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  • Turn-based Strategy Loop

    - by Djentleman
    I'm working on a strategy game. It's turn-based and card-based (think Dominion-style), done in a client, with eventual AI in the works. I've already implemented almost all of the game logic (methods for calculations and suchlike) and I'm starting to work on the actual game loop. What is the "best" way to implement a game loop in such a game? Should I use a simple "while gameActive" loop that keeps running until gameActive is False, with sections that wait for player input? Or should it be managed through the UI with player actions determining what happens and when? Any help is appreciated. I'm doing it in Python (for now at least) to get my Python skills up a bit, although the language shouldn't matter for this question.

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  • Component-based design: handling objects interaction

    - by Milo
    I'm not sure how exactly objects do things to other objects in a component based design. Say I have an Obj class. I do: Obj obj; obj.add(new Position()); obj.add(new Physics()); How could I then have another object not only move the ball but have those physics applied. I'm not looking for implementation details but rather abstractly how objects communicate. In an entity based design, you might just have: obj1.emitForceOn(obj2,5.0,0.0,0.0); Any article or explanation to get a better grasp on a component driven design and how to do basic things would be really helpful.

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  • Serverside memory efficiency and threading for a turn based game

    - by SkeletorFromEterenia
    Im programming on a turn based war-game for some years now (along with the engine) and Im having quite a hard time at figuring out what the games server architecture should look like, since most game server architecture articles I found focus either on FPS oder MMOGs, which doesn't really fit since I want many matches with 1- 16 players on my server, with each match being played in turn based mode. My chief concern is memory usage, since the most basic approach of loading every game that is being played completely into RAM should be quite inefficient, so is there a suitable strategy for selecting only the needed bits and loading them? Another question I got is how to design the threading on the server, since I think using only a single thread could be a problem due to the fact that the game or part of it might have to be loaded from the database. I would be very happy if you could share your knowledge or point me to material on this topic.

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  • Question about component based design: handling objects interaction

    - by Milo
    I'm not sure how exactly objects do things to other objects in a component based design. Say I have an Obj class. I do: Obj obj; obj.add(new Position()); obj.add(new Physics()); How could I then have another object not only move the ball but have those physics applied. I'm not looking for implementation details but rather abstractly how objects communicate. In an entity based design, you might just have: obj1.emitForceOn(obj2,5.0,0.0,0.0); Any article or explanation to get a better grasp on a component driven design and how to do basic things would be really helpful.

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  • Text based game in XNA

    - by Sigh-AniDe
    I want to create a text based game, where the player will type up,down, left or right and the sprite will move in that direction. I created the game and at the moment the player moves with the up,left,down and right keys. I would like to change the movement of the sprite from keypresses to text commands, Ive googled a lot on creating text based games in XNA but have had no luck. Could you please help me or guide me in the right direction of how to do this in XNA. All help will greatly be appreciated. Thanks

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  • Windows XP update not working

    - by Josh
    I have a problem with XP updating. It hangs when I try to search for updates on the website. But the automatic updates still work. And it's running IE6, so I'm trying to update to IE8, hoping that will fix the problems with the website. But when installing IE8 it just hangs at Installing Internet Explorer 8 for Windows XP And if I try to install it manually, it hangs when installing the updates for IE8. So looking at these logs, is there anything going wrong with the update process? Here is the end of ie8_main.log: 00:00.547: Started: 2012/09/15 (Y/M/D) 08:14:31.046 (local) 00:00.719: Time Format in this log: MM:ss.mmm (minutes:seconds.milliseconds) 00:00.781: Command line: c:\cac6f883a91a15abdac3e9\update\iesetup.exe /wu-silent 00:00.828: INFO: Checking version for c:\cac6f883a91a15abdac3e9\update\iesetup.exe: 8.0.6001.18702 00:01.047: INFO: Acquired Package Installer Mutex 00:01.078: INFO: Operating System: Windows Workstation: 5.1.2600 (Service Pack 3) 00:01.328: ERROR: Couldn't read value: 'LIPPackage' from [Version] section in update.inf 00:01.359: INFO: Checking Prerequisites 00:01.391: INFO: Prerequisites Satisfied: Yes 00:01.484: INFO: Checking version for C:\Program Files\Internet Explorer\iexplore.exe: 6.0.2900.5512 00:01.516: INFO: C:\Program Files\Internet Explorer\iexplore.exe version: 6.0.2900.5512 00:01.562: INFO: Checking if iexplore.exe's current version is between 8.0.6001.0... 00:01.594: INFO: ...and 8.1.0.0... 00:01.625: INFO: Maximum version on which to run IEAK branding is: 8.1.0.0... 00:01.656: INFO: iexplore.exe version check success. Install can proceed. 00:01.703: INFO: Checking version for C:\Program Files\Internet Explorer\iexplore.exe: 6.0.2900.5512 00:01.719: INFO: Checking version for C:\WINDOWS\system32\mshtml.dll: 6.0.2900.6266 00:01.750: INFO: Checking version for C:\WINDOWS\system32\wininet.dll: 6.0.2900.6254 00:01.906: INFO: EULA not shown in passive or quiet mode. 00:01.984: INFO: Skip directly to Options page. 00:02.078: INFO: |PreInstall >>> CPageProgress::DlgProc: Exiting Phase PH_NONE 00:02.109: INFO: |PreInstall >>> CPageProgress::_ChangeState: Original Phase: 0 00:02.141: INFO: |Initialize >>> CPageProgress::_UpdateDisplay: Actual Phase: 1 00:02.187: INFO: |Initialize >>> >[BEGIN]------------------------------ 00:02.219: INFO: |Initialize >>> CPageProgress::_UpdateDisplay: Actual Phase: 1 00:02.250: INFO: |Initialize >>> SKIP[FALSE]>>Looking for skip clauses 00:02.281: INFO: |Initialize >>> SKIP[FALSE]>>Result: RUNNING This Phase 00:02.312: INFO: |Initialize >>> Calculating bytes needed to install. 00:02.375: INFO: |Initialize >>> Diskspace Required: 151918308 00:02.422: INFO: |Initialize >>> Diskspace Available to user: 223816298496 00:02.453: INFO: WindowsUpdate>>CWindowsUpdateMgr::Initialize: CoCreateInstance.CLSID_UpdateSession: HResult 0x00000000 00:02.484: INFO: WindowsUpdate>>CWindowsUpdateMgr::Initialize: PutClientApplicationID: HResult 0x00000000 00:02.516: INFO: WindowsUpdate>>CWindowsUpdateMgr::Initialize: CreateUpdateSearcher: HResult 0x00000000 00:02.547: INFO: WindowsUpdate>>CWindowsUpdateMgr::Initialize: CreateUpdateDownloader: HResult 0x00000000 00:02.594: INFO: WindowsUpdate>>CWindowsUpdateMgr::Initialize: CreateUpdateInstaller: HResult 0x00000000 00:02.625: INFO: WindowsUpdate>>WindowsUpdateMgr::Initialize: State Change: SS_INITIALIZED. 00:02.656: INFO: |Initialize >>> CStateInitialize::OnInitialize: Windows Update Manager Initialization Result: 0x00000000 00:02.687: INFO: |Initialize >>> CInstallationState::_ExitState: Preparing to Leave State. 00:02.719: INFO: |Initialize >>> CInstallationState::_ExitState: Setting Progress 100. 00:02.766: INFO: |Initialize >>> CInstallationState::_SetProgress: Post Set Progress Message Succeeded. 00:02.797: INFO: |Initialize >>> CInstallationState::_ExitState: Posting Exit Phase Message. 00:02.828: INFO: |Initialize >>> CInstallationState::_ExitState: Post Exit Phase Message Succeeded. 00:02.859: INFO: |Initialize >>> CPageProgress::DlgProc: Received WM_PR_SETPROGRESS, 64, 0 00:02.891: INFO: |Initialize >>> CPageProgress::_UpdateDisplay: Actual Phase: 1 00:02.953: INFO: |Initialize >>> CPageProgress::DlgProc: Received WM_PR_EXITPHASE, 0, 0 00:02.984: INFO: |Initialize >>> CPageProgress::_UpdateDisplay: Actual Phase: 1 00:03.016: INFO: |Initialize >>> <[END]-------------------------------- 00:03.047: INFO: |Initialize >>> CPageProgress::_ChangeState: Original Phase: 1 00:03.078: INFO: |Uninstall Prev. >>> >[BEGIN]------------------------------ 00:03.109: INFO: |Uninstall Prev. >>> CPageProgress::_UpdateDisplay: Actual Phase: 2 00:03.156: INFO: |Uninstall Prev. >>> SKIP[FALSE]>>Looking for skip clauses 00:03.187: INFO: |Uninstall Prev. >>> SKIP[FALSE]>> Adding [FALSE] Condition: !_psdStateData->GetIsInitSuccessful() 00:03.219: INFO: |Uninstall Prev. >>> SKIP[FALSE]>> Adding [TRUE ] Condition: !g_pApp->GetState()->AreWeDoingUninstall() 00:03.250: INFO: |Uninstall Prev. >>> SKIP[TRUE ]>>Result: SKIPPING This Phase 00:03.281: INFO: |Uninstall Prev. >>> CInstallationState::_ExitState: Preparing to Leave State. 00:03.312: INFO: |Uninstall Prev. >>> CInstallationState::_ExitState: Setting Progress 100. 00:03.344: INFO: |Uninstall Prev. >>> CInstallationState::_SetProgress: Post Set Progress Message Succeeded. 00:03.375: INFO: |Uninstall Prev. >>> CInstallationState::_ExitState: Posting Exit Phase Message. 00:03.391: INFO: |Uninstall Prev. >>> CInstallationState::_ExitState: Post Exit Phase Message Succeeded. 00:03.437: INFO: |Uninstall Prev. >>> CPageProgress::DlgProc: Received WM_PR_SETPROGRESS, 64, 0 00:03.469: INFO: |Uninstall Prev. >>> CPageProgress::_UpdateDisplay: Actual Phase: 2 00:03.500: INFO: |Uninstall Prev. >>> CPageProgress::DlgProc: Received WM_PR_EXITPHASE, 0, 0 00:03.531: INFO: |Uninstall Prev. >>> CPageProgress::_UpdateDisplay: Actual Phase: 2 00:03.562: INFO: |Uninstall Prev. >>> <[END]-------------------------------- 00:03.594: INFO: |Uninstall Prev. >>> CPageProgress::_ChangeState: Original Phase: 2 00:03.625: INFO: |WU Download >>> >[BEGIN]------------------------------ 00:03.656: INFO: |WU Download >>> CPageProgress::_UpdateDisplay: Actual Phase: 3 00:03.703: INFO: |WU Download >>> SKIP[FALSE]>>Looking for skip clauses 00:03.734: INFO: |WU Download >>> SKIP[FALSE]>> Adding [FALSE] Condition: !_psdStateData->GetIsInitSuccessful() 00:03.766: INFO: |WU Download >>> SKIP[FALSE]>> Adding [FALSE] Condition: !g_pApp->GetState()->GetOptShouldUpdate() 00:03.781: INFO: |WU Download >>> SKIP[FALSE]>> Adding [FALSE] Condition: g_pApp->GetState()->GetOptIEAKMode()==IEAK_BRANDING 00:03.812: INFO: |WU Download >>> SKIP[FALSE]>> Adding [FALSE] Condition: g_pApp->GetState()->AreWeDoingUninstall() 00:03.859: INFO: |WU Download >>> SKIP[FALSE]>>Result: RUNNING This Phase 00:03.891: INFO: Setting Windows Update Registry Keys: LookingForUpdates=0x00 - ForcePostUpdateDownload=0x00 - ForcePostUpdateInstall=0x00 00:03.953: INFO: Setting Windows Update Registry Keys: LookingForUpdates=0x01 - ForcePostUpdateDownload=0x01 - ForcePostUpdateInstall=0x00 00:03.984: INFO: WindowsUpdate>>Search: Search criteria: 'IsInstalled=0 and Type='Software' and CategoryIDs contains '5312e4f1-6372-442d-aeb2-15f2132c9bd7'' 00:04.031: INFO: |WU Download >>> Looking for Internet Explorer updates... And here is the end of the WindowsUpdate.log: 2012-09-15 08:14:16:109 1168 fc AU ############# 2012-09-15 08:14:16:109 1168 fc AU ## START ## AU: Search for updates 2012-09-15 08:14:16:109 1168 fc AU ######### 2012-09-15 08:14:16:109 1168 fc AU <<## SUBMITTED ## AU: Search for updates [CallId = {92AA8321-2BDA-46EA-828E-52D43F3BD58C}] 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {B4B9471C-1A5E-4D9C-94EF-84B00592946A}.100 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {7F28CDA0-8249-47CA-BD3C-677813249FE9}.100 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {F1B1A591-BB75-4B1C-9FBD-03EEDB00CC9D}.103 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {6384F8AC-4973-4ED9-BC7F-4644507FB001}.102 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {1C81AA3A-6F53-499D-B519-2A81CFBAA1DB}.102 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {7A25C7EC-3798-4413-A493-57A259D18959}.103 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {D6E99F31-FBF4-4DBF-B408-7D75B282D85B}.100 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {1D45A361-56E7-4A3E-8E9F-AE022D050D13}.101 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {AA38D853-2A3E-4F72-86E9-32663D73DC55}.102 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {3ABE760C-4578-4C84-A1CB-BF1DF019EFE4}.100 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {596ADB47-108D-482D-85BA-A513621434B7}.100 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {0F90F2F5-18A2-412C-AEB9-7F027D6C986D}.104 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {7079BEEB-6120-4AFD-AD07-FB4DFA284FBE}.100 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent Update {A566B4B1-D44F-46F8-A862-64EFA6684948}.100 is pruned out due to potential supersedence 2012-09-15 08:14:16:140 1168 2c4 Agent Update {A2E271BC-57AE-44C3-8BFF-919D81299B5D}.100 is pruned out due to potential supersedence 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {DE76AB56-5835-46D4-A6B7-1ABED2572F00}.100 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {C683FDC6-3997-4D12-AABB-49AE57031FE6}.100 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Added update {4C5429B5-22FE-4656-9E82-D80C1B99D73E}.100 to search result 2012-09-15 08:14:16:140 1168 2c4 Agent * Found 16 updates and 69 categories in search; evaluated appl. rules of 1868 out of 3469 deployed entities 2012-09-15 08:14:16:171 1168 2c4 Agent ********* 2012-09-15 08:14:16:171 1168 2c4 Agent ** END ** Agent: Finding updates [CallerId = MicrosoftUpdate] 2012-09-15 08:14:16:171 1168 2c4 Agent ************* 2012-09-15 08:14:16:187 1168 2c4 Agent ************* 2012-09-15 08:14:16:187 1168 2c4 Agent ** START ** Agent: Finding updates [CallerId = AutomaticUpdates] 2012-09-15 08:14:16:187 1168 2c4 Agent ********* 2012-09-15 08:14:16:187 1168 2c4 Agent * Online = No; Ignore download priority = No 2012-09-15 08:14:16:187 1168 2c4 Agent * Criteria = "IsHidden=0 and IsInstalled=0 and DeploymentAction='Installation' and IsAssigned=1 or IsHidden=0 and IsPresent=1 and DeploymentAction='Uninstallation' and IsAssigned=1 or IsHidden=0 and IsInstalled=1 and DeploymentAction='Installation' and IsAssigned=1 and RebootRequired=1 or IsHidden=0 and IsInstalled=0 and DeploymentAction='Uninstallation' and IsAssigned=1 and RebootRequired=1" 2012-09-15 08:14:16:187 1168 2c4 Agent * ServiceID = {7971F918-A847-4430-9279-4A52D1EFE18D} Third party service 2012-09-15 08:14:16:187 1168 2c4 Agent * Search Scope = {Machine} 2012-09-15 08:14:16:203 4000 59c COMAPI >>-- RESUMED -- COMAPI: Search [ClientId = MicrosoftUpdate] 2012-09-15 08:14:16:203 4000 59c COMAPI - Updates found = 16 2012-09-15 08:14:16:203 4000 59c COMAPI --------- 2012-09-15 08:14:16:218 4000 59c COMAPI -- END -- COMAPI: Search [ClientId = MicrosoftUpdate] 2012-09-15 08:14:16:218 4000 59c COMAPI ------------- 2012-09-15 08:14:20:843 1168 69c AU AU received install approval from client for 1 updates 2012-09-15 08:14:20:843 1168 69c AU ############# 2012-09-15 08:14:20:843 1168 69c AU ## START ## AU: Install updates 2012-09-15 08:14:20:859 1168 69c AU ######### 2012-09-15 08:14:20:859 1168 69c AU # Initiating manual install 2012-09-15 08:14:20:859 1168 69c AU # Approved updates = 1 2012-09-15 08:14:20:875 1168 2c4 Agent * Added update {0F90F2F5-18A2-412C-AEB9-7F027D6C986D}.104 to search result 2012-09-15 08:14:20:875 1168 2c4 Agent * Found 1 updates and 69 categories in search; evaluated appl. rules of 1326 out of 3469 deployed entities 2012-09-15 08:14:20:875 1168 2c4 Agent ********* 2012-09-15 08:14:20:875 1168 2c4 Agent ** END ** Agent: Finding updates [CallerId = AutomaticUpdates] 2012-09-15 08:14:20:875 1168 2c4 Agent ************* 2012-09-15 08:14:20:875 1168 69c AU <<## SUBMITTED ## AU: Install updates / installing updates [CallId = {BB25B2FA-1DA6-46EF-BBAD-93AEC822BD21}] 2012-09-15 08:14:20:890 1168 eac AU >>## RESUMED ## AU: Search for updates [CallId = {92AA8321-2BDA-46EA-828E-52D43F3BD58C}] 2012-09-15 08:14:20:890 1168 eac AU # 1 updates detected 2012-09-15 08:14:20:890 1168 280 Agent ************* 2012-09-15 08:14:20:890 1168 280 Agent ** START ** Agent: Installing updates [CallerId = AutomaticUpdates] 2012-09-15 08:14:20:890 1168 280 Agent ********* 2012-09-15 08:14:20:890 1168 280 Agent * Updates to install = 1 2012-09-15 08:14:20:890 1168 eac AU ######### 2012-09-15 08:14:20:890 1168 eac AU ## END ## AU: Search for updates [CallId = {92AA8321-2BDA-46EA-828E-52D43F3BD58C}] 2012-09-15 08:14:20:890 1168 eac AU ############# 2012-09-15 08:14:20:890 1168 eac AU Featured notifications is disabled. 2012-09-15 08:14:20:906 1168 2c4 Report REPORT EVENT: {F352ECAD-2C8C-4F9A-A225-333B5018F1F0} 2012-09-15 08:13:23:234-0500 1 188 102 {00000000-0000-0000-0000-000000000000} 0 0 AutomaticUpdates Success Content Install Installation Ready: The following updates are downloaded and ready for installation. This computer is currently scheduled to install these updates on Sunday, September 16, 2012 at 3:00 AM: - Internet Explorer 8 for Windows XP 2012-09-15 08:14:20:906 1168 2c4 Report REPORT EVENT: {707D1D6E-BA62-438F-B704-0CC083B1FB6C} 2012-09-15 08:13:23:234-0500 1 202 102 {00000000-0000-0000-0000-000000000000} 0 0 AutomaticUpdates Success Content Install Reboot completed. 2012-09-15 08:14:20:906 1168 2c4 Report REPORT EVENT: {65C04CE5-D046-4B6F-92F1-E2DF36730338} 2012-09-15 08:14:16:156-0500 1 147 101 {00000000-0000-0000-0000-000000000000} 0 0 MicrosoftUpdate Success Software Synchronization Windows Update Client successfully detected 16 updates. 2012-09-15 08:14:20:921 1168 280 Agent * Title = Internet Explorer 8 for Windows XP 2012-09-15 08:14:20:921 1168 280 Agent * UpdateId = {0F90F2F5-18A2-412C-AEB9-7F027D6C986D}.104 2012-09-15 08:14:20:921 1168 280 Agent * Bundles 2 updates: 2012-09-15 08:14:20:921 1168 280 Agent * {114743B0-0F07-4000-8C51-BE808D819516}.104 2012-09-15 08:14:20:921 1168 280 Agent * {81B41B2D-E98D-4DFE-9CB7-E88AE50E9B42}.104 2012-09-15 08:14:25:078 1168 280 Handler Attempting to create remote handler process as RAY\Ray in session 0 2012-09-15 08:14:25:250 1168 280 DnldMgr Preparing update for install, updateId = {114743B0-0F07-4000-8C51-BE808D819516}.104. 2012-09-15 08:14:27:453 1256 528 Misc =========== Logging initialized (build: 7.6.7600.256, tz: -0500) =========== 2012-09-15 08:14:27:453 1256 528 Misc = Process: C:\WINDOWS\system32\wuauclt.exe 2012-09-15 08:14:27:453 1256 528 Misc = Module: C:\WINDOWS\system32\wuaueng.dll 2012-09-15 08:14:27:453 1256 528 Handler ::::::::::::: 2012-09-15 08:14:27:453 1256 528 Handler :: START :: Handler: Command Line Install 2012-09-15 08:14:27:453 1256 528 Handler ::::::::: 2012-09-15 08:14:27:453 1256 528 Handler : Updates to install = 1 2012-09-15 08:14:35:062 676 684 Misc =========== Logging initialized (build: 7.6.7600.256, tz: -0500) =========== 2012-09-15 08:14:35:062 676 684 Misc = Process: c:\cac6f883a91a15abdac3e9\update\iesetup.exe 2012-09-15 08:14:35:062 676 684 Misc = Module: C:\WINDOWS\system32\wuapi.dll 2012-09-15 08:14:35:062 676 684 COMAPI ------------- 2012-09-15 08:14:35:062 676 684 COMAPI -- START -- COMAPI: Search [ClientId = Windows Internet Explorer 8 Setup Utility] 2012-09-15 08:14:35:062 676 684 COMAPI --------- 2012-09-15 08:14:35:078 1168 2c4 Agent ************* 2012-09-15 08:14:35:078 1168 2c4 Agent ** START ** Agent: Finding updates [CallerId = Windows Internet Explorer 8 Setup Utility] 2012-09-15 08:14:35:078 1168 2c4 Agent ********* 2012-09-15 08:14:35:078 1168 2c4 Agent * Online = Yes; Ignore download priority = No 2012-09-15 08:14:35:078 1168 2c4 Agent * Criteria = "IsInstalled=0 and Type='Software' and CategoryIDs contains '5312e4f1-6372-442d-aeb2-15f2132c9bd7'" 2012-09-15 08:14:35:078 1168 2c4 Agent * ServiceID = {00000000-0000-0000-0000-000000000000} Third party service 2012-09-15 08:14:35:078 1168 2c4 Agent * Search Scope = {Machine} 2012-09-15 08:14:35:078 676 684 COMAPI <<-- SUBMITTED -- COMAPI: Search [ClientId = Windows Internet Explorer 8 Setup Utility] 2012-09-15 08:14:35:078 1168 2c4 Misc Validating signature for C:\WINDOWS\SoftwareDistribution\WuRedir\9482F4B4-E343-43B6-B170-9A65BC822C77\muv4wuredir.cab: 2012-09-15 08:14:35:093 1168 2c4 Misc Microsoft signed: Yes 2012-09-15 08:14:35:156 1168 2c4 Misc WARNING: WinHttp: SendRequestToServerForFileInformation failed with 0x80190194 2012-09-15 08:14:35:156 1168 2c4 Misc WARNING: WinHttp: ShouldFileBeDownloaded failed with 0x80190194 2012-09-15 08:14:35:156 1168 2c4 Misc WARNING: DownloadFileInternal failed for http://download.windowsupdate.com/v9/1/windowsupdate/redir/muv4wuredir.cab: error 0x80190194 2012-09-15 08:14:35:156 1168 2c4 Misc Validating signature for C:\WINDOWS\SoftwareDistribution\WuRedir\9482F4B4-E343-43B6-B170-9A65BC822C77\muv4wuredir.cab: 2012-09-15 08:14:35:171 1168 2c4 Misc Microsoft signed: Yes 2012-09-15 08:14:35:312 1168 2c4 Misc WARNING: WinHttp: SendRequestToServerForFileInformation failed with 0x80190194 2012-09-15 08:14:35:312 1168 2c4 Misc WARNING: WinHttp: ShouldFileBeDownloaded failed with 0x80190194 2012-09-15 08:14:35:312 1168 2c4 Misc WARNING: DownloadFileInternal failed for http://download.microsoft.com/v9/1/windowsupdate/redir/muv4wuredir.cab: error 0x80190194 2012-09-15 08:14:35:312 1168 2c4 Misc Validating signature for C:\WINDOWS\SoftwareDistribution\WuRedir\9482F4B4-E343-43B6-B170-9A65BC822C77\muv4wuredir.cab: 2012-09-15 08:14:35:312 1168 2c4 Misc Microsoft signed: Yes 2012-09-15 08:14:35:406 1168 2c4 Misc Validating signature for C:\WINDOWS\SoftwareDistribution\WuRedir\9482F4B4-E343-43B6-B170-9A65BC822C77\muv4wuredir.cab: 2012-09-15 08:14:35:421 1168 2c4 Misc Microsoft signed: Yes 2012-09-15 08:14:35:437 1168 2c4 Agent Checking for updated auth cab for service 7971f918-a847-4430-9279-4a52d1efe18d at http://download.windowsupdate.com/v9/1/microsoftupdate/redir/muauth.cab 2012-09-15 08:14:35:437 1168 2c4 Misc Validating signature for C:\WINDOWS\SoftwareDistribution\AuthCabs\authcab.cab: 2012-09-15 08:14:35:437 1168 2c4 Misc Microsoft signed: Yes 2012-09-15 08:14:35:578 1168 2c4 Misc Validating signature for C:\WINDOWS\SoftwareDistribution\AuthCabs\authcab.cab: 2012-09-15 08:14:35:593 1168 2c4 Misc Microsoft signed: Yes 2012-09-15 08:14:35:687 1168 2c4 Misc Validating signature for C:\WINDOWS\SoftwareDistribution\WuRedir\7971F918-A847-4430-9279-4A52D1EFE18D\muv4muredir.cab: 2012-09-15 08:14:35:718 1168 2c4 Misc Microsoft signed: Yes 2012-09-15 08:14:35:765 1168 2c4 Misc Validating signature for C:\WINDOWS\SoftwareDistribution\WuRedir\7971F918-A847-4430-9279-4A52D1EFE18D\muv4muredir.cab: 2012-09-15 08:14:35:781 1168 2c4 Misc Microsoft signed: Yes 2012-09-15 08:14:35:781 1168 2c4 PT +++++++++++ PT: Starting category scan +++++++++++ 2012-09-15 08:14:35:781 1168 2c4 PT + ServiceId = {7971F918-A847-4430-9279-4A52D1EFE18D}, Server URL = https://www.update.microsoft.com/v6/ClientWebService/client.asmx 2012-09-15 08:14:35:906 1168 2c4 Misc Validating signature for C:\WINDOWS\SoftwareDistribution\WuRedir\7971F918-A847-4430-9279-4A52D1EFE18D\muv4muredir.cab: 2012-09-15 08:14:35:921 1168 2c4 Misc Microsoft signed: Yes 2012-09-15 08:14:35:968 1168 2c4 Misc Validating signature for C:\WINDOWS\SoftwareDistribution\WuRedir\7971F918-A847-4430-9279-4A52D1EFE18D\muv4muredir.cab: 2012-09-15 08:14:35:984 1168 2c4 Misc Microsoft signed: Yes 2012-09-15 08:14:35:984 1168 2c4 PT +++++++++++ PT: Synchronizing server updates +++++++++++ 2012-09-15 08:14:35:984 1168 2c4 PT + ServiceId = {7971F918-A847-4430-9279-4A52D1EFE18D}, Server URL = https://www.update.microsoft.com/v6/ClientWebService/client.asmx 2012-09-15 08:14:37:250 1168 2c4 Misc Validating signature for C:\WINDOWS\SoftwareDistribution\WuRedir\7971F918-A847-4430-9279-4A52D1EFE18D\muv4muredir.cab: 2012-09-15 08:14:37:265 1168 2c4 Misc Microsoft signed: Yes 2012-09-15 08:14:37:312 1168 2c4 Misc Validating signature for C:\WINDOWS\SoftwareDistribution\WuRedir\7971F918-A847-4430-9279-4A52D1EFE18D\muv4muredir.cab: 2012-09-15 08:14:37:328 1168 2c4 Misc Microsoft signed: Yes 2012-09-15 08:14:37:328 1168 2c4 PT +++++++++++ PT: Synchronizing extended update info +++++++++++ 2012-09-15 08:14:37:328 1168 2c4 PT + ServiceId = {7971F918-A847-4430-9279-4A52D1EFE18D}, Server URL = https://www.update.microsoft.com/v6/ClientWebService/client.asmx 2012-09-15 08:14:37:453 784 314 DtaStor WARNING: Attempted to add URL http://download.windowsupdate.com/msdownload/update/software/dflt/2010/06/3888874_6c6699387d7465bc17c02cc31a660b216427fc78.cab for file bGaZOH10ZbwXwCzDGmYLIWQn/Hg= when file has not been previously added to the datastore 2012-09-15 08:14:37:468 784 314 DtaStor WARNING: Attempted to add URL http://download.windowsupdate.com/msdownload/update/software/dflt/2011/12/4876484_606d98885a70abb9e5e7f3821682cf5541b17c27.cab for file YG2YiFpwq7nl5/OCFoLPVUGxfCc= when file has not been previously added to the datastore 2012-09-15 08:14:37:468 784 314 DtaStor WARNING: Attempted to add URL http://download.windowsupdate.com/msdownload/update/software/dflt/2012/08/5179550_0e825c9da8f36ff2addcbbf4089e12bff764e0a0.cab for file DoJcnajzb/Kt3Lv0CJ4Sv/dk4KA= when file has not been previously added to the datastore 2012-09-15 08:14:37:937 1168 2c4 Agent * Added update {551EF226-28CF-44D9-B318-4959C2B73B26}.100 to search result 2012-09-15 08:14:37:937 1168 2c4 Agent * Added update {955266A7-6210-4C18-BAEF-0E8244D975A9}.100 to search result 2012-09-15 08:14:37:937 1168 2c4 Agent * Added update {797D3C3F-CFD2-4D26-BB52-BE038205C7C4}.105 to search result 2012-09-15 08:14:37:937 1168 2c4 Agent * Added update {EDB28194-3635-480E-A069-1D1984CCB2AB}.102 to search result 2012-09-15 08:14:37:937 1168 2c4 Agent * Found 4 updates and 5 categories in search; evaluated appl. rules of 52 out of 65 deployed entities 2012-09-15 08:14:37:937 1168 2c4 Agent ********* 2012-09-15 08:14:37:937 1168 2c4 Agent ** END ** Agent: Finding updates [CallerId = Windows Internet Explorer 8 Setup Utility] 2012-09-15 08:14:37:937 1168 2c4 Agent ************* 2012-09-15 08:14:37:953 676 8cc COMAPI >>-- RESUMED -- COMAPI: Search [ClientId = Windows Internet Explorer 8 Setup Utility] 2012-09-15 08:14:37:953 676 8cc COMAPI - Updates found = 4 2012-09-15 08:14:37:953 676 8cc COMAPI --------- 2012-09-15 08:14:37:953 676 8cc COMAPI -- END -- COMAPI: Search [ClientId = Windows Internet Explorer 8 Setup Utility] 2012-09-15 08:14:37:953 676 8cc COMAPI ------------- 2012-09-15 08:14:42:937 1168 2c4 Report REPORT EVENT: {88008109-CF47-404E-940D-6C21A85DFF64} 2012-09-15 08:14:37:937-0500 1 147 101 {00000000-0000-0000-0000-000000000000} 0 0 Windows Internet Explorer 8 Set Success Software Synchronization Windows Update Client successfully detected 4 updates. I could upload the entire WindowsUpdate.log file to dropbox if required.

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  • Implementing Database Settings Using Policy Based Management

    - by Ashish Kumar Mehta
    Introduction Database Administrators have always had a tough time to ensuring that all the SQL Servers administered by them are configured according to the policies and standards of organization. Using SQL Server’s  Policy Based Management feature DBAs can now manage one or more instances of SQL Server 2008 and check for policy compliance issues. In this article we will utilize Policy Based Management (aka Declarative Management Framework or DMF) feature of SQL Server to implement and verify database settings on all production databases. It is best practice to enforce the below settings on each Production database. However, it can be tedious to go through each database and then check whether the below database settings are implemented across databases. In this article I will explain it to you how to utilize the Policy Based Management Feature of SQL Server 2008 to create a policy to verify these settings on all databases and in cases of non-complaince how to bring them back into complaince. Database setting to enforce on each user database : Auto Close and Auto Shrink Properties of database set to False Auto Create Statistics and Auto Update Statistics set to True Compatibility Level of all the user database set as 100 Page Verify set as CHECKSUM Recovery Model of all user database set to Full Restrict Access set as MULTI_USER Configure a Policy to Verify Database Settings 1. Connect to SQL Server 2008 Instance using SQL Server Management Studio 2. In the Object Explorer, Click on Management > Policy Management and you will be able to see Policies, Conditions & Facets as child nodes 3. Right click Policies and then select New Policy…. from the drop down list as shown in the snippet below to open the  Create New Policy Popup window. 4. In the Create New Policy popup window you need to provide the name of the policy as “Implementing and Verify Database Settings for Production Databases” and then click the drop down list under Check Condition. As highlighted in the snippet below click on the New Condition… option to open up the Create New Condition window. 5. In the Create New Condition popup window you need to provide the name of the condition as “Verify and Change Database Settings”. In the Facet drop down list you need to choose the Facet as Database Options as shown in the snippet below. Under Expression you need to select Field value as @AutoClose and then choose Operator value as ‘ = ‘ and finally choose Value as False. Now that you have successfully added the first field you can now go ahead and add rest of the fields as shown in the snippet below. Once you have successfully added all the above shown fields of Database Options Facet, click OK to save the changes and to return to the parent Create New Policy – Implementing and Verify Database Settings for Production Database windows where you will see that the newly created condition “Verify and Change Database Settings” is selected by default. Continues…

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  • Backup Exec 10 - Network connection to the remote agent has been lost

    - by jherlitz
    Okay, so I have 4 remote offices, all running off of a 3mb ethernet connection. Two sites are part of a WAN and 2 sites are using 3mb connections over a site to site tunnel. I am using Backup Exec 2010, I have the remote agent installed on all the remote servers. For the past few weeks now, on the two sites running over the site to site tunnel have been failing with the following error message now. "The network connection to the Backup Exec Remote Agent has been lost. Check for network errors" We used to be on a DSL connection site to site tunnel, now we changed to the 3mb ethernet connection using site to site tunnel. I have to find out, has it been failing ever since we changed, or just recently. Backup exec support is telling me it is a network issue. My communication or connection to the server is solid, we don't have any issues, or outages. So I am baffled on why this continues to fail. And why just those two sites.. Any advice?

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  • SSH agent forwarding on debian squeeze

    - by nfvindaloo
    Im trying to set up SSH forwarding like this osx debianA debianB I can connect to debianA fine, using ssh -A and it has the following env vars when i do: SSH_AGENT_PID=1543 SSH_AUTH_SOCK=/tmp/ssh-giwdYY1542/agent.1542 SSH_CLIENT='92.233.199.x 38954 22' SSH_CONNECTION='92.233.199.x 38954 108.171.179.x 22' SSH_TTY=/dev/pts/0 When i try to connect to debianB, the agent is not used! ssh -v output ends with: debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /home/nic/.ssh/id_rsa debug1: Trying private key: /home/nic/.ssh/id_dsa debug1: Next authentication method: password Then im asked for a password. I have not set any ForwardAgent no directives in ssh_config and dont have a .ssh/config at all. sshd_config has not got AllowAgentForwarding in it. I have tried all of these directives as yes also. debianA and debianB both have identical ssh_config and sshd_config (verified with diff) so the really weird thing is connecting OSX debianB debianA works fine!! Im totally out of ideas! Has anyone come across this before? Cheers! NFV

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  • ODI 12c's Mapping Designer - Combining Flow Based and Expression Based Mapping

    - by Madhu Nair
    post by David Allan ODI is renowned for its declarative designer and minimal expression based paradigm. The new ODI 12c release has extended this even further to provide an extended declarative mapping designer. The ODI 12c mapper is a fusion of ODI's new declarative designer with the familiar flow based designer while retaining ODI’s key differentiators of: Minimal expression based definition, The ability to incrementally design an interface and to extract/load data from any combination of sources, and most importantly Backed by ODI’s extensible knowledge module framework. The declarative nature of the product has been extended to include an extensible library of common components that can be used to easily build simple to complex data integration solutions. Big usability improvements through consistent interactions of components and concepts all constructed around the familiar knowledge module framework provide the utmost flexibility. Here is a little taster: So what is a mapping? A mapping comprises of a logical design and at least one physical design, it may have many. A mapping can have many targets, of any technology and can be arbitrarily complex. You can build reusable mappings and use them in other mappings or other reusable mappings. In the example below all of the information from an Oracle bonus table and a bonus file are joined with an Oracle employees table before being written to a target. Some things that are cool include the one-click expression cross referencing so you can easily see what's used where within the design. The logical design in a mapping describes what you want to accomplish  (see the animated GIF here illustrating how the above mapping was designed) . The physical design lets you configure how it is to be accomplished. So you could have one logical design that is realized as an initial load in one physical design and as an incremental load in another. In the physical design below we can customize how the mapping is accomplished by picking Knowledge Modules, in ODI 12c you can pick multiple nodes (on logical or physical) and see common properties. This is useful as we can quickly compare property values across objects - below we can see knowledge modules settings on the access points between execution units side by side, in the example one table is retrieved via database links and the other is an external table. In the logical design I had selected an append mode for the integration type, so by default the IKM on the target will choose the most suitable/default IKM - which in this case is an in-built Oracle Insert IKM (see image below). This supports insert and select hints for the Oracle database (the ANSI SQL Insert IKM does not support these), so by default you will get direct path inserts with Oracle on this statement. In ODI 12c, the mapper is just that, a mapper. Design your mapping, write to multiple targets, the targets can be in the same data server, in different data servers or in totally different technologies - it does not matter. ODI 12c will derive and generate a plan that you can use or customize with knowledge modules. Some of the use cases which are greatly simplified include multiple heterogeneous targets, multi target inserts for Oracle and writing of XML. Let's switch it up now and look at a slightly different example to illustrate expression reuse. In ODI you can define reusable expressions using user functions. These can be reused across mappings and the implementations specialized per technology. So you can have common expressions across Oracle, SQL Server, Hive etc. shielding the design from the physical aspects of the generated language. Another way to reuse is within a mapping itself. In ODI 12c expressions can be defined and reused within a mapping. Rather than replicating the expression text in larger expressions you can decompose into smaller snippets, below you can see UNIT_TAX AMOUNT has been defined and is used in two downstream target columns - its used in the TOTAL_TAX_AMOUNT plus its used in the UNIT_TAX_AMOUNT (a recording of the calculation).  You can see the columns that the expressions depend on (upstream) and the columns the expression is used in (downstream) highlighted within the mapper. Also multi selecting attributes is a convenient way to see what's being used where, below I have selected the TOTAL_TAX_AMOUNT in the target datastore and the UNIT_TAX_AMOUNT in UNIT_CALC. You can now see many expressions at once now and understand much more at the once time without needlessly clicking around and memorizing information. Our mantra during development was to keep it simple and make the tool more powerful and do even more for the user. The development team was a fusion of many teams from Oracle Warehouse Builder, Sunopsis and BEA Aqualogic, debating and perfecting the mapper in ODI 12c. This was quite a project from supporting the capabilities of ODI in 11g to building the flow based mapping tool to support the future. I hope this was a useful insight, there is so much more to come on this topic, this is just a preview of much more that you will see of the mapper in ODI 12c.

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  • CIC 2010 - Ghost Stories and Model Based Design

    - by warren.baird
    I was lucky enough to attend the collaboration and interoperability congress recently. The location was very beautiful and interesting, it was held in the mountains about two hours outside Denver, at the Stanley hotel, famous both for inspiring Steven King's novel "The Shining" and for attracting a lot of attention from the "Ghost Hunters" TV show. My visit was prosaic - I didn't get to experience the ghosts the locals promised - but interesting, with some very informative sessions. I noticed one main theme - a lot of people were talking about Model Based Design (MBD), which is moving design and manufacturing away from 2d drawings and towards 3d models. 2d has some pretty deep roots in industrial manufacturing and there have been a lot of challenges encountered in making the leap to 3d. One of the challenges discussed in several sessions was how to get model information out to the non-engineers in the company, which is a topic near and dear to my heart. In the 2D space, people without access to CAD software (for example, people assembling a product on the shop floor) can be given printouts of the design - it's not particularly efficient, and it definitely isn't very green, but it tends to work. There's no direct equivalent in the 3D space. One of the ways that AutoVue is used in industrial manufacturing is to provide non-CAD users with an easy to use, interactive 3D view of their products - in some cases it's directly used by people on the shop floor, but in cases where paper is really ingrained in the process, AutoVue can be used by a technical publications person to create illustrative 2D views that can be printed that show all of the details necessary to complete the work. Are you making the move to model based design? Is AutoVue helping you with your challenges? Let us know in the comments below.

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • How to update entity states and animations in a component-based game

    - by mivic
    I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an update() method inside the Component to prevent dependencies between Components. What I currently have in mind is that components hold data and systems update components. So, if I have a simple 2D game with some entities (e.g. player, enemy1, enemy 2) that have Transform, Movement, State, Animation and Rendering components I think I should have: A MovementSystem that moves all the Movement components and updates the State components And a RenderSystem that updates the Animation components (the animation component should have one animation (i.e. a set of frames/textures) for each state and updating it means selecting the animation corresponding to the current state (e.g. jumping, moving_left, etc), and updating the frame index). Then, the RenderSystem updates the Render components with the texture corresponding to the current frame of each entity's Animation and renders everything on screen. I've seen some implementations like Artemis framework, but I don't know how to solve this situation: Let's say that my game has the following entities. Each entity have a set of states and one animation for each state: player: "idle", "moving_right", "jumping" enemy1: "moving_up", "moving_down" enemy2: "moving_left", "moving_right" What are the most accepted approaches in order to update the current state of each entity? The only thing that I can think of is having separate systems for each group of entities and separate State and Animation components so I would have PlayerState, PlayerAnimation, Enemy1State, Enemy1Animation... PlayerMovementSystem, PlayerRenderingSystem... but I think this is a bad solution and breaks the purpose of having a component-based system. As you can see, I'm quite lost here, so I'd very much appreciate any help.

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  • State Changes in a Component Based Architecture [closed]

    - by Maxem
    I'm currently working on a game and using the naive component based architecture thingie (Entities are a bag of components, entity.Update() calls Update on each updateable component), while the addition of new features is really simple, it makes a few things really difficult: a) multithreading / currency b) networking c) unit testing. Multithreading / Concurrency is difficult because I basically have to do poor mans concurrency (running the entity updates in separate threads while locking only stuff that crashes (like lists) and ignoring the staleness of read state (some states are already updated, others aren't)) Networking: There are no explicit state changes that I could efficiently push over the net. Unit testing: All updates may or may not conflict, so automated testing is at least awkward. I was thinking about these issues a bit and would like your input on these changes / idea: Switch from the naive cba to a cba with sub systems that work on lists of components Make all state changes explicit Combine 1 and 2 :p Example world update: statePostProcessing.Wait() // ensure that post processing has finished Apply(postProcessedState) state = new StateBag() Concurrently( () => LifeCycleSubSystem.Update(state), // populates the state bag () => MovementSubSystem.Update(state), // populates the state bag .... }) statePostProcessing = Future(() => PostProcess(state)) statePostProcessing.Start() // Tick is finished, the post processing happens in the background So basically the changes are (consistently) based on the data for the last tick; the post processing can a) generate network packages and b) fix conflicts / remove useless changes (example: entity has been destroyed - ignore movement etc.). EDIT: To clarify the granularity of the state changes: If I save these post processed state bags and apply them to an empty world, I see exactly what has happened in the game these state bags originated from - "Free" replay capability. EDIT2: I guess I should have used the term Event instead of State Change and point out that I kind of want to use the Event Sourcing pattern

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  • Adobe Air turn based multiplayer Game, sockets vs http bandwidth

    - by Arin Aivazian
    I am developing an Adobe Air multiplayer game for iPad. It is turn based and not realtime. It is like checkers game. I want to use a client server model. I have found 2 options to connect to server so far: socket connection and http requests My question is: Is the bandwidth requirement for socket connection vs http requests different? I need the game to work with very low speed internet connections

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  • Any multiplayer webgame engine based on Flex

    - by Hongyu Ouyang
    My team is developing a multiplayer webgame (like a virtual world) in a short time(several months using after-school time), and I wonder if there are any webgame engine based on Flex. When I googled it I got many results related to HTML5, but I doubted if it is suitable for quick development. Do anyone have the experience of developing a webgame using A good engine? Are there any engine recommended? I prefer actionscript and flex to a javascript or HTML5 solution.

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  • Component-based Rendering

    - by Kikaimaru
    I have component Renderer, that Draws Texture2D (or sprite) According to component-based architecture i should have only method OnUpdate, and there should be my rendering code, something like spriteBatch.Draw(Texture, Vector2.Zero, Color.White) But first I need to do spriteBatch.Begin();. Where should i call it? And how can I make sure it's called before any Renderer components OnUpdate method? (i need to do more stuff then just Begin() i also need to set right rendertarget for camera etc.)

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  • Turn-Based RPG Battle Instance Layout For Larger Groups

    - by SoulBeaver
    What a title, eh? I'm currently designing a videogame; a turn-based RPG like Final Fantasy (because everybody knows Final Fantasy). It's a 2D sprite game. These are my ideas for combat: -The player has a group of 15 members (main character included) -During battle, five of the group are designated as active, and appear in the battle. -These five may be switched out at leisure, or when one of the five die. -At any time, the Waiting members can cast buffs, be healed by the active members, or perform special attacks. -Battles should contain 10+ monsters at least. I'm aiming for 20, but I'm not sure if that's possible yet. -Battles should feel larger than normal due to the interaction of Waiting members, active members and the increased amount of monsters per battle. -The player has two rows in which to put the Active members: front and back. -Depending on the implementation, I might allow comboing of player attacks and skills. These are just design ideas, so beware! I have not been able to test this out yet- I have no idea yet if any of these ideas bunched together will make for a compelling game. What sounds good on paper doesn't necessarily have to be good in practice! What I'm asking now is how to create the layout for this. My starting point are the battles in Final Fantasy VI, with up to 5-6 monsters on the left and the characters on the right- monsters on both sides if it's a pincer attack. However, this view would not work feasible with my goal of 20 monsters and 5 characters. All the monsters on the left would appear cluttered unless I scale them far far back. If I create a pincer-like map, then there would be no real pincer-attack possible. If I space the monsters out I force the player to scroll the screen- a game mechanic I've come across and not enjoyed imho. My question is: does anybody have any layouts or guides for designing battle maps in turn-based RPGs, especially with a larger number of enemies taken into consideration? How should it look? I am not asking for specific combat mechanics, just the layout for the moment.

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  • Procedural modeling of Robots?

    - by anon
    Procedural techniques is common for texture synthesis, modeling plants, and modeling terrains. However, I've seen very little work on algorithmic construction of robots, which is a bit surprising given how mechanical these systems are. Anyone have a good resource on the algorithmic construction of robots / robotic humanoids? Thanks!

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  • What platform to use for browser based turn based strategy game

    - by sunwukung
    I want to write a browser based strategy game that can be played by two players in separate locations. The game itself is predominantly turn based. To that end, I want to determine the correct platform on which to build this game. To prevent gamers "gaming" the system, the business logic needs to reside in the server. I could arguably use AJAX for a large part of the games functionality, but at two key points in the game loop, the opposing player can "counter" the current players move. In addition, when it's time for the players to swap, AJAX polling is likely to fall short, so it's starting to look like WebSockets is going to be a requirement to pull this off smoothly. So, the remaining question is regarding the back end. I'd kinda like to build this in Python/Flask - but this is primarily out of wanting to tackle a project with that language, not neccessarily because it's the appropriate tool for the job. The next most likely candidate has got to be NodeJS given it's (apparently) tighter integration with the WebSockets protocol. My question, then, is regarding the best platform on which to pursue this objective.

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  • how should I network my turn based game?

    - by ddriver1
    I'm writing a very basic turn based strategy game which allows a player to select units and attack enemy units on their turn. The game is written in Java using the slick2d library and I plan to use kyronet for the networking api. I want the game to be networked, but I do not know how I should go about it. My current idea is to connect two users together, and the first one to join the game becomes the game host, while the other becomes the client. However after reading http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ it seems my game would be suited to a peer to peer lockstep model. Would that make programming the networking side much easier? Any suggestions on how I should structure my networking would be greatly appreciated

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  • iOS Game Center - Quit turn-based games for previous version of app

    - by rasmus
    I have a game on the iOS App Store that uses Game Center for turn-based multiplayer (GKTurnBasedMatch). I recently updated the app with a new game mode and I had to change the network protocol for that to happen. As a result I marked my new version as incompatible with the old one. That is, you cannot see the old games within the new app and you cannot initiate a game with someone with the old version of the app. This works as expected. However: The old games remain active after updating. There seems to be no way to quit them. What is worse is that they still count to the maximum number of games you can start. I have been contacted by players that can only start 1-3 games without hitting the roof. Have anyone experienced this before? Is there any way to quit the games? Thanks in advance

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  • component Initialization in component-based game architectures

    - by liortal
    I'm develping a 2d game (in XNA) and i've gone slightly towards a component-based approach, where i have a main game object (container) that holds different components. When implementing the needed functionality as components, i'm now faced with an issue -- who should initialize components? Are components usually passed in initialized into an entity, or some other entity initialized them? In my current design, i have an issue where the component, when created, requires knowledge regarding an attached entity, however these 2 events may not happen at the same time (component construction, attaching to a game entity). I am looking for a standard approach or examples of implementations that work, that overcome this issue or present a clear way to resolve it

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