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  • Interesting Scala typing solution, doesn't work in 2.7.7?

    - by djc
    I'm trying to build some image algebra code that can work with images (basically a linear pixel buffer + dimensions) that have different types for the pixel. To get this to work, I've defined a parametrized Pixel trait with a few methods that should be able to get used with any Pixel subclass. (For now, I'm only interested in operations that work on the same Pixel type.) Here it is: trait Pixel[T <: Pixel[T]] { def mul(v: Double): T def max(v: T): T def div(v: Double): T def div(v: T): T } Now I define a single Pixel type that has storage based on three doubles (basically RGB 0.0-1.0), I've called it TripleDoublePixel: class TripleDoublePixel(v: Array[Double]) extends Pixel[TripleDoublePixel] { var data: Array[Double] = v def this() = this(Array(0.0, 0.0, 0.0)) def toString(): String = { "(" + data(0) + ", " + data(1) + ", " + data(2) + ")" } def increment(v: TripleDoublePixel) { data(0) += v.data(0) data(1) += v.data(1) data(2) += v.data(2) } def mul(v: Double): TripleDoublePixel = { new TripleDoublePixel(data.map(x => x * v)) } def div(v: Double): TripleDoublePixel = { new TripleDoublePixel(data.map(x => x / v)) } def div(v: TripleDoublePixel): TripleDoublePixel = { var tmp = new Array[Double](3) tmp(0) = data(0) / v.data(0) tmp(1) = data(1) / v.data(1) tmp(2) = data(2) / v.data(2) new TripleDoublePixel(tmp) } def max(v: TripleDoublePixel): TripleDoublePixel = { val lv = data(0) * data(0) + data(1) * data(1) + data(2) * data(2) val vv = v.data(0) * v.data(0) + v.data(1) * v.data(1) + v.data(2) * v.data(2) if (lv > vv) (this) else v } } Now I want to write code to use this, that doesn't have to know what type the pixels are. For example: def idiv[T](a: Image[T], b: Image[T]) { for (i <- 0 until a.data.size) { a.data(i) = a.data(i).div(b.data(i)) } } Unfortunately, this doesn't compile: (fragment of lindet-gen.scala):145: error: value div is not a member of T a.data(i) = a.data(i).div(b.data(i)) I was told in #scala that this worked for someone else, but that was on 2.8. I've tried to get 2.8-rc1 going, but it doesn't compile for me. Is there any way to get this to work in 2.7.7?

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  • Extending a form field to add new validations.

    - by duallain
    I've written an app that uses forms to collect information that is then sent in an email. Many of these forms have a filefield used to attach files to the email. I'd like to validate two things, the size of the file (to ensure the emails are accepted by our mail server. I'd also like to check the file extension, to discourage attaching file types not useable for our users. (This is the python class I'm trying to extend) class FileField(Field): widget = FileInput default_error_messages = { 'invalid': _(u"No file was submitted. Check the encoding type on the form."), 'missing': _(u"No file was submitted."), 'empty': _(u"The submitted file is empty."), 'max_length': _(u'Ensure this filename has at most %(max)d characters (it has %(length)d).'), } def __init__(self, *args, **kwargs): self.max_length = kwargs.pop('max_length', None) super(FileField, self).__init__(*args, **kwargs) def clean(self, data, initial=None): super(FileField, self).clean(initial or data) if not self.required and data in EMPTY_VALUES: return None elif not data and initial: return initial # UploadedFile objects should have name and size attributes. try: file_name = data.name file_size = data.size except AttributeError: raise ValidationError(self.error_messages['invalid']) if self.max_length is not None and len(file_name) > self.max_length: error_values = {'max': self.max_length, 'length': len(file_name)} raise ValidationError(self.error_messages['max_length'] % error_values) if not file_name: raise ValidationError(self.error_messages['invalid']) if not file_size: raise ValidationError(self.error_messages['empty']) return data

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  • Templates, Function Pointers and C++0x

    - by user328543
    One of my personal experiments to understand some of the C++0x features: I'm trying to pass a function pointer to a template function to execute. Eventually the execution is supposed to happen in a different thread. But with all the different types of functions, I can't get the templates to work. #include `<functional`> int foo(void) {return 2;} class bar { public: int operator() (void) {return 4;}; int something(int a) {return a;}; }; template <class C> int func(C&& c) { //typedef typename std::result_of< C() >::type result_type; typedef typename std::conditional< std::is_pointer< C >::value, std::result_of< C() >::type, std::conditional< std::is_object< C >::value, std::result_of< typename C::operator() >::type, void> >::type result_type; result_type result = c(); return result; } int main(int argc, char* argv[]) { // call with a function pointer func(foo); // call with a member function bar b; func(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); // call with a lambda expression func( [](void)->int {return 12;} ); return 0; } The result_of template alone doesn't seem to be able to find the operator() in class bar and the clunky conditional I created doesn't compile. Any ideas? Will I have additional problems with const functions?

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  • multiple models in Rails with a shared interface

    - by dfondente
    I'm not sure of the best structure for a particular situation in Rails. We have several types of workshops. The administration of the workshops is the same regardless of workshop type, so the data for the workshops is in a single model. We collect feedback from participants about the workshops, and the questionnaire is different for each type of workshop. I want to access the feedback about the workshop from the workshop model, but the class of the associated model will depend on the type of workshop. If I was doing this in something other than Rails, I would set up an abstract class for WorkshopFeedback, and then have subclasses for each type of workshop: WorkshopFeedbackOne, WorkshopFeedbackTwo, WorkshopFeedbackThree. I'm unsure how to best handle this with Rails. I currently have: class Workshop < ActiveRecord::Base has_many :workshop_feedbacks end class Feedback < ActiveRecord::Base belongs_to :workshop has_many :feedback_ones has_many :feedback_twos has_many :feedback_threes end class FeedbackOne < ActiveRecord::Base belongs_to :feedback end class FeedbackTwo < ActiveRecord::Base belongs_to :feedback end class FeedbackThree < ActiveRecord::Base belongs_to :feedback end This doesn't seem like to the cleanest way to access the feedback from the workshop model, as accessing the correct feedback will require logic investigating the Workshop type and then choosing, for instance, @workshop.feedback.feedback_one. Is there a better way to handle this situation? Would it be better to use a polymorphic association for feedback? Or maybe using a Module or Mixin for the shared Feedback interface? Note: I am avoiding using Single Table Inheritance here because the FeedbackOne, FeedbackTwo, FeedbackThree models do not share much common data, so I would end up with a large sparsely populated table with STI.

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  • Cocoa Drag and Drop, reading back the data. [Newbie]

    - by kodai
    Ok, I have a NSOutlineView set up, and I want it to capture PDF's if a pdf is dragged into the NSOutlineView. My first question, I have the following code: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:NSStringPboardType, NSFilenamesPboardType, nil]]; In all the apple Docs and examples I've seen I've also seen something like MySupportedType being an object registered for dragging. What does this mean? Do I change the code to be: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:@"pdf", NSStringPboardType, NSFilenamesPboardType, nil]]; Currently I have it set up to recognize drag and drop, and I can even make it spit out the URL of the dragged file once the drag is accepted, however, this leads me to my second question. I want to keep a copy of those PDF's app side. I suppose, and correct me if I'm wrong, that the best way to do this is to grab the data off the clipboard, save it in some persistant store, and that's that. (as apposed to using some sort of copy command and literally copying the file to the app director.) That being said, I'm not sure how to do that. I've the code: - (BOOL)outlineView:(NSOutlineView *)ov acceptDrop:(id <NSDraggingInfo>)info item:(id)item childIndex:(NSInteger)childIndex { NSPasteboard *pboard = [info draggingPasteboard]; NSURL *fileURL; if ( [[pboard types] containsObject:NSURLPboardType] ) { fileURL = [NSURL URLFromPasteboard:pboard]; // Perform operation using the file’s URL } NSData *data = [pboard dataForType:@"NSPasteboardTypePDF"]; But this never actually gets any data. Like I said before, it does get the URL, just not the data. Does anyone have any advise on how to get this going? Thanks so much!

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  • Why Is the sender type null when dealing with events

    - by ChloeRadshaw
    From C# Via CLR: Note A lot of people wonder why the event pattern requires the sender parameter to always be of type Object After all, since the MailManager will be the only type raising an event with a NewMail EventArgs object, it makes more sense for the callback method to be prototyped like this: void MethodName(Mai l Manager sender, NewMail EventArgs e); The pattern requires the sender parameter to be of type Object mostly because of inheritance What if Mai lManager were used as a base class for SmtpMailManager? In this case, the callback method should have the sender parameter prototyped as SmtpMailManager instead of Mail Manager, but this can’t happen because SmtpMai lManager just inherited the NewMai l event So the code that was expecting SmtpMail Manager to raise the event must still have to cast the sender argument to SmtpMailManager In other words, the cast is still required, so the sender parameter might as well be typed as Obj ect The next reason for typing the sender parameter as Obj ect is just fexibility It allows the delegate to be used by multiple types that offer an event that passes a NewMail EventArgs object For example, a PopMai lManager class could use the delegate even if this class were not derived from Mail Manager I just simply cannot understand why the sender is an object - Why can it not be generified? so most of the time we do not need to do generic casts

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  • Building a structure/object in a place other than the constructor

    - by Vishal Naidu
    I have different types of objects representing the same business entity. UIObject, PowershellObject, DevCodeModelObject, WMIObject all are different representation to the same entity. So say if the entity is Animal then I have AnimalUIObject, AnimalPSObject, AnimalModelObject, AnimalWMIObject, etc. Now the implementations of AnimalUIObject, AnimalPSObject, AnimalModelObject are all in separate assemblies. Now my scenario is I want to verify the contents of business entity Animal irrespective of the assembly it came from. So I created a GenericAnimal class to represent the Animal entity. Now in GenericAnimal I added the following constructors: GenericAnimal(AnimalUIObject) GenericAnimal(AnimalPSObject) GenericAnimal(AnimalModelObject) Basically I made GenericAnimal depend on all the underlying assemblies so that while verifying I deal with this abstraction. Now the other approach to do this is have GenericAnimal with an empty constructor an allow these underlying assemblies to have a Transform() method which would build the GenericAnimal. Both approaches have some pros and cons: The 1st approach: Pros: All construction logic is in one place in one class GenericAnimal Cons: GenericAnimal class must be touched every-time there is a new representation form. The 2nd approach: Pros: construction responsibility is delegated to the underlying assembly. Cons: As construction logic is spread accross assemblies, tomorrow if I need to add a property X in GenericAnimal then I have to touch all the assemblies to change the Transform method. Which approach looks better ? or Which would you consider a lesser evil ? Is there any alternative way better than the above two ?

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  • How to make a plot from summaryRprof?

    - by ThorDivDev
    This is a question for an university assignment. I was given three algorithms to calculate the GCD that I already did. My problem is getting the Rprof results to a plot so I can compare them side by side. From what little understanding I have about Rprof, summaryRprof and plot is that Rprof is used like this: Rprof() #To start #functions here Rprof(NULL) #TO end summaryRprof() # to print results I understand that plot has many different types of inputs, x and y values and something called a data frame which I assume is a fancy word for table. and to draw different lines and things I need to use this: http://www.harding.edu/fmccown/r/ what I cant figure out is how to get the summaryRprof results to the plot() function. > Rprof(filename="RProfOut2.out", interval=0.0001) > gcdBruteForce(10000, 33) [1] 1 > gcdEuclid(10000, 33) [1] 1 > gcdPrimeFact(10000, 33) [1] 1 > Rprof(NULL) > summaryRprof() ?????plot???? I have been reading on stack overflow that and other sites that I can also try to use profr and proftools although I am not very clear on the usage. The only graph I have been able to make is one using plot(system.time(gcdFunction(10,100))) As always any help is appreciated.

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  • can I use NSDictionary values as [@"[array abjectAtIndex:value]", key1,nil] ?

    - by srikanth rongali
    I have a string of comma separated values in this way (0.2,0.3,0.4,1.0). I used componentsSeperatedByString to store the values in an NSArray. Now I need to store them in NSDictionary as (1st value from NSArray), key1, (2nd Value of NsArray), key2,..nil]; My program is in this way NSArray *split1; NSDictionary *enemy1; float value1; for(id line in lines) { string1 = line; split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; for(id value in split1) { enemy1 = [NSDictionary dictionaryWithObjectsAndKeys:@"[[split1 objectAtIndex:0]flaotValue]", @"A1", nil]; } } value1 = [enemy1 objectForKey:@"A1"]; Here lines is an NSArray consisting of CSV strings of number 10. I am getting error as error: incompatible types in assignment Should I do not write my code in this way? Where I doing wrong ? Please tell me my mistakes. Thank You.

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  • Coldfusion 8 and HTTP PUT - is there a way to PUT an object?

    - by ciaranarcher
    Hi all We are using EHCache with CF 8 to cache stuff on a central server using a RESTful interface over HTTP. I am trying to cache a cfquery object to the cache server. I can get this to work if I call EHCache direct (i.e. store it in a local cache) but if I try to cache on a remote server over HTTP I am running into problems. The code I am using is as follows: <cfhttp url="http://localhost:8080/myCache/myKey" method="put" result="r" timeout="2" throwonerror="true" > <cfhttpparam type="body" value="#ARGUMENTS.item#" /> </cfhttp> CF doesn't like this reference to #ARGUMENTS.item# and it complains Complex object types cannot be converted to simple values. Can anyone give me an example of how to put an object over http using CF? If this is not possible with CF then a Java example would be the next best thing. Many thanks in advance! PS: I do not want to use serialization to text/JSON etc. as this approach has issues with data integrity and most importantly it's not fast enough.

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  • [javascript] Populating jsTree based on XML data uploaded to server folder

    - by PFM
    tl:dr How can I populate jsTree based on a folder location instead of an exact XML url? I'm looking for a little direction on this project. Currently I am trying to copy file structures of hard drives as XML files and recreate them using jsTree on the webserver for a completely independent version of the file structure. I have some python script that outputs XML files that are formed to jsTree and automatically uploads to a folder on the server. The problem is now I am a little lost because I have to manually enter each XML file into jsTree code for it to display so I have multiple entries like this: $("#tree1") .jstree({ "plugins" : [ "themes", "xml_data", "ui", "search", "types" ], "xml_data" : { "ajax" : { "url" : "./XML_DATA/DRIVE1.xml" }, "xsl" : "nest" }, I see in the documentation that instead of populated by the direct file the folders are populated by "server.php" but no where in the php code does it point to any directories or files. After considering the problem I thought of a few solutions and could use some advice on them: Should I be trying to write php code to automatically look through my XML_DATA folder to upload each XML file? Should I just upload all the XML to mySQL and populate my tree based on that? Should the javascript be the code looking through the server's folder for XML files? All the XML is formed the same way but the number of XML files on the server will increase and will have to be refreshed as well as they will be overwritten with changes. Any direction would be appreciated, thanks.

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  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

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  • Unit Testing Interfaces in Python

    - by Nicholas Mancuso
    I am currently learning python in preperation for a class over the summer and have gotten started by implementing different types of heaps and priority based data structures. I began to write a unit test suite for the project but ran into difficulties into creating a generic unit test that only tests the interface and is oblivious of the actual implementation. I am wondering if it is possible to do something like this.. suite = HeapTestSuite(BinaryHeap()) suite.run() suite = HeapTestSuite(BinomialHeap()) suite.run() What I am currently doing just feels... wrong (multiple inheritance? ACK!).. class TestHeap: def reset_heap(self): self.heap = None def test_insert(self): self.reset_heap() #test that insert doesnt throw an exception... for x in self.inseq: self.heap.insert(x) def test_delete(self): #assert we get the first value we put in self.reset_heap() self.heap.insert(5) self.assertEquals(5, self.heap.delete_min()) #harder test. put in sequence in and check that it comes out right self.reset_heap() for x in self.inseq: self.heap.insert(x) for x in xrange(len(self.inseq)): val = self.heap.delete_min() self.assertEquals(val, x) class BinaryHeapTest(TestHeap, unittest.TestCase): def setUp(self): self.inseq = range(99, -1, -1) self.heap = BinaryHeap() def reset_heap(self): self.heap = BinaryHeap() class BinomialHeapTest(TestHeap, unittest.TestCase): def setUp(self): self.inseq = range(99, -1, -1) self.heap = BinomialHeap() def reset_heap(self): self.heap = BinomialHeap() if __name__ == '__main__': unittest.main()

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  • Do I need to using locking against integers in c++ threads

    - by Shane MacLaughlin
    The title says it all really. If I am accessing a single integer type (e.g. long, int, bool, etc...) in multiple threads, do I need to use a synchronisation mechanism such as a mutex to lock them. My understanding is that as atomic types, I don't need to lock access to a single thread, but I see a lot of code out there that does use locking. Profiling such code shows that there is a significant performance hit for using locks, so I'd rather not. So if the item I'm accessing corresponds to a bus width integer (e.g. 4 bytes on a 32 bit processor) do I need to lock access to it when it is being used across multiple threads? Put another way, if thread A is writing to integer variable X at the same time as thread B is reading from the same variable, is it possible that thread B could end up a few bytes of the previous value mixed in with a few bytes of the value being written? Is this architecture dependent, e.g. ok for 4 byte integers on 32 bit systems but unsafe on 8 byte integers on 64 bit systems? Edit: Just saw this related post which helps a fair bit.

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  • Web services or shared database for (game) server communication?

    - by jaaronfarr
    We have 2 server clusters: the first is made up of typical web applications backed by SQL databases. The second are highly optimized multiplayer game servers which keep all data in memory. Both clusters communicate with clients via HTTP (Ajax with JSON). There are a few cases in which we need to share data between the two server types, for example, reporting back and storing the results of a game (should ultimately end up in the database). We're considering several approaches for inter-server communication: Just share the MySQL databases between clusters (introduce SQL to the game servers) Sharing data in a distributed key-value store like Memcache, Redis, etc. Use an RPC technology like Google ProtoBufs or Apache Thrift Using RESTful web services (the game server would POST back to the web servers, for example) At the moment, we're leaning towards web services or just sharing the database. Sharing the database seems easy, but we're concerned this adds extra memory and a new dependency into the game servers. Web services provide good separation of concerns and fit with the existing Ajax we use, but add complexity, overhead and many more ways for communication to fail. Are there any other good reasons not to use one or the other approach? Which would be easier to scale?

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  • Simulation tree command in C

    - by Ecle
    I have to create the simulation of tree command in C, this is my current code: #include <stdio.h> #include <sys/types.h> #include <sys/stat.h> #include <dirent.h> #include <string.h> main(int argc, char *argv[]){ int i; if(argc < 2){ printf("\nError. Use: %s directory\n", argv[0]); system("exit"); } for(i=1;i<argc;i++) //if(argv[i][0] != '-') tree(argv[i]); } tree(char *ruta){ DIR *dirp; struct dirent *dp; static nivel = 0; struct stat buf; char fichero[256]; int i; if((dirp = opendir(path)) == NULL){ perror(path); return; } while((dp = readdir(dirp)) != NULL){ printf(fichero, "%s/%s", path, dp->d_name); if((buf.st_mode & S_IFMT) == S_IFDIR){ for(i=0;i<nivel;i++) printf("\t"); printf("%s\n", dp->d_name); ++nivel; tree(fichero); --nivel; } } } Apparently, it works! (due to it compiles correctly) But I don't why. I can't pass the correct arguments to execute this. Thank you so much, people.

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  • Creating serializeable unique compile-time identifiers for arbitrary UDT's.

    - by Endiannes
    I would like a generic way to create unique compile-time identifiers for any C++ user defined types. for example: unique_id<my_type>::value == 0 // true unique_id<other_type>::value == 1 // true I've managed to implement something like this using preprocessor meta programming, the problem is, serialization is not consistent. For instance if the class template unique_id is instantiated with other_type first, then any serialization in previous revisions of my program will be invalidated. I've searched for solutions to this problem, and found several ways to implement this with non-consistent serialization if the unique values are compile-time constants. If RTTI or similar methods, like boost::sp_typeinfo are used, then the unique values are obviously not compile-time constants and extra overhead is present. An ad-hoc solution to this problem would be, instantiating all of the unique_id's in a separate header in the correct order, but this causes additional maintenance and boilerplate code, which is not different than using an enum unique_id{my_type, other_type};. A good solution to this problem would be using user-defined literals, unfortunately, as far as I know, no compiler supports them at this moment. The syntax would be 'my_type'_id; 'other_type'_id; with udl's. I'm hoping somebody knows a trick that allows implementing serialize-able unique identifiers in C++ with the current standard (C++03/C++0x), I would be happy if it works with the latest stable MSVC and GNU-G++ compilers, although I expect if there is a solution, it's not portable.

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  • j_security_check to SSO in different module under Oracle App Server?

    - by thebearinboulder
    I have an existing j2ee application running on Oracle App Server. It is targeted towards paying customers so the content is secured and a SSO module properly intercepts all requests for secured content. Now the company is adding a unbranded public-facing module with a number of unsecured pages. At one point the user is expected to register for a free account and log in to proceed further. Think doctors adding a public-facing site with information for potential patients, or lawyers adding a public-facing site with information for potential clients. There's some information on the session and the usual approach would be to authenticate the user, persist the session information using the now-known user id, invalidate the existing session (to prevent certain types of attacks), the reload the session information before returning to the user. I can't just persist it under the session id since that's about to change. The glitch is that the existing application already has an SSO module and I get a 404 error every time I try to direct to j_security_check. I've tried that, /sso/j_security_check, even http://localhost/sso/j_security_check, all without success. I noticed that an earlier question said that tomcat requires access to a secured page before j_security_check is even visible. I don't know if that's the case with Oracle AS. Ideas? Or is the best approach to continue arguing that we have a different user base so it would be better to handle authentication in our own module anyway?

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  • Why does mmap() fail with ENOMEM on a 1TB sparse file?

    - by metadaddy
    I've been working with large sparse files on openSUSE 11.2 x86_64. When I try to mmap() a 1TB sparse file, it fails with ENOMEM. I would have thought that the 64 bit address space would be adequate to map in a terabyte, but it seems not. Experimenting further, a 1GB file works fine, but a 2GB file (and anything bigger) fails. I'm guessing there might be a setting somewhere to tweak, but an extensive search turns up nothing. Here's some sample code that shows the problem - any clues? #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/mman.h> #include <sys/types.h> #include <unistd.h> int main(int argc, char *argv[]) { char * filename = argv[1]; int fd; off_t size = 1UL << 40; // 30 == 1GB, 40 == 1TB fd = open(filename, O_RDWR | O_CREAT | O_TRUNC, 0666); ftruncate(fd, size); printf("Created %ld byte sparse file\n", size); char * buffer = (char *)mmap(NULL, (size_t)size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); if ( buffer == MAP_FAILED ) { perror("mmap"); exit(1); } printf("Done mmap - returned 0x0%lx\n", (unsigned long)buffer); strcpy( buffer, "cafebabe" ); printf("Wrote to start\n"); strcpy( buffer + (size - 9), "deadbeef" ); printf("Wrote to end\n"); if ( munmap(buffer, (size_t)size) < 0 ) { perror("munmap"); exit(1); } close(fd); return 0; }

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  • Can a T-SQL variable represent an entire row?

    - by elbillaf
    I'm coding for MS SQL Server 10. I have two databases that contain dozens of tables. Each table in one database contains a table with the same name in the other database. Tables with the same name have identical format (fields and data types). The contents of the two tables are similar but not identical. I need to update one based on changes made to the other, but only under certain circumstances. I think I want to use a cursor for this, but I can't find a good example to go by. So far, the MSDN examples are reading one field at a time into a variable. I do need to be able to read /modify two fields which are identical in each table, but I gotta believe there's something less tedious than declaring variables for every field of every table. I would like to be able to FETCH an entire row, check a couple of fields and then make a decision of whether I want to write the entire row to the other table after changing two fields - but do I have to declare variables for EVERY field I want to fetch / write? There's no way to just FETCH an entire row and write an entire row?

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  • Why null reference exception in SetMolePublicInstance?

    - by OldGrantonian
    I get a "null reference" exception in the following line: MoleRuntime.SetMolePublicInstance(stub, receiverType, objReceiver, name, null); The program builds and compiles correctly. There are no complaints about any of the parameters to the method. Here's the specification of SetMolePublicInstance, from the object browser: SetMolePublicInstance(System.Delegate _stub, System.Type receiverType, object _receiver, string name, params System.Type[] parameterTypes) Here are the parameter values for "Locals": + stub {Method = {System.String <StaticMethodUnitTestWithDeq>b__0()}} System.Func<string> + receiverType {Name = "OrigValue" FullName = "OrigValueP.OrigValue"} System.Type {System.RuntimeType} objReceiver {OrigValueP.OrigValue} object {OrigValueP.OrigValue} name "TestString" string parameterTypes null object[] I know that TestString() takes no parameters and returns string, so as a starter to try to get things working, I specified "null" for the final parameter to SetMolePublicInstance. As already mentioned, this compiles OK. Here's the stack trace: Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Microsoft.ExtendedReflection.Collections.Indexable.ConvertAllToArray[TInput,TOutput](TInput[] array, Converter`2 converter) at Microsoft.Moles.Framework.Moles.MoleRuntime.SetMole(Delegate _stub, Type receiverType, Object _receiver, String name, MoleBindingFlags flags, Type[] parameterTypes) at Microsoft.Moles.Framework.Moles.MoleRuntime.SetMolePublicInstance(Delegate _stub, Type receiverType, Object _receiver, String name, Type[] parameterTypes) at DeqP.Deq.Replace[T](Func`1 stub, Type receiverType, Object objReceiver, String name) in C:\0VisProjects\DecP_04\DecP\DeqC.cs:line 38 at DeqPTest.DecCTest.StaticMethodUnitTestWithDeq() in C:\0VisProjects\DecP_04\DecPTest\DeqCTest.cs:line 28 at Starter.Start.Main(String[] args) in C:\0VisProjects\DecP_04\Starter\Starter.cs:line 14 Press any key to continue . . . To avoid the null parameter, I changed the final "null" to "parameterTypes" as in the following line: MoleRuntime.SetMolePublicInstance(stub, receiverType, objReceiver, name, parameterTypes); I then tried each of the following (before the line): int[] parameterTypes = null; // if this is null, I don't think the type will matter int[] parameterTypes = new int[0]; object[] parameterTypes = new object[0]; // this would allow for various parameter types All three attempts produce a red squiggly line under the entire line for SetMolePublicInstance Mouseover showed the following message: The best overloaded method match for 'Microsoft.Moles.Framework.Moles.MoleRuntime.SetMolePublicInstance(System.Delegate, System.Type, object, string, params System.Type[])' has some invalid arguments. I'm assuming that the first four arguments are OK, and that the problem is with the params array.

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  • Create Extension Method to Produce Open & Closing Tags like Html.BeginForm()

    - by DaveDev
    Hi Guys I wonder if it's possible to create an extension method which has functionality & behaviour similar to Html.BeginForm(), in that it would generate a complete Html tag, and I could specificy its contents inside <% { & } %> tags. For example, I could have a view like: <% using(Html.BeginDiv("divId")) %> <% { %> <!-- Form content goes here --> <% } %> This capability would be very useful in the context of the functionality I'm trying to produce with the example in this question This would give me the ability to create containers for the types that I'll be <% var myType = new MyType(123, 234); %> <% var tag = new TagBuilder("div"); %> <% using(Html.BeginDiv<MyType>(myType, tag) %> <% { %> <!-- controls used for the configuration of MyType --> <!-- represented in the context of a HTML element, e.g.: --> <div class="MyType" prop1="123" prop2="234"> <!-- add a select here --> <!-- add a radio control here --> <!-- whatever, it represents elements in the context of their type --> </div> <% } %> I realise this will produce invalid XHTML, but I think there could be other benefits that outweigh this, especially since this project doesn't require that the XHTML validate to the W3C standards. Thanks Dave

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  • Intelligent search and generation of Java code, preferrably using Python?

    - by Ipsquiggle
    Basically, I do lots of one-off code generation, large-scale refactorings, etc. etc. in Java. My tool language of choice is Python, but I'll take whatever solutions you can offer. Here is a simplified illustration of what I would like, in a pseudocode Generating an implementation for an interface search within my project: for each Interface as iName: write class(name=iName+"Impl", implements=iName) search within the body of iName: for each Method as mName: write method(name=mName, body="// TODO implement this...") Basically, the tool I'm searching for would allow me to: parse files according to their Java structure ("search for interfaces") search for words contextualized by language elements and types ("variables of type SomeClass", "doStuff() method calls on SomeClass instances") to run searches with structural context ("within the body of the current result") easily replace or generate code (with helpers to generate, as above, or functions for replacing, "rename the interface to Foo", "insert the line Blah.Blah()", etc.) The point is, I don't want to spend a lot of time writing these things, as they are usually throwaway. But sometimes I need something just a little smarter than what grep offers. It wouldn't be too hard to write up a simplistic version of this, but if I'm going to use something like this at all, I'd expect it to be robust. Any suggestions of a tool/library that will help me accomplish this?

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  • which one of these is an example of coercion

    - by user1890210
    I have been pondering a multiple choice question on coercion. One of the 4 examples a,b,c or d is an example of coercion. I narrowed it down to A or B. But I am having a problem choosing between the two. Cane someone please explain why one is coercion and one isn't. A) string s="tomat"; char c='o'; s=s+c; I thought A could be correct because we have two different types, character and string, being added. Meaning that c is promoted to string, hence coercion. B) double x=1.0; double y=2.0; int i=(int)(x+y); I also thought B was the correct answer because the double (x+y) is being turned into a int to be placed in i. But I thought this could be wrong because its being done actively through use of (int) rather than passively such as "int i = x + y" I'll list the other two options, even though I believe that neither one is the correct answer C) char A=0x20; A = A << 1 | 0x01; cout << A << endl; D) double x=1.0; double y=x+1; return 0; I'm not just looking for an answer, but an explanation. I have read tons of things on coercion and A and B both look like the right answer. So why is one correct and the other not.

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  • Manual Linq to SQL entity framework mapping

    - by kprobst
    I've been playing with the O/R designer in VS and I was wondering if someone could shed come light on this. I'm used to OR mappers that are largely manual (homegrown and e.g., NHibernate). I don't mind encoding the entity classes myself, since they don't change all that often to begin with, and I have this irrational fear of designers and auto generated code as it is. I have noticed that the generated entity classes contain a lot of boilerplate extensibility methods, e.g. On[Property]Changed() and so on where [Property] is a mapped member of the class. These are placed in the setters of the property accessors. I assume it's OK if I don't include these when I do my hand coding, correct? They would be nice if I needed some sort of interception pattern but that's certainly not the case. I guess I just need to know if any of those methods are required by the entity framework to keep track of changes to the mapping types in order for things to work when updating the database. Thanks!

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