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  • Simulate analogue steering wheel input from third party software like xPadder

    - by David Jensen
    So. I currently have a steering wheel connected to my htpc. Since it wont work / get recognized by all games i play. I use xpadder to play for example Grid 3. As far as i have understood, it simply presses the associated arrow key when i turn the wheel. What i would like, is a software to simulate more and more frequent key presses of the arrow keys the more i turn the wheel. Example: Tilting a little - 100 presses / second Tilting more - 200 presses / second Tilting max - Hold down key Because what i currently do with the wheel is constantly shaking it a bit right, when i just want to turn a little bit right and so on. Os : W8

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  • Devoxx Belgium - CFP Closes On July 5th

    - by Yolande Poirier
    The biggest Java conference in Europe is taking place in Antwerp, Belgium from November 11 to 15, 2013. The conference is designed by developers for developers and attracts renowned international speakers. The review committee looks for passionate speakers who are technically knowledgeable and not afraid to speak in front of a full room of Devoxxians. The speakers can increase CFP acceptance rate by submitting one or more talks for Tools in Action, Quickie, BOF, University session, Conference and Hands On Labs sessions.

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  • Live Webcast: Discover Primavera Unifier - December 5th

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Join our live webcast to see what Primavera Unifier can do for you and your organization. We are very excited to introduce you to the newest addition to the Primavera product family, Primavera Unifier (formerly known as Skire Unifier). Attend this webcast and learn why this new cloud-based solution is the most comprehensive Enterprise Project Portfolio Management (EPPM) offering to manage the complete project lifecycle, from capital planning and construction to operations and maintenance. Save your seat: Register today for this online event and learn how the addition of Primavera Unifier can help your organization manage their projects and facilities with more predictability and financial control, improving profitability and operational efficiency

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  • EE&CIS Oracle University Partner Enablement Update (5th April)

    - by swalker
    Untitled Document Let Oracle University help you become a BI 11g expert! The 5-day Oracle BI Enterprise Edition 11g Implementation Boot Camp has been scheduled exclusively for our partners in Bucharest (Romania) to give them the opportunity to gain differentiation and a competitive advantage today’s market. Oracle BI Enterprise Edition 11g Implementation Bucharest 11-15 June 2012 Click here * Bookmark the EMEA OPN Only Boot Camp schedule web page to view new locations and dates as they are scheduled ** Your OPN discount applies to these bootcamps. Spaces are limited for these events, so register now to guarantee your seat! For a complete list of OPN Bootcamps - both In Class Events and Live Virtual Classes, please refer to the following OPN Schedule. For more information, advice and assistance, please contact us at: Oracle University Romania+4021 3678820 [email protected] oracle.com/ro/education Stay Connected to Oracle University: LinkedIn OracleMix Twitter Facebook Google+

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  • How to add a user to Wheel group?

    - by Natasha Thapa
    I am trying to add a use to wheel group using in a Ubuntu server. sudo usermod -aG wheel john I get: usermod: group 'wheel' does not exist On my /etc/sudoers I have this: > cat /etc/sudoers > # sudoers file. > # > # This file MUST be edited with the 'visudo' command as root. > # > # See the sudoers man page for the details on how to write a sudoers file. > # > > # Host alias specification > > # User alias specification > > # Cmnd alias specification > > # Defaults specification > > # User privilege specification root ALL=(ALL) ALL %root ALL=(ALL) NOPASSWD: ALL > > %wheel ALL=(ALL) NOPASSWD: ALL Do I have to do groupadd of wheel?

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  • How to invert scroll wheel in certain applications using AutoHotkey?

    - by endolith
    I want to be able to modify the scrolling/middle click behavior for individual apps on Windows 7, so that the scroll to zoom direction is always consistent across apps. This script makes the middle button act as a hand tool in Adobe Acrobat, for instance: ; Hand tool with middle button in Adobe Reader #IfWinActive ahk_class AdobeAcrobat Mbutton:: #IfWinActive ahk_class AcrobatSDIWindow Mbutton:: Send {Space down}{LButton down} ; Hold down the left mouse button. KeyWait Mbutton ; Wait for the user to release the middle button. Send {LButton up}{Space up} ; Release the left mouse button. return #IfWinActive (It would be great if this could be adapted to allow "throwing" the document, too, like in Android or iPhone interfaces, but I don't know if it's possible to control scrolling that precisely) How do I invert the scroll wheel--zoom direction?

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  • My Thoughts on Reinventing the Wheel

    - by Matt Christian
    For awhile now I've known that XNA Game Studio contains built-in scene management however I still built my own for each engine.  Obviously it was redundant and probably inefficient due to the amount of searching and such I was required to do.  And even though I knew this, why did I continue to do it? I've always been very detail oriented, probably part of my mild OCD.  But when it comes to technology I believe in both reinventing the wheel and not reinventing it all at the same time.  Here's what I imagine most programmers doing.  When they pick up XNA, they're typically focused on 'I want to make a game with as little code as possible'.  This is great and XNA GS is a great tool, but what will it do for programmers that want to make games with XNA?  If they don't have any prior experience with other tools they will probably not ever learn scene management. So is it better to leverage code and risk not learning valuable techniques, or write it all yourself and fight through the headaches and hours of time you may spend on something already built?

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  • SDL mouse wheel not picking up

    - by Chris
    Running Ubuntu 11.04, SDL 1.2 trying to pickup mouse wheel up/down movement with this (stripped down) code: int main( int argc, char **argv ) { SDL_MouseButtonEvent *mousebutton = NULL; while ( !done ) { if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_LEFT) yrot += 0.75f; else if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_RIGHT) yrot -= 0.75f; else if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_WHEELUP){ xrot += 0.75f; }else if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_WHEELDOWN){ xrot -= 0.75f; } while ( SDL_PollEvent( &event ) ) { switch( event.type ) { case SDL_MOUSEBUTTONDOWN: mousebutton = &event.button; break; case SDL_MOUSEBUTTONUP: mousebutton = NULL; break; default: break; } } } return 0; } strange thing is, scrolling with the mouse button does nothing, but if I hold down a mouse button or two and then move the mouse it hits the SDL_BUTTON_WHEEL code occasionally. This honestly reeks of a pointer issue, which would make sense since I've been spoiled with C# for the past couple years, but I am just not seeing it. How do i correctly find mouse scroll events in SDL?

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  • What is the best method for implementing mouse wheel activity in Delphi VCL forms?

    - by Brian Frost
    As a long time user of Delphi 7, I've rolled my own mouse wheel handling in a few controls but lately I've noticed that some recent applications only need the mouse cursor to be placed over a control (e.g a list box or tree view) for the mouse wheel activity to cause that control to scroll. This feels nice (as opposed to having to click focus a control before it responds to the wheel. Now I've moved to Delphi 2010 I'm wondering what is the 'correct' behavior? And what can I use in Delphi that avoids me having to bodge this with my own solutions now? Thanks.

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  • What is the best method for implementing mouse wheel activity in Delph1 VCL forms?

    - by Brian Frost
    As a long time user of Delphi 7, I've rolled my own mouse wheel handling in a few controls but lately I've noticed that some recent applications only need the mouse cursor to be placed over a control (e.g a list box or tree view) for the mouse wheel activity to cause that control to scroll. This feels nice (as opposed to having to click focus a control before it responds to the wheel. Now I've moved to Delphi 2010 I'm wondering what is the 'correct' behaviour? And what can I use in Delphi that avoids me having to bodge this with my own solutions now? Thanks.

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  • Liskov Substitution Principle and the Oft Forgot Third Wheel

    - by Stacy Vicknair
    Liskov Substitution Principle (LSP) is a principle of object oriented programming that many might be familiar with from the SOLID principles mnemonic from Uncle Bob Martin. The principle highlights the relationship between a type and its subtypes, and, according to Wikipedia, is defined by Barbara Liskov and Jeanette Wing as the following principle:   Let be a property provable about objects of type . Then should be provable for objects of type where is a subtype of .   Rectangles gonna rectangulate The iconic example of this principle is illustrated with the relationship between a rectangle and a square. Let’s say we have a class named Rectangle that had a property to set width and a property to set its height. 1: Public Class Rectangle 2: Overridable Property Width As Integer 3: Overridable Property Height As Integer 4: End Class   We all at some point here that inheritance mocks an “IS A” relationship, and by gosh we all know square IS A rectangle. So let’s make a square class that inherits from rectangle. However, squares do maintain the same length on every side, so let’s override and add that behavior. 1: Public Class Square 2: Inherits Rectangle 3:  4: Private _sideLength As Integer 5:  6: Public Overrides Property Width As Integer 7: Get 8: Return _sideLength 9: End Get 10: Set(value As Integer) 11: _sideLength = value 12: End Set 13: End Property 14:  15: Public Overrides Property Height As Integer 16: Get 17: Return _sideLength 18: End Get 19: Set(value As Integer) 20: _sideLength = value 21: End Set 22: End Property 23: End Class   Now, say we had the following test: 1: Public Sub SetHeight_DoesNotAffectWidth(rectangle As Rectangle) 2: 'arrange 3: Dim expectedWidth = 4 4: rectangle.Width = 4 5:  6: 'act 7: rectangle.Height = 7 8:  9: 'assert 10: Assert.AreEqual(expectedWidth, rectangle.Width) 11: End Sub   If we pass in a rectangle, this test passes just fine. What if we pass in a square?   This is where we see the violation of Liskov’s Principle! A square might "IS A” to a rectangle, but we have differing expectations on how a rectangle should function than how a square should! Great expectations Here’s where we pat ourselves on the back and take a victory lap around the office and tell everyone about how we understand LSP like a boss. And all is good… until we start trying to apply it to our work. If I can’t even change functionality on a simple setter without breaking the expectations on a parent class, what can I do with subtyping? Did Liskov just tell me to never touch subtyping again? The short answer: NO, SHE DIDN’T. When I first learned LSP, and from those I’ve talked with as well, I overlooked a very important but not appropriately stressed quality of the principle: our expectations. Our inclination is to want a logical catch-all, where we can easily apply this principle and wipe our hands, drop the mic and exit stage left. That’s not the case because in every different programming scenario, our expectations of the parent class or type will be different. We have to set reasonable expectations on the behaviors that we expect out of the parent, then make sure that those expectations are met by the child. Any expectations not explicitly expected of the parent aren’t expected of the child either, and don’t register as a violation of LSP that prevents implementation. You can see the flexibility mentioned in the Wikipedia article itself: A typical example that violates LSP is a Square class that derives from a Rectangle class, assuming getter and setter methods exist for both width and height. The Square class always assumes that the width is equal with the height. If a Square object is used in a context where a Rectangle is expected, unexpected behavior may occur because the dimensions of a Square cannot (or rather should not) be modified independently. This problem cannot be easily fixed: if we can modify the setter methods in the Square class so that they preserve the Square invariant (i.e., keep the dimensions equal), then these methods will weaken (violate) the postconditions for the Rectangle setters, which state that dimensions can be modified independently. Violations of LSP, like this one, may or may not be a problem in practice, depending on the postconditions or invariants that are actually expected by the code that uses classes violating LSP. Mutability is a key issue here. If Square and Rectangle had only getter methods (i.e., they were immutable objects), then no violation of LSP could occur. What this means is that the above situation with a rectangle and a square can be acceptable if we do not have the expectation for width to leave height unaffected, or vice-versa, in our application. Conclusion – the oft forgot third wheel Liskov Substitution Principle is meant to act as a guidance and warn us against unexpected behaviors. Objects can be stateful and as a result we can end up with unexpected situations if we don’t code carefully. Specifically when subclassing, make sure that the subclass meets the expectations held to its parent. Don’t let LSP think you cannot deviate from the behaviors of the parent, but understand that LSP is meant to highlight the importance of not only the parent and the child class, but also of the expectations WE set for the parent class and the necessity of meeting those expectations in order to help prevent sticky situations.   Code examples, in both VB and C# Technorati Tags: LSV,Liskov Substitution Principle,Uncle Bob,Robert Martin,Barbara Liskov,Liskov

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  • How can I change mouse keymapping

    - by zuberuber
    I have Razer DeathAdder(left handed edition) and A4Tech wireless mouse. My problem is I don't know how to change wireless mouse keymapping(swaping left/right click). Can somebody guide me how to do such thing? List of my devices: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? Logitech Unifying Device. Wireless PID:4004 id=8 [slave pointer (2)] ? ? Razer Razer DeathAdder id=11 [slave pointer (2)] ? ? A4TECH USB Device id=12 [slave pointer (2)] ? ? A4TECH USB Device id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Power Button id=7 [slave keyboard (3)] ? Logitech USB Keyboard id=9 [slave keyboard (3)] ? Logitech USB Keyboard id=10 [slave keyboard (3)] This is my Razer xinput: Device 'Razer Razer DeathAdder': Device Enabled (121): 1 Coordinate Transformation Matrix (123): 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 Device Accel Profile (246): 0 Device Accel Constant Deceleration (247): 5.000000 Device Accel Adaptive Deceleration (248): 1.000000 Device Accel Velocity Scaling (249): 10.000000 Device Product ID (240): 5426, 22 Device Node (241): "/dev/input/event4" Evdev Axis Inversion (250): 0, 0 Evdev Axes Swap (252): 0 Axis Labels (253): "Rel X" (131), "Rel Y" (132), "Rel Vert Wheel" (274) Button Labels (254): "Button Left" (124), "Button Middle" (125), "Button Right" (126), "Button Wheel Up" (127), "Button Wheel Down" (128), "Button Horiz Wheel Left" (129), "Button Horiz Wheel Right" (130), "Button Side" (269), "Button Extra" (270), "Button Forward" (271), "Button Back" (272), "Button Task" (273), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243) Evdev Middle Button Emulation (255): 0 Evdev Middle Button Timeout (256): 50 Evdev Third Button Emulation (257): 0 Evdev Third Button Emulation Timeout (258): 1000 Evdev Third Button Emulation Button (259): 3 Evdev Third Button Emulation Threshold (260): 20 Evdev Wheel Emulation (261): 0 Evdev Wheel Emulation Axes (262): 0, 0, 4, 5 Evdev Wheel Emulation Inertia (263): 10 Evdev Wheel Emulation Timeout (264): 200 Evdev Wheel Emulation Button (265): 4 Evdev Drag Lock Buttons (266): 0 And this is my wireless mouse xinput: Device 'A4TECH USB Device': Device Enabled (121): 1 Coordinate Transformation Matrix (123): 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 Device Accel Profile (246): 0 Device Accel Constant Deceleration (247): 1.000000 Device Accel Adaptive Deceleration (248): 1.000000 Device Accel Velocity Scaling (249): 10.000000 Device Product ID (240): 2522, 1359 Device Node (241): "/dev/input/event16" Evdev Axis Inversion (250): 0, 0 Evdev Axes Swap (252): 0 Axis Labels (253): "Rel X" (131), "Rel Y" (132), "Rel Horiz Wheel" (245), "Rel Vert Wheel" (274) Button Labels (254): "Button Left" (124), "Button Middle" (125), "Button Right" (126), "Button Wheel Up" (127), "Button Wheel Down" (128), "Button Horiz Wheel Left" (129), "Button Horiz Wheel Right" (130), "Button Side" (269), "Button Extra" (270), "Button Forward" (271), "Button Back" (272), "Button Task" (273), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243), "Button Unknown" (243) Evdev Middle Button Emulation (255): 0 Evdev Middle Button Timeout (256): 50 Evdev Third Button Emulation (257): 0 Evdev Third Button Emulation Timeout (258): 1000 Evdev Third Button Emulation Button (259): 3 Evdev Third Button Emulation Threshold (260): 20 Evdev Wheel Emulation (261): 0 Evdev Wheel Emulation Axes (262): 0, 0, 4, 5 Evdev Wheel Emulation Inertia (263): 10 Evdev Wheel Emulation Timeout (264): 200 Evdev Wheel Emulation Button (265): 4 Evdev Drag Lock Buttons (266): 0

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  • Mouse wheel in VirtualPC (mostly) does not work on 64-bit Windows 7 RC

    - by JonStonecash
    I have recently upgraded my laptop from WinXP Pro (32-bit) to Windows 7 RC (64-bit). I have a number of VirtualPC 2007 images that I use for testing on various platforms and looking at beta software. I have installed the 64-bit version of VirtualPC. The images all work with the exception of the mouse wheel within the virtual machine. I have tried this out with WinXP Pro, Windows 7 RC, and Windows Server 2008 images. All are 32-bit and all exhibit the same behavior: a gentle rotation of the wheel does nothing; a quick rotation of the wheel sometimes gets a scroll and sometimes not. I regard this behavior as unusable as I tend to use the mouse wheel a lot. All of this worked just fine on WinXP. I have re-installed the Virtual machine additions on all of the machines. The Windows 7 RC virtual image was created after the upgrade to Windows 7 and the 64-bit version of VirtualPC (just to isolate the possibility that I had corrupted the images during the transition). I have googled, binged, and yahoo-ed. There are scattered mentions of this problem (dating back to VPC 2004) but no solutions. I am aware that I could start up one of these images and then use remote desktop connections to get access to that image. I, in fact, do just that for some development that I am doing; the mouse works just fine. This is acceptable in this case because I spend hours at a time in the development VM. These test environments are different in that I will bring up an image for just a short time: minutes rather than hours. Adding the rdc step is much more significant in these cases. Does anyone have any idea of what to do next?

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  • return to middle click copy and paste ubuntu 13.10

    - by user206999
    Recent update to 13.10 left the middle mouse button turning sound on and off!! How do I get back to being able to copy and paste? Select the text then paste with the middle Wheel mouse button. This is a feature I used to use a lot and I find extremely quick and useful. I know I can use ctrl c, ctrl v, and right click select copy, select paste but this is clunky compared to just being able to click the middle wheel button. Is there a settings menu option to gain correct operation of the middle wheel button?

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  • MS SideWinder Force Feedback Wheel under Win7 x64 - steering works but force feedback not

    - by user24752
    I just bought this second-hand ancient but professional steering wheel: Microsoft SideWinder Force Feedback Wheel. I hooked it up to my Win7 x64 machine, it recognized it without installing anything, it did show up in the "Devices and Printers" section. Right-click - I could calibrate it, I could use it under Flatout2 right away. However, force feedback does not seem to work. The steering wheel has a force-button. If I set it using force feedback, it should lit up according to the manual (originally written for Win98). However, instead of lighting up, it blinks. The manual does not associate anything to blinking. I never used any game controllers before on any Windows. Is there a way to check/calibrate force feedback?

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  • Disabling horizontal scrolling using mouse wheel

    - by Carlos
    Hello, I am using Windows 7 x64 on an iMac (via BootCamp) with the button-less Magic Mouse that comes with the iMac. I would like to disable the horizontal scrolling that happens when you move slightly the finger horizontally while doing a vertical scrolling. In the Control Panel, Mouse section, Wheel tab, Horizontal Scrolling section, the minimum value that you can enter is 1, not 0. Is there a way (in the Registry) to disable horizontal scrolling using the mouse wheel? Or to set that value to 0 to see if it does the trick? Notice that this is a Windows specific question, not Mac OSX or Apple or Magic Mouse question, it can apply to any mouse in Windows whose wheel supports horizontal scrolling apart from vertical scrolling.

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  • Reinventing the Wheel – Automating Data Consistency Checks with Powershell

    - by Jonathan Kehayias
    When I started in my current position at the beginning of the year, one of the first things that I did was to schedule a sit down with the various teams of Analysts that exist in our organization to find out more about their systems.  One thing I am always interested in is the manual processes that people do routinely that might be able to be automated.   A couple of the analyst mentioned that they routinely run queries in their systems to identify issues so that they can proactively...(read more)

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  • Reinventing the Wheel – Automating Data Consistency Checks with Powershell

    - by Jonathan Kehayias
    When I started in my current position at the beginning of the year, one of the first things that I did was to schedule a sit down with the various teams of Analysts that exist in our organization to find out more about their systems.  One thing I am always interested in is the manual processes that people do routinely that might be able to be automated.   A couple of the analyst mentioned that they routinely run queries in their systems to identify issues so that they can proactively...(read more)

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  • Reinventing the Wheel, why should I?

    - by Mercfh
    So I have this problem, it may be my OCD (i have OCD it's not severe.....but It makes me very..lets say specific about certain things, programming being one of them) or it may be the fact that I graduated college and still feel "meh" at programming. Reading This made me think "OH thats me!" but thats not really my main problem. My big problem is....anytime im using a high level language/API/etc. I always think to myself that im not really "programming". I know I know...it sounds stupid. But Like I feel like....if i can't figure out how to do it at the lowest level then Im not really "understanding" it. I do this for just about every new technology I learn. I look at the lowest level and try to understand it. Sometimes I do.....most of the time I don't, I mean i've only really been programming for 4 years (at college, if you even call it programming.....our university's program was "meh"). For instance I do a little bit of embedded programming (with the Atmel AVR 8bits/Arduino stuff). And I can't bring myself to use the C compiler, even though it's 8 million times easier than using assembly......it's stupid I know... Anyone else feel like this, I think it's just my OCD that makes me feel this way....but has anyone else ever felt like they need to go down to the lowest level of the language to even be satisfied with using it? I apologize for the very very odd question, but I think it really hinders me in getting deep seeded into a programming language and making a real application of my own. (it's silly I know)

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  • Mouse wheel on Dell Vostro V13

    - by Scaine
    I have a Dell Vostro V13, which Canonical claim is "Certified" for Ubuntu (http://www.ubuntu.com/certification/make/Dell/laptops). So it surprises me that the synaptics trackpad isn't recognised as such and defaults to psmouse emulation. This means no multitouch, no gestures, and more importantly, no mousewheel scrolling. Because it's not loading the synaptic driver, running gpointing-device-settings doesn't help. I've found this bug : https://bugs.launchpad.net/ubuntu/+source/xserver-xorg-input-synaptics/+bug/380126 which suggests a fix has been committed, but I can't see a way of getting this loaded on my Maverick build. I've tried backports and proposed repos in synaptic, but no joy. Any ideas?

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  • Problem simulating a key press on Python for Symbian platform on a Nokia 5th ed phone

    - by abhishekbhardwaj007
    I am developing an app for Nokia 5800 Music Express (S60 5th edition) using PyS60 (Python for S60) ,I want to simulate a KeyPress say if a message comes,I detect a message and Press a Key. There does exist a Keypress module for PyS60 for 2nd edition phones which allows this. However I have not been able to install it on my 5th ed phone. Is this module portable? If yes then how do I install it (I get certificate error) and If no then any alternatives for simulating a key press on a 5th edition touch phone?

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