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  • Can't build gcc anymore since upgrade to 11.10

    - by Raphael R.
    On Monday I've upgraded to from Ubuntu 11.04 (my initial installation) to 11.10 and now I can't build gcc from source anymore. Since I forgot to uninstall the gcc package before the upgrade, Ubuntu replaced my 4.7.0 compiler with it's stable 4.6.1. So I tried to build the SVN sources again, but it fails. I've most recently tried it with SVN revision 180193. After some time, the build fails with the following message: /home/raphael/devel/gcc/build/./gcc/xgcc -B/home/raphael/devel/gcc/build/./gcc/ -B/usr/i686-pc-linux-gnu/bin/ -B/usr/i686-pc-linux-gnu/lib/ -isystem /usr/i686-pc-linux-gnu/include -isystem /usr/i686-pc-linux-gnu/sys-include -g -O2 -O2 -I. -I. -I../../src/gcc -I../../src/gcc/. -I../../src/gcc/../include -I../../src/gcc/../libdecnumber -I../../src/gcc/../libdecnumber/bid -I../libdecnumber -I../../src/gcc/../libgcc -g -O2 -DIN_GCC -W -Wall -Wwrite-strings -Wcast-qual -Wstrict-prototypes -Wmissing-prototypes -Wold-style-definition -isystem ./include -fPIC -g -DHAVE_GTHR_DEFAULT -DIN_LIBGCC2 -fbuilding-libgcc -fno-stack-protector -I. -I. -I../.././gcc -I../../../src/libgcc -I../../../src/libgcc/. -I../../../src/libgcc/../gcc -I../../../src/libgcc/../include -I../../../src/libgcc/config/libbid -DENABLE_DECIMAL_BID_FORMAT -DHAVE_CC_TLS -DUSE_TLS -o _ashldi3.o -MT _ashldi3.o -MD -MP -MF _ashldi3.dep -DL_ashldi3 -c ../../../src/libgcc/../gcc/libgcc2.c \ -fvisibility=hidden -DHIDE_EXPORTS In file included from /usr/include/stdio.h:28:0, from ../../../src/libgcc/../gcc/tsystem.h:88, from ../../../src/libgcc/../gcc/libgcc2.c:29: /usr/include/features.h:323:26: fatal error: bits/predefs.h: File or directory not found. I've cofigured it with: ~/devel/gcc/build$ ../src/configure --prefix=/usr --enable-languages=c++ And make it with: ~/devel/gcc/build$ make -j4 Just to be sure, I did a rm -rf * in the build directory in case there's some broken stuff inside. Didn't help, though. That's the backstory. I tried to fix it and searched for the bits/predefs.h. It's inside /usr/include/i386-linux-gnu. I temporarily fixed the problem by doing ~/devel/gcc/build$ C_INCLUDE_PATH=/usr/include/i386-linux-gnu make -j4 Which is only temporary because now gcc complains that it can't find crti.o. Which i can find in /usr/lib/i386-linux-gnu. Now i could also set C_LIBRARY_PATH - actually it doesn't work - but I feel like I'm fighting the system here. Also, even if it succeeds, my newly built compiler would also not know about the i386-linux-gnu stuff. So I would have to set C_LIBRARY_PATH and C_INCLUDE_PATH before every build of every project I have. I could add it to my .bashrc but that subverts the system even more. So, how do I tell the build process: That there are additional include/lib directories, and That it should build a gcc which respects them too? Edit: I forgot to include the command which causes the above error message. Also I can think of another solution: Copy the stuff from /usr/include/i386-linux-gnu to /usr/include (same thing for /usr/lib/i386-linux-gnu to /usr/lib). But that doesn't feel right, either. Finally, the system's gcc 4.6.1 can compile other applications just fine, except mine, which use C++11 features not present in the 4.6 series.

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  • Silverlight Cream for February 07, 2011 -- #1043

    - by Dave Campbell
    In this Issue: Roy Dallal, Kevin Dockx, Gill Cleeren, Oren Gal, Colin Eberhardt, Rudi Grobler, Jesse Liberty, Shawn Wildermuth, Kirupa Chinnathambi, Jeremy Likness, Martin Krüger(-2-), Beth Massi, and Michael Crump. Above the Fold: Silverlight: "A Circular ProgressBar Style using an Attached ViewModel" Colin Eberhardt WP7: "Isolated Storage" Jesse Liberty Lightswitch: "How To Create Outlook Appointments from a LightSwitch Application" Beth Massi Shoutouts: Gergely Orosz has a summary of his 4-part series on Styles in Silverlight: Everything a Developer Needs To Know From SilverlightCream.com: Silverlight Memory Leak, Part 2 Roy Dallal has part 2 of his memory leak posts up... and discusses the results of runnin VMMap and some hints on how to make best use of it. Using a Channel Factory in Silverlight (instead of adding a Service Reference). With cows. Kevin Dockx has a post up for those of you that don't like the generated code that comes about when adding a service reference, and the answer is a Channel Factory... and he has an example app in the post that populates a list of cows... honest ... check it out. Getting ready for Microsoft Silverlight Exam 70-506 (Part 4) Gill Cleeren has Part 4 of his deep-dive into studying for the Silverlight Certification exam. This time out he's got probably half a gazillion links for working with data... seriously! Sync unlimited instances of one Silverlight application How about a cross-browser sync of an unlimited number of instances of the same Silverlight app... Oren Gal has just that going on, and discusses his first two attempts and how he finally honed in on the solution. A Circular ProgressBar Style using an Attached ViewModel Wow... check out what Colin Eberhardt's done with the "Progress Bar" ... using an Attached View Model which he discussed in a post a while back... these are awesome! WP7 - Professional Audio Recorder Rudi Grobler discusses an audio recorder for WP7 that uses the NAudio audio library for not only the recording but visualization. Isolated Storage Jesse Liberty's got his 30th 'From Scratch' post up and this time he's talking about Isolated Storage. Learning OData? MSDN and Shawn Wildermuth has the videos for you! Shawn Wildermuth produced a couple series of videos for MSDN on OData: Getting Started and Consuming OData... get the link on Shawn's post. Creating Sample Data from a Class - Page 1 Kirupa Chinnathambi shows us how to use a schema of your own design in Blend... yet still have Blend produce sample data A Pivot-Style Data Grid without the DataGrid Jeremy Likness discusses the lack of an open-source grid with dynamic columns ... let him know if you've done one! ... and then he continues on to demonstrate his build-out of the same. Synchronize a freeform drawing and a real path creation Martin Krüger has a few new samples up in the Expression Gallery. This first is taking mouse movement in an InkPresenter and creating path statements from it in a canvas and playing them back. How to: use Storyboard completed behaviors Martin Krüger's next post is about Storyboards and firing one off the end of another, in Blend... so he ended up producing a behavior for doing that... and it's in the Expression Gallery How To Create Outlook Appointments from a LightSwitch Application Beth Massi has a new Lightswitch post up... her previous was email from Lightswitch... this is Outlook appointments... pretty darn cool. Quick run through of the WP7 Developer Tools January 2011 Michael Crump has a really good Quick look at the new WP7 Dev Tools that were released last week posted on his blog Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Hidden exceptions

    - by user12617285
    Occasionally you may find yourself in a Java application environment where exceptions in your code are being caught by the application framework and either silently swallowed or converted into a generic exception. Either way, the potentially useful details of your original exception are inaccessible. Wouldn't it be nice if there was a VM option that showed the stack trace for every exception thrown, whether or not it's caught? In fact, HotSpot includes such an option: -XX:+TraceExceptions. However, this option is only available in a debug build of HotSpot (search globals.hpp for TraceExceptions). And based on a quick skim of the HotSpot source code, this option only prints the exception class and message. A more useful capability would be to have the complete stack trace printed as well as the code location catching the exception. This is what the various TraceException* options in in Maxine do (and more). That said, there is a way to achieve a limited version of the same thing with a stock standard JVM. It involves the use of the -Xbootclasspath/p non-standard option. The trick is to modify the source of java.lang.Exception by inserting the following: private static final boolean logging = System.getProperty("TraceExceptions") != null; private void log() { if (logging && sun.misc.VM.isBooted()) { printStackTrace(); } } Then every constructor simply needs to be modified to call log() just before returning: public Exception(String message) { super(message); log(); } public Exception(String message, Throwable cause) { super(message, cause); log(); } // etc... You now need to compile the modified Exception.java source and prepend the resulting class to the boot class path as well as add -DTraceExceptions to your java command line. Here's a console session showing these steps: % mkdir boot % javac -d boot Exception.java % java -DTraceExceptions -Xbootclasspath/p:boot -cp com.oracle.max.vm/bin test.output.HelloWorld java.util.zip.ZipException: error in opening zip file at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.(ZipFile.java:127) at java.util.jar.JarFile.(JarFile.java:135) at java.util.jar.JarFile.(JarFile.java:72) at sun.misc.URLClassPath$JarLoader.getJarFile(URLClassPath.java:646) at sun.misc.URLClassPath$JarLoader.access$600(URLClassPath.java:540) at sun.misc.URLClassPath$JarLoader$1.run(URLClassPath.java:607) at java.security.AccessController.doPrivileged(Native Method) at sun.misc.URLClassPath$JarLoader.ensureOpen(URLClassPath.java:599) at sun.misc.URLClassPath$JarLoader.(URLClassPath.java:583) at sun.misc.URLClassPath$3.run(URLClassPath.java:333) at java.security.AccessController.doPrivileged(Native Method) at sun.misc.URLClassPath.getLoader(URLClassPath.java:322) at sun.misc.URLClassPath.getLoader(URLClassPath.java:299) at sun.misc.URLClassPath.getResource(URLClassPath.java:168) at java.net.URLClassLoader$1.run(URLClassLoader.java:194) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at sun.misc.Launcher$ExtClassLoader.findClass(Launcher.java:229) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:295) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) java.security.PrivilegedActionException at java.security.AccessController.doPrivileged(Native Method) at sun.misc.URLClassPath$JarLoader.ensureOpen(URLClassPath.java:599) at sun.misc.URLClassPath$JarLoader.(URLClassPath.java:583) at sun.misc.URLClassPath$3.run(URLClassPath.java:333) at java.security.AccessController.doPrivileged(Native Method) at sun.misc.URLClassPath.getLoader(URLClassPath.java:322) ... It's worth pointing out that this is not as useful as direct VM support for tracing exceptions. It has (at least) the following limitations: The trace is shown for every exception, whether it is thrown or not. It only applies to subclasses of java.lang.Exception as there appears to be bootstrap issues when the modification is applied to Throwable.java. It does not show you where the exception was caught. It involves overriding a class in rt.jar, something should never be done in a non-development environment.

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  • The enterprise vendor con - connecting SSD's using SATA 2 (3Gbits) thus limiting there performance

    - by tonyrogerson
    When comparing SSD against Hard drive performance it really makes me cross when folk think comparing an array of SSD running on 3GBits/sec to hard drives running on 6GBits/second is somehow valid. In a paper from DELL (http://www.dell.com/downloads/global/products/pvaul/en/PowerEdge-PowerVaultH800-CacheCade-final.pdf) on increasing database performance using the DELL PERC H800 with Solid State Drives they compare four SSD drives connected at 3Gbits/sec against ten 10Krpm drives connected at 6Gbits [Tony slaps forehead while shouting DOH!]. It is true in the case of hard drives it probably doesn’t make much difference 3Gbit or 6Gbit because SAS and SATA are both end to end protocols rather than shared bus architecture like SCSI, so the hard drive doesn’t share bandwidth and probably can’t get near the 600MiBytes/second throughput that 6Gbit gives unless you are doing contiguous reads, in my own tests on a single 15Krpm SAS disk using IOMeter (8 worker threads, queue depth of 16 with a stripe size of 64KiB, an 8KiB transfer size on a drive formatted with an allocation size of 8KiB for a 100% sequential read test) I only get 347MiBytes per second sustained throughput at an average latency of 2.87ms per IO equating to 44.5K IOps, ok, if that was 3GBits it would be less – around 280MiBytes per second, oh, but wait a minute [...fingers tap desk] You’ll struggle to find in the commodity space an SSD that doesn’t have the SATA 3 (6GBits) interface, SSD’s are fast not only low latency and high IOps but they also offer a very large sustained transfer rate, consider the OCZ Agility 3 it so happens that in my masters dissertation I did the same test but on a difference box, I got 374MiBytes per second at an average latency of 2.67ms per IO equating to 47.9K IOps – cost of an 240GB Agility 3 is £174.24 (http://www.scan.co.uk/products/240gb-ocz-agility-3-ssd-25-sata-6gb-s-sandforce-2281-read-525mb-s-write-500mb-s-85k-iops), but that same drive set in a box connected with SATA 2 (3Gbits) would only yield around 280MiBytes per second thus losing almost 100MiBytes per second throughput and a ton of IOps too. So why the hell are “enterprise” vendors still only connecting SSD’s at 3GBits? Well, my conspiracy states that they have no interest in you moving to SSD because they’ll lose so much money, the argument that they use SATA 2 doesn’t wash, SATA 3 has been out for some time now and all the commodity stuff you buy uses it now. Consider the cost, not in terms of price per GB but price per IOps, SSD absolutely thrash Hard Drives on that, it was true that the opposite was also true that Hard Drives thrashed SSD’s on price per GB, but is that true now, I’m not so sure – a 300GByte 2.5” 15Krpm SAS drive costs £329.76 ex VAT (http://www.scan.co.uk/products/300gb-seagate-st9300653ss-savvio-15k3-25-hdd-sas-6gb-s-15000rpm-64mb-cache-27ms) which equates to £1.09 per GB compared to a 480GB OCZ Agility 3 costing £422.10 ex VAT (http://www.scan.co.uk/products/480gb-ocz-agility-3-ssd-25-sata-6gb-s-sandforce-2281-read-525mb-s-write-410mb-s-30k-iops) which equates to £0.88 per GB. Ok, I compared an “enterprise” hard drive with a “commodity” SSD, ok, so things get a little more complicated here, most “enterprise” SSD’s are SLC and most commodity are MLC, SLC gives more performance and wear, I’ll talk about that another day. For now though, don’t get sucked in by vendor marketing, SATA 2 (3Gbit) just doesn’t cut it, SSD need 6Gbit to breath and even that SSD’s are pushing. Alas, SSD’s are connected using SATA so all the controllers I’ve seen thus far from HP and DELL only do SATA 2 – deliberate? Well, I’ll let you decide on that one.

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  • Technology vs. Antiquated Methods

    - by AreYouSerious
    So Here I am talking with my Program lead, about technology, and how while my father is the VP of a major company, he still doesn't have a blackberry, or a smart phone. and I think it's funny. Most people would say it's a generational thing. That because he's older, he dosen't accept technology, and that's why. I have trouble swallowing that because this is the same man, who bought a satellite radio for his car, and made sure that the printer for the house was networked so that his and my mom's laptop could print wirelessly from the living room through their wireless network. I think it has to do with more with necessity, and partially with finical responsibility. My father is very financially conciencious. Think about it yourself. you pay for internet at your home. You have internet access at your office. But if you get a smart phone you're going to pay almost the same amount just for that access. A lot of people take it as just another fixed cost... I'm one of those. I don't even think about it, as I check my facebook from the bus, train, or even while sitting in traffic... The convience of having connection everywhere outweigh the financial responsible person screaming at in the back of my mind. However This conversation lead us to another venue of discussion.... what happens when the power dies. if you left your charger at home, or you phone or navi just stops working... are you going to be able to continue on as you did when it was working... let take the navi as an example... if your navi stops working, how many of you know how to use a map, and navigate? can you even find where you are on a map using the cross streets that your stopped at? This is a skill that unfortunatelly is overlooked these days in the child rearing process. Most people don't see the value, while some others can't do it themselves, so how can they teach their offspring? Take another example.... what if your phone gets lost... or stolen, or you drive over it? do you have the numbers in their memorized? are they recorded somewhere? I know that if it weren't for google sync I wouldn't have them backed up... not sufficiently. And what good does that do if you're in timbuckto and your phone dies, think you can get on the internet to look up those numbers? Don't get me wrong. I'm the first to see the value in technology, and am willing to pay the price to not have to wait for prices to come down. I will pay extra to have that newest thing right now. but let me tell you what.... I know that should I ever procreate it will be a requirement for my offspring (children) to learn how to do something manually before I'll let them use technology. Food for thought?? Let everyone else know what you think.... just sayin'

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  • My Take on Hadoop World 2011

    - by Jean-Pierre Dijcks
    I’m sure some of you have read pieces about Hadoop World and I did see some headlines which were somewhat, shall we say, interesting? I thought the keynote by Larry Feinsmith of JP Morgan Chase & Co was one of the highlights of the conference for me. The reason was very simple, he addressed some real use cases outside of internet and ad platforms. The following are my notes, since the keynote was recorded I presume you can go and look at Hadoopworld.com at some point… On the use cases that were mentioned: ETL – how can I do complex data transformation at scale Doing Basel III liquidity analysis Private banking – transaction filtering to feed [relational] data marts Common Data Platform – a place to keep data that is (or will be) valuable some day, to someone, somewhere 360 Degree view of customers – become pro-active and look at events across lines of business. For example make sure the mortgage folks know about direct deposits being stopped into an account and ensure the bank is pro-active to service the customer Treasury and Security – Global Payment Hub [I think this is really consolidation of data to cross reference activity across business and geographies] Data Mining Bypass data engineering [I interpret this as running a lot of a large data set rather than on samples] Fraud prevention – work on event triggers, say a number of failed log-ins to the website. When they occur grab web logs, firewall logs and rules and start to figure out who is trying to log in. Is this me, who forget his password, or is it someone in some other country trying to guess passwords Trade quality analysis – do a batch analysis or all trades done and run them through an analysis or comparison pipeline One of the key requests – if you can say it like that – was for vendors and entrepreneurs to make sure that new tools work with existing tools. JPMC has a large footprint of BI Tools and Big Data reporting and tools should work with those tools, rather than be separate. Security and Entitlement – how to protect data within a large cluster from unwanted snooping was another topic that came up. I thought his Elephant ears graph was interesting (couldn’t actually read the points on it, but the concept certainly made some sense) and it was interesting – when asked to show hands – how the audience did not (!) think that RDBMS and Hadoop technology would overlap completely within a few years. Another interesting session was the session from Disney discussing how Disney is building a DaaS (Data as a Service) platform and how Hadoop processing capabilities are mixed with Database technologies. I thought this one of the best sessions I have seen in a long time. It discussed real use case, where problems existed, how they were solved and how Disney planned some of it. The planning focused on three things/phases: Determine the Strategy – Design a platform and evangelize this within the organization Focus on the people – Hire key people, grow and train the staff (and do not overload what you have with new things on top of their day-to-day job), leverage a partner with experience Work on Execution of the strategy – Implement the platform Hadoop next to the other technologies and work toward the DaaS platform This kind of fitted with some of the Linked-In comments, best summarized in “Think Platform – Think Hadoop”. In other words [my interpretation], step back and engineer a platform (like DaaS in the Disney example), then layer the rest of the solutions on top of this platform. One general observation, I got the impression that we have knowledge gaps left and right. On the one hand are people looking for more information and details on the Hadoop tools and languages. On the other I got the impression that the capabilities of today’s relational databases are underestimated. Mostly in terms of data volumes and parallel processing capabilities or things like commodity hardware scale-out models. All in all I liked this conference, it was great to chat with a wide range of people on Oracle big data, on big data, on use cases and all sorts of other stuff. Just hope they get a set of bigger rooms next time… and yes, I hope I’m going to be back next year!

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  • GLSL subroutine not being used

    - by amoffat
    I'm using a gaussian blur fragment shader. In it, I thought it would be concise to include 2 subroutines: one for selecting the horizontal texture coordinate offsets, and another for the vertical texture coordinate offsets. This way, I just have one gaussian blur shader to manage. Here is the code for my shader. The {{NAME}} bits are template placeholders that I substitute in at shader compile time: #version 420 subroutine vec2 sample_coord_type(int i); subroutine uniform sample_coord_type sample_coord; in vec2 texcoord; out vec3 color; uniform sampler2D tex; uniform int texture_size; const float offsets[{{NUM_SAMPLES}}] = float[]({{SAMPLE_OFFSETS}}); const float weights[{{NUM_SAMPLES}}] = float[]({{SAMPLE_WEIGHTS}}); subroutine(sample_coord_type) vec2 vertical_coord(int i) { return vec2(0.0, offsets[i] / texture_size); } subroutine(sample_coord_type) vec2 horizontal_coord(int i) { //return vec2(offsets[i] / texture_size, 0.0); return vec2(0.0, 0.0); // just for testing if this subroutine gets used } void main(void) { color = vec3(0.0); for (int i=0; i<{{NUM_SAMPLES}}; i++) { color += texture(tex, texcoord + sample_coord(i)).rgb * weights[i]; color += texture(tex, texcoord - sample_coord(i)).rgb * weights[i]; } } Here is my code for selecting the subroutine: blur_program->start(); blur_program->set_subroutine("sample_coord", "vertical_coord", GL_FRAGMENT_SHADER); blur_program->set_int("texture_size", width); blur_program->set_texture("tex", *deferred_output); blur_program->draw(); // draws a quad for the fragment shader to run on and: void ShaderProgram::set_subroutine(constr name, constr routine, GLenum target) { GLuint routine_index = glGetSubroutineIndex(id, target, routine.c_str()); GLuint uniform_index = glGetSubroutineUniformLocation(id, target, name.c_str()); glUniformSubroutinesuiv(target, 1, &routine_index); // debugging int num_subs; glGetActiveSubroutineUniformiv(id, target, uniform_index, GL_NUM_COMPATIBLE_SUBROUTINES, &num_subs); std::cout << uniform_index << " " << routine_index << " " << num_subs << "\n"; } I've checked for errors, and there are none. When I pass in vertical_coord as the routine to use, my scene is blurred vertically, as it should be. The routine_index variable is also 1 (which is weird, because vertical_coord subroutine is the first listed in the shader code...but no matter, maybe the compiler is switching things around) However, when I pass in horizontal_coord, my scene is STILL blurred vertically, even though the value of routine_index is 0, suggesting that a different subroutine is being used. Yet the horizontal_coord subroutine explicitly does not blur. What's more is, whichever subroutine comes first in the shader, is the subroutine that the shader uses permanently. Right now, vertical_coord comes first, so the shader blurs vertically always. If I put horizontal_coord first, the scene is unblurred, as expected, but then I cannot select the vertical_coord subroutine! :) Also, the value of num_subs is 2, suggesting that there are 2 subroutines compatible with my sample_coord subroutine uniform. Just to re-iterate, all of my return values are fine, and there are no glGetError() errors happening. Any ideas?

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  • BizTalk 2009 - Pipeline Component Wizard

    - by Stuart Brierley
    Recently I decided to try out the BizTalk Server Pipeline Component Wizard when creating a new pipeline component for BizTalk 2009. There are different versions of the wizard available, so be sure to download the appropriate version for the BizTalk environment that you are working with. Following the download and expansion of the zip file, you should be left with a Visual Studio solution.  Open this solution and build the project. Following this installation is straight foward - locate and run the built setup.exe file in the PipelineComponentWizard Setup project and click through the small number of installation screens. Once you have completed installation you will be ready to use the wizard in Visual Studio to create your BizTalk Pipeline Component. Start by creating a new project, selecting BizTalk Projects then BizTalk Server Pipeline Component.  You will then be presented with the splash screen. The next step is General Setup, where you will detail the classname, namespace, pipeline and component types, and the implementation language for your Pipeline Component. The options for pipeline type are Receive, Send or Any. Depending on the pipeline type chosen there are different options presented for the component type, matching those available within the BizTalk Pipelines themselves: Receive - Decoder, Disassembling Parser, Validate, Party Resolver, Any. Send -  Encoder, Assembling Serializer, Any. Any - Any. The options for implementation language are C# or VB.Net Next you must set up the UI settings - these are the settings that affect the appearance of the pipeline component within Visual Studio. You must detail the component name, version, description and icon.  Next is the definition of the variables that the pipeline component will use.  The values for these variables will be defined in Visual Studio when creating a pipeline. The options for each variable you require are: Designer Property - The name of the variable. Data Type - String, Boolean, Integer, Long, Short, Schema List, Schema With None Clicking finish now will complete the wizard stage of the creation of your pipeline component. Once the wizard has completed you will be left with a BizTalk Server Pipeline Component project containing a skeleton code file for you to complete.   Within this code file you will mainly be interested in the execute method, which is left mostly empty ready for you to implement your custom pipeline code:          #region IComponent members         /// <summary>         /// Implements IComponent.Execute method.         /// </summary>         /// <param name="pc">Pipeline context</param>         /// <param name="inmsg">Input message</param>         /// <returns>Original input message</returns>         /// <remarks>         /// IComponent.Execute method is used to initiate         /// the processing of the message in this pipeline component.         /// </remarks>         public Microsoft.BizTalk.Message.Interop.IBaseMessage Execute(Microsoft.BizTalk.Component.Interop.IPipelineContext pc, Microsoft.BizTalk.Message.Interop.IBaseMessage inmsg)         {             //             // TODO: implement component logic             //             // this way, it's a passthrough pipeline component             return inmsg;         }         #endregion Once you have implemented your custom code, build and compile your Custom Pipeline Component then add the compiled .dll to C:\Program Files\Microsoft BizTalk Server 2009\Pipeline Components . When creating a new pipeline, in Visual Studio reset the toolbox and the custom pipeline component should appear ready for you to use in your Biztalk Pipeline. Drop the pipeline component into the relevant pipeline stage and configure the component properties (the variables defined in the wizard). You can now deploy and use the pipeline as you would any other custom pipeline.

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  • Oracle celebrates a successful Oracle CloudWorld in Bogotá

    - by yaldahhakim
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 written by: Diana Tamayo Tovar Oracle CloudWorld Bogotá began with scattered showers, rain and strong winds, inviting Colombians to spend a whole day in the social, mobile and complete world of Oracle Cloud. The event took place on November 6th with 807 attendees, 15 media representatives and 65 partners, who gathered to share the business value of Cloud along with Oracle executives and Colombian market leaders. Line-of-business leaders in sales and marketing, customer service and support, HR and talent management, and finance and operations, shared their ideas with Colombian customers, giving them a chance to learn, discover and engage with the tools, trends and concepts of Cloud. The highlights of the event included the presence of keynote speakers such as Bob Evans, Chief Communications Officer, and a customer testimonial session with top business leaders from insurance, finances, retail, communications and health Colombian industries, who shared their innovation experiences and success stories on workforce empowerment, talent management, cloud security, social engagement and productivity, providing best case scenarios on how Oracle has helped them transform their business with technologies like cloud, social collaboration and mobile applications. The keynote session was preceded by a customer success story from one of the largest virtual network operator in the country, providing an interesting case study of mobile banking innovation and a great customer testimonial of the importance of cross industry strategies and cloud technology. The event provided five different tracks on the main trends of how companies communicate and engage with different audiences, providing a different perspective on the importance of empowering brands through their customers, trusting and investing in technology for growth, while Oracle University shared their knowledge with “Oracle Cloud Fundamentals” a training lesson regarding Java Cloud, Database Cloud and other Oracle Cloud product technologies and solutions. The rainy day scenario included sideshows of aerial acrobatics and speed painting performances to recreate the environment of modern and flexible Cloud Solutions in a colorful and creative way. Oracle CloudWorld Bogotá was a great opportunity to expose invalid cloud Myths and the main concerns of the Colombian customers towards cloud, considering IDC Latin America studies stating that 93% of Colombian business leaders are interested in cloud but only 47% understand its business value. Spending a day in the cloud with 6 demogrounds stations, conference sessions, interesting case studies and customer testimonials will surely widen the endless market opportunities for Colombian customers, leaving them amazed with how Oracle Cloud works towards integration with other environments, non oracle applications, social media and mobile devices with bulletproof security infrastructure. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • SQL Server Transaction Marks: Restoring multiple databases to a common relative point

    - by Mladen Prajdic
    We’re all familiar with the ability to restore a database to point in time using the RESTORE WITH STOPAT statement. But what if we have multiple databases that are accessed from one application or are modifying each other? And over multiple instances? And all databases have different workloads? And we want to restore all of the databases to some known common relative point? The catch here is that this common relative point isn’t the same point in time for all databases. This common relative point in time might be now in DB1, now-1 hour in DB2 and yesterday in DB3. And we don’t know the exact times. Let me introduce you to Transaction Marks. When we run a marked transaction using the WITH MARK option a flag is set in the transaction log and a row is added to msdb..logmarkhistory table. When restoring a transaction log backup we can restore to either before or after that marked transaction. The best thing is that we don’t even need to have one database modifying another database. All we have to do is use a marked transaction with the same name in different database. Let’s see how this works with an example. The code comments say what’s going on. USE master GOCREATE DATABASE TestTxMark1GOUSE TestTxMark1GOCREATE TABLE TestTable1( ID INT, VALUE UNIQUEIDENTIFIER) -- insert some data into the table so we can have a starting pointINSERT INTO TestTable1SELECT ROW_NUMBER() OVER(ORDER BY number) AS RN, NULLFROM master..spt_valuesORDER BY RNSELECT *FROM TestTable1GO-- TAKE A FULL BACKUP of the databseBACKUP DATABASE TestTxMark1 TO DISK = 'c:\TestTxMark1.bak'GO USE master GOCREATE DATABASE TestTxMark2GOUSE TestTxMark2GOCREATE TABLE TestTable2( ID INT, VALUE UNIQUEIDENTIFIER)-- insert some data into the table so we can have a starting pointINSERT INTO TestTable2SELECT ROW_NUMBER() OVER(ORDER BY number) AS RN, NEWID()FROM master..spt_valuesORDER BY RNSELECT *FROM TestTable2GO-- TAKE A FULL BACKUP of our databseBACKUP DATABASE TestTxMark2 TO DISK = 'c:\TestTxMark2.bak'GO -- start a marked transaction that modifies both databasesBEGIN TRAN TxDb WITH MARK -- update values from NULL to random value UPDATE TestTable1 SET VALUE = NEWID(); -- update first 100 values from random value -- to NULL in different DB UPDATE TestTxMark2.dbo.TestTable2 SET VALUE = NULL WHERE ID <= 100;COMMITGO     -- some time goes by here -- with various database activity... -- We see two entries for marks in each database. -- This is just informational and has no bearing on the restore itself.SELECT * FROM msdb..logmarkhistory USE masterGO-- create a log backup to restore to mark pointBACKUP LOG TestTxMark1 TO DISK = 'c:\TestTxMark1.trn'GO-- drop the database so we can restore it backDROP DATABASE TestTxMark1GO USE masterGO-- create a log backup to restore to mark pointBACKUP LOG TestTxMark2 TO DISK = 'c:\TestTxMark2.trn'GO-- drop the database so we can restore it backDROP DATABASE TestTxMark2GO -- RESTORE THE DATABASE BACK BEFORE OUR TRANSACTION-- restore the full backup RESTORE DATABASE TestTxMark1 FROM DISK = 'c:\TestTxMark1.bak' WITH NORECOVERY;-- restore the log backup to the transaction markRESTORE LOG TestTxMark1 FROM DISK = 'c:\TestTxMark1.trn' WITH RECOVERY, -- recover to state before the transaction STOPBEFOREMARK = 'TxDb'; -- recover to state after the transaction -- STOPATMARK = 'TxDb';GO -- RESTORE THE DATABASE BACK BEFORE OUR TRANSACTION-- restore the full backup RESTORE DATABASE TestTxMark2 FROM DISK = 'c:\TestTxMark2.bak' WITH NORECOVERY;-- restore the log backup to the transaction markRESTORE LOG TestTxMark2 FROM DISK = 'c:\TestTxMark2.trn' WITH RECOVERY, -- recover to state before the transaction STOPBEFOREMARK = 'TxDb'; -- recover to state after the transaction -- STOPATMARK = 'TxDb';GO USE TestTxMark1-- we restored to time before the transaction -- so we have NULL values in our tableSELECT * FROM TestTable1 USE TestTxMark2-- we restored to time before the transaction -- so we DON'T have NULL values in our tableSELECT * FROM TestTable2   Transaction marks can be used like a crude sync mechanism for cross database operations. With them we can mark our databases with a common “restore to” point so we know we have a valid state between all databases to restore to.

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  • .Net Reflector 6.5 EAP now available

    - by CliveT
    With the release of CLR 4 being so close, we’ve been working hard on getting the new C# and VB language features implemented inside Reflector. The work isn’t complete yet, but we have some of the features working. Most importantly, there are going to be changes to the Reflector object model, and we though it would be useful for people to see the changes and have an opportunity to comment on them. Before going any further, we should tell you what the EAP contains that’s different from the released version. A number of bugs have been fixed, mainly bugs that were raised via the forum. This is slightly offset by the fact that this EAP hasn’t had a whole lot of testing and there may have been new bugs introduced during the development work we’ve been doing. The C# language writer has been changed to display in and out co- and contra-variance markers on interfaces and delegates, and to display default values for optional parameters in method definitions. We also concisely display values passed by reference into COM calls. However, we do not change callsites to display calls using named parameters; this looks like hard work to get right. The forthcoming version of the C# language introduces dynamic types and dynamic calls. The new version of Reflector should display a dynamic call rather than the generated C#: dynamic target = MyTestObject(); target.Hello("Mum"); We have a few bugs in this area where we are not casting to dynamic when necessary. These have been fixed on a branch and should make their way into the next EAP. To support the dynamic features, we’ve added the types IDynamicMethodReferenceExpression, IDynamicPropertyIndexerExpression, and IDynamicPropertyReferenceExpression to the object model. These types, based on the versions without “Dynamic” in the name, reflect the fact that we don’t have full information about the method that is going to be called, but only have its name (as a string). These interfaces are going to change – in an internal version, they have been extended to include information about which parameter positions use runtime types and which use compile time types. There’s also the interface, IDynamicVariableDeclaration, that can be used to determine if a particular variable is used at dynamic call sites as a target. A couple of these language changes have also been added to the Visual Basic language writer. The new features are exposed only when the optimization level is set to .NET 4. When the level is set this high, the other standard language writers will simply display a message to say that they do not handle such an optimization level. Reflector Pro now has 4.0 as an optional compilation target and we have done some work to get the pdb generation right for these new features. The EAP version of Reflector no longer installs the add-in on startup. The first time you run the EAP, it displays the integration options dialog. You can use the checkboxes to select the versions of Visual Studio into which you want to install the EAP version. Note that you can only have one version of Reflector Pro installed in Visual Studio; if you install into a Visual Studio that has another version installed, the previous version will be removed. Please try it out and send your feedback to the EAP forum.

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  • maintaining a growing, diverse codebase with continuous integration

    - by Nate
    I am in need of some help with philosophy and design of a continuous integration setup. Our current CI setup uses buildbot. When I started out designing it, I inherited (well, not strictly, as I was involved in its design a year earlier) a bespoke CI builder that was tailored to run the entire build at once, overnight. After a while, we decided that this was insufficient, and started exploring different CI frameworks, eventually choosing buildbot. One of my goals in transitioning to buildbot (besides getting to enjoy all the whiz-bang extras) was to overcome some of the inadequacies of our bespoke nightly builder. Humor me for a moment, and let me explain what I have inherited. The codebase for my company is almost 150 unique c++ Windows applications, each of which has dependencies on one or more of a dozen internal libraries (and many on 3rd party libraries as well). Some of these libraries are interdependent, and have depending applications that (while they have nothing to do with each other) have to be built with the same build of that library. Half of these applications and libraries are considered "legacy" and unportable, and must be built with several distinct configurations of the IBM compiler (for which I have written unique subclasses of Compile), and the other half are built with visual studio. The code for each compiler is stored in two separate Visual SourceSafe repositories (which I am simply handling using a bunch of ShellCommands, as there is no support for VSS). Our original nightly builder simply took down the source for everything, and built stuff in a certain order. There was no way to build only a single application, or pick a revision, or to group things. It would launched virtual machines to build a number of the applications. It wasn't very robust, it wasn't distributable. It wasn't terribly extensible. I wanted to be able to overcame all of these limitations in buildbot. The way I did this originally was to create entries for each of the applications we wanted to build (all 150ish of them), then create triggered schedulers that could build various applications as groups, and then subsume those groups under an overall nightly build scheduler. These could run on dedicated slaves (no more virtual machine chicanery), and if I wanted I could simply add new slaves. Now, if we want to do a full build out of schedule, it's one click, but we can also build just one application should we so desire. There are four weaknesses of this approach, however. One is our source tree's complex web of dependencies. In order to simplify config maintenace, all builders are generated from a large dictionary. The dependencies are retrieved and built in a not-terribly robust fashion (namely, keying off of certain things in my build-target dictionary). The second is that each build has between 15 and 21 build steps, which is hard to browse and look at in the web interface, and since there are around 150 columns, takes forever to load (think from 30 seconds to multiple minutes). Thirdly, we no longer have autodiscovery of build targets (although, as much as one of my coworkers harps on me about this, I don't see what it got us in the first place). Finally, aformentioned coworker likes to constantly bring up the fact that we can no longer perform a full build on our local machine (though I never saw what that got us, either, considering that it took three times as long as the distributed build; I think he is just paranoically phobic of ever breaking the build). Now, moving to new development, we are starting to use g++ and subversion (not porting the old repository, mind you - just for the new stuff). Also, we are starting to do more unit testing ("more" might give the wrong picture... it's more like any), and integration testing (using python). I'm having a hard time figuring out how to fit these into my existing configuration. So, where have I gone wrong philosophically here? How can I best proceed forward (with buildbot - it's the only piece of the puzzle I have license to work on) so that my configuration is actually maintainable? How do I address some of my design's weaknesses? What really works in terms of CI strategies for large, (possibly over-)complex codebases?

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  • Subterranean IL: Custom modifiers

    - by Simon Cooper
    In IL, volatile is an instruction prefix used to set a memory barrier at that instruction. However, in C#, volatile is applied to a field to indicate that all accesses on that field should be prefixed with volatile. As I mentioned in my previous post, this means that the field definition needs to store this information somehow, as such a field could be accessed from another assembly. However, IL does not have a concept of a 'volatile field'. How is this information stored? Attributes The standard way of solving this is to apply a VolatileAttribute or similar to the field; this extra metadata notifies the C# compiler that all loads and stores to that field should use the volatile prefix. However, there is a problem with this approach, namely, the .NET C++ compiler. C++ allows methods to be overloaded using properties, like volatile or const, on the parameters; this is perfectly legal C++: public ref class VolatileMethods { void Method(int *i) {} void Method(volatile int *i) {} } If volatile was specified using a custom attribute, then the VolatileMethods class wouldn't be compilable to IL, as there is nothing to differentiate the two methods from each other. This is where custom modifiers come in. Custom modifiers Custom modifiers are similar to custom attributes, but instead of being applied to an IL element separately to its declaration, they are embedded within the field or parameter's type signature itself. The VolatileMethods class would be compiled to the following IL: .class public VolatileMethods { .method public instance void Method(int32* i) {} .method public instance void Method( int32 modreq( [mscorlib]System.Runtime.CompilerServices.IsVolatile)* i) {} } The modreq([mscorlib]System.Runtime.CompilerServices.IsVolatile) is the custom modifier. This adds a TypeDef or TypeRef token to the signature of the field or parameter, and even though they are mostly ignored by the CLR when it's executing the program, this allows methods and fields to be overloaded in ways that wouldn't be allowed using attributes. Because the modifiers are part of the signature, they need to be fully specified when calling such a method in IL: call instance void Method( int32 modreq([mscorlib]System.Runtime.CompilerServices.IsVolatile)*) There are two ways of applying modifiers; modreq specifies required modifiers (like IsVolatile), and modopt specifies optional modifiers that can be ignored by compilers (like IsLong or IsConst). The type specified as the modifier argument are simple placeholders; if you have a look at the definitions of IsVolatile and IsLong they are completely empty. They exist solely to be referenced by a modifier. Custom modifiers are used extensively by the C++ compiler to specify concepts that aren't expressible in IL, but still need to be taken into account when calling method overloads. C++ and C# That's all very well and good, but how does this affect C#? Well, the C++ compiler uses modreq(IsVolatile) to specify volatility on both method parameters and fields, as it would be slightly odd to have the same concept represented using a modifier or attribute depending on what it was applied to. Once you've compiled your C++ project, it can then be referenced and used from C#, so the C# compiler has to recognise the modreq(IsVolatile) custom modifier applied to fields, and vice versa. So, even though you can't overload fields or parameters with volatile using C#, volatile needs to be expressed using a custom modifier rather than an attribute to guarentee correct interoperability and behaviour with any C++ dlls that happen to come along. Next up: a closer look at attributes, and how certain attributes compile in unexpected ways.

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Encode two integers into colour values and compare them in a HLSL shader

    - by Ben Slinger
    I am writing a 2D point and click adventure game in Monogame, and I'd like to be able to create an image mask for every room which defines which parts of the background a character can walk behind, and at which Y value a character needs to be at for the background to be drawn above the character. I haven't done any shader work before but after doing some reading I thought the following solution should work: Create a mask for the room with different walk behind areas painted in a colour that defines the baseline Y value (Walk Behind Mask) Render all objects to a RenderTarget2D (Base Texture) Render all objects to a different RenderTarget2D, but changing every pixel of each object to a colour that defines its Y value (Position Mask) Pass these two textures plus the image mask into the shader, and for each pixel compare the colour of the image mask to the colour of the Position Mask to the Walk Behind Mask - if the Position Mask pixel is larger (thus lower on the screen and closer to the camera) than the Walk Behind Mask, draw the pixel from the Base Texture, otherwise draw a transparent pixel (allowing the background to show through). I've got it mostly working, but I'm having trouble packing and unpacking the Y values into colours and retrieving them correctly in the shader. Here are some code examples of how I'm doing it so far: (When drawing to the Position Mask RenderTarget2D) Color posColor = new Color(((int)Position.Y >> 16) & 255, ((int)Position.Y >> 8) & 255, (int)Position.Y & 255); So as far as I can tell, this should be taking the first 3 bytes of the position integer and encoding them into a 4 byte colour (ignoring the alpha as the 4th byte). This seems to work fine, as when my character is at Y = 600, the resulting Color from this is: {[Color: R=0, G=2, B=88, A=255, PackedValue=4283957760]}. I then have an area in my Walk Behind Mask that I only want the character to be displayed behind if his Y value is lower than 655, so I've painted it with R=0, G=2, B=143, A=255. Now, I think I have the shader OK as well, here's what I have: sampler BaseTexture : register(s0); sampler MaskTexture : register(s1); sampler PositionTexture : register(s2); float4 mask( float2 coords : TEXCOORD0 ) : COLOR0 { float4 color = tex2D(BaseTexture, coords); float4 maskColor = tex2D(MaskTexture, coords); float4 positionColor = tex2D(PositionTexture, coords); float maskCompare = (maskColor.r * pow(2,24)) + (maskColor.g * pow(2,16)) + (maskColor.b * pow(2,8)); float positionCompare = (positionColor.r * pow(2,24)) + (positionColor.g * pow(2,16)) + (positionColor.b * pow(2,8)); return positionCompare < maskCompare ? float4(0,0,0,0) : color; } technique Technique1 { pass NoEffect { PixelShader = compile ps_3_0 mask(); } } This isn't working, however - currently all characters are displayed behind the walk behind area, regardless of their Y value. I tried printing out some debug info by grabbing the pixel from both the Position Mask and the Walk Under Mask under the current mouse position, and it seems like maybe the colours aren't being rendered to the Position Mask correctly? When calculating the colour in that code above I'm getting R=0, G=2, B=88, A=255, but when I mouseover my character I get R=0, G=0, B=30, A=255. Any ideas what I'm doing wrong? It seems like maybe I'm losing some information when rendering to the RenderTarget2D, but I'm now knowledgeable enough to figure out what's happening. Also, I should probably ask, is this an efficient way to do this? Will there be a performance impact? Edit: Whoops, turns out there was a bug that I'd introduced myself, I was drawing out the Position Mask with the position Color, left over from some early testing I was doing. So this solution is working perfectly, though I'm still interested in whether this is an efficient solution performance wise.

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  • Site Review: Facebook.com and Blockbuster.com - Navigation Schemes

    After cycling through a list of my favorite sites I decided to select Facebook.com and Blockbuster.com for this  post because I found their navigation schemes very intuitive. Facebook in my opinion took a very simplistic and minimalistic approach when they designed their site and its navigation. For example, when you login to your account you will find on the upper left hand side a generic section of the site common areas to all users like news, messages, events, photos and friends. Below this in a separate navigation menu is a list of applications that a user has elected to access through bookmarks. Finally in the upper right hand corner of the site contains links to administer the user’s account like account settings, public profile, and a link back to the users’ home page. Blockbuster on the other had tried to make site navigation a little more slick by using a menu-submenu approach to navigation where user can click on things like Rent, Buy, On Demand, Games, Stores, and Gifts and a submenu of corresponding items appears below the original menu item. In addition they also took this approach and added categorized lists of movies that they offer on the homepage so that users can click on an item like “DVD Spotlight” and a list of movies represented as actual DVD box cases appear on the user’s screen so they can scroll through the list by using left and right arrows on either side of the images displayed. Both Facebook and Blockbuster have more than one navigation groupings because their respected sites are so large and offer an absorbent amount of features. Because of this reason they have to group the main functionality of information in to logical groups based on their actions they perform and the access to specific information. For example it would not make sense for Facebook to include a particular game you like to play within your account with a section pertaining to account administration. The game link would be completely out of place and really confuse the users experience because the groupings where not logically grouped. In addition I think that Facebook users would benefit if Facebook allowed its users to specify what they want on the general navigation from within their site or at least create a section to show frequently accessed pages or favorite sections. Finally regarding additional navigation, I think blockbuster users really benefit from the submenu system of categorizing data, and if fact Blockbuster even allows them to refine the information they are looking for through the use of secondary submenu systems allowing users to really drill down in to what they are looking for to learn more on. I do not think that having more than one navigation bar on a web page is not confusing for the user. For example if you have a navigation bar at the top of your page and at the bottom will allow users to move around the website easier because they can utilize the navigation closest to where their cursor is on the page. In regards to designers forcing all the navigation in to one navigation bar, I think it would be hard for the user to fully understand what is going on based on the size and complexity of the site they are dealing with. For example Blockbuster has a ton of content that could not easily be put in to one navigation bar. From my experience with both Facebook and Blockbuster, they both do a good job with cross browser compatibility. I have had no issues with either site in IE, Firefox, Chrome, and Safari over the years. In addition, I do not believe that either Facebook or Blockbuster require any additional plug-in to utilize their navigation bars.

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  • Today's Links (6/30/2011)

    - by Bob Rhubart
    James Gosling Says He Doesn't Care About Java But here's the rest of the story: "What I really care about is the Java Virtual Machine as a concept," says Gosling, "because that is the thing that ties it all together; it's the thing that makes Java the language possible; it's the thing that makes things work on all kinds of different platforms; and it makes all kinds of languages able to coexist." Virtual Developer Day: SOA Accelerate Your Development with Oracle SOA Suite. Learn how in this FREE on-line workshop with Hands-on labs July 12th 9 am to 1:30 PM PST" July 12th 9 am to 1:30 PM PST Podcast: Toronto Architect Day Panel Discussion Part 3 (of 4) is now available, in which the panel (including Oracle ACE Director Cary Millsap and InfoQ editor and co-founder Floyd Marinescu) discusses public vs private cloud as the best strategy for small businesses and start-ups. WebLogic Weekly for June 27th, 2011 | James Bayer Bayer shares the latest resources for those with WebLogic on the brain. Griffiths Waite at Oracle Open World | Mark Simpson Oracle ACE Director Mark Simpson share information on the presentations he's scheduled to give at Oracle OpenWorld San Francisco 2011. Kscope Solid Service Bus Implementations Peter Paul van de Beek's Kscope11 presentation "is aimed at supporting architects and especially developers to choose the right integration infrastructure for a job." Migration To Java EE 6 With Spring 3 - ...Could Become "Interesting" | Adam Bien "Put simply, big data implies datasets so large they can't normally be processed using a standard transactional database," says David Dorf. "The term 'noSQL' is often used in this context as well." Book Review: "Designing With the Mind In Mind" | Abhinav Agarwal According to Abhinav Agarwal, Jeff Johnson's new book is about "the theory of how the mind perceives information, of how humans understand what they read, and how our eyes are attuned to paying attention to not just what's happening in front of us but also at the periphery of our vision." BPM 11g Advanced Workshop | Martien van den Akker Martien van den Akker shares his thoughts on both the workshop he recently attended and on the Oracle BPM 11g product. Fusion Applications - What You Need To Know: Product Families | Floyd Teter "Fusion Applications are organized into seven groups of related products called Product Families," observes Oracle ACE Director Floyd Teter. "While the product features are organized according to the Business Process Model and can cross the boundaries of product families, the product family groupings are an easy way to wrap your mind around Fusion Apps." Grid Control: Refreshing Weblogic Domains | Dave Best Dave Best shares tips for avoiding problems when using grid control to centrally manage/monitor your environment. Webcast: Oracle to Announce Datanomic Integration Plans The combination of Datanomic technology and the previous acquisition of Silver Creek Systems will deliver a complete, integrated and best-of-breed solution for Data Quality. Learn about Oracle’s strategy and product plans and how the new products acquired from Datanomic will impact your organization. July 19, 2011, 8:00am PT / 11:00am ET. Speakers include Michael Weingartner (Vice President, Product Development, Oracle), Martin Boyd (Senior Director, Product Strategy, Oracle), and Dain Hansen (Director, Product Marketing, Fusion Middleware, Oracle).

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  • Getting Started with StreamInsight 2.1

    - by Roman Schindlauer
    If you're just beginning to get familiar with StreamInsight, you may be looking for a way to get started. What are the basics? How can I get my first StreamInsight application running so I can see how it works? Where is the 'front door' that will get me going? If that describes you, then this blog entry might be just what you need. If you're already a StreamInsight wiz, keep reading anyway - you may find some helpful links here that you weren't aware of. But here's what we'd like from you experienced readers in particular: if you know of other good resources that we missed, please feel free to add them in the comments below. We appreciate you sharing your expertise. The Book The basic documentation for StreamInsight is located in the MSDN Library (Microsoft StreamInsight 2.1). You'll notice that previous versions of StreamInsight are still there (1.2 and 2.0), but if you're just getting started you can stick to the 2.1 section. The documentation has been organized to function as reference material, which is fine after you're familiar with the technology. But if you're trying to learn the basics, you might want to take a different path instead of just starting at the top. The following is one map you can use. What Is StreamInsight? Here is a sequence of topics that should give you a good overview of what StreamInsight is and how it works: Overview answers the question, "what is it?" StreamInsight Server Architecture gives you a quick look at a high-level architectural drawing StreamInsight Concepts lays out an overview of the basic components Deploying StreamInsight Entities to a StreamInsight Server describes the mechanics of how these components work together Getting an Example Running Once you have this background, go ahead and install StreamInsight and get a basic example up and running: Installation download and install the software StreamInsight Examples walk through a set of 3 simple StreamInsight applications that work together to demonstrate what you learned in the topics above; you can copy and paste the code into Visual Studio, compile, and run That's it - you now have a real, functioning StreamInsight system! Now that you have a handle on the basics, you might want to start digging deeper. Digging Deeper Here's a suggested path through the documentation to help you understand the next layer of StreamInsight technologies: Using Event Sources and Event Sinks sources supply data and sinks consume it; this topic gives you an overview of how they work Publishing and Connecting to the StreamInsight Server practical details on how to set up a StreamInsight server A Hitchhiker’s Guide to StreamInsight 2.1 Queries queries are the heart of how StreamInsight performs data analytics, and this whitepaper will help you really understand how they work Using StreamInsight LINQ root through this section for technical details on specific query components Using the StreamInsight Event Flow Debugger in addition to troubleshooting, the debugger is a great way to learn more about what goes on inside a StreamInsight application And Even Deeper Finally, to get a handle on some of the more complex things you can do with StreamInsight, dig into these: Input and Output Adapters adapters can be useful for handling more complex sources and sinks Building Resilient StreamInsight Applications a resilient application is able to recover from system failures Operations this section will help you monitor and troubleshoot a running StreamInsight system The StreamInsight Community As you're designing and developing your StreamInsight solutions, you probably will find it helpful to see working examples or to learn tips and tricks from others. Or maybe you need a place to post a vexing question. Here are some community resources that we have found useful. If you know of others, please add them in the comments below. Code samples and tools Official StreamInsight code samples Introduction to LinqPad Driver for StreamInsight 2.1 - LinqPad is a very useful tool for developing queries The following case studies are based on earlier versions of StreamInsight, but they still are useful examples: Microsoft Media Analytics - real-time monitoring and analytic Edgenet - responding to information from multiple source ICONICS - managing energy usage Blogs Microsoft StreamInsight Ruminations of J.net Richard Seroter's Architecture Musings pluralsight Forums MSDN StreamInsight Forum stackoverflow Training Microsoft StreamInsight Fundamentals (“Introducing StreamInsight” is free) from pluralsight Twitter @streaminsight   You’re a StreamInsight Expert That should get you going. Please add any other resources you have found useful in the comments below.   Regards, The StreamInsight Team

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  • Oracle OpenWorld 2012: Oracle Developer Cloud, ADF-Essentials, ADF Mobile and ME!

    - by Dana Singleterry
    This year at OOW, like those from the past, will certainly be unforgettable. Lots of new announcements which I can't mention here and may not event know about are sure to surprise. I'll keep this short and sweet. For every session ADF, ADF Mobile, Oracle Developer Cloud, Integration with SOA Suite, etc... take a look at the ADF Focus Document listing all the sessions ordered by day providing time and location. For Mobile specifically check out the Mobile Focus Document. OOW 2012 actually kicks off on Sunday with Moscone North demogrounds hosting Cloud. There's also the ADF EMG User Day where you can pick up many technical tips & tricks from ADF Developers / ACE Directors from around the world. A session you shouldn't miss and a great starting point for the week if you miss Sunday's ADF EMG User Day for all of you TechoFiles is Chris Tonas's keynote for developers - Monday 10:45 am at Salon 8 in the Marriott - The Future of Development for Oracle Fusion - From Desktop to Mobile to Cloud. Then peruse the ADF Focus Document to fill out your day with the many sessions and labs on ADF. Don't forge that Wednesday afternoon (4:30 - 5:30) offers an ADF Meetup which is an excellent opportunity to catch up with the Shakers and Makers of ADF from Product Managent, to customers, to top developers leveraging the ADF technology, to ACE Directors themselves. Not to mention free beer is provided to help you wind down from a day of Techno Overload. Now for my schedule and I do hope to see some of you at one of these. OOW 2012 Schedule 10/1 Monday 9:30am – 12:00pm: JDev DemoGrounds 3:15pm – 4:15pm: Intro to Oracle ADF HOL; Marriott Marquis – Salon ¾ 4:00pm – 6:00pm: Cloud DemoGrounds 10/2 Tuesday 9:45am – 12:00pm: JDev DemoGrounds 2:00pm -4:00pm: Cloud DemoGrounds 7:30 – 9:30: Team Dinner @ Donato Enoteca; Redwood City 10/3 Wednesday 10:15pm – 11:15pm: Intro to Oracle ADF HOL; Marriott Marquis – Salon 3/4 1:15pm – 2:15pm: Oracle ADF – Lessons Learned in Real-World Implementations; Moscone South – Room 309This session takes the form of a panel that consists of three customer: Herbalife, Etiya, & Hawaii State Department of Education. During the first part of this session each customer will provide a high-level overview of their application. Following this overview I'll ask questions of the customers specific to their implementations and lessons learned through their development life-cycle. Here's the session abstract: CON3535 - Oracle ADF: Lessons Learned in Real-World Implementations This session profiles and interviews customers that have been successful in delivering compelling applications based on Oracle’s Application Development Framework (Oracle ADF). The session provides an overview of Oracle ADF, and then three customers explain the business drivers for their respective applications and solutions and if possible, provide a demonstration of the applications. Interactive questions posed to the customers after their overview will make for an exciting and dynamic format in which the customers will provide insight into real-world lessons learned in developing with Oracle ADF. 3:30pm – 4:30 pm: Developing Applications for Mobile iOS and Android Devices with Oracle ADF Mobile; Marriott Marquis – Salon 10A 4:30pm – 6:00pm: Meet and Greet ADF Developers/Customers; OTN Lounge 10/4 Thursday   11:15pm – 12:15pm: Intro to Oracle ADF HOL; Marriott Marquis – Salon 3/4 I'm sure our paths will cross at some point during the week and I look forward to seeing you at one of the many events. Enjoy OOW 2012!

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  • How do I get FEATURE_LEVEL_9_3 to work with shaders in Direct3D11?

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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  • WebLogic Server–Use the Execution Context ID in Applications–Lessons From Hansel and Gretel

    - by james.bayer
    I learned a neat trick this week.  Don’t let your breadcrumbs go to waste like Hansel and Gretel did!  Keep track of the code path, logs and errors for each request as they flow through the system.  Earlier this week an OTN forum post in the WLS – General category by Oracle Ace John Stegeman asked a question how to retrieve the Execution Context ID so that it could be used on an error page that a user could provide to a help desk or use to check with application administrators so they could look up what went wrong.  What is the Execution Context ID (ECID)?  Fusion Middleware injects an ECID as a request enters the system and it says with the request as it flows from Oracle HTTP Server to Oracle Web Cache to multiple WebLogic Servers to the Oracle Database. It’s a way to uniquely identify a request across tiers.  According to the documentation it’s: The value of the ECID is a unique identifier that can be used to correlate individual events as being part of the same request execution flow. For example, events that are identified as being related to a particular request typically have the same ECID value.  The format of the ECID string itself is determined by an internal mechanism that is subject to change; therefore, you should not have or place any dependencies on that format. The novel idea that I see John had was to extend this concept beyond the diagnostic information that is captured by Fusion Middleware.  Why not also use this identifier in your logs and errors so you can correlate even more information together!  Your logging might already identify the user, so why not identify the request so you filter down even more.  All you need to do inside of WebLogic Server to get ahold of this information is invoke DiagnosticConextHelper: weblogic.diagnostics.context.DiagnosticContextHelper.getContextId() This class has other helpful methods to see other values tracked by the diagnostics framework too.  This way I can see even more detail and get information across tiers. In performance profiling, this can be very handy to track down where time is being spent in code.  I’ve blogged and made videos about this before.  JRockit Flight Recorder can use the WLDF Diagnostic Volume in WLS 10.3.3+ to automatically capture and correlate lots of helpful information for each request without installing any special agents and with the out-of-the-box JRockit and WLS settings!  You can see here how information is displayed in JRockit Flight Recorder about a single request as it calls a Servlet, which calls an EJB, which gets a DB connection, which starts a transaction, etc.  You can get timings around everything and even see the SQL that is used. http://download.oracle.com/docs/cd/E21764_01/web.1111/e13714/using_flightrecorder.htm#WLDFC480 Recent versions of the WLS console also are able to visualize this data too, so it works with other JVMs besides JRockit when you turn on WLDF instrumentation. I wrote a little sample application that verified to myself that the ECID did actually cross JVM boundaries.  I invoked a Servlet in one JVM, which acted as an EJB client to Stateless Session Bean running in another JVM.  Each call returned the same ECID.  You need to turn on WLDF Instrumentation for this to work otherwise the framework returns null.  I’m glad John put me on to this API as I have some interesting ideas on how to correlate some information together.

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  • Centralized Project Management Brings Needed Cost Controls to Growing Brazilian Firm

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Fast growth and a significant increase in business activities were creating project management challenges for CPqD, a developer of innovative information and communication technologies for large Brazilian organizations. To bring greater efficiency and centralized project management capabilities to its operations, CPqD chose Oracle’s Primavera P6 Enterprise Project Portfolio Management. “Oracle Primavera is an essential tool for our day-to-day business, and I notice the effort Oracle makes to constantly innovate and to add more functionality in an increasingly shorter period of time,” says Márcio Alexandre da Silva, IT department project coordinator, CPqD. He explains that before CPqD implemented the Oracle solution, the company did not have a corporate view of projects. “Our project monitoring was decentralized and restricted to each coordinator,” the project coordinator says. “With the Oracle solution, we achieved actual shared management, more control, and budgets that stay within projections.” Among the benefits that CPqD now enjoys are The ability to more effectively identify how employees are allocated, enabling managers to increase or reduce resources based on project scope, as well as secure the resources required for unexpected projects and demands A 75 percent reduction in the time it takes to collect project data and indicators—automated and centralized collection means project coordinators no longer have to manually compile information that was spread among various systems Read the complete CPqD company snapshot Read more in the October Edition of the quarterly Information InDepth EPPM Newsletter Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Building ATLAS (and later Octave w/ ATLAS)

    - by David Parks
    I'm trying to set up ATLAS (so I can later compile octave with ATLAS support). If I'm correct, I still need to build this manually due to the environment specific optimizations. I do see a package for ATLAS, but it looks like it's using the cross platform generic build options (e.g. "it'll be slow"). So, running the configure script as described in the docs seems to go poorly. As a java developer I never do well at making heads or tails of errors in these build processes. Am I missing dependencies (if so is there any documentation on what I need)? allusers@vbubuntu:~/Downloads/atlas3.10.1/build_vbubuntu$ ../configure -b 64 -D c -DPentiumCPS=3000 --with-netlib-lapack-tarfile=/home/allusers/Downloads/lapack-3.5.0.tgz make: `xconfig' is up to date. ./xconfig -d s /home/allusers/Downloads/atlas3.10.1/build_vbubuntu/../ -d b /home/allusers/Downloads/atlas3.10.1/build_vbubuntu -b 64 -D c -DPentiumCPS=3000 -Si lapackref 1 OS configured as Linux (1) Assembly configured as GAS_x8664 (2) Vector ISA Extension configured as SSE3 (6,448) ERROR: enum fam=3, chip=2, mach=0 make[3]: *** [atlas_run] Error 44 make[2]: *** [IRunArchInfo_x86] Error 2 Architecture configured as Corei1 (25) ERROR: enum fam=3, chip=2, mach=0 make[3]: *** [atlas_run] Error 44 make[2]: *** [IRunArchInfo_x86] Error 2 Clock rate configured as 2350Mhz ERROR: enum fam=3, chip=2, mach=0 make[3]: *** [atlas_run] Error 44 make[2]: *** [IRunArchInfo_x86] Error 2 Maximum number of threads configured as 4 Parallel make command configured as '$(MAKE) -j 4' ERROR: enum fam=3, chip=2, mach=0 make[3]: *** [atlas_run] Error 44 make[2]: *** [IRunArchInfo_x86] Error 2 Cannot detect CPU throttling. rm -f config1.out make atlas_run atldir=/home/allusers/Downloads/atlas3.10.1/build_vbubuntu exe=xprobe_comp redir=config1.out \ args="-v 0 -o atlconf.txt -O 1 -A 25 -Si nof77 0 -V 448 -b 64 -d b /home/allusers/Downloads/atlas3.10.1/build_vbubuntu" make[1]: Entering directory `/home/allusers/Downloads/atlas3.10.1/build_vbubuntu' cd /home/allusers/Downloads/atlas3.10.1/build_vbubuntu ; ./xprobe_comp -v 0 -o atlconf.txt -O 1 -A 25 -Si nof77 0 -V 448 -b 64 -d b /home/allusers/Downloads/atlas3.10.1/build_vbubuntu > config1.out make[2]: gfortran: Command not found make[2]: *** [IRunF77Comp] Error 127 make[2]: g77: Command not found make[2]: *** [IRunF77Comp] Error 127 make[2]: f77: Command not found make[2]: *** [IRunF77Comp] Error 127 Unable to find usable compiler for F77; abortingMake sure compilers are in your path, and specify good compilers to configure (see INSTALL.txt or 'configure --help' for details)make[1]: *** [atlas_run] Error 8 make[1]: Leaving directory `/home/allusers/Downloads/atlas3.10.1/build_vbubuntu' make: *** [IRun_comp] Error 2 ERROR 512 IN SYSCMND: 'make IRun_comp args="-v 0 -o atlconf.txt -O 1 -A 25 -Si nof77 0 -V 448 -b 64"' mkdir src bin tune interfaces mkdir: cannot create directory ‘src’: File exists mkdir: cannot create directory ‘bin’: File exists mkdir: cannot create directory ‘tune’: File exists mkdir: cannot create directory ‘interfaces’: File exists make: *** [make_subdirs] Error 1 make -f Make.top startup make[1]: Entering directory `/home/allusers/Downloads/atlas3.10.1/build_vbubuntu' Make.top:1: Make.inc: No such file or directory Make.top:325: warning: overriding commands for target `/AtlasTest' Make.top:76: warning: ignoring old commands for target `/AtlasTest' make[1]: *** No rule to make target `Make.inc'. Stop. make[1]: Leaving directory `/home/allusers/Downloads/atlas3.10.1/build_vbubuntu' make: *** [startup] Error 2 mv: cannot move ‘lapack-3.5.0’ to ‘../reference/lapack-3.5.0’: Directory not empty mv: cannot stat ‘lib/Makefile’: No such file or directory ../configure: 450: ../configure: cannot create lib/Makefile: Directory nonexistent ../configure: 451: ../configure: cannot create lib/Makefile: Directory nonexistent ../configure: 452: ../configure: cannot create lib/Makefile: Directory nonexistent ../configure: 453: ../configure: cannot create lib/Makefile: Directory nonexistent ../configure: 509: ../configure: cannot create lib/Makefile: Directory nonexistent DONE configure

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  • MVC Portable Areas &ndash; Static Files as Embedded Resources

    - by Steve Michelotti
    This is the third post in a series related to build and deployment considerations as I’ve been exploring MVC Portable Areas: #1 – Using Web Application Project to build portable areas #2 – Conventions for deploying portable area static files #3 – Portable area static files as embedded resources In the last post, I walked through a convention for managing static files.  In this post I’ll discuss another approach to manage static files (e.g., images, css, js, etc.).  With this approach, you *also* compile the static files as embedded resources into the assembly similar to the *.aspx pages. Once again, you can set this to happen automatically by simply modifying your *.csproj file to include the desired extensions so you don’t have to remember every time you add a file: 1: <Target Name="BeforeBuild"> 2: <ItemGroup> 3: <EmbeddedResource Include="**\*.aspx;**\*.ascx;**\*.gif;**\*.css;**\*.js" /> 4: </ItemGroup> 5: </Target> We now need a reliable way to serve up these static files that are embedded in the assembly. There are a couple of ways to do this but one way is to simply create a Resource controller whose job is dedicated to doing this. 1: public class ResourceController : Controller 2: { 3: public ActionResult Index(string resourceName) 4: { 5: var contentType = GetContentType(resourceName); 6: var resourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName); 7:   8: return this.File(resourceStream, contentType); 9: return View(); 10: } 11:   12: private static string GetContentType(string resourceName) 13: { 14: var extention = resourceName.Substring(resourceName.LastIndexOf('.')).ToLower(); 15: switch (extention) 16: { 17: case ".gif": 18: return "image/gif"; 19: case ".js": 20: return "text/javascript"; 21: case ".css": 22: return "text/css"; 23: default: 24: return "text/html"; 25: } 26: } 27: } In order to use this controller, we need to make sure we’ve registered the route in our portable area registration (shown in lines 5-6): 1: public class WidgetAreaRegistration : PortableAreaRegistration 2: { 3: public override void RegisterArea(System.Web.Mvc.AreaRegistrationContext context, IApplicationBus bus) 4: { 5: context.MapRoute("ResourceRoute", "widget1/resource/{resourceName}", 6: new { controller = "Resource", action = "Index" }); 7:   8: context.MapRoute("Widget1", "widget1/{controller}/{action}", new 9: { 10: controller = "Home", 11: action = "Index" 12: }); 13:   14: RegisterTheViewsInTheEmbeddedViewEngine(GetType()); 15: } 16:   17: public override string AreaName 18: { 19: get { return "Widget1"; } 20: } 21: } In my previous post, we relied on a custom Url helper method to find the actual physical path to the static file like this: 1: <img src="<%: Url.AreaContent("/images/arrow.gif") %>" /> Hello World! However, since we are now embedding the files inside the assembly, we no longer have to worry about the physical path. We can change this line of code to this: 1: <img src="<%: Url.Resource("Widget1.images.arrow.gif") %>" /> Hello World! Note that I had to fully quality the resource name (with namespace and physical location) since that is how .NET assemblies store embedded resources. I also created my own Url helper method called Resource which looks like this: 1: public static string Resource(this UrlHelper urlHelper, string resourceName) 2: { 3: var areaName = (string)urlHelper.RequestContext.RouteData.DataTokens["area"]; 4: return urlHelper.Action("Index", "Resource", new { resourceName = resourceName, area = areaName }); 5: } This method gives us the convenience of not having to know how to construct the URL – but just allowing us to refer to the resource name. The resulting html for the image tag is: 1: <img src="/widget1/resource/Widget1.images.arrow.gif" /> so we can always request any image from the browser directly. This is almost analogous to the WebResource.axd file but for MVC. What is interesting though is that we can encapsulate each one of these so that each area can have it’s own set of resources and they are easily distinguished because the area name is the first segment of the route. This makes me wonder if something like this ResourceController should be baked into portable areas itself. I’m definitely interested in anyone has any opinions on it or have taken alternative approaches.

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