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  • string concatenation in Groovy seems unconvenient

    - by Zombies
    My goal is to write this: println "this should be 3: ($1+2)" //this is invalid groovy, it won't run Yet this is valid in ruby. Is there a way I can put statements that will eval inside a string or must I use complete variables names? I am basically looking for the Ruby equivalent of: puts "this shoud be 3: #{1+2}" #this is valid ruby

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  • Why thread specific data is required in pthread ?

    - by user504542
    Hi As i know, all the threads share memory location. For example a global variable changes in one thread will reflect in another thread. Since each thread has its own stack, the local variables that are created inside the thread is unique. In this case, why do we need to go for thread specific data mechanism?. Can't it be achieved by auto storage varibles inside the thread function ? Kindly clarify!!!. BR Rj

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  • Moving rails javascript to public while keeping ruby code?

    - by tesmar
    Hi guys, I have a project to move some JS code outside of rails into the public direcotry, but some of it has ruby code embedded, and depends on the values of the variables from the controllers to set some of its code. How can I move it out of the view and still maintain the same structure, or do I need to just rewrite the JS from scratch?

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  • typedef and operator overloading in C

    - by jocapco
    Suppose I typedef an integer or integer array or any known type: typedef int int2 Then I overload operator * for int2 pairs, now if I initialize variables a and b as int. Then will my * between a and b be the overloaded * ? How do I achieve overloading an int and yet also use * for int the way they are. Should I create a new type?

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  • Python file - Want to change it to a function or a class

    - by curious2know
    Hello, I have a python program/file that I want to run repeatedly and calculate the averages of some variables over these runs. To do so, I thought it might be convenient to convert this program into a function or a class. One way I can think of is to add a def Main(): line at the top and indent every line manually within it. Is there an easier way? I am using pydev on eclipse. Thanks.

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  • What is the difference between printf() and puts() in C?

    - by alex
    First up, I should let you know that I am learning C, so my apologies if this question seems stupid to a more advanced developer. I know you can print with printf() and puts(). I can also see that printf() allows you to embed variables inside and do some stuff like formatting. Is puts() merely a primitive version of printf(). Should it be used for every possible printf() without string interpolation? Thanks

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  • What does “@public” mean in Objective-C?

    - by Ty
    After reading a question on @private I understand how that works. However, since all variables default to @protected and you cannot really access a variable without defining an accessor, what exactly does @public do? When would you use it?

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  • Code obfuscator for php?

    - by jhonte
    Hey! Has anybody used a good obfuscator for PHP?, I've tried some but they dont work for very big projects. They can't handle variables that are included in one file and used in another, for instance. Or do you have any other tricks for stopping the spread of your great code? :)

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  • php: avoiding __get in certain circumstances?

    - by user151841
    I have a class where I'm using __set. Because I don't want it to set just anything, I have an array of approved variables that it checks before it will actually set a class property. However, on construct, I want the __construct method to set several class properties, some of which are not in the approved list. So when construct happens, and I do $this->var = $value, I of course get my exception that I'm not allowed to set that variable. Can I get around this somehow?

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  • Why use one dimensional array instead of a two dimensional arrray?

    - by user3869145
    I was doing some work handling a lot of information and my partner told me that I was using too many matrices to manipulate the variables of the problem. The idea was to use one dimension arrays int a[] instead of the 2 dimensional arrays int b[][], to save memory and processing speed of the algorithm. How certain is that this change will accelerate the speed of execution or compilation of my code in c ++?

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  • MySQLi - Should every statement be prepared?

    - by Kerry
    I know its supposed to improve performance and clean strings, but lets say there are no variables? Might just be a SELECT COUNT( `column` ) AS count FROM `table` Should that be prepared? Is there any case that a SELECT statement should not be prepared?

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  • Stop a user directly accesing a page

    - by James Jeffery
    I have a page called create.php. It receives post variables and sets up accounts. I don't want that page to be accessible by a user. What's the conventional way of achieving this? I think I remember reading something about including a page with a CONSTANT. If the CONSTANT is not present the page has been accessed directly. I think Wordpress also do it.

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  • Storing Formatted Data in C

    - by rangerdanger16
    Im trying to add variables to a C char array. Also I have tried sprintf, but it is causing a few other issues within my program. I am looking to do something like this: char* age = "My age is = " + age; I am planning on sending the char array to a socket using send() Thanks

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  • How to use an excel data-set for a multi-line ggplot in R?

    - by user1299887
    I have a data set in excel that I am trying to create a multiple line plot with on R. The data set contains 7 food groups and the calories consumed daily associated to the groups. As well, there is that set of data over 38 years (from 1970-2008) and I am attempting to use this data set to create a multiple line plot on R. I have tried for hours on end but can not seem to get R to recognize the variables within the data set.

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  • Parsing groupings of strings (Python)

    - by j00niner
    I have a string that looks something like this: [["Name1","ID1","DDY1", "CALL1", "WHEN1"], ["Name2","ID2","DDY2", "CALL2", "WHEN2"],...]; This string was taking from a website. Their can be any amount of groupings. How could I parse this string and print just the Name variables of each grouping?

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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  • Unable to enable FTP access of Mac OSX Snow Leopard

    - by Xetius
    When I try to enable the FTP service in the preferences (File Sharing-Options-Share Files and Folders Using FTP) the check box enables and then disables again. The console is giving me the message : 16/04/2010 12:14:20 com.apple.coreservicesd[51] sh: launchctl: command not found This indicates to me that it can't find the launchctl executable launchctl is present in the folder /bin /bin is set in the PATH variable for sh and bash shells and also in the ~/.MacOS/environment.plist How can I fix this so that my preferences can find this so that I can enable the FTP service.

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