Search Results

Search found 25585 results on 1024 pages for 'multiple variables'.

Page 297/1024 | < Previous Page | 293 294 295 296 297 298 299 300 301 302 303 304  | Next Page >

  • Can I programatically get hold of the Autos/local variables that is shown when debugging?

    - by Stefan
    Im trying to build an error-logger that loggs running values that is active in the function that caused the error. (just for fun so its not a critical problem) When going in break-mode and looking at the locals-tab and autos-tab you can see all active variables (name, type and value), it would be useful to get hold of that for logging purposes when an error occur and on some other occasions. For my example, I just want to find all local variables that are of type string and integer and store the name and value of them. Is this possible with reflection? Any tips or pointers that get me closer to my goal would be very appreciated. I have toyed with using expression on a specifik object (a structure) to create an automapper against a dataset, but I have not done anything like what I ask for above, so please make me happy and say its possible. Thanks.

    Read the article

  • Assign table values to multiple variables using a single SELECT statement and CASE?

    - by Darth Continent
    I'm trying to assign values contained in a lookup table to multiple variables by using a single SELECT having multiple CASE statements. The table is a lookup table with two columns like so: [GreekAlphabetastic] SystemID Descriptor -------- ---------- 1 Alpha 2 Beta 3 Epsilon This is my syntax: SELECT @VariableTheFirst = CASE WHEN myField = 'Alpha' THEN tbl.SystemID END, @VariableTheSecond = CASE WHEN myField = 'Beta' THEN tbl.SystemID END, @VariableTheThird = CASE WHEN myField = 'Epsilon' THEN tbl.SystemID END FROM GreekAlphabetastic tbl However, when I check the variables after this statement executes, I expected each to be assigned the appropriate value, but instead only the last has a value assigned. SELECT @VariableTheFirst AS First, @VariableTheSecond AS Second, @VariableTheThird AS Third Results: First Second Third NULL NULL 3 What am I doing wrong?

    Read the article

  • How to better create stacked bar graphs with multiple variables from ggplot2?

    - by deoksu
    I often have to make stacked barplots to compare variables, and because I do all my stats in R, I prefer to do all my graphics in R with ggplot2. I would like to learn how to do two things: First, I would like to be able to add proper percentage tick marks for each variable rather than tick marks by count. Counts would be confusing, which is why I take out the axis labels completely. Second, there must be a simpler way to reorganize my data to make this happen. It seems like the sort of thing I should be able to do natively in ggplot2 with plyR, but the documentation for plyR is not very clear (and I have read both the ggplot2 book and the online plyR documentation. My best graph looks like this, the code to create it follows: the R code I use to get it is the following: library(epicalc) ### recode the variables to factors ### recode(c(int_newcoun, int_newneigh, int_neweur, int_newusa, int_neweco, int_newit, int_newen, int_newsp, int_newhr, int_newlit, int_newent, int_newrel, int_newhth, int_bapo, int_wopo, int_eupo, int_educ), c(1,2,3,4,5,6,7,8,9, NA), c('Very Interested','Somewhat Interested','Not Very Interested','Not At All interested',NA,NA,NA,NA,NA,NA)) ### Combine recoded variables to a common vector Interest1<-c(int_newcoun, int_newneigh, int_neweur, int_newusa, int_neweco, int_newit, int_newen, int_newsp, int_newhr, int_newlit, int_newent, int_newrel, int_newhth, int_bapo, int_wopo, int_eupo, int_educ) ### Create a second vector to label the first vector by original variable ### a1<-rep("News about Bangladesh", length(int_newcoun)) a2<-rep("Neighboring Countries", length(int_newneigh)) [...] a17<-rep("Education", length(int_educ)) Interest2<-c(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17) ### Create a Weighting vector of the proper length ### Interest.weight<-rep(weight, 17) ### Make and save a new data frame from the three vectors ### Interest.df<-cbind(Interest1, Interest2, Interest.weight) Interest.df<-as.data.frame(Interest.df) write.csv(Interest.df, 'C:\\Documents and Settings\\[name]\\Desktop\\Sweave\\InterestBangladesh.csv') ### Sort the factor levels to display properly ### Interest.df$Interest1<-relevel(Interest$Interest1, ref='Not Very Interested') Interest.df$Interest1<-relevel(Interest$Interest1, ref='Somewhat Interested') Interest.df$Interest1<-relevel(Interest$Interest1, ref='Very Interested') Interest.df$Interest2<-relevel(Interest$Interest2, ref='News about Bangladesh') Interest.df$Interest2<-relevel(Interest$Interest2, ref='Education') [...] Interest.df$Interest2<-relevel(Interest$Interest2, ref='European Politics') detach(Interest) attach(Interest) ### Finally create the graph in ggplot2 ### library(ggplot2) p<-ggplot(Interest, aes(Interest2, ..count..)) p<-p+geom_bar((aes(weight=Interest.weight, fill=Interest1))) p<-p+coord_flip() p<-p+scale_y_continuous("", breaks=NA) p<-p+scale_fill_manual(value = rev(brewer.pal(5, "Purples"))) p update_labels(p, list(fill='', x='', y='')) I'd very much appreciate any tips, tricks or hints. Thanks.

    Read the article

  • How can I loop through variables in SPSS? I want to avoid code duplication.

    - by chucknelson
    Is there a "native" SPSS way to loop through some variable names? All I want to do is take a list of variables (that I define) and run the same procedure for them: pseudo-code - not really a good example, but gets the point across... for i in varlist['a','b','c'] do FREQUENCIES VARIABLES=varlist[i] / ORDER=ANALYSIS. end I've noticed that people seem to just use R or Python SPSS plugins to achieve this basic array functionality, but I don't know how soon I can get those configured (if ever) on my installation of SPSS. SPSS has to have some native way to do this...right?

    Read the article

  • In Applescript, why do local variables in handlers capture "with" labeled parameters?

    - by outis
    In Applescript, if you declare a handler using "with" labeled parameters, local variables get the values of the arguments and the parameters themselves are undefined. For example: on bam of thing with frst and scnd local eat_frst return {thing: thing, frst:frst, scnd:scnd} -- this line throws an error end bam bam of "bug-AWWK!" with frst without scnd results in an error message that "scnd" isn't defined in the second line of bam. thing and frst are both defined, getting the arguments passed in the call to bam. Why is this happening? Why is scnd undefined? Note: I know that declaring variables as "local" within a handler is unnecessary. It's done in the examples for illustrative purposes.

    Read the article

  • How can I easily pass all the variables from a template to a partial in Symfony with output escaping

    - by Failpunk
    It there an easy way to pass all the variables a template file has access to onto a partial when I have output escaping on? I tend to create a template file, then refactor things into a partial at some point and it would seem that there would be an easy way to just pass all the same variables from the template to the partial and be done with it. I have output escaping on and I can't just pass in $sf_data. It look like calling a partial from within another partial is very simple...just pass in the variable $vars.

    Read the article

  • Collision Detection problems in Voxel Engine (XNA)

    - by Darestium
    I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have the same problem. It always seems to be off by about a block. for instance, if I walk across a bridge which is one block high I fall through it. Also, if you walk towards a "row" of blocks like this: You are able to stand "inside" the left most one, and you collide with nothing in the right most side (where there is no block and is not visible on this image). Here is all my collision code: private void Move(GameTime gameTime, Vector3 direction) { float speed = playermovespeed * (float)gameTime.ElapsedGameTime.TotalSeconds; Matrix rotationMatrix = Matrix.CreateRotationY(player.Camera.LeftRightRotation); Vector3 rotatedVector = Vector3.Transform(direction, rotationMatrix); rotatedVector.Normalize(); Vector3 testVector = rotatedVector; testVector.Normalize(); Vector3 movePosition = player.position + testVector * speed; Vector3 midBodyPoint = movePosition + new Vector3(0, -0.7f, 0); Vector3 headPosition = movePosition + new Vector3(0, 0.1f, 0); if (!world.GetBlock(movePosition).IsSolid && !world.GetBlock(midBodyPoint).IsSolid && !world.GetBlock(headPosition).IsSolid) { player.position += rotatedVector * speed; } //player.position += rotatedVector * speed; } ... public void UpdatePosition(GameTime gameTime) { player.velocity.Y += playergravity * (float)gameTime.ElapsedGameTime.TotalSeconds; Vector3 footPosition = player.Position + new Vector3(0f, -1.5f, 0f); Vector3 headPosition = player.Position + new Vector3(0f, 0.1f, 0f); // If the block below the player is solid the Y velocity should be zero if (world.GetBlock(footPosition).IsSolid || world.GetBlock(headPosition).IsSolid) { player.velocity.Y = 0; } UpdateJump(gameTime); UpdateCounter(gameTime); ProcessInput(gameTime); player.Position = player.Position + player.velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; velocity = Vector3.Zero; } and the one and only function in the camera class: protected void CalculateView() { Matrix rotationMatrix = Matrix.CreateRotationX(upDownRotation) * Matrix.CreateRotationY(leftRightRotation); lookVector = Vector3.Transform(Vector3.Forward, rotationMatrix); cameraFinalTarget = Position + lookVector; Vector3 cameraRotatedUpVector = Vector3.Transform(Vector3.Up, rotationMatrix); viewMatrix = Matrix.CreateLookAt(Position, cameraFinalTarget, cameraRotatedUpVector); } which is called when the rotation variables are changed: public float LeftRightRotation { get { return leftRightRotation; } set { leftRightRotation = value; CalculateView(); } } public float UpDownRotation { get { return upDownRotation; } set { upDownRotation = value; CalculateView(); } } World class: public Block GetBlock(int x, int y, int z) { if (InBounds(x, y, z)) { Vector3i regionalPosition = GetRegionalPosition(x, y, z); Vector3i region = GetRegionPosition(x, y, z); return regions[region.X, region.Y, region.Z].Blocks[regionalPosition.X, regionalPosition.Y, regionalPosition.Z]; } return new Block(BlockType.none); } public Vector3i GetRegionPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; return new Vector3i(regionx, regiony, regionz); } public Vector3i GetRegionalPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int X = x % Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int Y = y % Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; int Z = z % Variables.REGION_SIZE_Z; return new Vector3i(X, Y, Z); } Any ideas how to fix this problem? EDIT 1: Graphic of the problem: EDIT 2 GetBlock, Vector3 version: public Block GetBlock(Vector3 position) { int x = (int)Math.Floor(position.X); int y = (int)Math.Floor(position.Y); int z = (int)Math.Ceiling(position.Z); Block block = GetBlock(x, y, z); return block; } Now, the thing is I tested the theroy that the Z is always "off by one" and by ceiling the value it actually works as intended. Altough it still could be greatly more accurate (when you go down holes you can see through the sides, and I doubt it will work with negitive positions). I also does not feel clean Flooring the X and Y values and just Ceiling the Z. I am surely not doing something correctly still.

    Read the article

  • script engine with no global environment (java)

    - by user1886930
    I am curious about how global variables are handled by script engines. I am looking for a script engine that does not preserve the state of global variables upon invocation. Are there such engines out there? We are looking for a scripting language we can use under the script engine API for Java. When making multiple invocations of a script engine, top-level calls to eval() or evaluate() method preserves the state of global variables, meaning that consequent calls to eval() will use the global variables as they were left by the last invocation. Is there a script engine that does not preserve the state, or provides the ability to reset the state, so that global variables are at their initial state every time the script engine is invoked?

    Read the article

  • How do you get the logical xor of two variables in Python?

    - by Zach Hirsch
    How do you get the logical xor of two variables in Python? For example, I have two variables that I expect to be strings. I want to test that only one of them contains a True value (is not None or the empty string): str1 = raw_input("Enter string one:") str2 = raw_input("Enter string two:") if logical_xor(str1, str2): print "ok" else: print "bad" The ^ operator seems to be bitwise, and not defined on all objects: >>> 1 ^ 1 0 >>> 2 ^ 1 3 >>> "abc" ^ "" Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unsupported operand type(s) for ^: 'str' and 'str'

    Read the article

  • Can I make PDOStatement->fetchObject not use non-member variables?

    - by threendib
    Lets say I have a class like this: Class User { var $id var $name; } And I run a query using PDO in php like so: $stm = $db->prepare('select * from users where id = :id'); $r = $stm->execute(array(':id' => $id)); $user = $r->fetchObject('User'); If I vardump my user object it has all kinds of other fields in it that I have not defined in the User class. Obviously I could make my query specific so that it only gives me back the fields I need/want. But if I don't want to do that is there any way to make this work the way I want it to? I like the idea of fetchObject, because it's one line of code to create this object and set member variables for me. I just don't want it to set variables I haven't defined in my class.

    Read the article

  • What reasons are there to place member functions before member variables or vice/versa?

    - by Cory Klein
    Given a class, what reasoning is there for either of the two following code styles? Style A: class Foo { private: doWork(); int bar; } Style B: class Foo { private: int bar; doWork(); } For me, they are a tie. I like Style A because the member variables feel more fine-grained, and thus would appear past the more general member functions. However, I also like Style B, because the member variables seem to determine, in a OOP-style way, what the class is representing. Are there other things worth considering when choosing between these two styles?

    Read the article

  • Does anyone else think instance variables are problematic in database-backed applications?

    - by Ben Aston
    It occurs to me that state control in languages like C# is not well supported. By this, I mean, it is left upto the programmer to manage the state of in-memory objects. A common use-case is that instance variables in the domain-model are copies of information residing in persistent storage (i.e. the database). Clearly this violates the single point of authority principle, and "synchronisation" has to be managed by the developer. I envisage a system where instead of instance variables, we have simple public access/mutator methods marked with attributes that link them to the database, and where reads and writes are mediated by a framework that decides whether to hit the database. Does such a system exist? Am I completely missing the point, or is there some truth to this idea?

    Read the article

  • Stopping the manipulation of variables used for data collection?

    - by Ruinous
    I am working on a project in java and I was hoping to be able to collect statistics from the client and a possible problem that I fear will occur is the manipulation of the variables used for collection which will lead to illegitimate statistics. Is it in any way possible to prevent the manipulation of variables or is it always possible? For example: I want to log the actions made per hour from the client. The variable acting as a counter for the amount of actions performed is manipulated and a much larger amount is added to the counter. This data is then uploaded to the server (Of course using a multi-tier architecture to prevent even more possible problems) and considered 'legit.' Is there any way to prevent this?

    Read the article

  • how does tomcat like web container handle struts 2 variables ?

    - by mobby1982
    i am a newbie . i have a question regarding struts 2 framework and tomcat . i know that each request has it own thread , but my question is are the global variables defined in struts action shared amongst requests. for ex: if i have a global variable named say int pageNo; and i am using in say method called paginationAll() can i use the same variable (pageNo) for another method called say paginatonMaterialAll() in the same action or does each thread has its own set of variables even though globally defined?

    Read the article

  • Multiple classes in a single .cs file - good or bad?

    - by Sergio
    Is it advisable to create multiple classes within a .cs file or should each .cs file have an individual class? For example: public class Items { public class Animal { } public class Person { } public class Object { } } Dodging the fact for a minute that this is a poor example of good architecture, is having more than a single class in a .cs file a code smell?

    Read the article

  • How can I use multiple meshes per entity without breaking one component of a single type per entity?

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

    Read the article

  • Multiple Depends/Recommends/[…] in a control file?

    - by miK
    Is it possible to have multiple lines for any type of field in a dpkg control file? This is not about line continuation, but e.g. Depends interspersed with Recommends like so: Depends: git, etckeeper, apt-file Recommends: equivs Depends: mplayer, pidgin, dlocate, pwsafe, ciso Recommends: aria2 And so on. Is this allowed, is it unspecified (and some tool is going to cough on it) or is it explicitly forbidden? (Couldn't find anything in debian-policy, either)

    Read the article

  • Can a NodeJS webserver handle multiple hostnames on the same IP?

    - by Matthew Patrick Cashatt
    I have just begun learning NodeJS and LOVE it so far. I have set up a Linux box to run it and, in learning to use the event-driven model, I am curious if I can use a common IP for multiple domain names. Could I point, for example, www.websiteA.com, www.websiteB.com, and www.websiteC.com all to the same IP (node webserver) and then route to the appropriate source files based on the request? Would this cause certain doom when it came to scaling to any reasonable size?

    Read the article

< Previous Page | 293 294 295 296 297 298 299 300 301 302 303 304  | Next Page >