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  • How to keep character encoding with database queries.

    - by JasonS
    Hi, I am doing the following. 1) I am exporting a database and saving it to a file called dump.sql. 2) The file is then transferred to a different server via PHP ftp. 3) When the file has been successfully transferred the administrator has an option to run a 'dbtransfer' script on the new host. 4) This script blows up the script and runs the queries line by line. This works great - however there is a problem with foreign language encoding. We are using UTF-8. Step 1 : This works fine, file is in UTF-8 Format. Step 3 : When I test the contents of the dump.sql file using mb_check_encoding(). The string comes back as UTF-8. Step 4 : This creates tables with utf8_general_ci encoding. The information is dumped in. When I check the table after the transfer I get records like this: 'ç,Ç,ö,Ö,ü,Ü,ı,İ,ş,Ş,ğ,Ğ'. I don't understand how a UTF-8 string can lose its encoding when it goes into the database. Am I missing a step? Do I need to run some sort of function to ensure the string is parsed as UTF-8? Once the system is installed I can save foreign language queries. It is just the transfer that is messing up. Any ideas?

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  • error: expected specifier-qualifier-list before...in Objective C ?

    - by Ridwan
    Hi guys. Whenever I build the following code, I get the error above. //Controller.h #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import "PolygonShape.h" #import "PolygonView.h"; @interface Controller : NSObject { IBOutlet UIButton *decreaseButton; IBOutlet UIButton *increaseButton; IBOutlet UILabel *numberOfSidesLabel; IBOutlet PolygonShape *shape; IBOutlet PolygonView *shapeView; } - (IBAction)decrease; - (IBAction)increase; - (void)awakeFromNib; @end //Controller.m #import "Controller.h" @implementation Controller @end However, when I replace the import statement and put a forward class reference instead, the code compiles. //Controller.h #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import "PolygonShape.h" @class PolygonView; @interface Controller : NSObject { IBOutlet UIButton *decreaseButton; IBOutlet UIButton *increaseButton; IBOutlet UILabel *numberOfSidesLabel; IBOutlet PolygonShape *shape; IBOutlet PolygonView *shapeView; } - (IBAction)decrease; - (IBAction)increase; - (void)awakeFromNib; @end //Controller.m #import "Controller.h" #import "PolygonView.h" @implementation Controller @end Can anyone explain?

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  • gem install mysql error on solaris

    - by qichunren
    [root@zhaoonline-data sbin]# gem install mysql Building native extensions. This could take a while... ERROR: Error installing mysql: ERROR: Failed to build gem native extension. /opt/ruby/bin/ruby extconf.rb checking for mysql_ssl_set()... no checking for rb_str_set_len()... no checking for rb_thread_start_timer()... no checking for mysql.h... yes gcc: language strconst not recognized gcc: conftest.c: linker input file unused because linking not done creating Makefile make gcc -I. -I. -I/opt/ruby/lib/ruby/1.8/i386-solaris2.10 -I. -DHAVE_MYSQL_H -D_FILE_OFFSET_BITS=64 -I/usr/sfw/include/mysql -xstrconst -mt -fPIC -g -O2 -c mysql.c gcc: language strconst not recognized gcc: mysql.c: linker input file unused because linking not done gcc -shared -o mysql_api.so mysql.o -L. -L/opt/ruby/lib -Wl,-R/opt/ruby/lib -L. -R/usr/sfw/lib -R/usr/sfw/lib/mysql -L/usr/sfw/lib -L/usr/sfw/lib/mysql -lmysqlclient -lz -lposix4 -lcrypt -lgen -lsocket -lnsl -lm -lrt -ldl -lcrypt -lm -lc gcc: mysql.o: No such file or directory * Error code 1 make: Fatal error: Command failed for target `mysql_api.so' Gem files will remain installed in /opt/ruby/lib/ruby/gems/1.8/gems/mysql-2.8.1 for inspection. Results logged to /opt/ruby/lib/ruby/gems/1.8/gems/mysql-2.8.1/ext/mysql_api/gem_make.out

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  • Java Memory Model: reordering and concurrent locks

    - by Steffen Heil
    Hi The java meomry model mandates that synchronize blocks that synchronize on the same monitor enforce a before-after-realtion on the variables modified within those blocks. Example: // in thread A synchronized( lock ) { x = true; } // in thread B synchronized( lock ) { System.out.println( x ); } In this case it is garanteed that thread B will see x==true as long as thread A already passed that synchronized-block. Now I am in the process to rewrite lots of code to use the more flexible (and said to be faster) locks in java.util.concurrent, especially the ReentrantReadWriteLock. So the example looks like this: // in thread A synchronized( lock ) { lock.writeLock().lock(); x = true; lock.writeLock().unlock(); } // in thread B synchronized( lock ) { lock.readLock().lock(); System.out.println( x ); lock.readLock().unlock(); } However, I have not seen any hints within the memory model specification that such locks also imply the nessessary ordering. Looking into the implementation it seems to rely on the access to volatile variables inside AbstractQueuedSynchronizer (for the sun implementation at least). However this is not part of any specification and moreover access to non-volatile variables is not really condsidered covered by the memory barrier given by these variables, is it? So, here are my questions: Is it safe to assume the same ordering as with the "old" synchronized blocks? Is this documented somewhere? Is accessing any volatile variable a memory barrier for any other variable? Regards, Steffen

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  • Always can't separate these guys: ascending and descending! Are there good examples?

    - by mystify
    As a non-english dude, I have trouble differentiating this. When I try to translate this into my language, I get something weird like "go up" for ascending. So lets say I want to sort the names of all my pets alphabetically. I want that A comes first, then B, then C... and so on. So since the alphabet is not a number for me, my brain refuses to grok what's "going up". A = 0? B = 1? C = 2? If yes, then ascending would be what I'm most of the time looking for. Table would start showing A, then B, then C... Or is that the other way around? Must I look from the bottom of the table, up? And with numbers: If it's an ascending order, the smallest comes first? (would seem logical...) Can someone post a short but good example for what is an ascending sort order, and what is an descending sort order? And does that apply to whatever platform, programming language, API, etc.?

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  • An alternative to reading input from Java's System.in

    - by dvanaria
    I’m working on the UVa Online Judge problem set archive as a way to practice Java, and as a way to practice data structures and algorithms in general. They give an example input file to submit to the online judge to use as a starting point (it’s the solution to problem 100). Input from the standard input stream (java.lang.System.in) is required as part of any solution on this site, but I can’t understand the implementation of reading from System.in they give in their example solution. It’s true that the input file could consist of any variation of integers, strings, etc, but every solution program requires reading basic lines of text input from System.in, one line at a time. There has to be a better (simpler and more robust) method of gathering data from the standard input stream in Java than this: public static String readLn(int maxLg) { byte lin[] = new byte[maxLg]; int lg = 0, car = -1; String line = “”; try { while (lg < maxLg) { car = System.in.read(); if ((car < 0) || (car == ‘\n’)) { break; } lin[lg++] += car; } } catch (java.io.IOException e) { return (null); } if ((car < 0) && (lg == 0)) { return (null); // eof } return (new String(lin, 0, lg)); } I’m really surprised by this. It looks like something pulled directly from K&R’s “C Programming Language” (a great book regardless), minus the access level modifer and exception handling, etc. Even though I understand the implementation, it just seems like it was written by a C programmer and bypasses most of Java’s object oriented nature. Isn’t there a better way to do this, using the StringTokenizer class or maybe using the split method of String or the java.util.regex package instead?

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  • Graphviz or Dynagraph for Graph-manipulation Program?

    - by noahlavine
    I'm looking into writing a program that will show a graph to the user. The graph will change over time (the user should be able to right-click on a graph item and ask for more detail, which will pop out new bits of the graph), and the user might be able to drag parts of the graph around. I would ideally also like to be able to specify the relative layout of certain parts of the graph myself while leaving the overall layout up to a library, but that's not essential. I'm trying to decide on a graph layout library to use. As far as I can tell, the two leading candidates are Graphviz and Dynagraph. The Dynagraph website suggests that Graphviz is for drawing static graphs, and that Dynagraph was forked from Graphviz and contains algorithms for graphs that will be updated. It has a sample program called Dynasty that does exactly what I want. However, the Graphviz site contains an example program called Lefty which seems to do exactly what I want. Graphviz also seems to be much more widely used, judging by Google (and SO) results. Finally, I'd like to code the GUI part in a language like Python or Scheme, which makes me a bit hesitant to use C++ because I understand it's harder to interface that to interpreters. So my question is, which library is better for what I'm trying to do? Do they both have strong and weak points? Has one of them actually ceased development and is just leaving its website up to confuse me? (I've seen http://stackoverflow.com/questions/464000/simple-dynamic-graph-display-for-c and http://stackoverflow.com/questions/2376987/open-source-libraries-to-design-directed-graphs, but I can't tell whether they're right about the Graphviz or Dynagraph choice because of Lefty and also the language issue.)

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  • Authlogic and password and password confirmation attributes - inaccessible?

    - by adam
    Im trying to test my successfully creates a new user after login (using authlogic). Ive added a couple of new fields to the user so just want to make sure that the user is saved properly. The problem is despite creating a valid user factory, whenever i try to grab its attributes to post to the create method, password and password confirmation are being ommitted. I presuem this is a security method that authlogic performs in the background. This results in validations failing and the test failing. Im wondering how do i get round this problem? I could just type the attributes out by hand but that doesnt seem very dry. context "on POST to :create" do context "on posting a valid user" do setup do @user = Factory.build(:user) post :create, :user => @user.attributes end should "be valid" do assert @user.valid? end should_redirect_to("users sentences index page") { sentences_path() } should "add user to the db" do assert User.find_by_username(@user.username) end end ##User factory Factory.define :user do |f| f.username {Factory.next(:username) } f.email { Factory.next(:email)} f.password_confirmation "password" f.password "password" f.native_language {|nl| nl.association(:language)} f.second_language {|nl| nl.association(:language)} end

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  • ASP:NET :Problem in DoNut Caching

    - by Shyju
    I have an ASP.NET page where i am trying to do some output caching.But ran into a problem. My ASPX page has <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="MYProject._Default" %> <%@ OutputCache Duration="600" VaryByParam="None" %> <%@ Register TagPrefix="MYProjectUC" TagName="PageHeader" Src="~/Lib/UserControls/PageHeader.ascx" %> <%@ Register TagPrefix="MYProjectUC" TagName="PageFooter" Src="~/Lib/UserControls/PageFooter.ascx" %> and i have used the User control called "PageHeader" in the aspx page. In PageHeader.ascx, i have an asp.net substitution control, where i want to show some links based on the logged in user. <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="PageHeader.ascx.cs" Inherits="MyProject.Lib.UserControls.PageHeader1" %> <div class="headerRow"> <div class="headerLogo"> <a href="Default.aspx"><img src="Lib/Images/header.gif" alt=""></a> </div> <div id="divHeaderMenu" runat="server"> <asp:Substitution ID="subLinks" runat="server" MethodName="GetUserProfileHeaderLinks" /> </div> </div><!--headerRow--> In my ascx.cs file,i have a static method which will return a string based on whether the used logged in or not using session public static string GetUserProfileHeaderLinks(HttpContext context) { string strHeaderLinks = string.Empty; // check session and return string return strHeaderLinks; } But Still the page shows the same content for both logged in user and Guest user. My objective is to to have the Page being cached except the content inside the substitution control. Any idea how to achieve this ? Thanks in advance

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  • Html.LabelFor and Html.TextBoxFor generate empy html code

    - by Ceridan
    I'm writing my first ASP.NET MVC application and there is one big problem for me. I want to make a control which will represent a form, but when I try to generate labels and textboxes it returns to me empty page. So, this is my model file (MyModel.cs): namespace MyNamespace.Models { public class MyModel { [Required(ErrorMessage = "You have to fill this field")] [DisplayName("Input name")] public string Name{ get; set; } } } This is MyFormControlView.ascx file with my control: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<MyNamespace.Models.MyModel>"%> <div> <% using (Html.BeginForm()) { Html.LabelFor(m => m.Name); Html.TextBoxFor(m => m.Name); Html.ValidationMessageFor(m => m.Name); } %> </div> And this is my Index.aspx file where I render the control: <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Main.Master" Inherits="System.Web.Mvc.ViewPage<System.Collections.IEnumerable>" %> <asp:Content runat="server" ID="MainContent" ContentPlaceHolderID="MainContent"> This is my control test! <%Html.RenderPartial("MyFormControlView", new MyNamespace.Models.MyModel { Name = "MyTestName"}); %> </asp:Content> So, when I run my application the result is lonely caption: "This is my control test!" and there are no label or textbox on the generated page. If I inspect the source code of the generated page I can see my block, but it's inner text is empty. Please, could you help me?

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  • Ideas on C# DSL syntax

    - by Dmitriy Nagirnyak
    Hi, I am thinking about implementing a templating engine using only the plain C#/.NET 4 syntax with the benefit of static typing. Then on top of that templating language we could create Domain Specific Languages (let's say HTML4, XHTML, HTML5, RSS, Atom, Multipart Emails and so on). One of the best DSLs in .NET 4 (if not only one) is SharpDOM. It implements HTML-specific DSL. Looking at SharpDOM, I am really impressed of what you can do using .NET (4). So I believe there are some not-so-well-known ways for implementing custom DSLs in .NET 4. Possibly not as well as in Ruby, but still. So my the question would be: what are the C# (4) specific syntax features that can be used for implementing custom DSLs? Examples I can think of right now: // HTML - doesn't look tooo readable :) div(clas: "head", ul(clas: "menu", id: "main-menu", () => { foreach(var item in allItems) { li(item.Name) } }) // See how much noise it has with all the closing brackets? ) // Plain text (Email or something) - probably too simple Line("Dear {0}", user.Name); Line("You have been kicked off from this site"); For me it is really hard to come up with the syntax with least amount of noise. Please NOTE that I am not talking about another language (Boo, IronRuby etc), neither I am not talking about different templating engines (NHaml, Spark, StringTemplate etc). Thanks, Dmitriy.

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  • Annotation to make available generic type

    - by mdma
    Given an generic interface like interface DomainObjectDAO<T> { T newInstance(); add(T t); remove(T t); T findById(int id); // etc... } I'd like to create a subinterface that specifies the type parameter: interface CustomerDAO extends DomainObjectDAO<Customer> { // customer-specific queries - incidental. } The implementation needs to know the actual template parameter type, but of course type erasure means isn't available at runtime. Is there some annotation that I could include to declare the interface type? Something like @GenericParameter(Customer.class) interface CustomerDAO extends DomainObjectDAO<Customer> { } The implementation could then fetch this annotation from the interface and use it as a substitute for runtime generic type access. Some background: This interface is implemented using JDK dynamic proxies as outlined here. The non-generic version of this interface has been working well, but it would be nicer to use generics and not have to create a subinterface for each domain object type. The actual type is needed at runtime to implement the newInstance method, amongst others.

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  • Is there any special tool for interactive GUI development

    - by niko
    Hi, Currently I am preparing exercises about networks and mobile communications for students. I was thinking about creating an interactive user-interface which enables the user to drag&drop predefined elements and then implement a logic based upon element distances etc. An example would be to place two base stations (a predefined element with several properties), set the scale in the interface and then check the signal interferrence in the environment (user-interface). The first part might be too abstract whereas the example might be too specific, but I was wondering whether there already exists any friendly framework or language which enables developers to create interactive interfaces (for teaching/learning purpouses) in short ammount of time. Usually I write applications for PC environment in .NET but in this case it would take too much time to create a specific interface for every exercise. I would appreciate if anyone could suggest any way to create interactive user-interface in short ammount of time. Are there any special programming languages or development tools for this kind of applications or are there any useful frameworks for .NET, Java or any other language to speed up the development of user-interfaces? Thank you!

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  • Newbie question about Java

    - by Rob Nicholson
    Okay, I know that Java is a language but somebody has asked me if they can write a web application to interface in with a web app I've written in ASP.NET. I'm implementing a web service to serve up an XML so it's pretty language agnostic. However, I'm not 100% sure whether going down the Java route makes a lot of sense. I was kind of expecting PHP or ASP.NET server side code with maybe some Ajax/JavaScript or maybe a heavier client JavaScript program using JScript. Could some kind sole explain the basic Java environment when it comes with webapps. I've inferred the following - am I barking up the right tree? Java when run like ASP.NET is called JSP JavaBeans is a bit like the .NET framework, i.e. it's a library of re-usable components Java EE is a bit like ASP.NET in that it's a framework for building web pages on a server Java can also run on the client but it needs the Java VM installing When running Java on the client, can you use JavaBeans and is there a framework? Can it also use JScript? I don't think so as JScript is JavaScript library. Whilst running Java on the server would be okay, this is a relatively small application and therefore Java sounds like a bit of overkill. PHP or ASP.NET feels a better fit. But I don't think they should go down the Java applet in the browser and it adds complexity that's not needed. Thanks, Rob.

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  • How to use jquery+thickbox open the SubForm, and pass the value to parent form

    - by Curie
    like this example: aa.jsp(parent form) <head> <script language="javascript" type="text/javascript" src="<%=basePath%>js/jquery-1.7.2.min.js"></script> <script language="javascript" type="text/javascript" src="<%=basePath%>js/thickbox.js"></script> <link rel="stylesheet" type="text/css" href="<%=basePath%>js/thickbox.css"> </head> <body> <a href="bb.jsp?TB_iframe=true&placeValuesBeforeTB_=savedValues&height=400&width=170" title="input value" class="thickbox"> <input type="text" name="txtA" id="txtA"/> </a> </body> I use the js of jquery and thickbox in the head. And apply them. Click txt textbox to open sub page. bb.jsp(sub form): <body> <input type="text" name="txtB" id="txtB"> </body> There is one textbox txtB in sub page. How could I type the context in textbox txtB of bb.jsp, and pass the context to parent page of aa.jsp. Then the context will be diaplayed in textbox txtA in parent page.

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  • iPhone: UIImagePickerController Randomly Fails to Take Picture

    - by pion
    I use a UIPickerViewController to take picture. It works 80% but seemingly at random it fails to take a picture. In tracing the code I found out that it occasionally goes to -PinRecordNewTableViewController:viewDidUnload. That is where it fails because it set nil to all ivars. @interface PinRecordNewTableViewController : UITableViewController { } ... @implementation PinRecordNewTableViewController ... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ... PinRecordNewPicture *pinRecordNewPicture = [[PinRecordNewPicture alloc] initWithNibName:@"PinRecordNewPicture" bundle:nil]; pinRecordNewPicture.delegate = self; [self.navigationController pushViewController:pinRecordNewPicture animated:YES]; [pinRecordNewPicture release]; ... } @interface PinRecordNewPicture : UIViewController ... @implementation PinRecordNewPicture ... - (void)picturePicker:(UIImagePickerControllerSourceType)theSource { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = theSource; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (IBAction) takePicture:(id)sender { UIImagePickerControllerSourceType source = UIImagePickerControllerSourceTypeCamera; if ([UIImagePickerController isSourceTypeAvailable:source]) { [self picturePicker:source]; } What did I do wrong? Did I miss something that causes it to behave "randomly"? Thanks in advance for your help.

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  • Boost Mersenne Twister: how to seed with more than one value?

    - by Eamon Nerbonne
    I'm using the boost mt19937 implementation for a simulation. The simulation needs to be reproducible, and that means storing and potentially reusing the RNG seeds later. I'm using the windows crypto api to generate the seed values because I need an external source for the seeds and not because of any particular guarantees of randomness. The output of any simulation run will have a note including the RNG seed - so the seed needs to be reasonably short. On the other hand, as part of the analysis of the simulation, I'll be comparing several runs - but to be sure that these runs are actually different, I'll need to use different seeds - so the seed needs to be long enough to avoid accidental collisions. I've determined that 64-bits of seeding should suffice; the chance of a collision will reach 50% after about 2^32 runs - that probability is low enough that the average error caused by it is negligible to me. Using just 32-bits of seed is tricky; the chance of a collision reaches 50% already after 2^16 runs; and that's a little too likely for my tastes. Unfortunately, the boost implementation either seeds with a full state vector - which is far, far too long - or a single 32-bit unsigned long - which isn't ideal. How can I seed the generator with more than 32-bits but less than a full state vector? I tried just padding the vector or repeating the seeds to fill the state vector, but even a cursory glance at the results shows that that generates poor results.

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  • Selectively intercepting methods using autofac and dynamicproxy2

    - by Mark Simpson
    I'm currently doing a bit of experimenting using Autofac-1.4.5.676, autofac contrib and castle DynamicProxy2. The goal is to create a coarse-grained profiler that can intercept calls to specific methods of a particular interface. The problem: I have everything working perfectly apart from the selective part. I gather that I need to marry up my interceptor with an IProxyGenerationHook implementation, but I can't figure out how to do this. My code looks something like this: The interface that is to be intercepted & profiled (note that I only care about profiling the Update() method) public interface ISomeSystemToMonitor { void Update(); // this is the one I want to profile void SomeOtherMethodWeDontCareAboutProfiling(); } Now, when I register my systems with the container, I do the following: // Register interceptor gubbins builder.RegisterModule(new FlexibleInterceptionModule()); builder.Register<PerformanceInterceptor>(); // Register systems (just one in this example) builder.Register<AudioSystem>() .As<ISomeSystemToMonitor>) .InterceptedBy(typeof(PerformanceInterceptor)); All ISomeSystemToMonitor instances pulled out of the container are intercepted and profiled as desired, other than the fact that it will intercept all of its methods, not just the Update method. Now, how can I extend this to exclude all methods other than Update()? As I said, I don't understand how I'm meant to say "for the ProfileInterceptor, use this implementation of IProxyHookGenerator". All help appreciated, cheers! Also, please note that I can't upgrade to autofac2.x right now; I'm stuck with 1.

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Adapting existing HTML/Javascript model to Titanium's latest release (v 0.9)

    - by Alan Neal
    In pre-0.9 versions of Titanium, one could simply specify an .html file (local or remote) in the tiapp.xml file and interact with it in the same manner as one would on a website. As of version 0.9, that is no the longer case. One creates their entire app dynamically. Unfortunately, this broke my previous implementation and, other than an updated Kitchen Sink, much of the new model and API calls are not covered in the documentation (e.g., createLabel). So, my question is this... What are the simplest steps for re-creating the previous effect (knowingly forgoing some of the advantages of the Titanium's latest approach if necessary)? My previous implementation was exactly as it functions on the website. The website has a single index.html file with no content other than links to JavaScript and style files. The document body's onload event called the first JavaScript function (located in the main script) and, from that point forth, the entire content was dynamically created. How can I set up the latest version of Titanium so that I am poised to do the exact same thing? BTW: Whereas I previously had the choice to keep the files local or remote, I don't believe that remote access (e.g., simply using the webView widget to point to the website) is viable. That's because pages displayed via the webView do not have access to most of the API. Since the iPhone and Safari browsers do not support the file input type, the only means for uploading files (something my app requires) is calling Titanium's function. Thanks in advance.

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  • Learning about the low level

    - by Anoners
    I'm interested in learning more about the PC from a lower (machine) level. I graduated from a school which taught us concepts using the Java language which abstracted out that level almost completely. As a result I only learned a bit from the one required assembly language course. In order to cram in ASM and quite a few details about architecture, it was hard to get a very deep picture of what is going on there. At work I focus on unix socket programming in C, so i'm much closer to the hardware now, but I feel I should learn a bit more about what streams really are, how memory management and paging works, what goes on when you call "paint()" on a graphics buffer, etc. I missed out on a lot of this and i'm looking for a good resource to get me started. I've heard a lot about the "Pink Book" by Peter Norton (Programmer's Guide to the IBM PC, Programmer's Guide to inside the PC, etc). It seems like this is on the right track, however the original is quite out dated and the newer ones have had conflicting reviews, with many people saying to stay away from it. I'm not sure what the SO crowd thinks about this book or if they have some suggestions for similar books, online resources, etc that may be good primers for this sort of thing. Any suggestions would be appreciated.

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  • Using JBoss EL on Weblogic 11g (10.3.1.0)

    - by golfradio
    Hi, I have a facelets 1.2 application that I am running on Weblogic 11g. I want to use the JBoss EL implementation that allows me to call bean methods with arguments. For this, I have packaged the jboss-el-2.0.1.GA.jar in my WAR's WEB-INF/lib directory. I have also added a context-param in my web.xml to override the Sun implementation. <context-param> <param-name>com.sun.faces.expressionFactory</param-name> <param-value>org.jboss.el.ExpressionFactoryImpl</param-value> </context-param> But when I load a page that contains an expression like <ice:outputText value="#{errBean.getErrMsg(error.code)}"/> I get an expression parsing exception java.lang.Exception: javax.faces.FacesException: com.sun.el.parser.ParseException: Encountered "(" at line 1, column 25. Was expecting one of: "}" ... "." ... ... at com.sun.el.parser.ELParser.generateParseException(ELParser.java:1651) at com.sun.el.parser.ELParser.jj_consume_token(ELParser.java:1531) at com.sun.el.parser.ELParser.DeferredExpression(ELParser.java:134) at com.sun.el.parser.ELParser.CompositeExpression(ELParser.java:61) at com.sun.el.lang.ExpressionBuilder.createNodeInternal(ExpressionBuilder.java:128) at com.sun.el.lang.ExpressionBuilder.build(ExpressionBuilder.java:177) at com.sun.el.lang.ExpressionBuilder.createValueExpression(ExpressionBuilder.java:221) at com.sun.el.ExpressionFactoryImpl.createValueExpression(ExpressionFactoryImpl.java:81) at com.sun.facelets.tag.TagAttribute.getValueExpression(TagAttribute.java:256) Weblogic does not seem to be using the JBoss EL ExpressionFactoryImpl. I don't understand what is going on. This worked on Weblogic 9.2.2. What is it that I am doing wrong? Any help is appreciated. Thanks in advance.

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  • WPF binding fails with custom add and remove accessors for INotifyPropertyChanged.PropertyChanged

    - by emddudley
    I have a scenario which is causing strange behavior with WPF data binding and INotifyPropertyChanged. I want a private member of the data binding source to handle the INotifyPropertyChanged.PropertyChanged event. I get some exceptions which haven't helped me debug, even when I have "Enable .NET Framework source stepping" checked in Visual Studio's options: A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll A first chance exception of type 'System.InvalidOperationException' occurred in PresentationCore.dll Here's the source code: XAML <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TestApplication.MainWindow" DataContext="{Binding RelativeSource={RelativeSource Self}}" Height="100" Width="100"> <StackPanel> <CheckBox IsChecked="{Binding Path=CheckboxIsChecked}" Content="A" /> <CheckBox IsChecked="{Binding Path=CheckboxIsChecked}" Content="B" /> </StackPanel> </Window> Normal implementation works public partial class MainWindow : Window, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public bool CheckboxIsChecked { get { return this.mCheckboxIsChecked; } set { this.mCheckboxIsChecked = value; PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs("CheckboxIsChecked")); } } private bool mCheckboxIsChecked = false; public MainWindow() { InitializeComponent(); } } Desired implementation doesn't work public partial class MainWindow : Window, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged { add { lock (this.mHandler) { this.mHandler.PropertyChanged += value; } } remove { lock (this.mHandler) { this.mHandler.PropertyChanged -= value; } } } public bool CheckboxIsChecked { get { return this.mHandler.CheckboxIsChecked; } set { this.mHandler.CheckboxIsChecked = value; } } private HandlesPropertyChangeEvents mHandler = new HandlesPropertyChangeEvents(); public MainWindow() { InitializeComponent(); } public class HandlesPropertyChangeEvents : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public bool CheckboxIsChecked { get { return this.mCheckboxIsChecked; } set { this.mCheckboxIsChecked = value; PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs("CheckboxIsChecked")); } } private bool mCheckboxIsChecked = false; } }

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  • call/cc in Lua - Possible?

    - by Pessimist
    The Wikipedia article on Continuation says: "In any language which supports closures, it is possible to write programs in continuation passing style and manually implement call/cc." Either that is true and I need to know how to do it or it is not true and that statement needs to be corrected. If this is true, please show me how to implement call/cc in Lua because I can't see how. I think I'd be able to implement call/cc manually if Lua had the coroutine.clone function as explained here. If closures are not enough to implement call/cc then what else is needed? The text below is optional reading. P.S.: Lua has one-shot continuations with its coroutine table. A coroutine.clone function would allow me to clone it to call it multiple times, thus effectively making call/cc possible (unless I misunderstand call/cc). However that cloning function doesn't exist in Lua. Someone on the Lua IRC channel suggested that I use the Pluto library (it implements serialization) to marshal a coroutine, copy it and then unmarshal it and use it again. While that would probably work, I am more interested in the theoretical implementation of call/cc and in finding what is the actual minimum set of features that a language needs to have in order to allow for its manual implementation.

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  • Want to learn Objective-C but syntax is very confusing

    - by Sahat
    Coming from Java background I am guessing this is expected. I would really love to learn Objective-C and start developing Mac apps, but the syntax is just killing me. For example: -(void) setNumerator: (int) n { numerator = n; } What is that dash for and why is followed by void in parenthesis? I've never seen void in parenthesis in C/C++, Java or C#. Why don't we have a semicolon after (int) n? But we do have it here: -(void) setNumerator: (int) n; And what's with this alloc, init, release process? myFraction = [Fraction alloc]; myFraction = [myFraction init]; [myFraction release]; And why is it [myFraction release]; and not myFraction = [myFraction release]; ? And lastly what's with the @ signs and what's this implementation equivalent in Java? @implementation Fraction @end I am currently reading Programming in Objective C 2.0 and it's just so frustrating learning this new syntax for someone in Java background.

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