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  • BIWA Wednesday TechCast Series - Opposition to Data Warehouse Initiatives

    - by jenny.gelhausen
    BIWA Wednesday TechCast Series - 19th Event! Opposition to Data Warehouse Initiatives Please join us for this webcast on Wednesday, March 24, 12 noon Eastern or check your local area's time Webcast is open to clients, prospects and partners. No matter how good your technology and technical skills, organizational issues can derail a data warehousing or BI project. Therefore BIWA presents a vital topic that crosses product boundaries: organizational resistance to data warehouse initiatives - how to recognize it and what to do about it. Many a DW/BI professional has been surprised by organizational resistance to DW/BI initiatives. Yet real organizational imperatives may be behind this apparently irrational behavior. Based on in-depth interviews with IT professionals, industry consultants, and power users, our speaker Bruce Jenks will present his research findings about what drives organizational resistance to data warehouse initiatives. The talk will cover specific behaviors that can signal organizational resistance to a data warehouse program and what organizations have done to address such resistance. Presenter: Bruce Jenks of Dun and Bradstreet Bruce Jenks has over 20 years experience in data warehousing and business intelligence, much of it as a consultant to large organizations spanning the US. Bruce's data warehousing clients have included firms such as Sprint, Gallo Wines, Southern California Edison, The Gap, and Safeway. He started his data warehousing career at Metaphor Computers, a pioneering DW/BI firm from which a number of industry luminaries sprang including Ralph Kimball (author of The Data Warehouse Toolkit ). Bruce continued his data warehousing career at HP, Stanford University and other firms. Bruce is currently completing his doctorate in business administration at Golden Gate University, and today's material arises from his doctoral research. He is also a principal consultant for Dun and Bradstreet. Audio Dial-In: 866 682 4770 Audio Meeting ID: 1683901 Audio Meeting Passcode: 334451 Web Conference: Please register at https://www1.gotomeeting.com/register/807185273 After you register you will be provided with a link to the TechCast. Invitation to Speakers: All BIWA members and Oracle professionals (experts, end users, managers, DBAs, developers, data analysts, ISVs, partners, etc.) may submit abstracts for 45 minute technical webcasts to our Oracle BIWA (IOUG SIG) Community. Submit your BIWA TechCast abstract today! BIWA is a worldwide forum with over 2000 members who are business intelligence, warehousing and analytics professionals. BIWA presents information, experiences and best practices in successfully deploying Oracle Database-centric BI, Data Warehousing, and Analytics products, features and Options--the Oracle Database "BIWA" platform. Attendance Information & Replays at the BIWA website: oraclebiwa.org var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • UV texture mapping with perspective correct interpolation

    - by Twodordan
    I am working on a software rasterizer for educational purposes and I am having issues with the texturing. The problem is, only one face of the cube gets correctly textured. The rest are stretched edges: You can see the running program online here. I have used cartesian coordinates, and all I do is interpolate the uv values along the scanlines. The general formula I use for interpolating the uv coordinates is pretty much the one I use for the z-buffering interpolation and looks like this (in this case for horizontal scanlines): u_Slope = (right.u - left.u) / (triangleRight_x - triangleLeft_x); v_Slope = (right.v - left.v) / (triangleRight_x - triangleLeft_x); //[...] new_u = left.u + ((currentX_onScanLine - triangleLeft_x) * u_Slope); new_v = left.v + ((currentX_onScanLine - triangleLeft_x) * v_Slope); Then, when I add each point to the pixel buffer, I restore z and uv: z = (1/z); uv.u = Math.round(uv.u * z *100);//*100 because my texture is 100x100px uv.v = Math.round(uv.v * z *100); Then I turn the u v indexes into one index in order to fetch the correct pixel from the image data (which is a 1 dimensional px array): var index = texture.width * uv.u + uv.v; //and the rest is unimportant imagedata[index].RGBA bla bla The interpolation formula is correct considering the consistency of the texture (including the straight stripes). However, I seem to get quite a lot of 0 values for either u or v. Which is probably why I only get one face right. Furthermore, why is the texture flipped horizontally? (the "1" is flipped) I must get some sleep now, but before I get into further dissecting of every single value to see what goes wrong, Can someone more experienced guess why might this be happening, just by looking at the cube? "I have no idea what I'm doing" (it's my first time implementing a rasterizer). Did I miss an important stage? Thanks for any insight. PS: My UV values are as follows: { u:0, v:0 }, { u:0, v:0.5 }, { u:0.5, v:0.5 }, { u:0.5, v:0 }, { u:0, v:0 }, { u:0, v:0.5 }, { u:0.5, v:0.5 }, { u:0.5, v:0 }

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  • SQL Server Scripts I Use

    - by Bill Graziano
    When I get to a new client I usually find myself using the same set of scripts for maintenance and troubleshooting.  These are all drop in solutions for various maintenance issues. Reindexing.  I use Michelle Ufford’s (SQLFool) re-indexing script.  I like that it has a throttle and only re-indexes when needed.  She also has a variety of other interesting scripts on her blog too. Server Activity.  Adam Machanic is up to version 10 of sp_WhoIsActive.  It’s a great replacement for the sp_who* stored procedures and does so much more.  If a server is acting funny this is one of the first tools I use. Backups.  Tara Kizer has a great little T-SQL script for SQL Server backups.  Wait Stats.  Paul Randal has a great script to display wait stats.  The biggest benefit for me is that his script filters out at least three dozen wait stats that I just don’t care about (for example LAZYWRITER_SLEEP). Update Statistics.  I didn’t find anything I liked so I wrote a simple script to update stats myself.  The big need for me was that it had to run inside a time window and update the oldest statistics first.  Is there a better one? Diagnostic Queries.  Glenn Berry has a huge collection of DMV queries available.  He also just highlighted five of them including two I really like dealing with unused indexes and suggested indexes. Single Use Query Plans.  Kim Tripp has a script that counts the number of single-use query plans.  This should guide you in whether to enable the Optimize for Adhoc Workloads option in SQL Server 2008. Granting Permissions to Developers.  This is one of those scripts I didn’t even know I needed until I needed it.  Kendra Little wrote it to grant a login read-only permission to all the databases.  It also grants view server state and a few other handy permissions.   What else do you use?  What should I add to my list?

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  • List of all states from COMPOSITE_INSTANCE, CUBE_INSTANCE, DLV_MESSAGE tables

    - by Deepak Arora
    In many of my engagements I get asked repeatedly about the states of the composites in 11g and how to decipher them, especially when we are troubleshooting issues around purging. I have compiled a list of all the states from the COMPOSITE_INSTANCE, CUBE_INSTANCE, and DLV_MESSAGE tables. These are the primary tables that are used when using BPEL composites and how they are used with the ECID.  Composite State Values COMPOSITE_INSTANCE States State Description 0 Running 1 Completed 2 Running with faults 3 Completed with faults 4 Running with recovery required 5 Completed with recovery required 6 Running with faults and recovery required 7 Completed with faults and recovery required 8 Running with suspended 9 Completed with suspended 10 Running with faults and suspended 11 Completed with faults and suspended 12 Running with recovery required and suspended 13 Completed with recovery required and suspended 14 Running with faults, recovery required, and suspended 15 Completed with faults, recovery required, and suspended 16 Running with terminated 17 Completed with terminated 18 Running with faults and terminated 19 Completed with faults and terminated 20 Running with recovery required and terminated 21 Completed with recovery required and terminated 22 Running with faults, recovery required, and terminated 23 Completed with faults, recovery required, and terminated 24 Running with suspended and terminated 25 Completed with suspended and terminated 26 Running with faulted, suspended, and terminated 27 Completed with faulted, suspended, and terminated 28 Running with recovery required, suspended, and terminated 29 Completed with recovery required, suspended, and terminated 30 Running with faulted, recovery required, suspended, and terminated 31 Completed with faulted, recovery required, suspended, and terminated 32 Unknown 64 - CUBE_INSTANCE States State Description 0 STATE_INITIATED 1 STATE_OPEN_RUNNING 2 STATE_OPEN_SUSPENDED 3 STATE_OPEN_FAULTED 4 STATE_CLOSED_PENDING_CANCEL 5 STATE_CLOSED_COMPLETED 6 STATE_CLOSED_FAULTED 7 STATE_CLOSED_CANCELLED 8 STATE_CLOSED_ABORTED 9 STATE_CLOSED_STALE 10 STATE_CLOSED_ROLLED_BACK DLV_MESSAGE States State Description 0 STATE_UNRESOLVED 1 STATE_RESOLVED 2 STATE_HANDLED 3 STATE_CANCELLED 4 STATE_MAX_RECOVERED Since now in 11g the Invoke_Messages table is not there so to distinguish between a new message (Invoke) and callback (DLV) and there is DLV_TYPE column that defines the type of message: DLV_TYPE States State Description 1 Invoke Message 2 DLV Message MEDIATOR_INSTANCE STATE Description  0  No faults but there still might be running instances  1  At least one case is aborted by user  2  At least one case is faulted (non-recoverable)  3  At least one case is faulted and one case is aborted  4  At least one case is in recovery required state  5 At least one case is in recovery required state and at least one is aborted  6 At least one case is in recovery required state and at least one is faulted  7 At least one case is in recovery required state, one faulted and one aborted  >=8 and < 16  Running >= 16   Stale In my next blog posting I will walk through the lifecycle of a BPEL process using the above states for the following use cases: - New BPEL process - initial Receive activity - Callback BPEL process - mid-level Receive activity As always comments and questions welcome! Deepak

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  • links for 2010-04-27

    - by Bob Rhubart
    @oracletechnet: Oracle Technology Network Newsletters Revisited "You may find this hard to believe, but some analysts contend that email newsletters are still among the most preferred methods of "information awareness" by developers today. And in our experience, the numbers back it up: subscriptions to Oracle Technology Network newsletters grow organically by 15% every year, even after you take continual list cleanup into account. " -- Justin Kestelyn (tags: oracle otn newsletters developers architects) Sylvain Duloutre: Directory Services as a Web Service Sylvain Duloutre shares a WSDL file he created to deal with issues involved in XML binding generation. (tags: oracle sun wsdl webservices DSEE netbeans jdeveloper) Nick Wooler: Iron-Clad Cloud: Secure Cloud Computing "One solution to the security problem with cloud services can be overcome using Service Oriented Security. The Oracle approach to using Service Oriented Security allows developers to pull from a centralized, authoritative source of identity services. This allows developers to build security into every application from the inside-out. This is critical to ensuring this is done in a standardized manner and most importantly it allows developers to develop without being security experts." -- Nick Wooler (tags: oracle sun security cloud saas) Andy Mulholland: A week of visits; Cisco, HP, Oracle, SAP and VMware (in alphabetical order!) "I now am considering that we should be thinking about ‘clouds’ in virtual way, by which I mean that a succession of virtual ‘clouds’ will need to exist, each possessing specific characteristics that suit certain types of services. Really it’s no different to what we see with servers today. Adding a hypervisor to a server adds new flexibility, but creating a virtualised environment means much more. What I suspect will happen is that we will start to use vendor specific approaches to building what I will term a physical cloud solution using their technology and approach to supporting a specific objective, but with time we will find these physical clouds will interoperate as a fully virtualised cloud environment." -- Andy Mulholland (tags: entarch enterprisearchitecture cloudcomputing virtualization) @fteter: Highlights From The Bright Lights - Tuesday #c10 Oracle Ace Director Floyd Teter of JPL with one last wrap-up of Collaborate 10. (tags: oracle otn collaborate2010 las vegas) Rittman Mead India – Call for very good Oracle BI Developers/Architects "Now that we have an office in India and if you are interested in joining us, do drop us a line at [email protected], and we will be glad to have technical discussions with you. If you are also an Oracle BI, DW or EPM customer looking for help on projects in the Asia-Pacific region, again we’ll be pleased to hear from you and to let you know how we can help." -- Venkatakrishnan J (tags: otn oracle jobs india developers architects software)

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  • SnagIt Live Writer Plug-in updated

    - by Rick Strahl
    I've updated my free SnagIt Live Writer plug-in again as there have been a few issues with the new release of SnagIt 11. It appears that TechSmith has trimmed the COM object and removed a bunch of redundant functionality which has broken the older plug-in. I also updated the layout and added SnagIt's latest icons to the form. Finally I've moved the source code to Github for easier browsing and downloading for anybody interested and easier updating for me. This plug-in is not new - I created it a number of years back, but I use the hell out it both for my blogging and for a few internal apps that with MetaWebLogApi to update online content. The plug-in makes it super easy to add captured image content directly into a post and upload it to the server. What does it do? Once installed the plug-in shows up in the list of plug-ins. When you click it launches a SnagIt Capture Dialog: Typically you set the capture settings once, and then save your settings. After that a single click or ENTER press gets you off capturing. If you choose the Show in SnagIt preview window option, the image you capture is is displayed in the preview editor to mark up images, which is one of SnagIt's great strengths IMHO. The image editor has a bunch of really nice effects for framing and marking up and highlighting of images that is really sweet. Here's a capture from a previous image in the SnagIt editor where I applied the saw tooth cutout effect: Images are saved to disk and can optionally be deleted immediately, since Live Writer creates copies of original images in its own folders before uploading the files. No need to keep the originals around typically. The plug-in works with SnagIt Versions 7 and later. It's a simple thing of course - nothing magic here, but incredibly useful at least to me. If you're using Live Writer and you own a copy of SnagIt do yourself a favor and grab this and install it as a plug-in. Resources: SnagIt Windows Live Writer Plug-in Installer Source Code on GitHub Buy SnagIt© Rick Strahl, West Wind Technologies, 2005-2012 Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Link To Work Item &ndash; Visual Studio extension to link changeset(s) to work item directly from VS history window

    - by Utkarsh Shigihalli
    Originally posted on: http://geekswithblogs.net/onlyutkarsh/archive/2014/08/11/link-to-work-item-ndash-visual-studio-extension-to-link.aspxBy linking work items and other objects, you can track related work, dependencies, and changes made over time. As the following illustration shows, specific link types are used to track specific work items and actions. (– via MSDN) While making a check-in, Visual Studio 2013 provides you a quick way to search and assign a work item via pending changes section in Team Explorer. However, if you forget to assign the work item during your check-in, things really get cumbersome as Visual Studio does not provide an easy way of assigning. For example, you usually have to open the work item and then link the changeset which involves approx. 7-8 mouse clicks. Now, you will really feel the difficulty if you have to assign work item to multiple changesets, you have to repeat the same steps again. Hence, I decided to develop a small Visual Studio extension to perform this action of linking work item to changeset bit easier. How to use the extension? First, download and install the extension from VS Gallery (Supports VS 2013 Professional and above). Once you install, you will see a new "Link To Work Item" menu item when you right click on a changeset in history window. Clicking Link To Work Item menu, will open a new dialog with which you can search for a work item. As you can see in below screenshot, this dialog displays the search result and also the type of the work item. You can also open work item from this dialog by right clicking on the work item and clicking 'Open'. Finally, clicking Save button, will actually link the work item to changeset. One feature which I think helpful, is you can select multiple changesets from history window and assign the work item to all those changesets.  To summarize the features Directly assign work items to changesets from history window Assign work item to multiple changesets Know the type of the work item before assigning. Open the work item from search results It also supports all default Visual Studio themes. Below is a small demo showcasing the working of this extension. Finally, if you like the extension, do not forget to rate and review the extension in VS Gallery. Also, do not hesitate to provide your suggestions, improvements and any issues you may encounter via github.

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Back home :-)

    - by Mike Dietrich
    Wrote this entry last night in the ICE from Stuttgart to Munich but the conncetion broke: 28.5 hour journey - and close by now. Actually I would have been even closer if our TGV wouldn't have had break problems as soon as we had entered German territory. And you don't want a train which goes up to a speed of 200 mph having issues with its breaks, right? So we missed the connection in Stuttgart but I've catched the last train this night towards Munich. Distance approx 1900 km all together. Usually it takes 2.5 hours with a direct flight with Air Lingus from Munich or a bit more when you'll go through Zurich or Frankfurt. But at least you meet more people and see a bit more from the landscapes passing by :-) Except for the break problem everything worked out well so far (I'm no there finally!). I had 4 hours to change in Paris from Gare de Nord to Gare de l'Est and one thing I really have to point out: the people working for SNCF, the French National Railways, were so organized and helpful, purely amazing. I asked the man at the counter where I had to pick up my prepaid tickets for directions to Gare de l'Est - and after we had a chat about Marlene Dietrich he just grabbed his iPhone, started Google Earth and showed me the way to walk. I pretty sure it's a stupid stereotype that people in Paris or France are so unfriendly to foreigners if they don't speak French. In my past 3 stays or travels to Paris in the past 2 years I had only great experiences. And another thing I really enjoy when being in France: the food!!! The sandwich I had at the train station was packed with yummy goat cheese. And there's always Paul. You might ask yourself: Who the heck is Paul? That's Paul - or actually their website. And at Paul's they serve usually excellent fruit tartes - and this time a nice Gateau Au Chocolate. And very good Cafe Cremé as well :-) That's actually the positive part traveling this way: the food you'll get is much better than the airline food - if your airline still serves something called food ...

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  • How do I fix dependency problems with the kernel in apt?

    - by Jon
    When trying to install new packages, either manually or with muon, I get these errors: jon@jon-desktop:~/Apps/mendeleydesktop-1.5-dev4-linux-x86_64/bin$ sudo apt-get install kupfer [sudo] password for jon: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: kupfer : Depends: python-keybinder but it is not going to be installed Recommends: python-wnck but it is not going to be installed linux-headers-generic : Depends: linux-headers-3.2.0-20-generic but it is not installable linux-image-generic : Depends: linux-image-3.2.0-20-generic but it is not installable E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). jon@jon-desktop:~/Apps/mendeleydesktop-1.5-dev4-linux-x86_64/bin$ sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: linux-generic linux-headers-generic linux-image-generic The following packages will be upgraded: linux-generic linux-headers-generic linux-image-generic 3 upgraded, 0 newly installed, 0 to remove and 2 not upgraded. 3 not fully installed or removed. Need to get 0 B/6,658 B of archives. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? dpkg: dependency problems prevent configuration of linux-image-generic: linux-image-generic depends on linux-image-3.2.0-20-generic; however: Package linux-image-3.2.0-20-generic is not installed. dpkg: error processing linux-image-generic (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. dpkg: dependency problems prevent configuration of linux-generic: linux-generic depends on linux-image-generic (= 3.2.0.20.22); however: Package linux-image-generic is not configured yet. dpkg: error processing linux-generic (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. dpkg: dependency problems prevent configuration of linux-headers-generic: linux-headers-generic depends on linux-headers-3.2.0-20-generic; however: Package linux-headers-3.2.0-20-generic is not installed. dpkg: error processing linux-headers-generic (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: linux-image-generic linux-generic linux-headers-generic E: Sub-process /usr/bin/dpkg returned an error code (1) As indicated above, I ran sudo apt-get -f install but it still tells me there are dependency issues.

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  • The Missing Post

    - by Joe Mayo
    It’s somewhat of a mystery how the writing process can conjure up results that weren’t initially intended. Case in point is the fact that another post was planned to be in place of this one, but it never made the light of day.  This particular post started off as an introduction to a technology I had just learned, used, and wanted to share the experience with others.  The beginning was fun and demonstrated how easy it was to get started.  One of the things I’ve been pondering over time is that the Web is filled with introductions to new technologies and quick first looks, so I set out to add more depth, share lessons learned, and generally help you avoid the problems I encountered along the way; problems being a key theme of why you aren’t reading that post at this very minute.  Problems that curiously came from nowhere to thwart my good intentions. Success was sweet when using the tool for the prototypical demo scenario. The thing is, I intended the tool to accomplish a real task.  Having embarked on the path toward getting the job done, glitches began creeping into the process.  Realizing that this was all a bit new, I had patience and found a suitable work-around, but this was to be short lived. As in marching ants to a freshly laid out picnic, the problems kept coming until I had to get up and walk away.  Not to be outdone, sheer will and brute force manual intervention led to mission accomplishment.  Though I kept a positive outlook and was pleased at the final result, the process of using the tool had somewhat soured. Regardless of a less than stellar experience with the tool, I have a great deal of respect for the company that produced it and the people who built it. Perhaps I empathize for what they might feel after reading a post that details such deficiencies in their product.  Sure, if you’re in this business, you’ve got to have a thick skin; brush it off, fix the problem, and move on to greatness. But, today I feel like they’re people and are probably already aware of any issues I would seemingly reveal.  Anyone who builds a product or provides a service takes a lot of pride in what they do.  Sometimes they screw up and if their worth a dime, they make it up. I think that will happen in this case and there’s no reason why I should post information that has the potential to sound more negative than helpful.  While no one would ever notice or care either way, I’m posting something that won’t harm. Joe

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  • MVVM Light Toolkit V3 SP1 for Windows Phone 7

    - by Laurent Bugnion
    He he I start to sound like Microsoft… Anyway… I just released a service pack (SP1) for MVVM Light Toolkit V3. Why? Well mostly because I worked a bit more with the Windows Phone 7 tools that were released at MIX0, and I noticed a few things that could be better in the Windows Phone 7 template. Also, I only found out at MIX that you can actually install custom project templates for Visual Studio Express. For some reason I thought it was not possible. The best way to solve these issues is through a service pack, which consists of a few zip files. Simply follow the instructions on the “Installing Manually” page. You can go ahead and overwrite the files that were installed with V3, all the file structure and names are exactly the same. What? So what do you get in this service pack that was not already in V3? (for more info about what’s new in V3, check the What’s New page). Project and Item templates for Visual Studio 10 Express (phone edition). Unzip these files in your “My Documents” folder, and you can now create a new MVVM Light application in the WinPhone7 version of Visual Studio 2010 Express. Signed assemblies: All the assemblies are now signed, which is a requirement in certain build configurations. XML documentation files: Thanks to Matt Casto for pinging me and reminding me that I had forgotten to include them (doh). New and improved Windows Phone 7 assemblies and templates: This one deserves its own section (see below). What was wrong with the old Silverlight 3 assemblies in Windows Phone 7 projects? It was kind of weird. Functionality wise, it was working just right. However, if you noticed, the EventToCommand behavior was not visible in the Assets tab of Expression Blend, under Behaviors, where it should normally have been. The reason was that even though the Windows Phone 7 is using Silverlight 3, the System.Windows.Interactivity that Blend was expecting is the version that is normally used in Silverlight 4. Yeah, I know, it’s weird. This led me to create a specific version of these assemblies for the phone. The assemblies are located into C:\Program Files\Laurent Bugnion (GalaSoft)\Mvvm Light Toolkit\Binaries\WP7. There are 3 DLLs: GalaSoft.MvvmLight.WP7.dll with RelayCommand, Messenger and ViewModelBase GalaSoft.MvvmLight.Extras.WP7.dll with EventToCommand and DispatcherHelper System.Windows.Interactivity.dll which is the same DLL installed in the Blend SDK, and which is needed for the EventToCommand behavior to work. Happy coding! That’s all! Download and install the service pack according to the instructions on the Installation page, and create your first MVVM Light application for the phone (a blog post will follow later with more details).   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • How to Make Ubuntu Play MP3 Files

    - by Trevor Bekolay
    Because of licensing issues, Ubuntu is unable to play MP3s out of the box. We’ll show you how to play MP3s and other restricted file formats in about four mouse clicks. The philosophy behind Ubuntu is that software should be free and accessible to all. Whether MP3 and other file formats are free is unclear in many countries, so Ubuntu does not include software to read these file formats by default. Fortunately, it does include a package that installs the most commonly used file formats all at once, including a Flash plugin for Firefox. Note: These instructions are for Ubuntu 10.04. There are small differences for earlier versions of Ubuntu. Play MP3 Files Open the Ubuntu Software Center, found in the Applications menu.   Click on View and ensure that All Software is selected. Type “restricted extras” into the search box at the top-right. Find the Ubuntu restricted extras package and click Install. Enter your password when prompted. Once the install is complete, close out of Ubuntu Software Center, and you’ll be able to play MP3 files! To confirm this, we’ll open up Rhythmbox, found in the Sound & Video section of the Applications menu. Our test MP3 plays with no problems! Note: If Rhythmbox tells you that MP3 plugins are not installed, close Rhythmbox and reopen it. You should not have to install anything extra through Rhythmbox.   Despite this extra step, playing the most common audio and video file formats – including Flash videos on the internet – is simple. All the software comes installed, you just have to teach them how to read your files. Similar Articles Productive Geek Tips How to Play .OGM Video Files in Windows VistaView Hidden Files and Folders in Ubuntu File BrowserMake Ubuntu Automatically Save Changes to Your SessionInstalling PHP4 and Apache on UbuntuInstalling PHP5 and Apache on Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium

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  • Silverlight Cream for April 20, 2010 -- #842

    - by Dave Campbell
    In this Issue: Zoltan Arvai, Svetla Stoycheva, Alexey Zakharov, Chris Rouw, David Anson(-2-), Bill Reiss, John Papa and Adam Kinney, Chris Klug, CorrinaB, and Mike Snow. Shoutouts: Pete Brown interviewed David Kelley at MIX10: Pete at MIX10: David Kelley on the Prototype WPF and Silverlight Retail Experience Pete Brown also interviewed Emil Stoychev at MIX10: Pete at MIX10: Emil Stoychev on the CompletIT Silverlight Site SilverlightShow has a MIX10 Review by SilverlightShow Live Reporter Cigdem Patlak SilverlightShow also has an Interview with SilverlightShow Article Author Andrej Tozon From SilverlightCream.com: Implementing Push Notifications in Windows Phone 7 Zoltan Arvai has a post up on SilverlightShow discussing Push Notification on WP7 ... what it is, and how to use it. Completit.com - the challenges behind building a corporate website in Silverlight Svetla Stoycheva shows off the new CompleteIT corporate website which is pretty darn cool... and disucusses some of the challenges and solutions Introducing to Halcyone - Silverlight Application Framework: Silverlight Rest Extensions Alexey Zakharov has a tutorial up on a Silverlight application framework he's working on called Halcyone which is available on CodePlex Using the Tag Property during Silverlight Binding Chris Rouw details his SL3 to SL4 conversion and some issues he had, and how he was able to resolve a binding problem using the tag property. Using ContextMenu to implement SplitButton and MenuButton for Silverlight (or WPF) David Anson has a cool discussion up of using the ContextMenu code he put up previously to build a Split button, and includes all the code as usual. Silverlight/WPF Data Visualization Development Release 4 and Windows Phone 7 Charting sample! David Anson updated his Data Visualization because of the new releases, and this time he's including WP7... charting in WP7... ! Space Rocks game step 10: More fun with rocks In episode 10, Bill Reiss shows how to deal with multiple asteroids and all the interaction. Silverlight Training Course (Silverlight 4) Get your serious Silverlight 4 Mojo on with a new SL4 Training kit on Channel 9 ... buncha folks, spearheaded (it looks like) by John Papa and Adam Kinney... Plug-ins and composite applications in Silverlight – pt 3 Chris Klug is back with part 3 of his series on extensions and plug-in loading. So far he's covered a roll-your-own concept and MEF, now he digs into Prism. Transitions, Animations, and Effects with Blend - Part One How cool to have CorrinaB speak at your User Group meeting! ... She did just that in Portland, and instead of simply dropping a deck and some code in her blog, she's giving the run-down on her presentation... always good stuff, Corrina! Tip of the Day #110 – Using Static Resources in Class Libraries Mike Snow's latest tip is about how to create and use a Resource Dictionary. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • links for 2010-04-14

    - by Bob Rhubart
    Why business needs should shape IT architecture - McKinsey Quarterly - Business Technology - Organization "Too often, efforts to fix architecture issues remain rooted in a company’s IT practices, culture, and leadership. The reason, in part, is that the chief architect—the overall IT-architecture program leader—is frequently selected from within the technical ranks, bringing deep IT know-how but little direct experience or influence in leading a business-wide change program. A weak linkage to the business creates a void that limits the quality of the resulting IT architecture and the organization’s ability to enforce and sustain the benefits of implementation over time." -- Helge Buckow and Stéphane Rey (tags: architecture it technology enterprise mckinsey) Eric Maurice: April 2010 Critical Patch Update Released Eric Maurice offers the details on April 2010 Critical Patch Update (CPUApr2010), "the first one to include security fixes for Oracle Solaris" (tags: oracle otn database fusionmiddleware peoplesoft security) @shivmohan: Oracle – OAF – Oracle Application Framework – OA Framework "For all the PL/SQL and Oracle Forms developers out there, start planning your evolution. Sure PL/SQL and Forms will be around for some time, but you need to add more skills to your stack if you want to stay current (employable)." -- Shivmohan Purohit (tags: oracle otn application framework) @ORACLENERD: APEX Architecture Oracle ACE Chet Justice offer a "short list of potential architectures" for Oracle APEX, based on his experience with a client. (tags: oracle otn oracleace apex architecture) Luis Moreno Campos: Why is Exadata so fast? "You could find a lot of tech doc around oracle.com, but the bottom line is that the vision to even build a V2 and place it as an OLTP and DW (general purpose) machine is just pure genius." -- Luis Moreno Campos (tags: oracle otn exadata database) Edwin Biemond: Resetting Weblogic datasources with ANT Oracle ACE and Whitehorses architect Edwin Biemond shares an ANT script "to fire some WLST and Python commandos" to correct invalid database session states. (tags: oracle otn oracleace database ANT Python) @deltalounge: The future of MySQL with Oracle Peter Paul van de Beek has compiled an informative collection of Edward Scriven quotes, from various publications, on Oracle's plans for MySQL. (tags: oracle otn database mysql) Cristobal Soto: Coherence Special Interest Group: First Meeting in Toronto, Upcoming Events in New York and California Cameron Purdy, Patrick Peralta, and others are speaking at upcoming Coherence SIG events. Cristobal Soto shares the details. (tags: oracle otn coherence sig grid appserver)

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  • Have you really fixed that problem?

    - by DavidWimbush
    The day before yesterday I saw our main live server's CPU go up to constantly 100% with just the occasional short drop to a lower level. The exact opposite of what you'd want to see. We're log shipping every 15 minutes and part of that involves calling WinRAR to compress the log backups before copying them over. (We're on SQL2005 so there's no native compression and we have bandwidth issues with the connection to our remote site.) I realised the log shipping jobs were taking about 10 minutes and that most of that was spent shipping a 'live' reporting database that is completely rebuilt every 20 minutes. (I'm just trying to keep this stuff alive until I can improve it.) We can rebuild this database in minutes if we have to fail over so I disabled log shipping of that database. The log shipping went down to less than 2 minutes and I went off to the SQL Social evening in London feeling quite pleased with myself. It was a great evening - fun, educational and thought-provoking. Thanks to Simon Sabin & co for laying that on, and thanks too to the guests for making the effort when they must have been pretty worn out after doing DevWeek all day first. The next morning I came down to earth with a bump: CPU still at 100%. WTF? I looked in the activity monitor but it was confusing because some sessions have been running for a long time so it's not a good guide what's using the CPU now. I tried the standard reports showing queries by CPU (average and total) but they only show the top 10 so they just show my big overnight archiving and data cleaning stuff. But the Profiler showed it was four queries used by our new website usage tracking system. Four simple indexes later the CPU was back where it should be: about 20% with occasional short spikes. So the moral is: even when you're convinced you've found the cause and fixed the problem, you HAVE to go back and confirm that the problem has gone. And, yes, I have checked the CPU again today and it's still looking sweet.

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  • Silverlight Cream for December 09, 2010 -- #1006

    - by Dave Campbell
    In this Issue: Adam Kinney, Jonathan van de Veen, René Schulte(-2-), Vikas, Chad Campbell, Chris Koenig, John Papa, and Martin Krüger. Above the Fold: Silverlight: "Silverlight TV #54: Introducing 11 Brand New Labs" John Papa WP7: "Gestures in Windows Phone 7" Chris Koenig Training: "New Windows Phone 7 tutorials for Designers on toolbox!" Adam Kinney Shoutouts: Jesse Liberty posted ways to get help when you get stuck: Top 10 Tips To Getting Help With Silverlight From SilverlightCream.com: New Windows Phone 7 tutorials for Designers on toolbox! Adam Kinney posted about some WP7 design goodness he's had the opportunity to take part in putting together that is now available for all of us on the Microsoft design Toolbox site.... detailed info about what's there. Adventures while building a Silverlight Enterprise application part #39 Jonathan van de Veen has his latest Silverlight coding adventure detailed on his blog... in the final throes of releasing, he came across some issues surrounding CRUD operations... Windows Phone Unplugged - How to Detect the Zune Software René Schulte has a post up about my two favorite devices: Zune and WP7 ... and how to detect if the Zune software is running when the device is connected to the PC. Issue with the WP7 PictureDecoder and Workaround René Schulte has a second post up today about strange behavior with the PictureDecoder DecodeJpeg method... he describes the problem and a workaround for it. Performance Wizard for Silverlight Vikas reports some Silverlight goodness in the VS2010 SP1 beta that's out ... a Performance Wizard... and he's ratted out it's use and sharing that info... Submitting an App to the Windows Phone Marketplace Chad Campbell details the user experience of getting an app through the marketplace to users... from the standpoint of someone that's been there. Gestures in Windows Phone 7 Chris Koenig is talking about Gestures in WP7, documenting how he used some XNA to get some side-to-side image scrolling going on... and gave us the source! Silverlight TV #54: Introducing 11 Brand New Labs John Papa has his latest Silverlight TV up and he's talking to two great guys: Dan Wahlin and Corey Schuman who have produced the labs you've seen referenced... awesome stuff guys... WP7: precisely position the text cursor when writing text Martin Krüger has a quick WP7 usage tip up for precisely positioning the text cursor in a textbox ... I could have used that today when "Nick's Frame Shop" came up as "Nix Frame Shop" in a search. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Willy Rotstein on Analytics and Social Media in Retail

    - by sarah.taylor(at)oracle.com
    Recently I came across a presentation from Dan Zarrella on "The Science of Retweets. (http://www.slideshare.net/HubSpot/the-science-of-retweets-with-dan-zarrella). It is an insightful, fact-based analysis of how tweets propagate and what makes them successful. The analysis is of course very interesting for those of us interested Tweeting. However, what really caught my attention is how well it illustrates, form a very different angle, some of the issues I am discussing with retailers these days. In particular the opportunities that e-commerce and social media open to those retailers with the appetite and vision to tackle the associated analytical challenges. And these challenges are of course not straightforward.   In his presentation Dan introduces the concept of Observability, I haven't had the opportunity to discuss with Dan his specific definition for the term. However, in practical retail terms, I would say that it means that through social media (and other web channels such as search) we can analyze and track processes by measuring Indicators that were not measurable before. The focus is in identifying patterns across a large number of consumers rather than what a particular individual "Likes".   The potential impact for retailers is huge. It opens the opportunity to monitor changes in consumer preference  and plan the business accordingly. And you can do this almost "real time" rather than through infrequent surveys that provide a "rear view" picture of your consumer behaviour. For instance, you could envision identifying when a particular set of fashion styles are breaking out from the pack, and commit a re-buy. Or you could monitor when the preference for a specific mobile device has declined and hence markdowns should be considered; or how demand for a specific ready-made food typically flows across regions and manage the inventory accordingly. Search, blogging, website and store data may need to be considered in identifying these trends. The data volumes involved are huge (check Andrea Morgan's recent post on "Big Data" in retail) but so are the benefits. As Andrea says, for the first time we can start getting insight into "Why" the business is performing in a certain way rather than just reporting on what is happening. And it is not just about the data volumes. Tackling the challenge also calls for integrated planning systems that can bring data and insight into the context of the Decision Making process Buyers, Merchandisers and Supply Chain managers are following. I strongly believe that only when data and process come together you can move from the anecdotal to systematically improving business performance.   I would love to hear your opinions on these trends and where you think Retail is heading to exploit these topics - please email me: [email protected]

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  • Central Banks Rely On MySQL Based Simulator

    - by bertrand.matthelie(at)oracle.com
    @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Calibri"; }@font-face { font-family: "Cambria"; }@font-face { font-family: "Garamond"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }span.description { }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } We recently published a case study describing how central banks worldwide rely on the Bank of Finland's MySQL based simulator.   The Bank of Finland (BoF) acts as Finland's central bank, national monetary authority, and member of the European System of Central Banks and the Eurosystem. The BoF developed a MySQL based versatile system for making payments and settlement simulations, used for analyzing liquidity needs, risk issues, changes in authority policies & regulations, and more. Running on Windows, the application has been widely adopted by central bank economists worldwide.   The Simulator is managing large data sets and thus needed a robust database as its foundation. Key requirements to select the database included:   ·       Low Costs ·       Performance & Scalability ·       Ease of Use   You can read more about why the Bank of Finland selected MySQL to power its economic simulator in our case study, posted here.   For more information about MySQL on Windows, check out our MySQL on Windows Resource Center, and, join today's Oracle TechCast Live: "MySQL 5.5 Does Windows" with Mike Frank at 10.00 am PT!

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  • Silverlight Cream for May 05, 2010 -- #856

    - by Dave Campbell
    In this Issue: Jeremy Alles(-2-), Kunal Chowdhury, anand iyer, Yochay Kiriaty(-2-, -3-), Max Paulousky, David Kelley, smartyP, Tim Heuer, and Dan Wahlin. Shoutout: Tim Heuer provides links for all the Ways to give feedback on Silverlight From SilverlightCream.com: [WP7] Bug when using NavigationService in Windows Phone 7 Jeremy Alles has blogged about a bug he found using the Navigation service in WP7. He gives the steps to reproduce and a couple possible workarounds. [WP7] Using the camera in the emulator Jeremy Alles is also digging into the camera functionality in the emulator. He has code demonstrating launching a camera task, and a list of other tasks available. Silverlight Tutorials Chapter 3: Introduction to Panels Kunal Chowdhury has Chapter 3 of his Silverlight 4 Tutorial series up and he's talking about Panels this time out. Push Notifications in Windows Phone 7 developer tools CTP April Refresh anand iyer is discussing the Push Notifications, only from a code perspective. Good information and good additional links to follow. Windows Phone Application Life Cycle Yochay Kiriaty talks with Tudor Toma and Jaime Rodriguez about the WP7 application lifecycle on Channel 9. Understanding Microsoft Push Notifications for Windows Phones Yochay Kiriaty has a 2-part post up on WP7 Push Notifications. The first part is explaining what Push Notifications are and why we need them... as a developer and as an end user viewing Toast or Tile notifications. Understanding How Microsoft Push Notification Works – Part 2 In the 2nd part of his Push Notification series, Yochay Kiriaty discusses how the Push Notification works under the covers. To Remember: Deployment of Silverlight Applications With Wcf Ria Services Max Paulousky has a post up for reference on what to look into when you get "Load Operation Failed" in WCF RIA services. Launching a URL from an OOB Silverlight Application David Kelley has a quick post up on launching URLs from an OOB app. If you haven't tried it, you may be surprised as he was at first. Creating a Windows Phone 7 XNA Game in Landscape Orientation smartyP is looking at recreating a landscape WP7 game in XNA and is detailing some of the issues he's been dealing with, and is also sharing a project file. New Silverlight 4 Themes available–get the raw bits Tim Heuer provided 'raw' versions of 3 new themes. Read his post to see exactly what he means by 'raw' ... they're definitely good looking, and are going to get a lot of play. Handling WCF Service Paths in Silverlight 4 – Relative Path Support Dan Wahlin shares his technique for avoiding the pain involved with ServiceReferences.ClientConfig by using Silverlight 4 relative path support. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Autoscaling in a modern world&hellip;. Part 3

    - by Steve Loethen
    The Wasabi Hands on Labs give you a good look at the basic mechanics, but I don’t find the setup too practical.  Using a local console application to host the Autoscaler and rules files is probably the (IMHO) least likely architecture.  Far more common would be hosting in a service on premise (if you want to have the Autoscaler local) or most likely, host it in a Azure role of it’s own.  I chose to go the Azure route. First step was to get the rules.xml and the services.xml files into the cloud.  I tend to be a “one step at a time” sort of guy, so running the console application with the rules sitting in a Azure hosted set of blobs seemed to be the logical first step.  Here are the steps: 1) Create a container in the storage account you wish to use.  Name does not matter, you will get a chance to set the container name (as well as the file names) in the app.config 2) Copy the two files from where you created them to your  container.  I used the same files I had locally.  I made the container public to eliminate security issues, but in the final application, a bit of security needs to be applied (one problem at a time).  The content type was set to text/xml.  I found one reference claiming the importance of this step, and it makes sense. 3) Adjust the app.config to set the location of the files.  This will let you set all the storage account and key information needed to reach into the cloud form your console application.  The sections of your app.config will look like this: <rulesStores> <add name="Blob Rules Store" type="Microsoft.Practices.EnterpriseLibrary.WindowsAzure.Autoscaling.Rules.Configuration.BlobXmlFileRulesStore, Microsoft.Practices.EnterpriseLibrary.WindowsAzure.Autoscaling, Version=5.0.1118.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" blobContainerName="[ContainerName]" blobName="rules.xml" storageAccount="DefaultEndpointsProtocol=https;AccountName=[StorageAccount];AccountKey=[AccountKey]" monitoringRate="00:00:30" certificateThumbprint="" certificateStoreLocation="LocalMachine" checkCertificateValidity="false" /> </rulesStores> <serviceInformationStores> <add name="Blob Service Information Store" type="Microsoft.Practices.EnterpriseLibrary.WindowsAzure.Autoscaling.ServiceModel.Configuration.BlobXmlFileServiceInformationStore, Microsoft.Practices.EnterpriseLibrary.WindowsAzure.Autoscaling, Version=5.0.1118.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" blobContainerName="[ContainerName]" blobName="services.xml" storageAccount="DefaultEndpointsProtocol=https;AccountName=[StorageAccount];AccountKey=[AccountKey]" monitoringRate="00:00:30" certificateThumbprint="" certificateStoreLocation="LocalMachine" checkCertificateValidity="false" /> </serviceInformationStores> Once I had the files up in the sky, I renamed the local copies to just to make my self feel better about the application using the correct set of rules and services.  Deploy the web role to the cloud.  Once it is up and running, start the console application.  You should find the application scales up and down in response to the buttons on the web site.  Tune in next time for moving the hosting of the Autoscaler to a worker role, discussions on getting the logging information into diagnostics into storage, and a set of discussions about certs and how they play a role.

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  • Mono for Android Book has been Released!!!!!

    - by Wallym
    If I understand things correctly, and I make no guarantees that I do, our Mono for Android book has been RELEASED!  I'm not quite sure what this means, but my guess is that that it has been printed and is being shipped to various book sellers.So, if you have pre-ordered a copy, its now up to Amazon to send it to you.  Its fully out of my control, Wrox, Wiley, as well as everyone but Amazon.If you haven't bought a copy already, why?  Seriously, go order 8-10 copies for the ones you love.  They'll make great romantic gifts for the ones you love.  Just think at the look on the other person's face when you give them a copy of our book. Here's a little about the book:The wait is over! For the millions of .NET/C# developers who have been eagerly awaiting the book that will guide them through the white-hot field of Android application programming, this is the book. As the first guide to focus on Mono for Android, this must-have resource dives into writing applications against Mono with C# and compiling executables that run on the Android family of devices.Putting the proven Wrox Professional format into practice, the authors provide you with the knowledge you need to become a successful Android application developer without having to learn another programming language. You'll explore screen controls, UI development, tables and layouts, and MonoDevelop as you become adept at developing Android applications with Mono for Android.Develop Android apps using tools you already know—C# and .NETAimed at providing readers with a thorough, reliable resource that guides them through the field of Android application programming, this must-have book shows how to write applications using Mono with C# that run on the Android family of devices. A team of authors provides you with the knowledge you need to become a successful Android application developer without having to learn another programming language. You'll explore screen controls, UI development, tables and layouts, and MonoDevelop as you become adept at planning, building, and developing Android applications with Mono for Android.Professional Android Programming with Mono for Android and .NET/C#:Shows you how to use your existing C# and .NET skills to build Android appsDetails optimal ways to work with data and bind data to controlsExplains how to program with Android device hardwareDives into working with the file system and application preferencesDiscusses how to share code between Mono for Android, MonoTouch, and Windows® Phone 7Reveals tips for globalizing your apps with internationalization and localization supportCovers development of tablet apps with Android 4Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.Now, go buy a bunch of copies!!!!!If you are interested in iPhone and Android and would like to get a little more knowledgeable in the area of development, you can purchase the 3 pack of books from Wrox on Mobile Development with Mono.  This will cover MonoTouch, Mono for Android, and cross platform methods for using both tools.  A great package in and of itself.  The name of that package is: Wrox Cross Platform Android and iOS Mobile Development Three-Pack 

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  • Going back (downgrade) from LibreOffice 4 to LibreOffice 3

    - by MMA
    EDIT This question is not at all a duplicate of How to downgrade from LibreOffice 4.0 to 3.6? The above mentioned question talks about downgrading from a specific version of LibreOffice, namely from 4.0 to 3.6. The solutions mentioned are not the ones I am looking for. They will work but I wanted a general solution without using PPA or downloading .deb files for from a higher version to a lower version. The above solutions suggest either downloading .deb files for LibreOffice 3.6 or adding repository for it. Furthermore, some of the answers put out-of-proportion~(applicable for the solution, however) stress on use of synaptic, not general command-line-solution. That made me wonder, at this very moment, if I take a fresh computer, and install Ubuntu 12.04, LibreOffice installation will work without a hitch. Then why I can not install LibreOffice in my 12.04 machine today from simple command line? This answer to my question, clarified everything. I need to use ppa-purge so that this resets all packages from a PPA to the standard versions released for my distribution. Basically it is like a way to restore my system back to the way it was before my installed packages from a PPA. This article further elaborates the idea. The above mentioned answer worked perfectly for me. Actually, this was an education for me since it taught me how do downgrade a package that was added via PPA. I had upgraded from LibreOffice 3 to LibreOffice 4 using the PPA. Now since I found that LibreOffice 4 has some issues, including handling my native language, I want to move back to LibreOffice 3. In order to accomplish this, I removed the LibreOffice config directory from my home and then purged LibreOffice from my machine. sudo apt-get purge libreoffice-* Then I removed the relevant PPA's using the sudo apt-add-repository --remove command. And then ran sudo apt-get update. Now, when I try to install LibreOffice using the command sudo apt-get install libreoffice I get an avalanche of output about unmet dependencies, something like, The following packages have unmet dependencies: libreoffice : Depends: libreoffice-core (= 1:3.5.7-0ubuntu4) but it is not going to be installed (snipped) If I dig the issue further, by using the command, sudo apt-get install libreoffice-core I get The following packages have unmet dependencies: libreoffice-core : Depends: libreoffice-common (> 1:3.5.7) but it is not going to be installed Depends: libexttextcat0 (>= 2.2-8) but it is not going to be installed Depends: ure (>= 3.5.7~) but it is not going to be installed E: Unable to correct problems, you have held broken packages. Could you please tell me how do I install LibreOffice 3 in my machine? I am using Ubuntu 12.04 LTS.

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  • CodeStock 2012 Review: Michael Eaton( @mjeaton ) - 3 Simple Things for Increased Productivity

    3 Simple Things for Increased ProductivitySpeaker: Michael EatonTwitter: @mjeatonBlog: http://mjeaton.net/blog This was the first time I had seen Michael Eaton speak but have hear a lot of really good things about his speaking abilities. Needless to say I was really looking forward to his session. He basically addressed the topic of distractions and how they can decrease or increase your productivity as a developer. He makes the case that in order to become more productive you must block/limit all distractions. For example, he covered his top distractions as a developer. Top Distractions Social Media(Twitter, Reddit, Facebook) Wiki sites Phone Email Video Games Coworkers, Friends, Family Michael stated that he uses various types of music to help him block out these distractions in order for him to get into his coding zone. While he states that music works for him, he also notes that he knows of others that cannot really work with music. I have to say I am in the latter group because I require a quiet environment in order to work. A few session attendees also recommended listening to really loud white noise or music in another language other than your own. This allows for less focus to be placed on words being sung compared to the rhythmic beats being played. I have to say that I have not tried these suggestions yet but will in the near future. However, distractions can be very beneficial to productivity in that they give your mind a chance to relax and not think about the issues at hand. He spoke highly of taking vacations, and setting boundaries at work so that develops prevent the problem of burnout. One way he suggested that developer’s combat distractions is to use the Pomodoro technique. In his example he selects one task to do for 20 minutes and he can only do that task during that time. He ignores all other distractions until this task or time limit is complete. After it is completed he allows himself to relax and distract himself for another 5- 10 minutes before his next Pomodoro. This allows him to stay completely focused on a task and when the time is up he can then focus on other things.

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  • Unity DontDestroyOnLoad causing scenes to stay open

    - by jkrebsbach
    Originally posted on: http://geekswithblogs.net/jkrebsbach/archive/2014/08/11/unity-dontdestroyonload-causing-scenes-to-stay-open.aspxMy Unity project has a class (ClientSettings) where most of the game state & management properties are stored.  Among these are some utility functions that derive from MonoBehavior.  However, between every scene this object was getting recreated and I was losing all sorts of useful data.  I learned that with DontDestroyOnLoad, I can persist this entity between scenes.  Super.Persisting information between scenesThe problem with adding DontDestroyOnLoad to my "ClientSettings" was suddenly my previous scene would stay alive, and continue to execute its update routines.  An important part of the documentation helps shed light to my issues:"If the object is a component or game object then its entire transform hierarchy will not be destroyed either."My ClientSettings script was attached to the main camera on my first scene.  Because of this, the Main Camera was part of the hierarchy of the component, and therefore was also not able to destroy when switching scenes.  Now the first scene's main camera Update routine continues to execute after the second scene is running - causing me to have some very nasty bugs.Suddenly I wasn't sure how I should be creating a persistent entity - so I created a new sandbox project and tested different approaches until I found one that works:In the main scene: Create an empty Game Object:  "GameManager" - and attach the ClientSettings script to this game object.  Set any properties to the clientsettings script as appropriate.Create a prefab, using the GameManager.Remove the Game Object from the main scene.In the Main Camera, I created a script:  Main Script.  This is my primary script for the main scene.<code> public GameObject[] prefabs; private ClientSettings _clientSettings; // Use this for initialization void Start () { GameObject res = (GameObject)Instantiate(prefabs[0]); }</code>Now go back out to scene view, and add the new GameManager prefab to the prefabs collection of MainScript.When the main scene loads, the GameManager is set up, but is not part of the main scene's hierarchy, so the two are no longer tied up together.Now in our second scene, we have a script - SecondScript - and we can get a reference to the ClientSettings we created in the previous scene like so:<code>private ConnectionSettings _clientSettings; // Use this for initialization void Start () { _clientSettings = FindObjectOfType<ConnectionSettings> (); }</code>And the scenes can start and finish without creating strange long-running scene side effects.

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