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  • How to make a DropDownList control display some items in bold ASP.Net

    - by james lewis
    I'm working with a custom DropDownList control in ASP.Net and there's been a request to display certain items in the list with a bold typeface (NOTE - the control inherits from CompositeDataBoundControl so it can be data bound... not DropDownListBox). The control is bound to a table and there's a column in the table named IsUsed - if this is set to true, the corresponding item in the list should be rendered bold. (It should be noted here that this will only ever be viewed in FireFox.) My experience is all in the middle \ backend tiers so the presentation layer is very new to me - can someone point me in the right direction? My initial thought was that somewhere in the custom control I would have access to all the rows that are returned from the data source which I could cycle through etc but I'm not sure if that's possible... There's also RenderContents which I can override... looks interesting! Any help appreciated - cheers. James

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  • differences between using wmode="transparent", "opaque", "window" for an embedded object on webpage

    - by Jian Lin
    when embedding a Flash object with the <object and <embed tag, there is an attribute called "wmode". It seems that most of the time, wmode="transparent" is the same as wmode="opaque" as the Flash doesn't actually have any transparent color so that the bottom HTML element is to be shown. As a result, "opaque" should be faster than "transparent" since it require less processing for transparency, yet most of the time i see Flash object embedded with "transparent" instead of "opaque". "opaque" is needed so that other HTML element won't be covered up by the Flash object. (such as a menu item that pops up an extra sub-menu won't be covered up by the Flash object). By the way, is there formal documentation for wmode's "opaque", "transparent", and "window"? I was only able to find blogs that describe it but not the formal documentation. thanks.

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  • MsSQL 2005 query performance

    - by Max
    I have the following query: select ............. from //one table and about 20 left joins// where ( ( this_.driverName like 'blah*' or this_.renterName like 'blah*' ) or exists ( select this0__.id as y0_ from ThirdParty this0__ where this0__.name like 'blah*' and this0__.claim_id=this_.id ) ) order by this_.id asc And I have two environment: One with 175 000 records in table "this_" and second with 25 000 records in table "this_". This query works right on 175k database and it works smth about 2 seconds, but on base with 25k this query freezes. and if drop one the folloing item from where clause: ( this_.driverName like 'blah*' or this_.renterName like 'blah*' ) or exists ( select this0__.id as y0_ from ThirdParty this0__ where this0__.name like 'blah*' and this0__.claim_id=this_.id ) query runs normally. How can I to increase performance of this query?

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  • Adding help button for each window

    - by Miraaj
    Hi all, I have found that user can associate help with his application using Help Viewer. Users typically launch Help Viewer by choosing the application help item from the Help menu, or by typing a query in the Spotlight For Help text field in the Help menu. I have some different requirement: I want to associate component specific help to my application, means that there will be a small '?' marked icon at bottom left corner of a window and when user clicks it, appropriate help page will open. This case is similar to 'print' panels where there is a small '?' icon. Can anyone suggest me some way to accomplish it, if it is possible? Thanks, Miraaj

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  • jquery stop image slider when accordian menu is closed

    - by Nik
    http://jsbin.com/emoba5/3/edit click here to view demo This accordion menu/image slider works well except - When the page loads and when all accordion menu items are closed I need it to show a single image on right. At the moment the page loads a blank picture area and when an accordion menu item is closed it just restarts that menu items picture slider. (So on page load and when all accordions are closed I need it default to an image on the right.) Some of the items only have 1 picture i.e. posture 3 you will notice when you click on it, it shows the image and then goes blank, can it just fade the image in and leave it there if there is only 1 image? Thanks to aSeptik for his help so far, feel free to make a revision of the posted code. Thanks guys Nik

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  • How to exit a WPF app programmatically?

    - by j-t-s
    Hi All In the few years I've been using C# (WINFORMS), I've never used WPF. But now I love WPF, but I don't know how the hell I am supposed to exit my application when the user clicks on the Exit menu item from the File menu. Can somone please help me out!? I DID google this, and guess what? For such a Simple? thing... Nothing related came up. Thanks P.S. I have tried: this.Dispose(); this.Exit(); Application.ShutDown(); Application.Exit(); Application.Dispose(); ... Among many others. Nothing works.

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  • Implementing a Property Inspector/Editor in WPF

    - by Schneider
    So far my plan is to have an event "Item selected" which the property inspector listens to. The actual property inspector is just a ContentControl. When the object is selected the content property is set and the appropriate DataTemplate for editing the object is loaded. In general I am trying to do this "MVVM" style. I guess you could use reflection instead of templating but I only have a handful of types so far. Has anyone implemented something similar? Can you offer any advice or source code?

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  • How to add Focuschange Listner to listview in android

    - by jayanthgande
    Hi, I am having a listview in one of my activity.How to set foucs change listner.I tried with following block of code I am not getting result. product_search_list = (ListView) findViewById(R.id.productlist); product_search_list.setOnFocusChangeListener(onproductchangelistener); private OnFocusChangeListener onproductchangelistener = new OnFocusChangeListener() { @Override public void onFocusChange(View v, boolean hasFocus) { int index= (int) ((ListView)v).getSelectedItemId(); Log.i("index",""+index); } }; Actually on focus change of list items I want to get index of focused list item and do the necessary operations. Thanks in advance. Regards: Jayanth

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  • window.beforeunload called twice in Firefox - how to get around this?

    - by Zarkonnen
    I'm creating a popup window that has a beforeunload handler installed. When the "Close" file menu item is used to close the popup, the beforeunload handler is called twice, resulting in two "Are you sure you want to close this window?" messages appearing. This is a bug with Firefox, and I've reported it here, but I still would like a way to prevent this from happening. Can you think of a sane way of detecting double beforeunload to prevent the double message problem? The problem is that Firefox doesn't tell me which button in the dialog the user elected to click - OK or cancel.

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  • I don't get prices with Amazon Product Advertising API

    - by Xarem
    I try to get prices of an ASIN number with the Amazon Product Advertising API. Code: $artNr = "B003TKSD8E"; $base_url = "http://ecs.amazonaws.de/onca/xml"; $params = array( 'AWSAccessKeyId' => self::API_KEY, 'AssociateTag' => self::API_ASSOCIATE_TAG, 'Version' => "2010-11-01", 'Operation' => "ItemLookup", 'Service' => "AWSECommerceService", 'Condition' => "All", 'IdType' => 'ASIN', 'ItemId' => $artNr); $params['Timestamp'] = gmdate("Y-m-d\TH:i:s.\\0\\0\\0\\Z", time()); $url_parts = array(); foreach(array_keys($params) as $key) $url_parts[] = $key . "=" . str_replace('%7E', '~', rawurlencode($params[$key])); sort($url_parts); $url_string = implode("&", $url_parts); $string_to_sign = "GET\necs.amazonaws.de\n/onca/xml\n" . $url_string; $signature = hash_hmac("sha256", $string_to_sign, self::API_SECRET, TRUE); $signature = urlencode(base64_encode($signature)); $url = $base_url . '?' . $url_string . "&Signature=" . $signature; $response = file_get_contents($url); $parsed_xml = simplexml_load_string($response); I think this should be correct - but I don't get offers in the response: SimpleXMLElement Object ( [OperationRequest] => SimpleXMLElement Object ( [RequestId] => ************************* [Arguments] => SimpleXMLElement Object ( [Argument] => Array ( [0] => SimpleXMLElement Object ( [@attributes] => Array ( [Name] => Condition [Value] => All ) ) [1] => SimpleXMLElement Object ( [@attributes] => Array ( [Name] => Operation [Value] => ItemLookup ) ) [2] => SimpleXMLElement Object ( [@attributes] => Array ( [Name] => Service [Value] => AWSECommerceService ) ) [3] => SimpleXMLElement Object ( [@attributes] => Array ( [Name] => ItemId [Value] => B003TKSD8E ) ) [4] => SimpleXMLElement Object ( [@attributes] => Array ( [Name] => IdType [Value] => ASIN ) ) [5] => SimpleXMLElement Object ( [@attributes] => Array ( [Name] => AWSAccessKeyId [Value] => ************************* ) ) [6] => SimpleXMLElement Object ( [@attributes] => Array ( [Name] => Timestamp [Value] => 2011-11-29T01:32:12.000Z ) ) [7] => SimpleXMLElement Object ( [@attributes] => Array ( [Name] => Signature [Value] => ************************* ) ) [8] => SimpleXMLElement Object ( [@attributes] => Array ( [Name] => AssociateTag [Value] => ************************* ) ) [9] => SimpleXMLElement Object ( [@attributes] => Array ( [Name] => Version [Value] => 2010-11-01 ) ) ) ) [RequestProcessingTime] => 0.0091540000000000 ) [Items] => SimpleXMLElement Object ( [Request] => SimpleXMLElement Object ( [IsValid] => True [ItemLookupRequest] => SimpleXMLElement Object ( [Condition] => All [IdType] => ASIN [ItemId] => B003TKSD8E [ResponseGroup] => Small [VariationPage] => All ) ) [Item] => SimpleXMLElement Object ( [ASIN] => B003TKSD8E [DetailPageURL] => http://www.amazon.de/Apple-iPhone-4-32GB-schwarz/dp/B003TKSD8E%3FSubscriptionId%3DAKIAI6NFQHK2DQIPRUEQ%26tag%3Dbanholzerme-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB003TKSD8E [ItemLinks] => SimpleXMLElement Object ( [ItemLink] => Array ( [0] => SimpleXMLElement Object ( [Description] => Add To Wishlist [URL] => http://www.amazon.de/gp/registry/wishlist/add-item.html%3Fasin.0%3DB003TKSD8E%26SubscriptionId%3DAKIAI6NFQHK2DQIPRUEQ%26tag%3Dbanholzerme-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D12738%26creativeASIN%3DB003TKSD8E ) [1] => SimpleXMLElement Object ( [Description] => Tell A Friend [URL] => http://www.amazon.de/gp/pdp/taf/B003TKSD8E%3FSubscriptionId%3DAKIAI6NFQHK2DQIPRUEQ%26tag%3Dbanholzerme-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D12738%26creativeASIN%3DB003TKSD8E ) [2] => SimpleXMLElement Object ( [Description] => All Customer Reviews [URL] => http://www.amazon.de/review/product/B003TKSD8E%3FSubscriptionId%3DAKIAI6NFQHK2DQIPRUEQ%26tag%3Dbanholzerme-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D12738%26creativeASIN%3DB003TKSD8E ) [3] => SimpleXMLElement Object ( [Description] => All Offers [URL] => http://www.amazon.de/gp/offer-listing/B003TKSD8E%3FSubscriptionId%3DAKIAI6NFQHK2DQIPRUEQ%26tag%3Dbanholzerme-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D12738%26creativeASIN%3DB003TKSD8E ) ) ) [ItemAttributes] => SimpleXMLElement Object ( [Manufacturer] => Apple Computer [ProductGroup] => CE [Title] => Apple iPhone 4 32GB schwarz ) ) ) ) Can someone please explain me why I don't get any price-information? Thank you very much

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  • ASP.NET Repeater Causing JQuery Image Slider

    - by Bry4n
    I have a jquery Image slider in a content page that worked fine. Once I converted it into a asp repeater the first image of the repeater would display twice, then run normally. Any idea on why the repeater is causing this? I think I discovered that the first image link <ItemTemplate> <a href='<%#Eval("Url")%>'> <img src='<%#Eval("Image")%>' alt="Spring Break 2011" rel='<h3><%#Eval("Title")%></h3><%#Eval("Caption")%>'/></a> </ItemTemplate> I have to place class="show" in the first item only. Does anyone know how to implement this during the first time it goes through. Hmm

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  • How to tell if XUL menupopup opens down or up?

    - by Jon
    I have an extension that can be placed on any toolbar (like the bookmarks, menu or status bars). In general, the context menu opens downward, but when placed on the status bar and Firefox is closed to the bottom of the screen, the context menu opens upward. I'd like to try reordering the context menu based on its up or down orientation, so that the same options are always closest to the mouse. For example, when opened downward it appears like this: -- (mouse) --------------- - MenuItem A - --------------- - MenuItem B - --------------- - MenuItem C - --------------- - ....... - --------------- When it opens upwards its like this: --------------- - MenuItem A - --------------- - MenuItem B - --------------- - MenuItem C - --------------- - ....... - --------------- -- (mouse) However, I'd like "MenuItem A" to appear closest to the mouse at all times, since its the most common item. I can render the items dynamically, so I really just need to find out the orientation.

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  • Read nested Lua table who key is a System.Double

    - by Robert Kerr
    Using C# and LuaInterface, I am trying to read a nested table, but am getting a null LuaTable when I try to open the key containing the table. The .lua file: DB = { ["inventory"] = { [10001] = { ["row"] = 140, ["count"] = 20, }, [10021] = { ["row"] = 83, ["count"] = 3, }, [10075] = { ["row"] = 927, ["count"] = 15, }, } } I can successfully foreach the entries under inventory, by opening that table with: LuaTable tbl = lua.GetTable("DB.inventory"); foreach (DictionaryEntry de in tbl) ... What I cannot do is open an inventory item and enumerate its entries the same way. Is this because the key is a System.Double type? This fails: LuaTable tbl = lua.GetTable("DB.inventory.10001"); foreach (DictionaryEntry de in tbl) with an exception, because tbl is null. Effectively, once I enumerate the keys (inventory items), I then want to drill down into the nested table and work with those contents. As you can see, I am not able to get a reference to the nested table the way I am doing it.

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Issues after customizing the Superfish drop-down menu

    - by Pieter
    I've been tinkering around with the excellent Superfish drop-down menu to fit my needs. Here's the result. Still, there are two oddities I need to fix. Since I changed the font family and font size used for the items in the menu bar, the drop-down menus are aligned incorrectly a few pixels lower than where they should be. Secondly, when I hover over a menu item that has a submenu, an arrow to the right is displayed but it's not as visible as it should be due to the light background color. Can I change this quickly without making a new arrow image?

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  • How to load toolbox items of different domain specific languages

    - by Tejas
    I have 'n' different domain specifc languages e.g. language1, language2, ...., languagen each of which contains different toolbox items. Let say first language is for banking process, second one is for health process, third one is for insurance process etc. I want to load toolbox items of every above mentioned languages into every language. i.e. the toolbox item defined in banking process should be visible and functional in all other languages i.e. inside health and insurance languages resp.

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  • How to programmatically determine name of CKEditor instance

    - by ChrisA
    I've added a CKEditor instance programmatically to my page in the code-behind of my ASP.NET page: VB.NET: itemEditor = New CkEditor cell.Controls.Add(itemEditor) ... which works fine. I can get the HTML on the postback and do stuff with it. However, I also want to do some client-side stuff with it, specifically take a selected item out of another control, and insert it into the text by handling the onchange event. So, how can I get the name of the editor instance in the JavaScript, so that I can do stuff like: function GetCkText() { var htmlFromEditor = CKEDITOR.instances['editorName'].getData(); // do stuff with htmlFromEditor }

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  • how to precompile a jquery ui autocomplete widget?

    - by Alex
    Hello, I have a jquery ui autocomplete widget in a form and I'd like to preselect its value from a database. My autocomplete works in the following way: the id is a number, tha label and the value are the same and are a concatenation of id + " - " + description. When a value from the autocomplete is selected, a hidden field's value is set to the value of id. Then, the hidden field value is saved to the db when the form is submitted. When the user comes back on the page for editing, I need to reload the value from the db: I set the idden field value again and then I would like to precompile the value of the autocomplete widget with the concatenation of id + " - " + description taken form the db. I think I should trigger the event of selecting a row in the autocomplete, but I don't know how to do. Do you have any ideas? Thank you Here is the code of the autocomplete: $('#codice_contratto').autocomplete({ source: 'do_contratto.php', select: function(event, ui) { $('#id_contratto').val(ui.item.id); } });

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  • Altering CSS for nav bar images to accomodate IE

    - by Kim
    My horizontal nav bar is populated with images for the links that are coming from one image that includes all the sub-images; each nav item image is identified by the pixel location within the larger image. This works perfectly fine in Firefox and Safari, but in IE, all of the images are misplaced too low within the nav bar (can only barely see the tops of the words). Two questions: How do I fix this in the css so it is back-compatible with the more recent versions (and current versions) of IE Do I need a separate IE stylesheet? Thanks!

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  • jQuery UI sortable issue with helper Y offset value being same as scroll offset on FireFox only

    - by James
    I have a problem with a jQuery UI 1.7.2 sortable list in Firefox, IE7-8 work fine. When I'm scrolled down a bit, the helper element seems to have an offset of the same height that I'm scrolled down from the mouse pointer which makes it impossible to see which item you originally started dragging. How do I fix this or work around the issue? If there is no fix what is a really good alternative drag-able plugin? Here are my initialization parameters for the sortable. $("#sortable").sortable( {placeholder: 'ui-state-highlight' } ); $("#sortable").disableSelection();

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  • How can i get this ASP.NET MVC SelectList to work?

    - by Pure.Krome
    Hi folks, I create a selectList in my controller, to display in the view. I'm trying to create it on the fly, sorta thing .. like this... myViewData.PageOptionsDropDown = new SelectList(new [] {"10", "15", "25", "50", "100", "1000"}, "15"); It compiles, but the output is bad... <select id="PageOptionsDropDown" name="PageOptionsDropDown"> <option>10</option> <option>15</option> <option>25</option> <option>50</option> <option>100</option> <option>1000</option> </select> Notice how no item is selected? How can i fix this?? Update Just bumping this ... issue still outstanding :(

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  • How do you access the DOM node in jquery inside of a javascript variable?

    - by KallDrexx
    I have the following html <div id="list_item_template"><li><a href="#">Text</a></li></div> and javascript: var item = $("#list_item_template").clone(); What I want to do is access the inner <a> tag of the cloned copy and add an attribute. Without cloning I would just do: $("#list_item_template a").attr("onclick", "SomeFunction()"); However, I need to perform that operation on the cloned copy, not on the html currently on the page. How would I do this?

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  • UITableView's cellForRowAtIndexPath is not getting called after low memory warning

    - by Jinesh
    I am new to COCOA and Objective C. I am working on an application which have two controllers with one table view in each, clicking an item form this table will lead to another controller to be pushed to the stack. All was working fine till i started handling low memory warning in app delegate. What i am doing in app delegate's applicationDidReceiveMemoryWarning is, deleting all of my model and popping out all controllers to its root view using popToRootViewControllerAnimated. Now my problem starts, once low mem warning is received table's cellForRowAtIndexPath is not getting called. All other methods of UITableViewDataSource is properly called. What i get on screen is a blank white screen. I am testing my app in iPhone OS 3.0 and development is done in Xcode V 3.1.3. Hope you guys can help me to nail this. Thanks in advance, Jinesh.

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  • How to set Height of items in XAML so they always occupy the same proportion of available space in p

    - by aoven
    I have an ItemsControl with the following ItemTemplate: <DataTemplate x:Key="myItemTemplate"> <TextBlock Height="???" Text="{Binding Path=Description}" /> </DataTemplate> My question is, how do I set the Height of the TextBlock in the template so that it automatically assumes ItemsControl.Height div ItemsCount amount of vertical space? When there's only one item, I'd like it to be the full height of container, when there're two, each should be half the size, and so on. If possible, I'd prefer to do this completely in XAML to keep my ViewModel clean of UI logic.

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  • Editable QTreeView with expandable cells

    - by serge
    Hi everyone, I tried to write an editable table based on QTreeView with wordwraped content in cells which in turn should expand in height (that whole text was visible) like usual cells in tables like in MSWord, but have met insuperable obstacles: first - i can't set fixed cell size. second - i can't make text display in cells wordwraped. For this i used void QTreeWidget::setItemWidget ( QTreeWidgetItem * item, int column, QWidget * widget ), but it works only for readonly solutions. And i haven't come up with any other idea. Can such behavior of QTreeView be realized? And how to solve those problems of mine? Thanks in advance Serge

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