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  • Is there a memory leak here?

    - by TheLearner
    Please see my comments in code: -(id)initWithCoordinate:(CLLocationCoordinate2D)c title:(NSString *)t { [super init]; coordinate = c; NSDate *today = [NSDate date]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateStyle:NSDateFormatterLongStyle]; NSString* formattedDate = [NSString stringWithFormat:@"%@ %@", [dateFormatter stringFromDate:today], t]; [self setTitle:formattedDate]; //Why does the app crash when I try and release formattedDate? I have after all passed its reference to the title property? [dateFormatter release]; //I need to release the dateformatter because I have finished using it and I have not passed on a reference to it return self; }

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  • Branch structure for a web site

    - by steve_d
    I was recently reading the TFS Branching Guide and it suggests a branch for every release. For a web site, there is only one "version" released at a time. In that case is it appropriate to have a single "Production" branch? Then, during the process of preparing for a release, you merge changes from the Main branch into Production. (As opposed to the suggestion to branch each release.) If you need to do a hotfix, do it in the Production branch, then reverse integrate into Main. Doing it this way allows you to keep configuration files for Production intact in the Production branch.

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  • new vs2008 user

    - by user245823
    Hello, I am trying to build a release version of my project. Our prof made us create a static library which i built using debug version. then i made a release version of that static library using /mt as my c runtime now in my test application (release version) I use the same runtime option and add that static library and also ignore the libcmd.lib in the ignore settings for the linker. i resolved most of the problem this is the last part lnk4075 /edit and continue due to /opt:icf specification compositelib.lib (my staticlib) lnk2001 unresolved external symbol _winmain@16. libcmtd.lib these are the last two that i can't seem to figure out.

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  • Agile version control?

    - by Paul Dixon
    I'm trying to work out a good method to manage code changes on a large project with multiple teams. We use subversion at the moment, but I want more flexibility in building a new release than I seem to be able to get with subversion. Here's roughly I want: for each developer to create easily identifiable patches for the project. Each patch delivers a complete user story (a releasable feature or fix). It might encompass many changes to many files. developers are able to easily apply and remove their own and other patches to facilitate testing release manager selects the patches to be used in the next release into a new branch branch is tested, fixes merged in, and ultimately merged into live teams can then pull these changes back down into their sandboxes. I'm looking at stacked git as a way of achieving this, but what other tools or techniques can deliver this sort of workflow?

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  • Build Event Macros for Other Projects in the Solution

    - by Adam Driscoll
    Is it possible to reference other projects' properties via a macro within a build event? For example: "Tool1" outputs to directory ..\..\bin\Release "Component1" uses "Tool1" in its post-buildevent To get to "Tool1", "Component1"'s project must do something like $(SolutionDir)bin\Release This requires that Tool1 always output to ..\..\bin\Release. If this is changed this breaks the other project. I know there is no indication to this within the macro list but is there a way to reference another project? Maybe like $(OtherProject.TargetDir)... I know WIX has a similar syntax [$(var.OtherProject.TargetDir)] but I think that may be a different mechanism.

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  • Changing Clickonce source folder

    - by henginy
    We copy our production build in a separate folder using post-build events, and replace the app.config file with our production app.config. However Clickonce reads the files in bin\Release folder. I have also tried copying all files from our custom build location to bin\Release folder in the post-build event, but app.config is still overridden (I guess clickonce re-builds the project into bin\Release). Is it possible to tell Clickonce to read from our custom folder? Or, if that's not the right way to go, how do you handle this kind of situation?

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  • not able to register sip user on red5server, using red5phone

    - by sunil221
    I start the red5, and then i start red5phone i try to register sip user , details i provide are username = 999999 password = ** ip = asteriskserverip and i got --- Registering contact -- sip:[email protected]:5072 the right contact could be --- sip :99999@asteriskserverip this is the log: + SipUserAgent - listen - Init... Red5SIP register [SIPUser] register RegisterAgent: Registering contact (it expires in 3600 secs) RegisterAgent: Registration failure: No response from server. [SIPUser] SIP Registration failure Timeout RegisterAgent: Failed Registration stop try. Red5SIP Client leaving app 1 Red5SIP Client closing client 35C1B495-E084-1651-0C40-559437CAC7E1 Release ports: sip port 5072 audio port 3002 Release port number:5072 Release port number:3002 [SIPUser] close1 [SIPUser] hangup [SIPUser] closeStreams RTMPUser stopStream [SIPUser] unregister RegisterAgent: Unregistering contact SipUserAgent - hangup - Init... SipUserAgent - closeMediaApplication - Init... [SIPUser] provider.halt RegisterAgent: Registration failure: No response from server. [SIPUser] SIP Registration failure Timeout

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  • Creating a view linking three different node types with two node references

    - by mikesir87
    I have the following content types: Camp - the top level type Registration Information - contains node reference to Camp called Camp Medical Release Form - contains node reference to registration information called Camper I would like to create a View that takes the nid for the Camp, and pulls out all the fields for the Registration Info and Medical Release Form. I'm having trouble figuring out how to set up the various arguments/relationships. I haven't done something that's referenced more than two types. I know it would be smart/best to just combine the Registration Info and Medical Release Form, since it's a 1:1 mapping, but we can't. So... any help would be appreciated!

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  • Continuous integration with multiple branch development

    - by ryanprayogo
    In the project that I'm working on, we are using SVN with 'Stable Trunk' strategy. What that means is that for each bug that is found, QA opens a bug ticket and assigns it to a developer. Then, a developer fixes that bug and checks it in a branch (off trunk, let's call this the bug branch) and that branch will only contain fixes for that particular bug ticket When we decided to do a release, for each bug fixes that we want to release to the customer, a developer will merge all the fixes from several bug branch to trunk and proceed with the normal QA cycle. The problem is that we use trunk as the codebase for our CI job (Hudson, specifically), and therefore, for all commits to the bug branch, it will miss the daily build until it gets merged to trunk when we decided to release the new version of the software. Obviously, that defeats the purpose of having CI. What is the proper way to fix this issue?

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  • Automatically "upgrade" user settings from previous version of app.config file?

    - by SqlRyan
    Every time I compile my app and the version number changes (I have an auto-incrementing build number), I lose the user-configured app.config settings, since they're stored in the AppData folder for a specific version. Essentially, every release of my application starts from scratch as far as user settings go. While this is a mild annoyance in development, it raises the question as I approach deployment/release - if I use the app.config to store my user settings, will the user's personalized settings be hosed every time they install a patch that changes the version number of my app? If so, is there an easy way to "upgrade" the settings from the previous release? I know that using HKCU in the registry is another option, but I like the ease of the My.Settings namespace, and I'd like to stay with app.config. Another SO question asks something similar, though the answer doesn't seem that clear. Will setting my MSI so it asks the user to upgrade be enough to preserve these user-level settings?

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  • iphone getting hours/min/seconds app crashes.

    - by coure06
    i have this code in my overridden drawRect method NSDate *date = [NSDate date]; NSCalendar *calendar = [NSCalendar currentCalendar]; unsigned int unitFlags = NSHourCalendarUnit|NSMinuteCalendarUnit|NSSecondCalendarUnit; NSDateComponents *comp = [calendar components:unitFlags fromDate:date]; NSInteger h = [comp hour]; NSInteger m = [comp minute]; NSInteger s = [comp second]; NSLog(@"%i,%i,%i", h,m,s); NSLog(@"test"); [date release]; [calendar release]; [comp release]; I am calling drawRect using setNeedsDisplay from my custom method (timer based after each 1 secon). It runs only once and then app exit automatically. If i comment out all the code and just write NSLog(@"test"); then application works ok, it logs "test" after each 1 sec.

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  • Getting Memory allocation problem at UIBarButtonItem in Iphone sdk.

    - by monish
    Hi guys, Here I am getting memory allocation problem at UIBarButtonItem and the related code for that is: toolbar = [UIToolbar new]; toolbar.barStyle = UIBarStyleBlackOpaque; [toolbar setFrame:CGRectMake(0, 350,320,20)]; [self.view addSubview:toolbar]; UIBarButtonItem* barItem1 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:@selector(categoryConfig:)] ; rightBarItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemBookmarks target:self action:@selector(dialogOtherAction:)] ; UIBarButtonItem* barItem2 = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:self action:@selector(categoryConfig:)] ; NSArray *items = [NSArray arrayWithObjects: barItem1,rightBarItem,barItem2, nil]; [barItem1 release]; [barItem2 release]; [rightBarItem release]; [toolbar setItems:items animated:NO]; after adding UIBarButtonItems into the array items I released them.even though its showing allocations at barbuttons. can any help me for this? Thank you, Monish.

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  • Yet Another Simple Retain Count Question

    - by yar
    [I'm sure this is not odd at all, but I need just a bit of help] I have two retain properties @property (nonatomic, retain) NSArray *listContent; @property (nonatomic, retain) NSArray *filteredListContent; and in the viewDidLoad method I set the second equal to the first self.filteredListContent = self.listContent; and then on every search I do this self.filteredListContent = [listContent filteredArrayUsingPredicate:predicate]; I thought I should do a release right above this assignment -- since the property should cause an extra retain, right? -- but that causes the program to explode the second time I run the search method. The retain counts (without the extra release) are 2 the first time I come into the search method, and 1 each subsequent time (which is what I expected). Some guidance would help, thanks! Is it correct to not release?

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  • Best way to call other class view in iphone?

    - by aman-gupta
    Hi, Generally i call my other class view by creating a pointer of delegate and then call the other class by using its link as below:- First Way :- Mydelegate *ptr = (Mydelegate *)[[UIApplication sharedApplication]delegate]; [self.navigationController pushViewController:ptr.NextClasspointer animated:YES]; Second Way :- Create a pointer of that class which u want to call :-- NextClass *nextptr = [[NextClass alloc]initWithnibName:@"NextClass" bundle:nil]; [self.navigationController pushViewController:nextptr animated:YES]; [nextptr release]; nextptr = nil; These above two methods i generally used but my problem is that which one is best for big project so that my stack problem will be removed I mean memory issue will be solved.And is it necessary to release pointer in first and second case is the way i release is correct or wrong Please help me Thanks in Advance

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  • UITableViewCell select even doesn't work

    - by saimun
    I had a page control(UIPageControl) on a view (UIViewController) with table view (UITableView) on each page, each page have own table and can go to different view controller. i add the codes in "didSelectRowAtIndexPath" which can go to next level, is works perfect when i test it in a table view by itself, but it doesn't works when i have page controller with it. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; if (pageNumber == 0) { PicturesViewController *picturesView = [[PicturesViewController alloc] init]; [self.navigationController pushViewController:picturesView animated:YES]; [picturesView release]; } else if (pageNumber == 1) { PictureDetailViewController *pictureDetailView = [[PictureDetailViewController alloc] init]; [self.navigationController pushViewController:pictureDetailView animated:YES]; [pictureDetailView release]; } else if (pageNumber == 2) { MessagesViewController *messagesView = [[MessagesViewController alloc] init]; [self.navigationController pushViewController:messagesView animated:YES]; [messagesView release]; } } here is the code, if view directly to this table view this code is work, how can i make it work under the pagecontrol??

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  • How Does the VS 2010 web.config work?

    - by chobo2
    Hi I am just wondering in VS2010 the web.config is broken up into web.config web.debug.config web.release.config So from what I gathered is the web.config is just like the master template. So I am guessing in my debug I could put things like my local database where in my release one I would put my server database. Now how does it know when to use the release version or debug version? I also here that you can have more than 2. How does that work?

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  • Loading LLVM passes on Cygwin

    - by user666730
    I am trying to write an LLVM pass on Windows using Cygwin. When I make the project, a dll gets created in the Release/bin directory instead of a .so file in the Release/lib directory. The latter is what is shown in the LLVM document. When I try to load this dll using the -load flag, nothing happens. $opt -load ../../../Release/bin/Pass.dll -help The pass that I am trying to load isn't printed after this. How do I get this right?

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  • How does unbundle work

    - by Ashithraj
    Before explaining my problem let me tell you the Mercurial setup, We have the following repos, RELEASE DEVELOPMENT BUGFIX All the above repo are running on a central server using IIS and hgwebdir.cgi Now coming to the problem, I clone a local repo from DEVELOPMENT repo. I make changes to the clone and commit (Not push). I make a bundle from the clone and pass the bundle to QA who has cloned the RELEASE repo. Now I try to apply the bundle to the RELEASE repo clone using hg unbundle I get an error, abort: error: ftp error: no host given What am I doing wrong? Can you give solution to the above problem keeping a Windows setup in mind?

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  • Building an array of arrays

    - by iFloh
    I am trying to get the following loop working to fill an array of arrays: while (condition) { [itemsArray fillFromDB]; if (! [checkArray containsObject:checkFlag]) { // Add existing itemsArray to myArray if (itemsArray.count) { // add the itemsArray to myArray and create a new instance of itemsArray [myArray addObject:itemsArray]; [itemsArray release]; NSMutableArray *itemsArray = [[NSMutableArray alloc] init]; } [itemsArray addObject:myObject]; [checkArray addObject:checkFlag]; } else { [itemsArray addObject:tmpEvent]; } } However I try to shape this loop it falls over the release of itemsArray when I use release (as above), the array does not re-initialise as a new instance with alloc. Whilst expecting emptyness, the next Object is added to the old array. when I use removeAllObjects, my Array is emptied and so is the array attached to myArray. Where am I going in the wrong direction?

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  • Visual C++ application/libarary size anomoly

    - by Tim Ring
    This is just a bit of a general question regading app/lib file sizes. When I build a particular library in my C++ solution I notice that the .lib file size is larger in the release build than in the debug (1.2mb Vs 800k). However when I build an app in the same solution, using the aforementioned library, the release .exe is always smaller (as I'd expect) than thew debug .exe (50k vs 200k). I would always have expected the release verisons of anything to be smaller than the debug versions. What gives?

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  • Objective-C retain clarification

    - by Maverick
    I'm looking at this code: NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < kNumberOfPages; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; Later on... - (void)dealloc { [viewControllers release]; ... } I see that self.viewControllers and controllers now point to the same allocated memory (of type NSMutableArray *), but when I call [controllers release] isn't self.viewControllers released as well, or is setting self.viewControllers = controllers automatically retains that memory?

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  • Converting a macro to an inline function

    - by Rob
    I am using some Qt code that adds a VERIFY macro that looks something like this: #define VERIFY(cond) \ { \ bool ok = cond; \ Q_ASSERT(ok); \ } The code can then use it whilst being certain the condition is actually evaluated, e.g.: Q_ASSERT(callSomeFunction()); // callSomeFunction not evaluated in release builds! VERIFY(callSomeFunction()); // callSomeFunction is always evaluated Disliking macros, I would instead like to turn this into an inline function: inline VERIFY(bool condition) { Q_ASSERT(condition); } However, in release builds I am worried that the compiler would optimise out all calls to this function (as Q_ASSERT wouldn't actually do anything.) I am I worrying unnecessarily or is this likely depending on the optimisation flags/compiler/etc.? I guess I could change it to: inline VERIFY(bool condition) { condition; Q_ASSERT(condition); } But, again, the compiler may be clever enough to ignore the call. Is this inline alternative safe for both debug and release builds?

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  • Fitting an Image to Screen on Rotation iPhone / iPad ?

    - by user356937
    I have been playing around with one of the iPhone examples from Apple' web site (ScrollViewSuite) . I am trying to tweak it a bit so that when I rotate the the iPad the image will fit into the screen in landscape mode vertical. I have been successful in getting the image to rotate, but the image is larger than the height of the landscape screen, so the bottom is below the screen. I would like to image to scale to the height of the landscape screen. I have been playing around with various autoSizingMask attributes without success. The imageView is called "zoomView" this is the actual image which loads into a scrollView called imageScrollView. I am trying to achieve the screen to rotate and look like this.... olsonvox.com/photos/correct.png However, this is what My screen is looking like. olsonvox.com/photos/incorrect.png I would really appreciate some advice or guidance. Below is the RootViewController.m for the project. Blade # import "RootViewController.h" #define ZOOM_VIEW_TAG 100 #define ZOOM_STEP 1.5 #define THUMB_HEIGHT 150 #define THUMB_V_PADDING 25 #define THUMB_H_PADDING 25 #define CREDIT_LABEL_HEIGHT 25 #define AUTOSCROLL_THRESHOLD 30 @interface RootViewController (ViewHandlingMethods) - (void)toggleThumbView; - (void)pickImageNamed:(NSString *)name; - (NSArray *)imageNames; - (void)createThumbScrollViewIfNecessary; - (void)createSlideUpViewIfNecessary; @end @interface RootViewController (AutoscrollingMethods) - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb; - (void)autoscrollTimerFired:(NSTimer *)timer; - (void)legalizeAutoscrollDistance; - (float)autoscrollDistanceForProximityToEdge:(float)proximity; @end @interface RootViewController (UtilityMethods) - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center; @end @implementation RootViewController - (void)loadView { [super loadView]; imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view]bounds]]; // this code makes the image resize to the width and height properly. imageScrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin| UIViewAutoresizingFlexibleBottomMargin| UIViewAutoresizingFlexibleBottomMargin; // TRY SETTNG CENTER HERE SOMEHOW&gt;.... [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; [self toggleThumbView]; // intitializes with the first image. [self pickImageNamed:@"lookbook1"]; } - (void)dealloc { [imageScrollView release]; [slideUpView release]; [thumbScrollView release]; [super dealloc]; } #pragma mark UIScrollViewDelegate methods - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { UIView *view = nil; if (scrollView == imageScrollView) { view = [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } return view; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; } #pragma mark TapDetectingImageViewDelegate methods - (void)tapDetectingImageView:(TapDetectingImageView *)view gotSingleTapAtPoint:(CGPoint)tapPoint { // Single tap shows or hides drawer of thumbnails. [self toggleThumbView]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotDoubleTapAtPoint:(CGPoint)tapPoint { // double tap zooms in float newScale = [imageScrollView zoomScale] * ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotTwoFingerTapAtPoint:(CGPoint)tapPoint { // two-finger tap zooms out float newScale = [imageScrollView zoomScale] / ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } #pragma mark ThumbImageViewDelegate methods - (void)thumbImageViewWasTapped:(ThumbImageView *)tiv { [self pickImageNamed:[tiv imageName]]; [self toggleThumbView]; } - (void)thumbImageViewStartedTracking:(ThumbImageView *)tiv { [thumbScrollView bringSubviewToFront:tiv]; } // CONTROLS DRAGGING AND DROPPING THUMBNAILS... - (void)thumbImageViewMoved:(ThumbImageView *)draggingThumb { // check if we've moved close enough to an edge to autoscroll, or far enough away to stop autoscrolling [self maybeAutoscrollForThumb:draggingThumb]; /* The rest of this method handles the reordering of thumbnails in the thumbScrollView. See */ /* ThumbImageView.h and ThumbImageView.m for more information about how this works. */ // we'll reorder only if the thumb is overlapping the scroll view if (CGRectIntersectsRect([draggingThumb frame], [thumbScrollView bounds])) { BOOL draggingRight = [draggingThumb frame].origin.x &gt; [draggingThumb home].origin.x ? YES : NO; /* we're going to shift over all the thumbs who live between the home of the moving thumb */ /* and the current touch location. A thumb counts as living in this area if the midpoint */ /* of its home is contained in the area. */ NSMutableArray *thumbsToShift = [[NSMutableArray alloc] init]; // get the touch location in the coordinate system of the scroll view CGPoint touchLocation = [draggingThumb convertPoint:[draggingThumb touchLocation] toView:thumbScrollView]; // calculate minimum and maximum boundaries of the affected area float minX = draggingRight ? CGRectGetMaxX([draggingThumb home]) : touchLocation.x; float maxX = draggingRight ? touchLocation.x : CGRectGetMinX([draggingThumb home]); // iterate through thumbnails and see which ones need to move over for (ThumbImageView *thumb in [thumbScrollView subviews]) { // skip the thumb being dragged if (thumb == draggingThumb) continue; // skip non-thumb subviews of the scroll view (such as the scroll indicators) if (! [thumb isMemberOfClass:[ThumbImageView class]]) continue; float thumbMidpoint = CGRectGetMidX([thumb home]); if (thumbMidpoint &gt;= minX &amp;&amp; thumbMidpoint &lt;= maxX) { [thumbsToShift addObject:thumb]; } } // shift over the other thumbs to make room for the dragging thumb. (if we're dragging right, they shift to the left) float otherThumbShift = ([draggingThumb home].size.width + THUMB_H_PADDING) * (draggingRight ? -1 : 1); // as we shift over the other thumbs, we'll calculate how much the dragging thumb's home is going to move float draggingThumbShift = 0.0; // send each of the shifting thumbs to its new home for (ThumbImageView *otherThumb in thumbsToShift) { CGRect home = [otherThumb home]; home.origin.x += otherThumbShift; [otherThumb setHome:home]; [otherThumb goHome]; draggingThumbShift += ([otherThumb frame].size.width + THUMB_H_PADDING) * (draggingRight ? 1 : -1); } // change the home of the dragging thumb, but don't send it there because it's still being dragged CGRect home = [draggingThumb home]; home.origin.x += draggingThumbShift; [draggingThumb setHome:home]; } } - (void)thumbImageViewStoppedTracking:(ThumbImageView *)tiv { // if the user lets go of the thumb image view, stop autoscrolling [autoscrollTimer invalidate]; autoscrollTimer = nil; } #pragma mark Autoscrolling methods - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb { autoscrollDistance = 0; // only autoscroll if the thumb is overlapping the thumbScrollView if (CGRectIntersectsRect([thumb frame], [thumbScrollView bounds])) { CGPoint touchLocation = [thumb convertPoint:[thumb touchLocation] toView:thumbScrollView]; float distanceFromLeftEdge = touchLocation.x - CGRectGetMinX([thumbScrollView bounds]); float distanceFromRightEdge = CGRectGetMaxX([thumbScrollView bounds]) - touchLocation.x; if (distanceFromLeftEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromLeftEdge] * -1; // if scrolling left, distance is negative } else if (distanceFromRightEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromRightEdge]; } } // if no autoscrolling, stop and clear timer if (autoscrollDistance == 0) { [autoscrollTimer invalidate]; autoscrollTimer = nil; } // otherwise create and start timer (if we don't already have a timer going) else if (autoscrollTimer == nil) { autoscrollTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / 60.0) target:self selector:@selector(autoscrollTimerFired:) userInfo:thumb repeats:YES]; } } - (float)autoscrollDistanceForProximityToEdge:(float)proximity { // the scroll distance grows as the proximity to the edge decreases, so that moving the thumb // further over results in faster scrolling. return ceilf((AUTOSCROLL_THRESHOLD - proximity) / 5.0); } - (void)legalizeAutoscrollDistance { // makes sure the autoscroll distance won't result in scrolling past the content of the scroll view float minimumLegalDistance = [thumbScrollView contentOffset].x * -1; float maximumLegalDistance = [thumbScrollView contentSize].width - ([thumbScrollView frame].size.width + [thumbScrollView contentOffset].x); autoscrollDistance = MAX(autoscrollDistance, minimumLegalDistance); autoscrollDistance = MIN(autoscrollDistance, maximumLegalDistance); } - (void)autoscrollTimerFired:(NSTimer*)timer { [self legalizeAutoscrollDistance]; // autoscroll by changing content offset CGPoint contentOffset = [thumbScrollView contentOffset]; contentOffset.x += autoscrollDistance; [thumbScrollView setContentOffset:contentOffset]; // adjust thumb position so it appears to stay still ThumbImageView *thumb = (ThumbImageView *)[timer userInfo]; [thumb moveByOffset:CGPointMake(autoscrollDistance, 0)]; } #pragma mark View handling methods - (void)toggleThumbView { [self createSlideUpViewIfNecessary]; // no-op if slideUpView has already been created CGRect frame = [slideUpView frame]; if (thumbViewShowing) { frame.origin.y = 0; } else { frame.origin.y = -225; } [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.3]; [slideUpView setFrame:frame]; [UIView commitAnimations]; thumbViewShowing = !thumbViewShowing; } - (void)pickImageNamed:(NSString *)name { // first remove previous image view, if any [[imageScrollView viewWithTag:ZOOM_VIEW_TAG] removeFromSuperview]; UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%@.jpg", name]]; TapDetectingImageView *zoomView = [[TapDetectingImageView alloc] initWithImage:image]; zoomView.autoresizingMask = UIViewAutoresizingFlexibleWidth ; [zoomView setDelegate:self]; [zoomView setTag:ZOOM_VIEW_TAG]; [imageScrollView addSubview:zoomView]; [imageScrollView setContentSize:[zoomView frame].size]; [zoomView release]; // choose minimum scale so image width fits screen float minScale = [imageScrollView frame].size.width / [zoomView frame].size.width; [imageScrollView setMinimumZoomScale:minScale]; [imageScrollView setZoomScale:minScale]; [imageScrollView setContentOffset:CGPointZero]; } - (NSArray *)imageNames { // the filenames are stored in a plist in the app bundle, so create array by reading this plist NSString *path = [[NSBundle mainBundle] pathForResource:@"Images" ofType:@"plist"]; NSData *plistData = [NSData dataWithContentsOfFile:path]; NSString *error; NSPropertyListFormat format; NSArray *imageNames = [NSPropertyListSerialization propertyListFromData:plistData mutabilityOption:NSPropertyListImmutable format:&amp;format errorDescription:&amp;error]; if (!imageNames) { NSLog(@"Failed to read image names. Error: %@", error); [error release]; } return imageNames; } - (void)createSlideUpViewIfNecessary { if (!slideUpView) { [self createThumbScrollViewIfNecessary]; CGRect bounds = [[self view] bounds]; float thumbHeight = [thumbScrollView frame].size.height; float labelHeight = CREDIT_LABEL_HEIGHT; // create label giving credit for images UILabel *creditLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, thumbHeight, bounds.size.width, labelHeight)]; [creditLabel setBackgroundColor:[UIColor clearColor]]; [creditLabel setTextColor:[UIColor whiteColor]]; // [creditLabel setFont:[UIFont fontWithName:@"Helvetica" size:16]]; // [creditLabel setText:@"SAMPLE TEXT"]; [creditLabel setTextAlignment:UITextAlignmentCenter]; // create container view that will hold scroll view and label CGRect frame = CGRectMake(0.0, -225.00, bounds.size.width+256, thumbHeight + labelHeight); slideUpView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; slideUpView = [[UIView alloc] initWithFrame:frame]; [slideUpView setBackgroundColor:[UIColor blackColor]]; [slideUpView setOpaque:NO]; [slideUpView setAlpha:.75]; [[self view] addSubview:slideUpView]; // add subviews to container view [slideUpView addSubview:thumbScrollView]; [slideUpView addSubview:creditLabel]; [creditLabel release]; } } - (void)createThumbScrollViewIfNecessary { if (!thumbScrollView) { float scrollViewHeight = THUMB_HEIGHT + THUMB_V_PADDING; float scrollViewWidth = [[self view] bounds].size.width; thumbScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, scrollViewWidth, scrollViewHeight)]; [thumbScrollView setCanCancelContentTouches:NO]; [thumbScrollView setClipsToBounds:NO]; // now place all the thumb views as subviews of the scroll view // and in the course of doing so calculate the content width float xPosition = THUMB_H_PADDING; for (NSString *name in [self imageNames]) { UIImage *thumbImage = [UIImage imageNamed:[NSString stringWithFormat:@"%@_thumb.jpg", name]]; if (thumbImage) { ThumbImageView *thumbView = [[ThumbImageView alloc] initWithImage:thumbImage]; [thumbView setDelegate:self]; [thumbView setImageName:name]; CGRect frame = [thumbView frame]; frame.origin.y = THUMB_V_PADDING; frame.origin.x = xPosition; [thumbView setFrame:frame]; [thumbView setHome:frame]; [thumbScrollView addSubview:thumbView]; [thumbView release]; xPosition += (frame.size.width + THUMB_H_PADDING); } } [thumbScrollView setContentSize:CGSizeMake(xPosition, scrollViewHeight)]; } } #pragma mark Utility methods - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center { CGRect zoomRect; // the zoom rect is in the content view's coordinates. // At a zoom scale of 1.0, it would be the size of the imageScrollView's bounds. // As the zoom scale decreases, so more content is visible, the size of the rect grows. zoomRect.size.height = [imageScrollView frame].size.height / scale; zoomRect.size.width = [imageScrollView frame].size.width / scale; // choose an origin so as to get the right center. zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0); zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0); return zoomRect; } #pragma mark - #pragma mark Rotation support // Ensure that the view controller supports rotation and that the split view can therefore show in both portrait and landscape. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end

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