Search Results

Search found 28650 results on 1146 pages for 'content length'.

Page 299/1146 | < Previous Page | 295 296 297 298 299 300 301 302 303 304 305 306  | Next Page >

  • Website latency and bad tcp packets

    - by Mistero Lupo
    I have multiple websites hosted on a Linode VPS and I'm having an issue with one of them: every page that I try to load has about 10 seconds latency. Apache logs are clean and the other websites on the same machine are running well. At a first glance I tought it was a memory problem since the VPS has got only 512M, but from the linode dashboard CPU and Disk I/O are normal. Anyway here we have the ram status: $ free -m total used free shared buffers cached Mem: 487 463 23 0 2 55 -/+ buffers/cache: 404 82 Swap: 255 155 100 Only 23M free, but if it was a memory problem why other websites are going as usual? I took a live capture with wireshark, and there are some duplicates SYN ACK packets just before the 10 seconds gap. I'm out of ideas, looking for some clues. Wireshark live capture screenshot As you can see from the image, the gap is after the last bad tcp. Thank you in advance. UPDATE I've checked Apache2 logs in debug error level, and this is where something is appening: 151.97.156.191 - - [14/Nov/2012:11:19:40 +0100] [www.fmaisi.it/sid#7f32c625a220][rid#7f32c6801578/subreq] (3) [perdir /home/fmaisi/sites/www.fmaisi.it/public_html/] applying pattern '^index\.php$' to uri 'index.php' 151.97.156.191 - - [14/Nov/2012:11:19:40 +0100] [www.fmaisi.it/sid#7f32c625a220][rid#7f32c6801578/subreq] (1) [perdir /home/fmaisi/sites/www.fmaisi.it/public_html/] pass through /home/fmaisi/sites/www.fmaisi.it/public_html/index.php 151.97.156.191 - - [14/Nov/2012:11:19:54 +0100] [www.fmaisi.it/sid#7f32c625a220][rid#7f32c6537c78/initial] (3) [perdir /home/fmaisi/sites/www.fmaisi.it/public_html/] strip per-dir prefix: /home/fmaisi/sites/www.fmaisi.it/public_html/wp-content/plugins/wp-filebase/wp-filebase_css.php -> wp-content/plugins/wp-filebase/wp-filebase_css.php 151.97.156.191 - - [14/Nov/2012:11:19:54 +0100] [www.fmaisi.it/sid#7f32c625a220][rid#7f32c6537c78/initial] (3) [perdir /home/fmaisi/sites/www.fmaisi.it/public_html/] applying pattern '^index\.php$' to uri 'wp-content/plugins/wp-filebase/wp-filebase_css.php' As you can see there is a gap of 14 seconds after the pass through of index.php. Any suggestions? I'm out of ideas again.

    Read the article

  • Nginx and Wordpress side-by-side with static directory alias?

    - by user117161
    I'm a Nginx novice, but I have it set up with Wordpress Multisite (subdirectories) and php-fpm, and it's working great as is. This lets me set up Wordpress sites off the web root: domain.com/site1 - a Wordpress network single site, which renders as expected. domain.com/site2 - ditto etc. Concurrently, I can easily create static files in the web root that don't conflict or interact with Wordpress, and they are also rendered normally. domain.com/hello.html - rendered normally domain.com/hello.php - rendered normally, including php processing domain.com/static/hello.php - rendered normally (along as "static" isn't a WP single site name) What I'd like to do, and this is where I'm out of my depth with nginx.conf, is create a root directory domain.com/static and put static sites in there domain.com/static/site3 domain.com/static/site4 and have Nginx check the request that comes into the root request comes in for: domain.com/site3 and before handing off to Wordpress, check to see if it exists in the /static folder checks: domain.com/static/site3 - static content exists there and if so, serves that content while maintaining the root URI. serves: domain.com/site3 (with content from domain.com/static/site3) if not, it lets Wordpress check if /site3 is a Wordpress single network site as it does now, and the process continues normally. In nginx.conf, in the server section, I start with this try_files rule: location / { try_files $uri $uri/ /index.php?q=$uri&$args; } I then include a bunch of Wordpress specific rules as identified at http://codex.wordpress.org/Nginx under the subdirectory section. I can see that rewrite rules might take care of it easily, but in my experimentation I've only achieved a bunch of looping (/static/static/static, etc.) and managed to bypass Wordpress if the looping stopped. Sorry if this is a very long-winded way of asking a simple question, but I'm definitely learning some of this stuff for the first time. Thanks!

    Read the article

  • Apache update to 2.2.23 on ubuntu 12.04 LTS

    - by user1802200
    We had done a PCI scan on one of our servers running Ubuntu 12.04 LTS with apache 2.2.22.The scan reported a vulnerability in apache 2.2.22 (Apache HTTP Server Zero-Length Directory Name in LD_LIBRARY_PATH Vulnerability).The report states to updgrade the version to the latest stable release of either 2.2.23 or 2.4.2.How do I upgrade to the 2.2.23 to fix the vulnerability or is there a patch available that can fix this and if yes can you let me know how that can be patched. Also is the latest version of apache2.2.22 available for ubuntu 12.04 LTS patched with the fix for **Apache HTTP Server Zero-Length Directory Name in LD_LIBRARY_PATH Vulnerability** Regards, Salil Phatak India

    Read the article

  • How Do I Parse a String?

    - by Russ
    I am new to bash, and I am creating a script that loops through the files in a directory and based on part of the filename, does something with the file, so far I have this: #!/bin/bash DIR="/Users/me/Documents/import/*" for f in "$DIR" do $t=?????? echo "Loading $f int $t..." done so $f will output something like this: /Users/me/Documents/import/time_dim-1272037430173 out of this, I want time_dim, the directory can be variable length and -1272037430173 is a fixed length (it's the unix timestamp btw). What is the best way to go about this?

    Read the article

  • Random HTTP 413 error on apach2/php/joomla site

    - by jfab
    I have a Joomla site, and every once in a while when I submit something via a form, I get a HTTP 413 error: Request Entity Too Large The requested resource /index.php does not allow request data with POST requests, or the amount of data provided in the request exceeds the capacity limit. In the error.log file I get: Invalid Content-Length, referer: [site]/index.php It doesn't seem this has anything to do with the actual size of the request, for the following reasons: a) I tinkered with the configuration of both Apache, and PHP. In Apache I tried increasing LimitRequestBody, and in PHP post_max_size, max_input_vars, memory_limit, and even upload_max_filesize. Every value is far beyond what is sent in a typical request that generates an error. b) The error pops up quite randomly, and often just hitting refresh allows me to get through. c) I checked the request in Fiddler to make sure everything is right with the content-length stated in the header, and the content of the request itself. Everything appears to be in order. A curious thing is that when I resent the exact same request via Fiddler, I never got the error. It seems I can only recreate it through a browser. So I'm at my wit's end here. I don't even know where to look for the problem anymore. I don't know if it's Apache or PHP (though I can't find anything in PHP error logs, so maybe that means Apache is the more likely culprit?), or PHP in general, or my Joomla site in particular (my bets were on Joomla until a recreated the error on a test script, with a very basic post form, though it does pop up much more often on the Joomla site). If anyone can give any advice on where to even begin with this, I'll be very grateful!

    Read the article

  • NGINX + PHP-FPM - Strange issue when trying to display images via php-gd / readfile - Connection wont terminate

    - by anonymous-one
    Ok, to get the details out of the way: The php script can be anything as simple as: <? header('Content-Type: image/jpeg'); readfile('/local/image.jpg'); ?> When I try to execute this via nginx + php-fpm what happens is the image shows up in the browser, here is what happens: IE - The page stays blank for a long period of time, and eventually the image is shown. Chrome - The image shows, but the loading spinner spins and spins for a long period of time. Eventually the debugger will show the image in red as in error, but the image shows up fine. Everything else on the server works great. Its pushing out about 100mbit steady serving static content. So this is definatly a php-fpm related issue. I THINK this may have something to do with the chunked encoding being sent back wrong? Also, I threw in a pause before the image was read, and got the pid of the fpm process, and it looks as tho its terminatly correctly (from strace): shutdown(3, 1 /* send */) = 0 recvfrom(3, "\1\5\0\1\0\0\0\0", 8, 0, NULL, NULL) = 8 recvfrom(3, "", 8, 0, NULL, NULL) = 0 close(3) = 0 The above was dumped long before ie/chrome decided to give up (even tho the image was shown) loading the image. Displaying HTML / text content is fine. Big bodies etc all load nice and fast and terminate right away (as they should). Doing something like: THIS IS THE IMAGE ---BINARY DUMP OF IMAGE--- Works fine too. Any ideas?

    Read the article

  • Connection reset to some websites

    - by user143271
    I'm using a 2wire 3600HGV modem/router. Starting around this afternoon, any time I try to access anything from i.imgur.com I get The connection to i.imgur.com was interrupted in chrome, and the actual error is Error 101 (net::ERR_CONNECTION_RESET). It's network wide (tested multiple browsers on multiple computers and phones). I can access imgur.com just fine, but nothing from its content server i.imgur.com. If I disable wifi on my phone and use its 4G connection, I can access it just fine, so obviously imgur isn't down. I haven't changed any configuration on the router, and I have tried changing DNS servers (I tried google and OpenDNS). It also seems that imgur is not the only site; howtogeek and a couple of others seem to have the same problem. It looks like they are all edgecast cdn content servers, but not all edgecast cdn servers fail. Tumblr, for instance, works just fine. Does anyone have any idea what would be causing this? EDIT: Related to the edgecast remark, it would appear that this is a specific edgecast server: gs1.wpc.edgecastcdn.net. Tumbler's content is on gs1.wac.edgecastcdn.net, so it might be on a different server. Edit #2: These sites all respond to ping just fine as well.

    Read the article

  • Huge discrepancy in Inkscape file size

    - by Keyran
    When using Inkscape to create many pictures with common elements across them, I tend to copy the first SVG file I have created as many times as I need pictures, and then edit the copies. If I reuse files across projects, it can result in a file being copied and modified tens to hundreds of files. I have recently realized that the latest copies have a size between 29 and 60 MB, slowing my computer down significatively. My pictures are very simple, nothing that would normally go over 1 MB in size. As an experiment, I copied the entire content of one of the latest files into a new Inkscape file. I am certain that I have copied the content of the file entirely (I have only one layer and I used the "Select All" option). The new file has a size of 102,2 KB. This would indicate that about 30 MB of data per file is irrelevant to me. What could be the cause of this size difference ? Is there a way to reduce the size of a file without having to copy the content into a new file ? I am using Inkscape 0.48.4 on Debian Unstable. Thanks for any input you might be able to provide !

    Read the article

  • Z axis in isometric tilemap

    - by gyhgowvi
    I'm experimenting with isometric tile maps in JavaScript and HTML5 Canvas. I'm storing tile map data in JavaScript 2D array. // 0 - Grass // 1 - Dirt // ... var mapData = [ [0, 0, 0, 0, 0], [0, 0, 1, 0, 0, ... ] and draw for(var i = 0; i < mapData.length; i++) { for(var j = 0; j < mapData[i].length; j++) { var p = iso2screen(i, j, 0); // X, Y, Z context.drawImage(tileArray[mapData[i][j]], p.x, p.y); } } but this function mean's all tile Z axis is equal to zero. var p = iso2screen(i, j, 0); Maybe anyone have idea and how to do something like mapData[0][0] Z axis equal to 3 mapData[5][5] Z axis equal to 5? I have idea: Write function for grass, dirt and store this function to 2D array and draw and later mapData[0][0].setZ(3); But it is good idea to write functions for each tiles?

    Read the article

  • Translating with Google Translate without API and C# Code

    - by Rick Strahl
    Some time back I created a data base driven ASP.NET Resource Provider along with some tools that make it easy to edit ASP.NET resources interactively in a Web application. One of the small helper features of the interactive resource admin tool is the ability to do simple translations using both Google Translate and Babelfish. Here's what this looks like in the resource administration form: When a resource is displayed, the user can click a Translate button and it will show the current resource text and then lets you set the source and target languages to translate. The Go button fires the translation for both Google and Babelfish and displays them - pressing use then changes the language of the resource to the target language and sets the resource value to the newly translated value. It's a nice and quick way to get a quick translation going. Ch… Ch… Changes Originally, both implementations basically did some screen scraping of the interactive Web sites and retrieved translated text out of result HTML. Screen scraping is always kind of an iffy proposition as content can be changed easily, but surprisingly that code worked for many years without fail. Recently however, Google at least changed their input pages to use AJAX callbacks and the page updates no longer worked the same way. End result: The Google translate code was broken. Now, Google does have an official API that you can access, but the API is being deprecated and you actually need to have an API key. Since I have public samples that people can download the API key is an issue if I want people to have the samples work out of the box - the only way I could even do this is by sharing my API key (not allowed).   However, after a bit of spelunking and playing around with the public site however I found that Google's interactive translate page actually makes callbacks using plain public access without an API key. By intercepting some of those AJAX calls and calling them directly from code I was able to get translation back up and working with minimal fuss, by parsing out the JSON these AJAX calls return. I don't think this particular Warning: This is hacky code, but after a fair bit of testing I found this to work very well with all sorts of languages and accented and escaped text etc. as long as you stick to small blocks of translated text. I thought I'd share it in case anybody else had been relying on a screen scraping mechanism like I did and needed a non-API based replacement. Here's the code: /// <summary> /// Translates a string into another language using Google's translate API JSON calls. /// <seealso>Class TranslationServices</seealso> /// </summary> /// <param name="Text">Text to translate. Should be a single word or sentence.</param> /// <param name="FromCulture"> /// Two letter culture (en of en-us, fr of fr-ca, de of de-ch) /// </param> /// <param name="ToCulture"> /// Two letter culture (as for FromCulture) /// </param> public string TranslateGoogle(string text, string fromCulture, string toCulture) { fromCulture = fromCulture.ToLower(); toCulture = toCulture.ToLower(); // normalize the culture in case something like en-us was passed // retrieve only en since Google doesn't support sub-locales string[] tokens = fromCulture.Split('-'); if (tokens.Length > 1) fromCulture = tokens[0]; // normalize ToCulture tokens = toCulture.Split('-'); if (tokens.Length > 1) toCulture = tokens[0]; string url = string.Format(@"http://translate.google.com/translate_a/t?client=j&text={0}&hl=en&sl={1}&tl={2}", HttpUtility.UrlEncode(text),fromCulture,toCulture); // Retrieve Translation with HTTP GET call string html = null; try { WebClient web = new WebClient(); // MUST add a known browser user agent or else response encoding doen't return UTF-8 (WTF Google?) web.Headers.Add(HttpRequestHeader.UserAgent, "Mozilla/5.0"); web.Headers.Add(HttpRequestHeader.AcceptCharset, "UTF-8"); // Make sure we have response encoding to UTF-8 web.Encoding = Encoding.UTF8; html = web.DownloadString(url); } catch (Exception ex) { this.ErrorMessage = Westwind.Globalization.Resources.Resources.ConnectionFailed + ": " + ex.GetBaseException().Message; return null; } // Extract out trans":"...[Extracted]...","from the JSON string string result = Regex.Match(html, "trans\":(\".*?\"),\"", RegexOptions.IgnoreCase).Groups[1].Value; if (string.IsNullOrEmpty(result)) { this.ErrorMessage = Westwind.Globalization.Resources.Resources.InvalidSearchResult; return null; } //return WebUtils.DecodeJsString(result); // Result is a JavaScript string so we need to deserialize it properly JavaScriptSerializer ser = new JavaScriptSerializer(); return ser.Deserialize(result, typeof(string)) as string; } To use the code is straightforward enough - simply provide a string to translate and a pair of two letter source and target languages: string result = service.TranslateGoogle("Life is great and one is spoiled when it goes on and on and on", "en", "de"); TestContext.WriteLine(result); How it works The code to translate is fairly straightforward. It basically uses the URL I snagged from the Google Translate Web Page slightly changed to return a JSON result (&client=j) instead of the funky nested PHP style JSON array that the default returns. The JSON result returned looks like this: {"sentences":[{"trans":"Das Leben ist großartig und man wird verwöhnt, wenn es weiter und weiter und weiter geht","orig":"Life is great and one is spoiled when it goes on and on and on","translit":"","src_translit":""}],"src":"en","server_time":24} I use WebClient to make an HTTP GET call to retrieve the JSON data and strip out part of the full JSON response that contains the actual translated text. Since this is a JSON response I need to deserialize the JSON string in case it's encoded (for upper/lower ASCII chars or quotes etc.). Couple of odd things to note in this code: First note that a valid user agent string must be passed (or at least one starting with a common browser identification - I use Mozilla/5.0). Without this Google doesn't encode the result with UTF-8, but instead uses a ISO encoding that .NET can't easily decode. Google seems to ignore the character set header and use the user agent instead which is - odd to say the least. The other is that the code returns a full JSON response. Rather than use the full response and decode it into a custom type that matches Google's result object, I just strip out the translated text. Yeah I know that's hacky but avoids an extra type and firing up the JavaScript deserializer. My internal version uses a small DecodeJsString() method to decode Javascript without the overhead of a full JSON parser. It's obviously not rocket science but as mentioned above what's nice about it is that it works without an Google API key. I can't vouch on how many translates you can do before there are cut offs but in my limited testing running a few stress tests on a Web server under load I didn't run into any problems. Limitations There are some restrictions with this: It only works on single words or single sentences - multiple sentences (delimited by .) are cut off at the ".". There is also a length limitation which appears to happen at around 220 characters or so. While that may not sound  like much for typical word or phrase translations this this is plenty of length. Use with a grain of salt - Google seems to be trying to limit their exposure to usage of the Translate APIs so this code might break in the future, but for now at least it works. FWIW, I also found that Google's translation is not as good as Babelfish, especially for contextual content like sentences. Google is faster, but Babelfish tends to give better translations. This is why in my translation tool I show both Google and Babelfish values retrieved. You can check out the code for this in the West Wind West Wind Web Toolkit's TranslationService.cs file which contains both the Google and Babelfish translation code pieces. Ironically the Babelfish code has been working forever using screen scraping and continues to work just fine today. I think it's a good idea to have multiple translation providers in case one is down or changes its format, hence the dual display in my translation form above. I hope this has been helpful to some of you - I've actually had many small uses for this code in a number of applications and it's sweet to have a simple routine that performs these operations for me easily. Resources Live Localization Sample Localization Resource Provider Administration form that includes options to translate text using Google and Babelfish interactively. TranslationService.cs The full source code in the West Wind West Wind Web Toolkit's Globalization library that contains the translation code. © Rick Strahl, West Wind Technologies, 2005-2011Posted in CSharp  HTTP   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

    Read the article

  • LINQ: Single vs. First

    - by Paulo Morgado
    I’ve witnessed and been involved in several discussions around the correctness or usefulness of the Single method in the LINQ API. The most common argument is that you are querying for the first element on the result set and an exception will be thrown if there’s more than one element. The First method should be used instead, because it doesn’t throw if the result set has more than one item. Although the documentation for Single states that it returns a single, specific element of a sequence of values, it actually returns THE single, specific element of a sequence of ONE value. One you use the Single method in your code you are asserting that your query will result in a scalar result instead of a result set of arbitrary length. On the other hand, the documentation for First states that it returns the first element of a sequence of arbitrary length. Imagine you want to catch a taxi. You go the the taxi line and catch the FIRST one, no matter how many are there. On the other hand, if you go the the parking lot to get your car, you want the SINGLE one specific car that’s yours. If your “query” “returns” more than one car, it’s an exception. Either because it “returned” not only your car or you happen to have more than one car in that parking lot. In either case, you can only drive one car at once and you’ll need to refine your “query”.

    Read the article

  • How would i down-sample a .wav file then reconstruct it using nyquist? - in matlab [closed]

    - by martin
    This is all done in MatLab 2010 My objective is to show the results of: undersampling, nyquist rate/ oversampling First i need to downsample the .wav file to get an incomplete/ or impartial data stream that i can then reconstuct. Heres the flow chart of what im going to be doing So the flow is analog signal - sampling analog filter - ADC - resample down - resample up - DAC - reconstruction analog filter what needs to be achieved: F= Frequency F(Hz=1/s) E.x. 100Hz = 1000 (Cyc/sec) F(s)= 1/(2f) Example problem: 1000 hz = Highest frequency 1/2(1000hz) = 1/2000 = 5x10(-3) sec/cyc or a sampling rate of 5ms This is my first signal processing project using matlab. what i have so far. % Fs = frequency sampled (44100hz or the sampling frequency of a cd) [test,fs]=wavread('test.wav'); % loads the .wav file left=test(:,1); % Plot of the .wav signal time vs. strength time=(1/44100)*length(left); t=linspace(0,time,length(left)); plot(t,left) xlabel('time (sec)'); ylabel('relative signal strength') **%this is were i would need to sample it at the different frequecys (both above and below and at) nyquist frequency.*I think.*** soundsc(left,fs) % shows the resaultant audio file , which is the same as original ( only at or above nyquist frequency however) Can anyone tell me how to make it better, and how to do the various sampling at different frequencies?

    Read the article

  • Why do we need URIs for XML namespaces?

    - by Patryk
    I am trying to figure out why we need URIs for XML namespaces and I cannot find a purpose for that. Can anyone brighten me a little showing their use on a concrete example? EDIT: Ok so for instance: I have this from w3schools <root xmlns:h="http://www.w3.org/TR/html4/" xmlns:f="http://www.w3schools.com/furniture"> <h:table> <h:tr> <h:td>Apples</h:td> <h:td>Bananas</h:td> </h:tr> </h:table> <f:table> <f:name>African Coffee Table</f:name> <f:width>80</f:width> <f:length>120</f:length> </f:table> </root> So what should http://www.w3schools.com/furniture hold ?

    Read the article

  • NHibernate Conventions

    - by Ricardo Peres
    Introduction It seems that nowadays everyone loves conventions! Not the ones that you go to, but the ones that you use, that is! It just happens that NHibernate also supports conventions, and we’ll see exactly how. Conventions in NHibernate are supported in two ways: Naming of tables and columns when not explicitly indicated in the mappings; Full domain mapping. Naming of Tables and Columns Since always NHibernate has supported the concept of a naming strategy. A naming strategy in NHibernate converts class and property names to table and column names and vice-versa, when a name is not explicitly supplied. In concrete, it must be a realization of the NHibernate.Cfg.INamingStrategy interface, of which NHibernate includes two implementations: DefaultNamingStrategy: the default implementation, where each column and table are mapped to identically named properties and classes, for example, “MyEntity” will translate to “MyEntity”; ImprovedNamingStrategy: underscores (_) are used to separate Pascal-cased fragments, for example, entity “MyEntity” will be mapped to a “my_entity” table. The naming strategy can be defined at configuration level (the Configuration instance) by calling the SetNamingStrategy method: 1: cfg.SetNamingStrategy(ImprovedNamingStrategy.Instance); Both the DefaultNamingStrategy and the ImprovedNamingStrategy classes offer singleton instances in the form of Instance static fields. DefaultNamingStrategy is the one NHibernate uses, if you don’t specify one. Domain Mapping In mapping by code, we have the choice of relying on conventions to do the mapping automatically. This means a class will inspect our classes and decide how they will relate to the database objects. The class that handles conventions is NHibernate.Mapping.ByCode.ConventionModelMapper, a specialization of the base by code mapper, NHibernate.Mapping.ByCode.ModelMapper. The ModelMapper relies on an internal SimpleModelInspector to help it decide what and how to map, but the mapper lets you override its decisions.  You apply code conventions like this: 1: //pick the types that you want to map 2: IEnumerable<Type> types = Assembly.GetExecutingAssembly().GetExportedTypes(); 3:  4: //conventions based mapper 5: ConventionModelMapper mapper = new ConventionModelMapper(); 6:  7: HbmMapping mapping = mapper.CompileMappingFor(types); 8:  9: //the one and only configuration instance 10: Configuration cfg = ...; 11: cfg.AddMapping(mapping); This is a very simple example, it lacks, at least, the id generation strategy, which you can add by adding an event handler like this: 1: mapper.BeforeMapClass += (IModelInspector modelInspector, Type type, IClassAttributesMapper classCustomizer) => 2: { 3: classCustomizer.Id(x => 4: { 5: //set the hilo generator 6: x.Generator(Generators.HighLow); 7: }); 8: }; The mapper will fire events like this whenever it needs to get information about what to do. And basically this is all it takes to automatically map your domain! It will correctly configure many-to-one and one-to-many relations, choosing bags or sets depending on your collections, will get the table and column names from the naming strategy we saw earlier and will apply the usual defaults to all properties, such as laziness and fetch mode. However, there is at least one thing missing: many-to-many relations. The conventional mapper doesn’t know how to find and configure them, which is a pity, but, alas, not difficult to overcome. To start, for my projects, I have this rule: each entity exposes a public property of type ISet<T> where T is, of course, the type of the other endpoint entity. Extensible as it is, NHibernate lets me implement this very easily: 1: mapper.IsOneToMany((MemberInfo member, Boolean isLikely) => 2: { 3: Type sourceType = member.DeclaringType; 4: Type destinationType = member.GetMemberFromDeclaringType().GetPropertyOrFieldType(); 5:  6: //check if the property is of a generic collection type 7: if ((destinationType.IsGenericCollection() == true) && (destinationType.GetGenericArguments().Length == 1)) 8: { 9: Type destinationEntityType = destinationType.GetGenericArguments().Single(); 10:  11: //check if the type of the generic collection property is an entity 12: if (mapper.ModelInspector.IsEntity(destinationEntityType) == true) 13: { 14: //check if there is an equivalent property on the target type that is also a generic collection and points to this entity 15: PropertyInfo collectionInDestinationType = destinationEntityType.GetProperties().Where(x => (x.PropertyType.IsGenericCollection() == true) && (x.PropertyType.GetGenericArguments().Length == 1) && (x.PropertyType.GetGenericArguments().Single() == sourceType)).SingleOrDefault(); 16:  17: if (collectionInDestinationType != null) 18: { 19: return (false); 20: } 21: } 22: } 23:  24: return (true); 25: }); 26:  27: mapper.IsManyToMany((MemberInfo member, Boolean isLikely) => 28: { 29: //a relation is many to many if it isn't one to many 30: Boolean isOneToMany = mapper.ModelInspector.IsOneToMany(member); 31: return (!isOneToMany); 32: }); 33:  34: mapper.BeforeMapManyToMany += (IModelInspector modelInspector, PropertyPath member, IManyToManyMapper collectionRelationManyToManyCustomizer) => 35: { 36: Type destinationEntityType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 37: //set the mapping table column names from each source entity name plus the _Id sufix 38: collectionRelationManyToManyCustomizer.Column(destinationEntityType.Name + "_Id"); 39: }; 40:  41: mapper.BeforeMapSet += (IModelInspector modelInspector, PropertyPath member, ISetPropertiesMapper propertyCustomizer) => 42: { 43: if (modelInspector.IsManyToMany(member.LocalMember) == true) 44: { 45: propertyCustomizer.Key(x => x.Column(member.LocalMember.DeclaringType.Name + "_Id")); 46:  47: Type sourceType = member.LocalMember.DeclaringType; 48: Type destinationType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 49: IEnumerable<String> names = new Type[] { sourceType, destinationType }.Select(x => x.Name).OrderBy(x => x); 50:  51: //set inverse on the relation of the alphabetically first entity name 52: propertyCustomizer.Inverse(sourceType.Name == names.First()); 53: //set mapping table name from the entity names in alphabetical order 54: propertyCustomizer.Table(String.Join("_", names)); 55: } 56: }; We have to understand how the conventions mapper thinks: For each collection of entities found, it will ask the mapper if it is a one-to-many; in our case, if the collection is a generic one that has an entity as its generic parameter, and the generic parameter type has a similar collection, then it is not a one-to-many; Next, the mapper will ask if the collection that it now knows is not a one-to-many is a many-to-many; Before a set is mapped, if it corresponds to a many-to-many, we set its mapping table. Now, this is tricky: because we have no way to maintain state, we sort the names of the two endpoint entities and we combine them with a “_”; for the first alphabetical entity, we set its relation to inverse – remember, on a many-to-many relation, only one endpoint must be marked as inverse; finally, we set the column name as the name of the entity with an “_Id” suffix; Before the many-to-many relation is processed, we set the column name as the name of the other endpoint entity with the “_Id” suffix, as we did for the set. And that’s it. With these rules, NHibernate will now happily find and configure many-to-many relations, as well as all the others. You can wrap this in a new conventions mapper class, so that it is more easily reusable: 1: public class ManyToManyConventionModelMapper : ConventionModelMapper 2: { 3: public ManyToManyConventionModelMapper() 4: { 5: base.IsOneToMany((MemberInfo member, Boolean isLikely) => 6: { 7: return (this.IsOneToMany(member, isLikely)); 8: }); 9:  10: base.IsManyToMany((MemberInfo member, Boolean isLikely) => 11: { 12: return (this.IsManyToMany(member, isLikely)); 13: }); 14:  15: base.BeforeMapManyToMany += this.BeforeMapManyToMany; 16: base.BeforeMapSet += this.BeforeMapSet; 17: } 18:  19: protected virtual Boolean IsManyToMany(MemberInfo member, Boolean isLikely) 20: { 21: //a relation is many to many if it isn't one to many 22: Boolean isOneToMany = this.ModelInspector.IsOneToMany(member); 23: return (!isOneToMany); 24: } 25:  26: protected virtual Boolean IsOneToMany(MemberInfo member, Boolean isLikely) 27: { 28: Type sourceType = member.DeclaringType; 29: Type destinationType = member.GetMemberFromDeclaringType().GetPropertyOrFieldType(); 30:  31: //check if the property is of a generic collection type 32: if ((destinationType.IsGenericCollection() == true) && (destinationType.GetGenericArguments().Length == 1)) 33: { 34: Type destinationEntityType = destinationType.GetGenericArguments().Single(); 35:  36: //check if the type of the generic collection property is an entity 37: if (this.ModelInspector.IsEntity(destinationEntityType) == true) 38: { 39: //check if there is an equivalent property on the target type that is also a generic collection and points to this entity 40: PropertyInfo collectionInDestinationType = destinationEntityType.GetProperties().Where(x => (x.PropertyType.IsGenericCollection() == true) && (x.PropertyType.GetGenericArguments().Length == 1) && (x.PropertyType.GetGenericArguments().Single() == sourceType)).SingleOrDefault(); 41:  42: if (collectionInDestinationType != null) 43: { 44: return (false); 45: } 46: } 47: } 48:  49: return (true); 50: } 51:  52: protected virtual new void BeforeMapManyToMany(IModelInspector modelInspector, PropertyPath member, IManyToManyMapper collectionRelationManyToManyCustomizer) 53: { 54: Type destinationEntityType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 55: //set the mapping table column names from each source entity name plus the _Id sufix 56: collectionRelationManyToManyCustomizer.Column(destinationEntityType.Name + "_Id"); 57: } 58:  59: protected virtual new void BeforeMapSet(IModelInspector modelInspector, PropertyPath member, ISetPropertiesMapper propertyCustomizer) 60: { 61: if (modelInspector.IsManyToMany(member.LocalMember) == true) 62: { 63: propertyCustomizer.Key(x => x.Column(member.LocalMember.DeclaringType.Name + "_Id")); 64:  65: Type sourceType = member.LocalMember.DeclaringType; 66: Type destinationType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 67: IEnumerable<String> names = new Type[] { sourceType, destinationType }.Select(x => x.Name).OrderBy(x => x); 68:  69: //set inverse on the relation of the alphabetically first entity name 70: propertyCustomizer.Inverse(sourceType.Name == names.First()); 71: //set mapping table name from the entity names in alphabetical order 72: propertyCustomizer.Table(String.Join("_", names)); 73: } 74: } 75: } Conclusion Of course, there is much more to mapping than this, I suggest you look at all the events and functions offered by the ModelMapper to see where you can hook for making it behave the way you want. If you need any help, just let me know!

    Read the article

  • Reading from a staging 2D texture array in DirectX10

    - by Don Reba
    I have a DX10 program, where I create an array of 3 16x16 textures, then map, read, and unmap each subresource in turn. I use a single mip level, set resource usage to staging and CPU access to read. Now, here is the problem: Subresource 0 contains 1024 bytes, pitch 64, as expected. Subresource 1 contains 512 bytes, pitch 64. Subresource 2 contains 256 bytes, pitch 64. I expect all three to be the same size. Debugging output is enabled, but not reporting any warnings or errors. Am I missing something, or might this be some sort of driver issue? Here is the code. The language is Nemerle, but C# and C++ would look almost the same. I have looked through the generated code, and am fairly confident the problem is not language-related. def cpuTexture = Texture2D ( device , Texture2DDescription() <- { Width = 16; Height = 16; MipLevels = 1; ArraySize = 3; Format = Format.R32_Float; Usage = ResourceUsage.Staging; CpuAccessFlags = CpuAccessFlags.Read; SampleDescription = SampleDescription(count = 1, quality = 0); } ); foreach (subresource in [0 .. 2]) { def data = cpuTexture.Map(subresource, MapMode.Read, MapFlags.None); Console.WriteLine($"subresource $subresource"); Console.WriteLine($"length = $(data.Data.Length)"); Console.WriteLine($"pitch = $(data.Pitch)"); cpuTexture.Unmap(subresource); }

    Read the article

  • SOA & BPM Best of Oracle OpenWorld 2011

    - by JuergenKress
    Oracle OpenWorld 2011 is over – what important updates did you miss? Keynotes: Best of Oracle OpenWorld keynotes and general session is available on-demand: " + __flash__argumentsToXML(arguments,0) + "")); }' s_getswfurl='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getcharset='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getversion='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getmovieid='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getpageurl='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getpagename='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getaccount='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_gettrackclickmap='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' s_getdomindex='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' onomnitureunload='function () { return eval(instance.CallFunction("" + __flash__argumentsToXML(arguments,0) + "")); }' We recommend to watch: Oracle Cloud Computing Larry Ellison, CEO, Oracle Watch full-length keynote   Middleware General Session Hasan Rizvi, SVP, Oracle Watch full-length general session Presentations: All presentations are available online at the OpenWorld Content Catalog Product highlight: Was to launch of BPM Suite 11.1.1.5 Feature Pack Released and the Oracle Process Accelerators. For details please visit the Oracle BPM team blog and the Oracle SOA team blog.

    Read the article

  • Correct For Loop Design

    - by Yttrill
    What is the correct design for a for loop? Felix currently uses if len a > 0 do for var i in 0 upto len a - 1 do println a.[i]; done done which is inclusive of the upper bound. This is necessary to support the full range of values of a typical integer type. However the for loop shown does not support zero length arrays, hence the special test, nor will the subtraction of 1 work convincingly if the length of the array is equal to the number of integers. (I say convincingly because it may be that 0 - 1 = maxval: this is true in C for unsigned int, but are you sure it is true for unsigned char without thinking carefully about integral promotions?) The actual implementation of the for loop by my compiler does correctly handle 0 but this requires two tests to implement the loop: continue: if not (i <= bound) goto break body if i == bound goto break ++i goto continue break: Throw in the hand coded zero check in the array example and three tests are needed. If the loop were exclusive it would handle zero properly, avoiding the special test, but there'd be no way to express the upper bound of an array with maximum size. Note the C way of doing this: for(i=0; predicate(i); increment(i)) has the same problem. The predicate is tested after the increment, but the terminating increment is not universally valid! There is a general argument that a simple exclusive loop is enough: promote the index to a large type to prevent overflow, and assume no one will ever loop to the maximum value of this type.. but I'm not entirely convinced: if you promoted to C's size_t and looped from the second largest value to the largest you'd get an infinite loop!

    Read the article

  • C# Simple Twitter Update

    - by mroberts
    For what it's worth a simple twitter update. 1: using System; 2: using System.IO; 3: using System.Net; 4: using System.Text; 5:   6: namespace Server.Actions 7: { 8: public class TwitterUpdate 9: { 10: public string Body { get; set; } 11: public string Login { get; set; } 12: public string Password { get; set; } 13:   14: public override void Execute() 15: { 16: try 17: { 18: //encode user name and password 19: string creds = Convert.ToBase64String(Encoding.ASCII.GetBytes(string.Format("{0}:{1}", this.Login, this.Password))); 20:   21: //encode tweet 22: byte[] tweet = Encoding.ASCII.GetBytes("status=" + this.Body); 23:   24: //setup request 25: HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://twitter.com/statuses/update.xml"); 26: request.Method = "POST"; 27: request.ServicePoint.Expect100Continue = false; 28: request.Headers.Add("Authorization", string.Format("Basic {0}", creds)); 29: request.ContentType = "application/x-www-form-urlencoded"; 30: request.ContentLength = tweet.Length; 31:   32: //write to stream 33: Stream reqStream = request.GetRequestStream(); 34: reqStream.Write(tweet, 0, tweet.Length); 35: reqStream.Close(); 36:   37: //check response 38: HttpWebResponse response = (HttpWebResponse)request.GetResponse(); 39:   40: //... 41: } 42: catch (Exception e) 43: { 44: //... 45: } 46: } 47: } 48: }   BTW, this is my first blog post.  Nothing earth shattering, I admit, but I needed to figure out how to post formatted code.  In the past I’ve used Alex Gorbatchev’s Syntax Highlighter with great success, but here at GWB I couldn’t get it to work. Windows Live Writer though, being a stand alone writer, worked with no problems.  For now, that’s what I’ll use.

    Read the article

  • how to think like a computer scientist java edition exercise 7.2 [on hold]

    - by James Canfield
    I cannot figure out how to write this program, can someone please help me?! The purpose of this method is to practice manipulating St rings. Create a new program called Name.java. This program will take a name string consisting of EITHER a first name followed by a last name (nonstandar d format) or a last name followed by a comma then a first name (standard format). Ie . “Joe Smith” vs. “Smith, Joe”. This program will convert the string to standard format if it is not already in standard format. Write a method called hasComma that takes a name as an argument and that returns a boolean indicating whether it contains a comma. If i t does, you can assume that it is in last name first format. You can use the indexOf String m ethod to help you. Write a method called convertName that takes a name as an argument. It should check whether it contains a comma by calling your hasComma method. If it does, it should just return the string. If not, then it should assume th at the name is in first name first format, and it should return a new string that contains the name converted to last name comma first format. Uses charAt, length, substring, and indexOf methods. In your main program, loop, asking the user for a n ame string. If the string is not blank, call convertName and print the results. The loop terminat es when the string is blank. HINTS/SUGGESTIONS: Use the charAt, length, substring, and indexOf Str ing methods. Use scanner for your input. To get the full line, complete with spaces, use reader.nextLine()

    Read the article

  • How to implement early exit / return in Haskell?

    - by Giorgio
    I am porting a Java application to Haskell. The main method of the Java application follows the pattern: public static void main(String [] args) { if (args.length == 0) { System.out.println("Invalid number of arguments."); System.exit(1); } SomeDataType d = getData(arg[0]); if (!dataOk(d)) { System.out.println("Could not read input data."); System.exit(1); } SomeDataType r = processData(d); if (!resultOk(r)) { System.out.println("Processing failed."); System.exit(1); } ... } So I have different steps and after each step I can either exit with an error code, or continue to the following step. My attempt at porting this to Haskell goes as follows: main :: IO () main = do a <- getArgs if ((length args) == 0) then do putStrLn "Invalid number of arguments." exitWith (ExitFailure 1) else do -- The rest of the main function goes here. With this solution, I will have lots of nested if-then-else (one for each exit point of the original Java code). Is there a more elegant / idiomatic way of implementing this pattern in Haskell? In general, what is a Haskell idiomatic way to implement an early exit / return as used in an imperative language like Java?

    Read the article

  • C# XNA: Effecient mesh building algorithm for voxel based terrain ("top" outside layer only, non-destructible)

    - by Tim Hatch
    To put this bluntly, for non-destructible/non-constructible voxel style terrain, are generated meshes handled much better than instancing? Is there another method to achieve millions of visible quad faces per scene with ease? If generated meshes per chunk is the way to go, what kind of algorithm might I want to use based on only EVER needing the outer layer rendered? I'm using 3D Perlin Noise for terrain generation (for overhangs/caves/etc). The layout is fantastic, but even for around 20k visible faces, it's quite slow using instancing (whether it's one big draw call or multiple smaller chunks). I've simplified it to the point of removing non-visible cubes and only having the top faces of my cube-like terrain be rendered, but with 20k quad instances, it's still pretty sluggish (30fps on my machine). My goal is for the world to be made using quite small cubes. Where multiple games (IE: Minecraft) have the player 1x1 cube in width/length and 2 high, I'm shooting for 6x6 width/length and 9 high. With a lot of advantages as far as gameplay goes, it also means I could quite easily have a single scene with millions of truly visible quads. So, I have been trying to look into changing my method from instancing to mesh generation on a chunk by chunk basis. Do video cards handle this type of processing better than separate quads/cubes through instancing? What kind of existing algorithms should I be looking into? I've seen references to marching cubes a few times now, but I haven't spent much time investigating it since I don't know if it's the better route for my situation or not. I'm also starting to doubt my need of using 3D Perlin noise for terrain generation since I won't want the kind of depth it would seem best at. I just like the idea of overhangs and occasional cave-like structures, but could find no better 'surface only' algorithms to cover that. If anyone has any better suggestions there, feel free to throw them at me too. Thanks, Mythics

    Read the article

  • Bizarre image loading problem from apache2

    - by NateDSaint
    Users have complained a few times about seeing a bizarre set of pink or green stripes on our webpage. At first I thought there were a rash of video card outages, but then someone sent me a screenshot from their browser (IE8). I later saw the same thing, but with slightly different colors on Chrome. Users have experienced this on their iPads and iPhones (iOS Safari). Because I've optimized the site to cache images, the bad image stays around until you clear your cache, so once you do, it resolves itself. My assumption is that the transmission of the image is being cut off mid-stream and then staying that way, but I can't for the life of me figure out why. Here's what I've checked: Header length is being sent, and transmission looks okay (wget sample below): wget http://www.superiorlivestock.com/templates/sla2/images/wallbg2.jpg --2012-04-05 08:46:00-- http://www.superiorlivestock.com/templates/sla2/images/wallbg2.jpg Resolving www.superiorlivestock.com (www.superiorlivestock.com)... [ip redacted] Connecting to www.superiorlivestock.com (www.superiorlivestock.com)|[ip redacted]|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 45926 (45K) [image/jpeg] Saving to: `wallbg2.jpg' Images are not being served gzipped (apache conf below): SetOutputFilter DEFLATE SetEnvIfNoCase Request_URI \.(?:gif|jpe?g|png)$ no-gzip dont-vary The site is www.superiorlivestock.com, and here's a sample of the bad page load: Is there something obvious I'm missing? Am I saving my images in the wrong format somehow?

    Read the article

  • XNA Seeing through heightmap problem

    - by Jesse Emond
    I've recently started learning how to program in 3D with XNA and I've been trying to implement a Terrain3D class(a very simple height map). I've managed to draw a simple terrain, but I'm getting a weird bug where I can see through the terrain. This bug happens when I'm looking through a hill from the map. Here is a picture of what happens: I was wondering if this is a common mistake for starters and if any of you ever experienced the same problem and could tell me what I'm doing wrong. If it's not such an obvious problem, here is my Draw method: public override void Draw() { Parent.Engine.SpriteBatch.Begin(SpriteBlendMode.None, SpriteSortMode.Immediate, SaveStateMode.SaveState); Camera3D cam = (Camera3D)Parent.Engine.Services.GetService(typeof(Camera3D)); if (cam == null) throw new Exception("Camera3D couldn't be found. Drawing a 3D terrain requires a 3D camera."); float triangleCount = indices.Length / 3f; basicEffect.Begin(); basicEffect.World = worldMatrix; basicEffect.View = cam.ViewMatrix; basicEffect.Projection = cam.ProjectionMatrix; basicEffect.VertexColorEnabled = true; Parent.Engine.GraphicsDevice.VertexDeclaration = new VertexDeclaration( Parent.Engine.GraphicsDevice, VertexPositionColor.VertexElements); foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Begin(); Parent.Engine.GraphicsDevice.Vertices[0].SetSource(vertexBuffer, 0, VertexPositionColor.SizeInBytes); Parent.Engine.GraphicsDevice.Indices = indexBuffer; Parent.Engine.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Length, 0, (int)triangleCount); pass.End(); } basicEffect.End(); Parent.Engine.SpriteBatch.End(); } Parent is just a property holding the screen that the component belongs to. Engine is a property of that parent screen holding the engine that it belongs to. If I should post more code(like the initialization code), then just leave a comment and I will.

    Read the article

  • Is there a way to display navmesh agent path in Unity?

    - by Antoine Guillien
    I'm currently making a prototype for a game I plan to develop. As far as I did, I managed to set up the navigation mesh and my navmeshagents. I would like to display the path they are following when setDestination() is fired. I did some researches but didn't find anything about it. EDIT 1 : So I instantiate an empty object with a LineRenderer and I have a line bewteen my agent and the destination. Still I've not all the points when the path has to avoid an obstacle. Furthermore, I wonder if the agent.path does reflect the real path that the agent take as I noticed that it actually follow a "smoothier" path. Here is the code so far : GameObject container = new GameObject(); container.transform.parent = agent.gameObject.transform; LineRenderer ligne = container.AddComponent<LineRenderer>(); ligne.SetColors(Color.white,Color.white); ligne.SetWidth(0.1f,0.1f); //Get def material ligne.gameObject.renderer.material.color = Color.white; ligne.gameObject.renderer.material.shader = Shader.Find("Sprites/Default"); ligne.gameObject.AddComponent<LineScript>(); ligne.SetVertexCount(agent.path.corners.Length+1); int i = 0; foreach(Vector3 v in p.corners) { ligne.SetPosition(i,v); //Debug.Log("position agent"+g.transform.position); //Debug.Log("position corner = "+v); i++; } ligne.SetPosition(p.corners.Length,agent.destination); ligne.gameObject.tag = "ligne"; So How can I get the real coordinates my agent is going to walk throught ?

    Read the article

  • Clipping polygons in XNA with stencil (not using spritebatch)

    - by Blau
    The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera Camera) { int StencilLevel = 0; Device.Clear( ClearOptions.Stencil, Vector4.Zero, 0, StencilLevel ); Render( Device, Camera, StencilLevel ); } private void Render(GraphicsDevice Device, Camera Camera, int StencilLevel) { Device.SamplerStates[0] = this.SamplerState; Device.Textures[0] = this.Texture; Device.RasterizerState = RasterizerState.CullNone; Device.BlendState = BlendState.AlphaBlend; Device.DepthStencilState = DepthStencilState.Default; Effect.Prepare(this, Camera ); Device.DepthStencilState = GlobalContext.GraphicsStates.IncMask; Device.ReferenceStencil = StencilLevel; foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } foreach ( Region child in ChildrenRegions ) { child.Render( Device, Camera, StencilLevel + 1 ); } Effect.Prepare( this, Camera ); // This does not works Device.BlendState = GlobalContext.GraphicsStates.NoWriteColor; Device.DepthStencilState = GlobalContext.GraphicsStates.DecMask; Device.ReferenceStencil = StencilLevel; // This should be +1, but in that case the last drrawed is blue and overlap all foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } } public static class GraphicsStates { public static BlendState NoWriteColor = new BlendState( ) { ColorSourceBlend = Blend.One, AlphaSourceBlend = Blend.One, ColorDestinationBlend = Blend.InverseSourceAlpha, AlphaDestinationBlend = Blend.InverseSourceAlpha, ColorWriteChannels1 = ColorWriteChannels.None }; public static DepthStencilState IncMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.IncrementSaturation, }; public static DepthStencilState DecMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.DecrementSaturation, }; } How can achieve this? EDIT: I've just relized that the NoWriteColors.ColorWriteChannels1 should be NoWriteColors.ColorWriteChannels. :) Now it's clipping right. Any other approach?

    Read the article

< Previous Page | 295 296 297 298 299 300 301 302 303 304 305 306  | Next Page >