Check that the test adapter is installed properly. Not enough storage is available to process this command. Yes, I can read the error text, but I don't understand the failed run. Any clues?

    Read the article

  • How do you use pip, virtual_env and Fabric to handle deployement?

    - by e-satis
    What are your settings, your tricks, and above all, your work flow? These tools are great but they are still no best practices attached to their usage, so I don't know what is the most efficient way to use them. Do you use pip bundles or always download? Do you set up Apache/Cherokee/MySQL by hand or do you have a script for than. Do you put everything in virtual_env and use --no-site-package? Do you use one virtual_env for several projects? What do you use Fabric for (which part of your deployment do you script)? Do you put your Fabric scripts in on the client or the server? How do you handle database and media file migration? Do you even need a build tool such as SCons? What are the steps of your deployment? How often do you perform each of them? etc.

    Read the article

  • C# UTF8 output keep encoded characters intact

    - by Stefan Pohl
    Hello, i have a very simple question I can't seem to get my head around. I have a properly encoded UTF8-String I parse into a JObject with Json.NET, fiddle around with some values and write it to the commandline, keeping the encoded characters intact. Everything works great except for the keeping the encoded characters intact part. Code: var json = "{roster: [[\"Tulg\u00f4r\", 990, 1055]]}"; var j = JObject.Parse(json); for (int i = 0; i < j["roster"].Count(); i++) { j["roster"][i][1] = ((int)j["roster"][i][1]) * 3; j["roster"][i][2] = ((int)j["roster"][i][2]) * 3; } Console.WriteLine(JsonConvert.SerializeObject(j, Formatting.None)); Actual Output: {"roster":[["Tulgôr",2970,3165]]} Desired Output: {"roster":[["Tulg\u00f4r",2970,3165]]} It seems like my phrasing in Google is inappropriate since nothing useful came up. I'm sure it's something uber-easy and i will feel pretty stupid afterwards. :)

    Read the article

  • Installing Daemons

    - by Shahmir Javaid
    Dear Stackoverflowers, A simple link would be nice for me to understand how to install my C++ program as a deamon in UNIX, now i know some will say this should be on SERVERFAULT but as far as i understand it i need the init.d shell script to actually create the start and stop for the daemons. But if you guys can show me a simple shell script for the daemon and the file directories every thing required is associated with, that would be great. I was going to do this http://www.linux.com/archive/feed/46892 but if you read the comments every one is moaning x( . P.S. ive already done the required code for C++ to run as a daemon i just need to know how to actually install it as a daemon. At the moment im using crontab which is just not a good idea for the future of my problem. Thanks in advance

    Read the article

  • How to preselect nodes using jsTree jQuery plug-in

    - by Ed Schembor
    I am using the jsTree jQuery plug-in with its "Checkbox" plug-in and using an async http request to lazy-load each level of the tree. All works great, except that I cannot get the tree to pre-select certain nodes after the first level. I am using the "selected" attribute to provide an array of ID's to preselect. ID's in the top level of the tree are correctly pre-selected. However, ID's in lower levels of the tree are not selected when the level loads. Am I missing something? Here is the constructor code: $(sDivID).tree( { data : { async : true, opts : {url : sURL} }, plugins:{ "checkbox" : {three_state : false} }, selected : myArrayOfIDs, ui:{ theme_name : "checkbox", dots : false, animation : 400 }, callback : { beforedata : function(NODE, TREE_OBJ) { return { id : $(NODE).attr("id") || 0, rand : Math.random().toString() } } } } )

    Read the article

  • Why don't the .net 4.0 charting controls work in Visual Web Developer 2010 Express?

    - by kc
    The .net charting controls are now built into .net 4.0. They work great in Visual Studio 2010. However, they do not work in Visual Web Developer 2010 Express (which is what I have at home.) I get the error, System.Web.HttpException: Error executing child request for ChartImg.axd. That sounds like the message from .net 3.5 if charting wasn't set up correctly. But the bottom of the same page says, "Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.1" Does anyone know why this doesn't work?

    Read the article

< Previous Page | 289 290 291 292 293 294 295 296 297 298 299 300  | Next Page >