Search Results

Search found 7494 results on 300 pages for 'unused variables'.

Page 298/300 | < Previous Page | 294 295 296 297 298 299 300  | Next Page >

  • Drupal Ctools Form Wizard in a Block

    - by Iamjon
    Hi everyone I created a custom module that has a Ctools multi step form. It's basically a copy of http://www.nicklewis.org/using-chaos-tools-form-wizard-build-multistep-forms-drupal-6. The form works. I can see it if I got to the url i made for it. For the life of me I can't get the multistep form to show up in a block. Any clues? /** * Implementation of hook_block() * */ function mycrazymodule_block($op='list', $delta=0, $edit=array()) { switch ($op) { case 'list': $blocks[0]['info'] = t('SFT Getting Started'); $blocks[1]['info'] = t('SFT Contact US'); $blocks[2]['info'] = t('SFT News Letter'); return $blocks; case 'view': switch ($delta){ case '0': $block['subject'] = t('SFT Getting Started Subject'); $block['content'] = mycrazymodule_wizard(); break; case '1': $block['subject'] = t('SFT Contact US Subject'); $block['content'] = t('SFT Contact US content'); break; case '2': $block['subject'] = t('SFT News Letter Subject'); $block['content'] = t('SFT News Letter cONTENT'); break; } return $block; } } /** * Implementation of hook_menu(). */ function mycrazymodule_menu() { $items['hellocowboy'] = array( 'title' = 'Two Step Form', 'page callback' = 'mycrazymodule_wizard', 'access arguments' = array('access content') ); return $items; } /** * menu callback for the multistep form * step is whatever arg one is -- and will refer to the keys listed in * $form_info['order'], and $form_info['forms'] arrays */ function mycrazymodule_wizard() { $step = arg(1); // required includes for wizard $form_state = array(); ctools_include('wizard'); ctools_include('object-cache'); // The array that will hold the two forms and their options $form_info = array( 'id' = 'getting_started', 'path' = "hellocowboy/%step", 'show trail' = FALSE, 'show back' = FALSE, 'show cancel' = false, 'show return' =false, 'next text' = 'Submit', 'next callback' = 'getting_started_add_subtask_next', 'finish callback' = 'getting_started_add_subtask_finish', 'return callback' = 'getting_started_add_subtask_finish', 'order' = array( 'basic' = t('Step 1: Basic Info'), 'lecture' = t('Step 2: Choose Lecture'), ), 'forms' = array( 'basic' = array( 'form id' = 'basic_info_form' ), 'lecture' = array( 'form id' = 'choose_lecture_form' ), ), ); $form_state = array( 'cache name' = NULL, ); // no matter the step, you will load your values from the callback page $getstart = getting_started_get_page_cache(NULL); if (!$getstart) { // set form to first step -- we have no data $step = current(array_keys($form_info['order'])); $getstart = new stdClass(); //create cache ctools_object_cache_set('getting_started', $form_state['cache name'], $getstart); //print_r($getstart); } //THIS IS WHERE WILL STORE ALL FORM DATA $form_state['getting_started_obj'] = $getstart; // and this is the witchcraft that makes it work $output = ctools_wizard_multistep_form($form_info, $step, $form_state); return $output; } function basic_info_form(&$form, &$form_state){ $getstart = &$form_state['getting_started_obj']; $form['firstname'] = array( '#weight' = '0', '#type' = 'textfield', '#title' = t('firstname'), '#size' = 60, '#maxlength' = 255, '#required' = TRUE, ); $form['lastname'] = array( '#weight' = '1', '#type' = 'textfield', '#title' = t('lastname'), '#required' = TRUE, '#size' = 60, '#maxlength' = 255, ); $form['phone'] = array( '#weight' = '2', '#type' = 'textfield', '#title' = t('phone'), '#required' = TRUE, '#size' = 60, '#maxlength' = 255, ); $form['email'] = array( '#weight' = '3', '#type' = 'textfield', '#title' = t('email'), '#required' = TRUE, '#size' = 60, '#maxlength' = 255, ); $form['newsletter'] = array( '#weight' = '4', '#type' = 'checkbox', '#title' = t('I would like to receive the newsletter'), '#required' = TRUE, '#return_value' = 1, '#default_value' = 1, ); $form_state['no buttons'] = TRUE; } function basic_info_form_validate(&$form, &$form_state){ $email = $form_state['values']['email']; $phone = $form_state['values']['phone']; if(valid_email_address($email) != TRUE){ form_set_error('Dude you have an error', t('Where is your email?')); } //if (strlen($phone) 0 && !ereg('^[0-9]{1,3}-[0-9]{3}-[0-9]{3,4}-[0-9]{3,4}$', $phone)) { //form_set_error('Dude the phone', t('Phone number must be in format xxx-xxx-nnnn-nnnn.')); //} } function basic_info_form_submit(&$form, &$form_state){ //Grab the variables $firstname =check_plain ($form_state['values']['firstname']); $lastname = check_plain ($form_state['values']['lastname']); $email = check_plain ($form_state['values']['email']); $phone = check_plain ($form_state['values']['phone']); $newsletter = $form_state['values']['newsletter']; //Send the form and Grab the lead id $leadid = send_first_form($lastname, $firstname, $email,$phone, $newsletter); //Put into form $form_state['getting_started_obj']-firstname = $firstname; $form_state['getting_started_obj']-lastname = $lastname; $form_state['getting_started_obj']-email = $email; $form_state['getting_started_obj']-phone = $phone; $form_state['getting_started_obj']-newsletter = $newsletter; $form_state['getting_started_obj']-leadid = $leadid; } function choose_lecture_form(&$form, &$form_state){ $one = 'event 1' $two = 'event 2' $three = 'event 3' $getstart = &$form_state['getting_started_obj']; $form['lecture'] = array( '#weight' = '5', '#default_value' = 'two', '#options' = array( 'one' = $one, 'two' = $two, 'three' = $three, ), '#type' = 'radios', '#title' = t('Select Workshop'), '#required' = TRUE, ); $form['attendees'] = array( '#weight' = '6', '#default_value' = 'one', '#options' = array( 'one' = t('I will be arriving alone'), 'two' =t('I will be arriving with a guest'), ), '#type' = 'radios', '#title' = t('Attendees'), '#required' = TRUE, ); $form_state['no buttons'] = TRUE; } /** * Same idea as previous steps submit * */ function choose_lecture_form_submit(&$form, &$form_state) { $workshop = $form_state['values']['lecture']; $leadid = $form_state['getting_started_obj']-leadid; $attendees = $form_state['values']['attendees']; $form_state['getting_started_obj']-lecture = $workshop; $form_state['getting_started_obj']-attendees = $attendees; send_second_form($workshop, $attendees, $leadid); } /*----PART 3 CTOOLS CALLBACKS -- these usually don't have to be very unique ---------------------- */ /** * Callback generated when the add page process is finished. * this is where you'd normally save. */ function getting_started_add_subtask_finish(&$form_state) { dpm($form_state); $getstart = &$form_state['getting_started_obj']; drupal_set_message('mycrazymodule '.$getstart-name.' successfully deployed' ); //Get id // Clear the cache ctools_object_cache_clear('getting_started', $form_state['cache name']); $form_state['redirect'] = 'hellocowboy'; } /** * Callback for the proceed step * */ function getting_started_add_subtask_next(&$form_state) { dpm($form_state); $getstart = &$form_state['getting_started_obj']; $cache = ctools_object_cache_set('getting_started', $form_state['cache name'], $getstart); } /*----PART 4 CTOOLS FORM STORAGE HANDLERS -- these usually don't have to be very unique ---------------------- */ /** * Remove an item from the object cache. */ function getting_started_clear_page_cache($name) { ctools_object_cache_clear('getting_started', $name); } /** * Get the cached changes to a given task handler. */ function getting_started_get_page_cache($name) { $cache = ctools_object_cache_get('getting_started', $name); return $cache; } //Salesforce Functions function send_first_form($lastname, $firstname,$email,$phone, $newsletter){ $send = array("LastName" = $lastname , "FirstName" = $firstname, "Email" = $email ,"Phone" = $phone , "Newsletter__c" =$newsletter ); $sf = salesforce_api_connect(); $response = $sf-client-create(array($send), 'Lead'); dpm($response); return $response-id; } function send_second_form($workshop, $attendees, $leadid){ $send = array("Id" = $leadid , "Number_Of_Pepole__c" = "2" ); $sf = salesforce_api_connect(); $response = $sf-client-update(array($send), 'Lead'); dpm($response, 'the final response'); return $response-id; }

    Read the article

  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

    Read the article

  • How to convert this procedural programming to object-oriented programming?

    - by manus91
    I have a source code that is needed to be converted by creating classes, objects and methods. So far, I've just done by converting the initial main into a separate class. But I don't know what to do with constructor and which variables are supposed to be private. This is the code : import java.util.*; public class Card{ private static void shuffle(int[][] cards){ List<Integer> randoms = new ArrayList<Integer>(); Random randomizer = new Random(); for(int i = 0; i < 8;) { int r = randomizer.nextInt(8)+1; if(!randoms.contains(r)) { randoms.add(r); i++; } } List<Integer> clonedList = new ArrayList<Integer>(); clonedList.addAll(randoms); Collections.shuffle(clonedList); randoms.addAll(clonedList); Collections.shuffle(randoms); int i=0; for(int r=0; r < 4; r++){ for(int c=0; c < 4; c++){ cards[r][c] = randoms.get(i); i++; } } } public static void play() throws InterruptedException { int ans = 1; int preview; int r1,c1,r2,c2; int[][] cards = new int[4][4]; boolean[][] cardstatus = new boolean[4][4]; boolean gameover = false; int moves; Scanner input = new Scanner(System.in); do{ moves = 0; shuffle(cards); System.out.print("Enter the time(0 to 5) in seconds for the preview of the answer : "); preview = input.nextInt(); while((preview<0) || (preview>5)){ System.out.print("Invalid time!! Re-enter time(0 - 5) : "); preview = input.nextInt(); } preview = 1000*preview; System.out.println(" "); for (int i =0; i<4;i++){ for (int j=0;j<4;j++){ System.out.print(cards[i][j]); System.out.print(" "); } System.out.println(""); System.out.println(""); } Thread.sleep(preview); for(int b=0;b<25;b++){ System.out.println(" "); } for(int r=0;r<4;r++){ for(int c=0;c<4;c++){ System.out.print("*"); System.out.print(" "); cardstatus[r][c] = false; } System.out.println(""); System.out.println(" "); } System.out.println(""); do{ do{ System.out.print("Please insert the first card row : "); r1 = input.nextInt(); while((r1<1) || (r1>4)){ System.out.print("Invalid coordinate!! Re-enter first card row : "); r1 = input.nextInt(); } System.out.print("Please insert the first card column : "); c1 = input.nextInt(); while((c1<1) || (c1>4)){ System.out.print("Invalid coordinate!! Re-enter first card column : "); c1 = input.nextInt(); } if(cardstatus[r1-1][c1-1] == true){ System.out.println("The card is already flipped!! Select another card."); System.out.println(""); } }while(cardstatus[r1-1][c1-1] != false); do{ System.out.print("Please insert the second card row : "); r2 = input.nextInt(); while((r2<1) || (r2>4)){ System.out.print("Invalid coordinate!! Re-enter second card row : "); r2 = input.nextInt(); } System.out.print("Please insert the second card column : "); c2 = input.nextInt(); while((c2<1) || (c2>4)){ System.out.print("Invalid coordinate!! Re-enter second card column : "); c2 = input.nextInt(); } if(cardstatus[r2-1][c2-1] == true){ System.out.println("The card is already flipped!! Select another card."); } if((r1==r2)&&(c1==c2)){ System.out.println("You can't select the same card twice!!"); continue; } }while(cardstatus[r2-1][c2-1] != false); r1--; c1--; r2--; c2--; System.out.println(""); System.out.println(""); System.out.println(""); for(int r=0;r<4;r++){ for(int c=0;c<4;c++){ if((r==r1)&&(c==c1)){ System.out.print(cards[r][c]); System.out.print(" "); } else if((r==r2)&&(c==c2)){ System.out.print(cards[r][c]); System.out.print(" "); } else if(cardstatus[r][c] == true){ System.out.print(cards[r][c]); System.out.print(" "); } else{ System.out.print("*"); System.out.print(" "); } } System.out.println(" "); System.out.println(" "); } System.out.println(""); if(cards[r1][c1] == cards[r2][c2]){ System.out.println("Cards Matched!!"); cardstatus[r1][c1] = true; cardstatus[r2][c2] = true; } else{ System.out.println("No cards match!!"); } Thread.sleep(2000); for(int b=0;b<25;b++){ System.out.println(""); } for(int r=0;r<4;r++){ for(int c=0;c<4;c++){ if(cardstatus[r][c] == true){ System.out.print(cards[r][c]); System.out.print(" "); } else{ System.out.print("*"); System.out.print(" "); } } System.out.println(""); System.out.println(" "); } System.out.println(""); System.out.println(""); System.out.println(""); gameover = true; for(int r=0;r<4;r++){ for( int c=0;c<4;c++){ if(cardstatus[r][c]==false){ gameover = false; break; } } if(gameover==false){ break; } } moves++; }while(gameover != true); System.out.println("Congratulations, you won!!"); System.out.println("It required " + moves + " moves to finish it."); System.out.println(""); System.out.print("Would you like to play again? (1=Yes / 0=No) : "); ans = input.nextInt(); }while(ans == 1); } } The main class is: import java.util.*; public class PlayCard{ public static void main(String[] args) throws InterruptedException{ Card game = new Card(); game.play(); } } Should I simplify the Card class by creating other classes? Through this code, my javadoc has no constructtor. So i need help on this!

    Read the article

  • reCaptcha integration with php

    - by Neil Bradley
    Hi there, I'm building a contact us page that also uses a reCaptcha, but im having a few issues with it. I fill in all of the fields in the contact form and the correct reCaptcha words, but the form does not submit. I'm assuming this is something to do with the validation, but wondered if someone might be able to spot where i'm going wrong? The PHP code at the top of my page looks like this; <?php include('includes/session.php'); $err = ''; $success = ''; if(isset($_POST["docontact"]) && $_POST["docontact"] == "yes") { //get form details $form = new stdClass(); $form->name = sanitizeOne($_POST["name"], "str"); $form->email = sanitizeOne($_POST["email"], "str"); $form->phone = sanitizeOne($_POST["phone"], "str"); $form->mysevenprog = sanitizeOne($_POST["mysevenprog"], "str"); $form->enquiry = sanitizeOne($_POST["enquiry"], "str"); $form->howfindsite = sanitizeOne($_POST["howfindsite"], "str"); //Check for errors (required: name, email, enquiry) if($form->name == "") { $err .= '<p class="warning">Please enter your name!</p>'; } if($form->email == "") { $err .= '<p class="warning">Please enter your email address!</p>'; } if($form->enquiry == "") { $err .= '<p class="warning">Please supply an enquiry message!</p>'; } //Send Email if($err == "") { $mailer = new BlueMailer(); $mailer->AddAddress(Configuration::getVar("developer_email"), Configuration::getVar("admin_email_name")); include('templates/email/contact-us-admin.php'); if(!$mailer->Send()) { $err .= "<p>There was an error sending submitting your request!, Please try again later."; } else { $success = 'thanks'; } } } else { //Initialise empty variables $form = new stdClass(); $form->name = ""; $form->email = ""; $form->phone = ""; $form->mysevenprog = ""; $form->enquiry = ""; $form->howfindsite = ""; } ?> And then in the body of my page I have the form as follows; <?php if($err != "") : ?> <div class="error"> <?php echo $err; ?> </div> <?php endif; ?> <?php if($success == 'thanks') : ?> <h3>Thank you for your enquiry</h3> <p>Your enquiry has been successfully sent. Someone will contact you shortly.</p> <?php else: ?> <h3>If you are looking to advertise with us, have some feedback about some of our programming or want to say 'Hi' please use the fields below</h3> <form name="contactus" id="contactus" method="post" action="<?php echo $_SERVER['SCRIPT_NAME'] ?>"> <ul> <li><label for="name">Your name: *</label> <input name="name" id="name" class="textbox" style="width: 75%;" type="text" value="<?php echo $form->name ?>" /></li> <li><label for="email">Email address: *</label> <input name="email" id="email" class="textbox" style="width: 75%;" type="text" value="<?php echo $form->email ?>" /></li> <li><label for="phone">Telephone:</label> <input name="phone" id="phone" class="textbox" style="width: 75%;" type="text" value="<?php echo $form->phone ?>" /></li> <li><label for="mysevenprog">My Seven programme</label> <input name="mysevenprog" class="textbox" style="width: 75%;" type="text" value="<?php echo $form->mysevenprog ?>" /></li> <li><label for="enquiry">Enquiry/Message: *</label> <textarea name="enquiry" class="textarea" rows="5" cols="30" style="width: 75%;" id="enquiry"><?php echo $form->enquiry ?></textarea></li> <li><label for="howfindsite">How did you find out about our site?</label> <input name="howfindsite" id="howfindsite" class="textbox" style="width: 75%;" type="text" value="<?php echo $form->howfindsite ?>" /></li> <li> <?php require_once('recaptchalib.php'); // Get a key from http://recaptcha.net/api/getkey $publickey = "6LcbbQwAAAAAAPYy2EFx-8lFCws93Ip6Vi5itlpT"; $privatekey = "6LcbbQwAAAAAAPV_nOAEjwya5FP3wzL3oNfBi21C"; # the response from reCAPTCHA $resp = null; # the error code from reCAPTCHA, if any $error = null; # was there a reCAPTCHA response? if ($_POST["recaptcha_response_field"]) { $resp = recaptcha_check_answer ($privatekey, $_SERVER["REMOTE_ADDR"], $_POST["recaptcha_challenge_field"], $_POST["recaptcha_response_field"]); if ($resp->is_valid) { echo "You got it!"; } else { # set the error code so that we can display it $error = $resp->error; } } echo recaptcha_get_html($publickey, $error); ?> </li> <li><input type="submit" value="Submit Form" class="button" /></li> </ul> <input type="hidden" name="docontact" value="yes" /> </form> <?php endif; ?>

    Read the article

  • Help with java GUI- has error in main thread

    - by jan
    Hello guys, Basically im trying to do a Insurance Application form in java. And it uses multiple JPanels in a JFrame. -adding of JPanel into main program frame was done like this: //jpCenterArea to hold jp1-jp7 jpCenterArea.add(jp1); jpCenterArea.add(jp2); jpCenterArea.add(jp3); jpCenterArea.add(jp4); ...etc ********Add Jpanels to JFrame*****/ add(jpTitle, BorderLayout.NORTH); add(jpCenterArea, BorderLayout.CENTER); add(jpBottom, BorderLayout.SOUTH); However, even though program can compile, it cannot be run. error as mentioned below: Exception in thread "main" java.lang.NullPointerException at java.awt.Container.addImpl<Container.java:1045> at java.awt.Container.add<Container.java:365> at TravelInsuranceApplication.<init>TravelInsuranceApplication.java:120> at TravelInsuranceApplication.main<TravelInsuranceApplication.java:154> 1 import javax.swing.*; 2 import java.awt.*; 3 public class TravelInsuranceApplication extends JFrame 4 { 5 //declare private variables 6 private JLabel jlblTitle, jlblName, jlblNRIC, jlblAdd, jlblPostal, jlblContact, jlblDOB, 7 jlblEmail, jlblPeriod; 8 private JLabel jlblDeparture, jlblDays, jlblZone, jlblPlan; 9 private JTextField jtfName, jtfIC, jtfAdd, jtfPostal, jtfContact, jtfEmail, jtfZone; 10 private JRadioButton jrbResident, jrbOffice, jrbDeluxe, jrbClassic, jrbAsia, jrbWorldwide; 11 private ButtonGroup bgContact, bgZone, bgPlan; 12 private JComboBox jcDay, jcMonth, jcYear; 13 private JButton jbtnSubmit, jbtnCalculate, jbtnClear; 14 private JPanel jpTitle,jp1, jp2, jp3, jp4, jp5, jp6, jp7, jpBottom, jpCenterArea; 15 String[] day = {"1", "2", "3"}; 16 String[] month = {"january", "february"}; 17 String[] year = {"1981", "1985", "1990", "1995"}; 18 19 //constructor and GUI development 20 public TravelInsuranceApplication() 21 { 22 setSize(500,200); 23 setTitle("Travel Insurance Application"); 24 setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 25 setLayout(new BorderLayout()); 26 27 //create ALL component objects/ 28 jlblTitle = new JLabel("Travel Insurance Application: "); 29 jlblName = new JLabel("Name of Insured: "); 30 jlblNRIC = new JLabel("NRIC: "); 31 jlblAdd = new JLabel("Address: "); 32 jlblPostal = new JLabel("Postal Code: "); 33 jlblContact = new JLabel("Telephone: "); 34 jlblDOB = new JLabel("Date Of Birth: "); 35 jlblEmail = new JLabel("Email Address: "); 36 jlblPeriod = new JLabel("Period Of Insurance "); 37 jlblDeparture = new JLabel("Departure Date "); 38 jlblDays = new JLabel("How Many Days To Insure "); 39 jlblZone = new JLabel("Zone: "); 40 jlblPlan = new JLabel("Plan: "); 41 42 jtfName = new JTextField(50); 43 jtfIC = new JTextField(15); 44 jtfAdd = new JTextField(50); 45 jtfPostal = new JTextField(15); 46 jtfContact = new JTextField(15); 47 jtfEmail = new JTextField(50); 48 jtfZone = new JTextField(100); 49 50 jrbResident = new JRadioButton("Rseident/Pgr"); 51 jrbOffice = new JRadioButton("Office/HP"); 52 jrbAsia = new JRadioButton("Asia"); 53 jrbAsia = new JRadioButton("Worldwide"); 54 jrbDeluxe = new JRadioButton("Deluxe"); 55 jrbClassic = new JRadioButton("Classic"); 56 57 jcDay = new JComboBox(day); 58 jcMonth = new JComboBox(month); 59 jcYear = new JComboBox(year); 60 61 jbtnSubmit = new JButton("Submit"); 62 jbtnCalculate = new JButton("Calculate"); 63 jbtnClear = new JButton("Clear"); 64 65 /****create JPanels - jpTitle, JpCenterArea & jp2-jp8 , jpBottom + setLayout 66 for ALL JPanels******/ 67 jpTitle = new JPanel(new FlowLayout(FlowLayout.CENTER)); 68 jpCenterArea = new JPanel(new FlowLayout()); 69 jp1 = new JPanel(new FlowLayout()); 70 jp2 = new JPanel(new FlowLayout(FlowLayout.CENTER)); 71 jp3 = new JPanel(new FlowLayout()); 72 jp4 = new JPanel(new FlowLayout()); 73 jp5 = new JPanel(new FlowLayout()); 74 jp6 = new JPanel(new FlowLayout(FlowLayout.CENTER)); 75 jp7 = new JPanel(new FlowLayout(FlowLayout.CENTER)); 76 jpBottom = new JPanel(new FlowLayout(FlowLayout.CENTER)); 77 78 79 80 81 //add components to JPanels 82 jpTitle.add(jlblTitle); 83 84 //jp1 85 jp1.add(jlblName); 86 jp1.add(jtfName); 87 jp1.add(jlblNRIC); 88 jp1.add(jtfIC); 89 90 //jp2 91 jp2.add(jlblAdd); 92 jp2.add(jtfAdd); 93 jp2.add(jlblPostal); 94 jp2.add(jtfPostal); 95 96 //jp3 97 jp3.add(jlblContact); 98 jp3.add(jtfContact); 99 jp3.add(jrbResident); 100 jp3.add(jrbOffice); 101 jp3.add(jlblDOB); 102 jp3.add(jcDay); 103 jp3.add(jcMonth); 104 jp3.add(jcYear); 105 106 //jp4 107 jp4.add(jlblEmail); 108 jp4.add(jtfEmail); 109 110 //jp5 111 jp5.add(jlblPeriod); 112 jp5.add(jlblDeparture); 113 jp5.add(jcDay); 114 jp5.add(jcMonth); 115 jp5.add(jcYear); 116 jp5.add(jlblDays); 117 jp5.add(jcDay); 118 119 //jp6 120 jp6.add(jlblZone); 121 jp6.add(jrbAsia); 122 jp6.add(jrbWorldwide); 123 jp6.add(jlblPlan); 124 jp6.add(jrbDeluxe); 125 jp6.add(jrbClassic); 126 127 //jp7 128 jp7.add(jtfZone); 129 130 //jpCenterArea to hold jp1-jp7 131 jpCenterArea.add(jp1); 132 jpCenterArea.add(jp2); 133 jpCenterArea.add(jp3); 134 jpCenterArea.add(jp4); 135 jpCenterArea.add(jp5); 136 jpCenterArea.add(jp6); 137 jpCenterArea.add(jp7); 138 139 //jpBottom 140 jpBottom.add(jbtnSubmit); 141 jpBottom.add(jbtnCalculate); 142 jpBottom.add(jbtnClear); 143 144 /********Add Jpanels to JFrame*****/ 145 add(jpTitle, BorderLayout.NORTH); 146 add(jpCenterArea, BorderLayout.CENTER); 147 add(jpBottom, BorderLayout.SOUTH); 148 149 setVisible(true); 150 151 152 153 }//end null constructor 154 public static void main(String[] args) 155 { 156 TravelInsuranceApplication travel = new TravelInsuranceApplication(); 157 158 }//end main 159 160 }//end class

    Read the article

  • substrings and multiple textfields, AS3

    - by VideoDnd
    How do I get my text fields to populate correctly and show single digits? Description Each textfield receives a substring. This doesn't limit it's input, because the text fields shows extra numbers. The counters are set to 2,200,000.00, just to see if the numbers are populating. Ex A is the one I'm trying to fix. Ex A the one I want to fix //Tweening method 'could substitute code with Tweener' import fl.transitions.Tween; import fl.transitions.easing.*; //Timer that will run a sec and repeat var timer:Timer = new Timer(1000); //Integer values var count:int = +220000000; var fcount:int = 0; //Events and starting timer timer.addEventListener(TimerEvent.TIMER, incrementCounter); addEventListener(Event.ENTER_FRAME, checkOdometerPosition); timer.start(); //Tween Variables var smoothLoop:int = 0; var originalYPosition:Number = 0; var upwardYPosition:Number = -99; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //First Digit function checkOdometerPosition(event:Event):void{ if (seconds9.y <= upwardYPosition){ var toText:String = formatCount(fcount); //seconds9.firstDigit.text = formatCount(fcount); seconds9.firstDigit.text = toText.substr(9, 9); seconds9.y = originalYPosition; seconds8.firstDigit.text = toText.substr(8, 8); seconds8.y = originalYPosition; seconds7dec.firstDigit.text = toText.substr(7, 7); seconds7dec.y = originalYPosition; seconds6.firstDigit.text = toText.substr(6, 6); seconds6.y = originalYPosition; seconds5.firstDigit.text = toText.substr(5, 5); seconds5.y = originalYPosition; seconds5.firstDigit.text = toText.substr(4, 4); seconds5.y = originalYPosition; seconds3.firstDigit.text = toText.substr(3, 3); seconds3.y = originalYPosition; seconds2.firstDigit.text = toText.substr(2, 2); seconds2.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds0.firstDigit.text = toText.substr(0, 1); seconds0.y = originalYPosition; } } //Second Digit function incrementCounter(event:TimerEvent):void{ count++; fcount=int(count) if (smoothLoop < 9){ smoothLoop++; } else { smoothLoop = 0; } var lolly:String = formatCount(fcount-1); //seconds9.secondDigit.text = formatCount(fcount); seconds9.secondDigit.text = lolly.substr(9, 9); var addTween9:Tween = new Tween(seconds9, "y", Strong.easeOut,0,-222, .7, true); seconds8.secondDigit.text = lolly.substr(8, 8); var addTween8:Tween = new Tween(seconds8, "y", Strong.easeOut,0,-222, .7, true); seconds7dec.secondDigit.text = lolly.substr(7, 7); var addTween7dec:Tween = new Tween(seconds7dec, "y", Strong.easeOut,0,-222, .7, true); seconds6.secondDigit.text = lolly.substr(6, 6); var addTween6:Tween = new Tween(seconds6, "y", Strong.easeOut,0,-222, .7, true); seconds5.secondDigit.text = lolly.substr(5, 5); var addTween5:Tween = new Tween(seconds5, "y", Strong.easeOut,0,-222, .7, true); seconds4.secondDigit.text = lolly.substr(4, 4); var addTween4:Tween = new Tween(seconds4, "y", Strong.easeOut,0,-222, .7, true); seconds3.secondDigit.text = lolly.substr(3, 3); var addTween3:Tween = new Tween(seconds3, "y", Strong.easeOut,0,-222, .7, true); seconds2.secondDigit.text = lolly.substr(2, 2); var addTween2:Tween = new Tween(seconds2, "y", Strong.easeOut,0,-222, .7, true); seconds1.secondDigit.text = lolly.substr(1, 1); var addTween1:Tween = new Tween(seconds1, "y", Strong.easeOut,0,-222, .7, true); seconds0.secondDigit.text = lolly.substr(0, 1); var addTween0:Tween = new Tween(seconds0, "y", Strong.easeOut,0,-222, .7, true); } Ex A has 10 text objects, each with a pair of text fields. It’s move complex than Ex B, because it has a Y animation and pairs of numbers. The text objects are animated to create a scrolling effect. It moves vertically, and has a lead number and a catch up number contained in each symbol. See illustration for more description. Ex B work fine! for example only //STRING SPLITTER COUNTER with nine individual text fields //Timer settings var delay:uint = 1000/100; var repeat:uint = 0; var timer:Timer; timer = new Timer(delay,repeat); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); //Integer values var count:int = 0; var fcount:int = 0; //Format Count function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Split strings off to individual text fields function incrementCounter(event:TimerEvent) { count++; fcount=int(count+220000000) var toText:String = formatCount(fcount); mytext9.text = toText.substr(9, 9); mytext8.text = toText.substr(8, 8); mytext7dec.text = toText.substr(7, 7); mytext6.text = toText.substr(6, 6); mytext5.text = toText.substr(5, 5); mytext4.text = toText.substr(4, 4); mytext3.text = toText.substr(3, 3); mytext2.text = toText.substr(2, 2); mytext1.text = toText.substr(1, 1); mytext0.text = toText.substr(0, 1); }

    Read the article

  • Using Handlebars.js issue

    - by Roland
    I'm having a small issue when I'm compiling a template with Handlebars.js . I have a JSON text file which contains an big array with objects : Source ; and I'm using XMLHTTPRequest to get it and then parse it so I can use it when compiling the template. So far the template has the following structure : <div class="product-listing-wrapper"> <div class="product-listing"> <div class="left-side-content"> <div class="thumb-wrapper"> <img src="{{ThumbnailUrl}}"> </div> <div class="google-maps-wrapper"> <div class="google-coordonates-wrapper"> <div class="google-coordonates"> <p>{{LatLon.Lat}}</p> <p>{{LatLon.Lon}}</p> </div> </div> <div class="google-maps-button"> <a class="google-maps" href="#" data-latitude="{{LatLon.Lat}}" data-longitude="{{LatLon.Lon}}">Google Maps</a> </div> </div> </div> <div class="right-side-content"></div> </div> And the following block of code would be the way I'm handling the JS part : $(document).ready(function() { /* Default Javascript Options ~a javascript object which contains all the variables that will be passed to the cluster class */ var default_cluster_options = { animations : ['flash', 'bounce', 'shake', 'tada', 'swing', 'wobble', 'wiggle', 'pulse', 'flip', 'flipInX', 'flipOutX', 'flipInY', 'flipOutY', 'fadeIn', 'fadeInUp', 'fadeInDown', 'fadeInLeft', 'fadeInRight', 'fadeInUpBig', 'fadeInDownBig', 'fadeInLeftBig', 'fadeInRightBig', 'fadeOut', 'fadeOutUp', 'fadeOutDown', 'fadeOutLeft', 'fadeOutRight', 'fadeOutUpBig', 'fadeOutDownBig', 'fadeOutLeftBig', 'fadeOutRightBig', 'bounceIn', 'bounceInUp', 'bounceInDown', 'bounceInLeft', 'bounceInRight', 'bounceOut', 'bounceOutUp', 'bounceOutDown', 'bounceOutLeft', 'bounceOutRight', 'rotateIn', 'rotateInDownLeft', 'rotateInDownRight', 'rotateInUpLeft', 'rotateInUpRight', 'rotateOut', 'rotateOutDownLeft', 'rotateOutDownRight', 'rotateOutUpLeft', 'rotateOutUpRight', 'lightSpeedIn', 'lightSpeedOut', 'hinge', 'rollIn', 'rollOut'], json_data_url : 'data.json', template_data_url : 'template.php', base_maps_api_url : 'https://maps.googleapis.com/maps/api/js?sensor=false', cluser_wrapper_id : '#content-wrapper', maps_wrapper_class : '.google-maps', }; /* Cluster ~main class, handles all javascript operations */ var Cluster = function(environment, cluster_options) { var self = this; this.options = $.extend({}, default_cluster_options, cluster_options); this.environment = environment; this.animations = this.options.animations; this.json_data_url = this.options.json_data_url; this.template_data_url = this.options.template_data_url; this.base_maps_api_url = this.options.base_maps_api_url; this.cluser_wrapper_id = this.options.cluser_wrapper_id; this.maps_wrapper_class = this.options.maps_wrapper_class; this.test_environment_mode(this.environment); this.initiate_environment(); this.test_xmlhttprequest_availability(); this.initiate_gmaps_lib_load(self.base_maps_api_url); this.initiate_data_processing(); }; /* Test Environment Mode ~adds a modernizr test which looks wheater the cluster class is initiated in development or not */ Cluster.prototype.test_environment_mode = function(environment) { var self = this; return Modernizr.addTest('test_environment', function() { return (typeof environment !== 'undefined' && environment !== null && environment === "Development") ? true : false; }); }; /* Test XMLHTTPRequest Availability ~adds a modernizr test which looks wheater the xmlhttprequest class is available or not in the browser, exception makes IE */ Cluster.prototype.test_xmlhttprequest_availability = function() { return Modernizr.addTest('test_xmlhttprequest', function() { return (typeof window.XMLHttpRequest === 'undefined' || window.XMLHttpRequest === null) ? true : false; }); }; /* Initiate Environment ~depending on what the modernizr test returns it puts LESS in the development mode or not */ Cluster.prototype.initiate_environment = function() { return (Modernizr.test_environment) ? (less.env = "development", less.watch()) : true; }; Cluster.prototype.initiate_gmaps_lib_load = function(lib_url) { return Modernizr.load(lib_url); }; /* Initiate XHR Request ~prototype function that creates an xmlhttprequest for processing json data from an separate json text file */ Cluster.prototype.initiate_xhr_request = function(url, mime_type) { var request, data; var self = this; (Modernizr.test_xmlhttprequest) ? request = new ActiveXObject('Microsoft.XMLHTTP') : request = new XMLHttpRequest(); request.onreadystatechange = function() { if(request.readyState == 4 && request.status == 200) { data = request.responseText; } }; request.open("GET", url, false); request.overrideMimeType(mime_type); request.send(); return data; }; Cluster.prototype.initiate_google_maps_action = function() { var self = this; return $(this.maps_wrapper_class).each(function(index, element) { return $(element).on('click', function(ev) { var html = $('<div id="map-canvas" class="map-canvas"></div>'); var latitude = $(element).attr('data-latitude'); var longitude = $(element).attr('data-longitude'); log("LAT : " + latitude); log("LON : " + longitude); $.lightbox(html, { "width": 900, "height": 250, "onOpen" : function() { } }); ev.preventDefault(); }); }); }; Cluster.prototype.initiate_data_processing = function() { var self = this; var json_data = JSON.parse(self.initiate_xhr_request(self.json_data_url, 'application/json; charset=ISO-8859-1')); var source_data = self.initiate_xhr_request(self.template_data_url, 'text/html'); var template = Handlebars.compile(source_data); for(var i = 0; i < json_data.length; i++ ) { var result = template(json_data[i]); $(result).appendTo(self.cluser_wrapper_id); } self.initiate_google_maps_action(); }; /* Cluster ~initiate the cluster class */ var cluster = new Cluster("Development"); }); My problem would be that I don't think I'm iterating the JSON object right or I'm using the template the wrong way because if you check this link : http://rolandgroza.com/labs/valtech/ ; you will see that there are some numbers there ( which represents latitude and longitude ) but they are all the same and if you take only a brief look at the JSON object each number is different. So what am I doing wrong that it makes the same number repeat ? Or what should I do to fix it ? I must notice that I've just started working with templates so I have little knowledge it.

    Read the article

  • A "Trig" Calculating Class

    - by Clinton Scott
    I have been trying to create a gui that calculates trigonometric functions based off of the user's input. I have had success in the GUI part, but my class that I wrote to hold information using inheritance seems to be messed up, because when I run it gives an error saying: Exception in thread "main" java.lang.RuntimeException: Uncompilable source code - constructor ArcTrigCalcCon in class TrigCalc.ArcTrigCalcCon cannot be applied to given types; required: double,double,double,double,double,double found: java.lang.Double,java.lang.Double,java.lang.Double reason: actual and formal argument lists differ in length at TrigCalc.TrigCalcGUI.(TrigCalcGUI.java:31) at TrigCalc.TrigCalcGUI.main(TrigCalcGUI.java:87) Java Result: 1 and says it is the object causing the problem. Below Will be my code. First I will put up my inheritance class with cosecant secant and cotangent and then my original class with the original 3 trig functions: { public ArcTrigCalcCon(double s, double cs, double t, double csc, double sc, double ct) { // Inherit from the Trig Calc class super(s, cs, t); cosecant = 1/s; secant = 1/cs; cotangent = 1/t; } public void setCsc(double csc) { cosecant = csc; } public void setSec(double sc) { secant = sc; } public void setCot(double ct) { cotangent = ct; } } Here is the first Trigonometric class: public class TrigCalcCon { public double sine; public double cosine; public double tangent; public TrigCalcCon(double s, double cs, double t) { sine = s; cosine = cs; tangent = t; } public void setSin(double s) { sine = s; } public void setCos(double cs) { cosine = cs; } public void setTan(double t) { tangent = t; } public void set(double s, double cs, double t) { sine = s; cosine = cs; tangent = t; } public double getSin() { return Math.sin(sine); } public double getCos() { return Math.cos(cosine); } public double getTan() { return Math.tan(tangent); } } and here is the demo class to run the gui: public class TrigCalcGUI extends JFrame implements ActionListener { // Instance Variables private String input; private Double s, cs, t, csc, sc, ct; private JPanel mainPanel, sinPanel, cosPanel, tanPanel, cscPanel, secPanel, cotPanel, buttonPanel, inputPanel, displayPanel; // Panel Display private JLabel sinLabel, cosLabel, tanLabel, secLabel, cscLabel, cotLabel, inputLabel; private JTextField sinTF, cosTF, tanTF, secTF, cscTF, cotTF, inputTF; //Text Fields for sin, cos, and tan, and inverse private JButton calcButton, clearButton; // Calculate and Exit Buttons // Object ArcTrigCalcCon trC = new ArcTrigCalcCon(s, cs, t); public TrigCalcGUI() { // title bar text. super("Trig Calculator"); // Corner exit button action. setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // Create main panel to add each panel to mainPanel = new JPanel(); mainPanel.setLayout(new GridLayout(3,2)); displayPanel = new JPanel(); displayPanel.setLayout(new GridLayout(3,2)); // Assign Panel to each variable inputPanel = new JPanel(); sinPanel = new JPanel(); cosPanel = new JPanel(); tanPanel = new JPanel(); cscPanel = new JPanel(); secPanel = new JPanel(); cotPanel = new JPanel(); buttonPanel = new JPanel(); // Call each constructor buildInputPanel(); buildSinCosTanPanels(); buildCscSecCotPanels(); buildButtonPanel(); // Add each panel to content pane displayPanel.add(sinPanel); displayPanel.add(cscPanel); displayPanel.add(cosPanel); displayPanel.add(secPanel); displayPanel.add(tanPanel); displayPanel.add(cotPanel); // Add three content panes to GUI mainPanel.add(inputPanel, BorderLayout.NORTH); mainPanel.add(displayPanel, BorderLayout.CENTER); mainPanel.add(buttonPanel, BorderLayout.SOUTH); //add mainPanel this.add(mainPanel); // size of window to content this.pack(); // display window setVisible(true); } public static void main(String[] args) { new TrigCalcGUI(); } private void buildInputPanel() { inputLabel = new JLabel("Enter a Value: "); inputTF = new JTextField(5); inputPanel.add(inputLabel); inputPanel.add(inputTF); } // Building Constructor for sinPanel cosPanel, and tanPanel private void buildSinCosTanPanels() { // Set layout and border for sinPanel sinPanel.setLayout(new GridLayout(2,2)); sinPanel.setBorder(BorderFactory.createTitledBorder("Sine")); // sinTF = new JTextField(5); sinTF.setEditable(false); sinPanel.add(sinTF); // Set layout and border for cosPanel cosPanel.setLayout(new GridLayout(2,2)); cosPanel.setBorder(BorderFactory.createTitledBorder("Cosine")); cosTF = new JTextField(5); cosTF.setEditable(false); cosPanel.add(cosTF); // Set layout and border for tanPanel tanPanel.setLayout(new GridLayout(2,2)); tanPanel.setBorder(BorderFactory.createTitledBorder("Tangent")); tanTF = new JTextField(5); tanTF.setEditable(false); tanPanel.add(tanTF); } // Building Constructor for cscPanel secPanel, and cotPanel private void buildCscSecCotPanels() { // Set layout and border for cscPanel cscPanel.setLayout(new GridLayout(2,2)); cscPanel.setBorder(BorderFactory.createTitledBorder("Cosecant")); // cscTF = new JTextField(5); cscTF.setEditable(false); cscPanel.add(cscTF); // Set layout and border for secPanel secPanel.setLayout(new GridLayout(2,2)); secPanel.setBorder(BorderFactory.createTitledBorder("Secant")); secTF = new JTextField(5); secTF.setEditable(false); secPanel.add(secTF); // Set layout and border for cotPanel cotPanel.setLayout(new GridLayout(2,2)); cotPanel.setBorder(BorderFactory.createTitledBorder("Cotangent")); cotTF = new JTextField(5); cotTF.setEditable(false); cotPanel.add(cotTF); } private void buildButtonPanel() { // Create buttons and add events calcButton = new JButton("Calculate"); calcButton.addActionListener(new CalcButtonListener()); clearButton = new JButton("Clear"); clearButton.addActionListener(new ClearButtonListener()); buttonPanel.add(calcButton); buttonPanel.add(clearButton); } @Override public void actionPerformed(ActionEvent e) { } private class CalcButtonListener implements ActionListener { public void actionPerformed(ActionEvent ae) { // Declare boolean variable boolean incorrect = true; // Set input variable to input text field text input = inputTF.getText(); ImageIcon newIcon; ImageIcon frowny = new ImageIcon(TrigCalcGUI.class.getResource("/Sad_Face.png")); Image gm = frowny.getImage(); Image newFrowny = gm.getScaledInstance(100, 100, java.awt.Image.SCALE_FAST); newIcon = new ImageIcon(newFrowny); // If boolean is true, throw exception if(incorrect) { try{Double.parseDouble(input); incorrect = false;} catch(NumberFormatException nfe) { String s = "Invalid Input " + "/n Input Must Be a Numerical value." + "/nPlease Press Ok and Try Again"; JOptionPane.showMessageDialog(null, s, "Invalid", JOptionPane.ERROR_MESSAGE, newIcon); inputTF.setText(""); inputTF.requestFocus(); } } // If boolean is not true, proceed with output if (incorrect != true) { /* Set each text field's output to the String double value * of inputTF */ sinTF.setText(input); cosTF.setText(input); tanTF.setText(input); cscTF.setText(input); secTF.setText(input); cotTF.setText(input); } } } /** * Private inner class that handles the event when * the user clicks the Exit button. */ private class ClearButtonListener implements ActionListener { public void actionPerformed(ActionEvent ae) { // Clear field sinTF.setText(""); cosTF.setText(""); tanTF.setText(""); cscTF.setText(""); secTF.setText(""); cotTF.setText(""); // Clear textfield and set cursor focus to field inputTF.setText(""); inputTF.requestFocus(); } } }

    Read the article

  • addEventListener() isn't detecting KEY_UP nor KEY_DOWN

    - by Zirenth
    My full code is import flash.events.KeyboardEvent; import flash.events.Event; //init some variables var speedX = 0; var speedY = 0; msg.visible = false; var curLevel = 2; var level = new Array(); var flagVar; var won = false; //Adding level platforms for(var i = 0; i < numChildren; i++) { if(getChildAt(i) is platform) { level.push(getChildAt(i).getRect(this)); } if(getChildAt(i) is flag) { flagVar = getChildAt(i).getRect(this); } } //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } addEventListener(Event.ENTER_FRAME, loopAround); function loopAround(e:Event) { //horizontal movement if(kLeft) { speedX = -10; } else if(kRight) { speedX = 10; } else { speedX *= 0.5; } player.x += speedX; //horizontal collision checks for(var i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedX > 0) { player.x = level[i].left - player.width; } if(speedX < 0) { player.x = level[i].right; } speedX = 0; } } //vertical movement speedY += 1; player.y += speedY; var jumpable = false; //Vertical collision for(i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedY > 0) { player.y = level[i].top - player.height; speedY = 0; jumpable = true; } if(speedY < 0) { player.y = level[i].bottom; speedY *= -0.5; } } } //JUMP! if((kUp || kSpace) && jumpable) { speedY=-20; } //Moving camera and other this.x = -player.x + (stage.stageWidth/2); this.y = -player.y + (stage.stageHeight/2); msg.x = player.x - (msg.width/2); msg.y = player.y - (msg.height/2); //Checking win if(player.getRect(this).intersects(flagVar)) { msg.visible = true; won = true; } //Check for next level request if(kSpace && won) { curLevel++; gotoAndStop(curLevel); won = false; } } The section in question is //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } This was working fine last night, but today I moved it to a new keyframe and now it's not working. I'm not getting any errors (even if I debug). It just won't move the character or even show up in output. I'm still quite new to as3, so I don't really know what to do. Thanks in advance. Edit: After playing with it a bit, I've found out that the reason it's not working is due to the menu. The menu has a single button and two text elements, which are fine. The code that I'm using on the menu is this: import flash.events.MouseEvent; stop(); var format:TextFormat = new TextFormat(); format.size = 26; format.bold = true; playGameButton.setStyle("textFormat", format); stage.addEventListener(MouseEvent.CLICK, playGame); function playGame(e:MouseEvent) { if(e.target.name == "playGameButton") { gotoAndStop(2); } } If I use just gotoAndStop(2); it works fine, but with everything else it just goes to the second frame, and nothing else works after that. Edit #2: I've narrowed it down even farther to the if statement itself. if(e.target == playGameButton) if(e.target.name == "playGameButton") Both of those don't work. If I just remove the if statement all together it works perfectly fine.

    Read the article

  • How Should I Generate Trade Statistics For CouchDB/Rails3 Application?

    - by James
    My Problem: I am trying to developing a web application for currency traders. The application allows traders to enter or upload information about their trades and I want to calculate a wide variety of statistics based on what the user entered. Now, normally I would use a relational database for this, but I have two requirements that don't fit well with a relational database so I am attempting to use couchdb. Those two problems are: 1) Primarily, I have a companion desktop application that users will be able to work with and replicate to the site using couchdb's awesome replication feature and 2) I would like to allow users to be able to define their own custom things to track about trades and generate results based off of what they enter. The schema less nature of couch seems perfect here, but it may end up being harder than it sounds. (I already know couch requires you to define views in advance and such so I was just planning on sticking all the custom attributes in an array and then emitting the array in the view and further processing from there.) What I Am Doing: Right now I am just emitting each trade in couch keyed by each user's system and querying with the key of the system to get an array of trades per system. Simple. I am not using a reduce function currently to calculate any stats because I couldn't figure out how to get everything I need without getting a reduce overflow error. Here is an example of rows that are getting emitted from couch: {"total_rows":134,"offset":0,"rows":[ {"id":"5b1dcd47221e160d8721feee4ccc64be", "key":["80e40ba2fa43589d57ec3f1d19db41e6","2010/05/14 04:32:37 +0000"], null, "doc":{ "_id":"5b1dcd47221e160d8721feee4ccc64be", "_rev":"1-bc9fe763e2637694df47d6f5efb58e5b", "couchrest-type":"Trade", "system":"80e40ba2fa43589d57ec3f1d19db41e6", "pair":"EUR/USD", "direction":"Buy", "entry":12600, "exit":12700, "stop_loss":12500, "profit_target":12700, "status":"Closed", "slug":"101332132375", "custom_tracking": [{"name":"signal", "value":"Pin Bar"}] "updated_at":"2010/05/14 04:32:37 +0000", "created_at":"2010/05/14 04:32:37 +0000", "result":100}} ]} In my rails 3 controller I am basically just populating an array of trades such as the one above and then extracting out the relevant data into smaller arrays that I can compute my statistics on. Here is my show action for the page that I want to display the stats and all the trades: def show @trades = Trade.by_system(:startkey => [@system.id], :endkey => [@system.id, Time.now ]) @trades.each do |trade| if trade.result > 0 @winning_trades << trade.result elsif trade.result < 0 @losing_trades << trade.result else @breakeven_trades << trade.result end if trade.direction == "Buy" @long_trades << trade.result else @short_trades << trade.result end if trade["custom_tracking"] != nil @custom_tracking << {"result" => trade.result, "variables" => trade["custom_tracking"]} end end end I am omitting some other stuff that is going on, but that is the gist of what I am doing. Then I am calculating stuff in the view layer to produce some results: <% winning_long_trades = @long_trades.reject {|trade| trade <= 0 } %> <% winning_short_trades = @short_trades.reject {|trade| trade <= 0 } %> <ul> <li>Total Trades: <%= @trades.count %></li> <li>Winners: <%= @winning_trades.size %></li> <li>Biggest Winner (Pips): <%= @winning_trades.max %></li> <li>Average Win(Pips): <%= @winning_trades.sum/@winning_trades.size %></li> <li>Losers: <%= @losing_trades.size %></li> <li>Biggest Loser (Pips): <%= @losing_trades.min %></li> <li>Average Loss(Pips): <%= @losing_trades.sum/@losing_trades.size %></li> <li>Breakeven Trades: <%= @breakeven_trades.size %></li> <li>Long Trades: <%= @long_trades.size %></li> <li>Winning Long Trades: <%= winning_long_trades.size %></li> <li>Short Trades: <%= @short_trades.size %></li> <li>Winning Short Trades: <%= winning_short_trades.size %></li> <li>Total Pips: <%= @winning_trades.sum + @losing_trades.sum %></li> <li>Win Rate (%): <%= @winning_trades.size/@trades.count.to_f * 100 %></li> </ul> This produces the following results, which aside from a few things is exactly what I want: Total Trades: 134 Winners: 70 Biggest Winner (Pips): 1488 Average Win(Pips): 440 Losers: 58 Biggest Loser (Pips): -516 Average Loss(Pips): -225 Breakeven Trades: 6 Long Trades: 125 Winning Long Trades: 67 Short Trades: 9 Winning Short Trades: 3 Total Pips: 17819 Win Rate (%): 52.23880597014925 What I Am Wondering- Finally The Actual Questions: I am starting to get really skeptical of how well this method will work when a user has 5,000 trades instead of just 134 like in this example. I anticipate most users will only have somewhere under 200 per year, but some users may have a couple thousand trades per year. Probably no more than 5,000 per year. It seems to work ok now, but the page load times are already getting a tad high for my tastes. (About 800ms to generate the page according to rails logs with about a 250ms of that spent in the view layer.) I will end up caching this page I am sure, but I still need the regenerate the page each time a trade is updated and I can't afford to have this be too slow. Sooo..... Is doing something similar here possible with a straight couchdb reduce function? I am assuming handing this off to couch would possibly help with larger data sets. I couldn't figure out how, but I suppose that doesn't mean it isn't possible. If possible, any hints will be helpful. Could I use a list function if a reduce was not available due to reduce constraints? Are couchdb list functions suitable for this type of calculations? Anyone have any idea of whether or not list functions perform well? Any hints what one would look like for the type of calculations I am trying to achieve? I thought about other options such as running the calculations at the time each trade was saved or nightly if I had to and saving the results to a statistics doc that I could then query so that all the processing was done ahead of time. I would like this to be the last resort because then I can't really filter out trades by time periods dynamically like I would really like to. (I want to have a slider that a user can slide to only show trades from that time period using the startkey and endkey in couchdb if I can.) If I should continue running the calculations inside the rails app at the time of the page view, what can I do to improve my current implementation. I am new to rails, couch and programming in general. I am sure that I could be doing something better here. Do I need to create an array for each stat or is there a better way to do that. I guess I just would really like some advice on how to tackle this problem. I want to keep the page generation time minimal since I anticipate these being some of the highest trafficked pages. My gut is that I will need to offload the statistics calculation to either couch or run the stats in advance of when they are called, but I am not sure. Lastly: Like I mentioned above, one of the primary reasons for using couch is to allow users to define their own things to track per trade. Getting the data into couch is no problem, but how would I be able to take the custom_tracking array and find how many winning trades for each named tracking attribute. If anyone can give me any hints to the possibility of doing this that would be great. Thanks a bunch. Would really appreciate any help. Willing to fork out some $$$ if someone wants to take on the problem for me. (Don't know if that is allowed on stack overflow or not.)

    Read the article

  • Java MVC project - either I can't update the drawing, or I can't see it

    - by user1881164
    I've got a project based around the Model-View-Controller paradigm, and I've been having a lot of trouble with getting it to work properly. The program has 4 panels, which are supposed to allow me to modify an oval drawn on the screen in various ways. These seem to work fine, and after considerable trouble I was able to get them to display in the JFrame which holds the whole shebang. I've managed to get them to display by breaking away from the provided instructions, but when I do that, I can't seem to get the oval to update. However, if I follow the directions to the letter, I only ever see an empty frame. The project had pretty specific directions, which I followed up to a point, but some of the documentation was unclear. I think what I'm missing must be something simple, since nothing is jumping out at me as not making sense. I have to admit though that my Java experience is limited and my experience with GUI design/paradigms is even more so. Anyway, I've been searching the web and this site extensively trying to figure out what's wrong, but this is a somewhat specific example and honestly I just don't know enough about this to generalize any of the answers I've found online and figure out what's missing. I've been poring over this code for far too long now so I'm really hoping someone can help me out. public class Model { private Controller controller; private View view; private MvcFrame mvcFrame; private int radius = 44; private Color color = Color.BLUE; private boolean solid = true; //bunch of mutators and accessors for the above variables public Model() { controller = new Controller(this); view = new View(this); mvcFrame = new MvcFrame(this); } } Here's the model class. This seems to be fairly simple. I think my understanding of what's going on here is solid, and nothing seems to be wrong. Included mostly for context. public class Controller extends JPanel{ private Model model; public Controller(Model model) { this.model = model; setBorder(BorderFactory.createLineBorder(Color.GREEN)); setLayout(new GridLayout(4,1)); add(new RadiusPanel(model)); add(new ColorPanel(model)); add(new SolidPanel(model)); add(new TitlePanel(model)); } } This is the Controller class. As far as I can tell, the setBorder, setLayout, and series of adds do nothing here. I had them commented out, but this is the way that the instructions told me to do things, so either there's a mistake there or something about my setup is wrong. However, when I did it this way, I would get an empty window (JFrame) but none of the panels would show up in it. What I did to fix this is put those add functions in the mvcFrame class: public class MvcFrame extends JFrame { private Model model; public MvcFrame(Model model){ this.model = model; //setLayout(new GridLayout(4,1)); //add(new RadiusPanel(model)); //add(new ColorPanel(model)); //add(new SolidPanel(model)); //add(new TitlePanel(model)); //add(new View(model)); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLocationRelativeTo(null); setSize(800,600); setVisible(true); } } So here's where things kind of started getting weird. The first block of commented out code is the same as what's in the Controller class. The reason I have it commented out is because that was just a lucky guess - it's not supposed to be like that according to the instructions. However, this did work for getting the panels to show up - but at that point I was still tearing my hair out trying to get the oval to display. The other commented line ( add(new View(model)); ) was a different attempt at making things work. In this case, I put those add functions in the View class (see commented out code below). This actually worked to display both the oval and the panels, but that method wouldn't allow me to update the oval. Also, though I just had the oval displaying, I can't seem to figure out what exactly made that happen, and I can't seem to make it come back. public class View extends JPanel{ private Model model; public View(Model model) { this.model = model; //setLayout(new GridLayout(4,1)); //add(new RadiusPanel(model)); //add(new ColorPanel(model)); //add(new SolidPanel(model)); //add(new TitlePanel(model)); repaint(); } @Override protected void paintComponent(Graphics g){ super.paintComponent(g); //center of view panel, in pixels: int xCenter = getWidth()/2; int yCenter = getHeight()/2; int radius = model.getRadius(); int xStart = xCenter - radius; int yStart = yCenter - radius; int xWidth = 2 * radius; int yHeight = 2 * radius; g.setColor(model.getColor()); g.clearRect(0, 0, getWidth(), getHeight()); if (model.isSolid()){ g.fillOval(xStart, yStart, xWidth, yHeight); } else { g.drawOval(xStart, yStart, xWidth, yHeight); } } } Kinda same idea as before - the commented out code is stuff I added to try to get things working, but is not based on the provided directions. In the case where that stuff was uncommented, I had the add(new View(model)); line from the mvcFrame line uncommented as well. The various panel classes (SolidPanel, ColorPanel, etc) simply extend a class called ControlPanel which extends JPanel. These all seem to work as expected, not having much issue with them. There is also a driver which launches the GUI. This also seems to work as expected. The main problem I'm having is that I can't get the oval to show up, and the one time I could make it show up, none of the options for changing it seemed to work. I feel like I'm close but I'm just at a loss for other things to try out at this point. Anyone who can help will have my sincerest gratitude.

    Read the article

  • Java homework help, Error <identifier> expected

    - by user2900126
    Help with java homework this is my assignment that I have, this assignment code I've tried. But when I try to compile it I keep getting errors which I cant seem to find soloutions too: Error says <identifier> expected for Line 67 public static void () Assignment brief To write a simple java classMobile that models a mobile phone. Details the information stored about each mobile phone will include • Its type e.g. “Sony ericsson x90” or “Samsung Galaxy S”; • Its screen size in inches; You may assume that this a whole number from the scale 3 to 5 inclusive. • Its memory card capacity in gigabytes You may assume that this a whole number • The name of its present service provider You may assume this is a single line of text. • The type of contract with service provider You may assume this is a single line of text. • Its camera resolution in megapixels; You should not assume that this a whole number; • The percentage of charge left on the phone e.g. a fully charged phone will have a charge of 100. You may assume that this a whole number • Whether the phone has GPS or not. Your class will have fields corresponding to these attributes . Start by opening BlueJ, creating a new project called myMobile which has a classMobile and set up the fields that you need, Next you will need to write a Constructor for the class. Assume that each phone is manufactured by creating an object and specifying its type, its screen size, its memory card capacity, its camera resolution and whether it has GPS or not. Therefore you will need a constructor that allows you to pass arguments to initialise these five attributes. Other fields should be set to appropriate default values. You may assume that a new phone comes fully charged. When the phone is sold to its owner, you will need to set the service provider and type of contract with that provider so you will need mutator methods • setProvider () - - to set service provider. • setContractType - - to set the type of contract These methods will be used when the phones provider is changed. You should also write a mutator method ChargeUp () which simulates fully charging the phone. To obtain information about your mobile object you should write • accessor methods corresponding to four of its fields: • getType () – which returns the type of mobile; • getProvider () – which returns the present service provider; • getContractType () – which returns its type of contract; • getCharge () – which returns its remaining charge. An accessor method to printDetails () to print, to the terminal window, a report about the phone e.g. This mobile phone is a sony Erricsson X90 with Service provider BigAl and type of contract PAYG. At present it has 30% of its battery charge remaining. Check that the new method works correctly by for example, • creating a Mobile object and setting its fields; • calling printDetails () and t=checking the report corresponds to the details you have just given the mobile; • changing the service provider and contract type by calling setprovider () and setContractType (); • calling printDetails () and checking the report now prints out the new details. Challenging excercises • write a mutator methodswitchedOnFor () =which simulates using the phone for a specified period. You may assume the phone loses 1% of its charge for each hour that it is switched on . • write an accessor method checkcharge () whichg checks the phone remaing charge. If this charge has a value less than 25%, then this method returns a string containg the message Be aware that you will soon need to re-charge your phone, otherwise it returns a string your phone charge is sufficient. • Write a method changeProvider () which simulates changing the provider (and presumably also the type of service contract). Finally you may add up to four additional fields, with appropriate methods, that might be required in a more detailed model. above is my assignment that I have, this assignment code I've tried. But when I try to oompile it I keep getting errors which I cant seem to find soloutions too: Error says <identifier> expected for Line 67 public static void () /** * to write a simple java class Mobile that models a mobile phone. * * @author (Lewis Burte-Clarke) * @version (14/10/13) */ public class Mobile { // type of phone private String phonetype; // size of screen in inches private int screensize; // menory card capacity private int memorycardcapacity; // name of present service provider private String serviceprovider; // type of contract with service provider private int typeofcontract; // camera resolution in megapixels private int cameraresolution; // the percentage of charge left on the phone private int checkcharge; // wether the phone has GPS or not private String GPS; // instance variables - replace the example below with your own private int x; // The constructor method public Mobile(String mobilephonetype, int mobilescreensize, int mobilememorycardcapacity,int mobilecameraresolution,String mobileGPS, String newserviceprovider) { this.phonetype = mobilephonetype; this.screensize = mobilescreensize; this.memorycardcapacity = mobilememorycardcapacity; this.cameraresolution = mobilecameraresolution; this.GPS = mobileGPS; // you do not use this ones during instantiation,you can remove them if you do not need or assign them some default values //this.serviceprovider = newserviceprovider; //this.typeofcontract = 12; //this.checkcharge = checkcharge; Mobile samsungPhone = new Mobile("Samsung", "1024", "2", "verizon", "8", "GPS"); 1024 = screensize; 2 = memorycardcapacity; 8 = resolution; GPS = gps; "verizon"=serviceprovider; //typeofcontract = 12; //checkcharge = checkcharge; } // A method to display the state of the object to the screen public void displayMobileDetails() { System.out.println("phonetype: " + phonetype); System.out.println("screensize: " + screensize); System.out.println("memorycardcapacity: " + memorycardcapacity); System.out.println("cameraresolution: " + cameraresolution); System.out.println("GPS: " + GPS); System.out.println("serviceprovider: " + serviceprovider); System.out.println("typeofcontract: " + typeofcontract); } /** * The mymobile class implements an application that * simply displays "new Mobile!" to the standard output. */ public class mymobile { public static void main(String[] args) { System.out.println("new Mobile!"); //Display the string. } } public static void buildPhones(){ Mobile Samsung = new Mobile("Samsung", "3.0", "4gb", "8mega pixels", "GPS"); Mobile Blackberry = new Mobile("Blackberry", "3.0", "4gb", "8mega pixels", "GPS"); Samsung.displayMobileDetails(); Blackberry.displayMobileDetails(); } public static void main(String[] args) { buildPhones(); } } any answers.replies and help would be greatly appreciated as I really lost!

    Read the article

  • Simple C++ program on multidimensional arrays - Getting C2143 error among others. Not sure why?

    - by noobzilla
    Here is my simple multidimensional array program. The first error occurs where I declare the function addmatrices and then a second one where it is implemented. I am also getting an undefined variable error for bsize. What am I doing incorrectly? #include <iostream> #include <fstream> #include <string> #include <iomanip> using namespace std; //Function declarations void constmultiply (double matrixA[][4], int asize, double matrixC[][4], int bsize, double multiplier); //Pre: The address of the output file, the matrix to be multiplied by the constant, the matrix in which // the resultant values will be stored and the multiplier are passed in. //Post: The matrix is multiplied by the multiplier and the results are displayed on screen and written to the // output file. int addmatrices (double matrixA[][4], int asize, double matrixB[]4], int bsize, double matrixC[][4], int csize); //Pre: The addresses of three matrices are passed in //Post: The values in each of the two matrices are added together and put into a third matrix //Error Codes int INPUT_FILE_FAIL = 1; int UNEQUAL_MATRIX_SIZE = 2; //Constants const double multiplier = 2.5; const int rsize = 4; const int csize = 4; //Main Driver int main() { //Declare the two matrices double matrix1 [rsize][csize]; double matrix2 [rsize][csize]; double matrix3 [rsize][csize]; //Variables double temp; string filename; //Declare filestream object ifstream infile; //Ask the user for the name of the input file cout << "Please enter the name of the input file: "; cin >> filename; //Open the filestream object infile.open(filename.c_str()); //Verify that the input file opened correctly if (infile.fail()) { cout << "Input file failed to open" <<endl; exit(INPUT_FILE_FAIL); } //Begin reading in data from the first matrix for (int i = 0; i <= 3; i++)//i = row { for (int j = 0; j <= 3; j++)// j = column { infile >> temp; matrix1[i][j] = temp; } } //Begin reading in data from the second matrix for (int k = 0; k <= 3; k++)// k = row { for (int l = 0; l <= 3; l++)// l = column { infile >> temp; matrix2[k][l] = temp; } } //Notify user cout << "Input file open, reading matrices...Done!" << endl << "Read in 2 matrices..."<< endl; //Output the values read in for Matrix 1 for (int i = 0; i <= 3; i++) { for (int j = 0; j <= 3; j ++) { cout << setprecision(1) << matrix1[i][j] << setw(8); } cout << "\n"; } cout << setw(40)<< setfill('-') << "-" << endl ; //Output the values read in for Matrix 2 for (int i = 0; i <= 3; i++) { for (int j = 0; j <= 3; j ++) { cout << setfill(' ') << setprecision(2) << matrix2[i][j] << setw(8); } cout << "\n"; } cout << setw(40)<< setfill('-') << "-" << endl ; //Multiply matrix 1 by the multiplier value constmultiply (matrix1, rsize, matrix3, rsize, multiplier); //Output matrix 3 values to screen for (int i = 0; i <= 3; i++) { for (int j = 0; j <= 3; j ++) { cout << setfill(' ') << setprecision(2) << matrix3[i][j] << setw(8); } cout << "\n"; } cout << setw(40)<< setfill('-') << "-" << endl ; // //Add matrix1 and matrix2 // addmatrices (matrix1, 4, matrix2, 4, matrix3, 4); // //Finished adding. Now output matrix 3 values to screen // for (int i = 0; i <= 3; i++) // { //for (int j = 0; j <= 3; j ++) //{ // cout << setfill(' ') << setprecision(2) << matrix3[i][j] << setw(8); //} //cout << "\n"; // } // cout << setw(40)<< setfill('-') << "-" << endl ; //Close the input file infile.close(); return 0; } //Function implementation void constmultiply (double matrixA[][4], int asize, double matrixC[][4], int bsize, double multiplier) { //Loop through each row and multiply the value at that location with the multiplier for (int i = 0; i < asize; i++) { for (int j = 0; j < 4; j++) { matrixC[i][j] = matrixA[i][j] * multiplier; } } } int addmatrices (double matrixA[][4], int asize, double matrixB[]4], int bsize, double matrixC[][4], int csize) { //Remember that you can only add two matrices that have the same shape - i.e. They need to have an equal //number of rows and columns. Let's add some error checking for that: if(asize != bsize) { cout << "You are attempting to add two matrices that are not equal in shape. Program terminating!" << endl; return exit(UNEQUAL_MATRIX_SIZE); } //Confirmed that the matrices are of equal size, so begin adding elements for (int i = 0; i < asize; i++) { for (int j = 0; j < bsize; j++) { matrixC[i][j] = matrixA[i][j] + matrixB[i][j]; } } }

    Read the article

  • XNA 4.0 SpriteBatch.Draw Out Of Memory Exception Thrown

    - by RustyGearGames
    Well, first of all, my guess is that I'm calling the spritebatch.draw() method to many times, but I need to (Or, it's the only way I can figure out how to) Draw my in-game windows. I'll just go ahead and dump my code; using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace System.Window { class Window { #region Variables public Texture2D importedTexture; public Texture2D WindowSkin; public RenderTarget2D currentWindow; public RenderTarget2D windowTexture; public Vector2 pos; public int prevWindowWidth; public int prevWindowHeight; public int windowWidth; public int windowHeight; public bool visible; public bool active; public bool drawNew; #region Rectangles public Rectangle clickRect; public Rectangle topLeftRect; public Rectangle topRightRect; public Rectangle buttonRect; public Rectangle botLeftRect; public Rectangle botRightRect; #endregion #endregion public Window() { } public void Initialize(GraphicsDevice g, Texture2D ws, Texture2D it, int w, int h, bool v, bool a) { WindowSkin = ws; importedTexture = it; windowWidth = w; prevWindowWidth = w; windowHeight = h; prevWindowHeight = h; windowTexture = new RenderTarget2D(g, windowWidth, windowHeight); currentWindow = windowTexture; visible = v; active = a; drawNew = true; topLeftRect = new Rectangle(0, 0, 32, 32); topRightRect = new Rectangle(32, 0, 32, 32); buttonRect = new Rectangle(64, 0, 32, 32); botLeftRect = new Rectangle(0, 64, 32, 32); botRightRect = new Rectangle(64, 64, 32, 32); } public void Update(GraphicsDevice g, Vector2 p, int width, int height) { prevWindowWidth = windowWidth; prevWindowHeight = windowHeight; pos = p; windowWidth = width; windowHeight = height; windowTexture = new RenderTarget2D(g, windowWidth+2, windowHeight+2); } public void Draw(SpriteBatch s, GraphicsDevice g) { s.Draw(currentWindow, pos, new Rectangle(0, 0, windowWidth, windowHeight), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } public void DrawNewWindow(SpriteBatch s, GraphicsDevice g) { g.SetRenderTarget(windowTexture); g.Clear(Color.Transparent); s.Begin(); #region Draw Background for (int w = 3; w < (windowWidth); w += 32) { for (int h = 32; h < (windowHeight); h += 32) { s.Draw(WindowSkin, new Vector2(w, h), new Rectangle(32, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } } #endregion s.Draw(importedTexture, new Vector2(3, 32), new Rectangle(0, 0, importedTexture.Width, importedTexture.Height), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #region Draw resizables for (int i = 32; i < (windowWidth - 64); i += 32) { s.Draw(WindowSkin, new Vector2(i, 0), new Rectangle(16, 0, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 32; i < (windowWidth - 32); i += 32) { s.Draw(WindowSkin, new Vector2(i, windowHeight - 32), new Rectangle(32, 64, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(0, i), new Rectangle(0, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(windowWidth - 32, i), new Rectangle(64, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } #endregion #region Draw Corners s.Draw(WindowSkin, new Vector2(0, 0), topLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, 32), new Rectangle(0, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 64, 0), topRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 32), new Rectangle(64, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 0), buttonRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, windowHeight - 32), botLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, windowHeight - 32), botRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #endregion s.End(); currentWindow = windowTexture; } } } It's all nice and configured for my little windowskin texture, and such. the only problem is that it will get a little laggy, and then completely crash on me about a minute into running it. It throws an Out Of Memory Exception, but I don't know and can't find any other topic or post on this relating to spritebatch. Does anybody have any suggestions on how I can get this working and not take up much memory? I would think this as an easy, cost effective way of drawing a window. I'm just not sure how cut down on my draw calls, or get any of that memory back.

    Read the article

  • Trouble calling a method from an external class

    - by Bradley Hobbs
    Here is my employee database program: import java.util.*; import java.io.*; import java.io.File; import java.io.FileReader; import java.util.ArrayList; public class P { //Instance Variables private static String empName; private static String wage; private static double wages; private static double salary; private static double numHours; private static double increase; // static ArrayList<String> ARempName = new ArrayList<String>(); // static ArrayList<Double> ARwages = new ArrayList<Double>(); // static ArrayList<Double> ARsalary = new ArrayList<Double>(); static ArrayList<Employee> emp = new ArrayList<Employee>(); public static void main(String[] args) throws Exception { clearScreen(); printMenu(); question(); exit(); } public static void printArrayList(ArrayList<Employee> emp) { for (int i = 0; i < emp.size(); i++){ System.out.println(emp.get(i)); } } public static void clearScreen() { System.out.println("\u001b[H\u001b[2J"); } private static void exit() { System.exit(0); } private static void printMenu() { System.out.println("\t------------------------------------"); System.out.println("\t|Commands: n - New employee |"); System.out.println("\t| c - Compute paychecks |"); System.out.println("\t| r - Raise wages |"); System.out.println("\t| p - Print records |"); System.out.println("\t| d - Download data |"); System.out.println("\t| u - Upload data |"); System.out.println("\t| q - Quit |"); System.out.println("\t------------------------------------"); System.out.println(""); } public static void question() { System.out.print("Enter command: "); Scanner q = new Scanner(System.in); String input = q.nextLine(); input.replaceAll("\\s","").toLowerCase(); boolean valid = (input.equals("n") || input.equals("c") || input.equals("r") || input.equals("p") || input.equals("d") || input.equals("u") || input.equals("q")); if (!valid){ System.out.println("Command was not recognized; please try again."); printMenu(); question(); } else if (input.equals("n")){ System.out.print("Enter the name of new employee: "); Scanner stdin = new Scanner(System.in); empName = stdin.nextLine(); System.out.print("Hourly (h) or salaried (s): "); Scanner stdin2 = new Scanner(System.in); wage = stdin2.nextLine(); wage.replaceAll("\\s","").toLowerCase(); if (!(wage.equals("h") || wage.equals("s"))){ System.out.println("Input was not h or s; please try again"); } else if (wage.equals("h")){ System.out.print("Enter hourly wage: "); Scanner stdin4 = new Scanner(System.in); wages = stdin4.nextDouble(); Employee emp1 = new HourlyEmployee(empName, wages); emp.add(emp1); printMenu(); question();} else if (wage.equals("s")){ System.out.print("Enter annual salary: "); Scanner stdin5 = new Scanner(System.in); salary = stdin5.nextDouble(); Employee emp1 = new SalariedEmployee(empName, salary); printMenu(); question();}} else if (input.equals("c")){ for (int i = 0; i < emp.size(); i++){ System.out.println("Enter number of hours worked by " + emp.get(i) + ":"); } Scanner stdin = new Scanner(System.in); numHours = stdin.nextInt(); System.out.println("Pay: " + emp1.computePay(numHours)); System.out.print("Enter number of hours worked by " + empName); Scanner stdin2 = new Scanner(System.in); numHours = stdin2.nextInt(); System.out.println("Pay: " + emp1.computePay(numHours)); printMenu(); question();} else if (input.equals("r")){ System.out.print("Enter percentage increase: "); Scanner stdin = new Scanner(System.in); increase = stdin.nextDouble(); System.out.println("\nNew Wages"); System.out.println("---------"); // System.out.println(Employee.toString()); printMenu(); question(); } else if (input.equals("p")){ printArrayList(emp); printMenu(); question(); } else if (input.equals("q")){ exit(); } } } Here is one of the class files: public abstract class Employee { private String name; private double wage; protected Employee(String name, double wage){ this.name = name; this.wage = wage; } public String getName() { return name; } public double getWage() { return wage; } public void setName(String name) { this.name = name; } public void setWage(double wage) { this.wage = wage; } public void percent(double wage, double percent) { wage *= percent; } } And here are the errors: P.java:108: cannot find symbol symbol : variable emp1 location: class P System.out.println("Pay: " + emp1.computePay(numHours)); ^ P.java:112: cannot find symbol symbol : variable emp1 location: class P System.out.println("Pay: " + emp1.computePay(numHours)); ^ 2 errors I'm trying to the get paycheck to print out but i'm having trouble with how to call the method. It should take the user inputed numHours and calculate it then print on the paycheck for each employee. Thanks!

    Read the article

  • Java: Cannot find a method's symbol even though that method is declared later in the class. The remaining code is looking for a class.

    - by Midimistro
    This is an assignment that we use strings in Java to analyze a phone number. The error I am having is anything below tester=invalidCharacters(c); does not compile because every line past tester=invalidCharacters(c); is looking for a symbol or the class. In get invalidResults, all I am trying to do is evaluate a given string for non-alphabetical characters such as *,(,^,&,%,@,#,), and so on. What to answer: Why is it producing an error, what will work, and is there an easier method WITHOUT using regex. Here is the link to the assignment: http://cis.csuohio.edu/~hwang/teaching/cis260/assignments/assignment9.html public class PhoneNumber { private int areacode; private int number; private int ext; /////Constructors///// //Third Constructor (given one string arg) "xxx-xxxxxxx" where first three are numbers and the remaining (7) are numbers or letters public PhoneNumber(String newNumber){ //Note: Set default ext to 0 ext=0; ////Declare Temporary Storage and other variables//// //for the first three numbers String areaCodeString; //for the remaining seven characters String newNumberString; //For use in testing the second half of the string boolean containsLetters; boolean containsInvalid; /////Separate the two parts of string///// //Get the area code part of the string areaCodeString=newNumber.substring(0,2); //Convert the string and set it to the area code areacode=Integer.parseInt(areaCodeString); //Skip the "-" and Get the remaining part of the string newNumberString=newNumber.substring(4); //Create an array of characters from newNumberString to reuse in later methods for int length=newNumberString.length(); char [] myCharacters= new char [length]; int i; for (i=0;i<length;i++){ myCharacters [i]=newNumberString.charAt(i); } //Test if newNumberString contains letters & converting them into numbers String reNewNumber=""; //Test for invalid characters containsInvalid=getInvalidResults(newNumberString,length); if (containsInvalid==false){ containsLetters=getCharResults(newNumberString,length); if (containsLetters==true){ for (i=0;i<length;i++){ myCharacters [i]=(char)convertLetNum((myCharacters [i])); reNewNumber=reNewNumber+myCharacters[i]; } } } if (containsInvalid==false){ number=Integer.parseInt(reNewNumber); } else{ System.out.println("Error!"+"\t"+newNumber+" contains illegal characters. This number will be ignored and skipped."); } } //////Primary Methods/Behaviors/////// //Compare this phone number with the one passed by the caller public boolean equals(PhoneNumber pn){ boolean equal; String concat=(areacode+"-"+number); String pN=pn.toString(); if (concat==pN){ equal=true; } else{ equal=false; } return equal; } //Convert the stored number to a certain string depending on extension public String toString(){ String returned; if(ext==0){ returned=(areacode+"-"+number); } else{ returned=(areacode+"-"+number+" ext "+ext); } return returned; } //////Secondary Methods/////// //Method for testing if the second part of the string contains any letters public static boolean getCharResults(String newNumString,int getLength){ //Recreate a character array int i; char [] myCharacters= new char [getLength]; for (i=0;i<getLength;i++){ myCharacters [i]=newNumString.charAt(i); } boolean doesContainLetter=false; int j; for (j=0;j<getLength;j++){ if ((Character.isDigit(myCharacters[j])==true)){ doesContainLetter=false; } else{ doesContainLetter=true; return doesContainLetter; } } return doesContainLetter; } //Method for testing if the second part of the string contains any letters public static boolean getInvalidResults(String newNumString,int getLength){ boolean doesContainInvalid=false; int i; char c; boolean tester; char [] invalidCharacters= new char [getLength]; for (i=0;i<getLength;i++){ invalidCharacters [i]=newNumString.charAt(i); c=invalidCharacters [i]; tester=invalidCharacters(c); if(tester==true)){ doesContainInvalid=false; } else{ doesContainInvalid=true; return doesContainInvalid; } } return doesContainInvalid; } //Method for evaluating string for invalid characters public boolean invalidCharacters(char letter){ boolean returnNum=false; switch (letter){ case 'A': return returnNum; case 'B': return returnNum; case 'C': return returnNum; case 'D': return returnNum; case 'E': return returnNum; case 'F': return returnNum; case 'G': return returnNum; case 'H': return returnNum; case 'I': return returnNum; case 'J': return returnNum; case 'K': return returnNum; case 'L': return returnNum; case 'M': return returnNum; case 'N': return returnNum; case 'O': return returnNum; case 'P': return returnNum; case 'Q': return returnNum; case 'R': return returnNum; case 'S': return returnNum; case 'T': return returnNum; case 'U': return returnNum; case 'V': return returnNum; case 'W': return returnNum; case 'X': return returnNum; case 'Y': return returnNum; case 'Z': return returnNum; default: return true; } } //Method for converting letters to numbers public int convertLetNum(char letter){ int returnNum; switch (letter){ case 'A': returnNum=2;return returnNum; case 'B': returnNum=2;return returnNum; case 'C': returnNum=2;return returnNum; case 'D': returnNum=3;return returnNum; case 'E': returnNum=3;return returnNum; case 'F': returnNum=3;return returnNum; case 'G': returnNum=4;return returnNum; case 'H': returnNum=4;return returnNum; case 'I': returnNum=4;return returnNum; case 'J': returnNum=5;return returnNum; case 'K': returnNum=5;return returnNum; case 'L': returnNum=5;return returnNum; case 'M': returnNum=6;return returnNum; case 'N': returnNum=6;return returnNum; case 'O': returnNum=6;return returnNum; case 'P': returnNum=7;return returnNum; case 'Q': returnNum=7;return returnNum; case 'R': returnNum=7;return returnNum; case 'S': returnNum=7;return returnNum; case 'T': returnNum=8;return returnNum; case 'U': returnNum=8;return returnNum; case 'V': returnNum=8;return returnNum; case 'W': returnNum=9;return returnNum; case 'X': returnNum=9;return returnNum; case 'Y': returnNum=9;return returnNum; case 'Z': returnNum=9;return returnNum; default: return 0; } } } Note: Please Do not use this program to cheat in your own class. To ensure of this, I will take this question down if it has not been answered by the end of 2013, if I no longer need an explanation for it, or if the term for the class has ended.

    Read the article

  • Session is working in Localhost Properly but not Online (Cpanel)

    - by nando pandi
    Hello guys Sorry for my stupid question regarding to my yesterday question its not solved yet even the advice you have given but still not working. i have removed all of spaces but still showing the problem for me. it's working perfect in localhost but not in CPANEL. Here is the errors which give: Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /home/scalepro/public_html/Admin Panel/Remote Employee/main.php:1) in /home/scalepro/public_html/Admin Panel/Remote Employee/main.php on line 1 Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/scalepro/public_html/Admin Panel/Remote Employee/main.php:1) in /home/scalepro/public_html/Admin Panel/Remote Employee/main.php on line 1 Warning: Cannot modify header information - headers already sent by (output started at /home/scalepro/public_html/Admin Panel/Remote Employee/main.php:1) in /home/scalepro/public_html/Admin Panel/Remote Employee/main.php on line 13 Warning: Unknown: Your script possibly relies on a session side-effect which existed until PHP 4.2.3. Please be advised that the session extension does not consider global variables as a source of data, unless register_globals is enabled. You can disable this functionality and this warning by setting session.bug_compat_42 or session.bug_compat_warn to off, respectively in Unknown on line 0 ANY ONE PLEASE ??? Here is my code: <?php session_start(); require_once('../../Admin Panel/db.php'); if(isset($_POST['email']) && !empty($_POST['email']) && isset($_POST['password']) && !empty($_POST['password'])) { $email = $_POST['email']; $password = $_POST['password']; $query="SELECT RemoteEmployeeFullName, RemoteEmployeeEmail, RemoteEmployeePassword FROM remoteemployees WHERE RemoteEmployeeEmail='".$email."' AND RemoteEmployeePassword='".$password."'"; $queryrun=$connection->query($query); if($queryrun->num_rows > 0) { $_SESSION['email']=$RemoteEmployeeFullName; header("Location: /home/scalepro/public_html/Admin Panel/Remote Employee/REPLists.php"); } else { echo 'Email: <b>'.$email. '</b> or Password <b>'. $password.'</b> Is Not Typed Correctly Try Again Please!.'; header( "refresh:5;url= /home/scalepro/public_html/spd/myaccount.php" ); } } else { header( "refresh:5;url= /home/scalepro/public_html/spd/myaccount.php" ); } ?> if the condition gets true this will be redirected to a page by the name of REPLists.php here is the page. <?php session_start(); require_once('../../Admin Panel/db.php'); ?> <html> <head> <style> .wrapper { width:1250px; height:auto; border:solid 1px #000; margin:0 auto; padding:5px; border-radius:5px; -webkit-border-radius:5px; -moz-border-radius:5px; -ms-border-radius:5px; } .wrapper .header { width:1250px; height:20px; border-bottom:solid 1px #f0eeee; margin:auto 0; margin-bottom:12px; } .wrapper .header div { text-decoration:none; color:#F60; } .wrapper .header div a { text-decoration:none; color:#F60; } .wrapper .Labelcon { width:1250px; height:29px; border-bottom:solid 1px #ccc; } .wrapper .Labelcon .Label { width:125px; height:20px; float:left; text-align:center; border-left:1px solid #f0eeee; font:Verdana, Geneva, sans-serif; font-size:14.3px; font-weight:bold; } .wrapper .Valuecon { width:1250px; height:29px; border-bottom:solid 1px #ccc; color:#F60; text-decoration:none; } .wrapper .Valuecon .Value { width:125px; height:20px; float:left; text-align:center; border-left:1px solid #f0eeee; font-size:14px; } </style> </head> <body> <div class="wrapper"> <div class="header"> <div style="float:left;"><font color="#000000">Email: </font> <?php if(isset($_SESSION['email'])) { echo $_SESSION['email']; } ?> </div> <div style="float:right;"> <a href="#">My Profile</a> | <a href="logout.php">Logout</a></div> </div> <div class="Labelcon"> <div class="Label">Property ID</div> <div class="Label">Property Type</div> <div class="Label">Property Deal Type</div> <div class="Label">Property Owner</div> <div class="Label">Proposted Price</div> </div> <?php if(!isset($_SESSION['email'])) { header('Location:../../spd/myaccount.php'); } else { $query = "SELECT properties.PropertyID, properties.PropertyType, properties.PropertyDealType, properties.Status, properties.PropostedPrice, remoteemployees.RemoteEmployeeFullName, propertyowners.PropertyOwnerName, propertydealers.PropertyDealerName FROM remoteemployees, propertyowners, propertydealers, properties WHERE properties.PropertyOwnerID=propertyowners.PropertyOwnerID AND properties.PropertyDealerID=propertydealers.PropertyDealerID AND remoteemployees.RemoteEmployeeID=properties.RemoteEmployeeID ORDER BY properties.PropertyID "; $query_run = $connection->query($query); if( $connection->error ) exit( $connection->error ); while($row=$query_run->fetch_assoc()) { ?> <div class="Valuecon"> <div class="Value"><?php echo $row['PropertyID'] ?></div> <div class="Value"><?php echo $row['PropertyType'] ?></div> <div class="Value"><?php echo $row['PropertyDealType']?></div> <div class="Value"><?php echo $row['PropertyOwnerName'] ?></div> <div class="Value"><?php echo $row['PropostedPrice'];?></div> </div> <?php } }?> </div> </body> </html>

    Read the article

  • Array structure returned by Yii's model

    - by user1104955
    I am a Yii beginner and am running into a bit of a wall and hope someone will be able to help me get back onto track. I think this might be a fairly straight forward question to the seasoned Yii user. So here goes... In the controller, let's say I run the following call to the model- $variable = Post::model()->findAll(); All works fine and I pass the variable into the view. Here's where I get pretty stuck. The array that is returned in the above query is far more complex than I anticipated and I'm struggling to make sense of it. Here's a sample- print_r($variable); gives- Array ( [0] => Post Object ( [_md:CActiveRecord:private] => CActiveRecordMetaData Object ( [tableSchema] => CMysqlTableSchema Object ( [schemaName] => [name] => tbl_post [rawName] => `tbl_post` [primaryKey] => id [sequenceName] => [foreignKeys] => Array ( ) [columns] => Array ( [id] => CMysqlColumnSchema Object ( [name] => id [rawName] => `id` [allowNull] => [dbType] => int(11) [type] => integer [defaultValue] => [size] => 11 [precision] => 11 [scale] => [isPrimaryKey] => 1 [isForeignKey] => [autoIncrement] => 1 [_e:CComponent:private] => [_m:CComponent:private] => ) [post] => CMysqlColumnSchema Object ( [name] => post [rawName] => `post` [allowNull] => [dbType] => text [type] => string [defaultValue] => [size] => [precision] => [scale] => [isPrimaryKey] => [isForeignKey] => [autoIncrement] => [_e:CComponent:private] => [_m:CComponent:private] => ) ) [_e:CComponent:private] => [_m:CComponent:private] => ) [columns] => Array ( [id] => CMysqlColumnSchema Object ( [name] => id [rawName] => `id` [allowNull] => [dbType] => int(11) [type] => integer [defaultValue] => [size] => 11 [precision] => 11 [scale] => [isPrimaryKey] => 1 [isForeignKey] => [autoIncrement] => 1 [_e:CComponent:private] => [_m:CComponent:private] => ) [post] => CMysqlColumnSchema Object ( [name] => post [rawName] => `post` [allowNull] => [dbType] => text [type] => string [defaultValue] => [size] => [precision] => [scale] => [isPrimaryKey] => [isForeignKey] => [autoIncrement] => [_e:CComponent:private] => [_m:CComponent:private] => ) ) [relations] => Array ( [responses] => CHasManyRelation Object ( [limit] => -1 [offset] => -1 [index] => [through] => [joinType] => LEFT OUTER JOIN [on] => [alias] => [with] => Array ( ) [together] => [scopes] => [name] => responses [className] => Response [foreignKey] => post_id [select] => * [condition] => [params] => Array ( ) [group] => [join] => [having] => [order] => [_e:CComponent:private] => [_m:CComponent:private] => ) ) [attributeDefaults] => Array ( ) [_model:CActiveRecordMetaData:private] => Post Object ( [_md:CActiveRecord:private] => CActiveRecordMetaData Object *RECURSION* [_new:CActiveRecord:private] => [_attributes:CActiveRecord:private] => Array ( ) [_related:CActiveRecord:private] => Array ( ) [_c:CActiveRecord:private] => [_pk:CActiveRecord:private] => [_alias:CActiveRecord:private] => t [_errors:CModel:private] => Array ( ) [_validators:CModel:private] => [_scenario:CModel:private] => [_e:CComponent:private] => [_m:CComponent:private] => ) ) [_new:CActiveRecord:private] => [_attributes:CActiveRecord:private] => Array ( [id] => 1 [post] => User Post ) [_related:CActiveRecord:private] => Array ( ) [_c:CActiveRecord:private] => [_pk:CActiveRecord:private] => 1 [_alias:CActiveRecord:private] => t [_errors:CModel:private] => Array ( ) [_validators:CModel:private] => [_scenario:CModel:private] => update [_e:CComponent:private] => [_m:CComponent:private] => ) ) [sorry if there's an easier way to show this array, I'm not aware of it] Can anyone explain to me why the model returns such a complex array? It doesn't seem to matter what tables or columns or relations are used in your application, they all seem to me to return this format. Also, can someone explain the structure to me so that I can isolate the variables that I want to recover? Many thanks in advance, Nick

    Read the article

  • Problem with java and conditional (game of life)

    - by Muad'Dib
    Hello everybody, I'm trying to implement The Game of Life in java, as an exercise to learn this language. Unfortunately I have a problem, as I don't seem able to make this program run correctly. I implemented a torodial sum (the plane is a donut) with no problem: int SumNeighbours (int i, int j) { int value = 0; value = world[( i - 1 + row ) % row][( j - 1 + column ) % column]+world[( i - 1 + row ) % row][j]+world[( i - 1 + row ) % row][( j + 1 ) % column]; value = value + world[i][( j - 1 + column ) % column] + world[i][( j + 1 ) % column]; value = value + world[( i + 1 ) % row][( j - 1 + column ) % column] + world[( i + 1 ) % row][j]+world[ ( i+1 ) % row ][( j + 1 ) % column]; return value; } And it sums correctly when I test it: void NextWorldTest () { int count; int [][] nextWorld = new int[row][row]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); } System.out.println(); } world=nextWorld; } Unfortunately when I add the conditions of game of life (born/death) the program stop working correctly, as it seems not able anymore to count correctly the alive cells in the neighborhood. It counts where there are none, and it doesn't count when there are some. E.g.: it doesn't count the one below some living cells. It's a very odd behaviour, and it's been giving me a headache for 3 days now... maybe I'm missing something basic about variables? Here you can find the class. void NextWorld () { int count; int [][] nextWorld = new int[row][column]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); if ( ( world[i][j] == 0) && ( count == 3 ) ) { nextWorld[i][j] = 1; } else if ( ( world[i][j] == 1 ) && ( (count == 3) || (count == 2) )) { nextWorld[i][j] = 1; } else { nextWorld[i][j]=0; } } System.out.println(); } world=nextWorld; } } Am I doing something wrong? Below you can find the full package. package com.GaOL; public class GameWorld { int [][] world; int row; int column; public int GetRow() { return row; } public int GetColumn() { return column; } public int GetWorld (int i, int j) { return world[i][j]; } void RandomGen (int size, double p1) { double randomCell; row = size; column = size; world = new int[row][column]; for (int i = 0; i<row; i++ ) { for (int j = 0; j<column; j++ ) { randomCell=Math.random(); if (randomCell < 1-p1) { world[i][j] = 0; } else { world[i][j] = 1; } } } } void printToConsole() { double test = 0; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { if ( world[i][j] == 0 ) { System.out.print(" "); } else { System.out.print(" * "); test++; } } System.out.println(""); } System.out.println("ratio is " + test/(row*column)); } int SumNeighbours (int i, int j) { int value = 0; value = world[( i - 1 + row ) % row][( j - 1 + column ) % column]+world[( i - 1 + row ) % row][j]+world[( i - 1 + row ) % row][( j + 1 ) % column]; value = value + world[i][( j - 1 + column ) % column] + world[i][( j + 1 ) % column]; value = value + world[( i + 1 ) % row][( j - 1 + column ) % column] + world[( i + 1 ) % row][j]+world[ ( i+1 ) % row ][( j + 1 ) % column]; return value; } void NextWorldTest () { int count; int [][] nextWorld = new int[row][row]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); } System.out.println(); } world=nextWorld; } void NextWorld () { int count; int [][] nextWorld = new int[row][column]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); if ( ( world[i][j] == 0) && ( count == 3 ) ) { nextWorld[i][j] = 1; } else if ( ( world[i][j] == 1 ) && ( (count == 3) || (count == 2) )) { nextWorld[i][j] = 1; } else { nextWorld[i][j]=0; } } System.out.println(); } world=nextWorld; } } and here the test class: package com.GaOL; public class GameTestClass { public static void main(String[] args) { GameWorld prova = new GameWorld(); prova.RandomGen(10, 0.02); for (int i=0; i<3; i++) { prova.printToConsole(); prova.NextWorld(); } } }

    Read the article

  • Custom ASP.NET Routing to an HttpHandler

    - by Rick Strahl
    As of version 4.0 ASP.NET natively supports routing via the now built-in System.Web.Routing namespace. Routing features are automatically integrated into the HtttpRuntime via a few custom interfaces. New Web Forms Routing Support In ASP.NET 4.0 there are a host of improvements including routing support baked into Web Forms via a RouteData property available on the Page class and RouteCollection.MapPageRoute() route handler that makes it easy to route to Web forms. To map ASP.NET Page routes is as simple as setting up the routes with MapPageRoute:protected void Application_Start(object sender, EventArgs e) { RegisterRoutes(RouteTable.Routes); } void RegisterRoutes(RouteCollection routes) { routes.MapPageRoute("StockQuote", "StockQuote/{symbol}", "StockQuote.aspx"); routes.MapPageRoute("StockQuotes", "StockQuotes/{symbolList}", "StockQuotes.aspx"); } and then accessing the route data in the page you can then use the new Page class RouteData property to retrieve the dynamic route data information:public partial class StockQuote1 : System.Web.UI.Page { protected StockQuote Quote = null; protected void Page_Load(object sender, EventArgs e) { string symbol = RouteData.Values["symbol"] as string; StockServer server = new StockServer(); Quote = server.GetStockQuote(symbol); // display stock data in Page View } } Simple, quick and doesn’t require much explanation. If you’re using WebForms most of your routing needs should be served just fine by this simple mechanism. Kudos to the ASP.NET team for putting this in the box and making it easy! How Routing Works To handle Routing in ASP.NET involves these steps: Registering Routes Creating a custom RouteHandler to retrieve an HttpHandler Attaching RouteData to your HttpHandler Picking up Route Information in your Request code Registering routes makes ASP.NET aware of the Routes you want to handle via the static RouteTable.Routes collection. You basically add routes to this collection to let ASP.NET know which URL patterns it should watch for. You typically hook up routes off a RegisterRoutes method that fires in Application_Start as I did in the example above to ensure routes are added only once when the application first starts up. When you create a route, you pass in a RouteHandler instance which ASP.NET caches and reuses as routes are matched. Once registered ASP.NET monitors the routes and if a match is found just prior to the HttpHandler instantiation, ASP.NET uses the RouteHandler registered for the route and calls GetHandler() on it to retrieve an HttpHandler instance. The RouteHandler.GetHandler() method is responsible for creating an instance of an HttpHandler that is to handle the request and – if necessary – to assign any additional custom data to the handler. At minimum you probably want to pass the RouteData to the handler so the handler can identify the request based on the route data available. To do this you typically add  a RouteData property to your handler and then assign the property from the RouteHandlers request context. This is essentially how Page.RouteData comes into being and this approach should work well for any custom handler implementation that requires RouteData. It’s a shame that ASP.NET doesn’t have a top level intrinsic object that’s accessible off the HttpContext object to provide route data more generically, but since RouteData is directly tied to HttpHandlers and not all handlers support it it might cause some confusion of when it’s actually available. Bottom line is that if you want to hold on to RouteData you have to assign it to a custom property of the handler or else pass it to the handler via Context.Items[] object that can be retrieved on an as needed basis. It’s important to understand that routing is hooked up via RouteHandlers that are responsible for loading HttpHandler instances. RouteHandlers are invoked for every request that matches a route and through this RouteHandler instance the Handler gains access to the current RouteData. Because of this logic it’s important to understand that Routing is really tied to HttpHandlers and not available prior to handler instantiation, which is pretty late in the HttpRuntime’s request pipeline. IOW, Routing works with Handlers but not with earlier in the pipeline within Modules. Specifically ASP.NET calls RouteHandler.GetHandler() from the PostResolveRequestCache HttpRuntime pipeline event. Here’s the call stack at the beginning of the GetHandler() call: which fires just before handler resolution. Non-Page Routing – You need to build custom RouteHandlers If you need to route to a custom Http Handler or other non-Page (and non-MVC) endpoint in the HttpRuntime, there is no generic mapping support available. You need to create a custom RouteHandler that can manage creating an instance of an HttpHandler that is fired in response to a routed request. Depending on what you are doing this process can be simple or fairly involved as your code is responsible based on the route data provided which handler to instantiate, and more importantly how to pass the route data on to the Handler. Luckily creating a RouteHandler is easy by implementing the IRouteHandler interface which has only a single GetHttpHandler(RequestContext context) method. In this method you can pick up the requestContext.RouteData, instantiate the HttpHandler of choice, and assign the RouteData to it. Then pass back the handler and you’re done.Here’s a simple example of GetHttpHandler() method that dynamically creates a handler based on a passed in Handler type./// <summary> /// Retrieves an Http Handler based on the type specified in the constructor /// </summary> /// <param name="requestContext"></param> /// <returns></returns> IHttpHandler IRouteHandler.GetHttpHandler(RequestContext requestContext) { IHttpHandler handler = Activator.CreateInstance(CallbackHandlerType) as IHttpHandler; // If we're dealing with a Callback Handler // pass the RouteData for this route to the Handler if (handler is CallbackHandler) ((CallbackHandler)handler).RouteData = requestContext.RouteData; return handler; } Note that this code checks for a specific type of handler and if it matches assigns the RouteData to this handler. This is optional but quite a common scenario if you want to work with RouteData. If the handler you need to instantiate isn’t under your control but you still need to pass RouteData to Handler code, an alternative is to pass the RouteData via the HttpContext.Items collection:IHttpHandler IRouteHandler.GetHttpHandler(RequestContext requestContext) { IHttpHandler handler = Activator.CreateInstance(CallbackHandlerType) as IHttpHandler; requestContext.HttpContext.Items["RouteData"] = requestContext.RouteData; return handler; } The code in the handler implementation can then pick up the RouteData from the context collection as needed:RouteData routeData = HttpContext.Current.Items["RouteData"] as RouteData This isn’t as clean as having an explicit RouteData property, but it does have the advantage that the route data is visible anywhere in the Handler’s code chain. It’s definitely preferable to create a custom property on your handler, but the Context work-around works in a pinch when you don’t’ own the handler code and have dynamic code executing as part of the handler execution. An Example of a Custom RouteHandler: Attribute Based Route Implementation In this post I’m going to discuss a custom routine implementation I built for my CallbackHandler class in the West Wind Web & Ajax Toolkit. CallbackHandler can be very easily used for creating AJAX, REST and POX requests following RPC style method mapping. You can pass parameters via URL query string, POST data or raw data structures, and you can retrieve results as JSON, XML or raw string/binary data. It’s a quick and easy way to build service interfaces with no fuss. As a quick review here’s how CallbackHandler works: You create an Http Handler that derives from CallbackHandler You implement methods that have a [CallbackMethod] Attribute and that’s it. Here’s an example of an CallbackHandler implementation in an ashx.cs based handler:// RestService.ashx.cs public class RestService : CallbackHandler { [CallbackMethod] public StockQuote GetStockQuote(string symbol) { StockServer server = new StockServer(); return server.GetStockQuote(symbol); } [CallbackMethod] public StockQuote[] GetStockQuotes(string symbolList) { StockServer server = new StockServer(); string[] symbols = symbolList.Split(new char[2] { ',',';' },StringSplitOptions.RemoveEmptyEntries); return server.GetStockQuotes(symbols); } } CallbackHandler makes it super easy to create a method on the server, pass data to it via POST, QueryString or raw JSON/XML data, and then retrieve the results easily back in various formats. This works wonderful and I’ve used these tools in many projects for myself and with clients. But one thing missing has been the ability to create clean URLs. Typical URLs looked like this: http://www.west-wind.com/WestwindWebToolkit/samples/Rest/StockService.ashx?Method=GetStockQuote&symbol=msfthttp://www.west-wind.com/WestwindWebToolkit/samples/Rest/StockService.ashx?Method=GetStockQuotes&symbolList=msft,intc,gld,slw,mwe&format=xml which works and is clear enough, but also clearly very ugly. It would be much nicer if URLs could look like this: http://www.west-wind.com//WestwindWebtoolkit/Samples/StockQuote/msfthttp://www.west-wind.com/WestwindWebtoolkit/Samples/StockQuotes/msft,intc,gld,slw?format=xml (the Virtual Root in this sample is WestWindWebToolkit/Samples and StockQuote/{symbol} is the route)(If you use FireFox try using the JSONView plug-in make it easier to view JSON content) So, taking a clue from the WCF REST tools that use RouteUrls I set out to create a way to specify RouteUrls for each of the endpoints. The change made basically allows changing the above to: [CallbackMethod(RouteUrl="RestService/StockQuote/{symbol}")] public StockQuote GetStockQuote(string symbol) { StockServer server = new StockServer(); return server.GetStockQuote(symbol); } [CallbackMethod(RouteUrl = "RestService/StockQuotes/{symbolList}")] public StockQuote[] GetStockQuotes(string symbolList) { StockServer server = new StockServer(); string[] symbols = symbolList.Split(new char[2] { ',',';' },StringSplitOptions.RemoveEmptyEntries); return server.GetStockQuotes(symbols); } where a RouteUrl is specified as part of the Callback attribute. And with the changes made with RouteUrls I can now get URLs like the second set shown earlier. So how does that work? Let’s find out… How to Create Custom Routes As mentioned earlier Routing is made up of several steps: Creating a custom RouteHandler to create HttpHandler instances Mapping the actual Routes to the RouteHandler Retrieving the RouteData and actually doing something useful with it in the HttpHandler In the CallbackHandler routing example above this works out to something like this: Create a custom RouteHandler that includes a property to track the method to call Set up the routes using Reflection against the class Looking for any RouteUrls in the CallbackMethod attribute Add a RouteData property to the CallbackHandler so we can access the RouteData in the code of the handler Creating a Custom Route Handler To make the above work I created a custom RouteHandler class that includes the actual IRouteHandler implementation as well as a generic and static method to automatically register all routes marked with the [CallbackMethod(RouteUrl="…")] attribute. Here’s the code:/// <summary> /// Route handler that can create instances of CallbackHandler derived /// callback classes. The route handler tracks the method name and /// creates an instance of the service in a predictable manner /// </summary> /// <typeparam name="TCallbackHandler">CallbackHandler type</typeparam> public class CallbackHandlerRouteHandler : IRouteHandler { /// <summary> /// Method name that is to be called on this route. /// Set by the automatically generated RegisterRoutes /// invokation. /// </summary> public string MethodName { get; set; } /// <summary> /// The type of the handler we're going to instantiate. /// Needed so we can semi-generically instantiate the /// handler and call the method on it. /// </summary> public Type CallbackHandlerType { get; set; } /// <summary> /// Constructor to pass in the two required components we /// need to create an instance of our handler. /// </summary> /// <param name="methodName"></param> /// <param name="callbackHandlerType"></param> public CallbackHandlerRouteHandler(string methodName, Type callbackHandlerType) { MethodName = methodName; CallbackHandlerType = callbackHandlerType; } /// <summary> /// Retrieves an Http Handler based on the type specified in the constructor /// </summary> /// <param name="requestContext"></param> /// <returns></returns> IHttpHandler IRouteHandler.GetHttpHandler(RequestContext requestContext) { IHttpHandler handler = Activator.CreateInstance(CallbackHandlerType) as IHttpHandler; // If we're dealing with a Callback Handler // pass the RouteData for this route to the Handler if (handler is CallbackHandler) ((CallbackHandler)handler).RouteData = requestContext.RouteData; return handler; } /// <summary> /// Generic method to register all routes from a CallbackHandler /// that have RouteUrls defined on the [CallbackMethod] attribute /// </summary> /// <typeparam name="TCallbackHandler">CallbackHandler Type</typeparam> /// <param name="routes"></param> public static void RegisterRoutes<TCallbackHandler>(RouteCollection routes) { // find all methods var methods = typeof(TCallbackHandler).GetMethods(BindingFlags.Instance | BindingFlags.Public); foreach (var method in methods) { var attrs = method.GetCustomAttributes(typeof(CallbackMethodAttribute), false); if (attrs.Length < 1) continue; CallbackMethodAttribute attr = attrs[0] as CallbackMethodAttribute; if (string.IsNullOrEmpty(attr.RouteUrl)) continue; // Add the route routes.Add(method.Name, new Route(attr.RouteUrl, new CallbackHandlerRouteHandler(method.Name, typeof(TCallbackHandler)))); } } } The RouteHandler implements IRouteHandler, and its responsibility via the GetHandler method is to create an HttpHandler based on the route data. When ASP.NET calls GetHandler it passes a requestContext parameter which includes a requestContext.RouteData property. This parameter holds the current request’s route data as well as an instance of the current RouteHandler. If you look at GetHttpHandler() you can see that the code creates an instance of the handler we are interested in and then sets the RouteData property on the handler. This is how you can pass the current request’s RouteData to the handler. The RouteData object also has a  RouteData.RouteHandler property that is also available to the Handler later, which is useful in order to get additional information about the current route. In our case here the RouteHandler includes a MethodName property that identifies the method to execute in the handler since that value no longer comes from the URL so we need to figure out the method name some other way. The method name is mapped explicitly when the RouteHandler is created and here the static method that auto-registers all CallbackMethods with RouteUrls sets the method name when it creates the routes while reflecting over the methods (more on this in a minute). The important point here is that you can attach additional properties to the RouteHandler and you can then later access the RouteHandler and its properties later in the Handler to pick up these custom values. This is a crucial feature in that the RouteHandler serves in passing additional context to the handler so it knows what actions to perform. The automatic route registration is handled by the static RegisterRoutes<TCallbackHandler> method. This method is generic and totally reusable for any CallbackHandler type handler. To register a CallbackHandler and any RouteUrls it has defined you simple use code like this in Application_Start (or other application startup code):protected void Application_Start(object sender, EventArgs e) { // Register Routes for RestService CallbackHandlerRouteHandler.RegisterRoutes<RestService>(RouteTable.Routes); } If you have multiple CallbackHandler style services you can make multiple calls to RegisterRoutes for each of the service types. RegisterRoutes internally uses reflection to run through all the methods of the Handler, looking for CallbackMethod attributes and whether a RouteUrl is specified. If it is a new instance of a CallbackHandlerRouteHandler is created and the name of the method and the type are set. routes.Add(method.Name,           new Route(attr.RouteUrl, new CallbackHandlerRouteHandler(method.Name, typeof(TCallbackHandler) )) ); While the routing with CallbackHandlerRouteHandler is set up automatically for all methods that use the RouteUrl attribute, you can also use code to hook up those routes manually and skip using the attribute. The code for this is straightforward and just requires that you manually map each individual route to each method you want a routed: protected void Application_Start(objectsender, EventArgs e){    RegisterRoutes(RouteTable.Routes);}void RegisterRoutes(RouteCollection routes) { routes.Add("StockQuote Route",new Route("StockQuote/{symbol}",                     new CallbackHandlerRouteHandler("GetStockQuote",typeof(RestService) ) ) );     routes.Add("StockQuotes Route",new Route("StockQuotes/{symbolList}",                     new CallbackHandlerRouteHandler("GetStockQuotes",typeof(RestService) ) ) );}I think it’s clearly easier to have CallbackHandlerRouteHandler.RegisterRoutes() do this automatically for you based on RouteUrl attributes, but some people have a real aversion to attaching logic via attributes. Just realize that the option to manually create your routes is available as well. Using the RouteData in the Handler A RouteHandler’s responsibility is to create an HttpHandler and as mentioned earlier, natively IHttpHandler doesn’t have any support for RouteData. In order to utilize RouteData in your handler code you have to pass the RouteData to the handler. In my CallbackHandlerRouteHandler when it creates the HttpHandler instance it creates the instance and then assigns the custom RouteData property on the handler:IHttpHandler handler = Activator.CreateInstance(CallbackHandlerType) as IHttpHandler; if (handler is CallbackHandler) ((CallbackHandler)handler).RouteData = requestContext.RouteData; return handler; Again this only works if you actually add a RouteData property to your handler explicitly as I did in my CallbackHandler implementation:/// <summary> /// Optionally store RouteData on this handler /// so we can access it internally /// </summary> public RouteData RouteData {get; set; } and the RouteHandler needs to set it when it creates the handler instance. Once you have the route data in your handler you can access Route Keys and Values and also the RouteHandler. Since my RouteHandler has a custom property for the MethodName to retrieve it from within the handler I can do something like this now to retrieve the MethodName (this example is actually not in the handler but target is an instance pass to the processor): // check for Route Data method name if (target is CallbackHandler) { var routeData = ((CallbackHandler)target).RouteData; if (routeData != null) methodToCall = ((CallbackHandlerRouteHandler)routeData.RouteHandler).MethodName; } When I need to access the dynamic values in the route ( symbol in StockQuote/{symbol}) I can retrieve it easily with the Values collection (RouteData.Values["symbol"]). In my CallbackHandler processing logic I’m basically looking for matching parameter names to Route parameters: // look for parameters in the routeif(routeData != null){    string parmString = routeData.Values[parameter.Name] as string;    adjustedParms[parmCounter] = ReflectionUtils.StringToTypedValue(parmString, parameter.ParameterType);} And with that we’ve come full circle. We’ve created a custom RouteHandler() that passes the RouteData to the handler it creates. We’ve registered our routes to use the RouteHandler, and we’ve utilized the route data in our handler. For completeness sake here’s the routine that executes a method call based on the parameters passed in and one of the options is to retrieve the inbound parameters off RouteData (as well as from POST data or QueryString parameters):internal object ExecuteMethod(string method, object target, string[] parameters, CallbackMethodParameterType paramType, ref CallbackMethodAttribute callbackMethodAttribute) { HttpRequest Request = HttpContext.Current.Request; object Result = null; // Stores parsed parameters (from string JSON or QUeryString Values) object[] adjustedParms = null; Type PageType = target.GetType(); MethodInfo MI = PageType.GetMethod(method, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (MI == null) throw new InvalidOperationException("Invalid Server Method."); object[] methods = MI.GetCustomAttributes(typeof(CallbackMethodAttribute), false); if (methods.Length < 1) throw new InvalidOperationException("Server method is not accessible due to missing CallbackMethod attribute"); if (callbackMethodAttribute != null) callbackMethodAttribute = methods[0] as CallbackMethodAttribute; ParameterInfo[] parms = MI.GetParameters(); JSONSerializer serializer = new JSONSerializer(); RouteData routeData = null; if (target is CallbackHandler) routeData = ((CallbackHandler)target).RouteData; int parmCounter = 0; adjustedParms = new object[parms.Length]; foreach (ParameterInfo parameter in parms) { // Retrieve parameters out of QueryString or POST buffer if (parameters == null) { // look for parameters in the route if (routeData != null) { string parmString = routeData.Values[parameter.Name] as string; adjustedParms[parmCounter] = ReflectionUtils.StringToTypedValue(parmString, parameter.ParameterType); } // GET parameter are parsed as plain string values - no JSON encoding else if (HttpContext.Current.Request.HttpMethod == "GET") { // Look up the parameter by name string parmString = Request.QueryString[parameter.Name]; adjustedParms[parmCounter] = ReflectionUtils.StringToTypedValue(parmString, parameter.ParameterType); } // POST parameters are treated as methodParameters that are JSON encoded else if (paramType == CallbackMethodParameterType.Json) //string newVariable = methodParameters.GetValue(parmCounter) as string; adjustedParms[parmCounter] = serializer.Deserialize(Request.Params["parm" + (parmCounter + 1).ToString()], parameter.ParameterType); else adjustedParms[parmCounter] = SerializationUtils.DeSerializeObject( Request.Params["parm" + (parmCounter + 1).ToString()], parameter.ParameterType); } else if (paramType == CallbackMethodParameterType.Json) adjustedParms[parmCounter] = serializer.Deserialize(parameters[parmCounter], parameter.ParameterType); else adjustedParms[parmCounter] = SerializationUtils.DeSerializeObject(parameters[parmCounter], parameter.ParameterType); parmCounter++; } Result = MI.Invoke(target, adjustedParms); return Result; } The code basically uses Reflection to loop through all the parameters available on the method and tries to assign the parameters from RouteData, QueryString or POST variables. The parameters are converted into their appropriate types and then used to eventually make a Reflection based method call. What’s sweet is that the RouteData retrieval is just another option for dealing with the inbound data in this scenario and it adds exactly two lines of code plus the code to retrieve the MethodName I showed previously – a seriously low impact addition that adds a lot of extra value to this endpoint callback processing implementation. Debugging your Routes If you create a lot of routes it’s easy to run into Route conflicts where multiple routes have the same path and overlap with each other. This can be difficult to debug especially if you are using automatically generated routes like the routes created by CallbackHandlerRouteHandler.RegisterRoutes. Luckily there’s a tool that can help you out with this nicely. Phill Haack created a RouteDebugging tool you can download and add to your project. The easiest way to do this is to grab and add this to your project is to use NuGet (Add Library Package from your Project’s Reference Nodes):   which adds a RouteDebug assembly to your project. Once installed you can easily debug your routes with this simple line of code which needs to be installed at application startup:protected void Application_Start(object sender, EventArgs e) { CallbackHandlerRouteHandler.RegisterRoutes<StockService>(RouteTable.Routes); // Debug your routes RouteDebug.RouteDebugger.RewriteRoutesForTesting(RouteTable.Routes); } Any routed URL then displays something like this: The screen shows you your current route data and all the routes that are mapped along with a flag that displays which route was actually matched. This is useful – if you have any overlap of routes you will be able to see which routes are triggered – the first one in the sequence wins. This tool has saved my ass on a few occasions – and with NuGet now it’s easy to add it to your project in a few seconds and then remove it when you’re done. Routing Around Custom routing seems slightly complicated on first blush due to its disconnected components of RouteHandler, route registration and mapping of custom handlers. But once you understand the relationship between a RouteHandler, the RouteData and how to pass it to a handler, utilizing of Routing becomes a lot easier as you can easily pass context from the registration to the RouteHandler and through to the HttpHandler. The most important thing to understand when building custom routing solutions is to figure out how to map URLs in such a way that the handler can figure out all the pieces it needs to process the request. This can be via URL routing parameters and as I did in my example by passing additional context information as part of the RouteHandler instance that provides the proper execution context. In my case this ‘context’ was the method name, but it could be an actual static value like an enum identifying an operation or category in an application. Basically user supplied data comes in through the url and static application internal data can be passed via RouteHandler property values. Routing can make your application URLs easier to read by non-techie types regardless of whether you’re building Service type or REST applications, or full on Web interfaces. Routing in ASP.NET 4.0 makes it possible to create just about any extensionless URLs you can dream up and custom RouteHanmdler References Sample ProjectIncludes the sample CallbackHandler service discussed here along with compiled versionsof the Westwind.Web and Westwind.Utilities assemblies.  (requires .NET 4.0/VS 2010) West Wind Web Toolkit includes full implementation of CallbackHandler and the Routing Handler West Wind Web Toolkit Source CodeContains the full source code to the Westwind.Web and Westwind.Utilities assemblies usedin these samples. Includes the source described in the post.(Latest build in the Subversion Repository) CallbackHandler Source(Relevant code to this article tree in Westwind.Web assembly) JSONView FireFoxPluginA simple FireFox Plugin to easily view JSON data natively in FireFox.For IE you can use a registry hack to display JSON as raw text.© Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  AJAX  HTTP  

    Read the article

  • How LINQ to Object statements work

    - by rajbk
    This post goes into detail as to now LINQ statements work when querying a collection of objects. This topic assumes you have an understanding of how generics, delegates, implicitly typed variables, lambda expressions, object/collection initializers, extension methods and the yield statement work. I would also recommend you read my previous two posts: Using Delegates in C# Part 1 Using Delegates in C# Part 2 We will start by writing some methods to filter a collection of data. Assume we have an Employee class like so: 1: public class Employee { 2: public int ID { get; set;} 3: public string FirstName { get; set;} 4: public string LastName {get; set;} 5: public string Country { get; set; } 6: } and a collection of employees like so: 1: var employees = new List<Employee> { 2: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 3: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 4: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 5: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" }, 6: }; Filtering We wish to  find all employees that have an even ID. We could start off by writing a method that takes in a list of employees and returns a filtered list of employees with an even ID. 1: static List<Employee> GetEmployeesWithEvenID(List<Employee> employees) { 2: var filteredEmployees = new List<Employee>(); 3: foreach (Employee emp in employees) { 4: if (emp.ID % 2 == 0) { 5: filteredEmployees.Add(emp); 6: } 7: } 8: return filteredEmployees; 9: } The method can be rewritten to return an IEnumerable<Employee> using the yield return keyword. 1: static IEnumerable<Employee> GetEmployeesWithEvenID(IEnumerable<Employee> employees) { 2: foreach (Employee emp in employees) { 3: if (emp.ID % 2 == 0) { 4: yield return emp; 5: } 6: } 7: } We put these together in a console application. 1: using System; 2: using System.Collections.Generic; 3: //No System.Linq 4:  5: public class Program 6: { 7: [STAThread] 8: static void Main(string[] args) 9: { 10: var employees = new List<Employee> { 11: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 12: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 13: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 14: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" }, 15: }; 16: var filteredEmployees = GetEmployeesWithEvenID(employees); 17:  18: foreach (Employee emp in filteredEmployees) { 19: Console.WriteLine("ID {0} First_Name {1} Last_Name {2} Country {3}", 20: emp.ID, emp.FirstName, emp.LastName, emp.Country); 21: } 22:  23: Console.ReadLine(); 24: } 25: 26: static IEnumerable<Employee> GetEmployeesWithEvenID(IEnumerable<Employee> employees) { 27: foreach (Employee emp in employees) { 28: if (emp.ID % 2 == 0) { 29: yield return emp; 30: } 31: } 32: } 33: } 34:  35: public class Employee { 36: public int ID { get; set;} 37: public string FirstName { get; set;} 38: public string LastName {get; set;} 39: public string Country { get; set; } 40: } Output: ID 2 First_Name Jim Last_Name Ashlock Country UK ID 4 First_Name Jill Last_Name Anderson Country AUS Our filtering method is too specific. Let us change it so that it is capable of doing different types of filtering and lets give our method the name Where ;-) We will add another parameter to our Where method. This additional parameter will be a delegate with the following declaration. public delegate bool Filter(Employee emp); The idea is that the delegate parameter in our Where method will point to a method that contains the logic to do our filtering thereby freeing our Where method from any dependency. The method is shown below: 1: static IEnumerable<Employee> Where(IEnumerable<Employee> employees, Filter filter) { 2: foreach (Employee emp in employees) { 3: if (filter(emp)) { 4: yield return emp; 5: } 6: } 7: } Making the change to our app, we create a new instance of the Filter delegate on line 14 with a target set to the method EmployeeHasEvenId. Running the code will produce the same output. 1: public delegate bool Filter(Employee emp); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: var employees = new List<Employee> { 9: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 10: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 11: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 12: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 13: }; 14: var filterDelegate = new Filter(EmployeeHasEvenId); 15: var filteredEmployees = Where(employees, filterDelegate); 16:  17: foreach (Employee emp in filteredEmployees) { 18: Console.WriteLine("ID {0} First_Name {1} Last_Name {2} Country {3}", 19: emp.ID, emp.FirstName, emp.LastName, emp.Country); 20: } 21: Console.ReadLine(); 22: } 23: 24: static bool EmployeeHasEvenId(Employee emp) { 25: return emp.ID % 2 == 0; 26: } 27: 28: static IEnumerable<Employee> Where(IEnumerable<Employee> employees, Filter filter) { 29: foreach (Employee emp in employees) { 30: if (filter(emp)) { 31: yield return emp; 32: } 33: } 34: } 35: } 36:  37: public class Employee { 38: public int ID { get; set;} 39: public string FirstName { get; set;} 40: public string LastName {get; set;} 41: public string Country { get; set; } 42: } Lets use lambda expressions to inline the contents of the EmployeeHasEvenId method in place of the method. The next code snippet shows this change (see line 15).  For brevity, the Employee class declaration has been skipped. 1: public delegate bool Filter(Employee emp); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: var employees = new List<Employee> { 9: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 10: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 11: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 12: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 13: }; 14: var filterDelegate = new Filter(EmployeeHasEvenId); 15: var filteredEmployees = Where(employees, emp => emp.ID % 2 == 0); 16:  17: foreach (Employee emp in filteredEmployees) { 18: Console.WriteLine("ID {0} First_Name {1} Last_Name {2} Country {3}", 19: emp.ID, emp.FirstName, emp.LastName, emp.Country); 20: } 21: Console.ReadLine(); 22: } 23: 24: static bool EmployeeHasEvenId(Employee emp) { 25: return emp.ID % 2 == 0; 26: } 27: 28: static IEnumerable<Employee> Where(IEnumerable<Employee> employees, Filter filter) { 29: foreach (Employee emp in employees) { 30: if (filter(emp)) { 31: yield return emp; 32: } 33: } 34: } 35: } 36:  The output displays the same two employees.  Our Where method is too restricted since it works with a collection of Employees only. Lets change it so that it works with any IEnumerable<T>. In addition, you may recall from my previous post,  that .NET 3.5 comes with a lot of predefined delegates including public delegate TResult Func<T, TResult>(T arg); We will get rid of our Filter delegate and use the one above instead. We apply these two changes to our code. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: var employees = new List<Employee> { 7: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 8: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 9: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 10: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 11: }; 12:  13: var filteredEmployees = Where(employees, emp => emp.ID % 2 == 0); 14:  15: foreach (Employee emp in filteredEmployees) { 16: Console.WriteLine("ID {0} First_Name {1} Last_Name {2} Country {3}", 17: emp.ID, emp.FirstName, emp.LastName, emp.Country); 18: } 19: Console.ReadLine(); 20: } 21: 22: static IEnumerable<T> Where<T>(IEnumerable<T> source, Func<T, bool> filter) { 23: foreach (var x in source) { 24: if (filter(x)) { 25: yield return x; 26: } 27: } 28: } 29: } We have successfully implemented a way to filter any IEnumerable<T> based on a  filter criteria. Projection Now lets enumerate on the items in the IEnumerable<Employee> we got from the Where method and copy them into a new IEnumerable<EmployeeFormatted>. The EmployeeFormatted class will only have a FullName and ID property. 1: public class EmployeeFormatted { 2: public int ID { get; set; } 3: public string FullName {get; set;} 4: } We could “project” our existing IEnumerable<Employee> into a new collection of IEnumerable<EmployeeFormatted> with the help of a new method. We will call this method Select ;-) 1: static IEnumerable<EmployeeFormatted> Select(IEnumerable<Employee> employees) { 2: foreach (var emp in employees) { 3: yield return new EmployeeFormatted { 4: ID = emp.ID, 5: FullName = emp.LastName + ", " + emp.FirstName 6: }; 7: } 8: } The changes are applied to our app. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: var employees = new List<Employee> { 7: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 8: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 9: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 10: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 11: }; 12:  13: var filteredEmployees = Where(employees, emp => emp.ID % 2 == 0); 14: var formattedEmployees = Select(filteredEmployees); 15:  16: foreach (EmployeeFormatted emp in formattedEmployees) { 17: Console.WriteLine("ID {0} Full_Name {1}", 18: emp.ID, emp.FullName); 19: } 20: Console.ReadLine(); 21: } 22:  23: static IEnumerable<T> Where<T>(IEnumerable<T> source, Func<T, bool> filter) { 24: foreach (var x in source) { 25: if (filter(x)) { 26: yield return x; 27: } 28: } 29: } 30: 31: static IEnumerable<EmployeeFormatted> Select(IEnumerable<Employee> employees) { 32: foreach (var emp in employees) { 33: yield return new EmployeeFormatted { 34: ID = emp.ID, 35: FullName = emp.LastName + ", " + emp.FirstName 36: }; 37: } 38: } 39: } 40:  41: public class Employee { 42: public int ID { get; set;} 43: public string FirstName { get; set;} 44: public string LastName {get; set;} 45: public string Country { get; set; } 46: } 47:  48: public class EmployeeFormatted { 49: public int ID { get; set; } 50: public string FullName {get; set;} 51: } Output: ID 2 Full_Name Ashlock, Jim ID 4 Full_Name Anderson, Jill We have successfully selected employees who have an even ID and then shaped our data with the help of the Select method so that the final result is an IEnumerable<EmployeeFormatted>.  Lets make our Select method more generic so that the user is given the freedom to shape what the output would look like. We can do this, like before, with lambda expressions. Our Select method is changed to accept a delegate as shown below. TSource will be the type of data that comes in and TResult will be the type the user chooses (shape of data) as returned from the selector delegate. 1:  2: static IEnumerable<TResult> Select<TSource, TResult>(IEnumerable<TSource> source, Func<TSource, TResult> selector) { 3: foreach (var x in source) { 4: yield return selector(x); 5: } 6: } We see the new changes to our app. On line 15, we use lambda expression to specify the shape of the data. In this case the shape will be of type EmployeeFormatted. 1:  2: public class Program 3: { 4: [STAThread] 5: static void Main(string[] args) 6: { 7: var employees = new List<Employee> { 8: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 9: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 10: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 11: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 12: }; 13:  14: var filteredEmployees = Where(employees, emp => emp.ID % 2 == 0); 15: var formattedEmployees = Select(filteredEmployees, (emp) => 16: new EmployeeFormatted { 17: ID = emp.ID, 18: FullName = emp.LastName + ", " + emp.FirstName 19: }); 20:  21: foreach (EmployeeFormatted emp in formattedEmployees) { 22: Console.WriteLine("ID {0} Full_Name {1}", 23: emp.ID, emp.FullName); 24: } 25: Console.ReadLine(); 26: } 27: 28: static IEnumerable<T> Where<T>(IEnumerable<T> source, Func<T, bool> filter) { 29: foreach (var x in source) { 30: if (filter(x)) { 31: yield return x; 32: } 33: } 34: } 35: 36: static IEnumerable<TResult> Select<TSource, TResult>(IEnumerable<TSource> source, Func<TSource, TResult> selector) { 37: foreach (var x in source) { 38: yield return selector(x); 39: } 40: } 41: } The code outputs the same result as before. On line 14 we filter our data and on line 15 we project our data. What if we wanted to be more expressive and concise? We could combine both line 14 and 15 into one line as shown below. Assuming you had to perform several operations like this on our collection, you would end up with some very unreadable code! 1: var formattedEmployees = Select(Where(employees, emp => emp.ID % 2 == 0), (emp) => 2: new EmployeeFormatted { 3: ID = emp.ID, 4: FullName = emp.LastName + ", " + emp.FirstName 5: }); A cleaner way to write this would be to give the appearance that the Select and Where methods were part of the IEnumerable<T>. This is exactly what extension methods give us. Extension methods have to be defined in a static class. Let us make the Select and Where extension methods on IEnumerable<T> 1: public static class MyExtensionMethods { 2: static IEnumerable<T> Where<T>(this IEnumerable<T> source, Func<T, bool> filter) { 3: foreach (var x in source) { 4: if (filter(x)) { 5: yield return x; 6: } 7: } 8: } 9: 10: static IEnumerable<TResult> Select<TSource, TResult>(this IEnumerable<TSource> source, Func<TSource, TResult> selector) { 11: foreach (var x in source) { 12: yield return selector(x); 13: } 14: } 15: } The creation of the extension method makes the syntax much cleaner as shown below. We can write as many extension methods as we want and keep on chaining them using this technique. 1: var formattedEmployees = employees 2: .Where(emp => emp.ID % 2 == 0) 3: .Select (emp => new EmployeeFormatted { ID = emp.ID, FullName = emp.LastName + ", " + emp.FirstName }); Making these changes and running our code produces the same result. 1: using System; 2: using System.Collections.Generic; 3:  4: public class Program 5: { 6: [STAThread] 7: static void Main(string[] args) 8: { 9: var employees = new List<Employee> { 10: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 11: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 12: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 13: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 14: }; 15:  16: var formattedEmployees = employees 17: .Where(emp => emp.ID % 2 == 0) 18: .Select (emp => 19: new EmployeeFormatted { 20: ID = emp.ID, 21: FullName = emp.LastName + ", " + emp.FirstName 22: } 23: ); 24:  25: foreach (EmployeeFormatted emp in formattedEmployees) { 26: Console.WriteLine("ID {0} Full_Name {1}", 27: emp.ID, emp.FullName); 28: } 29: Console.ReadLine(); 30: } 31: } 32:  33: public static class MyExtensionMethods { 34: static IEnumerable<T> Where<T>(this IEnumerable<T> source, Func<T, bool> filter) { 35: foreach (var x in source) { 36: if (filter(x)) { 37: yield return x; 38: } 39: } 40: } 41: 42: static IEnumerable<TResult> Select<TSource, TResult>(this IEnumerable<TSource> source, Func<TSource, TResult> selector) { 43: foreach (var x in source) { 44: yield return selector(x); 45: } 46: } 47: } 48:  49: public class Employee { 50: public int ID { get; set;} 51: public string FirstName { get; set;} 52: public string LastName {get; set;} 53: public string Country { get; set; } 54: } 55:  56: public class EmployeeFormatted { 57: public int ID { get; set; } 58: public string FullName {get; set;} 59: } Let’s change our code to return a collection of anonymous types and get rid of the EmployeeFormatted type. We see that the code produces the same output. 1: using System; 2: using System.Collections.Generic; 3:  4: public class Program 5: { 6: [STAThread] 7: static void Main(string[] args) 8: { 9: var employees = new List<Employee> { 10: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 11: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 12: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 13: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 14: }; 15:  16: var formattedEmployees = employees 17: .Where(emp => emp.ID % 2 == 0) 18: .Select (emp => 19: new { 20: ID = emp.ID, 21: FullName = emp.LastName + ", " + emp.FirstName 22: } 23: ); 24:  25: foreach (var emp in formattedEmployees) { 26: Console.WriteLine("ID {0} Full_Name {1}", 27: emp.ID, emp.FullName); 28: } 29: Console.ReadLine(); 30: } 31: } 32:  33: public static class MyExtensionMethods { 34: public static IEnumerable<T> Where<T>(this IEnumerable<T> source, Func<T, bool> filter) { 35: foreach (var x in source) { 36: if (filter(x)) { 37: yield return x; 38: } 39: } 40: } 41: 42: public static IEnumerable<TResult> Select<TSource, TResult>(this IEnumerable<TSource> source, Func<TSource, TResult> selector) { 43: foreach (var x in source) { 44: yield return selector(x); 45: } 46: } 47: } 48:  49: public class Employee { 50: public int ID { get; set;} 51: public string FirstName { get; set;} 52: public string LastName {get; set;} 53: public string Country { get; set; } 54: } To be more expressive, C# allows us to write our extension method calls as a query expression. Line 16 can be rewritten a query expression like so: 1: var formattedEmployees = from emp in employees 2: where emp.ID % 2 == 0 3: select new { 4: ID = emp.ID, 5: FullName = emp.LastName + ", " + emp.FirstName 6: }; When the compiler encounters an expression like the above, it simply rewrites it as calls to our extension methods.  So far we have been using our extension methods. The System.Linq namespace contains several extension methods for objects that implement the IEnumerable<T>. You can see a listing of these methods in the Enumerable class in the System.Linq namespace. Let’s get rid of our extension methods (which I purposefully wrote to be of the same signature as the ones in the Enumerable class) and use the ones provided in the Enumerable class. Our final code is shown below: 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; //Added 4:  5: public class Program 6: { 7: [STAThread] 8: static void Main(string[] args) 9: { 10: var employees = new List<Employee> { 11: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 12: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 13: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 14: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 15: }; 16:  17: var formattedEmployees = from emp in employees 18: where emp.ID % 2 == 0 19: select new { 20: ID = emp.ID, 21: FullName = emp.LastName + ", " + emp.FirstName 22: }; 23:  24: foreach (var emp in formattedEmployees) { 25: Console.WriteLine("ID {0} Full_Name {1}", 26: emp.ID, emp.FullName); 27: } 28: Console.ReadLine(); 29: } 30: } 31:  32: public class Employee { 33: public int ID { get; set;} 34: public string FirstName { get; set;} 35: public string LastName {get; set;} 36: public string Country { get; set; } 37: } 38:  39: public class EmployeeFormatted { 40: public int ID { get; set; } 41: public string FullName {get; set;} 42: } This post has shown you a basic overview of LINQ to Objects work by showning you how an expression is converted to a sequence of calls to extension methods when working directly with objects. It gets more interesting when working with LINQ to SQL where an expression tree is constructed – an in memory data representation of the expression. The C# compiler compiles these expressions into code that builds an expression tree at runtime. The provider can then traverse the expression tree and generate the appropriate SQL query. You can read more about expression trees in this MSDN article.

    Read the article

  • Red Gate Coder interviews: Alex Davies

    - by Michael Williamson
    Alex Davies has been a software engineer at Red Gate since graduating from university, and is currently busy working on .NET Demon. We talked about tackling parallel programming with his actors framework, a scientific approach to debugging, and how JavaScript is going to affect the programming languages we use in years to come. So, if we start at the start, how did you get started in programming? When I was seven or eight, I was given a BBC Micro for Christmas. I had asked for a Game Boy, but my dad thought it would be better to give me a proper computer. For a year or so, I only played games on it, but then I found the user guide for writing programs in it. I gradually started doing more stuff on it and found it fun. I liked creating. As I went into senior school I continued to write stuff on there, trying to write games that weren’t very good. I got a real computer when I was fourteen and found ways to write BASIC on it. Visual Basic to start with, and then something more interesting than that. How did you learn to program? Was there someone helping you out? Absolutely not! I learnt out of a book, or by experimenting. I remember the first time I found a loop, I was like “Oh my God! I don’t have to write out the same line over and over and over again any more. It’s amazing!” When did you think this might be something that you actually wanted to do as a career? For a long time, I thought it wasn’t something that you would do as a career, because it was too much fun to be a career. I thought I’d do chemistry at university and some kind of career based on chemical engineering. And then I went to a careers fair at school when I was seventeen or eighteen, and it just didn’t interest me whatsoever. I thought “I could be a programmer, and there’s loads of money there, and I’m good at it, and it’s fun”, but also that I shouldn’t spoil my hobby. Now I don’t really program in my spare time any more, which is a bit of a shame, but I program all the rest of the time, so I can live with it. Do you think you learnt much about programming at university? Yes, definitely! I went into university knowing how to make computers do anything I wanted them to do. However, I didn’t have the language to talk about algorithms, so the algorithms course in my first year was massively important. Learning other language paradigms like functional programming was really good for breadth of understanding. Functional programming influences normal programming through design rather than actually using it all the time. I draw inspiration from it to write imperative programs which I think is actually becoming really fashionable now, but I’ve been doing it for ages. I did it first! There were also some courses on really odd programming languages, a bit of Prolog, a little bit of C. Having a little bit of each of those is something that I would have never done on my own, so it was important. And then there are knowledge-based courses which are about not programming itself but things that have been programmed like TCP. Those are really important for examples for how to approach things. Did you do any internships while you were at university? Yeah, I spent both of my summers at the same company. I thought I could code well before I went there. Looking back at the crap that I produced, it was only surpassed in its crappiness by all of the other code already in that company. I’m so much better at writing nice code now than I used to be back then. Was there just not a culture of looking after your code? There was, they just didn’t hire people for their abilities in that area. They hired people for raw IQ. The first indicator of it going wrong was that they didn’t have any computer scientists, which is a bit odd in a programming company. But even beyond that they didn’t have people who learnt architecture from anyone else. Most of them had started straight out of university, so never really had experience or mentors to learn from. There wasn’t the experience to draw from to teach each other. In the second half of my second internship, I was being given tasks like looking at new technologies and teaching people stuff. Interns shouldn’t be teaching people how to do their jobs! All interns are going to have little nuggets of things that you don’t know about, but they shouldn’t consistently be the ones who know the most. It’s not a good environment to learn. I was going to ask how you found working with people who were more experienced than you… When I reached Red Gate, I found some people who were more experienced programmers than me, and that was difficult. I’ve been coding since I was tiny. At university there were people who were cleverer than me, but there weren’t very many who were more experienced programmers than me. During my internship, I didn’t find anyone who I classed as being a noticeably more experienced programmer than me. So, it was a shock to the system to have valid criticisms rather than just formatting criticisms. However, Red Gate’s not so big on the actual code review, at least it wasn’t when I started. We did an entire product release and then somebody looked over all of the UI of that product which I’d written and say what they didn’t like. By that point, it was way too late and I’d disagree with them. Do you think the lack of code reviews was a bad thing? I think if there’s going to be any oversight of new people, then it should be continuous rather than chunky. For me I don’t mind too much, I could go out and get oversight if I wanted it, and in those situations I felt comfortable without it. If I was managing the new person, then maybe I’d be keener on oversight and then the right way to do it is continuously and in very, very small chunks. Have you had any significant projects you’ve worked on outside of a job? When I was a teenager I wrote all sorts of stuff. I used to write games, I derived how to do isomorphic projections myself once. I didn’t know what the word was so I couldn’t Google for it, so I worked it out myself. It was horrifically complicated. But it sort of tailed off when I started at university, and is now basically zero. If I do side-projects now, they tend to be work-related side projects like my actors framework, NAct, which I started in a down tools week. Could you explain a little more about NAct? It is a little C# framework for writing parallel code more easily. Parallel programming is difficult when you need to write to shared data. Sometimes parallel programming is easy because you don’t need to write to shared data. When you do need to access shared data, you could just have your threads pile in and do their work, but then you would screw up the data because the threads would trample on each other’s toes. You could lock, but locks are really dangerous if you’re using more than one of them. You get interactions like deadlocks, and that’s just nasty. Actors instead allows you to say this piece of data belongs to this thread of execution, and nobody else can read it. If you want to read it, then ask that thread of execution for a piece of it by sending a message, and it will send the data back by a message. And that avoids deadlocks as long as you follow some obvious rules about not making your actors sit around waiting for other actors to do something. There are lots of ways to write actors, NAct allows you to do it as if it was method calls on other objects, which means you get all the strong type-safety that C# programmers like. Do you think that this is suitable for the majority of parallel programming, or do you think it’s only suitable for specific cases? It’s suitable for most difficult parallel programming. If you’ve just got a hundred web requests which are all independent of each other, then I wouldn’t bother because it’s easier to just spin them up in separate threads and they can proceed independently of each other. But where you’ve got difficult parallel programming, where you’ve got multiple threads accessing multiple bits of data in multiple ways at different times, then actors is at least as good as all other ways, and is, I reckon, easier to think about. When you’re using actors, you presumably still have to write your code in a different way from you would otherwise using single-threaded code. You can’t use actors with any methods that have return types, because you’re not allowed to call into another actor and wait for it. If you want to get a piece of data out of another actor, then you’ve got to use tasks so that you can use “async” and “await” to await asynchronously for it. But other than that, you can still stick things in classes so it’s not too different really. Rather than having thousands of objects with mutable state, you can use component-orientated design, where there are only a few mutable classes which each have a small number of instances. Then there can be thousands of immutable objects. If you tend to do that anyway, then actors isn’t much of a jump. If I’ve already built my system without any parallelism, how hard is it to add actors to exploit all eight cores on my desktop? Usually pretty easy. If you can identify even one boundary where things look like messages and you have components where some objects live on one side and these other objects live on the other side, then you can have a granddaddy object on one side be an actor and it will parallelise as it goes across that boundary. Not too difficult. If we do get 1000-core desktop PCs, do you think actors will scale up? It’s hard. There are always in the order of twenty to fifty actors in my whole program because I tend to write each component as actors, and I tend to have one instance of each component. So this won’t scale to a thousand cores. What you can do is write data structures out of actors. I use dictionaries all over the place, and if you need a dictionary that is going to be accessed concurrently, then you could build one of those out of actors in no time. You can use queuing to marshal requests between different slices of the dictionary which are living on different threads. So it’s like a distributed hash table but all of the chunks of it are on the same machine. That means that each of these thousand processors has cached one small piece of the dictionary. I reckon it wouldn’t be too big a leap to start doing proper parallelism. Do you think it helps if actors get baked into the language, similarly to Erlang? Erlang is excellent in that it has thread-local garbage collection. C# doesn’t, so there’s a limit to how well C# actors can possibly scale because there’s a single garbage collected heap shared between all of them. When you do a global garbage collection, you’ve got to stop all of the actors, which is seriously expensive, whereas in Erlang garbage collections happen per-actor, so they’re insanely cheap. However, Erlang deviated from all the sensible language design that people have used recently and has just come up with crazy stuff. You can definitely retrofit thread-local garbage collection to .NET, and then it’s quite well-suited to support actors, even if it’s not baked into the language. Speaking of language design, do you have a favourite programming language? I’ll choose a language which I’ve never written before. I like the idea of Scala. It sounds like C#, only with some of the niggles gone. I enjoy writing static types. It means you don’t have to writing tests so much. When you say it doesn’t have some of the niggles? C# doesn’t allow the use of a property as a method group. It doesn’t have Scala case classes, or sum types, where you can do a switch statement and the compiler checks that you’ve checked all the cases, which is really useful in functional-style programming. Pattern-matching, in other words. That’s actually the major niggle. C# is pretty good, and I’m quite happy with C#. And what about going even further with the type system to remove the need for tests to something like Haskell? Or is that a step too far? I’m quite a pragmatist, I don’t think I could deal with trying to write big systems in languages with too few other users, especially when learning how to structure things. I just don’t know anyone who can teach me, and the Internet won’t teach me. That’s the main reason I wouldn’t use it. If I turned up at a company that writes big systems in Haskell, I would have no objection to that, but I wouldn’t instigate it. What about things in C#? For instance, there’s contracts in C#, so you can try to statically verify a bit more about your code. Do you think that’s useful, or just not worthwhile? I’ve not really tried it. My hunch is that it needs to be built into the language and be quite mathematical for it to work in real life, and that doesn’t seem to have ended up true for C# contracts. I don’t think anyone who’s tried them thinks they’re any good. I might be wrong. On a slightly different note, how do you like to debug code? I think I’m quite an odd debugger. I use guesswork extremely rarely, especially if something seems quite difficult to debug. I’ve been bitten spending hours and hours on guesswork and not being scientific about debugging in the past, so now I’m scientific to a fault. What I want is to see the bug happening in the debugger, to step through the bug happening. To watch the program going from a valid state to an invalid state. When there’s a bug and I can’t work out why it’s happening, I try to find some piece of evidence which places the bug in one section of the code. From that experiment, I binary chop on the possible causes of the bug. I suppose that means binary chopping on places in the code, or binary chopping on a stage through a processing cycle. Basically, I’m very stupid about how I debug. I won’t make any guesses, I won’t use any intuition, I will only identify the experiment that’s going to binary chop most effectively and repeat rather than trying to guess anything. I suppose it’s quite top-down. Is most of the time then spent in the debugger? Absolutely, if at all possible I will never debug using print statements or logs. I don’t really hold much stock in outputting logs. If there’s any bug which can be reproduced locally, I’d rather do it in the debugger than outputting logs. And with SmartAssembly error reporting, there’s not a lot that can’t be either observed in an error report and just fixed, or reproduced locally. And in those other situations, maybe I’ll use logs. But I hate using logs. You stare at the log, trying to guess what’s going on, and that’s exactly what I don’t like doing. You have to just look at it and see does this look right or wrong. We’ve covered how you get to grip with bugs. How do you get to grips with an entire codebase? I watch it in the debugger. I find little bugs and then try to fix them, and mostly do it by watching them in the debugger and gradually getting an understanding of how the code works using my process of binary chopping. I have to do a lot of reading and watching code to choose where my slicing-in-half experiment is going to be. The last time I did it was SmartAssembly. The old code was a complete mess, but at least it did things top to bottom. There wasn’t too much of some of the big abstractions where flow of control goes all over the place, into a base class and back again. Code’s really hard to understand when that happens. So I like to choose a little bug and try to fix it, and choose a bigger bug and try to fix it. Definitely learn by doing. I want to always have an aim so that I get a little achievement after every few hours of debugging. Once I’ve learnt the codebase I might be able to fix all the bugs in an hour, but I’d rather be using them as an aim while I’m learning the codebase. If I was a maintainer of a codebase, what should I do to make it as easy as possible for you to understand? Keep distinct concepts in different places. And name your stuff so that it’s obvious which concepts live there. You shouldn’t have some variable that gets set miles up the top of somewhere, and then is read miles down to choose some later behaviour. I’m talking from a very much SmartAssembly point of view because the old SmartAssembly codebase had tons and tons of these things, where it would read some property of the code and then deal with it later. Just thousands of variables in scope. Loads of things to think about. If you can keep concepts separate, then it aids me in my process of fixing bugs one at a time, because each bug is going to more or less be understandable in the one place where it is. And what about tests? Do you think they help at all? I’ve never had the opportunity to learn a codebase which has had tests, I don’t know what it’s like! What about when you’re actually developing? How useful do you find tests in finding bugs or regressions? Finding regressions, absolutely. Running bits of code that would be quite hard to run otherwise, definitely. It doesn’t happen very often that a test finds a bug in the first place. I don’t really buy nebulous promises like tests being a good way to think about the spec of the code. My thinking goes something like “This code works at the moment, great, ship it! Ah, there’s a way that this code doesn’t work. Okay, write a test, demonstrate that it doesn’t work, fix it, use the test to demonstrate that it’s now fixed, and keep the test for future regressions.” The most valuable tests are for bugs that have actually happened at some point, because bugs that have actually happened at some point, despite the fact that you think you’ve fixed them, are way more likely to appear again than new bugs are. Does that mean that when you write your code the first time, there are no tests? Often. The chance of there being a bug in a new feature is relatively unaffected by whether I’ve written a test for that new feature because I’m not good enough at writing tests to think of bugs that I would have written into the code. So not writing regression tests for all of your code hasn’t affected you too badly? There are different kinds of features. Some of them just always work, and are just not flaky, they just continue working whatever you throw at them. Maybe because the type-checker is particularly effective around them. Writing tests for those features which just tend to always work is a waste of time. And because it’s a waste of time I’ll tend to wait until a feature has demonstrated its flakiness by having bugs in it before I start trying to test it. You can get a feel for whether it’s going to be flaky code as you’re writing it. I try to write it to make it not flaky, but there are some things that are just inherently flaky. And very occasionally, I’ll think “this is going to be flaky” as I’m writing, and then maybe do a test, but not most of the time. How do you think your programming style has changed over time? I’ve got clearer about what the right way of doing things is. I used to flip-flop a lot between different ideas. Five years ago I came up with some really good ideas and some really terrible ideas. All of them seemed great when I thought of them, but they were quite diverse ideas, whereas now I have a smaller set of reliable ideas that are actually good for structuring code. So my code is probably more similar to itself than it used to be back in the day, when I was trying stuff out. I’ve got more disciplined about encapsulation, I think. There are operational things like I use actors more now than I used to, and that forces me to use immutability more than I used to. The first code that I wrote in Red Gate was the memory profiler UI, and that was an actor, I just didn’t know the name of it at the time. I don’t really use object-orientation. By object-orientation, I mean having n objects of the same type which are mutable. I want a constant number of objects that are mutable, and they should be different types. I stick stuff in dictionaries and then have one thing that owns the dictionary and puts stuff in and out of it. That’s definitely a pattern that I’ve seen recently. I think maybe I’m doing functional programming. Possibly. It’s plausible. If you had to summarise the essence of programming in a pithy sentence, how would you do it? Programming is the form of art that, without losing any of the beauty of architecture or fine art, allows you to produce things that people love and you make money from. So you think it’s an art rather than a science? It’s a little bit of engineering, a smidgeon of maths, but it’s not science. Like architecture, programming is on that boundary between art and engineering. If you want to do it really nicely, it’s mostly art. You can get away with doing architecture and programming entirely by having a good engineering mind, but you’re not going to produce anything nice. You’re not going to have joy doing it if you’re an engineering mind. Architects who are just engineering minds are not going to enjoy their job. I suppose engineering is the foundation on which you build the art. Exactly. How do you think programming is going to change over the next ten years? There will be an unfortunate shift towards dynamically-typed languages, because of JavaScript. JavaScript has an unfair advantage. JavaScript’s unfair advantage will cause more people to be exposed to dynamically-typed languages, which means other dynamically-typed languages crop up and the best features go into dynamically-typed languages. Then people conflate the good features with the fact that it’s dynamically-typed, and more investment goes into dynamically-typed languages. They end up better, so people use them. What about the idea of compiling other languages, possibly statically-typed, to JavaScript? It’s a reasonable idea. I would like to do it, but I don’t think enough people in the world are going to do it to make it pick up. The hordes of beginners are the lifeblood of a language community. They are what makes there be good tools and what makes there be vibrant community websites. And any particular thing which is the same as JavaScript only with extra stuff added to it, although it might be technically great, is not going to have the hordes of beginners. JavaScript is always to be quickest and easiest way for a beginner to start programming in the browser. And dynamically-typed languages are great for beginners. Compilers are pretty scary and beginners don’t write big code. And having your errors come up in the same place, whether they’re statically checkable errors or not, is quite nice for a beginner. If someone asked me to teach them some programming, I’d teach them JavaScript. If dynamically-typed languages are great for beginners, when do you think the benefits of static typing start to kick in? The value of having a statically typed program is in the tools that rely on the static types to produce a smooth IDE experience rather than actually telling me my compile errors. And only once you’re experienced enough a programmer that having a really smooth IDE experience makes a blind bit of difference, does static typing make a blind bit of difference. So it’s not really about size of codebase. If I go and write up a tiny program, I’m still going to get value out of writing it in C# using ReSharper because I’m experienced with C# and ReSharper enough to be able to write code five times faster if I have that help. Any other visions of the future? Nobody’s going to use actors. Because everyone’s going to be running on single-core VMs connected over network-ready protocols like JSON over HTTP. So, parallelism within one operating system is going to die. But until then, you should use actors. More Red Gater Coder interviews

    Read the article

  • Silverlight for Windows Embedded tutorial (step 4)

    - by Valter Minute
    I’m back with my Silverlight for Windows Embedded tutorial. Sorry for the long delay between step 3 and step 4, the MVP summit and some work related issue prevented me from working on the tutorial during the last weeks. In our first,  second and third tutorial steps we implemented some very simple applications, just to understand the basic structure of a Silverlight for Windows Embedded application, learn how to handle events and how to operate on images. In this third step our sample application will be slightly more complicated, to introduce two new topics: list boxes and custom control. We will also learn how to create controls at runtime. I choose to explain those topics together and provide a sample a bit more complicated than usual just to start to give the feeling of how a “real” Silverlight for Windows Embedded application is organized. As usual we can start using Expression Blend to define our main page. In this case we will have a listbox and a textblock. Here’s the XAML code: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="ListDemo.Page" Width="640" Height="480" x:Name="ListPage" xmlns:ListDemo="clr-namespace:ListDemo">   <Grid x:Name="LayoutRoot" Background="White"> <ListBox Margin="19,57,19,66" x:Name="FileList" SelectionChanged="Filelist_SelectionChanged"/> <TextBlock Height="35" Margin="19,8,19,0" VerticalAlignment="Top" TextWrapping="Wrap" x:Name="CurrentDir" Text="TextBlock" FontSize="20"/> </Grid> </UserControl> In our listbox we will load a list of directories, starting from the filesystem root (there are no drives in Windows CE, the filesystem has a single root named “\”). When the user clicks on an item inside the list, the corresponding directory path will be displayed in the TextBlock object and the subdirectories of the selected branch will be shown inside the list. As you can see we declared an event handler for the SelectionChanged event of our listbox. We also used a different font size for the TextBlock, to make it more readable. XAML and Expression Blend allow you to customize your UI pretty heavily, experiment with the tools and discover how you can completely change the aspect of your application without changing a single line of code! Inside our ListBox we want to insert the directory presenting a nice icon and their name, just like you are used to see them inside Windows 7 file explorer, for example. To get this we will define a user control. This is a custom object that will behave like “regular” Silverlight for Windows Embedded objects inside our application. First of all we have to define the look of our custom control, named DirectoryItem, using XAML: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="ListDemo.DirectoryItem" Width="500" Height="80">   <StackPanel x:Name="LayoutRoot" Orientation="Horizontal"> <Canvas Width="31.6667" Height="45.9583" Margin="10,10,10,10" RenderTransformOrigin="0.5,0.5"> <Canvas.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform Angle="-31.27"/> <TranslateTransform/> </TransformGroup> </Canvas.RenderTransform> <Rectangle Width="31.6667" Height="45.8414" Canvas.Left="0" Canvas.Top="0.116943" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF7B6802" Offset="0"/> <GradientStop Color="#FFF3D42C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.569519" Canvas.Top="1.05249" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142632,0.753441" EndPoint="1.01886,0.753441"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142632" CenterY="0.753441" AngleX="19.3127" AngleY="0"/> <RotateTransform CenterX="0.142632" CenterY="0.753441" Angle="-35.3437"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.455627" Canvas.Top="2.28036" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.455627" Canvas.Top="1.34485" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="26.4269" Height="45.8414" Canvas.Left="0.227798" Canvas.Top="0" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3127" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF7B6802" Offset="0"/> <GradientStop Color="#FFF3D42C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="1.25301" Height="45.8414" Canvas.Left="1.70862" Canvas.Top="0.116943" Stretch="Fill" Fill="#FFEBFF07"/> </Canvas> <TextBlock Height="80" x:Name="Name" Width="448" TextWrapping="Wrap" VerticalAlignment="Center" FontSize="24" Text="Directory"/> </StackPanel> </UserControl> As you can see, this XAML contains many graphic elements. Those elements are used to design the folder icon. The original drawing has been designed in Expression Design and then exported as XAML. In Silverlight for Windows Embedded you can use vector images. This means that your images will look good even when scaled or rotated. In our DirectoryItem custom control we have a TextBlock named Name, that will be used to display….(suspense)…. the directory name (I’m too lazy to invent fancy names for controls, and using “boring” intuitive names will make code more readable, I hope!). Now that we have some XAML code, we may execute XAML2CPP to generate part of the aplication code for us. We should then add references to our XAML2CPP generated resource file and include in our code and add a reference to the XAML runtime library to our sources file (you can follow the instruction of the first tutorial step to do that), To generate the code used in this tutorial you need XAML2CPP ver 1.0.1.0, that is downloadable here: http://geekswithblogs.net/WindowsEmbeddedCookbook/archive/2010/03/08/xaml2cpp-1.0.1.0.aspx We can now create our usual simple Win32 application inside Platform Builder, using the same step described in the first chapter of this tutorial (http://geekswithblogs.net/WindowsEmbeddedCookbook/archive/2009/10/01/silverlight-for-embedded-tutorial.aspx). We can declare a class for our main page, deriving it from the template that XAML2CPP generated for us: class ListPage : public TListPage<ListPage> { ... } We will see the ListPage class code in a short time, but before we will see the code of our DirectoryItem user control. This object will be used to populate our list, one item for each directory. To declare a user control things are a bit more complicated (but also in this case XAML2CPP will write most of the “boilerplate” code for use. To interact with a user control you should declare an interface. An interface defines the functions of a user control that can be called inside the application code. Our custom control is currently quite simple and we just need some member functions to store and retrieve a full pathname inside our control. The control will display just the last part of the path inside the control. An interface is declared as a C++ class that has only abstract virtual members. It should also have an UUID associated with it. UUID means Universal Unique IDentifier and it’s a 128 bit number that will identify our interface without the need of specifying its fully qualified name. UUIDs are used to identify COM interfaces and, as we discovered in chapter one, Silverlight for Windows Embedded is based on COM or, at least, provides a COM-like Application Programming Interface (API). Here’s the declaration of the DirectoryItem interface: class __declspec(novtable,uuid("{D38C66E5-2725-4111-B422-D75B32AA8702}")) IDirectoryItem : public IXRCustomUserControl { public:   virtual HRESULT SetFullPath(BSTR fullpath) = 0; virtual HRESULT GetFullPath(BSTR* retval) = 0; }; The interface is derived from IXRCustomControl, this will allow us to add our object to a XAML tree. It declares the two functions needed to set and get the full path, but don’t implement them. Implementation will be done inside the control class. The interface only defines the functions of our control class that are accessible from the outside. It’s a sort of “contract” between our control and the applications that will use it. We must support what’s inside the contract and the application code should know nothing else about our own control. To reference our interface we will use the UUID, to make code more readable we can declare a #define in this way: #define IID_IDirectoryItem __uuidof(IDirectoryItem) Silverlight for Windows Embedded objects (like COM objects) use a reference counting mechanism to handle object destruction. Every time you store a pointer to an object you should call its AddRef function and every time you no longer need that pointer you should call Release. The object keeps an internal counter, incremented for each AddRef and decremented on Release. When the counter reaches 0, the object is destroyed. Managing reference counting in our code can be quite complicated and, since we are lazy (I am, at least!), we will use a great feature of Silverlight for Windows Embedded: smart pointers.A smart pointer can be connected to a Silverlight for Windows Embedded object and manages its reference counting. To declare a smart pointer we must use the XRPtr template: typedef XRPtr<IDirectoryItem> IDirectoryItemPtr; Now that we have defined our interface, it’s time to implement our user control class. XAML2CPP has implemented a class for us, and we have only to derive our class from it, defining the main class and interface of our new custom control: class DirectoryItem : public DirectoryItemUserControlRegister<DirectoryItem,IDirectoryItem> { ... } XAML2CPP has generated some code for us to support the user control, we don’t have to mind too much about that code, since it will be generated (or written by hand, if you like) always in the same way, for every user control. But knowing how does this works “under the hood” is still useful to understand the architecture of Silverlight for Windows Embedded. Our base class declaration is a bit more complex than the one we used for a simple page in the previous chapters: template <class A,class B> class DirectoryItemUserControlRegister : public XRCustomUserControlImpl<A,B>,public TDirectoryItem<A,XAML2CPPUserControl> { ... } This class derives from the XAML2CPP generated template class, like the ListPage class, but it uses XAML2CPPUserControl for the implementation of some features. This class shares the same ancestor of XAML2CPPPage (base class for “regular” XAML pages), XAML2CPPBase, implements binding of member variables and event handlers but, instead of loading and creating its own XAML tree, it attaches to an existing one. The XAML tree (and UI) of our custom control is created and loaded by the XRCustomUserControlImpl class. This class is part of the Silverlight for Windows Embedded framework and implements most of the functions needed to build-up a custom control in Silverlight (the guys that developed Silverlight for Windows Embedded seem to care about lazy programmers!). We have just to initialize it, providing our class (DirectoryItem) and interface (IDirectoryItem). Our user control class has also a static member: protected:   static HINSTANCE hInstance; This is used to store the HINSTANCE of the modules that contain our user control class. I don’t like this implementation, but I can’t find a better one, so if somebody has good ideas about how to handle the HINSTANCE object, I’ll be happy to hear suggestions! It also implements two static members required by XRCustomUserControlImpl. The first one is used to load the XAML UI of our custom control: static HRESULT GetXamlSource(XRXamlSource* pXamlSource) { pXamlSource->SetResource(hInstance,TEXT("XAML"),IDR_XAML_DirectoryItem); return S_OK; }   It initializes a XRXamlSource object, connecting it to the XAML resource that XAML2CPP has included in our resource script. The other method is used to register our custom control, allowing Silverlight for Windows Embedded to create it when it load some XAML or when an application creates a new control at runtime (more about this later): static HRESULT Register() { return XRCustomUserControlImpl<A,B>::Register(__uuidof(B), L"DirectoryItem", L"clr-namespace:DirectoryItemNamespace"); } To register our control we should provide its interface UUID, the name of the corresponding element in the XAML tree and its current namespace (namespaces compatible with Silverlight must use the “clr-namespace” prefix. We may also register additional properties for our objects, allowing them to be loaded and saved inside XAML. In this case we have no permanent properties and the Register method will just register our control. An additional static method is implemented to allow easy registration of our custom control inside our application WinMain function: static HRESULT RegisterUserControl(HINSTANCE hInstance) { DirectoryItemUserControlRegister::hInstance=hInstance; return DirectoryItemUserControlRegister<A,B>::Register(); } Now our control is registered and we will be able to create it using the Silverlight for Windows Embedded runtime functions. But we need to bind our members and event handlers to have them available like we are used to do for other XAML2CPP generated objects. To bind events and members we need to implement the On_Loaded function: virtual HRESULT OnLoaded(__in IXRDependencyObject* pRoot) { HRESULT retcode; IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode; return ((A*)this)->Init(pRoot,hInstance,app); } This function will call the XAML2CPPUserControl::Init member that will connect the “root” member with the XAML sub tree that has been created for our control and then calls BindObjects and BindEvents to bind members and events to our code. Now we can go back to our application code (the code that you’ll have to actually write) to see the contents of our DirectoryItem class: class DirectoryItem : public DirectoryItemUserControlRegister<DirectoryItem,IDirectoryItem> { protected:   WCHAR fullpath[_MAX_PATH+1];   public:   DirectoryItem() { *fullpath=0; }   virtual HRESULT SetFullPath(BSTR fullpath) { wcscpy_s(this->fullpath,fullpath);   WCHAR* p=fullpath;   for(WCHAR*q=wcsstr(p,L"\\");q;p=q+1,q=wcsstr(p,L"\\")) ;   Name->SetText(p); return S_OK; }   virtual HRESULT GetFullPath(BSTR* retval) { *retval=SysAllocString(fullpath); return S_OK; } }; It’s pretty easy and contains a fullpath member (used to store that path of the directory connected with the user control) and the implementation of the two interface members that can be used to set and retrieve the path. The SetFullPath member parses the full path and displays just the last branch directory name inside the “Name” TextBlock object. As you can see, implementing a user control in Silverlight for Windows Embedded is not too complex and using XAML also for the UI of the control allows us to re-use the same mechanisms that we learnt and used in the previous steps of our tutorial. Now let’s see how the main page is managed by the ListPage class. class ListPage : public TListPage<ListPage> { protected:   // current path TCHAR curpath[_MAX_PATH+1]; It has a member named “curpath” that is used to store the current directory. It’s initialized inside the constructor: ListPage() { *curpath=0; } And it’s value is displayed inside the “CurrentDir” TextBlock inside the initialization function: virtual HRESULT Init(HINSTANCE hInstance,IXRApplication* app) { HRESULT retcode;   if (FAILED(retcode=TListPage<ListPage>::Init(hInstance,app))) return retcode;   CurrentDir->SetText(L"\\"); return S_OK; } The FillFileList function is used to enumerate subdirectories of the current dir and add entries for each one inside the list box that fills most of the client area of our main page: HRESULT FillFileList() { HRESULT retcode; IXRItemCollectionPtr items; IXRApplicationPtr app;   if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode; // retrieves the items contained in the listbox if (FAILED(retcode=FileList->GetItems(&items))) return retcode;   // clears the list if (FAILED(retcode=items->Clear())) return retcode;   // enumerates files and directory in the current path WCHAR filemask[_MAX_PATH+1];   wcscpy_s(filemask,curpath); wcscat_s(filemask,L"\\*.*");   WIN32_FIND_DATA finddata; HANDLE findhandle;   findhandle=FindFirstFile(filemask,&finddata);   // the directory is empty? if (findhandle==INVALID_HANDLE_VALUE) return S_OK;   do { if (finddata.dwFileAttributes&=FILE_ATTRIBUTE_DIRECTORY) { IXRListBoxItemPtr listboxitem;   // add a new item to the listbox if (FAILED(retcode=app->CreateObject(IID_IXRListBoxItem,&listboxitem))) { FindClose(findhandle); return retcode; }   if (FAILED(retcode=items->Add(listboxitem,NULL))) { FindClose(findhandle); return retcode; }   IDirectoryItemPtr directoryitem;   if (FAILED(retcode=app->CreateObject(IID_IDirectoryItem,&directoryitem))) { FindClose(findhandle); return retcode; }   WCHAR fullpath[_MAX_PATH+1];   wcscpy_s(fullpath,curpath); wcscat_s(fullpath,L"\\"); wcscat_s(fullpath,finddata.cFileName);   if (FAILED(retcode=directoryitem->SetFullPath(fullpath))) { FindClose(findhandle); return retcode; }   XAML2CPPXRValue value((IXRDependencyObject*)directoryitem);   if (FAILED(retcode=listboxitem->SetContent(&value))) { FindClose(findhandle); return retcode; } } } while (FindNextFile(findhandle,&finddata));   FindClose(findhandle); return S_OK; } This functions retrieve a pointer to the collection of the items contained in the directory listbox. The IXRItemCollection interface is used by listboxes and comboboxes and allow you to clear the list (using Clear(), as our function does at the beginning) and change its contents by adding and removing elements. This function uses the FindFirstFile/FindNextFile functions to enumerate all the objects inside our current directory and for each subdirectory creates a IXRListBoxItem object. You can insert any kind of control inside a list box, you don’t need a IXRListBoxItem, but using it will allow you to handle the selected state of an item, highlighting it inside the list. The function creates a list box item using the CreateObject function of XRApplication. The same function is then used to create an instance of our custom control. The function returns a pointer to the control IDirectoryItem interface and we can use it to store the directory full path inside the object and add it as content of the IXRListBox item object, adding it to the listbox contents. The listbox generates an event (SelectionChanged) each time the user clicks on one of the items contained in the listbox. We implement an event handler for that event and use it to change our current directory and repopulate the listbox. The current directory full path will be displayed in the TextBlock: HRESULT Filelist_SelectionChanged(IXRDependencyObject* source,XRSelectionChangedEventArgs* args) { HRESULT retcode;   IXRListBoxItemPtr listboxitem;   if (!args->pAddedItem) return S_OK;   if (FAILED(retcode=args->pAddedItem->QueryInterface(IID_IXRListBoxItem,(void**)&listboxitem))) return retcode;   XRValue content; if (FAILED(retcode=listboxitem->GetContent(&content))) return retcode;   if (content.vType!=VTYPE_OBJECT) return E_FAIL;   IDirectoryItemPtr directoryitem;   if (FAILED(retcode=content.pObjectVal->QueryInterface(IID_IDirectoryItem,(void**)&directoryitem))) return retcode;   content.pObjectVal->Release(); content.pObjectVal=NULL;   BSTR fullpath=NULL;   if (FAILED(retcode=directoryitem->GetFullPath(&fullpath))) return retcode;   CurrentDir->SetText(fullpath);   wcscpy_s(curpath,fullpath); FillFileList(); SysFreeString(fullpath);     return S_OK; } }; The function uses the pAddedItem member of the XRSelectionChangedEventArgs object to retrieve the currently selected item, converts it to a IXRListBoxItem interface using QueryInterface, and then retrives its contents (IDirectoryItem object). Using the GetFullPath method we can get the full path of our selected directory and assing it to the curdir member. A call to FillFileList will update the listbox contents, displaying the list of subdirectories of the selected folder. To build our sample we just need to add code to our WinMain function: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { if (!XamlRuntimeInitialize()) return -1;   HRESULT retcode;   IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return -1;   if (FAILED(retcode=DirectoryItem::RegisterUserControl(hInstance))) return retcode;   ListPage page;   if (FAILED(page.Init(hInstance,app))) return -1;   page.FillFileList();   UINT exitcode;   if (FAILED(page.GetVisualHost()->StartDialog(&exitcode))) return -1;   return 0; } This code is very similar to the one of the WinMains of our previous samples. The main differences are that we register our custom control (you should do that as soon as you have initialized the XAML runtime) and call FillFileList after the initialization of our ListPage object to load the contents of the root folder of our device inside the listbox. As usual you can download the full sample source code from here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/ListBoxTest.zip

    Read the article

  • What&rsquo;s New in ASP.NET 4.0 Part Two: WebForms and Visual Studio Enhancements

    - by Rick Strahl
    In the last installment I talked about the core changes in the ASP.NET runtime that I’ve been taking advantage of. In this column, I’ll cover the changes to the Web Forms engine and some of the cool improvements in Visual Studio that make Web and general development easier. WebForms The WebForms engine is the area that has received most significant changes in ASP.NET 4.0. Probably the most widely anticipated features are related to managing page client ids and of ViewState on WebForm pages. Take Control of Your ClientIDs Unique ClientID generation in ASP.NET has been one of the most complained about “features” in ASP.NET. Although there’s a very good technical reason for these unique generated ids - they guarantee unique ids for each and every server control on a page - these unique and generated ids often get in the way of client-side JavaScript development and CSS styling as it’s often inconvenient and fragile to work with the long, generated ClientIDs. In ASP.NET 4.0 you can now specify an explicit client id mode on each control or each naming container parent control to control how client ids are generated. By default, ASP.NET generates mangled client ids for any control contained in a naming container (like a Master Page, or a User Control for example). The key to ClientID management in ASP.NET 4.0 are the new ClientIDMode and ClientIDRowSuffix properties. ClientIDMode supports four different ClientID generation settings shown below. For the following examples, imagine that you have a Textbox control named txtName inside of a master page control container on a WebForms page. <%@Page Language="C#"      MasterPageFile="~/Site.Master"     CodeBehind="WebForm2.aspx.cs"     Inherits="WebApplication1.WebForm2"  %> <asp:Content ID="content"  ContentPlaceHolderID="content"               runat="server"               ClientIDMode="Static" >       <asp:TextBox runat="server" ID="txtName" /> </asp:Content> The four available ClientIDMode values are: AutoID This is the existing behavior in ASP.NET 1.x-3.x where full naming container munging takes place. <input name="ctl00$content$txtName" type="text"        id="ctl00_content_txtName" /> This should be familiar to any ASP.NET developer and results in fairly unpredictable client ids that can easily change if the containership hierarchy changes. For example, removing the master page changes the name in this case, so if you were to move a block of script code that works against the control to a non-Master page, the script code immediately breaks. Static This option is the most deterministic setting that forces the control’s ClientID to use its ID value directly. No naming container naming at all is applied and you end up with clean client ids: <input name="ctl00$content$txtName"         type="text" id="txtName" /> Note that the name property which is used for postback variables to the server still is munged, but the ClientID property is displayed simply as the ID value that you have assigned to the control. This option is what most of us want to use, but you have to be clear on that because it can potentially cause conflicts with other controls on the page. If there are several instances of the same naming container (several instances of the same user control for example) there can easily be a client id naming conflict. Note that if you assign Static to a data-bound control, like a list child control in templates, you do not get unique ids either, so for list controls where you rely on unique id for child controls, you’ll probably want to use Predictable rather than Static. I’ll write more on this a little later when I discuss ClientIDRowSuffix. Predictable The previous two values are pretty self-explanatory. Predictable however, requires some explanation. To me at least it’s not in the least bit predictable. MSDN defines this value as follows: This algorithm is used for controls that are in data-bound controls. The ClientID value is generated by concatenating the ClientID value of the parent naming container with the ID value of the control. If the control is a data-bound control that generates multiple rows, the value of the data field specified in the ClientIDRowSuffix property is added at the end. For the GridView control, multiple data fields can be specified. If the ClientIDRowSuffix property is blank, a sequential number is added at the end instead of a data-field value. Each segment is separated by an underscore character (_). The key that makes this value a bit confusing is that it relies on the parent NamingContainer’s ClientID to build its own ClientID value. This effectively means that the value is not predictable at all but rather very tightly coupled to the parent naming container’s ClientIDMode setting. For my simple textbox example, if the ClientIDMode property of the parent naming container (Page in this case) is set to “Predictable” you’ll get this: <input name="ctl00$content$txtName" type="text"         id="content_txtName" /> which gives an id that based on walking up to the currently active naming container (the MasterPage content container) and starting the id formatting from there downward. Think of this as a semi unique name that’s guaranteed unique only for the naming container. If, on the other hand, the Page is set to “AutoID” you get the following with Predictable on txtName: <input name="ctl00$content$txtName" type="text"         id="ctl00_content_txtName" /> The latter is effectively the same as if you specified AutoID because it inherits the AutoID naming from the Page and Content Master Page control of the page. But again - predictable behavior always depends on the parent naming container and how it generates its id, so the id may not always be exactly the same as the AutoID generated value because somewhere in the NamingContainer chain the ClientIDMode setting may be set to a different value. For example, if you had another naming container in the middle that was set to Static you’d end up effectively with an id that starts with the NamingContainers id rather than the whole ctl000_content munging. The most common use for Predictable is likely to be for data-bound controls, which results in each data bound item getting a unique ClientID. Unfortunately, even here the behavior can be very unpredictable depending on which data-bound control you use - I found significant differences in how template controls in a GridView behave from those that are used in a ListView control. For example, GridView creates clean child ClientIDs, while ListView still has a naming container in the ClientID, presumably because of the template container on which you can’t set ClientIDMode. Predictable is useful, but only if all naming containers down the chain use this setting. Otherwise you’re right back to the munged ids that are pretty unpredictable. Another property, ClientIDRowSuffix, can be used in combination with ClientIDMode of Predictable to force a suffix onto list client controls. For example: <asp:GridView runat="server" ID="gvItems"              AutoGenerateColumns="false"             ClientIDMode="Static"              ClientIDRowSuffix="Id">     <Columns>     <asp:TemplateField>         <ItemTemplate>             <asp:Label runat="server" id="txtName"                        Text='<%# Eval("Name") %>'                   ClientIDMode="Predictable"/>         </ItemTemplate>     </asp:TemplateField>     <asp:TemplateField>         <ItemTemplate>         <asp:Label runat="server" id="txtId"                     Text='<%# Eval("Id") %>'                     ClientIDMode="Predictable" />         </ItemTemplate>     </asp:TemplateField>     </Columns>  </asp:GridView> generates client Ids inside of a column in the master page described earlier: <td>     <span id="txtName_0">Rick</span> </td> where the value after the underscore is the ClientIDRowSuffix field - in this case “Id” of the item data bound to the control. Note that all of the child controls require ClientIDMode=”Predictable” in order for the ClientIDRowSuffix to be applied, and the parent GridView controls need to be set to Static either explicitly or via Naming Container inheritance to give these simple names. It’s a bummer that ClientIDRowSuffix doesn’t work with Static to produce this automatically. Another real problem is that other controls process the ClientIDMode differently. For example, a ListView control processes the Predictable ClientIDMode differently and produces the following with the Static ListView and Predictable child controls: <span id="ctrl0_txtName_0">Rick</span> I couldn’t even figure out a way using ClientIDMode to get a simple ID that also uses a suffix short of falling back to manually generated ids using <%= %> expressions instead. Given the inconsistencies inside of list controls using <%= %>, ids for the ListView might not be a bad idea anyway. Inherit The final setting is Inherit, which is the default for all controls except Page. This means that controls by default inherit the parent naming container’s ClientIDMode setting. For more detailed information on ClientID behavior and different scenarios you can check out a blog post of mine on this subject: http://www.west-wind.com/weblog/posts/54760.aspx. ClientID Enhancements Summary The ClientIDMode property is a welcome addition to ASP.NET 4.0. To me this is probably the most useful WebForms feature as it allows me to generate clean IDs simply by setting ClientIDMode="Static" on either the page or inside of Web.config (in the Pages section) which applies the setting down to the entire page which is my 95% scenario. For the few cases when it matters - for list controls and inside of multi-use user controls or custom server controls) - I can use Predictable or even AutoID to force controls to unique names. For application-level page development, this is easy to accomplish and provides maximum usability for working with client script code against page controls. ViewStateMode Another area of large criticism for WebForms is ViewState. ViewState is used internally by ASP.NET to persist page-level changes to non-postback properties on controls as pages post back to the server. It’s a useful mechanism that works great for the overall mechanics of WebForms, but it can also cause all sorts of overhead for page operation as ViewState can very quickly get out of control and consume huge amounts of bandwidth in your page content. ViewState can also wreak havoc with client-side scripting applications that modify control properties that are tracked by ViewState, which can produce very unpredictable results on a Postback after client-side updates. Over the years in my own development, I’ve often turned off ViewState on pages to reduce overhead. Yes, you lose some functionality, but you can easily implement most of the common functionality in non-ViewState workarounds. Relying less on heavy ViewState controls and sticking with simpler controls or raw HTML constructs avoids getting around ViewState problems. In ASP.NET 3.x and prior, it wasn’t easy to control ViewState - you could turn it on or off and if you turned it off at the page or web.config level, you couldn’t turn it back on for specific controls. In short, it was an all or nothing approach. With ASP.NET 4.0, the new ViewStateMode property gives you more control. It allows you to disable ViewState globally either on the page or web.config level and then turn it back on for specific controls that might need it. ViewStateMode only works when EnableViewState="true" on the page or web.config level (which is the default). You can then use ViewStateMode of Disabled, Enabled or Inherit to control the ViewState settings on the page. If you’re shooting for minimal ViewState usage, the ideal situation is to set ViewStateMode to disabled on the Page or web.config level and only turn it back on particular controls: <%@Page Language="C#"      CodeBehind="WebForm2.aspx.cs"     Inherits="Westwind.WebStore.WebForm2"        ClientIDMode="Static"                ViewStateMode="Disabled"     EnableViewState="true"  %> <!-- this control has viewstate  --> <asp:TextBox runat="server" ID="txtName"  ViewStateMode="Enabled" />       <!-- this control has no viewstate - it inherits  from parent container --> <asp:TextBox runat="server" ID="txtAddress" /> Note that the EnableViewState="true" at the Page level isn’t required since it’s the default, but it’s important that the value is true. ViewStateMode has no effect if EnableViewState="false" at the page level. The main benefit of ViewStateMode is that it allows you to more easily turn off ViewState for most of the page and enable only a few key controls that might need it. For me personally, this is a perfect combination as most of my WebForm apps can get away without any ViewState at all. But some controls - especially third party controls - often don’t work well without ViewState enabled, and now it’s much easier to selectively enable controls rather than the old way, which required you to pretty much turn off ViewState for all controls that you didn’t want ViewState on. Inline HTML Encoding HTML encoding is an important feature to prevent cross-site scripting attacks in data entered by users on your site. In order to make it easier to create HTML encoded content, ASP.NET 4.0 introduces a new Expression syntax using <%: %> to encode string values. The encoding expression syntax looks like this: <%: "<script type='text/javascript'>" +     "alert('Really?');</script>" %> which produces properly encoded HTML: &lt;script type=&#39;text/javascript&#39; &gt;alert(&#39;Really?&#39;);&lt;/script&gt; Effectively this is a shortcut to: <%= HttpUtility.HtmlEncode( "<script type='text/javascript'>" + "alert('Really?');</script>") %> Of course the <%: %> syntax can also evaluate expressions just like <%= %> so the more common scenario applies this expression syntax against data your application is displaying. Here’s an example displaying some data model values: <%: Model.Address.Street %> This snippet shows displaying data from your application’s data store or more importantly, from data entered by users. Anything that makes it easier and less verbose to HtmlEncode text is a welcome addition to avoid potential cross-site scripting attacks. Although I listed Inline HTML Encoding here under WebForms, anything that uses the WebForms rendering engine including ASP.NET MVC, benefits from this feature. ScriptManager Enhancements The ASP.NET ScriptManager control in the past has introduced some nice ways to take programmatic and markup control over script loading, but there were a number of shortcomings in this control. The ASP.NET 4.0 ScriptManager has a number of improvements that make it easier to control script loading and addresses a few of the shortcomings that have often kept me from using the control in favor of manual script loading. The first is the AjaxFrameworkMode property which finally lets you suppress loading the ASP.NET AJAX runtime. Disabled doesn’t load any ASP.NET AJAX libraries, but there’s also an Explicit mode that lets you pick and choose the library pieces individually and reduce the footprint of ASP.NET AJAX script included if you are using the library. There’s also a new EnableCdn property that forces any script that has a new WebResource attribute CdnPath property set to a CDN supplied URL. If the script has this Attribute property set to a non-null/empty value and EnableCdn is enabled on the ScriptManager, that script will be served from the specified CdnPath. [assembly: WebResource(    "Westwind.Web.Resources.ww.jquery.js",    "application/x-javascript",    CdnPath =  "http://mysite.com/scripts/ww.jquery.min.js")] Cool, but a little too static for my taste since this value can’t be changed at runtime to point at a debug script as needed, for example. Assembly names for loading scripts from resources can now be simple names rather than fully qualified assembly names, which make it less verbose to reference scripts from assemblies loaded from your bin folder or the assembly reference area in web.config: <asp:ScriptManager runat="server" id="Id"          EnableCdn="true"         AjaxFrameworkMode="disabled">     <Scripts>         <asp:ScriptReference          Name="Westwind.Web.Resources.ww.jquery.js"         Assembly="Westwind.Web" />     </Scripts>        </asp:ScriptManager> The ScriptManager in 4.0 also supports script combining via the CompositeScript tag, which allows you to very easily combine scripts into a single script resource served via ASP.NET. Even nicer: You can specify the URL that the combined script is served with. Check out the following script manager markup that combines several static file scripts and a script resource into a single ASP.NET served resource from a static URL (allscripts.js): <asp:ScriptManager runat="server" id="Id"          EnableCdn="true"         AjaxFrameworkMode="disabled">     <CompositeScript          Path="~/scripts/allscripts.js">         <Scripts>             <asp:ScriptReference                    Path="~/scripts/jquery.js" />             <asp:ScriptReference                    Path="~/scripts/ww.jquery.js" />             <asp:ScriptReference            Name="Westwind.Web.Resources.editors.js"                 Assembly="Westwind.Web" />         </Scripts>     </CompositeScript> </asp:ScriptManager> When you render this into HTML, you’ll see a single script reference in the page: <script src="scripts/allscripts.debug.js"          type="text/javascript"></script> All you need to do to make this work is ensure that allscripts.js and allscripts.debug.js exist in the scripts folder of your application - they can be empty but the file has to be there. This is pretty cool, but you want to be real careful that you use unique URLs for each combination of scripts you combine or else browser and server caching will easily screw you up royally. The script manager also allows you to override native ASP.NET AJAX scripts now as any script references defined in the Scripts section of the ScriptManager trump internal references. So if you want custom behavior or you want to fix a possible bug in the core libraries that normally are loaded from resources, you can now do this simply by referencing the script resource name in the Name property and pointing at System.Web for the assembly. Not a common scenario, but when you need it, it can come in real handy. Still, there are a number of shortcomings in this control. For one, the ScriptManager and ClientScript APIs still have no common entry point so control developers are still faced with having to check and support both APIs to load scripts so that controls can work on pages that do or don’t have a ScriptManager on the page. The CdnUrl is static and compiled in, which is very restrictive. And finally, there’s still no control over where scripts get loaded on the page - ScriptManager still injects scripts into the middle of the HTML markup rather than in the header or optionally the footer. This, in turn, means there is little control over script loading order, which can be problematic for control developers. MetaDescription, MetaKeywords Page Properties There are also a number of additional Page properties that correspond to some of the other features discussed in this column: ClientIDMode, ClientTarget and ViewStateMode. Another minor but useful feature is that you can now directly access the MetaDescription and MetaKeywords properties on the Page object to set the corresponding meta tags programmatically. Updating these values programmatically previously required either <%= %> expressions in the page markup or dynamic insertion of literal controls into the page. You can now just set these properties programmatically on the Page object in any Control derived class on the page or the Page itself: Page.MetaKeywords = "ASP.NET,4.0,New Features"; Page.MetaDescription = "This article discusses the new features in ASP.NET 4.0"; Note, that there’s no corresponding ASP.NET tag for the HTML Meta element, so the only way to specify these values in markup and access them is via the @Page tag: <%@Page Language="C#"      CodeBehind="WebForm2.aspx.cs"     Inherits="Westwind.WebStore.WebForm2"      ClientIDMode="Static"                MetaDescription="Article that discusses what's                      new in ASP.NET 4.0"     MetaKeywords="ASP.NET,4.0,New Features" %> Nothing earth shattering but quite convenient. Visual Studio 2010 Enhancements for Web Development For Web development there are also a host of editor enhancements in Visual Studio 2010. Some of these are not Web specific but they are useful for Web developers in general. Text Editors Throughout Visual Studio 2010, the text editors have all been updated to a new core engine based on WPF which provides some interesting new features for various code editors including the nice ability to zoom in and out with Ctrl-MouseWheel to quickly change the size of text. There are many more API options to control the editor and although Visual Studio 2010 doesn’t yet use many of these features, we can look forward to enhancements in add-ins and future editor updates from the various language teams that take advantage of the visual richness that WPF provides to editing. On the negative side, I’ve noticed that occasionally the code editor and especially the HTML and JavaScript editors will lose the ability to use various navigation keys like arrows, back and delete keys, which requires closing and reopening the documents at times. This issue seems to be well documented so I suspect this will be addressed soon with a hotfix or within the first service pack. Overall though, the code editors work very well, especially given that they were re-written completely using WPF, which was one of my big worries when I first heard about the complete redesign of the editors. Multi-Targeting Visual Studio now targets all versions of the .NET framework from 2.0 forward. You can use Visual Studio 2010 to work on your ASP.NET 2, 3.0 and 3.5 applications which is a nice way to get your feet wet with the new development environment without having to make changes to existing applications. It’s nice to have one tool to work in for all the different versions. Multi-Monitor Support One cool feature of Visual Studio 2010 is the ability to drag windows out of the Visual Studio environment and out onto the desktop including onto another monitor easily. Since Web development often involves working with a host of designers at the same time - visual designer, HTML markup window, code behind and JavaScript editor - it’s really nice to be able to have a little more screen real estate to work on each of these editors. Microsoft made a welcome change in the environment. IntelliSense Snippets for HTML and JavaScript Editors The HTML and JavaScript editors now finally support IntelliSense scripts to create macro-based template expansions that have been in the core C# and Visual Basic code editors since Visual Studio 2005. Snippets allow you to create short XML-based template definitions that can act as static macros or real templates that can have replaceable values that can be embedded into the expanded text. The XML syntax for these snippets is straight forward and it’s pretty easy to create custom snippets manually. You can easily create snippets using XML and store them in your custom snippets folder (C:\Users\rstrahl\Documents\Visual Studio 2010\Code Snippets\Visual Web Developer\My HTML Snippets and My JScript Snippets), but it helps to use one of the third-party tools that exist to simplify the process for you. I use SnippetEditor, by Bill McCarthy, which makes short work of creating snippets interactively (http://snippeteditor.codeplex.com/). Note: You may have to manually add the Visual Studio 2010 User specific Snippet folders to this tool to see existing ones you’ve created. Code snippets are some of the biggest time savers and HTML editing more than anything deals with lots of repetitive tasks that lend themselves to text expansion. Visual Studio 2010 includes a slew of built-in snippets (that you can also customize!) and you can create your own very easily. If you haven’t done so already, I encourage you to spend a little time examining your coding patterns and find the repetitive code that you write and convert it into snippets. I’ve been using CodeRush for this for years, but now you can do much of the basic expansion natively for HTML and JavaScript snippets. jQuery Integration Is Now Native jQuery is a popular JavaScript library and recently Microsoft has recently stated that it will become the primary client-side scripting technology to drive higher level script functionality in various ASP.NET Web projects that Microsoft provides. In Visual Studio 2010, the default full project template includes jQuery as part of a new project including the support files that provide IntelliSense (-vsdoc files). IntelliSense support for jQuery is now also baked into Visual Studio 2010, so unlike Visual Studio 2008 which required a separate download, no further installs are required for a rich IntelliSense experience with jQuery. Summary ASP.NET 4.0 brings many useful improvements to the platform, but thankfully most of the changes are incremental changes that don’t compromise backwards compatibility and they allow developers to ease into the new features one feature at a time. None of the changes in ASP.NET 4.0 or Visual Studio 2010 are monumental or game changers. The bigger features are language and .NET Framework changes that are also optional. This ASP.NET and tools release feels more like fine tuning and getting some long-standing kinks worked out of the platform. It shows that the ASP.NET team is dedicated to paying attention to community feedback and responding with changes to the platform and development environment based on this feedback. If you haven’t gotten your feet wet with ASP.NET 4.0 and Visual Studio 2010, there’s no reason not to give it a shot now - the ASP.NET 4.0 platform is solid and Visual Studio 2010 works very well for a brand new release. Check it out. © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

    Read the article

  • Windows Azure: Import/Export Hard Drives, VM ACLs, Web Sockets, Remote Debugging, Continuous Delivery, New Relic, Billing Alerts and More

    - by ScottGu
    Two weeks ago we released a giant set of improvements to Windows Azure, as well as a significant update of the Windows Azure SDK. This morning we released another massive set of enhancements to Windows Azure.  Today’s new capabilities include: Storage: Import/Export Hard Disk Drives to your Storage Accounts HDInsight: General Availability of our Hadoop Service in the cloud Virtual Machines: New VM Gallery, ACL support for VIPs Web Sites: WebSocket and Remote Debugging Support Notification Hubs: Segmented customer push notification support with tag expressions TFS & GIT: Continuous Delivery Support for Web Sites + Cloud Services Developer Analytics: New Relic support for Web Sites + Mobile Services Service Bus: Support for partitioned queues and topics Billing: New Billing Alert Service that sends emails notifications when your bill hits a threshold you define All of these improvements are now available to use immediately (note that some features are still in preview).  Below are more details about them. Storage: Import/Export Hard Disk Drives to Windows Azure I am excited to announce the preview of our new Windows Azure Import/Export Service! The Windows Azure Import/Export Service enables you to move large amounts of on-premises data into and out of your Windows Azure Storage accounts. It does this by enabling you to securely ship hard disk drives directly to our Windows Azure data centers. Once we receive the drives we’ll automatically transfer the data to or from your Windows Azure Storage account.  This enables you to import or export massive amounts of data more quickly and cost effectively (and not be constrained by available network bandwidth). Encrypted Transport Our Import/Export service provides built-in support for BitLocker disk encryption – which enables you to securely encrypt data on the hard drives before you send it, and not have to worry about it being compromised even if the disk is lost/stolen in transit (since the content on the transported hard drives is completely encrypted and you are the only one who has the key to it).  The drive preparation tool we are shipping today makes setting up bitlocker encryption on these hard drives easy. How to Import/Export your first Hard Drive of Data You can read our Getting Started Guide to learn more about how to begin using the import/export service.  You can create import and export jobs via the Windows Azure Management Portal as well as programmatically using our Server Management APIs. It is really easy to create a new import or export job using the Windows Azure Management Portal.  Simply navigate to a Windows Azure storage account, and then click the new Import/Export tab now available within it (note: if you don’t have this tab make sure to sign-up for the Import/Export preview): Then click the “Create Import Job” or “Create Export Job” commands at the bottom of it.  This will launch a wizard that easily walks you through the steps required: For more comprehensive information about Import/Export, refer to Windows Azure Storage team blog.  You can also send questions and comments to the [email protected] email address. We think you’ll find this new service makes it much easier to move data into and out of Windows Azure, and it will dramatically cut down the network bandwidth required when working on large data migration projects.  We hope you like it. HDInsight: 100% Compatible Hadoop Service in the Cloud Last week we announced the general availability release of Windows Azure HDInsight. HDInsight is a 100% compatible Hadoop service that allows you to easily provision and manage Hadoop clusters for big data processing in Windows Azure.  This release is now live in production, backed by an enterprise SLA, supported 24x7 by Microsoft Support, and is ready to use for production scenarios. HDInsight allows you to use Apache Hadoop tools, such as Pig and Hive, to process large amounts of data in Windows Azure Blob Storage. Because data is stored in Windows Azure Blob Storage, you can choose to dynamically create Hadoop clusters only when you need them, and then shut them down when they are no longer required (since you pay only for the time the Hadoop cluster instances are running this provides a super cost effective way to use them).  You can create Hadoop clusters using either the Windows Azure Management Portal (see below) or using our PowerShell and Cross Platform Command line tools: The import/export hard drive support that came out today is a perfect companion service to use with HDInsight – the combination allows you to easily ingest, process and optionally export a limitless amount of data.  We’ve also integrated HDInsight with our Business Intelligence tools, so users can leverage familiar tools like Excel in order to analyze the output of jobs.  You can find out more about how to get started with HDInsight here. Virtual Machines: VM Gallery Enhancements Today’s update of Windows Azure brings with it a new Virtual Machine gallery that you can use to create new VMs in the cloud.  You can launch the gallery by doing New->Compute->Virtual Machine->From Gallery within the Windows Azure Management Portal: The new Virtual Machine Gallery includes some nice enhancements that make it even easier to use: Search: You can now easily search and filter images using the search box in the top-right of the dialog.  For example, simply type “SQL” and we’ll filter to show those images in the gallery that contain that substring. Category Tree-view: Each month we add more built-in VM images to the gallery.  You can continue to browse these using the “All” view within the VM Gallery – or now quickly filter them using the category tree-view on the left-hand side of the dialog.  For example, by selecting “Oracle” in the tree-view you can now quickly filter to see the official Oracle supplied images. MSDN and Supported checkboxes: With today’s update we are also introducing filters that makes it easy to filter out types of images that you may not be interested in. The first checkbox is MSDN: using this filter you can exclude any image that is not part of the Windows Azure benefits for MSDN subscribers (which have highly discounted pricing - you can learn more about the MSDN pricing here). The second checkbox is Supported: this filter will exclude any image that contains prerelease software, so you can feel confident that the software you choose to deploy is fully supported by Windows Azure and our partners. Sort options: We sort gallery images by what we think customers are most interested in, but sometimes you might want to sort using different views. So we’re providing some additional sort options, like “Newest,” to customize the image list for what suits you best. Pricing information: We now provide additional pricing information about images and options on how to cost effectively run them directly within the VM Gallery. The above improvements make it even easier to use the VM Gallery and quickly create launch and run Virtual Machines in the cloud. Virtual Machines: ACL Support for VIPs A few months ago we exposed the ability to configure Access Control Lists (ACLs) for Virtual Machines using Windows PowerShell cmdlets and our Service Management API. With today’s release, you can now configure VM ACLs using the Windows Azure Management Portal as well. You can now do this by clicking the new Manage ACL command in the Endpoints tab of a virtual machine instance: This will enable you to configure an ordered list of permit and deny rules to scope the traffic that can access your VM’s network endpoints. For example, if you were on a virtual network, you could limit RDP access to a Windows Azure virtual machine to only a few computers attached to your enterprise. Or if you weren’t on a virtual network you could alternatively limit traffic from public IPs that can access your workloads: Here is the default behaviors for ACLs in Windows Azure: By default (i.e. no rules specified), all traffic is permitted. When using only Permit rules, all other traffic is denied. When using only Deny rules, all other traffic is permitted. When there is a combination of Permit and Deny rules, all other traffic is denied. Lastly, remember that configuring endpoints does not automatically configure them within the VM if it also has firewall rules enabled at the OS level.  So if you create an endpoint using the Windows Azure Management Portal, Windows PowerShell, or REST API, be sure to also configure your guest VM firewall appropriately as well. Web Sites: Web Sockets Support With today’s release you can now use Web Sockets with Windows Azure Web Sites.  This feature enables you to easily integrate real-time communication scenarios within your web based applications, and is available at no extra charge (it even works with the free tier).  Higher level programming libraries like SignalR and socket.io are also now supported with it. You can enable Web Sockets support on a web site by navigating to the Configure tab of a Web Site, and by toggling Web Sockets support to “on”: Once Web Sockets is enabled you can start to integrate some really cool scenarios into your web applications.  Check out the new SignalR documentation hub on www.asp.net to learn more about some of the awesome scenarios you can do with it. Web Sites: Remote Debugging Support The Windows Azure SDK 2.2 we released two weeks ago introduced remote debugging support for Windows Azure Cloud Services. With today’s Windows Azure release we are extending this remote debugging support to also work with Windows Azure Web Sites. With live, remote debugging support inside of Visual Studio, you are able to have more visibility than ever before into how your code is operating live in Windows Azure. It is now super easy to attach the debugger and quickly see what is going on with your application in the cloud. Remote Debugging of a Windows Azure Web Site using VS 2013 Enabling the remote debugging of a Windows Azure Web Site using VS 2013 is really easy.  Start by opening up your web application’s project within Visual Studio. Then navigate to the “Server Explorer” tab within Visual Studio, and click on the deployed web-site you want to debug that is running within Windows Azure using the Windows Azure->Web Sites node in the Server Explorer.  Then right-click and choose the “Attach Debugger” option on it: When you do this Visual Studio will remotely attach the debugger to the Web Site running within Windows Azure.  The debugger will then stop the web site’s execution when it hits any break points that you have set within your web application’s project inside Visual Studio.  For example, below I set a breakpoint on the “ViewBag.Message” assignment statement within the HomeController of the standard ASP.NET MVC project template.  When I hit refresh on the “About” page of the web site within the browser, the breakpoint was triggered and I am now able to debug the app remotely using Visual Studio: Note above how we can debug variables (including autos/watchlist/etc), as well as use the Immediate and Command Windows. In the debug session above I used the Immediate Window to explore some of the request object state, as well as to dynamically change the ViewBag.Message property.  When we click the the “Continue” button (or press F5) the app will continue execution and the Web Site will render the content back to the browser.  This makes it super easy to debug web apps remotely. Tips for Better Debugging To get the best experience while debugging, we recommend publishing your site using the Debug configuration within Visual Studio’s Web Publish dialog. This will ensure that debug symbol information is uploaded to the Web Site which will enable a richer debug experience within Visual Studio.  You can find this option on the Web Publish dialog on the Settings tab: When you ultimately deploy/run the application in production we recommend using the “Release” configuration setting – the release configuration is memory optimized and will provide the best production performance.  To learn more about diagnosing and debugging Windows Azure Web Sites read our new Troubleshooting Windows Azure Web Sites in Visual Studio guide. Notification Hubs: Segmented Push Notification support with tag expressions In August we announced the General Availability of Windows Azure Notification Hubs - a powerful Mobile Push Notifications service that makes it easy to send high volume push notifications with low latency from any mobile app back-end.  Notification hubs can be used with any mobile app back-end (including ones built using our Mobile Services capability) and can also be used with back-ends that run in the cloud as well as on-premises. Beginning with the initial release, Notification Hubs allowed developers to send personalized push notifications to both individual users as well as groups of users by interest, by associating their devices with tags representing the logical target of the notification. For example, by registering all devices of customers interested in a favorite MLB team with a corresponding tag, it is possible to broadcast one message to millions of Boston Red Sox fans and another message to millions of St. Louis Cardinals fans with a single API call respectively. New support for using tag expressions to enable advanced customer segmentation With today’s release we are adding support for even more advanced customer targeting.  You can now identify customers that you want to send push notifications to by defining rich tag expressions. With tag expressions, you can now not only broadcast notifications to Boston Red Sox fans, but take that segmenting a step farther and reach more granular segments. This opens up a variety of scenarios, for example: Offers based on multiple preferences—e.g. send a game day vegetarian special to users tagged as both a Boston Red Sox fan AND a vegetarian Push content to multiple segments in a single message—e.g. rain delay information only to users who are tagged as either a Boston Red Sox fan OR a St. Louis Cardinal fan Avoid presenting subsets of a segment with irrelevant content—e.g. season ticket availability reminder to users who are tagged as a Boston Red Sox fan but NOT also a season ticket holder To illustrate with code, consider a restaurant chain app that sends an offer related to a Red Sox vs Cardinals game for users in Boston. Devices can be tagged by your app with location tags (e.g. “Loc:Boston”) and interest tags (e.g. “Follows:RedSox”, “Follows:Cardinals”), and then a notification can be sent by your back-end to “(Follows:RedSox || Follows:Cardinals) && Loc:Boston” in order to deliver an offer to all devices in Boston that follow either the RedSox or the Cardinals. This can be done directly in your server backend send logic using the code below: var notification = new WindowsNotification(messagePayload); hub.SendNotificationAsync(notification, "(Follows:RedSox || Follows:Cardinals) && Loc:Boston"); In your expressions you can use all Boolean operators: AND (&&), OR (||), and NOT (!).  Some other cool use cases for tag expressions that are now supported include: Social: To “all my group except me” - group:id && !user:id Events: Touchdown event is sent to everybody following either team or any of the players involved in the action: Followteam:A || Followteam:B || followplayer:1 || followplayer:2 … Hours: Send notifications at specific times. E.g. Tag devices with time zone and when it is 12pm in Seattle send to: GMT8 && follows:thaifood Versions and platforms: Send a reminder to people still using your first version for Android - version:1.0 && platform:Android For help on getting started with Notification Hubs, visit the Notification Hub documentation center.  Then download the latest NuGet package (or use the Notification Hubs REST APIs directly) to start sending push notifications using tag expressions.  They are really powerful and enable a bunch of great new scenarios. TFS & GIT: Continuous Delivery Support for Web Sites + Cloud Services With today’s Windows Azure release we are making it really easy to enable continuous delivery support with Windows Azure and Team Foundation Services.  Team Foundation Services is a cloud based offering from Microsoft that provides integrated source control (with both TFS and Git support), build server, test execution, collaboration tools, and agile planning support.  It makes it really easy to setup a team project (complete with automated builds and test runners) in the cloud, and it has really rich integration with Visual Studio. With today’s Windows Azure release it is now really easy to enable continuous delivery support with both TFS and Git based repositories hosted using Team Foundation Services.  This enables a workflow where when code is checked in, built successfully on an automated build server, and all tests pass on it – I can automatically have the app deployed on Windows Azure with zero manual intervention or work required. The below screen-shots demonstrate how to quickly setup a continuous delivery workflow to Windows Azure with a Git-based ASP.NET MVC project hosted using Team Foundation Services. Enabling Continuous Delivery to Windows Azure with Team Foundation Services The project I’m going to enable continuous delivery with is a simple ASP.NET MVC project whose source code I’m hosting using Team Foundation Services.  I did this by creating a “SimpleContinuousDeploymentTest” repository there using Git – and then used the new built-in Git tooling support within Visual Studio 2013 to push the source code to it.  Below is a screen-shot of the Git repository hosted within Team Foundation Services: I can access the repository within Visual Studio 2013 and easily make commits with it (as well as branch, merge and do other tasks).  Using VS 2013 I can also setup automated builds to take place in the cloud using Team Foundation Services every time someone checks in code to the repository: The cool thing about this is that I don’t have to buy or rent my own build server – Team Foundation Services automatically maintains its own build server farm and can automatically queue up a build for me (for free) every time someone checks in code using the above settings.  This build server (and automated testing) support now works with both TFS and Git based source control repositories. Connecting a Team Foundation Services project to Windows Azure Once I have a source repository hosted in Team Foundation Services with Automated Builds and Testing set up, I can then go even further and set it up so that it will be automatically deployed to Windows Azure when a source code commit is made to the repository (assuming the Build + Tests pass).  Enabling this is now really easy.  To set this up with a Windows Azure Web Site simply use the New->Compute->Web Site->Custom Create command inside the Windows Azure Management Portal.  This will create a dialog like below.  I gave the web site a name and then made sure the “Publish from source control” checkbox was selected: When we click next we’ll be prompted for the location of the source repository.  We’ll select “Team Foundation Services”: Once we do this we’ll be prompted for our Team Foundation Services account that our source repository is hosted under (in this case my TFS account is “scottguthrie”): When we click the “Authorize Now” button we’ll be prompted to give Windows Azure permissions to connect to the Team Foundation Services account.  Once we do this we’ll be prompted to pick the source repository we want to connect to.  Starting with today’s Windows Azure release you can now connect to both TFS and Git based source repositories.  This new support allows me to connect to the “SimpleContinuousDeploymentTest” respository we created earlier: Clicking the finish button will then create the Web Site with the continuous delivery hooks setup with Team Foundation Services.  Now every time someone pushes source control to the repository in Team Foundation Services, it will kick off an automated build, run all of the unit tests in the solution , and if they pass the app will be automatically deployed to our Web Site in Windows Azure.  You can monitor the history and status of these automated deployments using the Deployments tab within the Web Site: This enables a really slick continuous delivery workflow, and enables you to build and deploy apps in a really nice way. Developer Analytics: New Relic support for Web Sites + Mobile Services With today’s Windows Azure release we are making it really easy to enable Developer Analytics and Monitoring support with both Windows Azure Web Site and Windows Azure Mobile Services.  We are partnering with New Relic, who provide a great dev analytics and app performance monitoring offering, to enable this - and we have updated the Windows Azure Management Portal to make it really easy to configure. Enabling New Relic with a Windows Azure Web Site Enabling New Relic support with a Windows Azure Web Site is now really easy.  Simply navigate to the Configure tab of a Web Site and scroll down to the “developer analytics” section that is now within it: Clicking the “add-on” button will display some additional UI.  If you don’t already have a New Relic subscription, you can click the “view windows azure store” button to obtain a subscription (note: New Relic has a perpetually free tier so you can enable it even without paying anything): Clicking the “view windows azure store” button will launch the integrated Windows Azure Store experience we have within the Windows Azure Management Portal.  You can use this to browse from a variety of great add-on services – including New Relic: Select “New Relic” within the dialog above, then click the next button, and you’ll be able to choose which type of New Relic subscription you wish to purchase.  For this demo we’ll simply select the “Free Standard Version” – which does not cost anything and can be used forever:  Once we’ve signed-up for our New Relic subscription and added it to our Windows Azure account, we can go back to the Web Site’s configuration tab and choose to use the New Relic add-on with our Windows Azure Web Site.  We can do this by simply selecting it from the “add-on” dropdown (it is automatically populated within it once we have a New Relic subscription in our account): Clicking the “Save” button will then cause the Windows Azure Management Portal to automatically populate all of the needed New Relic configuration settings to our Web Site: Deploying the New Relic Agent as part of a Web Site The final step to enable developer analytics using New Relic is to add the New Relic runtime agent to our web app.  We can do this within Visual Studio by right-clicking on our web project and selecting the “Manage NuGet Packages” context menu: This will bring up the NuGet package manager.  You can search for “New Relic” within it to find the New Relic agent.  Note that there is both a 32-bit and 64-bit edition of it – make sure to install the version that matches how your Web Site is running within Windows Azure (note: you can configure your Web Site to run in either 32-bit or 64-bit mode using the Web Site’s “Configuration” tab within the Windows Azure Management Portal): Once we install the NuGet package we are all set to go.  We’ll simply re-publish the web site again to Windows Azure and New Relic will now automatically start monitoring the application Monitoring a Web Site using New Relic Now that the application has developer analytics support with New Relic enabled, we can launch the New Relic monitoring portal to start monitoring the health of it.  We can do this by clicking on the “Add Ons” tab in the left-hand side of the Windows Azure Management Portal.  Then select the New Relic add-on we signed-up for within it.  The Windows Azure Management Portal will provide some default information about the add-on when we do this.  Clicking the “Manage” button in the tray at the bottom will launch a new browser tab and single-sign us into the New Relic monitoring portal associated with our account: When we do this a new browser tab will launch with the New Relic admin tool loaded within it: We can now see insights into how our app is performing – without having to have written a single line of monitoring code.  The New Relic service provides a ton of great built-in monitoring features allowing us to quickly see: Performance times (including browser rendering speed) for the overall site and individual pages.  You can optionally set alert thresholds to trigger if the speed does not meet a threshold you specify. Information about where in the world your customers are hitting the site from (and how performance varies by region) Details on the latency performance of external services your web apps are using (for example: SQL, Storage, Twitter, etc) Error information including call stack details for exceptions that have occurred at runtime SQL Server profiling information – including which queries executed against your database and what their performance was And a whole bunch more… The cool thing about New Relic is that you don’t need to write monitoring code within your application to get all of the above reports (plus a lot more).  The New Relic agent automatically enables the CLR profiler within applications and automatically captures the information necessary to identify these.  This makes it super easy to get started and immediately have a rich developer analytics view for your solutions with very little effort. If you haven’t tried New Relic out yet with Windows Azure I recommend you do so – I think you’ll find it helps you build even better cloud applications.  Following the above steps will help you get started and deliver you a really good application monitoring solution in only minutes. Service Bus: Support for partitioned queues and topics With today’s release, we are enabling support within Service Bus for partitioned queues and topics. Enabling partitioning enables you to achieve a higher message throughput and better availability from your queues and topics. Higher message throughput is achieved by implementing multiple message brokers for each partitioned queue and topic.  The  multiple messaging stores will also provide higher availability. You can create a partitioned queue or topic by simply checking the Enable Partitioning option in the custom create wizard for a Queue or Topic: Read this article to learn more about partitioned queues and topics and how to take advantage of them today. Billing: New Billing Alert Service Today’s Windows Azure update enables a new Billing Alert Service Preview that enables you to get proactive email notifications when your Windows Azure bill goes above a certain monetary threshold that you configure.  This makes it easier to manage your bill and avoid potential surprises at the end of the month. With the Billing Alert Service Preview, you can now create email alerts to monitor and manage your monetary credits or your current bill total.  To set up an alert first sign-up for the free Billing Alert Service Preview.  Then visit the account management page, click on a subscription you have setup, and then navigate to the new Alerts tab that is available: The alerts tab allows you to setup email alerts that will be sent automatically once a certain threshold is hit.  For example, by clicking the “add alert” button above I can setup a rule to send myself email anytime my Windows Azure bill goes above $100 for the month: The Billing Alert Service will evolve to support additional aspects of your bill as well as support multiple forms of alerts such as SMS.  Try out the new Billing Alert Service Preview today and give us feedback. Summary Today’s Windows Azure release enables a ton of great new scenarios, and makes building applications hosted in the cloud even easier. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

    Read the article

< Previous Page | 294 295 296 297 298 299 300  | Next Page >