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  • Superfish and Flash again. Please help

    - by alexandru.vladoiu
    Hello there, I know there's a lot about this issue but i'm embedding flash like this: (i don't know how t escape code so sorry if it looks weird) var flashvars = {} var params = { base: "." } var attributes = {} swfobject.embedSWF("http://www.zakochaniwfotografii.pl/html5/slideshow/ceremonia.swf", "flashcontent", "932", "450", "9.0.0", false, flashvars, params, attributes); and the flash appears in here div class="imageHolder" id="flashcontent" /div You can see all of it here: http://www.zakochaniwfotografii.pl/html5/fotografia-weselna.php I'm trying to setup my website but only Firefox displays this well. I solved the issue on my index page zakochaniwfotografii.pl/html5/ but here i am embeding flash differently due to a different gallery, so i cannot do it the same on the underpages. I'd appreciate your help, Thank you.

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  • Windows store apps: ScrollViewer with dinamic content

    - by Alexandru Circus
    I have a scrollViewer with an ItemsControl (which holds rows with data) as content. The data from these rows is grabbed from the server so I want to display a ProgressRing with a text until the data arrives. Basically I want the content of the ScrollViewer to be a grid with progress ring and a text and after the data arrives the content to be changed with my ItemsControl. The problem is that the ScrollViewer does not accept more than 1 element as content. Please tell me how can I solve this problem. (I'm a C# beginner) <FlipView x:Name="OptionPagesFlipView" Grid.Row="1" TabNavigation="Cycle" SelectionChanged="OptionPagesFlipView_SelectionChanged" ItemsSource="{Binding OptionsPageItems}"> <FlipView.ItemTemplate> <DataTemplate x:Name="OptionMonthPageTemplate"> <ScrollViewer x:Name="OptionsScrollViewer" HorizontalScrollMode="Disabled" HorizontalAlignment="Stretch" VerticalScrollBarVisibility="Auto"> <ItemsControl x:Name="OptionItemsControl" ItemsSource="{Binding OptionItems, Mode=OneWay}" Visibility="Collapsed"> <ItemsControl.ItemTemplate> <DataTemplate x:Name="OptionsChainItemTemplate"> <Grid x:Name="OptionItemGrid" Background="#FF9DBDF7" HorizontalAlignment="Stretch"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <!-- CALL BID --> <TextBlock Text="Bid" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="0" Grid.Column="0" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallBidTextBlock" Text="{Binding CallBid}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="1" Grid.Column="0" Margin="5,0,5,5" FontSize="18"/> <!-- CALL ASK --> <TextBlock Text="Ask" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="2" Grid.Column="0" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallAskTextBlock" Text="{Binding CallAsk}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="3" Grid.Column="0" Margin="5,0,5,0" FontSize="18"/> <!-- CALL LAST --> <TextBlock Text="Last" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="0" Grid.Column="1" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallLastTextBlock" Text="{Binding CallLast}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="1" Grid.Column="1" Margin="5,0,5,5" FontSize="18"/> <!-- CALL NET CHANGE --> <TextBlock Text="Net Ch" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="2" Grid.Column="1" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallNetChTextBlock" Text="{Binding CallNetChange}" Foreground="{Binding CallNetChangeForeground}" HorizontalAlignment="Left" Grid.Row="3" Grid.Column="1" Margin="5,0,5,5" FontSize="18"/> <!-- STRIKE --> <TextBlock Text="Strike" Foreground="Gray" HorizontalAlignment="Center" Grid.Row="1" Grid.Column="2" FontSize="18" Margin="5,0,5,0"/> <Border Background="{Binding StrikeBackground}" HorizontalAlignment="Center" Grid.Row="2" Grid.Column="2" Margin="5,0,5,5"> <TextBlock x:Name="StrikeTextBlock" Text="{Binding Strike}" Foreground="Blue" FontSize="18"/> </Border> <!-- PUT LAST --> <TextBlock Text="Last" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="0" Grid.Column="3" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="PutLastTextBlock" Text="{Binding PutLast}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="1" Grid.Column="3" Margin="5,0,5,5" FontSize="18"/> <!-- PUT NET CHANGE --> <TextBlock Text="Net Ch" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="2" Grid.Column="3" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="PutNetChangeTextBlock" Text="{Binding PutNetChange}" Foreground="{Binding PutNetChangeForeground}" HorizontalAlignment="Right" Grid.Row="3" Grid.Column="3" Margin="5,0,5,5" FontSize="18"/> <!-- PUT BID --> <TextBlock Text="Bid" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="0" Grid.Column="4" FontSize="18" Margin="5,0,15,0"/> <TextBlock x:Name="PutBidTextBlock" Text="{Binding PutBid}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="1" Grid.Column="4" Margin="5,0,15,5" FontSize="18"/> <!-- PUT ASK --> <TextBlock Text="Ask" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="2" Grid.Column="4" FontSize="18" Margin="5,0,15,0"/> <TextBlock x:Name="PutAskTextBlock" Text="{Binding PutAsk}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="3" Grid.Column="4" Margin="5,0,15,5" FontSize="18"/> <!-- BOTTOM LINE SEPARATOR--> <Rectangle Fill="Black" Height="1" Grid.ColumnSpan="5" VerticalAlignment="Bottom" Grid.Row="3"/> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> <!--<Grid> <Grid.RowDefinitions> <RowDefinition/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <ProgressRing x:Name="CustomProgressRing" Height="40" Width="40" IsActive="true" Grid.Column="0" Margin="20" Foreground="White"/> <TextBlock x:Name="CustomTextBlock" Height="auto" Width="auto" FontSize="25" Grid.Column="1" Margin="20"/> <Border BorderBrush="#FFFFFF" BorderThickness="1" Grid.ColumnSpan="2"/> </Grid>--> </ScrollViewer> </DataTemplate> </FlipView.ItemTemplate>

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  • NHibernate : recover session after connection lost

    - by Catalin DICU
    I'm using NHibernate with SQL Server 2005 in a WPF client application. If I manually stop the SQL Server service and then restart it the session doesn't automatically reconnect. So far I'm doing this witch seems to work : try { using (ITransaction transaction = this.Session.BeginTransaction()) { // some select here } }catch(Exception ex) { if(this.Session.Connection.State == ConnectionState.Closed) { try { this.Session.Connection.Open(); } catch (Exception) { } } } Is there a better way ?

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  • Can I call make runtime decided method calls in Java?

    - by Catalin Marin
    I know there is an invoke function that does the stuff, I am overall interested in the "correctness" of using such a behavior. My issue is this: I have a Service Object witch contains methods which I consider services. What I want to do is alter the behavior of those services without later intrusion. For example: class MyService { public ServiceResponse ServeMeDonuts() { do stuff... return new ServiceResponse(); } after 2 months I find out that I need to offer the same service to a new client app and I also need to do certain extra stuff like setting a flag, or make or updating certain data, or encode the response differently. What I can do is pop it up and throw down some IFs. In my opinion this is not good as it means interaction with tested code and may result in un wanted behaviour for the previous service clients. So I come and add something to my registry telling the system that the "NewClient" has a different behavior. So I'll do something like this: public interface Behavior { public void preExecute(); public void postExecute(); } public class BehaviorOfMyService implements Behavior{ String method; String clientType; public void BehaviorOfMyService(String method,String clientType) { this.method = method; this.clientType = clientType; } public void preExecute() { Method preCall = this.getClass().getMethod("pre" + this.method + this.clientType); if(preCall != null) { return preCall.invoke(); } return false; } ...same for postExecute(); public void preServeMeDonutsNewClient() { do the stuff... } } when the system will do something like this if(registrySaysThereIs different behavior set for this ServiceObject) { Class toBeCalled = Class.forName("BehaviorOf" + usedServiceObjectName); Object instance = toBeCalled.getConstructor().newInstance(method,client); instance.preExecute(); ....call the service... instance.postExecute(); .... } I am not particularly interested in correctness of code as in correctness of thinking and approach. Actually I have to do this in PHP, witch I see as a kind of Pop music of programming which I have to "sing" for commercial reasons, even though I play POP I really want to sing by the book, so putting aside my more or less inspired analogy I really want to know your opinion on this matter for it's practical necessity and technical approach. Thanks

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  • Changing the title of a MFMailComposeViewController

    - by Badescu Alexandru
    Although i know changing MFMailComposeViewController is fround upon, i'm taking a risk. I found some ideas such as [self presentModalViewController:controller animated:YES]; // Existing line [[[[controller viewControllers] lastObject] navigationItem] setTitle:@"SomethingElse"]; and [[[[(MFMailComposeViewController*)vc navigationBar] items] objectAtIndex:0] setTitle:@" SomethingElse"]; but the odd thing is that the title is "SomethingElse" for like 2 seconds and after that it returns to the subject that is set. I've tried other solutions as well but the same output. I am using SHK (ShareKit) to connect to social. Here is the code from showViewController : if ([vc respondsToSelector:@selector(modalPresentationStyle)]) vc.modalPresentationStyle = [SHK modalPresentationStyle]; if ([vc respondsToSelector:@selector(modalTransitionStyle)]) vc.modalTransitionStyle = [SHK modalTransitionStyle]; [topViewController presentModalViewController:vc animated:YES]; [[[[(MFMailComposeViewController*)vc navigationBar] items] objectAtIndex:0] setTitle:@" "]; [(UINavigationController *)vc navigationBar].barStyle = [(UINavigationController *)vc toolbar].barStyle = [SHK barStyle]; self.currentView = vc;

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  • Problem with "write" function in linux

    - by Dumitru Catalin
    I am trying to write 2 server/client programs under Linux, in which they communicate through named pipes. The problem is that sometimes when I try to write from the server into a pipe that doesn't exist anymore (the client has stopped), I get a "Resource temporarily unavailable" error and the server stops completely. I understand that this is caused by using a O_NONBLOCK parameter when opening the fifo chanel, indicating the point where the program would usually wait until it could write again in the file, but is there a way to stop this behavior, and not halt the entire program if a problem occurs (shouldn't the write command return -1 ad the program continue normally)? And another strange thing is that this error only occurs when running the programs outside the ide (eclipse). If I run both programs inside eclipse, on error the write function just returns -1 and the programs continues normally.

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  • how to click on a button in python

    - by Ciobanu Alexandru
    Trying to build some bot for clicking "skip-ad" button on a page. So far, i manage to use Mechanize to load a web-driver browser and to connect to some page but Mechanize module do not support js directly so now i need something like Selenium if i understand correct. I am also a beginner in programming so please be specific. How can i use Selenium or if there is any other solution, please explain details. This is the inner html code for the button: <a id="skip-ad" class="btn btn-inverse" onclick="open_url('http://imgur.com/gallery/tDK9V68', 'go'); return false;" style="font-weight: bold; " target="_blank" href="http://imgur.com/gallery/tDK9V68"> … </a> And this is my source so far: #!/usr/bin/python # FILENAME: test.py import mechanize import os, time from random import choice, randrange prox_list = [] #list of common UAS to apply to each connection attempt to impersonate browsers user_agent_strings = [ 'Mozilla/5.0 (Windows NT 6.1) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/28.0.1468.0 Safari/537.36', 'Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.0.1) Gecko/2008071615 Fedora/3.0.1-1.fc9 Firefox/3.0.1', 'Opera/9.80 (Windows NT 6.0) Presto/2.12.388 Version/12.14', 'Opera/9.80 (Macintosh; Intel Mac OS X 10.6.8; U; fr) Presto/2.9.168 Version/11.52', 'Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:23.0) Gecko/20131011 Firefox/23.0', 'Mozilla/5.0 (compatible; MSIE 9.0; Windows NT 6.1; WOW64; Trident/5.0; SLCC2; Media Center PC 6.0; InfoPath.3; MS-RTC LM 8; Zune 4.7', 'Mozilla/5.0 (compatible; MSIE 9.0; Windows NT 6.1; Win64; x64; Trident/5.0; .NET CLR 2.0.50727; SLCC2; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; Zune 4.0; Tablet PC 2.0; InfoPath.3; .NET4.0C; .NET4.0E)', 'Mozilla/5.0 (compatible; MSIE 10.6; Windows NT 6.1; Trident/5.0; InfoPath.2; SLCC1; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET CLR 2.0.50727) 3gpp-gba UNTRUSTED/1.0', 'Mozilla/5.0 (compatible; MSIE 9.0; Windows NT 6.0; Trident/5.0; chromeframe/11.0.696.57)', 'Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; InfoPath.1; SV1; .NET CLR 3.8.36217; WOW64; en-US)', 'Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 6.1; Trident/4.0; GTB7.4; InfoPath.2; SV1; .NET CLR 3.3.69573; WOW64; en-US)' ] def load_proxy_list(target): #loads and parses the proxy list file = open(target, 'r') count = 0 for line in file: prox_list.append(line) count += 1 print "Loaded " + str(count) + " proxies!" load_proxy_list('proxies.txt') #for i in range(1,(len(prox_list) - 1)): # depreceated for overloading for i in range(1,30): br = mechanize.Browser() #pick a random UAS to add some extra cover to the bot br.addheaders = [('User-agent', choice(user_agent_strings))] print "----------------------------------------------------" #This is bad internet ethics br.set_handle_robots(False) #choose a proxy proxy = choice(prox_list) br.set_proxies({"http": proxy}) br.set_debug_http(True) try: print "Trying connection with: " + str(proxy) #currently using: BTC CoinURL - Grooveshark Broadcast br.open("http://cur.lv/4czwj") print "Opened successfully!" #act like a nice little drone and view the ads sleep_time_on_link = randrange(17.0,34.0) time.sleep(sleep_time_on_link) except mechanize.HTTPError, e: print "Oops Request threw " + str(e.code) #future versions will handle codes properly, 404 most likely means # the ad-linker has noticed bot-traffic and removed the link # or the used proxy is terrible. We will either geo-locate # proxies beforehand and pick good hosts, or ditch the link # which is worse case scenario, account is closed because of botting except mechanize.URLError, e: print "Oops! Request was refused, blacklisting proxy!" + str(e) prox_list.remove(proxy) del br #close browser entirely #wait between 5-30 seconds like a good little human sleep_time = randrange(5.0, 30.0) print "Waiting for %.1f seconds like a good bot." % (sleep_time) time.sleep(sleep_time)

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  • WebGL transparent black.

    - by Catalin Dumitru
    I have a strange problem that I can't figure out when trying to do blending in WebGL. Black is rendered fully transparent , and everything with shades of grey in it is rendered also semi transparent. I have set it to use the alpha channel as the source for transparency, and in some respect it works, every thing that isn't black/grey is rendered differently when changing the alpha value. but even when I set the alpha to 1, black is still displayed transparent. This is how I enable transparency: this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE); this.gl.enable(this.gl.BLEND); this.gl.disable(this.gl.DEPTH_TEST); And the part of the shader that does transparency: gl_FragColor = vec4(texColor.rgb * vLightWeight, texColor.a * uAlpha); where texColor is the texture color that is being sampled, vLightWeight is the shadowing that is being calculated in the vertex shader, and uAlpha the uniform which I use for transparency.

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  • Writable folder by all users on the same pc

    - by Catalin DICU
    I have a desktop .NET WPF application witch uses an embedded database (SQLite). Where to put the database file ? It's the same database for all users. I tried to use CommonAppData but it's not writable by non-admin users. So I tried to use a custom installer action to give write rights to all users to this folder but it fails on domain PCs. The code is: DirectorySecurity security = Directory.GetAccessControl(appDataPath); FileSystemAccessRule rule = new FileSystemAccessRule("Users", FileSystemRights.WriteData, InheritanceFlags.ContainerInherit | InheritanceFlags.ObjectInherit, PropagationFlags.InheritOnly, AccessControlType.Allow); security.AddAccessRule(rule); Directory.SetAccessControl(appDataPath, security); Would ".\Users" insead of "Users" work on a domain ? Is this the best approach ? Is there any other folder I could use ?

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  • Good JavaScript IDE with JQuery support ?

    - by Pop Catalin
    I'm planing to start learning JQuery (among other things), so I'm looking for a good Javascript editor that can preferably provide some of the following features: Syntax coloring Contextual help for standard JS functions, JQuery functions and possibly custom ones. Some code completion. (optional) JS debugging Is there such and editor out here? or any that come close to this?

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  • Update database in asp.net not working

    - by Badescu Alexandru
    Hello ! i have in asp.net a few textboxes and i wish to update my database with the values that they encapsulate . The problem is that it doesn't work and although it doesn't work, the syntax seems correct and there are no errors present . Here is my linkbutton : <asp:linkbutton id="clickOnSave" runat="server" onclick="Save_Click" Text="Save Profile" /> and my update function protected void Save_Click(object sender, EventArgs e) { SqlConnection con = new System.Data.SqlClient.SqlConnection(); con.ConnectionString = "DataSource=.\\SQLEXPRESS;AttachDbFilename=C:\\Users\\alex\\Documents\\seeubook_db.mdf;Integrated Security=True;Connect Timeout=30;User Instance=True"; con.Open(); String commandString = "UPDATE users SET last_name='" + Text4.Text.Trim() + "' , first_name='" + Textbox1.Text.Trim() + "' , about_me='" + Textbox5.Text.Trim() + "' , where_i_live='" + Textbox2.Text.Trim() + "' , where_i_was_born='" + Textbox3.Text.Trim() + "' , work_place='" + Textbox4.Text.Trim() + "' WHERE email='" + Session["user"] + "'"; SqlCommand sqlCmd = new SqlCommand(commandString, con); sqlCmd.ExecuteNonQuery(); con.Close(); }

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  • Can't select anything for build definition process tab

    - by Alexandru-Dan Maftei
    I am trying to create a build definition, specified the build definition name inside the General tab, specified the trigger, the workspace, the build controller that I want to use, the drop folder as a network shared location, the retention policy but when I go to the Process tab I can't select anything. Does anyone knows why I can't select anything inside the Process tab, it looks like it is not enabled, can't press Show details because is not enabled. Thanks!

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  • MEF: Satisfy part on an Export using and Export from the composed part.

    - by Pop Catalin
    Hi, I have the following scenario in Silverlight 4: I have a notifications service Snippet [InheritedExport] public interface INotificationsService : IObservable<ReceivedNotification> { void IssueNotifications(IEnumerable<ClientIssuedNotification> notifications); } and and implementation of this service Snippet [PartCreationPolicy(CreationPolicy.NonShared)] public class ClientNotificationService : INotificationsService { [Import] IPlugin Plugin { get; set; } ... } How can I say to MEF that the Plugin property of the ClientNotificationService must be provided by the importing class that imports the INotificationsService. For example: Snippet public class Client { [Export] IPlugin Current { get; set; } [Import] INotificationService NotificationService; } How can I say that I want MEF to satisfy the ClientNotificationService.Plugin part with the exported IPlugin by the Client class. Basically I want the NotificationService, to receive a Unique ID provided by the importing class, whenever it is created and composed to a new class, or if there's and alternative method, like using meta data to do this I'd appreciate any insights. I've been struggling with this for a while. Thanks

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  • Maintaining traceability up-to-date as project evolves

    - by Catalin Piti?
    During various projects, I needed to make sure that the use case model I developed during the analysis phase is covering the requirements of the project. For that, I was able to have some degree of traceability between requirement statements (uniquely identified) and use cases (also uniquely identified). In some cases, enabling traceability implied some additional effort that I considered (and later proved) to be a good investment. Now, the biggest problem I faced was to maintain this traceability later, when things started to change (as a result of change requests, or as a result of use case changes). Any ideas of best practices for traceability maintenance? (It can apply to other items in the project - e.g. use cases and test cases, or requirements and acceptance test cases) Later edit Tools might help, but they can't detect gaps or errors in traceability. Navigation... maybe, but no warranty that the traceability is up-to-date or correct after applying the changes.

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  • Building Qt 4.5 with Visual C++ 2010

    - by Catalin Piti?
    Did somebody tried to build Qt 4.5 with Visual Studio 2010 (Beta 2)? Any hints on doing that successfuly? Later edit I tried to run configure from a Visual Studio 2010 console. There is no makespecs support for 2010, so configure fails because of that.

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  • Display a list of all attributes in opencart

    - by Catalin Dragos Vladulescu
    I want to display a list of all attributes that are added into database but every time I try something it doesn't work. I want to show this inside a div from the from the front page. I tried to insert this into featured.tpl: <?php foreach ($attribute_groups as $attribute_group) { echo $attribute_group['name']; print_r($attribute_group); echo '<select name="listaGrupe">'; foreach ($attribute_groups['attribute'] as $attribute) { echo '<option value="'.$attribute.'">'.$attribute.'</option>'; } echo '</select>'; } ?>

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  • A better understanding of the relations beetween database tables

    - by Nistor Alexandru
    Hi I am trying to get a better understanding of relational databases and there is something that I keep bumping into and don't understand.Let's take this two tables: In this case Login.ID is the primary key with auto_increment set and Profile.ID_LOGIN is the Foreign KEY.When a user is created and it's username and password is stored in the login database does the ID coresponding to the curesnt username and password get automaticly added into ID_LOGIN or do I have to create an SQL statement to do this? If I have to create a SQL statement how should I aproach adding the ID_LOGIN to make sure I am adding it corectly?

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  • XNA - 2D Tile Lighting

    - by Cyral
    Im adding lighting to my 2D Tile based game. I found the link http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html useful, but the way its done it dosent support collision. What Id like is some help or links as I want one that can have -always lit up light points -collision (If the light ray hits a block, then dim the next block by whatever amount until its dark) Im a noob at this stuff, but ive been searching around for quite a while but no luck (I did find Catalin's tutorial, but it seemed abit advanced for me)

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  • Tab Sweep: Java EE 6 Scopes, Observer, SSL, Workshop, Virtual Server, JDBC Connection Validation

    - by arungupta
    Recent Tips and News on Java, Java EE 6, GlassFish & more : • How Java EE 6 Scopes Affect User Interactions (DevX.com) • Why is Java EE 6 better than Spring ? (Arun Gupta) • JavaEE Revisits Design Patterns: Observer (Murat Yener) • Getting started with Glassfish V3 and SSL (JavaDude) • Software stacks market share within Jelastic: March 2012 (Jelastic) • All aboard the Java EE 6 Love Boat! (Bert Ertman) • Full stack Java EE workshop (Kito Mann) • Create a virtual server from console in glassfish (Hector Guzman) • Glassfish – JDBC Connection Validation explained (Alexandru Ersenie) • Automatically setting the label of a component in JSF 2 (Arjan Tijms) • JSF2 + Primefaces3 + Spring3 & Hibernate4 Integration Project (Eren Avsarogullari) • THE EXECUTABLE FEEL OF JAX-RS 2.0 CLIENT (Adam Bien) Here are some tweets from this week ... web-app dtd(s) on http://t.co/4AN0057b R.I.P. using http://t.co/OTZrOEEr instead. Thank you Oracle! finally got GlassFish and Cassandra running embedded so I can unit test my app #jarhell #JavaEE6 + #NetBeans is really a pleasure to work with! Reading latest chapter in #Spring vs #JavaEE wars https://t.co/RqlGmBG9 (and yes, #JavaEE6 is better :P) @javarebel very easy install and very easy to use in combination with @netbeans and @glassfish. Save your time.

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  • MVP Summit 2011 summary and thoughts: The &ldquo;I hope I don&rsquo;t cross a line and lose my MVP status&rdquo; post

    - by George Clingerman
    I've been wanting to write this post summarizing my thoughts about the MVP summit but have been dragging my feet since it's a very difficult one to write. However seeing Andy (http://forums.create.msdn.com/forums/t/77625.aspx) and Catalin (http://www.catalinzima.com/2011/03/mvp-summit-2011/) and Chris (http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx) post about it has encouraged me to finally take the plunge. I'm going to have to write carefully though because I'm going to be dancing around a ton of NDA mine fields as well as having to walk the tight-rope of not sending the wrong message or having people read too much into what I'm saying. I want to note that most of what I'm about to say is just based on my observations, they're not thoughts that Microsoft has asked me to pass along and they're not things I heard Microsoft say. It's just me sharing what I think after going to the MVP summit. Let's start off with a short imaginary question and answer session.     Has the App Hub forums and XBLIG management been rather poor by Microsoft? Yes.     Do I think we're going to see changes to that overnight? No.     Will it continue to look bad from the outside? Somewhat. Confusing right? Well that's kind of how things are right now. Lots of confusion. XNA is doing AWESOME. Like, really, really awesome. As a result of that awesomeness, XNA is on three major platforms: Xbox 360, WP7 and PC. This means that internally Microsoft is really excited and invested in the technology. That's fantastic for XNA and really should show you the future the framework has. It's here to stay. So why are Xbox LIVE Indie Game developers feeling so much pain? The ironic thing is that pain is being caused by the success of XNA. When XNA was just a small thing, there was more freedom and more focus. It was just us and them. We were an only child. Now our family has grown and everyone has and wants some time with XNA. This gets XNA pulled in all directions and as it moves onto new platforms, it plays catch up trying to get those platforms up to speed to where Xbox LIVE Indie Games has grown. Forums, documentation, educational content. They all need to be there because Xbox LIVE Indie Games has all of that and more. Along with the catch up in features/documentation/awesomeness there's the catch up that the people on the team have to play. New platforms and new areas of development mean new players and those new guys don't have the history of being around from the beginning. This leads to a lack of understanding at times just how important some things are because they seem so small and insignificant (Rich Text defaulting for new forum profiles would be one things that jumps to mind). If you're not aware that the forums have become more than just a basic Q&A, if you're not aware that they're a central hub to a very active community, then you don't understand why that small change should be prioritized over something else. New people have to get caught up and figure out how to make a framework and central forum site work for everyone it's now serving. So yeah, a lot of our pain this last year has been simply that XNA is doing well and XBLIG is doing well so the focus was shifted to catch other things up. It hurts when a parent seems to not have any time for you and they're spending some much time with your new baby brother. Growing pains. All families and in our case our product family experience it to some degree. I think as WP7 matures we'll see the team figuring out how to give everyone the right amount of attention. While we're talking about some of our growing pains, it is also important to note (although not really an excuse) that the Xbox LIVE Arcade developers complain about many of the same things that we do. If you paid attention to talks and information coming out of GDC 2011, most of the the XBLA guys were saying things that sounded eerily similar to what the XBLIG developers are saying (Scott Nichols from GayGamer.net noticed http://twitter.com/#!/NaviFairyGG/status/43540379206811650). Does this mean we should just accept the status quo since we're being treated exactly the same? No way. However it DOES show that the way we're being treated is no indication of the stability and future of the platform, it's just Microsoft dropping the communication ball on two playing fields. We're not alone and we're not even being treated worse. Not great, but also in a weird way a very good sign. Now on to a few tidbits I think I CAN share from the summit (I'm really crossing my fingers I'm not stepping over some NDA line I shouldn't be). First, I discovered that the XBLIG user base is bigger than I personally had originally estimated. I won't give the exact numbers (although we did beg Microsoft to release some of these numbers so maybe someday?) but it was much larger than my original guestimates and I was pleasantly surprised. Maybe some of you guys had the right number when you were guessing, but I know that mine was much too low. And even MORE importantly the number of users/shoppers is growing at a steady pace as well. Our market is growing! That was fantastic news and really something that I had to share. On to the community manager discussion. It was mentioned. I was mentioned. I blushed. Nothing more to report there than the blush in my cheeks was a light crimson color. If I ever see a job description posted for that position I have a resume waiting in the wings. I can't deny that I think that would be my dream job... ...so after I finished blushing, the MVPs did make it very, very clear that the communication has to improve. Community manager or not the single biggest pain point with the Xbox LIVE Indie Game community has been a lack of communication. I have seen dramatic improvement in the team responding to MVPs and I'm even seeing more communication from them on the forums so I'm hoping that's a long term change. I really think they understood the issue, the problem remains how to open that communication channel in a way that was sustainable. I think they'll get it figured out and hopefully that's sooner rather than later. During the summit, you may have seen me tweeting about how I was "that guy" (http://twitter.com/#!/clingermangw/status/42740432471470081). You also may have noticed that Andy and Catalin both mentioned me in their summit write ups. I may have come on a bit strong while I was there...went a little out of character for myself. I've been agitated for a while with the way things have been and I've been listening to you guys and hearing you guys be agitated. I'm also watching some really awesome indie game developers looking elsewhere and leaving the platform. Some of them we might not have been able to keep even with changes, but others are only leaving because of perceptions and lack of communication from Microsoft. And that pisses me off. And I let Microsoft know that I was pissed off. You made your list and I took that list and verbalized it. I verbalized the hell out of it. [It was actually mentioned that I'm a lot nicer on the forums and in email than I am in person...I felt bad about that, but I couldn't stay silent]. Hopefully it did something guys, I really did try hard to get the message across. Along with my agitation, I also brought some pride. I mentioned several things in person to the team that I was particularly proud of. From people in the community that are doing an awesome job, to the re-launch of XboxIndies that was going on that week and even gamers like Steven Hurdle (http://writingsofmassdeduction.com/) who have purchased one XBLIG every day for over 100 days now. The community is freaking rocking it and I made sure to highlight that. So in conclusion, I'd just like to say hang in there (you know, like that picture of the cat). If you've been worried about investing in Xbox LIVE Indie Games because you think it's on shaky ground. It's not. Dream Build Play being about the Xbox 360 should have helped a little to point that out. The team is really scrambling around trying to figure things out and make improvements all around. There’s quite a few new gals and guys and it's going to take them time to catch up and there are a lot of constantly shifting priorities. We all have one toy, one team and we're fighting for time with it. It's also time for the community to continue spreading our wings and going out on our own more often. The Indie Game Winter Uprising was a fantastic example of that. We took things into our own hands and it got noticed and Microsoft got behind it. They do every time we stand up and do something (look at how many Microsoft employees tweeted, wrote about the re-launch of XboxIndies.com or the support I've gotten from them for my weekly XNA Notes). XNA is here to stay, it's time for us to stop being scared of that and figure out how to make our own games the successes they should be. There's definitely a list of things that need to be fixed, things that should be improved and I think we should definitely keep vocal about that with Microsoft. Keep it short, focused and prioritized. There's also a lot of things we can do ourselves while we're waiting on them to fix and change things. Lots of ways we can compensate for particular weaknesses in the channel. The kind of stuff that we can step up and do ourselves. Do it on our own, you know, the way Indies always do. And I'm really looking forward to watching us do just that.

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  • How AlphaBlend Blendstate works in XNA when accumulighting light into a RenderTarget?

    - by cubrman
    I am using a Deferred Rendering engine from Catalin Zima's tutorial: His lighting shader returns the color of the light in the rgb channels and the specular component in the alpha channel. Here is how light gets accumulated: Game.GraphicsDevice.SetRenderTarget(LightRT); Game.GraphicsDevice.Clear(Color.Transparent); Game.GraphicsDevice.BlendState = BlendState.AlphaBlend; // Continuously draw 3d spheres with lighting pixel shader. ... Game.GraphicsDevice.BlendState = BlendState.Opaque; MSDN states that AlphaBlend field of the BlendState class uses the next formula for alphablending: (source × Blend.SourceAlpha) + (destination × Blend.InvSourceAlpha), where "source" is the color of the pixel returned by the shader and "destination" is the color of the pixel in the rendertarget. My question is why do my colors are accumulated correctly in the Light rendertarget even when the new pixels' alphas equal zero? As a quick sanity check I ran the following code in the light's pixel shader: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); if (light4.a == 0) light4 = 0; return light4; This prevents lighting from getting accumulated and, subsequently, drawn on the screen. But when I do the following: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); return light4; The light is accumulated and drawn exactly where it needs to be. What am I missing? According to the formula above: (source x 0) + (destination x 1) should equal destination, so the "LightRT" rendertarget must not change when I draw light spheres into it! It feels like the GPU is using the Additive blend instead: (source × Blend.One) + (destination × Blend.One)

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  • How AlphaBlend Blendstate works in XNA 4 when accumulighting light into a RenderTarget?

    - by cubrman
    I am using a Deferred Rendering engine from Catalin Zima's tutorial: His lighting shader returns the color of the light in the rgb channels and the specular component in the alpha channel. Here is how light gets accumulated: Game.GraphicsDevice.SetRenderTarget(LightRT); Game.GraphicsDevice.Clear(Color.Transparent); Game.GraphicsDevice.BlendState = BlendState.AlphaBlend; // Continuously draw 3d spheres with lighting pixel shader. ... Game.GraphicsDevice.BlendState = BlendState.Opaque; MSDN states that AlphaBlend field of the BlendState class uses the next formula for alphablending: (source × Blend.SourceAlpha) + (destination × Blend.InvSourceAlpha), where "source" is the color of the pixel returned by the shader and "destination" is the color of the pixel in the rendertarget. My question is why do my colors are accumulated correctly in the Light rendertarget even when the new pixels' alphas equal zero? As a quick sanity check I ran the following code in the light's pixel shader: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); if (light4.a == 0) light4 = 0; return light4; This prevents lighting from getting accumulated and, subsequently, drawn on the screen. But when I do the following: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); return light4; The light is accumulated and drawn exactly where it needs to be. What am I missing? According to the formula above: (source x 0) + (destination x 1) should equal destination, so the "LightRT" rendertarget must not change when I draw light spheres into it! It feels like the GPU is using the Additive blend instead: (source × Blend.One) + (destination × Blend.One)

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