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  • Have there been attempts to make object containers that search for valid programs by auto wiring compatible components?

    - by Aaron Anodide
    I hope this post isn't too "Fringe" - I'm sure someone will just kill it if it is :) Three things made me want to reach out about this now: Decoupling is so in the forefront of design. TDD inspires the idea that it doesn't matter how a program comes to exist as long as it works. Seeing how often the adapter pattern is applied to achieve (1). I'm almost sure this has been tried from a memory of reading about it around the year 2000 or so. If I had to guess, it was maybe about and earlier version of the Java Spring framework. At this time we were not so far from days when the belief was that computer programs could exhibit useful emergent behavior. I think the article said it didn't work, but it didn't say it was impossible. I wonder if since then it has been deemed impossible or simply an illusion due to a false assumption of similarity between a brain and a CPU. I know this illusion existed because I had an internship in 1996 where I programmed neural nets that were supposedly going to exhibit "brain damage". STILL, after all that, I'm sitting around this morning and not able to shake the idea that it should be possible to have a method of programming to allow autonomous components to find each other, attempt to collaborate and their outputs evaluated against a set desired results.

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  • What's a good way to check that a player has clicked on an object in a 3D game?

    - by imja
    I'm programming a 3D game (using C++ and OpenGL), and I have a few 3D objects in the scene, we can say they are boxes for this example. I want to let the player click on those boxes to select them (ie. they might change color) with the typical restriction like if more than one box is located where the user clicked, only the one closest to the camera would get selected. What would be the best way to do this? The fact that these objects go through several transforms before getting to window coordinates is what makes this a bit tricky. One approach I thought about was that if the player clicks on the screen, I could normalize the x,y coordinates of mouse click and then transform the bounding box coordinates of the objects into clip-space so that I could compare then to the normalized mouse coordinates. I guess I could then do some sort of ray-box collision test to see if any objects lie as the path of the mouse click. I'm afraid I might be over complicating it. Any better methods out there?

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  • How do I check if an instance has an object to skip displaying the values?

    - by Angela
    I have created a polymorphic association around a model called status. Some contacts will have a status associated with it. Many won't. If I try to call a status when one is not there, I get an error. Right now, even if I haven't created a status for the model, it still runs whatever is in the if-end block. Here's what I am trying, but it's not working: <% if [email protected]? %> <p>Status: <%= @status.find(:last).status %></p> <% end %> In the controller, it is defined below: @status = Contact.find(@contact).statuses By the way, also open to make code more readable and DRY.

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  • Determining if something is on the right or left side of an object?

    - by meds
    I have a character in a 3D world which is facing an arbitrary direction on a flat plane, the player can click on the left or right side of the character and based on which side is clicked on a different action happens. How can I determine which side the click occured on? Obviously for straight on ahead (0,0,1) I can simply use the x coordinate of the click point to determine if it's the left or right hand side, but what about other cases?

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  • Is Paypal In-App model for Android legal on Android Market?

    - by sunil
    Hi, As you all might be knowing that Paypal has launched an in-App purchase model for Anroid. I will like to know whether this is legally allowed in Android market or not. I know this may not be the best place to ask this but being developers if anyone has developed an application which uses Paypal In-App and is on Android Market then it would be a great help. Regards Sunil

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  • Kohana 3 Auto loading Models

    - by pigfox
    I'm attempting to use a Model but I get a fatal error so I assume it doesn't autoload properly. ErrorException [ Fatal Error ]: Class 'Properties_Model' not found The offending controller line: $properties = new Properties_Model; The model: class Properties_Model extends Model { public function _construct() { parent::_construct(); } } I also put the class in three different locations hoping one would work, all there failed. They are: application/classes/model application/model application/models What am I missing?

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  • How to persist and load an object which conforms to NSCoding protocol?

    - by mystify
    I have made an class which conforms to the NSCoding protocol and does all the encode and decode stuff. For my app, I simply want to persist an object from that class to the device and the next time when the app launches, I want to load that object back into memory. Basically it's just an class which holds some user input information. For example the user starts writing a text but then quits the app. Next time I want to load that data object. I guess I need NSKeyedArchiver? Is there a good tutorial on this? How do I do that?

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  • does unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. now I'm wondering does it have a noticeable affect in fps if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? edit final output will be a w*h cell grid, but for technical issues it's much more easier for me to allocate (w+1)*(h+1) vertices. sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect fps or not? (note that mesh is only generated once in each time you play the game)

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  • xna manual animation

    - by tasyjean
    i want to animate 3d model in xna programmatically ,i tried to transform bones but nothing to happen only the whole model transform not individual bones as i want i read the 3d model by basic model processor so how i do this ? and is there any need to extended model processor like skinnedModelSample please explain the steps

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  • Model of hql query firing at back end by hql engine?

    - by Maddy.Shik
    I want to understand how hibernate execute hql query internally or in other models how hql query engine works. Please suggest some good links for same? One of reason for reading is following problem. Class Branch { //lazy loaded @joincolumn(name="company_id") Company company; } Since company is heavy object so it is lazy loaded. now i have hql query "from Branch as branch where branch.Company.id=:companyId" my concern is that if for firing above query, hql engine has to retrieve company object then its a performance hit and i would prefer to add one more property in Branch class i.e. companyId. So in this case hql query would be "from Branch as branch where branch.companyId=:companyId" If hql engine first generate sql from hql followed by firing of sql query itself, then there should be no performance issue. Please let me know if problem is not understandable.

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  • In WPF, how do I update the object that my custom property is bound to?

    - by Timothy Khouri
    I have a custom property that works perfectly, except when it's bound to an object. The reason is that once the following code is executed: base.SetValue(ValueProperty, value); ... then my control is no longer bound. I know this because calling: base.GetBindingExpression(ValueProperty); ... returns the binding object perfectly - UNTIL I call base.SetValue. So my question is, how do I pass the new "value" on to the object that I'm bound to?

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  • How do i change Object to String in a class which extends AsyncTask?

    - by Filip V.
    I'm learning from Google's Android developing tutorial and i came across a problem. On this link https://developer.android.com/training/basics/network-ops/connecting.html#AsyncTask it says to create a class that extends AsyncTask. So when i write the class it automatically implements the method as follows: private Object doInBackground(Object... args) {..} //it's fine but when i try writing just as it says in the tutorial: private String doInBackground(String... args) {..} //it gives an error and the error says: The method doInBackground(String...) of type MainActivity.DownloadWebpageText must override a superclass method. So how do i change Object to String without getting an error there?

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  • Yii file upload issue

    - by user1289853
    Couple of months ago,I developed a simple app using YII,one of the feature was to upload file. The feature was working well in my dev machine,couple of days ago client found the file upload feature is not working in his server since deployment. And after that I test my dev machine that was not working too. My controller looks: public function actionEntry() { if (!Yii::app()->user->isGuest) { $model = new TrackForm; if (isset($_POST['TrackForm'])) { $entry = new Track; try { $entry->product_image = $_POST['TrackForm']['product_image']; $entry->product_image = CUploadedFile::getInstance($model, 'product_image'); if ($entry->save()) { if ($entry->product_image) { $entry->product_image->saveAs($entry->product_image->name, '/trackshirt/uploads'); } } $this->render('success', array('model' => $model)); // redirect to success page } } catch (Exception $e) { echo 'Caught exception: ', $e->getMessage(), "\n"; } } else { $this->render('entry', array('model' => $model)); } } } Model is like below: <?php class Track extends CActiveRecord { public static function model($className=__CLASS__) { return parent::model($className); } public function tableName() { return 'product_details'; } } My view looks: <?php $form = $this->beginWidget('CActiveForm', array( 'id' => 'hide-form', 'enableClientValidation' => true, 'clientOptions' => array( 'validateOnSubmit' => true, ), 'htmlOptions' => array('enctype' => 'multipart/form-data'), )); ?> <p class="auto-style2"><strong>Administration - Add New Product</strong></p> <table align="center" style="width: 650px"><td class="auto-style3" style="width: 250px">Product Image</td> <td> <?php echo $form->activeFileField($model, 'product_image'); ?> </td> </tr> </table> <p class="auto-style1"> <div style="margin-leftL:-100px;"> <?php echo CHtml::submitButton('Submit New Product Form'); ?> </div> <?php $this->endWidget(); ?> Any idea where is the problem?I tried to debug it but every time it returns Null. Thanks.

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  • How do you use a flash object as a link?

    - by Matthew Crumley
    Is it possible to use a flash document embedded in HTML as a link? I tried just wrapping the object element with an a like this: <a href="http://whatever.com"> <object ...> <embed ... /> </object> </a> In Internet Explorer, that made it show the location in the status bar like a link, but it doesn't do anything. I just have the .swf file, so I can't add a click handler in ActionScript.

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  • List in a Python class shares the same object over 2 different instances?

    - by zfranciscus
    I created a class: class A: aList = [] now I have function that instantiate this class and add items into the aList. note: there are 2 items for item in items: a = A(); a.aList.append(item); I find that the first A and the second A object has the same number of items in their aList. I would expect that the first A object will have the first item in its list and the second A object will have the second item in its aList. Can anyone explain how this happens ? PS: I manage to solve this problem by moving the aList inside a constructor : def __init__(self): self.aList = []; but I am still curious about this behavior

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  • How do I find out if an object can be Invoke()'d?

    - by Jurily
    Consider the following class: public class Event<T> { public delegate void Handler<t>(t msg); private event Handler<T> E; public void connect(Delegate handler) { E += delegate(T msg) { object target = handler.Target; if (Invokable(target) { target.BeginInvoke(handler, new object[] { msg }); } }; } public void emit(T msg) { if ( E != null ) { E(msg); } } private static bool Invokable(object o) { // magic } } How do I implement Invokable(), and what else do I need for this code to compile?

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  • XNA - How do I change the texture of a 2D object?

    - by Adorjan
    I am on to make a table game, I successfully figured out how to make the arraw and to move the cursor on it (by tiles). Now I wanna find out how to make that if I hit the Enter key the tile's texture change to another. I tryed like this: if (input.KeyPressed(Keys.Enter)) { cell[X,Y].Cell_texture = tile_texture; } but it doesn't really work. Hope you can help. :) Thanks!

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  • how to generate JMX MXBean compatible java class model from JAXB?

    - by yucubby
    From the JMX MXBean specification, a java class type J must satisfy Either if J has at least one public constructor with a ConstructorProperties annotation, Or if J has a public no-arg constructor, and for every getter in J with type T and name N there is a corresponding setter with the same name and type So how can I use JAXB to generate JAVA class model which satisfy the MXBean constrain? Thanks YU

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  • Moving two objects proportionally

    - by SSL
    I'm trying to move two objects away from each other at a proportional distance, but on different scales. I'm not quite sure how to do this. Object A can go from position 0.1 to 1. Object B has no limits. If object B is decreasing, then Object A should be decreasing at rate R. Likewise, if Object B is increasing, then Object A increases at rate R. How can I tie these two Object positions together so that in an update loop, they automatically update their positions? I tried using: ObjA.Pos += 0.001f * ObjB.VelocityY; //0.001f is the rate This works but there's an error each time it runs. ObjA starts off at its max position 1 but then the next time it will stop at 0.97, 0.94, 0.91 etc.. This is due to the 0.001f rate I put in. Is there a way to control the rate, yet not end up with the rounding error?

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  • Is there an difference between transient properties defined in the data model, or in the custom subc

    - by mystify
    I was reading that setting the value of a transient property always results in marking the managed object as "dirty". However, what I don't get is this: If I make a subclass of NSManagedObject and use some extra properties which I don't need to be persistet, how does Core Data know about them and how can it mark the object as dirty when I access these? Again, they're not defined in the data model, so Core Data has no really good hint that they are there. Or does Core Data use some kind of introspection to analyze my custom class and figure out what properties I have in there?

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