Architects into videogames
- by Ángel
I'm an architecture student in my last year. I've always been interested in videogames design. I use 3d Max and Photoshop on a daily basis, and I was thinking about aiming for a career in videogames, starting as a level/environment designer.
How should approach it? Is it worthy to spend some time learning UDK or CryEngine? Should I try a smaller but more general software? I know some programming already.
Finally, will my skills as an architect be something valuable in the indusrty?
Thanks in advance.